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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • Line graph disappears after new line is added

    - by tonystinge
    I am having trouble uploading a large .csv file to my HIGHCHART graph. I've been able to graph an 85KB up to 1486 lines by 9 (I) columns. Here is an example: TimeStamp Temp_1_01 Temp_1_02 Temp_2_01 Temp_2_02 Temp_3_01 Temp_3_02 Temp_4_01 Temp_4_02 5/15/2014, 3:25 408 487 63 84 67 91 63 78 5/15/2014 3:30 408 487 63 84 67 91 63 78 5/15/2014 3:35 407 489 63 84 67 91 63 78 5/15/2014 3:40 408 488 63 84 67 91 63 78 5/15/2014 3:44 408 488 63 84 67 91 63 78 ... 5/22/2014 9:40 483 421 0 93 76 95 72 89 When I add a new line the line graph disappears. Any suggestions? Here is the javascript: $.get('Dropbox/geo/sites/GC_Room/loveland.csv', function(data) { // Split the lines var lines = data.split('\n'); var i = 0; var csvData = []; // Iterate over the lines and add categories or series $.each(lines, function(lineNo, line) { csvData[i] = line.split(','); i = i + 1; }); var columns = csvData[0]; var categories = [], series = []; for(var colIndex=0,len=columns.length; colIndex<len; colIndex++) { //first row data as series's name var seriesItem= { data:[], name:csvData[0][colIndex] }; for(var rowIndex=1,rowCnt=csvData.length; rowIndex<rowCnt; rowIndex++) { //first column data as categories, if (colIndex == 0) { categories.push(csvData[rowIndex][0]); } else if(parseFloat(csvData[rowIndex][colIndex])) // <-- here { seriesItem.data.push(parseFloat(csvData[rowIndex][colIndex])); } }; //except first column if(colIndex>0)series.push(seriesItem); } // Create the chart var chart = new Highcharts.Chart( { chart: { alignTick: false, renderTo: 'LANE_METALS', type: 'line' }, title: { text: 'Monthly Average Temperature', x: -20 //center }, subtitle: { text: 'Source: LANE METALS', x: -20 }, xAxis: { categories: categories, labels: { step: 200, text: 'Time', }, tickWidth: 0 }, yAxis: { title: { text: 'Temperature (\xB0C)' }, min: 0 }, tooltip: { formatter: function() { return '<b>'+ this.series.name +'</b><br/>'+ this.x +': '+ this.y +'\xB0C'; } }, legend: { layout: 'vertical', //backgroundColor: '#FFFFFF', //floating: true, align: 'left', //x: 100, verticalAlign: 'top', //y: 70, borderWidth: 0 }, plotOptions: { area: { turboThreshold: 0, stacking: 'normal', lineColor: '#666666', lineWidth: 1, marker: { lineWidth: 1, lineColor: '#666666' } } }, series: series }); });

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  • SQL Cartesian product joining table to itself and inserting into existing table

    - by Emma
    I am working in phpMyadmin using SQL. I want to take the primary key (EntryID) from TableA and create a cartesian product (if I am using the term correctly) in TableB (empty table already created) for all entries which share the same value for FieldB in TableA, except where TableA.EntryID equals TableA.EntryID So, for example, if the values in TableA were: TableA.EntryID TableA.FieldB 1 23 2 23 3 23 4 25 5 25 6 25 The result in TableB would be: Primary key EntryID1 EntryID2 FieldD (Default or manually entered) 1 1 2 Default value 2 1 3 Default value 3 2 1 Default value 4 2 3 Default value 5 3 1 Default value 6 3 2 Default value 7 4 5 Default value 8 4 6 Default value 9 5 4 Default value 10 5 6 Default value 11 6 4 Default value 12 6 5 Default value I am used to working in Access and this is the first query I have attempted in SQL. I started trying to work out the query and got this far. I know it's not right yet, as I’m still trying to get used to the syntax and pieced this together from various articles I found online. In particular, I wasn’t sure where the INSERT INTO text went (to create what would be an Append Query in Access). SELECT EntryID FROM TableA.EntryID TableA.EntryID WHERE TableA.FieldB=TableA.FieldB TableA.EntryID<>TableA.EntryID INSERT INTO TableB.EntryID1 TableB.EntryID2 After I've got that query right, I need to do a TRIGGER query (I think), so if an entry changes it's value in TableA.FieldB (changing it’s membership of that grouping to another grouping), the cartesian product will be re-run on THAT entry, unless TableB.FieldD = valueA or valueB (manually entered values). I have been using the Designer Tab. Does there have to be a relationship link between TableA and TableB. If so, would it be two links from the EntryID Primary Key in TableA, one to each EntryID in TableB? I assume this would not work because they are numbered EntryID1 and EntryID2 and the name needs to be the same to set up a relationship? If you can offer any suggestions, I would be very grateful. Research: http://www.fluffycat.com/SQL/Cartesian-Joins/ Cartesian Join example two Q: You said you can have a Cartesian join by joining a table to itself. Show that! Select * From Film_Table T1, Film_Table T2;

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  • Submit button outside form_for loop

    - by user1152142
    I have set up some horizontal tabs using twitter bootstrap and I am rendering a form inside each of the tabs: <div class="tab-content"> <div id="tab1" class="tab-pane active"> <%= render :partial => "shipdr/websites/form", locals: {:@shipdr_website => shipdr_website} %> </div> <div id="tab2" class="tab-pane"> Another form (not yet implemented) </div> <div id="tab3" class="tab-pane"> Another form (not yet implemented). </div> </div> Then in shipdr/websites/form I have: <%= simple_form_for(@shipdr_website) do |f| %> <% if @shipdr_website.errors.any? %> <div id="error_explanation"> <h2><%= pluralize(@shipdr_website.errors.count, "error") %> prohibited this shipdr_website from being saved:</h2> <ul> <% @shipdr_website.errors.full_messages.each do |msg| %> <li><%= msg %></li> <% end %> </ul> </div> <% end %> <div class="field"> <%= f.input :name %> </div> <div class="field"> <%= f.input :url %> </div> <div class="field"> <%= f.input :api_key %> </div> <div class="actions"> <%= f.submit nil, :class => "btn btn-primary" %> </div> <% end %> I want to move the submit button outside of the "tab-content" area so when a user clicks the submit button, all three forms area submitted. All forms will use that same model and the same action but will have different field. The idea is similar to a wizard except I am using tabs. Does anyone have any idea how I can move the submit button outside of the form_for loop and how I can submit the three forms with a single button?

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  • Request URL in Javascript, Fetch URL Content using Java Applet, return to Javascript?

    - by Sam G
    I'm in the process of making a little experiment, it grabs a YouTube page, and returns the highest quality MP4 link, then plays this in a HTML 5 Video element. Now I was using PHP with cURL to get the URL content (YouTube), but that only works on my local server (MP4 link is locked to IP address). I can't think of any other way to get the page content due to cross domain rules except a Java applet. So I've built a Java applet that should return the content of a URL. Java import java.applet.Applet; import java.awt.*; import java.io.ByteArrayOutputStream; import java.io.InputStream; import java.net.HttpURLConnection; import java.net.URL; public class URLFetcherabc extends Applet { public void init() { } public void paint(Graphics g) { g.drawString("Java loaded. Waiting for URL", 0, 10); } public String getURL(String url, String httpMethod) { try { URL u = new URL(url); HttpURLConnection conn = (HttpURLConnection)u.openConnection(); conn.setRequestMethod(httpMethod); InputStream is = conn.getInputStream(); ByteArrayOutputStream output = new ByteArrayOutputStream(); byte[] buffer = new byte[1024]; for (int bytesRead = 0; (bytesRead = is.read(buffer)) != -1; ) { output.write(buffer, 0, bytesRead); } return output.toString(); } catch (Exception e) { }return null; } } Now I've got the applet on the page, but every-time I call the function it returns nothing. Heres my HTML for including the applet. HTML <applet id="URLFetcher" name="URLFetcher" code="URLFetcherabc.class" archive="URLFetcher.jar" height="200" width="200" mayscript=""></applet> Java-Script function fetchurl(urltofetch) { var URLFetcher = document.getElementById("URLFetcher"); var result = URLFetcher.getURL(urltofetch); //Result = URL Content return result; } The function always returns null, in Java the function does work when passed a variable via other means (parameter etc). I've tried running other functions through Javascript and the Java applet does respond. I'm new to Java applets and communicating with them via Javascript, so I'm probably making either a small mistake somewhere or its completely wrong. Any ideas? Thanks

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  • Refactor the following two C++ methods to move out duplicate code

    - by ossandcad
    I have the following two methods that (as you can see) are similar in most of its statements except for one (see below for details) unsigned int CSWX::getLineParameters(const SURFACE & surface, vector<double> & params) { VARIANT varParams; surface->getPlaneParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } unsigned int CSWX::getPlaneParameters(const CURVE & curve, vector<double> & params) { VARIANT varParams; curve->get_LineParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } Is there any technique that I can use to move the common lines of code of the two methods out to a separate method, that could be called from the two variations - OR - possibly combine the two methods to a single method? The following are the restrictions: The classes SURFACE and CURVE are from 3rd party libraries and hence unmodifiable. (If it helps they are both derived from IDispatch) There are even more similar classes (e.g. FACE) that could fit into this "template" (not C++ template, just the flow of lines of code) I know the following could (possibly?) be implemented as solutions but am really hoping there is a better solution: I could add a 3rd parameter to the 2 methods - e.g. an enum - that identifies the 1st parameter (e.g. enum::input_type_surface, enum::input_type_curve) I could pass in an IDispatch and try dynamic_cast< and test which cast is NON_NULL and do an if-else to call the right method (e.g. getPlaneParams() vs. get_LineParams()) The following is not a restriction but would be a requirement because of my teammates resistance: Not implement a new class that inherits from SURFACE/CURVE etc. (They would much prefer to solve it using the enum solution I stated above)

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  • JQuery not copying state dropdown list 1 to DDL2 on checkbox change

    - by user1001411
    I've looked at similar posts on the subject but none of the recommended solutions have worked for me so I'm not sure where I'm going wrong. I have a billing and shipping address form with a dropdown list for the state. Upon checking/unchecking the "billing address same as shipping" everything copies over except the state dropdown list. The state dropdown list is populated from a SQLDataSource state table. Here's my code: <script type="text/javascript" language="javascript" src="../Scripts/jquery-1.4.1.min.js"></script> <script type="text/javascript"> $(document).ready(function () { $('input:checkbox[id*=chkCopy]').change(function () { if ($(this).is(':checked')) { $('input:text[id*=TextBox5]').val($('input:text[id*=TextBox1]').val()); $('input:text[id*=TextBox7]').val($('input:text[id*=TextBox2]').val()); $('input:text[id*=TextBox9]').val($('input:text[id*=TextBox3]').val()); $('input:text[id*=TextBox12]').val($('input:text[id*=TextBox4]').val()); $('select#DropDownList6').val($("select#DropDownList1").val()); $('input:text[id*=TextBox14]').val($('input:text[id*=TextBox6]').val()); } else { $('input:text[id*=TextBox5]').val(''); $('input:text[id*=TextBox7]').val(''); $('input:text[id*=TextBox9]').val(''); $('input:text[id*=TextBox12]').val(''); $('select#DropDownList6').val(''); $('input:text[id*=TextBox14]').val(''); } }); }); and here is my SQL for the DDL: <asp:DropDownList ID="DropDownList1" runat="server" DataTextField="Descr" DataValueField="ID" DataSourceID="SqlDataSource1" Width="254"> </asp:DropDownList> <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:ASPNETDBConnectionString1 %>" SelectCommand="SELECT * FROM [xrefState]"> </asp:SqlDataSource> the other one: <asp:DropDownList ID="DropDownList6" runat="server" DataTextField="Descr" DataValueField="ID" DataSourceID="SqlDataSource5" Width="254"> </asp:DropDownList> <asp:SqlDataSource ID="SqlDataSource5" runat="server" ConnectionString="<%$ ConnectionStrings:ASPNETDBConnectionString1 %>" SelectCommand="SELECT * FROM [xrefState]"> </asp:SqlDataSource>

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  • Objective-C: iPad Crash When Screen Shot Button Clicked

    - by SeongHo
    OK, i am making a Coloring app and it has a "Save" button that will take the screen shot of the view where the drawing is. I have 6 images to color. In the intro page there 6 buttons, each will link you to a particular coloring page. All are working well including the "Save" button except for one. All coloring views has the same contents and functions but in one image, it crashes the iPad whenever i clicked the "Save" button. Here's some of my codes: On Button Click: [self saveScreenshotToPhotosAlbum]; camFlash = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)]; [camFlash setBackgroundColor:[UIColor whiteColor]]; [camFlash setAlpha:0.0]; [cbHolder addSubview:camFlash]; [cbHolder bringSubviewToFront:camFlash]; [UIView beginAnimations:@"Flash-On" context:NULL]; [UIView setAnimationDuration:0.2]; [UIView setAnimationRepeatAutoreverses:NO]; [camFlash setAlpha:1.0]; [UIView commitAnimations]; NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"flash" ofType:@"wav"]; AVAudioPlayer *flashSFX = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundPath] error:NULL]; flashSFX.volume = 0.5; flashSFX.numberOfLoops = 0; self->camFlashSFX = flashSFX; if ([flashSFX currentTime] != 0) [flashSFX setCurrentTime:0]; [flashSFX play]; [self performSelector:@selector(removeFlash) withObject:nil afterDelay:0.2]; Remove Flash: - (void) removeFlash { [camFlash removeFromSuperview]; } For the screenshot: - (UIImage*)captureView { UIGraphicsBeginImageContext(CGSizeMake(1024, 768)); CGContextRef context = UIGraphicsGetCurrentContext(); [cbHolder.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; } - (void)saveScreenshotToPhotosAlbum { UIImageWriteToSavedPhotosAlbum([self captureView], nil, nil, nil); } This one is for the button that will show the coloring page: uc4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpUncolored1.png"]]; [uc4 setUserInteractionEnabled:YES]; [uc4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:uc4]; clrd4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpColored1.png"]]; [clrd4 setUserInteractionEnabled:YES]; [clrd4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:clrd4]; [UIView beginAnimations:@"fabe-out" context:NULL]; [UIView setAnimationDuration:1.5]; [clrd4 setAlpha:0.0]; [UIView commitAnimations]; [self performSelector:@selector(cb4) withObject:nil afterDelay:1.5];

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  • Delete last 3 lines within while ((line = r.ReadLine()) != null) but not open a new text file to delete the lines?

    - by user1473672
    This is the code I've seen so far to delete last 3 lines in a text file, but it's required to determine string[] lines = File.ReadAllLines(); which is nt necessary for me to do so. string[] lines = File.ReadAllLines(@"C:\\Users.txt"); StringBuilder sb = new StringBuilder(); int count = lines.Length - 3; // except last 3 lines for (int s = 0; s < count; s++) { sb.AppendLine(lines[s]); } The code works well, but I don't wanna re-read the file as I've mentioned the streamreader above : using (StreamReader r = new StreamReader(@"C:\\Users.txt")) Im new to C#, as far as I know, after using streamreader, and if I wanna modify the lines, I have to use this : while ((line = r.ReadLine()) != null) { #sample codes inside the bracket line = line.Replace("|", ""); line = line.Replace("MY30", ""); line = line.Replace("E", ""); } So, is there any way to delete the last 3 lines in the file within the "while ((line = r.ReadLine()) != null)" ?? I have to delete lines, replace lines and a few more modications in one shot, so I can't keep opening/reading the same text file again and again to modify the lines. I hope the way I ask is understable for you guys .< Plz help me, I know the question sounds simple but I've searched so many ways to solve it but failed =( So far, my code is : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace ConsoleApplication11 { public class Read { static void Main(string[] args) { string tempFile = Path.GetTempFileName(); using (StreamReader r = new StreamReader(@"C:\\Users\SAP Report.txt")) { using (StreamWriter sw = new StreamWrite (@"C:\\Users\output2.txt")) { string line; while ((line = r.ReadLine()) != null) { line = line.Replace("|", ""); line = line.Replace("MY30", ""); line = line.Replace("E", ""); line = System.Text.RegularExpressions.Regex.Replace(line, @"\s{2,}", " "); sw.WriteLine(line); } } } } } } Now my next task is to delete the last 3 lines in the file after these codes, and I need help on this one. Thank you.

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  • ASP.NET MVC 3 NOT showing appropriate view, action called using jquery

    - by TunAntun
    I have a small problem. My action is : public ViewResult SearchForRooms(int HotelDDL) { List<Room> roomsInHotel = bl.ReturnRoomsPerHotel(HotelDDL); return View(roomsInHotel); } Here is the jquery that is calling the action: <script type="text/javascript" language="javascript"> $(document).ready(function () { $("#HotelDDL").change(function () { var text = $("#HotelDDL option:selected").text(); var value = $("#HotelDDL option:selected").val(); alert("Selected text=" + text + " Selected value= " + value); $.post("/Home/SearchForRooms", { HotelDDL: $("#HotelDDL option:selected").val() }); }); }); </script> And finally, here is the View that should be called: @model IEnumerable<RoomReservation.Entities.Entities.Room> @{ ViewBag.Title = "Search"; } <h2>Result</h2> <table> <tr> <th> City </th> <th> Hotel </th> <th> Room label </th> <th> Number of beds </th> <th> Price per night </th> <th></th> </tr> @foreach (var item in Model) { <tr> <td> @Html.DisplayFor(modelitem=>item.Hotel.City.Name) </td> <td> @Html.DisplayFor(modelItem => item.Hotel.Name) </td> <td> @Html.DisplayFor(modelItem => item.Name) </td> <td> @Html.DisplayFor(modelItem => item.NumberOfBeds) </td> <td> @Html.DisplayFor(modelItem => item.PricePerNight) </td> </tr> } </table> Everthing is working ok (databse return all rooms correctly) except final view rendering. I have tried Phil's tool but it doesn't give me any suspicious hints: RouteDebug.RouteDebugger.RewriteRoutesForTesting(RouteTable.Routes); So, why is it not showing after jscript send it's post method to SearchForRooms()? Thank you P.S. If you need any other piece of code please just say so.

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  • JavaScript Coding for Finding Shipping Total

    - by user2913279
    I am having a very hard time with this code. I have been working on it for days and cannot seem to figure it out. Please help!! Here are the specific I need for the code: Many companies normally charge a shipping and handling charge for purchases. Create a Web page that allows a user to enter a purchase price into a text box and includes a JavaScript function that calculates shipping and handling. Add functionality to the script that adds a minimum shipping and handling charge of $1.50 for any purchase that is less than or equal to $25.00. For any orders over $25.00, add 10% to the total purchase price for shipping and handling, but do not include the $1.50 minimum shipping and handling charge. The formula for calculating a percentage is price * percent / 100. For example, the formula for calculating 10% of a $50.00 purchase price is 50 * 10 / 100, which results in a shipping and handling charge of $5.00. After you determine the total cost of the order (purchase plus shipping and handling), display it in an alert dialog box. Here is the code I have: <!DOCTYPE> <head> <title>Calculate Shipping</title> <script type="text/javascript"> function parseInt() { var salesPrice = document.salesForm.Price.value; var minCharge = salesPrice + 1.50; var shipping = salesPrice * 10/100; if (salesPrice <= 25) window.alert('Your sales total including shipping is $' + minCharge); else window.alert('Your sales total including shipping is $' + salesPrice + shipping); } </script> </head> <body> <form name="salesForm"> <div > <p>Enter Your Purchase Price</p> <input type="text" name="Price" /><br /><br /> <input type="button" name="Calculate" value="Calculate Shipping" onclick="parseInt ()" /> </div> </form> </body> </html> Everything works except for the math in the alert box. It will show an incorrect total...

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  • Help with doctype issues

    - by James
    Hi I am having issues making my footer stick to the bottom of the page in all browsers. I have the following document structure: <html> <head> </head> <body> <div id="wrapper"> <div id="header"> <ul> <li>home</li> </ul> </div> <div class="expander"></div> </div> <div id="footer" class="expander"> </div> </body> </html> Relevant CSS is: body { margin: 0; height: 100%; } #wrapper { min-height: 100%; height: auto !important; height: 100%; margin: 0 auto -116px; } .expander { height: 116px; } #footer { width: 100%; } #header ul { list-style: none outside none; clear: both; margin: 0; } #header li { margin: 0; margin-right: 20px; padding: 0; display: inline-block; height: 85px; padding-top: 20px; margin-bottom: -20px; } When used without any doc type, the page renders as I intend it to in Chrome and Firefox. In IE8, however, the list item tabs are on separate lines When I add an XHTML doctype, the page renders correctly in IE8 except the footer is not drawn at the bottom of the page in IE8, Chrome or Firefox, i.e. the footer sits directly below the menu bar. Example doctype: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> What am I doing wrong?

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  • Dictionary w/ null key?

    - by Ralph
    Firstly, why doesn't Dictionary<TKey, TValue> support a single null key? Secondly, is there an existing dictionary-like collection that does? I want to store an "empty" or "missing" or "default" System.Type, thought null would work well for this. More specifically, I've written this class: class Switch { private Dictionary<Type, Action<object>> _dict; public Switch(params KeyValuePair<Type, Action<object>>[] cases) { _dict = new Dictionary<Type, Action<object>>(cases.Length); foreach (var entry in cases) _dict.Add(entry.Key, entry.Value); } public void Execute(object obj) { var type = obj.GetType(); if (_dict.ContainsKey(type)) _dict[type](obj); } public static void Execute(object obj, params KeyValuePair<Type, Action<object>>[] cases) { var type = obj.GetType(); foreach (var entry in cases) { if (entry.Key == null || type.IsAssignableFrom(entry.Key)) { entry.Value(obj); break; } } } public static KeyValuePair<Type, Action<object>> Case<T>(Action action) { return new KeyValuePair<Type, Action<object>>(typeof(T), x => action()); } public static KeyValuePair<Type, Action<object>> Case<T>(Action<T> action) { return new KeyValuePair<Type, Action<object>>(typeof(T), x => action((T)x)); } public static KeyValuePair<Type, Action<object>> Default(Action action) { return new KeyValuePair<Type, Action<object>>(null, x => action()); } } For switching on types. There are two ways to use it: Statically. Just call Switch.Execute(yourObject, Switch.Case<YourType>(x => x.Action())) Precompiled. Create a switch, and then use it later with switchInstance.Execute(yourObject) Works great except when you try to add a default case to the "precompiled" version (null argument exception).

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • Bulk update & occasional insert (coredata) - Too slow

    - by Andrew
    Update: Currently looking into NSSET's minusSet links: http://stackoverflow.com/questions/1475636/comparing-two-arrays Hi guys, Could benefit from your wisdom here.. I'm using Coredata in my app, on first launch I download a data file and insert over 500 objects (each with 60 attributes) - fast, no problem. Each subsequent launch I download an updated version of the file, from which I need to update all existing objects' attributes (except maybe 5 attributes) and create new ones for items which have been added to the downloaded file. So, first launch I get 500 objects.. say a week later my file now contains 507 items.. I create two arrays, one for existing and one for downloaded. NSArray *peopleArrayDownloaded = [CoreDataHelper getObjectsFromContext:@"person" :@"person_id" :YES :managedObjectContextPeopleTemp]; NSArray *peopleArrayExisting = [CoreDataHelper getObjectsFromContext:@"person" :@"person_id" :YES :managedObjectContextPeople]; If the count of each array is equal then I just do this: NSUInteger index = 0; if ([peopleArrayExisting count] == [peopleArrayDownloaded count]) { NSLog(@"Number of people downloaded is same as the number of people existing"); for (person *existingPerson in peopleArrayExisting) { person *tempPerson = [peopleArrayDownloaded objectAtIndex:index]; // NSLog(@"Updating id: %@ with id: %@",existingPerson.person_id,tempPerson.person_id); // I have 60 attributes which I to update on each object, is there a quicker way other than overwriting existing? index++; } } else { NSLog(@"Number of people downloaded is different to number of players existing"); So now comes the slow part. I end up using this (which is tooooo slow): NSLog(@"Need people added to the league"); for (person *tempPerson in peopeArrayDownloaded) { NSPredicate *predicate = [NSPredicate predicateWithFormat:@"person_id = %@",tempPerson.person_id]; // NSLog(@"Searching for existing person, person_id: %@",existingPerson.person_id); NSArray *filteredArray = [peopleArrayExisting filteredArrayUsingPredicate:predicate]; if ([filteredArray count] == 0) { NSLog(@"Couldn't find an existing person in the downloaded file. Adding.."); person *newPerson = [NSEntityDescription insertNewObjectForEntityForName:@"person" inManagedObjectContext:managedObjectContextPeople]; Is there a way to generate a new array of index items referring to the additional items in my downloaded file? Incidentally, on my tableViews I'm using NSFetchedResultsController so updating attributes will call [cell setNeedsDisplay]; .. about 60 times per cell, not a good thing and it can crash the app. Thanks for reading :)

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  • capistrano initial deployment

    - by Richard G
    I'm trying to set up Capistrano to deploy to an AWS box. This is the first time I've tried to set this up, so please bear with me. Could someone take a look at this and let me know if you can solve this error? The output below is the deploy.rb file, and it's output when it runs. set :application, "apparel1" set :repository, "git://github.com/rgilling/GroceryRun.git" set :scm, :git set :user, "ubuntu" set :scm_passphrase, "pre5ence" # Or: `accurev`, `bzr`, `cvs`, `darcs`, `git`, `mercurial`, `perforce`, `subversion` or `none` ssh_options[:keys] = ["/Users/rgilling/Documents/Projects/Apparel1/abesakey.pem"] ssh_options[:forward_agent] = true set :location, "ec2-107-22-27-42.compute-1.amazonaws.com" role :web, location # Your HTTP server, Apache/etc role :app, location # This may be the same as your `Web` server role :db, location, :primary => true # This is where Rails migrations will run set :deploy_to, "/var/www/#{application}" set :deploy_via, :remote_cache set :use_sudo, true # if you want to clean up old releases on each deploy uncomment this: # after "deploy:restart", "deploy:cleanup" # if you're still using the script/reaper helper you will need # these http://github.com/rails/irs_process_scripts # If you are using Passenger mod_rails uncomment this: namespace :deploy do task :start do ; end task :stop do ; end task :restart, :roles => :app, :except => { :no_release => true } do run "#{try_sudo} touch #{File.join(current_path,'tmp','restart.txt')}" end end Then the execution results in this permission error. I think I"ve set up the SSH etc. correctly... updating the cached checkout on all servers executing locally: "git ls-remote git://github.com/rgilling/GroceryRun.git HEAD" command finished in 1294ms * executing "if [ -d /var/www/apparel1/shared/cached-copy ]; then cd /var/www/apparel1/shared/cached-copy && git fetch -q origin && git fetch --tags -q origin && git reset -q --hard f35dc5868b52649eea86816d536d5db8c915856e && git clean -q -d -x -f; else git clone -q git://github.com/rgilling/GroceryRun.git /var/www/apparel1/shared/cached-copy && cd /var/www/apparel1/shared/cached-copy && git checkout -q -b deploy f35dc5868b52649eea86816d536d5db8c915856e; fi" servers: ["ec2-107-22-27-42.compute-1.amazonaws.com"] [ec2-107-22-27-42.compute-1.amazonaws.com] executing command ** **[ec2-107-22-27-42.compute-1.amazonaws.com :: err] error: cannot open .git/FETCH_HEAD: Permission denied**

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  • Freemarker rendering differently on IE8

    - by scphantm
    we have a template that uses this for the record line <input type="${inputType}" name="${variableName}.code" id="${variable}.${vnum}.${answer.code}" class="checkbox" value="${answer.code}" [#nested/] [#if (answer.textLength > 0) && scripting]onchange="showOtherBox( this, '${variable}.[#if descriptionHack]${variableNumber}[#else]${vnum}[/#if].${answer.code}.description' )"[/#if] [#if showValues && (existing == answer.code)]checked="checked"[/#if]/> On IE8 it renders as this <span class="field"> <INPUT id=responses.8.L class=checkbox value=L type=checkbox name="responses['8'].answers['L'].code"> <LABEL for=responses.8.L>Award(s) for special accomplishment or performance related to activity participation (please list)</LABEL> <TEXTAREA id=responses.8.L.description class=" visible" rows=4 cols=60 name="responses['8'].answers['L'].description"></TEXTAREA> </span> and on every other browser we tried, it renders as this <span class="field"> <input type="checkbox" name="responses['8'].answers['L'].code" id="responses.8.L" class="checkbox" value="L" onchange="showOtherBox( this, 'responses.8.L.description' )"> <label for="responses.8.L">Award(s) for special accomplishment or performance related to activity participation (please list)</label> <textarea rows="4" cols="60" name="responses['8'].answers['L'].description" id="responses.8.L.description" class="visible" classname="visible"></textarea> </span> The difference being that in the FTL script, the if statement [#if (answer.textLength > 0) && scripting] is true for everything except IE. In IE8 its false for some reason and therefore it does not put the OnChange javascript event on the input tag. Has anyone seen anything like this before? we are using Freemarker 2.3.9 Update, it kinda works if i turn compatibility mode on for IE8. but not exactly. when i do that, the onchange event doesn't fire until the check box loses focus. which is very different than everything else. Is there a quick way to fix this without too much trouble? i suppose i could put something in that says if ie8, insert onclick instead of onchange. that may work, but i would need an authorization from the client to fix it like that.

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  • Can I avoid a threaded UDP socket in Pyton dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • A question about making a C# class persistant during a file load

    - by Adam
    Apologies for the indescriptive title, however it's the best I could think of for the moment. Basically, I've written a singleton class that loads files into a database. These files are typically large, and take hours to process. What I am looking for is to make a method where I can have this class running, and be able to call methods from within it, even if it's calling class is shut down. The singleton class is simple. It starts a thread that loads the file into the database, while having methods to report on the current status. In a nutshell it's al little like this: public sealed class BulkFileLoader { static BulkFileLoader instance = null; int currentCount = 0; BulkFileLoader() public static BulkFileLoader Instance { // Instanciate the instance class if necessary, and return it } public void Go() { // kick of 'ProcessFile' thread } public void GetCurrentCount() { return currentCount; } private void ProcessFile() { while (more rows in the import file) { // insert the row into the database currentCount++; } } } The idea is that you can get an instance of BulkFileLoader to execute, which will process a file to load, while at any time you can get realtime updates on the number of rows its done so far using the GetCurrentCount() method. This works fine, except the calling class needs to stay open the whole time for the processing to continue. As soon as I stop the calling class, the BulkFileLoader instance is removed, and it stops processing the file. What I am after is a solution where it will continue to run independently, regardless of what happens to the calling class. I then tried another approach. I created a simple console application that kicks off the BulkFileLoader, and then wrapped it around as a process. This fixes one problem, since now when I kick off the process, the file will continue to load even if I close the class that called the process. However, now the problem I have is that cannot get updates on the current count, since if I try and get the instance of BulkFileLoader (which, as mentioned before is a singleton), it creates a new instance, rather than returning the instance that is currently in the executing process. It would appear that singletons don't extend into the scope of other processes running on the machine. In the end, I want to be able to kick off the BulkFileLoader, and at any time be able to find out how many rows it's processed. However, that is even if I close the application I used to start it. Can anyone see a solution to my problem?

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  • need help in positioning

    - by teki
    i am using "beassistance validation" for my form and using tooltip plugin and it work fine except that positioning. please have a look at this link and i upload my form to get an idea what i am talking about. what i want is: if my validation fails i want to display the message after the tooltip icon, but its displaying the message before the tooltip icon. please see here here is the .css i am using: validation .css #aspnetForm { width: 670px; } #aspnetForm label.error { margin-left: 10px; width: auto; display: inline; } form.cmxform { width: 50em; } em.error { background: url("Images/unchecked.gif") no-repeat 0px 0px; padding-left: 16px; } em.success { background: url("Images/checked.gif") no-repeat 0px 0px; padding-left: 16px; } form.cmxform label.error { margin-left: auto; width: 250px; } #aspnetForm label.error { background: url("Images/unchecked.gif") no-repeat 0px 0px; padding-left: 16px; padding-bottom: 2px; font-weight: bold; color: #EA5200; } #aspnetForm label.checked { background: url("Images/checked.gif") no-repeat 0px 0px; } em.error { color: black; } #warning { display: none; } <asp:Label runat="server" ID='Label8' >Start Date:</asp:Label> <asp:TextBox ID="txtStartDate" runat='server' ></asp:TextBox> <a style="cursor: hand" class="tooltip" title="Select the starting date of a visit, example 05/05/2010 (MM/DD/YYYY)!"> <img alt="" src="Scripts/JQuery/Tooltip/icon_tooltip.gif" style="width: 11px; height: 11px" /></a> <p> </p> <asp:Label runat="server" ID='Label9' >End Date:</asp:Label> <asp:TextBox ID="txtEndDate" runat='server' ></asp:TextBox> <a style="cursor: hand" class="tooltip" title="Select the end date of a visit, example 05/06/2010 (MM/DD/YYYY)!"> <img alt="" src="Scripts/JQuery/Tooltip/icon_tooltip.gif" style="width: 11px; height: 11px" /></a> tooltip.css #tooltip{ position:absolute; border:1px solid #333; background:#f7f5d1; padding:2px 5px; color:#333; display:none; }

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  • click handler after using Ajax

    - by Tom
    I have a site that plays a stream. I perform an AJAX call to the server once a person presses a button. <input type="submit" class="play" data-type="<?php echo $result_cameras[$i]["camera_type"]; ?>" data-hash="<?php echo $result_cameras[$i]["camera_hash"]; ?>" value="<?php echo $result_cameras[$i]["camera_name"]; ?>"> This prints out a bunch of buttons that the user can select. This is processed by the following code: <script> $(document).ready(function(){ $(".play").click(function(){ var camerahash = $(this).data('hash'); var cameratype = $(this).data('type'); function doAjax(){ $.ajax({ url: 'index.php?option=streaming&task=playstream&id_hash=<?php echo $id_hash; ?>&camera_hash='+camerahash+'&format=raw', success: function(data) { if (data == 'Initializing...please wait') { $('#quote p').html(data); setTimeout(doAjax, 2000); } else { if (cameratype == "WEBCAM" && data == 'Stream is ready...') { $('#quote p').html(data); window.location = 'rtsp://<?php echo DEVSTREAMWEB; ?>/<?php echo $session_id;?>/'+camerahash; } else if (cameratype == "AXIS" && data == 'Stream is ready...') { $('#quote p').html(data); window.location = 'rtsp://<?php echo DEVSTREAMIP; ?>/<?php echo $session_id;?>/'+camerahash; } else { $('#quote p').html(data); } } } }); } doAjax(); }); }); </script> The server returns the messages such as Stream is ready.... My problem is that everything is working great except on additional button clicks. Specifically when they get success (video plays) and they exit back out, they don't get any other messages if they click another button. It is as if the click event is not triggered. Do I need to be doing something to the click handler to respond?

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  • Sliding through divs at interval - jQuery

    - by phil
    Hey, I have a list of around 30 divs (see below.) and would like to hear any suggestions on the best way to rotate through them by sliding in one at the top and removing one from the bottom at a set time. Something like every 5-10 seconds. Also even though there are 30 on the page I would only like to show a list of 10 and have the rest show as mentioned. A great example would be www.foursquare.com and their recent activity section. I would like to do the same except with a predetermined amount of divs instead of real-time using ajax. Any suggestions or a bit of help pointing me in the right direction would be greatly appreciated. <div class="recent-questions"> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> <div class="recent-question"></div> </div> Thanks in advance for any help or thoughts!

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  • Weird seg fault problem

    - by bluedaemon
    Greetings, I'm having a weird seg fault problem. My application dumps a core file at runtime. After digging into it I found it died in this block: #include <lib1/c.h> ... x::c obj; obj.func1(); I defined class c in a library lib1: namespace x { struct c { c(); ~c(); void fun1(); vector<char *> _data; }; } x::c::c() { } x::c::~c() { for ( int i = 0; i < _data.size(); ++i ) delete _data[i]; } I could not figure it out for some time till I ran nm on the lib1.so file: there are more function definitions than I defined: x::c::c() x::c::c() x::c::~c() x::c::~c() x::c::func1() x::c::func2() After searching in code base I found someone else defined a class with same name in same namespace, but in another library lib2 as follows: namespace x { struct c { c(); ~c(); void func2(); vector<string> strs_; }; } x::c::c() { } x::c::~c() { } My application links to lib2, which has dependency on lib1. This interesting behavior brings several questions: Why would it even work? I would expect a "multiple definitions" error while linking against lib2 (which depends upon lib1) but never had such. The application seems to be doing what's defined in func1 except it dumps a core at runtime. After attaching debugger, I found my application calls the ctor of class c in lib2, then calls func1 (defined in lib1). When going out of scope it calls dtor of class c in lib2, where the seg fault occurs. Can anybody teach me how this could even occur? How can I prevent such problems from happening again? Is there any C++ syntax I can use? Forgot to mention I'm using g++ 4.1 on RHEL4, thank you very much!

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  • Abstract class and an inheritor: is it possible to factorize .parent() here?

    - by fge
    Here are what I think are the relevant parts of the code of these two classes. First, TreePointer (original source here): public abstract class TreePointer<T extends TreeNode> implements Iterable<TokenResolver<T>> { //... /** * What this tree can see as a missing node (may be {@code null}) */ private final T missing; /** * The list of token resolvers */ protected final List<TokenResolver<T>> tokenResolvers; /** * Main protected constructor * * <p>This constructor makes an immutable copy of the list it receives as * an argument.</p> * * @param missing the representation of a missing node (may be null) * @param tokenResolvers the list of reference token resolvers */ protected TreePointer(final T missing, final List<TokenResolver<T>> tokenResolvers) { this.missing = missing; this.tokenResolvers = ImmutableList.copyOf(tokenResolvers); } /** * Alternate constructor * * <p>This is the same as calling {@link #TreePointer(TreeNode, List)} with * {@code null} as the missing node.</p> * * @param tokenResolvers the list of token resolvers */ protected TreePointer(final List<TokenResolver<T>> tokenResolvers) { this(null, tokenResolvers); } //... /** * Tell whether this pointer is empty * * @return true if the reference token list is empty */ public final boolean isEmpty() { return tokenResolvers.isEmpty(); } @Override public final Iterator<TokenResolver<T>> iterator() { return tokenResolvers.iterator(); } // .equals(), .hashCode(), .toString() follow } Then, JsonPointer, which contains this .parent() method which I'd like to factorize here (original source here: public final class JsonPointer extends TreePointer<JsonNode> { /** * The empty JSON Pointer */ private static final JsonPointer EMPTY = new JsonPointer(ImmutableList.<TokenResolver<JsonNode>>of()); /** * Return an empty JSON Pointer * * @return an empty, statically allocated JSON Pointer */ public static JsonPointer empty() { return EMPTY; } //... /** * Return the immediate parent of this JSON Pointer * * <p>The parent of the empty pointer is itself.</p> * * @return a new JSON Pointer representing the parent of the current one */ public JsonPointer parent() { final int size = tokenResolvers.size(); return size <= 1 ? EMPTY : new JsonPointer(tokenResolvers.subList(0, size - 1)); } // ... } As mentioned in the subject, the problem I have here is with JsonPointer's .parent() method. In fact, the logic behind this method applies to TreeNode all the same, and therefore to its future implementations. Except that I have to use a constructor, and of course such a constructor is implementation dependent :/ Is there a way to make that .parent() method available to each and every implementation of TreeNode or is it just a pipe dream?

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  • Python - 2 Questions: Editing a variable in a function and changing the order of if else statements

    - by Eric
    First of all, I should explain what I'm trying to do first. I'm creating a dungeon crawler-like game, and I'm trying to program the movement of computer characters/monsters in the map. The map is basically a Cartesian coordinate grid. The locations of characters are represented by tuples of the x and y values, (x,y). The game works by turns, and in a turn a character can only move up, down, left or right 1 space. I'm creating a very simple movement system where the character will simply make decisions to move on a turn by turn basis. Essentially a 'forgetful' movement system. A basic flow chart of what I'm intending to do: Find direction towards destination Make a priority list of movements to be done using the direction eg.('r','u','d','l') means it would try to move right first, then up, then down, then left. Try each of the possibilities following the priority order. If the first movement fails (blocked by obstacle etc.), then it would successively try the movements until the first one that is successful, then it would stop. At step 3, the way I'm trying to do it is like this: def move(direction,location): try: -snip- # Tries to move, raises the exception Movementerror if cannot move in the direction return 1 # Indicates movement successful except Movementerror: return 0 # Indicates movement unsuccessful (thus character has not moved yet) prioritylist = ('r','u','d','l') if move('r',location): pass elif move('u',location): pass elif move('d',location): pass elif move('l',location): pass else: pass In the if/else block, the program would try the first movement on the priority on the priority list. At the move function, the character would try to move. If the character is not blocked and does move, it returns 1, leading to the pass where it would stop. If the character is blocked, it returns 0, then it tries the next movement. However, this results in 2 problems: How do I edit a variable passed into a function inside the function itself, while returning if the edit is successful? I have been told that you can't edit a variable inside a function as it won't really change the value of the variable, it just makes the variable inside the function refer to something else while the original variable remain unchanged. So, the solution is to return the value and then assign the variable to the returned value. However, I want it to return another value indicating if this edit is successful, so I want to edit this variable inside the function itself. How do I do so? How do I change the order of the if/else statements to follow the order of the priority list? It needs to be able to change during runtime as the priority list can change resulting in a different order of movement to try.

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