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  • document.onclick settimeout function javascript help

    - by Jamex
    Hi, I have a document.onclick function that I would like to have a delay. I can't seem to get the syntax right. my original code is <script type="text/javascript"> document.onclick=check; function check(e){do something} I tried the below, but that code is incorrect, the function did not execute and nothing happened. <script type="text/javascript"> document.onclick=setTimeout("check", 1000); function check(e){do something} I tried the next set, the function got executed, but no delay. <script type="text/javascript"> setTimeout(document.onclick=check, 1000); function check(e){do something} what is the correct syntax for this code. TIA Edit: The solutions were all good, my problem was that I use the function check to obtain the id of the element being clicked on. But after the delay, there is no "memory" of what was being clicked on, so the rest of the function does not get executed. Jimr wrote the short code to preserve clicked event. The code that is working is // Delay execution of event handler function "f" by "time" ms. document.onclick = makeDelayedHandler(check, 250); function makeDelayedHandler( f, time) { return function( e ) {setTimeout(function() {f( e );}, time ); }; } function check(e){ var click = (e && e.target) || (event && event.srcElement); . . . Thank you all.

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  • Calling a function within a jQuery plug-in

    - by Bob Knothe
    I am in the process of creating my first jQuery plug-in that will format numbers automatically to various international formats. There are a couple functions within the plug-in that strips the strings and re-formats the string that needs to be called from another jQuery script. Based on the plug-in structure below (let me know if you need the entire code) can I call and send the parameter(s) to the stripFormat(ii) and targetFormat(ii, iv) functions? Or do I need to change my plug-in structure and if so how? (function($){ var p = $.extend({ aNum: '0123456789', aNeg: '-', aSep: ',', aDec: '.', aInput: '', cPos: 0 }); $.fn.extend({ AutoFormat: function() { return this.each(function() { $(this).keypress(function (e){ code here; }); $(this).keyup(function (e){ code here; }); // Would like to call this function from another jQuery script - see below. function stripFormat(ii){ code here; } // Would like to call this function from another jQuery script - see below. function targetFormat(ii, iv){ code here; } }); } }); })(jQuery); Methods trying to call the plug-in functions: jQuery(function(){ $("input").change(function (){ //temp function to demonstrate the stripFormat() function. document.getElementById(targetElementid).value = targetFormat(targetElementid, targetValue); }); }); I have tried to use these variations without success: document.getElementById(targetElementid).value = $.targetFormat(targetElementid, targetValue); document.getElementById(targetElementid).value = $.autoFormat().targetFormat(targetElementid, targetValue);

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  • PHP: how to access variables inside a function that have been declared outside of it?

    - by Chris
    Please, I am very new and have not been confronted with OOP and all this related stuff, which I guess may be related to this issue (public, private, ...). So, any help and suggestions are very appreciated! :) At the very beginning of each page I include a file that starts the SESSION etc, lets call it session.php. In this file session.php, I include a file that contains a function, let's call it function1.php, because I need the function to be available in session.php. However, later in the main page I also include function2.php which needs to access variables set in session.php, so I additionally tried to include session.php in function2.php. The problem is that an error occurs as function1 will be declared multiple times... Fatal error: Cannot redeclare function1() (previously declared in ... So, what would be a more elegant and clean(er) solution for this? How could you solve it? Basically, I'd need to access variables inside a function that have been included in the main page before... Thank you very much in advance!

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  • Javascript - Wait for function to return

    - by LoadData
    So, I am working on a project which requires me to call upon a function to get data from an external source. The issue I am having, I call upon the function - However the code after the function call is continuing before the function has returned a value. Here is the function - function getData() { var myVar; var xmlLoc = $.get("http://ec.urbentom.co.uk/StudentAppData.xml", function(data) { $xml = $(data); myVar = $xml; console.log(myVar); console.log(String($xml)); localStorage.setItem("Data", $xml); console.log(String(localStorage.getItem("Data"))); return myVar; }); return myVar; console.log("Does this continue"); } And here is where it is called upon - $(document).on("pageshow","#Information",function() { $xml = $(getData()); //Here is the function call console.log($xml); //However, it will instantly go to this line before 'getData' has returned a value. $xml.find('AllData').each(function() { $(this).find('item').each(function() { if ($(this).find('Category').text()=="Facilities") { console.log($(this).find('Title').text()); //Do stuff here } else if ($(this).find('Category').text()=="Contacts" || $(this).find('Category').text()=="Information") { console.log($(this).find('Title').text()); //Do stuff here too } }); $('#informationList').html(output).listview().listview("refresh"); console.log("Finished"); }); }); Right now, I'm unsure of why it is not working. My guess is that it is because I am calling a function within a function. Does anyone have any ideas on how this issue can be fixed?

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  • Jquery hasClass conditional not working

    - by Wade D Ouellet
    Hey, I have my site going here: http://www.treethink.com I am trying to make it so when a navigation item is clicked, it retracts the news ticker on the right and then doesn't run any of the extracting/timer functions anymore. I got it to retract but it still extracts. How I am doing it is I am adding a "noTicker" class with the nav buttons and removing it with colorbox's close button. The function runs on the page initially and if there isn't a "noTicker" class it runs the news ticker as planned. When a nav or close button is clicked it runs the function again which checks again to see if it has that class. So if it has the class it should retract (which it is so that must mean it's adding the class properly) and then not run any of the timer functions, but it still runs the timer functions for some reason. Here is my jQuery. /* Initially hide all news items */ $('#ticker1').hide(); $('#ticker2').hide(); $('#ticker3').hide(); var randomNum = Math.floor(Math.random()*3); /* Pick random number */ newsTicker(); function newsTicker() { if (!$("#ticker").hasClass("noTicker")) { $("#ticker").oneTime(2000,function(i) { /* Do the first pull out once */ $('div#ticker div:eq(' + randomNum + ')').show(); /* Select div with random number */ $("#ticker").animate({right: "0"}, {duration: 800 }); /* Pull out ticker with random div */ }); $("#ticker").oneTime(15000,function(i) { /* Do the first retract once */ $("#ticker").animate({right: "-450"}, {duration: 800}); /* Retract ticker */ $("#ticker").oneTime(1000,function(i) { /* Afterwards */ $('div#ticker div:eq(' + (randomNum) + ')').hide(); /* Hide that div */ }); }); $("#ticker").everyTime(16500,function(i) { /* Everytime timer gets to certain point */ /* Show next div */ randomNum = (randomNum+1)%3; $('div#ticker div:eq(' + (randomNum) + ')').show(); $("#ticker").animate({right: "0"}, {duration: 800}); /* Pull out right away */ $("#ticker").oneTime(15000,function(i) { /* Afterwards */ $("#ticker").animate({right: "-450"}, {duration: 800});/* Retract ticker */ }); $("#ticker").oneTime(16000,function(i) { /* Afterwards */ /* Hide all divs */ $('#ticker1').hide(); $('#ticker2').hide(); $('#ticker3').hide(); }); }); } else { $("#ticker").animate({right: "-450"}, {duration: 800}); /* Retract ticker */ $("#ticker").oneTime(1000,function(i) { /* Afterwards */ $('div#ticker div:eq(' + (randomNum) + ')').hide(); /* Hide that div */ }); } } /* when nav item is clicked re-run news ticker function but give it new class to prevent activity */ $("#nav li").click(function() { $("#ticker").addClass("noTicker"); newsTicker(); }); /* when close button is clicked re-run news ticker function but take away new class so activity can start again */ $("#cboxClose").click(function() { $("#ticker").removeClass("noTicker"); newsTicker(); }); Thanks, Wade

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  • understanding evaluation function

    - by mish
    I am developing a chess program. And have made use of an alpha beta algorithm and a static evaluation function. I have successfully implemented both but I want to improve the evaluation function by automatically tuning the weights assigned to its features. At this point am totally confused about the policy suitable for updating the weights of the function. One policy I have in mind is to check whether a move is good or bad before updating weights but I really know how to implement it. Thus I need ideas and pseudo code please.

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  • SQL SERVER – Introduction to FIRST _VALUE and LAST_VALUE – Analytic Functions Introduced in SQL Server 2012

    - by pinaldave
    SQL Server 2012 introduces new analytical functions FIRST_VALUE() and LAST_VALUE(). This function returns first and last value from the list. It will be very difficult to explain this in words so I’d like to attempt to explain its function through a brief example. Instead of creating a new table, I will be using the AdventureWorks sample database as most developers use that for experiment purposes. Now let’s have fun following query: USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (ORDER BY SalesOrderDetailID) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (ORDER BY SalesOrderDetailID) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO The above query will give us the following result: What’s the most interesting thing here is that as we go from row 1 to row 10, the value of the FIRST_VALUE() remains the same but the value of the LAST_VALUE is increasing. The reason behind this is that as we progress in every line – considering that line and all the other lines before it, the last value will be of the row where we are currently looking at. To fully understand this statement, see the following figure: This may be useful in some cases; but not always. However, when we use the same thing with PARTITION BY, the same query starts showing the result which can be easily used in analytical algorithms and needs. Let us have fun through the following query: Let us fun following query. USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY SalesOrderDetailID) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY SalesOrderDetailID) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO The above query will give us the following result: Let us understand how PARTITION BY windows the resultset. I have used PARTITION BY SalesOrderID in my query. This will create small windows of the resultset from the original resultset and will follow the logic or FIRST_VALUE and LAST_VALUE in this resultset. Well, this is just an introduction to these functions. In the future blog posts we will go deeper to discuss the usage of these two functions. By the way, these functions can be applied over VARCHAR fields as well and are not limited to the numeric field only. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Find odd and even rows using $.inArray() function when using jQuery Templates

    - by hajan
    In the past period I made series of blogs on ‘jQuery Templates in ASP.NET’ topic. In one of these blogs dealing with jQuery Templates supported tags, I’ve got a question how to create alternating row background. When rendering the template, there is no direct access to the item index. One way is if there is an incremental index in the JSON string, we can use it to solve this. If there is not, then one of the ways to do this is by using the jQuery’s $.inArray() function. - $.inArray(value, array) – similar to JavaScript indexOf() Here is an complete example how to use this in context of jQuery Templates: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server">     <style type="text/css">         #myList { cursor:pointer; }                  .speakerOdd { background-color:Gray; color:White;}         .speaker { background-color:#443344; color:White;}                  .speaker:hover { background-color:White; color:Black;}         .speakerOdd:hover { background-color:White; color:Black;}     </style>     <title>jQuery ASP.NET</title>     <script src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js" type="text/javascript"></script>     <script src="http://ajax.aspnetcdn.com/ajax/jquery.templates/beta1/jquery.tmpl.min.js" type="text/javascript"></script>     <script language="javascript" type="text/javascript">         var speakers = [             { Name: "Hajan1" },             { Name: "Hajan2" },             { Name: "Hajan3" },             { Name: "Hajan4" },             { Name: "Hajan5" }         ];         $(function () {             $("#myTemplate").tmpl(speakers).appendTo("#myList");         });         function oddOrEven() {             return ($.inArray(this.data, speakers) % 2) ? "speaker" : "speakerOdd";         }     </script>     <script id="myTemplate" type="text/x-jquery-tmpl">         <tr class="${oddOrEven()}">             <td> ${Name}</td>         </tr>     </script> </head> <body>     <table id="myList"></table> </body> </html> So, I have defined stylesheet classes speakerOdd and speaker as well as corresponding :hover styles. Then, you have speakers JSON string containing five items. And what is most important in our case is the oddOrEven function where $.inArray(value, data) is implemented. function oddOrEven() {     return ($.inArray(this.data, speakers) % 2) ? "speaker" : "speakerOdd"; } Remark: The $.inArray() method is similar to JavaScript's native .indexOf() method in that it returns -1 when it doesn't find a match. If the first element within the array matches value, $.inArray() returns 0. From http://api.jquery.com/jQuery.inArray/ So, now we can call oddOrEven function from inside our jQuery Template in the following way: <script id="myTemplate" type="text/x-jquery-tmpl">     <tr class="${oddOrEven()}">         <td> ${Name}</td>     </tr> </script> And the result is I hope you like it. Regards, Hajan

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  • unseen/unknown function definition in linux source

    - by Broncha
    Can any one please explain this piece of code I found in the linux kernel source. I see a lots of code like this in linux and minix kernel but dont seem to find what it does (even if C compilers support that kind of function definition) /* IRQs are disabled and uidhash_lock is held upon function entry. * IRQ state (as stored in flags) is restored and uidhash_lock released * upon function exit. */ static void free_user(struct user_struct *up, unsigned long flags) __releases(&uidhash_lock) { uid_hash_remove(up); spin_unlock_irqrestore(&uidhash_lock, flags); key_put(up->uid_keyring); key_put(up->session_keyring); kmem_cache_free(uid_cachep, up); } I cannot find out if this reference __releases(&uidhash_lock) before the parenthesis starts is allowed OR supported. (It sure is supported as it is in the linux kernel)

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  • Reversi/Othello early-game evaluation function

    - by Vladislav Il'ushin
    I've written my own Reversi player, based on the MiniMax algorithm, with Alpha-Beta pruning, but in the first 10 moves my evaluation function is too slow. I need a good early-game evaluation function. I'm trying to do it with this matrix (corresponding to the board) which determines how favourable that square is to have: { 30, -25, 10, 5, 5, 10, -25, 30,}, {-25, -25, 1, 1, 1, 1, -25, -25,}, { 10, 1, 5, 2, 2, 5, 1, 10,}, { 5, 1, 2, 1, 1, 2, 1, 5,}, { 5, 1, 2, 1, 1, 2, 1, 5,}, { 10, 1, 5, 2, 2, 5, 1, 10,}, {-25, -25, 1, 1, 1, 1, -25, -25,}, { 30, -25, 10, 5, 5, 10, -25, 30,},}; But it doesn't work well. Have you even written an early-game evaluation function for Reversi?

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  • Partial Function Application

    - by AngelEyes
    This is long overdo... Just a short and simple example of Partial Function Application.   For some good explanations, which also include the difference between Currying and Partial Function Application, check out: http://msmvps.com/blogs/jon_skeet/archive/2012/01/30/currying-vs-partial-function-application.aspx and also this answer on stackoverflow: http://stackoverflow.com/a/8826698/532517   And here is the example, taken from real code:           internal void Addfile(string parentDirName, string fileName, long size)         {             AddElement(parentDirName, fileName, (name, parent) => new File(name, size, parent));         }           public void AddDir(string parentDirName, string dirName)         {             AddElement(parentDirName, dirName, (name, parent) => new Directory(dirName, parent));         }           private void AddElement(string parentDirName, string name,                                 Func<string, FileSystemElement, FileSystemElement> elementCreator)         {             ValidateFileNames(parentDirName, name);             var parent = (Directory)_index[parentDirName];             FileSystemElement element = elementCreator(name, parent);             parent._elements.Add(element);             _index.Add(name, element);         }

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  • implementing a high level function in a script to call a low level function in the game engine

    - by eat_a_lemon
    In my 2d game engine I have a function that does pathfinding, find_shortest_path. It executes for each time step in the game loop and calculates the next coordinate pair in the series of coordinates to reach the destination object. Now I want to call this function in a scripting language and have it only return the last coordinate pair result. I want the game engine to go about the business of rendering the incremental steps but I don't want the high level script to care about the rendering. The high level script is only for ai game logic. Now I know how to bind a method from C to python but how can I signal and coordinate the wait time between the incremental steps without the high level function returning until its time for the last step?

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  • Overriding a function in an instance [on hold]

    - by MustSeeMelons
    Is it possible to override a function by instance? For example, A and B are both instances of MyClass. I have a function Action(), and I want to specify its implementation for each instance. To be more specific - the class is a Button, and the function is Clicked(). I don't want to derive a class 5 times to create 5 different button actions. Was thinking of something like it's handled in Java Swing: create a button, add code for the button press and use the button.

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  • Grep the whole body of a function

    - by dotancohen
    Supposing I know that someFile.php contains the definition for someFunction(). How would I go about displaying the whole body of the function in stdout? If I know that the body is 10 lines long then I would use cat someFile.php | grep -A 10 "function someFunction" [1] but in reality the function could be any arbitrary length. I figured that with sed I could use Vimesque commands such as /function someFunction<Return>/{<Return>% [2] but I can't figure out exactly how to format it. Ideally, the PHPDoc before the function would be output along with the function. Any help or links to the appropriate fine manual would be appreciated. Thanks! [1] I know that the cat is redundant, but I find this format easier to read. [2] Find the function definition, go to the opening brace, go to the close brace

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  • Call random function on percents?

    - by Angelena Godkin
    I cannot figure this out. I need a solution to call a random function for it's percent. Ex. there is 10% chances that the script calls subscriptions() and 3% chance that the system call the function "specialitems()". I am stuck in this, so i hope someone can help me with this brainkiller. <?php class RandomGifts { public $chances = ''; public function __construct($user) { $this->user = $user; //Find percent for each function $this->chances = array( 'subscriptions' => 10, // 10% 'specialitems' => 3, // 5% 'normalitems' => 30, // 40% 'fuser' => 50, // 70% 'giftcards' => 7, // 7% ); //This should call the function which has been calculated. self::callFunction(?); } public function subscriptions(){} public function specialitems(){} public function normalitems(){} public function fuser(){} public function giftcards(){} } ?>

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  • Is it possible to create a link that acts like a button and can carry out a function when clicked?

    - by Tim
    In PHP, I want to execute a function when a hyperlink is clicked. The only way I can think of doing this is by having the link attach a get parameter to the url when clicked and by doing an if statement that checks to see if that parameter exists and if so then have the function executed. But is there a way to do this like: <a href='#' onclick='<?php functionName(); ?>'> Obviously there are a million things wrong with this example but is it possible in any other way?

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  • Extending the InputBox function for MS Access Forms

    While it's not possible to change the behavior of the InputBox function, this article illustrates how to create your own Access form that includes a text box with its InputMask property set to Password, and then use that form instead of the one generated by the VBA InputBox function.

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  • Boost bind with asio::placeholders::error

    - by Leandro
    Why it doesn't work? --- boost_bind.cc --- #include #include #include void func1 (const int& i) { } void func2 (const ::asio::error_code& e) { } int main () { ::boost::function f1 = ::boost::bind (&func1, 1); // it doesn't work! ::boost::function f2 = ::boost::bind (&func2, ::asio::placeholders::error); return 0; } This is the error: while_true@localhost:~ g++ -lpthread boost_bind.cc -o boost_bind In file included from boost_bind.cc:2: /usr/include/boost/bind.hpp: In member function ‘void boost::_bi::list1::operator()(boost::_bi::type, F&, A&, int) [with F = void (*)(const asio::error_code&), A = boost::_bi::list0, A1 = boost::arg (*)()]’: /usr/include/boost/bind/bind_template.hpp:20: instantiated from ‘typename boost::_bi::result_traits::type boost::_bi::bind_t::operator()() [with R = void, F = void (*)(const asio::error_code&), L = boost::_bi::list1 (*)()]’ /usr/include/boost/function/function_template.hpp:152: instantiated from ‘static void boost::detail::function::void_function_obj_invoker0::invoke(boost::detail::function::function_buffer&) [with FunctionObj = boost::_bi::bind_t (*)() , R = void]’ /usr/include/boost/function/function_template.hpp:904: instantiated from ‘void boost::function0::assign_to(Functor) [with Functor = boost::_bi::bind_t (*)() , R = void]’ /usr/include/boost/function/function_template.hpp:720: instantiated from ‘boost::function0::function0(Functor, typename boost::enable_if_c::type) [with Functor = boost::_bi::bind_t (*)() , R = void]’ /usr/include/boost/function/function_template.hpp:1040: instantiated from ‘boost::function::function(Functor, typename boost::enable_if_c::type) [with Functor = boost::_bi::bind_t (*)() , R = void]’ boost_bind.cc:14: instantiated from here /usr/include/boost/bind.hpp:232: error: no match for ‘operator[]’ in ‘a[boost::_bi::storage1 (*)()::a1_ [with int I = 1]]’ while_true@localhost:~

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  • Set Covering : Runtime hang\error at function call in c

    - by EnthuCrazy
    I am implementing a set covering application which uses cover function int cover(set *skill_list,set *player_list,set *covering) Suppose skill_set={a,b,c,d,e}, player_list={s1,s2,s3} then output coverin ={s1,s3} where say s1={a,b,c}, s3={d,e} and s2={b,d}. Now when I am calling this function it's hanging at run (set_cover.exe stopped working). Here is my cover function: typedef struct Spst_{ void *key; set *st; }Spst; int cover(set *skill_list,set *player_list,set *covering) { Liste *member,*max_member; Spst *subset; set *intersection; void **data; int max_size; set_init(covering); //to initialize set covering initially while(skill_list->size>0&&player_list->size>0) { max_size=0; for(member=player_list->head;member!=NULL;member=member->next) { if(set_intersection(intersection,((Spst *)(member->data))->st,skill_list)!=0) return -1; if(intersection->size>max_size) { max_member=member; max_size=intersection->size; } set_destroy(intersection); //at the end of iteration } if(max_size==0) //to check for no covering return -1; subset=(Spst *)max_member->data; //to insert max subset from play list to covering set set_inselem(covering,subset); for(member=(((Spst *)max_member->data)->st->head);member!=NULL;member=member->next) //to rem elem from skill list { data=(void **)member->data; set_remelem(skill_list,data); } set_remelem(player_list,(void **)subset); //to rem subset from set of subsets play list } if(skill_list->size>0) return -1; return 0; } Now assuming I have defined three set type sets(as stated above) and calling from main as cover(skills,subsets,covering);=> runtime hang Here Please give inputs on the missing link in this or the prerequisites for a proper call to this function type required. EDIT: Assume other functions used in cover are tested and working fine.

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  • How can I clear explosions in my function?

    - by hustlerinc
    Hi I have a function to place bombs, and a for loop that places explosions on the tiles where possible. My problem is that I can't remove the explosions after a while. I've tried everything I can come up with so now I turn here as a last resort. The function looks like this: function Bomb(){ var placebomb = false; if(placeBomb && player.bombs != 0){ map[player.Y][player.X].object = 2; var bombX = player.X; var bombY = player.Y; placeBomb = false; player.bombs--; setTimeout(explode, 3000); } function explode(){ var explodeNorth = true; var explodeEast = true; var explodeSouth = true; var explodeWest = true; map[bombY][bombX].explosion = 1; delete map[bombY][bombX].object; for(i=0;i<=player.bombRadius;i++){ if(explodeNorth && map[bombY-i][bombX]){ if(!map[bombY-i][bombX].wall){ if(!map[bombY-i][bombX].object){ map[bombY-i][bombX].explosion = 1; } else var explodeNorth = false; delete map[bombY-i][bombX].object; map[bombY-i][bombX].explosion = 1; } else var explodeNorth = false; } if(explodeEast && map[bombY][bombX+i]){ if(!map[bombY][bombX+i].wall){ if(!map[bombY][bombX+i].object){ map[bombY][bombX+i].explosion = 1; } else var explodeEast = false; delete map[bombY][bombX+i].object; map[bombY][bombX+i].explosion = 1; } else var explodeEast = false; } if(explodeSouth && map[bombY+i][bombX]){ if(!map[bombY+i][bombX].wall){ if(!map[bombY+i][bombX].object){ map[bombY+i][bombX].explosion = 1; } else var explodeSouth = false; delete map[bombY+i][bombX].object; map[bombY+i][bombX].explosion = 1; } else var explodeSouth = false; } if(explodeWest && map[bombY][bombX-i]){ if(!map[bombY][bombX-i].wall){ if(!map[bombY][bombX-i].object){ map[bombY][bombX-i].explosion = 1; } else var explodeWest = false; delete map[bombY][bombX-i].object; map[bombY][bombX-i].explosion = 1; } else var explodeWest = false; } } player.bombs++; } } If anyone can think of a good way to remove the explosion after a delay please help.

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  • Work around for calculating age using the SQL Server DateDiff function

    Have you ever wanted to compute age, but the results from the DATEDIFF function seemed to be wrong some of the time? This tip covers why the DATEDIFF function does not always reliably compute age. New! SQL Monitor 3.0 Red Gate's multi-server performance monitoring and alerting tool gets results from Day One.Simple to install and easy to use – download a free trial today.

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