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  • Who should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • How can I test if a point lies between two parallel lines?

    - by Harold
    In the game I'm designing there is a blast that shoots out from an origin point towards the direction of the mouse. The width of this blast is always going to be the same. Along the bottom of the screen (what's currently) squares move about which should be effected by the blast that the player controls. Currently I am trying to work out a way to discover if the corners of these squares are within the blast's two bounding lines. I thought the best way to do this would be to rotate the corners of the square around an origin point as if the blast were completely horizontal and see if the Y values of the corners were less than or equal to the width of the blast which would mean that they lie within the effected region, but I can't work out

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  • GNU Octave - question about graphs and plotting

    - by Twórca
    I've had task to do - to make an graphical interpretation of adding two functions together: sin(8x) and multiplied -sign(x) in Octave, as shown on image above. And I've done that, but I don't know how to get rid of these lines, which link up gaps between separated values (for example, -1 and 1). I don't want them to be seen especially in third graph. To make helping me easier, I'm going to tell you what I did: I made linear series of numbers, from -100 to 99 (tempx). tempy = -sign(tempx) y1 = [tempy tempy tempy tempy] (this line is kinda funny, if you know Polish language) Creating y2 - sinus function y3 = y2 + y1 Plotting, subplotting... Screenshot Awaiting for instructions...

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  • Brightness is reset to Maximum on every Restart

    - by Bhargav
    The brightness of my laptop is reset to Max on every restart. I tried the solution provided at this website but had no luck. http://ubuntuguide.net/how-to-save-screen-brightness-settings-in-ubuntu-12-04-laptop/ This command cat /sys/class/backlight/acpi_video0/max_brightness Returns cat: /sys/class/backlight/acpi_video0/max_brightness: No such file or directory Then I go on to find that I don't have any folder named acpi_video0 but a folder called intel_backlight Every time I increase or decrease the brightness using the Brightness Control Keys the "brightness" and the "actual_brightness" values get updated. Is there any method I could follow to set the brightness to a fixed value on everyboot and vary it as and when I need it using the Brightness Control Keys.

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  • Subterranean IL: The ThreadLocal type

    - by Simon Cooper
    I came across ThreadLocal<T> while I was researching ConcurrentBag. To look at it, it doesn't really make much sense. What's all those extra Cn classes doing in there? Why is there a GenericHolder<T,U,V,W> class? What's going on? However, digging deeper, it's a rather ingenious solution to a tricky problem. Thread statics Declaring that a variable is thread static, that is, values assigned and read from the field is specific to the thread doing the reading, is quite easy in .NET: [ThreadStatic] private static string s_ThreadStaticField; ThreadStaticAttribute is not a pseudo-custom attribute; it is compiled as a normal attribute, but the CLR has in-built magic, activated by that attribute, to redirect accesses to the field based on the executing thread's identity. TheadStaticAttribute provides a simple solution when you want to use a single field as thread-static. What if you want to create an arbitary number of thread static variables at runtime? Thread-static fields can only be declared, and are fixed, at compile time. Prior to .NET 4, you only had one solution - thread local data slots. This is a lesser-known function of Thread that has existed since .NET 1.1: LocalDataStoreSlot threadSlot = Thread.AllocateNamedDataSlot("slot1"); string value = "foo"; Thread.SetData(threadSlot, value); string gettedValue = (string)Thread.GetData(threadSlot); Each instance of LocalStoreDataSlot mediates access to a single slot, and each slot acts like a separate thread-static field. As you can see, using thread data slots is quite cumbersome. You need to keep track of LocalDataStoreSlot objects, it's not obvious how instances of LocalDataStoreSlot correspond to individual thread-static variables, and it's not type safe. It's also relatively slow and complicated; the internal implementation consists of a whole series of classes hanging off a single thread-static field in Thread itself, using various arrays, lists, and locks for synchronization. ThreadLocal<T> is far simpler and easier to use. ThreadLocal ThreadLocal provides an abstraction around thread-static fields that allows it to be used just like any other class; it can be used as a replacement for a thread-static field, it can be used in a List<ThreadLocal<T>>, you can create as many as you need at runtime. So what does it do? It can't just have an instance-specific thread-static field, because thread-static fields have to be declared as static, and so shared between all instances of the declaring type. There's something else going on here. The values stored in instances of ThreadLocal<T> are stored in instantiations of the GenericHolder<T,U,V,W> class, which contains a single ThreadStatic field (s_value) to store the actual value. This class is then instantiated with various combinations of the Cn types for generic arguments. In .NET, each separate instantiation of a generic type has its own static state. For example, GenericHolder<int,C0,C1,C2> has a completely separate s_value field to GenericHolder<int,C1,C14,C1>. This feature is (ab)used by ThreadLocal to emulate instance thread-static fields. Every time an instance of ThreadLocal is constructed, it is assigned a unique number from the static s_currentTypeId field using Interlocked.Increment, in the FindNextTypeIndex method. The hexadecimal representation of that number then defines the specific Cn types that instantiates the GenericHolder class. That instantiation is therefore 'owned' by that instance of ThreadLocal. This gives each instance of ThreadLocal its own ThreadStatic field through a specific unique instantiation of the GenericHolder class. Although GenericHolder has four type variables, the first one is always instantiated to the type stored in the ThreadLocal<T>. This gives three free type variables, each of which can be instantiated to one of 16 types (C0 to C15). This puts an upper limit of 4096 (163) on the number of ThreadLocal<T> instances that can be created for each value of T. That is, there can be a maximum of 4096 instances of ThreadLocal<string>, and separately a maximum of 4096 instances of ThreadLocal<object>, etc. However, there is an upper limit of 16384 enforced on the total number of ThreadLocal instances in the AppDomain. This is to stop too much memory being used by thousands of instantiations of GenericHolder<T,U,V,W>, as once a type is loaded into an AppDomain it cannot be unloaded, and will continue to sit there taking up memory until the AppDomain is unloaded. The total number of ThreadLocal instances created is tracked by the ThreadLocalGlobalCounter class. So what happens when either limit is reached? Firstly, to try and stop this limit being reached, it recycles GenericHolder type indexes of ThreadLocal instances that get disposed using the s_availableIndices concurrent stack. This allows GenericHolder instantiations of disposed ThreadLocal instances to be re-used. But if there aren't any available instantiations, then ThreadLocal falls back on a standard thread local slot using TLSHolder. This makes it very important to dispose of your ThreadLocal instances if you'll be using lots of them, so the type instantiations can be recycled. The previous way of creating arbitary thread-static variables, thread data slots, was slow, clunky, and hard to use. In comparison, ThreadLocal can be used just like any other type, and each instance appears from the outside to be a non-static thread-static variable. It does this by using the CLR type system to assign each instance of ThreadLocal its own instantiated type containing a thread-static field, and so delegating a lot of the bookkeeping that thread data slots had to do to the CLR type system itself! That's a very clever use of the CLR type system.

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  • Discussion of a Distributed Data Storage implementation

    - by fegol
    I want to implement a distributed data storage using a client/server architecture. Each data item will be stored persistently in disk in one of several remote servers. The client uses a library to update and query the data, shielding the client from its actual location. This should allow a client to associate keys (String) to values(byte[]), much as a Map does. The system must ensure that the amount of data stored in each server is approximately the same. The set of servers is known beforehand by other servers and clients. Both the client and the server will be written in Java, using sockets, threads, and files. I open this topic with the objective of discussing the best way to implement this idea, assuming simplicity, what are the issues of this implementation, performance measurements and discussion of the limitations.

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  • Units issue when exporting from 3DS Max to XNA

    - by miguelSantirso
    I am working on a XNA game where we have defined that 1 XNA unit equals to 1 meter. Then, I set meters as system unit in 3DS Max and set to meters the units in the FBX exporter. However, when I export my models, they are much bigger in the game. Am I missing something? What should I do to avoid problems with my units? Investigating the FBX file, I noticed that I it has two values called UnitScaleFactor and OriginalUnitScaleFactor. They both are 100 when I export the files... And if I manually change UnitScaleFactor to 1, it works fine :S

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  • Adaptive Layout for ADF Faces on Tablets

    - by Shay Shmeltzer
    In the 11.1.16 version of Oracle ADF we started adding specific features to the ADF Faces components so they'll work better on iPad tablets. In this entry I'm going to highlight some new capabilities that we have added to the 11.1.2.3 release. (note if you are still on the 11.1.1.* branch - you'll need to wait for 11.1.1.7 to get the features discussed here). The two key additions in the 11.1.2.3 version compared to the 11.1.1.6 features for iPad support include: pagination for tables and adaptive flow layout. The pagination for table is self explanatory, basically since iPad don't support scroll bars, we automatically switch the table component to render with a pagination toolbar that allow you to scroll set of records or directly jump to a specific set. See the image below. The adaptive flow layout takes a bit more explanation. On regular desktops the UI that you usually build for ADF Faces screens is going to use stretch layout - meaning that it stretches to fill the whole area of the browser window. If you resize the browser windoe, the ADF Faces page resizes with it. If your browser window is too small, scroll bars will appear to allow you to scroll to areas that are "hidden". However on an iPad, this is probably not the type of layout you want - you would rather have a flow layout that eliminates scroll bars and instead allows you to scroll down the page. Basically your want the page to be sized based on its content, rather then based on the browser window size. In ADF Faces terminology this can be done with the dimensionsFrom property set to "children". And here comes the tricky part, since in the past(and also today) when you create an ADF Faces page and add a stretchable component to it, the dimensionsFrom property is set to parent by default. This will be true to other layout components you'll add as well. At this point you might be wondering "Does this mean I'll need to go to each of the layout components in my page and modify the dimensionsFrom property value to be children?" ADF Faces to the rescue... To eliminate the need to do this tedious manual changes, we introduced a new web.xml parameter "oracle.adf.view.rich.geometry.DEFAULT_DIMENSIONS" You'll basically add the following to your web.xml <context-param>    <description>      This parameter controls the default value for component geometry on the page.      Supported values are:        legacy - component attributes use the default values as specified for the attributes                 in the tag documentation (default value)        auto   - component attributes use the correct default value given the value of their                 parent component. For example, with this setting, the panelStretchLayout                 will use "auto" as the default value for its "dimensionsFrom" attribute                 instead of "parent".    </description>    <param-name>oracle.adf.view.rich.geometry.DEFAULT_DIMENSIONS</param-name>    <param-value>auto</param-value>  </context-param> Once you set this parameter, you only need to set the dimensionsFrom attribute for the top level layout component on your page, and the rest of the components will adjust accordingly. One trick that you can use, and that is used in the demo below, is to have the dimensionsFrom property depend on the type of client that access your application. This way you can switch between stretch or flow layout based on the device accessing your application. For example I use the following in my page: <af:panelStretchLayout topHeight="70px" startWidth="0px" endWidth="0px"                                       dimensionsFrom="#{adfFacesContext.agent.capabilities['touchScreen'] eq 'none'  ? 'parent' : 'children' }"> Which results in a flow layout for iPads and a stretch layout for regular browsers. Check out the result in the below demo: &amp;lt;span id=&amp;quot;XinhaEditingPostion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;

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  • schema.org 'reviewRating' tag not recognized by google snippet testing tool

    - by saravanak
    I'm trying to add more structural information to my webpages by using the microdata format suggested in www.schema.org. The procedure seems straight forward but I'm having issues validating my results in the Google Rich Snippets Testing Tool. Check out this review page, here I'm using the 'reviewRating' property item to specify rating values for that particular review. I followed the same format as defined in schema.org/Rating but this markup fails validation in Google's rich snippet testing tool with the following error info. Item Type: http://schema.org/rating reviewrating = 5 ratingvalue = 5 Warning: Property "reviewrating" was not found.

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  • SharePoint and Visual Studio - Replaceable parameters

    - by Sahil Malik
    SharePoint 2010 Training: more information What is a replaceable parameter? Sometimes you may see something like $SharePoint.Project.AssemblyFullName$ in your code. Visual studio is doing some magic to replace it during compile/build time with the full assembly signature. The following apply to these tokens or replaceable parameters - Tokens can be specified anywhere in a line. Tokens cannot span multiple lines. The same token may be specified multiple times on the same line and in the same file. Different tokens may be specified on the same line. Tokens that do not follow these rules are ignored without providing a warning or error. The replacement of tokens by string values is done immediately after manifest transformation, thus allowing manifest templates edited by a user to use tokens. Visual studio supports the following replaceable parameters -   Name Read full article ....

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  • Automatically zoom out the camera to show all players

    - by user36159
    I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a perspective camera that looks directly downwards. The camera should be automatically repositioned based on the game state. Currently, the xy position is a weighted sum of the xy positions of important entities. I would like the camera's z position to be calculated from the xy coordinates so that it zooms out to the point where all important entities are visible. My current approach is to: hw = the greatest x distance from the camera to an important entity hh = the greatest y distance from the camera to an important entity Calculate z = max(hw / tan(FoVx), hh / tan(FoVy)) My code seems to almost work as it should, but the resulting z values are always too low by a factor of about 4. Any ideas?

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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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  • How can I store post rankings that change with time?

    - by Daniel Fein
    I'm trying to learn how to code a website algorithm like Reddit.com where there are thousands of posts that need to be ranked. Their ranking algorithm works like this (you don't have to read it, its more of a general question that I have): http://amix.dk/blog/post/19588 Right now I have posts stored in a database, I record their dates and they each have an upvotes and downvotes field so I'm storing their records. I want to figure out how do you store their rankings? When specific posts have ranking values, but they change with time, how could you store their rankings? If they aren't stored, do you rank every post every time a user loads the page? When would you store the posts? Do you run a cron job to automatically give every post a new value every x minutes? Do you store their value? Which is temporary. Maybe, until that post reaches its minimum score and is forgotten?

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  • MediaWiki: how to make DISPLAYTITLE be used in categories listings

    - by Konstantin Boyandin
    The problem: a MediaWiki-driven site uses subpages to build pages hierarchy. When I add something like Page1/Page2/Subpage the exactly above string appears in listings and looks clumsy. I can't efficiently use short subpage title (Subpage in this example), since it can appear in different contexts and could confuse users. I can use DISPLAYTITLE magic word, with proper values of $wgRestrictDisplayTitle and $wgAllowDisplayTitle, to reassign page title and make it show on the page. However, when I look into categories listing this page, I will still see "Page1/Page2/Subpage" instead of the title assigned. Is there a simple way (through 'hack' or via relevant extension) to make the new title appear in every listing as well?

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  • How can I change the wallpaper using a Python script?

    - by furtelwart
    I want to change my wallpaper in Ubuntu 11.10 (with Unity) in a small Python script. I found the possibility to change it via the gconf-editor in /desktop/gnome/background/picture_filename. With python-gconf, I'm able to change the necessary values. Apparently, the gconf string is not read out. If I change it (either via a script or via gconf-editor), the wallpaper remains and in the menu of "Change wallpaper", the old wallpaper is shown. How am I able to change the wallpaper for Unity via a Python script? The following code does work. Apparently, the gsettings are only applied, if some Gtk code is executed. #!/usr/bin/python # -*- coding: utf-8 -*- from gi.repository import Gtk, Gio class BackgroundChanger(): SCHEMA = 'org.gnome.desktop.background' KEY = 'picture-uri' def change_background(self, filename): gsettings = Gio.Settings.new(self.SCHEMA) print(gsettings.get_string(self.KEY)) print(gsettings.set_string(self.KEY, "file://" + filename)) Gtk.Window() print(gsettings.get_string(self.KEY)) if __name__ == "__main__": BackgroundChanger().change_background("/home/user/existing.jpg")

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  • Find PublicKeyToken easily

    - by Sahil Malik
    SharePoint 2010 Training: more information This tip will make it easy for you to get that assembly name right within Visual Studio.This applies to both SP2010 and SP2007 or General .NET. In Visual Studio, Go to Tools –>  External Tools. Click on “Add” to add a tool, and put in the following values: Title: S&trong Name Command: Powershell.exe Arguments: -command "[System.Reflection.AssemblyName]::GetAssemblyName(\"$(TargetPath)\").FullName" Check “Use Output Window” Uncheck everything else – here’s how it should look - 3. That’s it, now in your project, Visit Tools –> Strong Name, and in the output window, itwill give you the assembly name like this –> SandBoxWebPartWithProxy, Version=1.0.0.0, Culture=neutral, PublicKeyToken=64b818b3ff69ccfa Read full article ....

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  • Advice for transitioning into a Java developer position from doing other types of web development?

    - by Rick
    I've been doing web programming and currently work at a company working with mainly PHP and Javascript. For a little while now I've been becoming more and more frustrated with the shortcomings of this type of development and want to move to a company with a more defined development process that values doing things the "right way" such as using Unit tests, dependency injection / IoC, etc. I've been learning JEE / Java as much as I can on my own time but would really like to make a switch to doing this as my career and leave behind the PHP world altogether. I'm just wondering if anyone can give me advice on which things to put my main focus on right now to make myself marketable as an entry level Java developer. Basically, I feel that I'm not really learning anything new at my current job that will benefit me and its only making me more and more frustrated so I figure if there is any way to position myself for a transition I would rather do it sooner than later. Thanks for any advice.

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  • Automatically zoom out the camera to show all players (XNA)

    - by user36159
    I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a persepective camera that looks directly downwards. The camera should be automatically repositioned based on the game state. Currently, the xy position is a weighted sum of the xy positions of important entities. I would like the camera's z position to be calculated from the xy coordinates so that it zooms out to the point where all important entities are visible. My current approach is to: hw = the greatest x distance from the camera to an important entity hh = the greatest y distance from the camera to an important entity Calculate z = max(hw / tan(FoVx), hh / tan(FoVy)) My code seems to almost work as it should, but the resulting z values are always too low by a factor of about 4. Any ideas?

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  • Writing to a structured buffer with a compute shader (D3D11)

    - by Vertexwahn
    I have some problems writing to a structured buffer. First I create a structured buffer that is filled with float values beginning from 0 to 99. Afterwards a copy the structured buffer to a CPU accessible buffer is made to print the content of the structured buffer to the console. The output is as expected (Numbers 0 to 99 appear on the console). Afterwards I use a compute shader that should change the contents of the structured buffer: RWStructuredBuffer<float> Result : register( u0 ); [numthreads(1, 1, 1)] void CS_main( uint3 GroupId : SV_GroupID ) { Result[GroupId.x] = GroupId.x * 10; } But the compute shader does not change the contents of the structured buffer. The source code can be found here (main.cpp): https://bitbucket.org/Vertexwahn/cmakedemos/src/4abb067afd5781b87a553c4c720956668adca22a/D3D11ComputeShader/src/main.cpp?at=default FillCS.hlsl: https://bitbucket.org/Vertexwahn/cmakedemos/src/4abb067afd5781b87a553c4c720956668adca22a/D3D11ComputeShader/src/FillCS.hlsl?at=default

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  • Expected time for an CakePHP MVC form/controller and db make up

    - by hephestos
    I would like to know, what is an average time for building a form in MVC pattern with for example CakePHP. I build 8 functions, two of them do custom queries, return json data, split them, expand them in a model in memory and delivers to the view. Those are three queries if you consider and an array to feed view for making some combo box. Why? all these, because I have data from json and I split them in order to make row of data like a table. Like that I changed a bit the edit.ctp but not a lot. And I created a javascript outside, with three functions. One collects data the other upon a change of a combo returnes the selected values, and does also some redirection flow. All this, in average how much time should it take ?

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  • Manipulating DOM using jQuery

    - by bipinjoshi
    By now you know how to alter existing elements and their attributes. jQuery also allows you insert, append, remove and replace elements from HTML DOM so that you can modify the document structure. For example, say you are calling some WCF service from client script and based on its return values need to generate HTML table on the fly. In this article I am going to demonstrate some of these jQuery features by developing a simple RSS gadget that grabs and displays RSS feed items in a web form.http://www.bipinjoshi.net/articles/90f4fbef-ef36-467b-8ca0-d0922a5902b0.aspx 

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  • Amazon EC2 Instance - m1.medium Ubuntu 12.04 - Started to crash three days ago

    - by Joy
    The environment: Amazon EC2 Instance - m1.medium Ubuntu 12.04 Apache 2.2.22 - Running a Drupal Site Using MySQL DB Server RAM info: ~$ free -gt total used free shared buffers cached Mem: 3 1 2 0 0 0 -/+ buffers/cache: 0 2 Swap: 0 0 0 Total: 3 1 2 Hard drive info: Filesystem Size Used Avail Use% Mounted on /dev/xvda1 7.9G 4.7G 2.9G 62% / udev 1.9G 8.0K 1.9G 1% /dev tmpfs 751M 180K 750M 1% /run none 5.0M 0 5.0M 0% /run/lock none 1.9G 0 1.9G 0% /run/shm /dev/xvdb 394G 199M 374G 1% /mnt The problem About two days ago the site started failing becaue the MySQL server was shut down by Apache with the following message: kernel: [2963685.664359] [31716] 106 31716 226946 22748 0 0 0 mysqld kernel: [2963685.664730] Out of memory: Kill process 31716 (mysqld) score 23 or sacrifice child kernel: [2963685.664764] Killed process 31716 (mysqld) total-vm:907784kB, anon-rss:90992kB, file-rss:0kB kernel: [2963686.153608] init: mysql main process (31716) killed by KILL signal kernel: [2963686.169294] init: mysql main process ended, respawning That states that the VM was occupying 0.9GB, but my Ram has 2GB free, so 1GB was still left free. I understand that in Linux applications can allocate more memory than physically available. I don't know if this is the problme, it's the first time that it has started to happen. Obviously, the MySQL server tries to restart, but there's no memory for it apparently and it won't restart. Here is its error log: Plugin 'FEDERATED' is disabled. The InnoDB memory heap is disabled Mutexes and rw_locks use GCC atomic builtins Compressed tables use zlib 1.2.3.4 Initializing buffer pool, size = 128.0M InnoDB: mmap(137363456 bytes) failed; errno 12 Completed initialization of buffer pool Fatal error: cannot allocate memory for the buffer pool Plugin 'InnoDB' init function returned error. Plugin 'InnoDB' registration as a STORAGE ENGINE failed. Unknown/unsupported storage engine: InnoDB [ERROR] Aborting [Note] /usr/sbin/mysqld: Shutdown complete I simply restarted the Mysql service. About two hours later it happened again. I restarted it. Then it happened again 9 hours later. So then I thought of the MaxClients parameter of apache.conf, so I went to check it out. It was set at 150. I decided to drop it down to 60. As so: <IfModule mpm_prefork_module> ... MaxClients 60 </IfModule> <IfModule mpm_worker_module> ... MaxClients 60 </IfModule> <IfModule mpm_event_module> ... MaxClients 60 </IfModule> Once I did that, I had the apache2 service restart and it all went smoothly for 3/4 of a day. Since at night the MySQL service shut down once again, but this time it wasn't killed by the Apache2 service. Instead it called the OOM-Killer with the following message: kernel: [3104680.005312] mysqld invoked oom-killer: gfp_mask=0x201da, order=0, oom_adj=0, oom_score_adj=0 kernel: [3104680.005351] [<ffffffff81119795>] oom_kill_process+0x85/0xb0 kernel: [3104680.548860] init: mysql main process (30821) killed by KILL signal Now I'm out of ideas. Some articles state that the ideal thing to do is change the kernel behaviour with the following (include it to the file /etc/sysctl.conf ) vm.overcommit_memory = 2 vm.overcommit_ratio = 80 So no overcommits will take place. I'm wondering if this is the way to go? Keep in mind I'm no server administrator, I have basic knowldege. Thanks a bunch in advance.

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  • Alternative way of developing for ASP.NET to WebForms - Any problems with this?

    - by John
    So I have been developing in ASP.NET WebForms for some time now but often get annoyed with all the overhead (like ViewState and all the JavaScript it generates), and the way WebForms takes over a lot of the HTML generation. Sometimes I just want full control over the markup and produce efficient HTML of my own so I have been experimenting with what I like to call HtmlForms. Essentially this is using ASP.NET WebForms but without the form runat="server" tag. Without this tag, ASP.NET does not seem to add anything to the page at all. From some basic tests it seems that it runs well and you still have the ability to use code-behind pages, and many ASP.NET controls such as repeaters. Of course without the form runat="server" many controls won't work. A post at Enterprise Software Development lists the controls that do require the tag. From that list you will see that all of the form elements like TextBoxes, DropDownLists, RadioButtons, etc cannot be used. Instead you use normal HTML form controls. But how do you access these HTML controls from the code behind? Retrieving values on post back is easy, you just use Request.QueryString or Request.Form. But passing data to the control could be a little messy. Do you use a ASP.NET Literal control in the value field or do you use <%= value % in the markup page? I found it best to add runat="server" to my HTML controls and then you can access the control in your code-behind like this: ((HtmlInputText)txtName).Value = "blah"; Here's a example that shows what you can do with a textbox and drop down list: Default.aspx <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="NoForm.Default" %> <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="NoForm.Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN""http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form action="" method="post"> <label for="txtName">Name:</label> <input id="txtName" name="txtName" runat="server" /><br /> <label for="ddlState">State:</label> <select id="ddlState" name="ddlState" runat="server"> <option value=""></option> </select><br /> <input type="submit" value="Submit" /> </form> </body> </html> Default.aspx.cs using System; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; namespace NoForm { public partial class Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { //Default values string name = string.Empty; string state = string.Empty; if (Request.RequestType == "POST") { //If form submitted (post back) name = Request.Form["txtName"]; state = Request.Form["ddlState"]; //Server side form validation would go here //and actions to process form and redirect } ((HtmlInputText)txtName).Value = name; ((HtmlSelect)ddlState).Items.Add(new ListItem("ACT")); ((HtmlSelect)ddlState).Items.Add(new ListItem("NSW")); ((HtmlSelect)ddlState).Items.Add(new ListItem("NT")); ((HtmlSelect)ddlState).Items.Add(new ListItem("QLD")); ((HtmlSelect)ddlState).Items.Add(new ListItem("SA")); ((HtmlSelect)ddlState).Items.Add(new ListItem("TAS")); ((HtmlSelect)ddlState).Items.Add(new ListItem("VIC")); ((HtmlSelect)ddlState).Items.Add(new ListItem("WA")); if (((HtmlSelect)ddlState).Items.FindByValue(state) != null) ((HtmlSelect)ddlState).Value = state; } } } As you can see, you have similar functionality to ASP.NET server controls but more control over the final markup, and less overhead like ViewState and all the JavaScript ASP.NET adds. Interestingly you can also use HttpPostedFile to handle file uploads using your own input type="file" control (and necessary form enctype="multipart/form-data"). So my question is can you see any problems with this method, and any thoughts on it's usefulness? I have further details and tests on my blog.

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  • Thread problem with XNA C#

    - by Luis
    I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think that is because a code i used before. That code is: if (InvokeRequired) { this.Invoke(new MethodInvoker(delegate { ... })); return; } The code above is surrounding code to changing Button values, make connection with server and create game window. Without this code a warning is shown. InvalidOperationException was unhandled Cross-thread operation not valid: Control 'startGameButton' accessed from a thread other than the thread it was created on.

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  • Whenever I try to remove a Debian package I receive an Error

    - by Brenton Horne
    Whenever I type into the terminal the command: sudo dpkg -r '/home/brentonhorne/Downloads/virtualbox.deb' I receive the error: dpkg: error: --remove needs a valid package name but '/home/brentonhorne/Downloads/virtualbox.deb' is not: illegal package name in specifier '/home/brentonhorne/Downloads/virtualbox.deb': must start with an alphanumeric character Type dpkg --help for help about installing and deinstalling packages [*]; Use `dselect' or `aptitude' for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files; Options marked [*] produce a lot of output - pipe it through `less' or `more' ! How do I get around this problem?

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