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  • weak or strong for IBOutlet and other

    - by Piero
    I have switched my project to ARC, and I don't understand if I have to use strong or weak for IBOutlets. Xcode do this: in interface builder, if a create a UILabel for example and I connect it with assistant editor to my ViewController, it create this: @property (nonatomic, strong) UILabel *aLabel; It uses the strong, instead I read a tutorial on RayWenderlich website that say this: But for these two particular properties I have other plans. Instead of strong, we will declare them as weak. @property (nonatomic, weak) IBOutlet UITableView *tableView; @property (nonatomic, weak) IBOutlet UISearchBar *searchBar; Weak is the recommended relationship for all outlet properties. These view objects are already part of the view controller’s view hierarchy and don’t need to be retained elsewhere. The big advantage of declaring your outlets weak is that it saves you time writing the viewDidUnload method. Currently our viewDidUnload looks like this: - (void)viewDidUnload { [super viewDidUnload]; self.tableView = nil; self.searchBar = nil; soundEffect = nil; } You can now simplify it to the following: - (void)viewDidUnload { [super viewDidUnload]; soundEffect = nil; } So use weak, instead of the strong, and remove the set to nil in the videDidUnload, instead Xcode use the strong, and use the self... = nil in the viewDidUnload. My question is: when do I have to use strong, and when weak? I want also use for deployment target iOS 4, so when do I have to use the unsafe_unretain? Anyone can help to explain me well with a small tutorial, when use strong, weak and unsafe_unretain with ARC?

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  • Automatically created NSManagedObject subclasses don't use ARC

    - by Jordan
    My project is ARC enabled (the build settings have Objective-C Reference Counting set to YES). There are no file exceptions to this, it is enabled project wide. (Latest stable version of Xcode). When I create an NSManagedObject subclass via File New for a Core Data entity, the generated header uses the following in its property declarations: @property (nonatomic, retain) But 'retain' is not ARC!! Is this a bug, or is there something I'm missing or not understanding? There are no build warnings - if this is a bug though, how can I remedy it?

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  • [PHP] Condition for array with string as keys

    - by Kel
    My PL/SQL procedure returns a cursor. It always returns data. I fetch (oci_fetch_assoc) it and save it in an array. If results were found the keys of the array will be strings. If the cursor didn't find data, it will return value 0, thus the key of the array will be numeric. while($data = oci_fetch_assoc($cursor)){ if(!isset($data[0])){ ... } ... ... } What's the best way to check that the array is not just 0, but contains data? Thanks

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  • How to add objects to NSArray from a different class with ARC

    - by Space Dust
    I needed to convert my code to ARC. I have an NSArray that I use to draw a path. I fill the objects of NSArray values from a different class. Problem is after converting to ARC, NSArray returns always null I can not see what I am doing wrong. bug.h @interface Ladybug : CCSprite <CCTargetedTouchDelegate>{ CCArray *linePathPosition; } @property (nonatomic, strong) CCArray *linePathPosition; @end bug.m @synthesize linePathPosition; -(id) init { if( (self=[super init] )) { self.linePathPosition = [[CCArray alloc] init]; } return self; } -(void) updatePosition:(CGPoint) position { [self.linePathPosition addObject:[NSValue valueWithCGPoint:position]]; NSLog(@"line path %@",linePathPosition); } -(void) breakMoveLadyBug { [self.linePathPosition removeAllObjects]; } In main .m - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { Ladybug *ladybug1 = (Ladybug *)[self getChildByTag:99]; CCMotionStreak* streak = (CCMotionStreak *)[self getChildByTag:999]; CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint curPosition = [[CCDirector sharedDirector] convertToGL:touchLocation]; if (ladybug1.isSelected) { streak.position = curPosition; [ladybug1 updatePosition:curPosition]; NSLog(@"Cur position %@",NSStringFromCGPoint(curPosition)); if (!ladybug1.isMoving) { [ladybug1 startMoveLadyBug]; } } } Log: Cur position {331, 110} line path (null) What am I doing wrong? What is the proper way to define and init NSArray with ARC?

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  • iOS: Assignment to iVar in Block (ARC)

    - by manmal
    I have a readonly property isFinished in my interface file: typedef void (^MyFinishedBlock)(BOOL success, NSError *e); @interface TMSyncBase : NSObject { BOOL isFinished_; } @property (nonatomic, readonly) BOOL isFinished; and I want to set it to YES in a block at some point later, without creating a retain cycle to self: - (void)doSomethingWithFinishedBlock:(MyFinishedBlock)theFinishedBlock { __weak MyClass *weakSelf = self; MyFinishedBlock finishedBlockWrapper = ^(BOOL success, NSError *e) { [weakSelf willChangeValueForKey:@"isFinished"]; weakSelf -> isFinished_ = YES; [weakSelf didChangeValueForKey:@"isFinished"]; theFinishedBlock(success, e); }; self.finishedBlock = finishedBlockWrapper; // finishedBlock is a class ext. property } I'm unsure that this is the right way to do it (I hope I'm not embarrassing myself here ^^). Will this code leak, or break, or is it fine? Perhaps there is an easier way I have overlooked? SOLUTION Thanks to the answers below (especially Krzysztof Zablocki), I was shown the way to go here: Define isFinished as readwrite property in the class extension (somehow I missed that one) so no direct ivar assignment is needed, and change code to: - (void)doSomethingWithFinishedBlock:(MyFinishedBlock)theFinishedBlock { __weak MyClass *weakSelf = self; MyFinishedBlock finishedBlockWrapper = ^(BOOL success, NSError *e) { MyClass *strongSelf = weakSelf; strongSelf.isFinished = YES; theFinishedBlock(success, e); }; self.finishedBlock = finishedBlockWrapper; // finishedBlock is a class ext. property }

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  • NSWindowController window?

    - by Ilija Tovilo
    I have a menu-bar based application, which displays a window, when the icon is clicked. It all works fine on Mac OS X Lion, but for some reason, an error occurs on Snow Leopard an sooner versions of Mac OS X. Anytime [TheWindowController window] is called the method stops, but the app keeps running. Because of this, I don't think that the window is just nil, it's corrupt, in some way. I have no Idea why this happens, and like I said, it only happens in Mac OS X Snow Leopard. Btw. I use ARC, if that matters at all. Thank you!

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  • Core Animation bad access on device

    - by user1595102
    I'm trying to do a frame by frame animation with CAlayers. I'm doing this with this tutorial http://mysterycoconut.com/blog/2011/01/cag1/ but everything works with disable ARC, when I'm try to rewrite code with ARC, it's works on simulator perfectly but on device I got a bad access memory. Layer Class interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface MCSpriteLayer : CALayer { unsigned int sampleIndex; } // SampleIndex needs to be > 0 @property (readwrite, nonatomic) unsigned int sampleIndex; // For use with sample rects set by the delegate + (id)layerWithImage:(CGImageRef)img; - (id)initWithImage:(CGImageRef)img; // If all samples are the same size + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; // Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen - (unsigned int)currentSampleIndex; @end Layer Class implementation @implementation MCSpriteLayer @synthesize sampleIndex; - (id)initWithImage:(CGImageRef)img; { self = [super init]; if (self != nil) { self.contents = (__bridge id)img; sampleIndex = 1; } return self; } + (id)layerWithImage:(CGImageRef)img; { MCSpriteLayer *layer = [(MCSpriteLayer*)[self alloc] initWithImage:img]; return layer ; } - (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size; { self = [self initWithImage:img]; if (self != nil) { CGSize sampleSizeNormalized = CGSizeMake(size.width/CGImageGetWidth(img), size.height/CGImageGetHeight(img)); self.bounds = CGRectMake( 0, 0, size.width, size.height ); self.contentsRect = CGRectMake( 0, 0, sampleSizeNormalized.width, sampleSizeNormalized.height ); } return self; } + (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size; { MCSpriteLayer *layer = [[self alloc] initWithImage:img sampleSize:size]; return layer; } + (BOOL)needsDisplayForKey:(NSString *)key; { return [key isEqualToString:@"sampleIndex"]; } // contentsRect or bounds changes are not animated + (id < CAAction >)defaultActionForKey:(NSString *)aKey; { if ([aKey isEqualToString:@"contentsRect"] || [aKey isEqualToString:@"bounds"]) return (id < CAAction >)[NSNull null]; return [super defaultActionForKey:aKey]; } - (unsigned int)currentSampleIndex; { return ((MCSpriteLayer*)[self presentationLayer]).sampleIndex; } // Implement displayLayer: on the delegate to override how sample rectangles are calculated; remember to use currentSampleIndex, ignore sampleIndex == 0, and set the layer's bounds - (void)display; { if ([self.delegate respondsToSelector:@selector(displayLayer:)]) { [self.delegate displayLayer:self]; return; } unsigned int currentSampleIndex = [self currentSampleIndex]; if (!currentSampleIndex) return; CGSize sampleSize = self.contentsRect.size; self.contentsRect = CGRectMake( ((currentSampleIndex - 1) % (int)(1/sampleSize.width)) * sampleSize.width, ((currentSampleIndex - 1) / (int)(1/sampleSize.width)) * sampleSize.height, sampleSize.width, sampleSize.height ); } @end I create the layer on viewDidAppear and start animate by clicking on button, but after init I got a bad access error -(void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; NSString *path = [[NSBundle mainBundle] pathForResource:@"mama_default.png" ofType:nil]; CGImageRef richterImg = [UIImage imageWithContentsOfFile:path].CGImage; CGSize fixedSize = animacja.frame.size; NSLog(@"wid: %f, heigh: %f", animacja.frame.size.width, animacja.frame.size.height); NSLog(@"%f", animacja.frame.size.width); richter = [MCSpriteLayer layerWithImage:richterImg sampleSize:fixedSize]; animacja.hidden = 1; richter.position = animacja.center; [self.view.layer addSublayer:richter]; } -(IBAction)animacja:(id)sender { if ([richter animationForKey:@"sampleIndex"]) {NSLog(@"jest"); } if (! [richter animationForKey:@"sampleIndex"]) { CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"sampleIndex"]; anim.fromValue = [NSNumber numberWithInt:0]; anim.toValue = [NSNumber numberWithInt:22]; anim.duration = 4; anim.repeatCount = 1; [richter addAnimation:anim forKey:@"sampleIndex"]; } } Have you got any idea how to fix it? Thanks a lot.

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  • ARC, worth it or not?

    - by MSK
    When I moved to Objective C (iOS) from C++ (and little Java) I had hard time understanding memory management in iOS. But now all this seems natural and I know retain, autorelease, copy and release stuff. After reading about ARC, I am wondering is there more benefits of using ARC or it is just that you dont have to worry about memory management. Before moving to ARC I wanted to know how worth is moving to ARC. XCode has "Convert to Objective C ARC" menu. Is the conversion is that simple (nothing to worry about)? Does it help me in reducing my apps memory foot-print, memory leaks etc (somehow ?) Does it has much testing impact on my apps ? What are non-obvious advantages? Any Disadvantage os moving to it?

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  • With ARC why use @properties anymore?

    - by trapper
    In non-ARC code retained properties handily take care of memory management for you using the self.property = syntax, so we were taught to use them for practically everything. But now with ARC this memory management is no longer an issue, so does the reason for using properties evaporate? is there still any good reason (obviously other than providing public access to instance variables) to use properties anymore?

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  • UINavigationController not working under ARC in iPhone

    - by user1811427
    I have creared a new project "Empty Application" template in Xcode 4.3, it is having only two classes AppDelegate.h & .m I cheaked with ARC to use automatic reference count while creating the app. I added two new files "RootViewController" & "NewProjectViewControllers". I implemented code to set navigation controller as follows in AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. rootViewController = [[MainViewController alloc] init]; UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:rootViewController]; [self.window addSubview:navigation.view]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; return YES; } and in hte home view (Root view controller) implemented as follows - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Projects"; UINavigationBar *navigationBar = [self.navigationController navigationBar]; [navigationBar setTintColor: [UIColor colorWithRed:10/255.0f green:21/255.0f blue:51/255.0f alpha:1.0f]]; //To set the customised bar item UIButton *rightBarBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [rightBarBtn setBackgroundImage:[UIImage imageNamed:@"plus_new.png"] forState:UIControlStateNormal]; rightBarBtn.frame=CGRectMake(0.0, 100.0, 30.0, 30.0); [rightBarBtn addTarget:self action:@selector(addProject) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem* rightBarItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarBtn]; self.navigationItem.rightBarButtonItem = rightBarItem; // Do any additional setup after loading the view from its nib. } - (void) addProject { NewProjViewController *editProject = [[NewProjViewController alloc] init]; [self.navigationController pushViewController:editProject animated:YES]; NSLog(@"xxxxxxxxxxxxxxx"); } But since i used ARC the navigation may dealoc immediately and it doesn't work, All the actions in method works except push to the next view if i do same thing with out ARC it works fine How to resolve this issue..? Thanks in advance

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  • UIVIewController not released when view is dismissed

    - by Nelson Ko
    I have a main view, mainWindow, which presents a couple of buttons. Both buttons create a new UIViewController (mapViewController), but one will start a game and the other will resume it. Both buttons are linked via StoryBoard to the same View. They are segued to modal views as I'm not using the NavigationController. So in a typical game, if a person starts a game, but then goes back to the main menu, he triggers: [self dismissViewControllerAnimated:YES completion:nil ]; to return to the main menu. I would assume the view controller is released at this point. The user resumes the game with the second button by opening another instance of mapViewController. What is happening, tho, is some touch events will trigger methods on the original instance (and write status updates to them - therefore invisible to the current view). When I put a breakpoint in the mapViewController code, I can see the instance will be one or the other (one of which should be released). I have tried putting a delegate to the mainWindow clearing the view: [self.delegate clearMapView]; where in the mainWindow - (void) clearMapView{ gameWindow = nil; } I have also tried self.view=nil; in the mapViewController. The mapViewController code contains MVC code, where the model is static. I wonder if this may prevent ARC from releasing the view. The model.m contains: static CanShieldModel *sharedInstance; + (CanShieldModel *) sharedModel { @synchronized(self) { if (!sharedInstance) sharedInstance = [[CanShieldModel alloc] init]; return sharedInstance; } return sharedInstance; } Another post which may have a lead, but so far not successful, is UIViewController not being released when popped I have in ViewDidLoad: // checks to see if app goes inactive - saves. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resignActive) name:UIApplicationWillResignActiveNotification object:nil]; with the corresponding in ViewDidUnload: [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil]; Does anyone have any suggestions? EDIT: - (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ NSString *identifier = segue.identifier; if ([identifier isEqualToString: @"Start Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=-1; gameWindow.delegate = self; } else if ([identifier isEqualToString: @"Resume Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=0; gameWindow.delegate = self;

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  • Disable ARC with Xcode 5

    - by user2187565
    First, sorry for my bad english, I'm french and had 15years old but StackOverFlow is for me the best forum for developers. So, in the previous versions of Xcode, we can disable ARC (Automatic Reference Counting) in the project settings when we create the project. Not now with Xcode 5 and ARC to pose me a problem: with an property list file, for the reading step, Xcode send me an error: "implicit conversion of 'int' to 'id' is disallowed with ARC". I had not the problem with the same code with Xcode 4. In my property list file, The keys are numbers and also in my viewController.m . NIKOS M.: No problem, but I don't see how I can add compiler flag with the 5th version of Xcode. The code (with french string...): NSString *error; NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *plistPath = [rootPath stringByAppendingPathComponent:@"Save.plist"]; NSArray *keys = [NSArray arrayWithObjects:@"valeurCompteur1", @"valeurCompteur2", @"valeurCompteur3", @"valeurCompteur4", @"valeurCompteur5", @"nomCompteur1", @"nomCompteur2", @"nomCompteur3", @"nomCompteur4", @"nomCompteur5", nil]; NSArray *objs = [NSArray arrayWithObjects: compteur1, compteur2, compteur3, compteur4, compteur5, nameC1, nameC2, nameC3, nameC4, nameC5, nil]; REVIEW: When I disallow ARC for the target, an warning persist. How I can resolve that please ? Thank you very much.

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  • UIDocumentInteractionController & ARC: [UIPopoverController dealloc] reached while popover is still visible

    - by muffel
    This issue or similar issues have been discussed here before, but I didn't find any working solution for me. I am using the following code to display a UIDocumentInteractionController on an ARC-enabled iOS 7 project: - (void) exportDoc{ // [...] docController = [UIDocumentInteractionController interactionControllerWithURL:[NSURL fileURLWithPath:path]]; docController.delegate = self; [docController presentOpenInMenuFromBarButtonItem:mainMenuButton animated:YES]; } First I didn't want to create a property that holds the controller reference, but as many people said that there are not alternatives to it. It is defined as @property (strong) UIDocumentInteractionController* docController; exportDoc is run in the main thread using NSOperationQueue. Whenever it is executed, I get the following error message: Terminating app due to uncaught exception 'NSGenericException', reason: '-[UIPopoverController dealloc] reached while popover is still visible.' This is what the backtrace says: (lldb) bt * thread #1: tid = 0x1c97d9, 0x000000019a23c1c0 libobjc.A.dylibobjc_exception_throw, queue = 'com.apple.main-thread', stop reason = breakpoint 2.1 frame #0: 0x000000019a23c1c0 libobjc.A.dylibobjc_exception_throw frame #1: 0x000000018d982e90 CoreFoundation+[NSException raise:format:] + 128 frame #2: 0x0000000190bc348c UIKit-[UIPopoverController dealloc] + 96 frame #3: 0x0000000190e18fc8 UIKit-[UIDocumentInteractionController dealloc] + 168 frame #4: 0x000000019a255474 libobjc.A.dylib(anonymous namespace)::AutoreleasePoolPage::pop(void*) + 524 frame #5: 0x000000018d881988 CoreFoundation_CFAutoreleasePoolPop + 28 frame #6: 0x000000018e42cb18 Foundation-[NSOperationInternal _start:] + 892 frame #7: 0x000000018e4eea38 Foundation__NSOQSchedule_f + 76 frame #8: 0x000000019a813fd4 libdispatch.dylib_dispatch_client_callout + 16 frame #9: 0x000000019a8171dc libdispatch.dylib_dispatch_main_queue_callback_4CF + 336 frame #10: 0x000000018d942c2c CoreFoundation__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 12 frame #11: 0x000000018d940f6c CoreFoundation__CFRunLoopRun + 1452 frame #12: 0x000000018d881c20 CoreFoundationCFRunLoopRunSpecific + 452 frame #13: 0x0000000193511c0c GraphicsServicesGSEventRunModal + 168 frame #14: 0x00000001909b2fdc UIKitUIApplicationMain + 1156 * frame #15: 0x000000010000947c MyApplicationmain(argc=1, argv=0x000000016fdfbc80) + 108 at main.m:16 frame #16: 0x000000019a82faa0 libdyld.dylibstart + 4 As far as I understand the autoreleasepool just releases the controller. Shouldn't this be prevented by using a strong property just as I did? Do you have any idea what the problem can be and how I can solve it?

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  • UIViewController maintains state after being nilled

    - by Eric
    In my app, I made a BookViewController class that displays and animates the pages of a book and a MainMenuViewController class that displays a set of books the user can read. In the latter class, when the user taps on one of the books, a function is called that should create a completely new instance of BookViewController, but for some reason the instance maintains its state (i.e. it resumes from the page the user left off). How can this be if I set it to nil? What am I missing here? (Note that I'm using ARC). MainMenuViewController.m @interface MainMenuViewController () @property (strong) BookViewController *bookViewController; @end @implementation MainMenuViewController @synthesize bookViewController; -(void)bookTapped:(UIButton *)sender{ NSString *bookTitle; if(sender == book1button) bookTitle = @"book1"; else if(sender == book2button) bookTitle = @"book2"; bookViewController = nil; bookViewController = [[BookViewController alloc] initWithBookTitle:bookTitle]; [self presentViewController:bookViewController animated:YES completion:nil]; } BookViewController.h @interface BookViewController : UIViewController -(id)initWithBookTitle:(NSString *)bookTitle; @end BookViewController.m @implementation BookViewController -(id)initWithBookTitle:(NSString *)theBookTitle{ self = [super init]; if(self){ bookTitle = [NSString stringWithFormat:@"%@", theBookTitle]; [self setModalTransitionStyle:UIModalTransitionStyleCrossDissolve]; NSLog(@"init a BookViewController with bookTitle: %@", bookTitle); } return self; } Every time a book is tapped, bookTapped: is called, and thee console always prints: 2012-08-31 16:29:51.750 AppName[25713:c07] init a BookViewController with bookTitle: book1 So if a new instance of BookViewController is being created, how come it seems to be returning the old one?

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  • Objective C @autoreleasepool directive

    - by Cemre
    I am reading a book which says (if I am not getting it wrong) wrapping some code with @autoreleasepool statement enables the ARC. First of all is this the case ? My second concern is when I am doing some iOS example programs, although I enable ARC when creating a new project, I never see this directive being used anywhere (in the automatically generated code). Does this mean that ARC is not being used ? Any ideas/pointers is appreciated.

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  • How to change mouse pointer icon in Xfce Debian 7 Wheezy?

    - by kadaj
    I copied the cursor theme (oxy-neon or Oxygen Neon) to /usr/share/icons and from Applications Menu - Settings - Mouse, I am able to see the new theme. I clicked on it and the pointer doesn't change. However the text typing icon ('I'), busy icon, hand icon, and resize window icons got changed. The pointer icon remains the same, the black Adwaita. I removed the Adwaita folder from the icons folder, and still the mouse pointer doesn't change. Is the pointer theme specified elsewhere? I have no setting under home directory. I tried logging out, restart, restarting xfwm4, but nothing works. I just found that the icon pointer changes when the pointer is inside Firefox, but it's not consistent. It keeps changing when I click menu items. Very weird. Any idea how to fix this? This is the output of running: gsettings list-recursively org.gnome.desktop.interface : ~$ gsettings list-recursively org.gnome.desktop.interface org.gnome.desktop.interface automatic-mnemonics true org.gnome.desktop.interface buttons-have-icons false org.gnome.desktop.interface can-change-accels false org.gnome.desktop.interface clock-format '24h' org.gnome.desktop.interface clock-show-date false org.gnome.desktop.interface clock-show-seconds false org.gnome.desktop.interface cursor-blink true org.gnome.desktop.interface cursor-blink-time 1200 org.gnome.desktop.interface cursor-blink-timeout 10 org.gnome.desktop.interface cursor-size 24 org.gnome.desktop.interface cursor-theme 'Adwaita' org.gnome.desktop.interface document-font-name 'Sans 11' org.gnome.desktop.interface enable-animations true org.gnome.desktop.interface font-name 'Cantarell 11' org.gnome.desktop.interface gtk-color-palette 'black:white:gray50:red:purple:blue:light blue:green:yellow:orange:lavender:brown:goldenrod4:dodger blue:pink:light green:gray10:gray30:gray75:gray90' org.gnome.desktop.interface gtk-color-scheme '' org.gnome.desktop.interface gtk-im-module '' org.gnome.desktop.interface gtk-im-preedit-style 'callback' org.gnome.desktop.interface gtk-im-status-style 'callback' org.gnome.desktop.interface gtk-key-theme 'Default' org.gnome.desktop.interface gtk-theme 'Adwaita' org.gnome.desktop.interface gtk-timeout-initial 200 org.gnome.desktop.interface gtk-timeout-repeat 20 org.gnome.desktop.interface icon-theme 'gnome' org.gnome.desktop.interface menubar-accel 'F10' org.gnome.desktop.interface menubar-detachable false org.gnome.desktop.interface menus-have-icons false org.gnome.desktop.interface menus-have-tearoff false org.gnome.desktop.interface monospace-font-name 'Monospace 11' org.gnome.desktop.interface show-input-method-menu true org.gnome.desktop.interface show-unicode-menu true org.gnome.desktop.interface text-scaling-factor 1.0 org.gnome.desktop.interface toolbar-detachable false org.gnome.desktop.interface toolbar-icons-size 'large' org.gnome.desktop.interface toolbar-style 'both-horiz' org.gnome.desktop.interface toolkit-accessibility false ~$

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  • Android - Dealing with a Dialog on Screen Orientation change

    - by Donal Rafferty
    I am overriding the onCreateDialog and onPrepareDialog methods or the Dialog class. I have followed the example from Reto Meier's Professional Android Application Development book, Chapter 5 to pull some XML data and then use a dialog to display the info. I have basically followed it exactly but changed the variables to suit my own XML schema as follows: @Override public Dialog onCreateDialog(int id) { switch(id) { case (SETTINGS_DIALOG) : LayoutInflater li = LayoutInflater.from(this); View settingsDetailsView = li.inflate(R.layout.details, null); AlertDialog.Builder settingsDialog = new AlertDialog.Builder(this); settingsDialog.setTitle("Provisioned Settings"); settingsDialog.setView(settingsDetailsView); return settingsDialog.create(); } return null; } @Override public void onPrepareDialog(int id, Dialog dialog) { switch(id) { case (SETTINGS_DIALOG) : String afpunText = " "; if(setting.getAddForPublicUserNames() == 1){ afpunText = "Yes"; } else{ afpunText = "No"; } String Text = "Login Settings: " + "\n" + "Password: " + setting.getPassword() + "\n" + "Server: " + setting.getServerAddress() + "\n"; AlertDialog settingsDialog = (AlertDialog)dialog; settingsDialog.setTitle(setting.getUserName()); tv = (TextView)settingsDialog.findViewById(R.id.detailsTextView); if (tv != null) tv.setText(Text); break; } } It works fine until I try changing the screen orientation, When I do this onPrepareDialog gets call but I get null pointer exceptions on all my variables. The error still occurs even when I tell my activity to ignore screen orientation in the manifest. So I presume something has been left out of the example in the book do I need to override another method to save my variables in or something?

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  • how is data stored at bit level according to "Endianness" ?

    - by bakra
    I read about Endianness and understood squat... so I wrote this main() { int k = 0xA5B9BF9F; BYTE *b = (BYTE*)&k; //value at *b is 9f b++; //value at *b is BF b++; //value at *b is B9 b++; //value at *b is A5 } k was equal to "A5 B9 BF 9F" and (byte)pointer "walk" o/p was "9F BF b9 A5" so I get it bytes are stored backwards...ok. ~ so now I thought how is it stored at BIT level... I means is "9f"(1001 1111) stored as "f9"(1111 1001)? so I wrote this int _tmain(int argc, _TCHAR* argv[]) { int k = 0xA5B9BF9F; void *ptr = &k; bool temp= TRUE; cout<<"ready or not here I come \n"< for(int i=0;i<32;i++) { temp = *( (bool*)ptr + i ); if( temp ) cout<<"1 "; if( !temp) cout<<"0 "; if(i==7||i==15||i==23) cout<<" - "; } } I get some random output even for nos. like "32" I dont get anything sensible. why ?

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  • Cross-reference js-object variables when creating object

    - by Ivar Bonsaksen
    Summary: I want to know if it is possible to do something like this: {a: 'A',b: this.a} ...by using some other pointer like {a: 'A',b: self.a} or {a: 'A',b: own.a} or anything else... Full question: I'm trying to extend MyBaseModule using Ext.extend, and need to cross-reference values in the extension object passed to Ext.extend(). Since I'm not yet in context of MyModule, I'm not able to use this to reference the object (See example below line 12). Is there any other way to reference values like this without creating the object first? 1 MyModule = Ext.extend(MyBaseModule, { 2 dataStores: { 3 myDataStore: new Ext.data.Store({...}) 4 }, 5 6 myGridDefinition: { 7 id: 'myGridDefinitionPanel', 8 bodyBorder: false, 9 items: [{ 10 xtype: 'grid', 11 id: 'myGridDefinitionGrid', 12 store: this.dataStores.myDataStore 13 }] 14 } 15 }); Or is the following the only solution? I would like to avoid this if possible, as I find it less readable for large extension definitions. 1 var extensionObject = { 2 dataStores: { 3 myDataStore: new Ext.data.Store({...}) 4 }, 5 6 myGridDefinition: { 7 id: 'myGridDefinitionPanel', 8 bodyBorder: false, 9 items: [{ 10 xtype: 'grid', 11 id: 'myGridDefinitionGrid' 12 }] 13 } 14 }; 15 16 extensionObject.locationsGrid.items[0].store = extensionObject.dataStores.locations; 17 18 MyModule = Ext.extend(MyBaseModule, extensionObject);

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  • Fatal error when using FILE* in Windows from DLL

    - by AlannY
    Hi there. Recently, I found a problem with Visual C++ 2008 compiler, but using minor hack avoid it. Currently, I cannot use the same hack, but problem exists as in 2008 as in 2010 (Express). So, I've prepared for you 2 simple C file: one for DLL, one for program: DLL (file-dll.c): #include <stdio.h> __declspec(dllexport) void print_to_stream (FILE *stream) { fprintf (stream, "OK!\n"); } And for program, which links this DLL via file-dll.lib: Program: #include <stdio.h> __declspec(dllimport) void print_to_stream (FILE *stream); int main (void) { print_to_stream (stdout); return 0; } To compile and link DLL: cl /LD file-dll.c To compile and link program: cl file-test.c file-dll.lib When invoking file-test.exe, I got the fatal error (similar to segmentation fault in UNIX). As I said early, I had that the same problem before: about transferring FILE* pointer to DLL. I thought, that it may be because of compiler mismatch, but now I'm using one compiler for everything and it's not the problem. ;-( What can I do now? UPD: I've found solution: cl /LD /MD file-dll.c cl /MD file-test.c file-dll.lib The key is to link to dynamic library, but (I did not know it) by default it links staticaly and (hencefore) error occurs (I see why). P.S. Thanks for patience.

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  • Why is my code slower using #import "progid:typelib" than using "MFC Class From TypeLib"?

    - by Pakman
    I am writing an automation client in Visual C++ with MFC. If I right-click on my solution » Add » Class, I have the option to select MFC Class From TypeLib. Selecting this option generates source/header files for all interfaces. This allows me to write code such as: #include "CApplication.h" #include "CDocument.h" // ... connect to automation server ... CApplication *myApp = new CApplication(pDisp); CDocument myDoc = myApp->get_ActiveDocument(); Using this method, my benchmarking function that makes about 12000 automation calls takes 1 second. Meanwhile, the following code: #import "progid:Library.Application" Library::IApplicationPtr myApp; // ... connect to automation server ... Library::IDocumentPtr myDoc = myApp->GetActiveDocument(); takes about 2.4 seconds for the same benchmark. I assume the smart-pointer implementation is slowing me down, but I don't know why. Even worse, I'm not sure how to use #import construct to achieve the speeds that the first method yields. Is this possible? How or why not? Thanks for your time!

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  • How can I declare and initialize an array of pointers to a structure in C?

    - by worlds-apart89
    I have a small assignment in C. I am trying to create an array of pointers to a structure. My question is how can I initialize each pointer to NULL? Also, after I allocate memory for a member of the array, I can not assign values to the structure to which the array element points. #include <stdio.h> #include <stdlib.h> typedef struct list_node list_node_t; struct list_node { char *key; int value; list_node_t *next; }; int main() { list_node_t *ptr = (list_node_t*) malloc(sizeof(list_node_t)); ptr->key = "Hello There"; ptr->value = 1; ptr->next = NULL; // Above works fine // Below is erroneous list_node_t **array[10] = {NULL}; *array[0] = (list_node_t*) malloc(sizeof(list_node_t)); array[0]->key = "Hello world!"; //request for member ‘key’ in something not a structure or union array[0]->value = 22; //request for member ‘value’ in something not a structure or union array[0]->next = NULL; //request for member ‘next’ in something not a structure or union // Do something with the data at hand // Deallocate memory using function free return 0; }

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  • Search string in file (C)

    - by chutsu
    So my code isn't working... test.c:27: warning: passing argument 1 of ‘search’ from incompatible pointer type which is the fgets line. My code opens a file, reads the file line by line, and I'm trying to create a "search" function that will return a value that indicates whether that string is found on that line of the file. My ultimate goal is to achieve a search and replace program. But one step at a time eh? this is what I have so far: #include <stdio.h> #include <string.h> int search(const char *content[], const char *search_term) { int t; for(t=0; content[t]; ++t){ if(!strcmp(content[t], search_term)){ return t; // found } } return 0; // not found } int main(int argc, char *argv[]) { FILE *file; char line[BUFSIZ]; int linenumber=0; char term[20] = "hello world"; file = fopen(argv[1], "r"); if(file != NULL){ while(fgets(line, sizeof(line), file)){ if(search(line, term) != -1){ printf("Search Term Found!!\n"); } ++linenumber; } } else{ perror(argv[1]); } fclose(file); return 0; }

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  • How to determine 2D unsigned short pointers array length in c++

    - by tuman
    Hello, I am finding it difficult to determine the length of the columns in a 2D unsigned short pointer array. I have done memory allocation correctly as far as I know. and can print them correctly. plz see the following code segment: int number_of_array_index_required_for_pointer_abc=3; char A[3][16]; strcpy(A[0],"Hello"); strcpy(A[1],"World"); strcpy(A[2],"Tumanicko"); cout<<number_of_array_index_required_for_pointer_abc*sizeof(unsigned short)<<endl; unsigned short ** pqr=(unsigned short **)malloc(number_of_array_index_required_for_pointer_abc*sizeof(unsigned short)); for(int i=0;i<number_of_array_index_required_for_pointer_abc;i++) { int ajira = strlen(A[i])*sizeof(unsigned short); cout<<i<<" = "<<ajira<<endl; pqr[i]=(unsigned short *)malloc(ajira); cout<<"alocated pqr[i]= "<<sizeof pqr<<endl; int j=0; for(j=0;j<strlen(A[i]);j++) { pqr[i][j]=(unsigned short)A[i][j]; } pqr[i][j]='\0'; } for(int i=0;i<number_of_array_index_required_for_pointer_abc;i++) { //ln= (sizeof pqr[i])/(sizeof pqr[0]); //cout<<"Size of pqr["<<i<<"]= "<<ln<<endl; // I want to know the size of the columns i.e. pqr[i]'s length instead of finding '\0' for(int k=0;(char)pqr[i][k]!='\0';k++) cout<<(char)pqr[i][k]; cout<<endl; }

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  • Setting Cursor property has no effect (C#)

    - by Knarf Navillus
    Hello, I have a class that I've derived from System.Windows.Forms.Panel, and my application has a main form with one of these panels. On the whole, the panel works great! The only thing I'm having trouble with is setting the cursor. Whether I'm setting it to one of the static members of the Cursors class (Default, WaitCursor, etc.) or setting it to a custom cursor that I've loaded from a resource, the end result is the same: it does nothing. I still see the default mouse pointer, no matter what. This line of code is inside a method of my panel-derived class: this.Cursor = Cursors.WaitCursor; I can set a break point there, and see that this line is being hit when I expect it to. I've also created an override for the OnCursorChanged method, and set a breakpoint in there just to see if it's being triggered. I can verify that both breakpoints are being hit when I expect them to. However, the cursor just never changes. There must be something that I'm missing. Does anyone have any ideas? P.S. I also did try setting Current.Cursor as well, however that did not help.

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