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  • getting internal server error using rest-client in ruby to post to HTTP POST

    - by Angela
    Hi, this is my code and I don't know how to debug it because I just get an "internal server error": I am trying to HTTP POST to an external ASPX: def upload uri = 'https://api.postalmethods.com/2009-02-26/PostalWS.asmx' #postalmethods URI #https://api.postalmethods.com/2009-02-26/PostalWS.asmx?op=UploadFile #http://www.postalmethods.com/method/2009-02-26/UploadFile @postalcard = Postalcard.find(:last) #Username=string&Password=string&MyFileName=string&FileBinaryData=string&FileBinaryData=string&Permissions=string&Description=string&Overwrite=string filename = @postalcard.postalimage.original_filename filebinarydata = File.open("#{@postalcard.postalimage.path}",'rb') body = "Username=me&Password=sekret&MyFileName=#{filename}&FileBinaryData=#{filebinarydata}" @response = RestClient.post(uri, body, #body as string {"Content-Type" => 'application/x-www-form-urlencoded', "Content-Length" => @postalcard.postalimage.size} # end headers ) #close arguments to Restclient.post end

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  • Getting Safari document title/location with Scripting Bridge does not work in full-screen mode

    - by Mark
    I'm trying to get the URL and document title from the topmost Safari document/tab. I have an AppleScript and an objective-c version using Apple's Scripting Bridge framework. Both versions work fine for most web pages, however when I open a Youtube video in full-screen mode, the Scripting Bridge based version fails. The Apple Script works fine for "normal" and full-screen Safari windows. Can anyone see what is wrong with the Scripting Bridge code below to cause it to fail for full-screen Safari windows? Here the code (I omitted error checking for brevity): AppleScript: tell application "Safari" # Give us some time to open video in full-screen mode delay 10 do JavaScript "document.title" in document 0 end tell Scripting Bridge: SafariApplication* safari = [SBApplication applicationWithBundleIdentifier:@"com.apple.Safari"]; SBElementArray* windows = [safari windows]; SafariTab* currentTab = [[windows objectAtIndex: 0] currentTab]; // This fails when in full-screen mode: id result = [safari doJavaScript: @"document.title" in: currentTab]; NSLog(@"title: %@", result); Scripting Bridge error (with added line breaks): Apple event returned an error. Event = 'sfri'\'dojs'{ '----':'utxt'("document.title"), 'dcnm':'obj '{ 'want':'prop', 'from':'obj '{ 'want':'cwin', 'from':'null'(), 'form':'indx', 'seld':1 }, 'form':'prop', 'seld':'cTab' } } Error info = { ErrorNumber = -1728; ErrorOffendingObject = <SBObject @0x175c2de0: currentTab of SafariWindow 0 of application "Safari" (238)>; } I could not find details about the given error code. It complains about 'currentTab' which shows that the JavaScript event at least made it all the way to Safari. I assume that the current tab receives the event, but refuses to run the JS code, because it is in full-screen mode. However, why does this work for an AppleScript? Don't they use the same code path eventually? Any suggestions are greatly appreciated. Thanks!

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  • xmlrpc client call in python does not come back

    - by Jack Ha
    Using Python 2.6.4, windows With the following script I want to test a certain xmlrpc server. I call a non-existent function and hope for a traceback with an error. Instead, the function does not return. What could be the cause? import xmlrpclib s = xmlrpclib.Server("http://127.0.0.1:80", verbose=True) s.functioncall() The output is: send: 'POST /RPC2 HTTP/1.0\r\nHost: 127.0.0.1:80\r\nUser-Agent: xmlrpclib.py/1.0 .1 (by www.pythonware.com)\r\nContent-Type: text/xml\r\nContent-Length: 106\r\n\ r\n' send: "<?xml version='1.0'?>\n<methodCall>\n<methodName>functioncall</methodName >\n<params>\n</params>\n</methodCall>\n" reply: 'HTTP/1.1 200 OK\r\n' header: Content-Type: text/xml header: Cache-Control: no-cache header: Content-Length: 376 header: Date: Tue, 30 Mar 2010 13:27:21 GMT body: '<?xml version="1.0"?>\r\n<methodResponse>\r\n<fault>\r\n<value>\r\n<struc t>\r\n<member>\r\n<name>faultCode</name>\r\n<value><i4>1</i4></value>\r\n</membe r>\r\n<member>\r\n<name>faultString</name>\r\n<value><string>PVSS00ctrl (2), 2 010.03.30 15:27:21.395, CTRL, SEVERE, 72, Function not defined, functioncall , , \n</string></value>\r\n</member>\r\n</struct>\r\n</value>\r\n</fault>\r\n</m ethodResponse>\r\n' (here the program hangs and does not return until I kill the server) edit: the server is written in c++, using its own xmlrpc library

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  • Are there any strongly typed scripting languages?

    - by George Edison
    I am wondering if there are any strongly typed scripting languages. Python, JavaScript, etc. are great languages, but they are (to a certain degree) loosely typed. I am just wondering if anyone knows of any strongly typed scripting languages. And by scripting, I mean a language whose interpreter can be embedded in a C++ application.

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  • NFS Client library

    - by Reflog
    Hello. I'm looking for some stand alone library to access NFS shares. I am not looking for mounting the shares, just browsing and accessing the files for reading. Preferable something with a simple simple API similar to regular POSIX operations of opendir, scandir, read and etc. Thanks in advance!

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  • Setting up basic email client for a website

    - by Trip
    I have a simple website. I would like to have a notifier auto reply to folks who signup for different things. Do I have to pay for an SMTP service for this, or is there a simpler free alternative I can use? In short : I know of google apps, authSMTP, sendGrid, mailChimp..but I was wondering if there is something simple I can use

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  • cifs/samba client library

    - by Reflog
    Hello. I'm looking for some stand alone library to access SMB/CIFS shares. I am not looking for mounting the shares, just browsing and accessing the files for reading. Preferable something with a simple simple API similar to regular POSIX operations of opendir, scandir, read and etc. Thanks in advance!

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  • Any good, free ftp client?

    - by paan
    I've been using the free naggy version of Smart FTP for a while. It's very good, but then it became shareware only. So I was wondering, are there any other good FTP clients for Windows? The ones I tried but didn't like was: CoreFTP FileZilla (this one was especially bad :( )

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  • Good Postgres graphical client for Windows

    - by alex
    The name pretty much says it all. Right now I'm using Squirrel - it crashes frequently and suffers from memory problems (I've tried increasing the heap size). I don't need anything particularly fancy or full-featured - just something that won't take up 2.4 GB of RAM to store a 1.5 million line, 8 column result set.

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  • Creating Mobile Cross-Platform Scripting Solution

    - by Aplomb
    I am having the dream to design a Mobile cross-platform scripting solution to achieve Developer only need to code once by scripting language(it's possible be Javascript or others need further investigation), then the solution will be able to generate the installation files for multiple mobile platforms like J2me, Android, Symbian, BlackBerry, Palm, Windows Mobile/Phone, iPhone, etc. Using the scripting language, developer can code with unified platform API. And other extension frameworks under scripting language, like, 1. 2D UI framework Most probably using for Mobile Applications, the UI style will compete with native UI framework and no longer every application in particular platform looks similar. 2. 3D UI framework Provide the platforms who has 3D capability can represent their Mobile Application with more fashion 3D style which will be much more abstractive. 3. Variable game engine Developers can can use it for easily and high-quality build games. 4. etc This Mobile solution is providing three points, 1. Cross-Platform 2. Scripting 3. Middleware So guys, what do you think about this idea, is it good for Developers? is it profitable? where is the better direction for this idea?

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  • Client ping to servers

    - by skarama
    Hi, I am wondering what would the best way to let visitors of a website ping various remote servers. Example: I am a visitor, I choose from a lsit of locations Paris, France and the script would ping from my location to Paris and return an average of x number of ping attempts. Any ideas?

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  • quick and dirty client/server communication in Silverlight

    - by Mark
    I'm building a few small prototypes in Silverlight and have quite a bit of .NET experience, but Ive never had the need to contact the server from Silverlight. Im really just after a really quick solution for the purposes of prototyping and I'll be needing to call the server and do a few things, like server a generated image from the server, receive basic responses from the server, but nothing too fancy. Is .NET RIA Services the best way to do this or is it overkill? The documentation for RIA Services is huge, 1 hour long video introductions, 26-part series blogs, etc... seems like its overkill. Is there a quick REST based project I could create, or should RIA services be the way to go?

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  • how to start learning Java scripting

    - by antriksh
    Dear All, I am experienced in the technical support like Linux, oracle, sunos etc and but if i say scripting i know little bit of bash. Now i promoted to manage technical engineers inuding some java script developers, so i want to learn java scripting so that i can understand engineers. Hope you understand. Can you please advise me how can i start java scripting and point me to some simple docs and examples.

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  • Client Server communication in Java - which approach to use?

    - by markovuksanovic
    I have a typical client server communication - Client sends data to the server, server processes that, and returns data to the client. The problem is that the process operation can take quite some time - order of magnitude - minutes. There are a few approaches that could be used to solve this. Establish a connection, and keep it alive, until the operation is finished and the client receives the response. Establish connection, send data, close the connection. Now the processing takes place and once it is finished the server could establish a connection to the client to send the data. Establish a connection, send data, close the connection. Processing takes place. client asks server, every n minutes/seconds if the operation is finished. If the processing is finished the client fetches the data. I was wondering which approach would be the best way to use. Is there maybe some "de facto" standard for solving this problem? How "expensive" is opening a socket in Java? Solution 1. seems pretty nasty to me, but 2. and 3. could do. The problem with solution 2. is that the server needs to know on which port the client is listening, while solution 3. adds some network overhead.

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  • Graphical HTTP client for windows

    - by colonhyphenp
    Hi, I am looking for a Windows graphical utility for performing HTTP operations. For example, I want to be able to say things like: POST to http://example.org/test/service With a POST body: "Data goes here" Does anyone know a good piece of software for doing this?

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  • how can i access C# dll from VBScript on client machine

    - by maraheem
    i have created a C# dll file on my machine as shown below: namespace myDLL { public class myClass { public string myFunction() { return "I am Here"; } } } then i created a tlb file with "tlbexp" command, then i used the "regasm" command n registered this dll on my machine. When i created an object of type myClass on my machine using VBScript, everything is working fine... here i used the CreateObject() method as shown below: Set myObj = CreateObject("myDll.myClass") Now i want to create an object of type myClass from VBScript that is running on another machine, how can i do this. please help me how can i access that dll file, am using the CreateObject() function as shown below: Set HD = CreateObject("myDll.myClass","myMachineName") now am getting error as "permission denied"

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  • How to integrate Python scripting in my Android App (like SL4A)

    - by Seraphim's host
    I need to add scripting layer to my android App. So I can remotely prepare a script that my app download form a web service and execute on the user device. I found a interesting project called Scripting Layer for Android (SL4A) here: http://code.google.com/p/android-scripting/ I'm not sure I can execute Python script without installing the PythonForAndroid_r4.apk first. I can't force my customer to install that application! So my question is, can the SL4A layer be integrated in my app without the need to install other apk? I need to execute actions like update data in the DB, create/read/delete a file on the sd card... Not so complex but I see SL4A can do a lot of things like these. Other scripting libraries? EDIT: Found also MVEL: http://mvel.codehaus.org/ but I think it needs to be integrated to execute complex operations like accessing a DB...

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  • Client to server data upload

    - by RickBowden
    I'm trying to design a system similar to the traditional server monitoring systems like MOM, Tivoli, Open View, where an agent will record data and then upload it to a central database once a day, but them also be able to send immediate alerts back to the server. I'm not sure what the best methodology might be for this. I've started looking at Microsoft sync services but I'm not sure if it will fit my needs. I'm using VS2008 and C#. Does anyone have any experience or ideas about how I should go about this task?

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  • How to properly do weapon cool-down reload timer in multi-player laggy environment?

    - by John Murdoch
    I want to handle weapon cool-down timers in a fair and predictable way on both client on server. Situation: Multiple clients connected to server, which is doing hit detection / physics Clients have different latency for their connections to server ranging from 50ms to 500ms. They want to shoot weapons with fairly long reload/cool-down times (assume exactly 10 seconds) It is important that they get to shoot these weapons close to the cool-down time, as if some clients manage to shoot sooner than others (either because they are "early" or the others are "late") they gain a significant advantage. I need to show time remaining for reload on player's screen Clients can have clocks which are flat-out wrong (bad timezones, etc.) What I'm currently doing to deal with latency: Client collects server side state in a history, tagged with server timestamps Client assesses his time difference with server time: behindServerTimeNs = (behindServerTimeNs + (System.nanoTime() - receivedState.getServerTimeNs())) / 2 Client renders all state received from server 200 ms behind from his current time, adjusted by what he believes his time difference with server time is (whether due to wrong clocks, or lag). If he has server states on both sides of that calculated time, he (mostly LERP) interpolates between them, if not then he (LERP) extrapolates. No other client-side prediction of movement, e.g., to make his vehicle seem more responsive is done so far, but maybe will be added later So how do I properly add weapon reload timers? My first idea would be for the server to send each player the time when his reload will be done with each world state update, the client then adjusts it for the clock difference and thus can estimate when the reload will be finished in client-time (perhaps considering also for latency that the shoot message from client to server will take as well?), and if the user mashes the "shoot" button after (or perhaps even slightly before?) that time, send the shoot event. The server would get the shoot event and consider the time shot was made as the server time when it was received. It would then discard it if it is nowhere near reload time, execute it immediately if it is past reload time, and hold it for a few physics cycles until reload is done in case if it was received a bit early. It does all seem a bit convoluted, and I'm wondering whether it will work (e.g., whether it won't be the case that players with lower ping get better reload rates), and whether there are more elegant solutions to this problem.

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  • Can't seem to get C TCP Server-Client Communications Right

    - by Zeesponge
    Ok i need some serious help here. I have to make a TCP Server Client. When the Client connects to server using a three stage handshake. AFterwards... while the Client is running in the terminal, the user enters linux shell commands like xinput list, ls -1, ect... something that uses standard output. The server accepts the commands and uses system() (in a fork() in an infinite loop) to run the commands and the standard output is redirected to the client, where the client prints out each line. Afterward the server sends a completion signal of "\377\n". In which the client goes back to the command prompt asking for a new command and closes its connection and exit()'s when inputting "quit". I know that you have to dup2() both the STDOUT_FILENO and STDERR_FILENO to the clients file descriptor {dup2(client_FD, STDOUT_FILENO). Everything works accept when it comes for the client to retrieve system()'s stdout and printing it out... all i get is a blank line with a blinking cursor (client waiting on stdin). I tried all kinds of different routes with no avail... If anyone can help out i would greatly appreciate it TCP SERVER CODE include #include <sys/socket.h> #include <stdio.h> #include <string.h> #include <netinet/in.h> #include <signal.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> //Prototype void handle_client(int connect_fd); int main() { int server_sockfd, client_sockfd; socklen_t server_len, client_len; struct sockaddr_in server_address; struct sockaddr_in client_address; server_sockfd = socket(AF_INET, SOCK_STREAM, 0); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(INADDR_ANY); server_address.sin_port = htons(9734); server_len = sizeof(server_address); bind(server_sockfd, (struct sockaddr *)&server_address, server_len); /* Create a connection queue, ignore child exit details and wait for clients. */ listen(server_sockfd, 10); signal(SIGCHLD, SIG_IGN); while(1) { printf("server waiting\n"); client_len = sizeof(client_address); client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, &client_len); if(fork() == 0) handle_client(client_sockfd); else close(client_sockfd); } } void handle_client(int connect_fd) { const char* remsh = "<remsh>\n"; const char* ready = "<ready>\n"; const char* ok = "<ok>\n"; const char* command = "<command>\n"; const char* complete = "<\377\n"; const char* shared_secret = "<shapoopi>\n"; static char server_msg[201]; static char client_msg[201]; static char commands[201]; int sys_return; //memset client_msg, server_msg, commands memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(client_msg)); memset(&commands, 0, sizeof(commands)); //read remsh from client read(connect_fd, &client_msg, 200); //check remsh validity from client if(strcmp(client_msg, remsh) != 0) { errno++; perror("Error Establishing Handshake"); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write remsh to client write(connect_fd, remsh, strlen(remsh)); //read shared_secret from client read(connect_fd, &client_msg, 200); //check shared_secret validity from client if(strcmp(client_msg, shared_secret) != 0) { errno++; perror("Invalid Security Passphrase"); write(connect_fd, "no", 2); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write ok to client write(connect_fd, ok, strlen(ok)); // dup2 STDOUT_FILENO <= client fd, STDERR_FILENO <= client fd dup2(connect_fd, STDOUT_FILENO); dup2(connect_fd, STDERR_FILENO); //begin while... while read (client_msg) from server and >0 while(read(connect_fd, &client_msg, 200) > 0) { //check command validity from client if(strcmp(client_msg, command) != 0) { errno++; perror("Error, unable to retrieve data"); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write ready to client write(connect_fd, ready, strlen(ready)); //read commands from client read(connect_fd, &commands, 200); //run commands using system( ) sys_return = system(commands); //check success of system( ) if(sys_return < 0) { perror("Invalid Commands"); errno++; } //memset commands memset(commands, 0, sizeof(commands)); //write complete to client write(connect_fd, complete, sizeof(complete)); } } TCP CLIENT CODE #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <string.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> #include "readline.c" int main(int argc, char *argv[]) { int sockfd; int len; struct sockaddr_in address; int result; const char* remsh = "<remsh>\n"; const char* ready = "<ready>\n"; const char* ok = "<ok>\n"; const char* command = "<command>\n"; const char* complete = "<\377\n"; const char* shared_secret = "<shapoopi>\n"; static char server_msg[201]; static char client_msg[201]; memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(server_msg)); /* Create a socket for the client. */ sockfd = socket(AF_INET, SOCK_STREAM, 0); /* Name the socket, as agreed with the server. */ memset(&address, 0, sizeof(address)); address.sin_family = AF_INET; address.sin_addr.s_addr = inet_addr(argv[1]); address.sin_port = htons(9734); len = sizeof(address); /* Now connect our socket to the server's socket. */ result = connect(sockfd, (struct sockaddr *)&address, len); if(result == -1) { perror("ACCESS DENIED"); exit(1); } //write remsh to server write(sockfd, remsh, strlen(remsh)); //read remsh from server read(sockfd, &server_msg, 200); //check remsh validity from server if(strcmp(server_msg, remsh) != 0) { errno++; perror("Error Establishing Initial Handshake"); close(sockfd); exit(1); } //memset server_msg memset(&server_msg, 0, sizeof(server_msg)); //write shared secret text to server write(sockfd, shared_secret, strlen(shared_secret)); //read ok from server read(sockfd, &server_msg, 200); //check ok velidity from server if(strcmp(server_msg, ok) != 0 ) { errno++; perror("Incorrect security phrase"); close(sockfd); exit(1); } //? dup2 STDIN_FILENO = server socket fd? //dup2(sockfd, STDIN_FILENO); //begin while(1)/////////////////////////////////////// while(1){ //memset both msg arrays memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(server_msg)); //print Enter Command, scan input, fflush to stdout printf("<<Enter Command>> "); scanf("%s", client_msg); fflush(stdout); //check quit input, if true close and exit successfully if(strcmp(client_msg, "quit") == 0) { printf("Exiting\n"); close(sockfd); exit(EXIT_SUCCESS); } //write command to server write(sockfd, command, strlen(command)); //read ready from server read(sockfd, &server_msg, 200); //check ready validity from server if(strcmp(server_msg, ready) != 0) { errno++; perror("Failed Server Communications"); close(sockfd); exit(1); } //memset server_msg memset(&server_msg, 0, sizeof(server_msg)); //begin looping and retrieving from stdin, //break loop at EOF or complete while((read(sockfd, server_msg, 200) != 0) && (strcmp(server_msg, complete) != 0)) { //while((fgets(server_msg, 4096, stdin) != EOF) || (strcmp(server_msg, complete) == 0)) { printf("%s", server_msg); memset(&server_msg, 0, sizeof(server_msg)); } } }

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  • Kindle (client) for Mac--text search or highlighting/notes?

    - by doug
    just so we're clear, i'm talking about the client/software version here--ie, that you install on your Mac or PC--not the device. The Kindle client was recently released for the Mac. I downloaded it and bought a couple of Kindle-edition books to view on this client. Astonishingly, two features i consider to be more or less essential to any ebook reader are missing in the Kindle client, either that, or i can't find them: (i) text searching; and (ii) highlighting text. First, does anyone know how to access the search feature? I'm aware of the "Go To" button at the top middle of the reader window--the options in that menu when you click the button are: "Cover", "Table of Contents", "Beginning" and "Location." "Location" requires that you type in an integer (but it doesn't correspond to page number--e.g., typing "167" brought me to the table of contents), not a search term. Second, there's a button on the upper right-hand corner of the window "Show Notes and Marks" yet i can't find any way to highlight text. The only kind of "note" or "mark" i have been able to record is to "bookmark" a page by clicking the "bookmark" button also at the top of the window.

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  • How to solve the problem that Chrome doesn't obey "Show Window side by side" on Win7?

    - by Jian Lin
    If I bring out Firefox and Chrome, and right click on the task bar and choose "Show Windows side by side", Chrome will not be arranged side by side. But if it is Firefox and IE, then the 2 windows will in fact be arranged side by side. If it is Chrome showing and we press and hold "Window key" and LEFT ARROW, then in fact it does move to the left as a half size window. So Chrome partially work on Win7 for the expected behavior. Any method to make it work for the first case? thanks.

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