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  • Why does my MPMoviePlayerController disappear when I press play?

    - by Digital Robot
    I have a MPMoviePlayerController in a view, something like myMovie = [[MPMoviePlayerController alloc] initWithContentURL:URLfilme]; if (myMovie) { [myMovie setRepeatMode:MPMovieRepeatModeNone]; [myMovie setShouldAutoplay: NO]; [myMovie setScalingMode:MPMovieScalingModeAspectFit]; myMovie.view.frame = vFilme.bounds; [vFilme addSubview:[myMovie view]]; } The movie appears fine, I can scrub it, but when I press play, boooom, it vanishes. I have tried to retain myMovie but nothing changed. I have tried to play a video fullscreen and even using MPMoviePlayerViewController and is still disappears once I tap on play. Even the video player sample by Apple is not working. Is this a bug or what? EDIT Things are getting more interesting. If instead of playing the video manually by tapping on the play button I insert two timers, one to play the video and another one to pause it after 3 seconds, what I see is this: when the play is fired the video disappears and when the pause is fired the video reappears but when it does it has no controls. It is totally frozen, but the app continues to run normally. It is not anything related to video encoding, because I have tried with different videos, including one shot on the iPhone 4 and another shot on 3GS.

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  • How to tell which dataform button ended edit when using EventToCommand

    - by Rodd
    I'm new to SilverLight and Mvvm-Light. I have a DataForm on my view that displays/edits a SelectedPerson property (a Person object) of my view model. I want to execute a command on my viewmodel when the user clicks the Save button but don't want to take action if the user clicks cancel. I added the following to my ViewModel: public RelayCommand PersonEditEnded {get; set;} ... public void Initialize() { PersonEditEnded = new RelayCommand(DoSomething); ... } public void DoSomething() { } I added the following to my View: <toolkit:DataForm x:Name="PersonForm" ... CurrentItem="{Binding SelectedPerson, Mode=TwoWay}"> <i:Interaction.Triggers> <i:EventTrigger EventName="EditEnded"> <gs:EventToCommand Command="{Binding PersonEditEnded, Mode=OneWay}"/> </i:EventTrigger> </i:Interaction.Triggers> </toolkit:DataForm> This works and the DoSomething method is being called when the user presses Submit. However, DoSomething is also called when user presses Cancel. Is there a way to know which button was pressed or to supress the call when Cancel is pressed? Thanks for whatever help you can offer!

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  • How do I set up routes to enable me to call different actions on the same controller?

    - by Remnant
    I am building my first asp.net mvc application for learning and development purposes and have come across an issue that I'd like some guidance with. Suppose I have a controller with two actions as follows: public class MyController : Controller { public ActionResult Index() { dbData = GetData("DefaultParameter") return View(dbData); } public ActionResult UpdateView(string dbParameter) { dbData = GetData("dbParameter"); return View(dbData); } } On my webpage I have the following: <% using (Html.BeginForm("UpdateView", "MyController")) %> <% { %> <div class="dropdown"><%=Html.DropDownList("Selection", Model.List, new { onchange="this.form.submit();" })%></div> <% } %> I have the following route in Global.asax: public static void RegisterRoutes(RouteCollection routes) { routes.MapRoute("Default", "{controller}", new { controller = "MyController", action = "Index"}); } The issue I am having is as follows: When I use the dropdownlist I get an error saying that /MyController/UpdateView could not be found. It therefore seems that I need to add an additional route as follows: routes.MapRoute("Default", "{controller}", new { controller = "MyController", action = "UpdateView"}); However, this causes two new issues for me: Due to the hierachy within the routing list, the similarity of the routes means that the one that appears first in the list is always executed. I don't see why I need to create another route for UpdateView. All I want to do is to retrieve new data from the database and update the view. I don't see what this has to do with the URL schema. It feels like I have gone down the wrong track here and I have missed something quite fundamental?

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  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

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  • lots of backbone views - performance issues?

    - by ksol
    tl;dr: I wonder if having lots (100+ for the moment, potentially up to 1000/2000 or more) of backbone views (as a cell of a table) is too heavy or not The project I'm working on revolves around a planning view. There one row per user that covers 6 hours of a day, each hour splitted in 4 slots of 15mn. This planning is used to add "reservations" when clicking on a slot, and should handle hovering of the correct slots, and also handle when it is NOT possible to make a reservation - ie. prevent user click on an "unavailable" slot. There is many reasons why a slot can't be clicked on: the user is not available at this time, or the user is in a reservation; or the app needs to "force" a delay slot between two reservations. Reservations (a div) are rendered in a slot (a cell of a table), and by toying with dimensions, hovers the right number of slots. All this screen is handled with backbone. So For each slot I'm hovering on, I need to check wether I can do a reservation here or not. As of this moment, I use this by toying with the data attributes on the slots : when a reservation object is added, the slots covered are "enhanced with (among others) the reservation object (the backbone view object). But in some cases I don't quite have a grasp on now, it mixes up, and when the reservation view is removed, the slots are not "cleaned up" : the previous class is not reset correctly. It is probably something I've done wrong or badly, but this is only going to get heavier; I think I should use another class of Backbone views here, but I'm afraid the number of slots and thereof of views objects will be high and cause performance issue. I don't know mush about js perf so I'd like to have some feedback before jumping on that train. Any other advice on how to do this would be quite welcomed too. Thanks for your time. If this is not clear enough, tell me, I'll try and rephrase it.

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  • implementing stretchable dialog borders in iphone sdk

    - by Joey
    Hi, I want to implement dialog borders that scale to the size I require the dialog to be. Perhaps there is a better more conventional name for this sort of thing. If there is, if someone would edit the title, that'd be great. Anyhow, I'd like to do this so I can have dialogs of any size without the visual artifacts that come with scaling border art to small, large, or wacky unproportional dimentions. I have a few ideas on how this is done, but am not sure which is better for iphone. I have a few questions. 1) Should I make a containing view object that basically overloads its drawRect method and draws the images where they should be at their appropriate scale when the method is called, or should I main a containing view object that simply contains 8 UIImageViews? I suspect the latter approach won't work if I need to actively scale the resulting dialog class like in an animation. 1b) If overloading drawRect is the way to go, does someone have some sample code or a link to an example that demonstrates drawing an image directly from drawRect()? 2) Is it generally better to create a) a 3 x 3 image where the segments are in their appropriate 1x1 grid of the image? If so, is it simple to draw from a portion of this image onto my target view in drawRect (if the former assumption is correct that I should use drawRect)? b) The pieces separately in 8 different files?

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  • Android Video Layout and backbutton to activity

    - by Marcjc
    I have an application where you can click on a button, this takes you to a new activity with four new buttons, listen, bio, ringtone, and watch. My watch button kicks off the following code: Button cmd_watchme = (Button)this.findViewById(R.id.watch); cmd_watchme.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { setContentView(R.layout.tvvideo); VideoView video=(VideoView)findViewById(R.id.VideoView); MediaController mediaController = new MediaController(andy.this); mediaController.setAnchorView(video); video.setMediaController(mediaController); video.setVideoURI(videopath); video.start(); } }); After the video is displayed I am trying to get the backbutton on the phone itself to take the user back to the four button selection activity, listen, bio, ringtone, and watch. Question is, how do i do this? I was figuring if there was a way to change the ContentView after the video is displayed back to the main one for the four button page but could not figure it out. When I press the backbutton on the device, it takes me two levels up to the main selection activity not the four button activity. I hope this was somewhat clear. Thanks for any help.

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  • UITableView only pushes to one controller

    - by Mitochondria
    So I have my UITableView, with 2 sections and 1 cell in each, and if I click the first one, it works, then the second one, it goes to the first controller. RootViewController is a navigationController, trying to push to ViewControllers. Here's the code for the tableView: // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return 1; else return 1; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ if(section == 0){ return @"Terminal/SSH Guides"; }else{ return @"Cydia Tutorials"; } } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(indexPath.section == 0){ cell.text = @"Changing Password for root"; } else { cell.text = @"Hiding Sections"; } return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { id newController; switch (indexPath.row) { case 0: newController = [[rootpassword alloc] initWithNibName:@"rootpassword" bundle:nil]; break; case 1: newController = [[hidingsections alloc] initWithNibName:@"hidingsections" bundle:nil]; break; default: break; } [self.navigationController pushViewController:newController animated:TRUE]; [tableView deselectRowAtIndexPath:indexPath animated:TRUE]; } I'm also having trouble adding more sections and rows/cells to sections. Thanks.

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  • Modelbinding using Interfaces in ASP.NET MVC 2

    - by Thomas
    I have the following View Data: public class ShoppingCartViewData { public IList<IShoppingCartItem> Cart { get; set; } } I populate the viewdata in my controller: viewData.Cart = CurrentSession.CartItems; return View(viewData); And send the data to the view and display it using: <% for (int i = 0; i < Model.Cart.Count; i++ ) { %> <%= Html.TextBoxFor(m => m.Cart[i].Quantity)%> <%= Html.HiddenFor(m => m.Cart[i].Id) %> <% } %> I want to be able to catch the viewdata on the post. When I try: [HttpPost] public ActionResult UpdateCart(ShoppingCartViewData viewData) { ... } When I run this I get a: System.MissingMethodException: Cannot create an instance of an interface. Can anyone shed some light on this. What would I have to do to get this to work? Many Thanks

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  • iPhone SDK math - pythagorean theorem problem!

    - by Flafla2
    Just as a practice, I am working on an app that solves the famous middle school pythagorean theorem, a squared + b squared = c squared. Unfortunately, the out-coming answer has, in my eyes, nothing to do with the actual answer. Here is the code used during the "solve" action. - (IBAction)solve { int legoneint; int legtwoint; int hypotenuseint; int lonesq = legoneint * legoneint; int ltwosq = legtwoint * legtwoint; int hyposq = hypotenuseint * hypotenuseint; hyposq = lonesq + ltwosq; if ([legone.text isEqual:@""]) { legtwoint = [legtwo.text intValue]; hypotenuseint = [hypotenuse.text intValue]; answer.text = [NSString stringWithFormat:@"%d", legoneint]; self.view.backgroundColor = [UIColor blackColor]; } if ([legtwo.text isEqual:@""]) { legoneint = [legone.text intValue]; hypotenuseint = [hypotenuse.text intValue]; answer.text = [NSString stringWithFormat:@"%d", legtwoint]; self.view.backgroundColor = [UIColor blackColor]; } if ([hypotenuse.text isEqual:@""]) { legoneint = [legone.text intValue]; legtwoint = [legtwo.text intValue]; answer.text = [NSString stringWithFormat:@"%d", hypotenuseint]; self.view.backgroundColor = [UIColor blackColor]; } } By the way, legone, legtwo, and hypotenuse all represent the UITextField that corresponds to each mathematical part of the right triangle. Answer is the UILabel that tells, you guessed it, the answer. Does anyone see any flaws in the program? Thanks in advance!

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  • how to close a java frame with threads

    - by user261002
    I have a java frame that I want to close it automatically after 3 or 4 seconds. I found out I must used threads. but I dont know how exactly to do it, this a dumy part of my code : package intro; import java.awt.*; import java.io.IOException; //import view.LangMenu; public class IntroClass extends Frame { private int _screenWidth = 0; private int _screenHeight = 0; private int _screenCenterx = 0; private int _screenCentery = 0; //private static final String SOUND_PATH="/sounds/introSound.midi"; public IntroClass() { Toolkit thisScreen = Toolkit.getDefaultToolkit(); Dimension thisScrrensize = thisScreen.getScreenSize(); _screenWidth = thisScrrensize.width; _screenHeight = thisScrrensize.height; _screenCenterx = _screenWidth / 2; _screenCentery = _screenHeight / 2; setBackground(Color.pink); Label lbl = new Label("Welcome To Dots Game. Samaneh Khaleghi", Label.CENTER); add(lbl); setUndecorated(true); setLocation((_screenCenterx*50)/100,_screenCentery-(_screenCentery*50)/100); setSize((_screenWidth * 50) / 100, (_screenHeight * 50) / 100); WaitClass r = new WaitClass(); r.start(); view.DotsBoardFrame d=new view.DotsBoardFrame(); main.Main.showScreen(d); } class WaitClass extends Thread { boolean running = true; public void run() { while (running) { try { Thread.sleep(50); } catch (InterruptedException ex) { ex.printStackTrace(); } } } } }

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  • UITableViewIndex Grows to Incorrect Bounds Unexpectedly

    - by chadburggraf
    I have a standard UITableView + UISearchDisplayController + UITableViewIndex setup. Everything works like a champ. Except, under very specific conditions, the index grows too long to display on the screen. Specifically, after ending a search and re-displaying the unfiltered, indexed table, the index sometimes grows too long. More specifically, this doesn't happen if I search then cancel. It only happens if I search, then push a view controller from the search table, then pop that view controller back to the still-searching table, then cancel the search, then re-search and then cancel that final search. After the end of the final search the index is too long. In portrait, the table view is reporting a height of 416 and the index a height of 404 under normal conditions. If I log from searchDisplayControllerDidEndSearch when the index is sized incorrectly, it is reporting a height of 620. I've tried everything from setLayout on the table and the index to manually re-sizing the frame. Nothing works (the manual re-size causes the correct height to be logged, but it doesn't change the display on screen). I was about to try re-sizing after a delay in case the cancel animation was interfering, but then I realized what an absurd situation I'm in and thought seeking help might be wise...

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  • Popup window size in android

    - by Bostjan
    I'm creating a popup window in a listactivity in the event onListItemClick. LayoutInflater inflater = (LayoutInflater) this.getSystemService(Context.LAYOUT_INFLATER_SERVICE); View pop = inflater.inflate(R.layout.popupcontact, null, false); ImageView atnot = (ImageView)pop.findViewById(R.id.aNot); height = pop.getMeasuredHeight(); width = pop.getMeasuredWidth(); Log.e("pw","height: "+String.valueOf(height)+", width: "+String.valueOf(width)); atnot.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { pw.dismiss(); } }); pw = new PopupWindow(pop, width, height, true); // The code below assumes that the root container has an id called 'main' //pw.showAtLocation(v, Gravity.CENTER, 0, 0); pw.showAsDropDown(v, 10, 5); Now, the height and width variables were supposed to be height and width of the layout used for the popup window (popupcontact). But they return 0. I guess that is because the layout isn't rendered yet. Does anyone have a clue, how can I control the size of the popup window without needing to use absolute pixel numbers?

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  • Using Interface Builder efficiently

    - by Aaron Wetzler
    I am new to iPhone and objective c. I have spent hours and hours and hours reading documents and trying to understand how things work. I have RTFM or at least am in the process. My main problem is that I want to understand how to specify where an event gets passed to and the only way I have been able to do it is by specifying delegates but I am certain there is an easier/quicker way in IB. So, an example. Lets say I have 20 different views and view controllers and one MyAppDelegate. I want to be able to build all of these different Xib files in IB and add however many buttons and text fields and whatever and then specify that they all produce some event in the MyAppDelegate object. To do this I added a MyAppDelegate object in each view controller in IB's list view. Then I created an IBAction method in MyAppDelegate in XCode and went back to IB and linked all of the events to the MyAppDelegate object in each Xib file. However when I tried running it it just crashed with a bad read exception. My guess is that each Xib file is putting a MyAppDelegate object pointer that has nothing to do with the eventual MyAppDelegate adress that will actually be created at runtime. So my question is...how can I do this?!!!

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  • How to play mpg/3gp 5 sec video at start of application?

    - by Asad Ahmed
    I am developing an application in which i want to play a short 5 seconds video at the startup. which is the best format 3gp, mpg or something else? i have generated a title activity. I wanted to play the video before title. Help please!!! Below is the code of my title activity. public class Title extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.title); setTitle("M.I.S.T"); this.setTitleColor(Color.BLUE); View title = getWindow().findViewById(android.R.id.title); View titleBar = (View) title.getParent(); titleBar.setBackgroundColor(Color.YELLOW); Thread timer = new Thread(){ public void run(){ try{ sleep(3000); }catch (InterruptedException e){ e.printStackTrace(); }finally{ Intent open= new Intent("com.congestion6.asad.MENU"); startActivity(open); } } }; timer.start(); } protected void onPause() { // TODO Auto-generated method stub super.onPause(); finish(); } }

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  • iPad keyboard will not dismiss if navigation controller presentation style is "form sheet".

    - by Kalle
    UPDATE: This is apparently "works as intended" classed by Apple. See accepted answer below for details. Update: this question is about a behavior discovered in the iPad keyboard, where it refuses to be dismissed if shown in a modal dialog with a navigation controller. Basically, if I present the navigation controller with the following line: navigationController.modalPresentationStyle = UIModalPresentationFormSheet; The keyboard refuses to be dismissed. If I comment out this line, the keyboard goes away fine. ... I've got two textFields, username and password; username has a Next button and password has a Done button. The keyboard won't go away if I present this in a modal navigation controller. WORKS broken *b = [[broken alloc] initWithNibName:@"broken" bundle:nil]; [self.view addSubview:b.view]; DOES NOT WORK broken *b = [[broken alloc] initWithNibName:@"broken" bundle:nil]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:b]; navigationController.modalPresentationStyle = UIModalPresentationFormSheet; navigationController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; [b release]; If I remove the navigation controller part and present 'b' as a modal view controller by itself, it works. Is the navigation controller the problem? WORKS broken *b = [[broken alloc] initWithNibName:@"broken" bundle:nil]; b.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:b animated:YES]; [b release]; WORKS broken *b = [[broken alloc] initWithNibName:@"broken" bundle:nil]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:b]; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; [b release];

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  • Apply Quaternion to Camera in libGDX

    - by Alex_Hyzer_Kenoyer
    I am trying to rotate my camera using a Quaternion in libGDX. I have a Quaternion created and being manipulated but I have no idea how to apply it to the camera, everything I've tried hasn't moved the camera at all. Here is how I set up the rotation Quaternion: public void rotateX(float amount) { tempQuat.set(tempVector.set(1.0f, 0.0f, 0.0f), amount * MathHelper.PIOVER180); rotation = rotation.mul(tempQuat); } public void rotateY(float amount) { tempQuat.set(tempVector.set(0.0f, 1.0f, 0.0f), amount * MathHelper.PIOVER180); rotation = tempQuat.mul(rotation); } Here is how I am trying to update the camera (Same update method as the original libGDX version but I added the part about the rotation matrix to the top): public void update(boolean updateFrustum) { float[] matrix = new float[16]; rotation.toMatrix(matrix); Matrix4 m = new Matrix4(); m.set(matrix); camera.view.mul(m); //camera.direction.mul(m).nor(); //camera.up.mul(m).nor(); float aspect = camera.viewportWidth / camera.viewportHeight; camera.projection.setToProjection(Math.abs(camera.near), Math.abs(camera.far), camera.fieldOfView, aspect); camera.view.setToLookAt(camera.position, tempVector.set(camera.position).add(camera.direction), camera.up); camera.combined.set(camera.projection); Matrix4.mul(camera.combined.val, camera.view.val); if (updateFrustum) { camera.invProjectionView.set(camera.combined); Matrix4.inv(camera.invProjectionView.val); camera.frustum.update(camera.invProjectionView); } }

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  • Dynamically changing background color of a UIView

    - by EricM
    Hello- Here's my setup. I have a viewcontroller that I'm creating and adding as a subview. The viewcontroller presents some options that a user can chose from. The viewcontroller is being pushed in response to a "long press" gesture. Within the viewcontroller, I added a child UIView to group some other controls together so I can move them around the screen as a unit and, when they are displayed, center them on the location of the long press. Here is the code that instantiates the view controller, changes its location, and adds it as a subview: UserOptions *opts = [[UserOptions alloc] initWithNibName:@"UserOptions" bundle:nil]; [opts recenterOptions:location]; [self.view addSubview:opts.view]; That bit of code does create and push the viewcontroller, but the call to recenterOptions doesn't do anything. Here is that method: - (void) recenterOptions:(CGPoint)location { CGRect oldFrame = self.optionsView.frame; CGFloat newX = location.x; // + oldFrame.size.width / 2.0; CGFloat newY = location.y; // + oldFrame.size.height / 2.0; CGRect newFrame = CGRectMake(newX, newY, oldFrame.size.width, oldFrame.size.height); self.optionsView.frame = newFrame; } Note that self.optionsView is the child UIView that I added to the viewcontroller's nib. Does anyone know why I'm unable to change the location of the UIView? Regards, Eric

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  • How do I perform a flip and grow animation like in iPhoto 09?

    - by Austin
    I'm developing a Cocoa application and want to be able to click a button in one of the views in my NSCollectionView and have a details view flip open and position to the middle of the screen like it does in iPhoto 09 when you click the "i" in the bottom-right hand corner of a photo. The photo "flips" and grows, centered on the window to reveal details about the photo. I'm guessing they're using Core Animation to achieve this. I've been looking at the Lemur Flip example, but when I try to modify it to add repositioning code to the animation, it throws off the flip. Here is the positioning code I've added to the - (IBAction)flip:(id)sender; code of LemurFlip: ... [CATransaction begin]; { NSSize supersize = contentView.frame.size; // Size of window content view NSSize subsize = frontView.frame.size; // Size of view we're flipping out if(!frontView.isHidden) { // Move views to middle of the window [[backView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; [[frontView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; } else { // Return views to point of origin [[backView animator] setFrameOrigin:NSMakePoint(0, 0)]; [[frontView animator] setFrameOrigin:NSMakePoint(0, 0)]; } [hiddenLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:NO] forKey:@"flipGroup"]; [visibleLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:YES] forKey:@"flipGroup"]; } [CATransaction commit]; ... Is there a good example of how to do this or some rules for combining these sort of animations?

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  • web ui controls and ASP.NET MVC

    - by ognjenb
    Why will not fill View page of this controller method public ActionResult Person() { testEntities6 testPersons = new testEntities6(); IQueryable<person> persons; DropDownLst.Items.Clear(); DropDownLst.Items.Add("proba"); persons = from i in testPersons.person select i; return View(persons); } and include namespaces: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Ajax; using MvcKVteam.Models; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; In view page I put this code: <asp:DropDownList ID="IbekoIngDropDownLst" runat="server"> </asp:DropDownList>

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  • Tools to document/visualize call graph?

    - by Dave Griffiths
    Hi, having recently joined a project with a vast amount of code to get to grips with, I would like to start documenting and visualizing some of the flows through the call graph to give me a better understanding of how everything fits together. This is what I would like to see in my ideal tool: every node is a function/method nodes are connected if one function can call another optional square box in between detailing conditions under which call is made (or a label icon you can hover over like a tooltip) also icon on edge describing parameters hover over node and description is displayed optional icons for node to display pseudo code scenario/domain view - display subset of complete diagram for particular use-case slide view mode - for each frame, the currently executing function is highlighted plenty of options over what to display to reduce on-screen clutter the interactive use of such a tool is key, I'm not looking for a Graphviz type solution because there would be too much clutter. The ability to form a view of a subset of the entire graph would be very handy (maybe with the unimportant clutter greyed out). Don't need automatic generation from source code, happy to enter it manually. Almost like a mind-map. Does that make sense? If you are not aware of such a tool, do you also think it would be useful? (Just in case I decide to go and scratch that itch one day!)

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  • Populate tableView with more than one array

    - by Ewoods
    The short version: Is there a way to populate one specific row in a tableView with one value from one array, then populate another row in that same tableView with one value from a different array? For example, cell 1 would have the first value from Array A, cell 2 would have the first value from Array B, cell 3 would have the first value from Array C, etc. The long version: I hope this isn't too confusing. I've got an array of names, and then three more arrays with actions associated with those people. For example, the names array has Jim, Bob, and Sue, and then there's an array for eating, reading, and sleeping that records every time each person does one of these things (all of these arrays are populated from a MySQL database). The names array is used to populate a root tableView. Tapping on one of the names brings up a detail view controller that has another tableView that only has three rows. This part is all working fine. What I want to happen is when I tap on a name, it moves to the detail view and the three cells would then show the last event for that person for each of the three activities. Tapping on one of those three events then moves to a new view controller with a tableView that shows every event for that category. For example, if I tapped on Bob, the second page would show the last time Bob ate, read, and slept. Tapping on the first row would bring up a table that showed every time Bob has eaten. So far I've only been able to populate the second tableView with all of the rows from one of the arrays. I need it the other way around (one row from all of the arrays).

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  • How do you test a command object in a grails controller integration test?

    - by egervari
    I'm new to grails. How do I test a form command object to make sure that it's working? Here's some setup code in a test. When I try to do it, I get the following exceptions: Error occurred creating command object. org.codehaus.groovy.grails.web.servlet.mvc.exceptions.ControllerExecutionException: Error occurred creating command object. at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) .... Caused by: groovy.lang.MissingPropertyException: No such property: password for class: project.user.RegistrationForm Possible solutions: password Here is my test case. As you can see, I set "password" on the params map... void testSaveWhenDataIsCorrect() { controller.params.emailAddress = "[email protected]" controller.params.password = "secret" controller.params.confirmPassword = "secret" controller.save() assertEquals "success", redirectArgs.view ... } Here's the controller action, that adds the command object as a closure parameter: def save = { RegistrationForm form -> if(form.hasErrors()) { render view: "create", model: [form: form] } else { def user = new User(form.properties) user.password = form.encryptedPassword if(user.save()) { redirect(action: "success") } else { render view: "create", model: [form: form] } } } Here's the command object itself... and note that it DOES have a "password" field... class RegistrationForm { def springSecurityService String emailAddress String password String confirmPassword String getEncryptedPassword() { springSecurityService.encodePassword(password) } static constraints = { emailAddress(blank: false, email: true) password(blank: false, size:4..10) confirmPassword(blank: false, validator: { password != confirmPassword }) } } I'm totally lost in the non-intuitive way to do controllers... Please help.

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  • Problem Render backbone collection using Mustache template

    - by RameshVel
    I am quite new to backbone js and Mustache. I am trying to load the backbone collection (Object array) on page load from rails json object to save the extra call . I am having troubles rendering the backbone collection using mustache template. My model & collection are var Item = Backbone.Model.extend({ }); App.Collections.Items= Backbone.Collection.extend({ model: Item, url: '/items' }); and view App.Views.Index = Backbone.View.extend({ el : '#itemList', initialize: function() { this.render(); }, render: function() { $(this.el).html(Mustache.to_html(JST.item_template(),this.collection )); //var test = {name:"test",price:100}; //$(this.el).html(Mustache.to_html(JST.item_template(),test )); } }); In the above view render, i can able to render the single model (commented test obeject), but not the collections. I am totally struck here, i have tried with both underscore templating & mustache but no luck. And this is the Template <li> <div> <div style="float: left; width: 70px"> <a href="#"> <img class="thumbnail" src="http://placehold.it/60x60" alt=""> </a> </div> <div style="float: right; width: 292px"> <h4> {{name}} <span class="price">Rs {{price}}</span></h4> </div> </div> </li> and my object array kind of looks like this

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  • Rotating UIWebView with transform, content partially off screen, how to get it to stick on screen?

    - by jarmod
    I have a 320x416 portrait-shaped UIWebView filling a UIViewController's view. I also have a 90 degree rotate button that will transform the UIWebView through 90 degrees each time the button is touched. The code is basically: webView.transform = CGAffineTransformMakeRotation(touches%4 * M_PI/2.0); After rotation through 90 degrees, the now-landscape transformed UIWebView extends beyond both the left and right edges of the screen. In the process of applying the transformation, iPhone OS has changed the UIWebView's frame from {{0,0}, {320,416}} to {{-48,48}, {416,320}}. Don't have a problem with that. I then tweak the UIWebView's frame origin to (0,0) so that it starts top-left, but extends a little further beyond the right edge of the screen. Now, I can touch the UIWebView and pull it left to view the hidden information on the right but I cannot get the right-hand end to to stay on the screen -- the moment I untouch it, the right side bounces back off the screen. What is it that causes the view to bounce back off-screen? In other words, what is it that I need to tweak to allow either the left edge or the right edge to stick on the screen and remain visible (only one at a time, obviously)? Thanks.

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