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  • Linq - Orderby not ordering

    - by Billy Logan
    Hello everyone, I have a linq query that for whatever reason is not coming back ordered as i would expect it to. Can anyone point me in the right direction as to why and what i am doing wrong? Code is as follows: List<TBLDESIGNER> designer = null; using (SOAE strikeOffContext = new SOAE()) { //Invoke the query designer = AdminDelegates.selectDesignerDesigns.Invoke(strikeOffContext).ByActive(active).ByAdmin(admin).ToList(); } Delegate: public static Func<SOAE, IQueryable<TBLDESIGNER>> selectDesignerDesigns = CompiledQuery.Compile<SOAE, IQueryable<TBLDESIGNER>>( (designer) => from c in designer.TBLDESIGNER.Include("TBLDESIGN") orderby c.FIRST_NAME ascending select c); Filter ByActive: public static IQueryable<TBLDESIGNER> ByActive(this IQueryable<TBLDESIGNER> qry, bool active) { //Return the filtered IQueryable object return from c in qry where c.ACTIVE == active select c; } Filter ByAdmin: public static IQueryable<TBLDESIGNER> ByAdmin(this IQueryable<TBLDESIGNER> qry, bool admin) { //Return the filtered IQueryable object return from c in qry where c.SITE_ADMIN == admin select c; } Wondering if the filtering has anything to do with it?? Thanks in advance, Billy

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  • Having problem dynamically invoking unmanaged VB COM dll from c#?

    - by Ramesh Vel
    I have a problem calling unmanaged VB COM dll from c#. This is dynamic invocation using loadLibrary and GetProcAddress. I can successfully loaded the dll using loadLibrary , but the GetProcAddress always return 0. It wasnt log any error msg and nothing. it just returns 0. below the sample code VB COM VERSION 1.0 CLASS BEGIN MultiUse = -1 Persistable = 0 DataBindingBehavior = 0 DataSourceBehavior = 0 MTSTransactionMode = 0 END Attribute VB_Name = "Sample" Attribute VB_GlobalNameSpace = False Attribute VB_Creatable = True Attribute VB_PredeclaredId = False Attribute VB_Exposed = True Option Explicit Private Attribute1 As String Private Sub Class_Initialize() Attribute1 = "test" End Sub Public Sub TestSub() End Sub Public Function testFunction() As String testFunction = "default.html" End Function Public Function SetData(XML As String) As String SetData = Date + Time End Function c# code static class UnManagedInvoker { [DllImport("kernel32.dll")] private static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string dllToLoad); [DllImport("kernel32.dll")] private static extern IntPtr GetProcAddress(IntPtr hModule, [MarshalAs(UnmanagedType.LPStr)] string procedureName); [DllImport("kernel32.dll")] private static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] public delegate string MethodToInvoke(string sdata); public static string InvokeUnmanagedDll(string dllPath, string methodName) { IntPtr DIedDll = LoadLibrary(dllPath); IntPtr AddressOfFunction = GetProcAddress(DIedDll, methodName); MethodToInvoke MI = (MethodToInvoke)Marshal.GetDelegateForFunctionPointer(AddressOfFunction, typeof(MethodToInvoke)); string data = MI("ssdasda"); FreeLibrary(DIedDll); return data; } } And the calling code string res = UnManagedInvoker.InvokeUnmanagedDll("xx.dll","SetData"); Can someone help me out.. Update: I can successfully call the methods if the component is registered. using the below code Type Med = Type.GetTypeFromCLSID(new Guid("089DD8B0-E12B-439B-B52C-007CA72C93D0")); object MedObj = Activator.CreateInstance(Med); object[] parameter = new object[1]; parameter[0] = "asdasd"; var ss = Med.InvokeMember("SetData", System.Reflection.BindingFlags.InvokeMethod, null, MedObj, parameter); is there a way if the dll not registered.?

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  • Moq and accessing called parameters

    - by lozzar
    I've just started to implement unit tests (using xUnit and Moq) on an already established project of mine. The project extensively uses dependency injection via the unity container. I have two services A and B. Service A is the one being tested in this case. Service A calls B and gives it a delegate to an internal function. This 'callback' is used to notify A when a message has been received that it must handle. Hence A calls (where b is an instance of service B): b.RegisterHandler(Guid id, Action<byte[]> messageHandler); In order to test service A, I need to be able to call messageHandler, as this is the only way it currently accepts messages. Can this be done using Moq? ie. Can I mock service B, such that when RegisterHandler is called, the value of messageHandler is passed out to my test? Or do I need to redesign this? Are there any design patterns I should be using in this case? Does anyone know of any good resources on this kind of design?

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  • iPhone SDK: PushViewController not working

    - by iPhone Developer
    I am trying to create a basic navigation application with a header and detail screen. My problem is the detail screen is not working. The code below is for the opening the detail view and placing it on the nav stack. My problem is the detail screen is not being pushed and I'm not sure why? I have verified the method below is firing. Any ptr or links to examples appreciated. //this opens up a detail view -(void) tableView:(UITableView *)tb didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"DETAIL VIEW....."); NSInteger index = [indexPath indexAtPosition:1]; Retailer *retailer = [self retailerAtIndex:index]; if(retailer) { NSLog(@"DETAIL VIEW helelelelekjekljklerj....."); Membership * newMem = [[Membership alloc] init]; [newMem setIssuerId:[retailer retailerId]]; MembershipViewController * mvc = [[MembershipViewController alloc] initWithNibName:nil bundle:nil]; [mvc setSubject:newMem]; RootAppDelegate *appDelegate = (RootAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate.landingRetailersNavController pushViewController:mvc animated:YES]; [mvc release]; [newMem release]; }

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  • TimHeuer's FloatableWindow Issue

    - by MarioEspinoza
    Hi, I've some trouble with Tim's FloatableWindow. (<--SourceCode & DLLs) It throws the following Exception once closed the control. Object reference not set to an instance of an object in System.Windows.Controls.FloatableWindow.b__0(Object s, EventArgs args) in System.Windows.CoreInvokeHandler.InvokeEventHandler(Int32 typeIndex, Delegate handlerDelegate, Object sender, Object args) in MS.Internal.JoltHelper.FireEvent(IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, String eventName) First I created a control by using the FloatableWindow template, And then i just created the Window on CodeBehind. private void Button_Click_1(object sender, RoutedEventArgs e) { FloatableWindow1 f1 = new FloatableWindow1();//TheTemplatedOne f1.ShowDialog(); } private void Button_Click_2(object sender, RoutedEventArgs e) { FloatableWindow f = new FloatableWindow(); f.Height = 100; f.Width = 100; f.Background = new SolidColorBrush(Colors.Yellow); f.ShowDialog(); } But stills the same issue... Im not trying to access any information on the Closed EventHandler. Im running v3.0.40624.4 Release of the dll on SL v3.0.50106.0 in a C# project w/RiaServices Thanks

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  • toggling proximity sensor on iPhone loses an event

    - by slugolicious
    I'm using setProximitySensingEnabled and implemented proximityStateChanged in my UIApplication subclass. It looks like if sensing is toggled, that the first "off" event is being lost. My UIApplication class is pretty basic... -(void)proximityStateChanged:(BOOL)state { NSLog(state ? @"ON" : @"OFF"); } In my application delegate, I have a UISwitch that enables/disables the proximity sensor. -(IBAction)toggleProxy:(id)sender { [UIApplication sharedApplication].proximitySensingEnabled = prox.on; } "prox" is my UISwitch. The test works fine when it first starts. I tap the switch to turn it on and then put my hand over the sensor for a second then move it away and get: 2009-03-11 12:43:00.465 Proximity[324:20b] ON 2009-03-11 12:43:02.514 Proximity[324:20b] OFF 2009-03-11 12:43:04.046 Proximity[324:20b] ON 2009-03-11 12:43:05.621 Proximity[324:20b] OFF I then tap the switch to turn it off then tap again to turn it on. Now I get: 2009-03-11 12:43:12.005 Proximity[324:20b] ON 2009-03-11 12:43:14.789 Proximity[324:20b] ON 2009-03-11 12:43:16.467 Proximity[324:20b] OFF 2009-03-11 12:43:17.516 Proximity[324:20b] ON 2009-03-11 12:43:19.077 Proximity[324:20b] OFF Notice I get two ON's before an OFF. The OFF is lost somewhere. I can't replicate this behavior using Google's mobile app so I'm wondering if they're resetting something in between proximity enabling. They don't have the proximity sensor on all the time because if you cover the sensor, the screen doesn't go blank. You have to tilt the phone up and angle it back (to simulate the position it would be in at your ear) and then covering the sensor works. Anyone else playing with the sensor? In my particular app, I'm recording a voice message and when you move the phone away from your ear, I want to pause the recording (when I get an OFF). The first time I move the phone away from my ear, the recording is not paused. However, if I put it to my ear and move it away again, it is paused.

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  • View Controller's viewDidLoad method finishing before applicationDidFinishLaunching

    - by mwt
    I'm creating a fairly complex iPhone app using Core Data. Up until now, things have been working fine. As the app has been getting more complex, however, a new problem has come up: the first view controller is finishing its viewDidLoad method before the AppDelegate gets even halfway through its applicationDidFinishLaunching method. The view controller is not the root, which is a tab bar controller. The VC in question is the one for the default selected tab on the tab bar. It's getting instantiated by IB. Nothing like this has occurred before in my experience, and it's throwing off the important initialization I'm doing in the AppDelegate (getting objects from Core Data and preparing them for use) . Furthermore, it's intermittent -- sometimes the delegate does finish first. Has anyone else noticed a difficulty like this? Any sample code that deals with such an issue? I suppose that the answer is to make the VC load the data that the AppDelegate is getting ready only when the AppDelegate sends a message that it's ready. I'm a bit concerned that this is adding something that will just end up biting me in the butt later on.

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  • Stop UITextView from jumping when programatically setting text

    - by Michael Waterfall
    Hi there, I have to update a small amount of text in a scrolling UITextView. I'll only be inserting a character where the cursor currently is, and I'll be doing this on a press of a button on my navigation bar. My problem is that whenever I call the setText method of the text view, it jumps to the bottom of the text. I've tried using contentOffset and resetting the selectedRange but it doesn't work! Here's my example: // Remember offset and selection CGPoint contentOffset = [entryTextView contentOffset]; NSRange selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; // Try and reset offset and selection [entryTextView setContentOffset:contentOffset animated:NO]; [entryTextView setSelectedRange: selectedRange]; Is there any way you can update the text without any scroll movement at all... as if they'd just typed something on the keyboard? Many thanks, Michael Edit: I've tried using the textViewDidChange: delegate method but it's still not scrolling up to the original location. - (void)textViewDidChange:(UITextView *)textView { if (self.programChanged) { [textView setSelectedRange:self.selectedRange]; [textView setContentOffset:self.contentOffset animated:NO]; self.programChanged = NO; } } - (void)changeButtonPressed:(id)sender { // Remember position self.programChanged = YES; self.contentOffset = [entryTextView contentOffset]; self.selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; }

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  • objc_exception_throw When Returning NSManagedObject

    - by spamguy
    I have a method dedicated to finding an NSManagedObject ('company') using a supplied NSString and, if it's not found, creating a new one and returning it. As far as I know it's fully inited and the method works perfectly. That is, until the line after the return statement, when the app crashes with an objc_exception_throw. I googled this and couldn't find what causes it, only how to use it in breakpoint debugging. What's wrong with this method, and why is it throwing specifically this exception? - (NSManagedObject*) getCompanyObject:(NSString*)theCompany { NSError *error = nil; NSManagedObjectContext *moc = [[self delegate] managedObjectContext]; NSFetchRequest *fetch = [[[NSFetchRequest alloc] init] autorelease]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Company" inManagedObjectContext:moc]; [fetch setEntity:entityDescription]; // object to be returned NSManagedObject *companyObject = [[NSManagedObject alloc] initWithEntity:entityDescription insertIntoManagedObjectContext:moc]; // set predicate (company name) NSPredicate *pred = [NSPredicate predicateWithFormat:[NSString stringWithFormat:@"name = \"%@\"", theCompany]]; [fetch setPredicate:pred]; NSArray *response = [moc executeFetchRequest:fetch error:&error]; if ([response count] == 0) // empty resultset --> no companies with this name { [companyObject setValue:theCompany forKey:@"name"]; NSLog(@"%@ not found. Adding.", theCompany); } else [companyObject setValue:[[response objectAtIndex:0] valueForKey:@"name"]]; return companyObject; }

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  • AVAudioPlayer making noise when playing multiple sounds at the same time

    - by Rob
    I am having an issue where AVAudioPlayer is introducing noise into playback ONLY when I play multiple sound files at the same time. If I play them each individually, they all sound perfect. But, if I play sound clip B while sound clip A is still playing, the speakers start crackling like there is noise. I have tried both m4a files AND caf files and both make the same noise, so it has to be something with how I am implementing this method or a quirk with AVAudioPlayer. Any insights? code I am using: UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [soundArray objectAtIndex:[touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"m4a"]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio play];

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  • Binding to WPF ViewModel properties

    - by MartinHN
    I'm just playing around with WPF and MVVM, and I have made a simple app that displays a Rectangle that changes color whenever Network availability changes. But when that happens, I get this error: Cannot use a DependencyObject that belongs to a different thread than its parent Freezable. Code XAML <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="400" Width="600"> <DockPanel LastChildFill="True"> <Rectangle x:Name="networkStatusRectangle" Width="200" Height="200" Fill="{Binding NetworkStatusColor}" /> </DockPanel> </Window> Code-behind using System.Windows; using WpfApplication1.ViewModels; namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); DataContext = new NetworkViewModel(); } } } ViewModel using System.ComponentModel; using System.Net.NetworkInformation; using System.Windows.Media; namespace WpfApplication1.ViewModels { public class NetworkViewModel : INotifyPropertyChanged { private Brush _NetworkStatusColor; public Brush NetworkStatusColor { get { return _NetworkStatusColor; } set { _NetworkStatusColor = value; NotifyOfPropertyChange("NetworkStatusColor"); } } public NetworkViewModel() { NetworkChange.NetworkAvailabilityChanged += new NetworkAvailabilityChangedEventHandler(NetworkChange_NetworkAvailabilityChanged); } protected void NetworkChange_NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e) { if (e.IsAvailable) { this.NetworkStatusColor = new SolidColorBrush(Colors.Green); } else { this.NetworkStatusColor = new SolidColorBrush(Colors.Red); } } public event PropertyChangedEventHandler PropertyChanged = delegate { }; public void NotifyOfPropertyChange(string propertyName) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } } I assume that I should change the NetworkStatusColor property by invoking something?

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  • Simulate Windows Service with ASP.NET

    - by Bayonian
    Hi, I have small web app that generate PDF files as a report. I'm trying to delete those generated PDF files after 10 sec that they are generated. What I want to do is to read a folder with PDF files every 10 sec, and delete all the PDF files inside that folder. I read this post of Easy Background Tasks in ASP.NET. The following code is the VB version. Protected Sub Application_Start(ByVal sender As Object, ByVal e As EventArgs) AddTask("DoStuff", 10) End Sub Private Sub AddTask(ByVal name As String, ByVal seconds As Integer) OnCacheRemove = New CacheItemRemovedCallback(CacheItemRemoved) HttpRuntime.Cache.Insert(name, seconds, Nothing, DateTime.Now.AddSeconds(seconds), Cache.NoSlidingExpiration, CacheItemPriority.NotRemovable, _ OnCacheRemove) End Sub Public Sub CacheItemRemoved(ByVal k As String, ByVal v As Object, ByVal r As CacheItemRemovedReason) ' do stuff here if it matches our taskname, like WebRequest DeletePDFilesInFoler() ' re-add our task so it recurs AddTask(k, Convert.ToInt32(v)) End Sub But I got this error Delegate 'System.Web.Caching.CacheItemRemovedCallback' requires an 'AddressOf' expression or lambda expression as the only argument to its constructor. If this code works, where I should put it. Right, now I'm putting it in the master page. How to get this error out? Thank you

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  • C# Win Forms Access Violation Exception

    - by Goober
    I keep getting the following error: System.AccessViolationException was unhandled Message="Attempted to read or write protected memory. This is often an indication that other memory is corrupt." Source="FEDivaNET" StackTrace: at Diva.Handles.FEDivaObject.dropReference() at Diva.Handles.FEDivaObject.!FEDivaObject() at Diva.Handles.FEDivaObject.Dispose(Boolean ) at Diva.Handles.FEDivaObject.Finalize() InnerException: Any ideas what the issue could be? - I'm using a library that is written in C++ and isn't designed for multithreading, yet I'm hammering it about 3000 times with requests every 6 minutes. CODE delegate void SetTextCallback(string mxID, string text); public void UpdateLog(string mxID, string text) { //lock (thisLock) //{ if (listBoxProcessLog.InvokeRequired) { SetTextCallback d = new SetTextCallback(UpdateLog); this.BeginInvoke(d, new object[] { mxID, text }); } else { //Get a reference to the datatable assigned as the datasource. //DataTable logDT = (DataTable)listBoxProcessLog.DataSource; //logDT.Rows.Add(DateTime.Now + " - " + mxID + ": " + text); if (text.Contains("COMPLETE") || (text.Contains("FAILED"))) { if (progressBar1.Value <= progressBar1.MaxValue) { progressBar1.Value += 1; } } } //} } Baring in mind that even when the Lock and the DataTable weren't commented out, the error still occurred!

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  • iOS iPad UIActionSheet Issue

    - by hart1994
    I am currently developing an application which needs an option to 'share' using multiple services; such as email, twitter. To to this, I have a UIBarButtonItem coded in and when touched, it triggers this: UIActionSheet *sheet = [[UIActionSheet alloc] initWithTitle:@"" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; [sheet addButtonWithTitle:@"Email"]; [sheet addButtonWithTitle:@"Tweet"]; [sheet addButtonWithTitle:@"Cancel"]; sheet.cancelButtonIndex = sheet.numberOfButtons-1; [sheet showFromRect:self.view.bounds inView:self.view animated:YES]; [sheet release]; In conjunction with this to detect which button is selected: clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == actionSheet.cancelButtonIndex) { return; } switch (buttonIndex) { case 0: { [self emailThis]; break; } case 1: { [self tweetThis]; break; } } This works a treat on the iPhone. But unfortunately it displays incorrectly on the iPad. It looks like it is trying to display the UIPopoverController, but it is positioned center of the navbar with practically no height. I have looked into using the UIPopoverController, but I cannot seem to find out how to use it with buttons. Is there anyway I can adapt the code above to properly display the buttons, as it's trying to already. Many thanks, Ryan PS: I'm new to objective-c/iOS coding, so please be specific. Thank you :)

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  • multithreading in c#

    - by Lalit Dhake
    Hi, I have console application. In that i have some process that fetch the data from database through different layers ( business and Data access). stores the fetched data in respective objects. Like if data is fetched for student then this data will store (assigned ) to Student object. same for school. and them a delegate call the certain method that generates outputs as per requirement. This process will execute many times say 10 times. Ok? I want to run simultaneously this process. not one will start, it will finish and then second will start. I want after starting 1'st process, just 2'nd , 3rd....10'th must be start. Means it should be multithreading. how can i achieve this ? is that will give me error while connection with data base open and close ? I have tried this concept . but when thread 1'st is starting then data will fetched for thread 1 will stored in its respective (student , school) objects. ok? when simultaneous 2'nd thread starts , but the data is changing of 1'st object ,while control flowing in program. What have to do?

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  • How to use Castle Windsor with ASP.Net web forms?

    - by Xian
    I am trying to wire up dependency injection with Windsor to standard asp.net web forms. I think I have achieved this using a HttpModule and a CustomAttribute (code shown below), although the solution seems a little clunky and was wondering if there is a better supported solution out of the box with Windsor? There are several files all shown together here // index.aspx.cs public partial class IndexPage : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Logger.Write("page loading"); } [Inject] public ILogger Logger { get; set; } } // WindsorHttpModule.cs public class WindsorHttpModule : IHttpModule { private HttpApplication _application; private IoCProvider _iocProvider; public void Init(HttpApplication context) { _application = context; _iocProvider = context as IoCProvider; if(_iocProvider == null) { throw new InvalidOperationException("Application must implement IoCProvider"); } _application.PreRequestHandlerExecute += InitiateWindsor; } private void InitiateWindsor(object sender, System.EventArgs e) { Page currentPage = _application.Context.CurrentHandler as Page; if(currentPage != null) { InjectPropertiesOn(currentPage); currentPage.InitComplete += delegate { InjectUserControls(currentPage); }; } } private void InjectUserControls(Control parent) { if(parent.Controls != null) { foreach (Control control in parent.Controls) { if(control is UserControl) { InjectPropertiesOn(control); } InjectUserControls(control); } } } private void InjectPropertiesOn(object currentPage) { PropertyInfo[] properties = currentPage.GetType().GetProperties(); foreach(PropertyInfo property in properties) { object[] attributes = property.GetCustomAttributes(typeof (InjectAttribute), false); if(attributes != null && attributes.Length > 0) { object valueToInject = _iocProvider.Container.Resolve(property.PropertyType); property.SetValue(currentPage, valueToInject, null); } } } } // Global.asax.cs public class Global : System.Web.HttpApplication, IoCProvider { private IWindsorContainer _container; public override void Init() { base.Init(); InitializeIoC(); } private void InitializeIoC() { _container = new WindsorContainer(); _container.AddComponent<ILogger, Logger>(); } public IWindsorContainer Container { get { return _container; } } } public interface IoCProvider { IWindsorContainer Container { get; } }

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  • Can you add a UITableViewController's TableView to another View?

    - by Dan Harrelson
    I've inserted a UITableViewController and it's corresponding UITableView into a simple IB document. The goal is to include the UITableView inside of a parent UIWindow (or UIView) with other "stuff" (anything really) adorning the table. Here's what that might look like in Interface Builder. http://danharrelson.com/images/skitch/iphone-tableview-3-20090701-205535.png I've tried this numerous times and always get to the same place. Build a working subclass of UITableViewController filled with data Customize the UTableView and it's cells including tap targets Add the newly created UITableViewController into an IB document Drag the UITableView out of the UITableViewController and into the main UIView Wire up the UITableViewController to the UITableView Note: adding the UITableViewController in code results in the same problem When running the app in the iPhone emulator or on a device the table displays correctly, but crashes the first time you try and interact with it. A scroll, a tap, anything crashes the app. This seems to be a delegate problem, like the UITableView doesn't know how to communicate back to the UITableViewController, but I have no idea how to correct the problem. So far I have been able to get by by customizing the tableHeaderView to get layouts that suffice, but I'd really prefer to have the other technique work.

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  • iPhone: Utility Application - Open Flipside on startup

    - by Joel
    I have an application that I started with the Utility Application template. I'm using the Flipside for the Settings screen. I'm having the settings serialized to a file when the app is closed and deserialized when the app is opened. If there is no file to deserialize at startup, I want the flipside to be shown so the user can enter required information. This is what I have: - (void)viewDidLoad { flipController = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; flipController.delegate = self; flipController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; if(![self deserialize]) { [self showInfo]; } } - (IBAction)showInfo { [self presentModalViewController:flipController animated:YES]; } showInfo is the method that is called with the little 'i' button is pressed on the MainView. The button works, however my call in viewDidLoad doesn't. I have run through my code with the debugger. [self deserialize] is returning NO and [self showInfo] is being called, and I checked if flipController is nil in that context, and it's not. I've searched around and couldn't find anyone who's tried to do the same thing. I'm stumped to as why this isn't working. Anyone see what I'm doing wrong? Thanks

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  • how to load multiple images in iCarousel using this code?

    - by Dany
    i'm loading bunch of images in coverflow using i carousel but i'm not getting it?..initially i got Signal sigabart issue..after i edited some of the code the view gets displayed...Am i missing something?... #import "CollectionViewController.h" @interface CollectionViewController () @property (nonatomic, retain) NSMutableArray *items; @end @implementation CollectionViewController @synthesize carousel; @synthesize items; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)dealloc { carousel.delegate = nil; carousel.dataSource = nil; [items release]; [carousel release]; [super dealloc]; } - (void)viewDidLoad { [super viewDidLoad]; carousel.type = iCarouselTypeCoverFlow2; } - (void)viewDidUnload { [super viewDidUnload]; self.carousel = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } #pragma mark - #pragma mark iCarousel methods - (NSUInteger)numberOfItemsInCarousel:(iCarousel *)carousel { return [items count]; } - (NSUInteger)numberOfVisibleItemsInCarousel:(iCarousel *)carousel { return 29; } - (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view { //create new view if no view is available for recycling if (view == nil) { view = [NSArray arrayWithObjects:[UIImage imageNamed:@"gal1.jpg"], [UIImage imageNamed:@"gal2.jpg"], [UIImage imageNamed:@"gal3.jpg"], [UIImage imageNamed:@"gal5.jpg"], [UIImage imageNamed:@"gal6.jpg"], [UIImage imageNamed:@"gal7.jpg"], [UIImage imageNamed:@"gal8.jpg"], [UIImage imageNamed:@"gal9.jpg"], [UIImage imageNamed:@"gal10.jpg"], [UIImage imageNamed:@"gal11.jpg"], [UIImage imageNamed:@"gal12.jpg"], [UIImage imageNamed:@"gal13.jpg"], [UIImage imageNamed:@"gal14.jpg"], [UIImage imageNamed:@"gal15.jpg"], [UIImage imageNamed:@"gal16.jpg"], [UIImage imageNamed:@"gal17.jpg"], [UIImage imageNamed:@"gal18.jpg"], [UIImage imageNamed:@"gal19.jpg"], [UIImage imageNamed:@"gal20.jpg"], [UIImage imageNamed:@"gal21.jpg"], [UIImage imageNamed:@"gal22.jpg"], [UIImage imageNamed:@"gal23.jpg"], [UIImage imageNamed:@"gal24.jpg"], [UIImage imageNamed:@"gal25.jpg"], [UIImage imageNamed:@"gal26.jpg"], [UIImage imageNamed:@"gal27.jpg"], [UIImage imageNamed:@"gal28.jpg"], } else { } return view; } @end while running on simulator i just get the screen not images?...i got stuck here....

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  • Accessing a com object's vtable in c#

    - by Martin Booth
    I'm attempting to access a com object's vtable in memory and getting nowhere. From what I have read, the first 4 bytes in memory of a com object should be a pointer to the vtableptr, which in turn is a pointer to the vtable. Although I'm not sure I expect to find my test method at slot 7 in this com object I have tried them all and nothing looks like the address of my function. If anyone can make the necessary changes to this sample to get it to work (the aim is just to try and invoke the Test method on the Tester class by accessing the com object's vtable and locating the method in whichever row it turns up) I would be very grateful. I know it is rare that anyone would need to do this, but please accept I do need to do something quite similar and have considered the alternatives Thanks in advance [ComVisible(true)] public class Tester { public void Test() { MessageBox.Show("Here"); } } public delegate void TestDelegate(); private void main() { Tester t = new Tester(); GCHandle objectHandle = GCHandle.Alloc(t); IntPtr objectPtr = GCHandle.ToIntPtr(objectHandle); IntPtr vTable = (IntPtr)Marshal.ReadInt32(objectPtr); IntPtr vTablePtr = (IntPtr)Marshal.ReadInt32(vTable); IntPtr functionPtr = (IntPtr)Marshal.ReadInt32(vTablePtr, 7 * 4); // 7 may be incorrect but i have tried many different values TestDelegate func = (TestDelegate)Marshal.GetDelegateForFunctionPointer(functionPtr, typeof(TestDelegate)); func(); objectHandle.Free(); }

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  • Extremely slow MFMailComposeViewControllerDelegate

    - by Jeff B
    I have a bit of a strange problem. I am trying to send in-app email. I am also using Cocos2d. It works, so far as I get the mail window and I can send mail, but it is extremely slow. It seems to only accept touches every second or so. I checked the cpu usage, and it is quite low. I paused my director, so nothing else should be happening. Any ideas? I am pulling my hair out. I looked at some examples and did the following: Made my scene the mail delegate: @interface MyLayer : CCLayer <MFMailComposeViewControllerDelegate> { ... } And implemented the following function in the scenes: -(void) showEmailWindow: (id) sender { [[CCDirector sharedDirector] pause]; MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setSubject: @"My subject here"]; NSString *emailBody = @"<h1>Here is my email!</h1>"; [picker setMessageBody:emailBody isHTML:YES]; [myMail presentModalViewController:picker animated:NO]; [picker release]; } I also implemented the mailComposeController, to handle the callback.

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  • Using a CALayer in UITableViewCell

    - by Brian
    On each cell of my table view I want to have a bar that the user can slide out from the right. On the bar I plan to have icons. So, to do this I subclassed UITableViewCell. On the cell I have implemented drawRect and in there I have already drawn a gradient and background color on the cell. From there, I can create a CALayer, give it a frame & background color, and add it as a sub layer to the Views subLayers array. I can do all that and it will display my layer on each UITableViewCell. I have added touch events to the cell so I can detect when the user touches the cell and for testing I have made it so when the user swipes, my CALayer gets wider. But the issue is, when the UITableView scrolls and reuses a cell whose CALayer has been widened, it doesn't recreate the CALayer. I have tried [myLayer setNeedsDisplay] and used the drawLayer:inContext method of its delegate and it doesn't get called. I have also tried telling call setNeedsDisplay on the cell in my UITableViewController hoping that that will cause a redraw, but it doesn't work. I'm not sure what I'm missing. I am new to CoreGraphics & CoreAnimation. I have read through the CoreAnimation Developers Guide, but I'm assuming I missing something. Any help would be great.

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  • Need help with animation on iPhone

    - by Arun Ravindran
    I'm working on an animated clock application for the iPhone, and I have to pivot all the 3 nodes in the view, which I have obtained in the following code: [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions]; clockarm.layer.anchorPoint = CGPointMake(0.0, 0.0); [CATransaction commit]; [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanFalse forKey:kCATransactionDisableActions]; [CATransaction setValue:[NSNumber numberWithFloat:50.0] forKey:kCATransactionAnimationDuration]; CABasicAnimation *animation; animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; animation.fromValue = [NSNumber numberWithFloat:-60.0]; animation.toValue = [NSNumber numberWithFloat:2 * M_PI]; animation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionLinear]; animation.delegate = self; [clockarm.layer addAnimation:animation forKey:@"rotationAnimation"]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [CATransaction commit]; The problem it's just rotating once, ie. only 360 degree and then stopping. I want to raotate the needles indefinitely. How would I do that?

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  • Facebook Connect iPhone API logout not working

    - by Hunter Bridges
    I am attempting to write a Facebook integration in an iPhone app I'm working on. I have it logging in just fine, but I don't like the idea of being able to turn a feature on without being able to turn it off. So, in working on the logout functionality, I have been caught in a snag. - (IBAction) logoutClicked:(id)sender { if (fbLoggedIn) { FBSession * mySession = [FBSession session]; [mySession logout]; } } - (void)sessionDidLogout:(FBSession*)session { NSLog(@"Session logged out."); [theLoginButton setTitle:@"Facebook Time!" forState:UIControlStateNormal]; fbLoggedIn = FALSE; theLogoutButton.enabled = NO; theLogoutButton.alpha = 0; } The logoutClicked method responds to a button in my xib. The delegate method is not getting called. I have tried setting the Facebook session as a property in my ViewController in order to store/access the data across methods, but that didn't seem to work either. Anybody have any solutions?

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  • Clipped UITextField with UITextFieldAlignmentRight

    - by Typeoneerror
    Got a small problem with UITextField. I have a simple UITextField and when I set the textAlignment property to "right", it gets clipped by 1-2 pixels. It looks shite so I'm hoping someone has an idea of how to remedy this. I've tried setting the frame to integers to prevent them from being on .5 pixels. - (UITextField *)textControlForSetting:(NSDictionary *)settings { CGRect frame = CGRectIntegral(CGRectMake(100.0f, 0.0f, 170.0f, 44.0f)); UITextField *textField = [[[UITextField alloc] initWithFrame:frame] autorelease]; NSString *defaultValue = [settings objectForKey:kDefaultValueKey]; NSString *currentValue = [prefs objectForKey:[settings objectForKey:kSettingKey]]; textField.tag = settingsCounter; textField.delegate = self; textField.textAlignment = UITextAlignmentRight; textField.font = [UIFont fontWithName:@"HelveticaNeue" size:14.0f]; textField.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter; textField.placeholder = (currentValue != nil) ? currentValue : defaultValue; settingsCounter++; return textField; }

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