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  • Should the main game object be static in c++

    - by Som_kun
    I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options (such as screen size and keyboard bindings) would be easier accessed There should only ever be one main game loop, so this makes sure for me. The cons: From what I've heard, static classes in C++ are a bear to work with I've read that this may cause problems later in development (things don't work right or can't be used properly

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  • Should I Have a Static Or Dynamic Website?

    Are you a business currently looking to get a website built, but don't know whether to get a static or dynamic one? In this article, I explain what the difference is between a static and dynamic website, and the questions you need to ask yourself to help decide which one will be best for your business's website.

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  • What is the meaning of ": base" in the constructor definition ?

    - by DotNetBeginner
    What is the meaning of ": base" in the costructor of following class(MyClass) ? Please explain the concept behind constructor definition given below for class MyClass. public class MyClass: WorkerThread { public MyClass(object data): base(data) { // some code } } public abstract class WorkerThread { private object ThreadData; private Thread thisThread; public WorkerThread(object data) { this.ThreadData = data; } public WorkerThread() { ThreadData = null; } }

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  • Passing parameter to base class constructor or using instance variable?

    - by deamon
    All classes derived from a certain base class have to define an attribute called "path". In the sense of duck typing I could rely upon definition in the subclasses: class Base: pass # no "path" variable here def Sub(Base): def __init__(self): self.path = "something/" Another possiblity would be to use the base class constructor: class Base: def __init__(self, path): self.path = path def Sub(Base): def __init__(self): super().__init__("something/") What would you prefer and why? Is there a better way?

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  • Is it a good or bad practice to call instance methods from a java constructor?

    - by Steve
    There are several different ways I can initialize complex objects (with injected dependencies and required set-up of injected members), are all seem reasonable, but have various advantages and disadvantages. I'll give a concrete example: final class MyClass { private final Dependency dependency; @Inject public MyClass(Dependency dependency) { this.dependency = dependency; dependency.addHandler(new Handler() { @Override void handle(int foo) { MyClass.this.doSomething(foo); } }); doSomething(0); } private void doSomething(int foo) { dependency.doSomethingElse(foo+1); } } As you can see, the constructor does 3 things, including calling an instance method. I've been told that calling instance methods from a constructor is unsafe because it circumvents the compiler's checks for uninitialized members. I.e. I could have called doSomething(0) before setting this.dependency, which would have compiled but not worked. What is the best way to refactor this? Make doSomething static and pass in the dependency explicitly? In my actual case I have three instance methods and three member fields that all depend on one another, so this seems like a lot of extra boilerplate to make all three of these static. Move the addHandler and doSomething into an @Inject public void init() method. While use with Guice will be transparent, it requires any manual construction to be sure to call init() or else the object won't be fully-functional if someone forgets. Also, this exposes more of the API, both of which seem like bad ideas. Wrap a nested class to keep the dependency to make sure it behaves properly without exposing additional API:class DependencyManager { private final Dependency dependency; public DependecyManager(Dependency dependency) { ... } public doSomething(int foo) { ... } } @Inject public MyClass(Dependency dependency) { DependencyManager manager = new DependencyManager(dependency); manager.doSomething(0); } This pulls instance methods out of all constructors, but generates an extra layer of classes, and when I already had inner and anonymous classes (e.g. that handler) it can become confusing - when I tried this I was told to move the DependencyManager to a separate file, which is also distasteful because it's now multiple files to do a single thing. So what is the preferred way to deal with this sort of situation?

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  • Does binding temporary to a reference require a copy constructor in C++?

    - by vitaut
    Consider the following code: class A { A(const A&); public: A() {} }; int main() { const A &a = A(); } This code compiles fine with GCC, but fails to compile with Visual C++ with the following error: test.cc(8) : error C2248: 'A::A' : cannot access private member declared in class 'A' test.cc(2) : see declaration of 'A::A' test.cc(1) : see declaration of 'A' So is it necessary to have a copy constructor accessible when binding a temporary to a reference?

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  • How can I define a constructor in an open generic type?

    - by Cort
    I am trying to create on open generic type that has a constructor to be used by derived types, but I either don't know how to do it or it is not possible -- not sure which. public struct DataType<T> : IDataType { private T myValue; private TypeState myState; private DataType<T>(T initialValue, TypeState state) { myValue = initialValue; myState = state; } } Any help much appreciated! Cort

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  • Finding out if an IP address is static or dynamic?

    - by Joshua
    I run a large bulletin board and I get spammers every now and again. My moderation team does a good job filtering them out but every time I IP ban them they seem to come back (I'm pretty sure it's the same person on some occasions, as the post patterns are exactly the same as are the usernames) but I'm afraid to ban them by IP address every time. If they are on a dynamic IP address, I could be banning innocent users later down the line when they try to get to my forum through SERPs, but if I ban only via static IPs I know that I'm only banning that one person. So, is there a way to properly determine if an IP address is static or dynamic? Thanks.

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  • Do I need to create static routes for my home network?

    - by SZU
    50.x.x.x assigned by Frontier 192.168.1.1 Actiontec (FiosModem/Router) 192.168.1.2 Voip 192.168.1.3 DLINK/DIR615 (WirelesRouter) 192.168.1.3 assigned by Actiontec 192.168.2.1 DLINK DIR615 (Hardwired to Actiontec) 192.168.2.194 Android 192.168.2.195 Vista-PC1 192.168.2.196 WIN7-PC2 192.168.2.197 Linksys-1 WRT54G/DDWRT(WirelessClient) 192.168.2.198 Linksys-2 WRT54G/DDWRT(WirelessClient) 192.168.2.199 DSi 192.168.2.197 assigned by DLINK 192.168.3.1 Linksys-1 WRT54G/DDWRT 192.168.3.100 Vista-PC3 192.168.2.198 assigned by DLINK 192.168.4.1 Linksys-2 WRT54G/DDWRT 192.168.4.100 Ubuntu-PC4 Above is my current setup. All PCs have Internet access. PC3 and PC4 cannot see each other and PC1/PC2 cannot see PC3/PC4. Do I need static routes between PC3 & PC4, PC1/PC2 & PC3/PC4? If how do I create the static routes?

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  • How to link Cocoa static library to C command line target?

    - by Devara Gudda
    I have static library target, which uses Foundation classes(NSArray,etc) . I want to use this static library in Command line tool target. The command line tool contains only C files. From command line tool I want to call a method exported in static library. So I have modified header search path and linked the static library. When I compile the command line tool it is following linker errors. Undefined symbols: "_OBJC_CLASS_$_NSMutableArray", referenced from: "_objc_msgSend", referenced from: What is the method to link a static library which uses Foundation classes from a command line tool which contains C files? Regards Devara Gudda

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  • Why does PHP 5.2 disallow abstract static class methods?

    - by Artem Russakovskii
    After enabling strict warnings in PHP 5.2, I saw a load of strict standards warnings from a project that was originally written without strict warnings: Strict Standards: Static function Program::getSelectSQL() should not be abstract in Program.class.inc The function in question belongs to an abstract parent class Program and is declared abstract static because it should be implemented in its child classes, such as TVProgram. I did find references to this change here: Dropped abstract static class functions. Due to an oversight, PHP 5.0.x and 5.1.x allowed abstract static functions in classes. As of PHP 5.2.x, only interfaces can have them. My question is: can someone explain in a clear way why there shouldn't be an abstract static function in PHP?

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  • How to Assign a Static IP Address in XP, Vista, or Windows 7

    - by Mysticgeek
    When organizing your home network it’s easier to assign each computer it’s own IP address than using DHCP. Here we will take a look at doing it in XP, Vista, and Windows 7. If you have a home network with several computes and devices, it’s a good idea to assign each of them a specific address. If you use DHCP (Dynamic Host Configuration Protocol), each computer will request and be assigned an address every time it’s booted up. When you have to do troubleshooting on your network, it’s annoying going to each machine to figure out what IP they have. Using Static IPs prevents address conflicts between devices and allows you to manage them more easily. Assigning IPs to Windows is essentially the same process, but getting to where you need to be varies between each version. Windows 7 To change the computer’s IP address in Windows 7, type network and sharing into the Search box in the Start Menu and select Network and Sharing Center when it comes up.   Then when the Network and Sharing Center opens, click on Change adapter settings. Right-click on your local adapter and select Properties. In the Local Area Connection Properties window highlight Internet Protocol Version 4 (TCP/IPv4) then click the Properties button. Now select the radio button Use the following IP address and enter in the correct IP, Subnet mask, and Default gateway that corresponds with your network setup. Then enter your Preferred and Alternate DNS server addresses. Here we’re on a home network and using a simple Class C network configuration and Google DNS. Check Validate settings upon exit so Windows can find any problems with the addresses you entered. When you’re finished click OK. Now close out of the Local Area Connections Properties window. Windows 7 will run network diagnostics and verify the connection is good. Here we had no problems with it, but if you did, you could run the network troubleshooting wizard. Now you can open the command prompt and do an ipconfig  to see the network adapter settings have been successfully changed.   Windows Vista Changing your IP from DHCP to a Static address in Vista is similar to Windows 7, but getting to the correct location is a bit different. Open the Start Menu, right-click on Network, and select Properties. The Network and Sharing Center opens…click on Manage network connections. Right-click on the network adapter you want to assign an IP address and click Properties. Highlight Internet Protocol Version 4 (TCP/IPv4) then click the Properties button. Now change the IP, Subnet mask, Default Gateway, and DNS Server Addresses. When you’re finished click OK. You’ll need to close out of Local Area Connection Properties for the settings to go into effect. Open the Command Prompt and do an ipconfig to verify the changes were successful.   Windows XP In this example we’re using XP SP3 Media Center Edition and changing the IP address of the Wireless adapter. To set a Static IP in XP right-click on My Network Places and select Properties. Right-click on the adapter you want to set the IP for and select Properties. Highlight Internet Protocol (TCP/IP) and click the Properties button. Now change the IP, Subnet mask, Default Gateway, and DNS Server Addresses. When you’re finished click OK. You will need to close out of the Network Connection Properties screen before the changes go into effect.   Again you can verify the settings by doing an ipconfig in the command prompt. In case you’re not sure how to do this, click on Start then Run.   In the Run box type in cmd and click OK. Then at the prompt type in ipconfig and hit Enter. This will show the IP address for the network adapter you changed.   If you have a small office or home network, assigning each computer a specific IP address makes it a lot easier to manage and troubleshoot network connection problems. Similar Articles Productive Geek Tips Change Ubuntu Desktop from DHCP to a Static IP AddressChange Ubuntu Server from DHCP to a Static IP AddressVista Breadcrumbs for Windows XPCreate a Shortcut or Hotkey for the Safely Remove Hardware DialogCreate a Shortcut or Hotkey to Eject the CD/DVD Drive TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos

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  • C#/.NET Little Wonders: Static Char Methods

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Often times in our code we deal with the bigger classes and types in the BCL, and occasionally forgot that there are some nice methods on the primitive types as well.  Today we will discuss some of the handy static methods that exist on the char (the C# alias of System.Char) type. The Background I was examining a piece of code this week where I saw the following: 1: // need to get the 5th (offset 4) character in upper case 2: var type = symbol.Substring(4, 1).ToUpper(); 3:  4: // test to see if the type is P 5: if (type == "P") 6: { 7: // ... do something with P type... 8: } Is there really any error in this code?  No, but it still struck me wrong because it is allocating two very short-lived throw-away strings, just to store and manipulate a single char: The call to Substring() generates a new string of length 1 The call to ToUpper() generates a new upper-case version of the string from Step 1. In my mind this is similar to using ToUpper() to do a case-insensitive compare: it isn’t wrong, it’s just much heavier than it needs to be (for more info on case-insensitive compares, see #2 in 5 More Little Wonders). One of my favorite books is the C++ Coding Standards: 101 Rules, Guidelines, and Best Practices by Sutter and Alexandrescu.  True, it’s about C++ standards, but there’s also some great general programming advice in there, including two rules I love:         8. Don’t Optimize Prematurely         9. Don’t Pessimize Prematurely We all know what #8 means: don’t optimize when there is no immediate need, especially at the expense of readability and maintainability.  I firmly believe this and in the axiom: it’s easier to make correct code fast than to make fast code correct.  Optimizing code to the point that it becomes difficult to maintain often gains little and often gives you little bang for the buck. But what about #9?  Well, for that they state: “All other things being equal, notably code complexity and readability, certain efficient design patterns and coding idioms should just flow naturally from your fingertips and are no harder to write then the pessimized alternatives. This is not premature optimization; it is avoiding gratuitous pessimization.” Or, if I may paraphrase: “where it doesn’t increase the code complexity and readability, prefer the more efficient option”. The example code above was one of those times I feel where we are violating a tacit C# coding idiom: avoid creating unnecessary temporary strings.  The code creates temporary strings to hold one char, which is just unnecessary.  I think the original coder thought he had to do this because ToUpper() is an instance method on string but not on char.  What he didn’t know, however, is that ToUpper() does exist on char, it’s just a static method instead (though you could write an extension method to make it look instance-ish). This leads me (in a long-winded way) to my Little Wonders for the day… Static Methods of System.Char So let’s look at some of these handy, and often overlooked, static methods on the char type: IsDigit(), IsLetter(), IsLetterOrDigit(), IsPunctuation(), IsWhiteSpace() Methods to tell you whether a char (or position in a string) belongs to a category of characters. IsLower(), IsUpper() Methods that check if a char (or position in a string) is lower or upper case ToLower(), ToUpper() Methods that convert a single char to the lower or upper equivalent. For example, if you wanted to see if a string contained any lower case characters, you could do the following: 1: if (symbol.Any(c => char.IsLower(c))) 2: { 3: // ... 4: } Which, incidentally, we could use a method group to shorten the expression to: 1: if (symbol.Any(char.IsLower)) 2: { 3: // ... 4: } Or, if you wanted to verify that all of the characters in a string are digits: 1: if (symbol.All(char.IsDigit)) 2: { 3: // ... 4: } Also, for the IsXxx() methods, there are overloads that take either a char, or a string and an index, this means that these two calls are logically identical: 1: // check given a character 2: if (char.IsUpper(symbol[0])) { ... } 3:  4: // check given a string and index 5: if (char.IsUpper(symbol, 0)) { ... } Obviously, if you just have a char, then you’d just use the first form.  But if you have a string you can use either form equally well. As a side note, care should be taken when examining all the available static methods on the System.Char type, as some seem to be redundant but actually have very different purposes.  For example, there are IsDigit() and IsNumeric() methods, which sound the same on the surface, but give you different results. IsDigit() returns true if it is a base-10 digit character (‘0’, ‘1’, … ‘9’) where IsNumeric() returns true if it’s any numeric character including the characters for ½, ¼, etc. Summary To come full circle back to our opening example, I would have preferred the code be written like this: 1: // grab 5th char and take upper case version of it 2: var type = char.ToUpper(symbol[4]); 3:  4: if (type == 'P') 5: { 6: // ... do something with P type... 7: } Not only is it just as readable (if not more so), but it performs over 3x faster on my machine:    1,000,000 iterations of char method took: 30 ms, 0.000050 ms/item.    1,000,000 iterations of string method took: 101 ms, 0.000101 ms/item. It’s not only immediately faster because we don’t allocate temporary strings, but as an added bonus there less garbage to collect later as well.  To me this qualifies as a case where we are using a common C# performance idiom (don’t create unnecessary temporary strings) to make our code better. Technorati Tags: C#,CSharp,.NET,Little Wonders,char,string

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  • std::map for storing static const Objects

    - by Sean M.
    I am making a game similar to Minecraft, and I am trying to fine a way to keep a map of Block objects sorted by their id. This is almost identical to the way that Minecraft does it, in that they declare a bunch of static final Block objects and initialize them, and then the constructor of each block puts a reference of that block into whatever the Java equivalent of a std::map is, so there is a central place to get ids and the Blocks with those ids. The problem is, that I am making my game in C++, and trying to do the exact same thing. In Block.h, I am declaring the Blocks like so: //Block.h public: static const Block Vacuum; static const Block Test; And in Block.cpp I am initializing them like so: //Block.cpp const Block Block::Vacuum = Block("Vacuum", 0, 0); const Block Block::Test = Block("Test", 1, 0); The block constructor looks like this: Block::Block(std::string name, uint16 id, uint8 tex) { //Check for repeat ids if (IdInUse(id)) { fprintf(stderr, "Block id %u is already in use!", (uint32)id); throw std::runtime_error("You cannot reuse block ids!"); } _id = id; //Check for repeat names if (NameInUse(name)) { fprintf(stderr, "Block name %s is already in use!", name); throw std::runtime_error("You cannot reuse block names!"); } _name = name; _tex = tex; //fprintf(stdout, "Using texture %u\n", _tex); _transparent = false; _solidity = 1.0f; idMap[id] = this; nameMap[name] = this; } And finally, the maps that I'm using to store references of Blocks in relation to their names and ids are declared as such: std::map<uint16, Block*> Block::idMap = std::map<uint16, Block*>(); //The map of block ids std::map<std::string, Block*> Block::nameMap = std::map<std::string, Block*>(); //The map of block names The problem comes when I try to get the Blocks in the maps using a method called const Block* GetBlock(uint16 id), where the last line is return idMap.at(id);. This line returns a Block with completely random values like _visibility = 0xcccc and such like that, found out through debugging. So my question is, is there something wrong with the blocks being declared as const obejcts, and then stored at pointers and accessed later on? The reason I cant store them as Block& is because that makes a copy of the Block when it is entered, so the block wouldn't have any of the attributes that could be set afterwards in the constructor of any child class, so I think I need to store them as a pointer. Any help is greatly appreciated, as I don't fully understand pointers yet. Just ask if you need to see any other parts of the code.

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  • What are the pro and cons of statically linking a library?

    - by Mathieu Pagé
    Hi, I want to release an application I developed as a hobby both for Linux and Windows. This application depends on boost (and possibly other libraries). The norm for this kind of application (a chess engine) is to provide only an executable file and possibly some helper files. I tough it would be a good idea to statically link the libraries so the executable would not have any dependencies. So the end user can just put the executable in a directory and start using it. However, while doing some research online I found some negative comments about statically linking libraries, some even arguing that an application with statically linked libraries would be hardly portable, meaning that it would only run on my system of highly similar systems. So what are the pros and cons of statically linking library? I already know that the executable will be bigger. But I can't see why it would make my application less portable.

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  • Cannot ping router with a static IP assigned?

    - by Uriah
    Alright. I am running Ubuntu LTS 12.04 and am trying to configure a local caching/master DNS server so I am using Bind9. First, here are some things via default DHCP: /etc/network/interfaces cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet dhcp # The primary network interface - STATIC #auto eth0 #iface eth0 inet static # address 192.168.2.113 # netmask 255.255.255.0 # network 192.168.2.0 # broadcast 192.168.2.255 # gateway 192.168.2.1 # dns-search uclemmer.net # dns-nameservers 192.168.2.113 8.8.8.8 /etc/resolv.conf cat /etc/resolv.conf # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 192.168.2.1 search uclemmer.net ifconfig ifconfig eth0 Link encap:Ethernet HWaddr 00:14:2a:82:d4:9e inet addr:192.168.2.103 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::214:2aff:fe82:d49e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1067 errors:0 dropped:0 overruns:0 frame:0 TX packets:2504 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:153833 (153.8 KB) TX bytes:214129 (214.1 KB) Interrupt:23 Base address:0x8800 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:915 errors:0 dropped:0 overruns:0 frame:0 TX packets:915 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:71643 (71.6 KB) TX bytes:71643 (71.6 KB) ping ping -c 4 192.168.2.1 PING 192.168.2.1 (192.168.2.1) 56(84) bytes of data. 64 bytes from 192.168.2.1: icmp_req=1 ttl=64 time=0.368 ms 64 bytes from 192.168.2.1: icmp_req=2 ttl=64 time=0.224 ms 64 bytes from 192.168.2.1: icmp_req=3 ttl=64 time=0.216 ms 64 bytes from 192.168.2.1: icmp_req=4 ttl=64 time=0.237 ms --- 192.168.2.1 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 2997ms rtt min/avg/max/mdev = 0.216/0.261/0.368/0.063 ms ping -c 4 google.com PING google.com (74.125.134.102) 56(84) bytes of data. 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=1 ttl=48 time=15.1 ms 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=2 ttl=48 time=11.4 ms 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=3 ttl=48 time=11.6 ms 64 bytes from www.google-analytics.com (74.125.134.102): icmp_req=4 ttl=48 time=11.5 ms --- google.com ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 3003ms rtt min/avg/max/mdev = 11.488/12.465/15.118/1.537 ms ip route ip route default via 192.168.2.1 dev eth0 metric 100 192.168.2.0/24 dev eth0 proto kernel scope link src 192.168.2.103 As you can see, with DHCP everything seems to work fine. Now, here are things with static IP: /etc/network/interfaces cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface #auto eth0 #iface eth0 inet dhcp # The primary network interface - STATIC auto eth0 iface eth0 inet static address 192.168.2.113 netmask 255.255.255.0 network 192.168.2.0 broadcast 192.168.2.255 gateway 192.168.2.1 dns-search uclemmer.net dns-nameservers 192.168.2.1 8.8.8.8 I have tried dns-nameservers in various combos of *.2.1, *.2.113, and other reliable, public nameservers. /etc/resolv.conf cat /etc/resolv.conf # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 192.168.2.1 nameserver 8.8.8.8 search uclemmer.net Obviously, when I change the nameservers in the /etc/network/interfaces file, the nameservers change here too. ifconfig ifconfig eth0 Link encap:Ethernet HWaddr 00:14:2a:82:d4:9e inet addr:192.168.2.113 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::214:2aff:fe82:d49e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1707 errors:0 dropped:0 overruns:0 frame:0 TX packets:2906 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:226230 (226.2 KB) TX bytes:263497 (263.4 KB) Interrupt:23 Base address:0x8800 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:985 errors:0 dropped:0 overruns:0 frame:0 TX packets:985 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:78625 (78.6 KB) TX bytes:78625 (78.6 KB) ping ping -c 4 192.168.2.1 PING 192.168.2.1 (192.168.2.1) 56(84) bytes of data. --- 192.168.2.1 ping statistics --- 4 packets transmitted, 0 received, 100% packet loss, time 3023ms ping -c 4 google.com ping: unknown host google.com Lastly, here are my bind zone files: /etc/bind/named.conf.options cat /etc/bind/named.conf.options options { directory "/etc/bind"; // // // query-source address * port 53; notify-source * port 53; transfer-source * port 53; // If there is a firewall between you and nameservers you want // to talk to, you may need to fix the firewall to allow multiple // ports to talk. See http://www.kb.cert.org/vuls/id/800113 // If your ISP provided one or more IP addresses for stable // nameservers, you probably want to use them as forwarders. // Uncomment the following block, and insert the addresses replacing // the all-0's placeholder. // forwarders { // 0.0.0.0; // }; forwarders { // My local 192.168.2.113; // Comcast 75.75.75.75; 75.75.76.76; // Google 8.8.8.8; 8.8.4.4; // DNSAdvantage 156.154.70.1; 156.154.71.1; // OpenDNS 208.67.222.222; 208.67.220.220; // Norton 198.153.192.1; 198.153.194.1; // Verizon 4.2.2.1; 4.2.2.2; 4.2.2.3; 4.2.2.4; 4.2.2.5; 4.2.2.6; // Scrubit 67.138.54.100; 207.255.209.66; }; // // // //allow-query { localhost; 192.168.2.0/24; }; //allow-transfer { localhost; 192.168.2.113; }; //also-notify { 192.168.2.113; }; //allow-recursion { localhost; 192.168.2.0/24; }; //======================================================================== // If BIND logs error messages about the root key being expired, // you will need to update your keys. See https://www.isc.org/bind-keys //======================================================================== dnssec-validation auto; auth-nxdomain no; # conform to RFC1035 listen-on-v6 { any; }; }; /etc/bind/named.conf.local cat /etc/bind/named.conf.local // // Do any local configuration here // // Consider adding the 1918 zones here, if they are not used in your // organization //include "/etc/bind/zones.rfc1918"; zone "example.com" { type master; file "/etc/bind/zones/db.example.com"; }; zone "2.168.192.in-addr.arpa" { type master; file "/etc/bind/zones/db.2.168.192.in-addr.arpa"; /etc/bind/zones/db.example.com cat /etc/bind/zones/db.example.com ; ; BIND data file for example.com interface ; $TTL 604800 @ IN SOA yossarian.example.com. root.example.com. ( 1343171970 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS yossarian.example.com. @ IN A 192.168.2.113 @ IN AAAA ::1 @ IN MX 10 yossarian.example.com. ; yossarian IN A 192.168.2.113 router IN A 192.168.2.1 printer IN A 192.168.2.200 ; ns01 IN CNAME yossarian.example.com. www IN CNAME yossarian.example.com. ftp IN CNAME yossarian.example.com. ldap IN CNAME yossarian.example.com. mail IN CNAME yossarian.example.com. /etc/bind/zones/db.2.168.192.in-addr.arpa cat /etc/bind/zones/db.2.168.192.in-addr.arpa ; ; BIND reverse data file for 2.168.192.in-addr interface ; $TTL 604800 @ IN SOA yossarian.example.com. root.example.com. ( 1343171970 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS yossarian.example.com. @ IN A 255.255.255.0 ; 113 IN PTR yossarian.example.com. 1 IN PTR router.example.com. 200 IN PTR printer.example.com. ip route ip route default via 192.168.2.1 dev eth0 metric 100 192.168.2.0/24 dev eth0 proto kernel scope link src 192.168.2.113 I can SSH in to the machine locally at *.2.113 or at whatever address is dynamically assigned when in DHCP "mode". *2.113 is in my router's range and I have ports open and forwarding to the server. Pinging is enabled on the router too. I briefly had a static configuration working but it died after the first reboot. Please let me know what other info you might need. I am beyond frustrated/baffled.

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  • Light mask map and camera for static lights in XNA Platformer

    - by JiminyCricket
    Using the example for some basic light maps found here : http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html, I've managed to create a lightmap texture using individual lightmaps and display it over a 2D tiled world as in the Platformer example. I'm using the very basic 2D camera example as found here : http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/, and the problem is that the lightmap texture scrolls with the player sprite. This looks pretty good and would be excellent for lighting the player sprite as it moves. But, I also want to be able to place static lights (or some initial position for the lights) that do not move with the player or camera. When I turn off the camera or give it a static position, it works as a series of static lights so I believe it's probably caused by the camera transformation matrix following the player around. I'm using RenderTarget2Ds, one for the main game screen after all the backgrounds and tiles are rendered, and one for the "lightmap" which consists of a black background and a bunch of lighting textures which are merged with it using additive blending. For now, I'm doing all of this in PlatformerGame.cs where the camera transformation and position is set and the level.Draw() call is made. I can't figure out how to separate the drawing of the lightmap and the camera following the player. I was thinking it would be better to render the shadows and lighting directly in the drawing of the level itself, but I'm not sure how to do that either because this technique requires RenderTarget2Ds and calling SpriteBatch.Begin()/End().

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  • What are the use cases for this static reflection code?

    - by Maslow
    This is Oliver Hanappi's static reflection code he posted on stackoverflow private static string GetMemberName(Expression expression) { switch (expression.NodeType) { case ExpressionType.MemberAccess: var memberExpression = (MemberExpression)expression; var supername = GetMemberName(memberExpression.Expression); if (String.IsNullOrEmpty(supername)) return memberExpression.Member.Name; return String.Concat(supername, '.', memberExpression.Member.Name); case ExpressionType.Call: var callExpression = (MethodCallExpression)expression; return callExpression.Method.Name; case ExpressionType.Convert: var unaryExpression = (UnaryExpression)expression; return GetMemberName(unaryExpression.Operand); case ExpressionType.Parameter: return String.Empty; default: throw new ArgumentException("The expression is not a member access or method call expression"); } } I have the public wrapper methods: public static string Name<T>(Expression<Action<T>> expression) { return GetMemberName(expression.Body); } public static string Name<T>(Expression<Func<T, object>> expression) { return GetMemberName(expression.Body); } then added my own method shortcuts public static string ClassMemberName<T>(this T sourceType,Expression<Func<T,object>> expression) { return GetMemberName(expression.Body); } public static string TMemberName<T>(this IEnumerable<T> sourceList, Expression<Func<T,object>> expression) { return GetMemberName(expression.Body); } What are examples of code that would necessitate or take advantage of the different branches in the GetMemberName(Expression expression) switch? what all is this code capable of making strongly typed?

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  • Is it bad practice to have state in a static class?

    - by Matthew
    I would like to do something like this: public class Foo { // Probably really a Guid, but I'm using a string here for simplicity's sake. string Id { get; set; } int Data { get; set; } public Foo (int data) { ... } ... } public static class FooManager { Dictionary<string, Foo> foos = new Dictionary<string, Foo> (); public static Foo Get (string id) { return foos [id]; } public static Foo Add (int data) { Foo foo = new Foo (data); foos.Add (foo.Id, foo); return foo; } public static bool Remove (string id) { return foos.Remove (id); } ... // Other members, perhaps events for when Foos are added or removed, etc. } This would allow me to manage the global collection of Foos from anywhere. However, I've been told that static classes should always be stateless--you shouldn't use them to store global data. Global data in general seems to be frowned upon. If I shouldn't use a static class, what is the right way to approach this problem? Note: I did find a similar question, but the answer given doesn't really apply in my case.

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  • Is it possible to declare multiple static variable with same name in a single C file?

    - by Mohammed Khalid Kherani
    Hi Experts, Is it possible to declare multiple static variables of same name in a single C file with different scopes? I wrote a simple programme to check this and in gcc it got compiled and worked fine. code: static int sVar = 44; void myPrint2() { printf("sVar = %d\n", sVar++); } void myPrint() { static int sVar =88; printf("sVar = %d\n", sVar++); } int main(void) { static int sVar = 55; int i = 0; for (i = 0; i < 5; i++) myPrint(); printf("sVar = %d\n", sVar); myPrint2(); return(0); } Now my question is since all "static" variable will reside in same section (.data) then how we can have multiple variable with same name in one section? I used objdump to check the different section and found that all Static variables (sVar) were in .data section but with different names 0804960c l O .data 00000004 sVar 08049610 l O .data 00000004 sVar.1785 08049614 l O .data 00000004 sVar.1792 Why compiler is changing the name of variables (since C doesnt support name mangling)? Thanks in advance.

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  • Are there any guarantees in JLS about order of execution static initialization blocks?

    - by Roman
    I wonder if it's reliable to use a construction like: private static final Map<String, String> engMessages; private static final Map<String, String> rusMessages; static { engMessages = new HashMap<String, String> () {{ put ("msgname", "value"); }}; rusMessages = new HashMap<String, String> () {{ put ("msgname", "????????"); }}; } private static Map<String, String> msgSource; static { msgSource = engMessages; } public static String msg (String msgName) { return msgSource.get (msgName); } Is there a possibility that I'll get NullPointerException because msgSource initialization block will be executed before the block which initializes engMessages? (about why don't I do msgSource initialization at the end of upper init. block: just the matter of taste; I'll do so if the described construction is unreliable)

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