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  • PHP variable equals true no matter what the value, even 0

    - by kaigoh
    This is the var_dump: object(stdClass)#27 (8) { ["SETTING_ID"]=> string(2) "25" ["SETTING_SOURCE"]=> string(2) "XV" ["SETTING_FLEET"]=> string(3) "313" ["SETTING_EXAM"]=> string(1) "A" ["SETTING_HIDE"]=> string(1) "0" ["SETTING_THRESHOLD"]=> string(1) "0" ["SETTING_COUNT"]=> string(8) "POSITIVE" ["SETTING_USAGE"]=> string(7) "MILEAGE" } The variable I am testing is SETTING_HIDE. This is being pulled from MySQL using the Code igniter framework. I don't know if it is just me being thick after a rather long day at work or what, but no matter what value the variable holds, any if statement made against it returns true, even when typecast as a boolean or a direct string comparison, ie. == "0" or == "1". Anyone with a fresh pair of eyes care to make me feel silly!?! :) Just to clarify: Have tried the following: if($examSetting->SETTING_HIDE == "1") { $showOnABC = "checked=\"checked\""; } if((bool)$examSetting->SETTING_HIDE) { $showOnABC = "checked=\"checked\""; } if($examSetting->SETTING_COUNT == "POSITIVE") further on in my code works perfectly.

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  • Java Detect Variable Change Using PropertyChangeSupport and PropertyChangeListener

    - by Sam
    I'm trying to print out debug statements when some third party code changes a variable. For example, consider the following: public final class MysteryClass { private int secretCounter; public synchronized int getCounter() { return secretCounter; } public synchronized void incrementCounter() { secretCounter++; } } public class MyClass { public static void main(String[] args) { MysteryClass mysteryClass = new MysteryClass(); // add code here to detect calls to incrementCounter and print a debug message } I don't have the ability to change the 3rd party MysteryClass, so I thought that I could use PropertyChangeSupport and PropertyChangeListener to detect changes to the secretCounter: public class MyClass implements PropertyChangeListener { private PropertyChangeSupport propertySupport = new PropertyChangeSupport(this); public MyClass() { propertySupport.addPropertyChangeListener(this); } public void propertyChange(PropertyChangeEvent evt) { System.out.println("property changing: " + evt.getPropertyName()); } public static void main(String[] args) { MysteryClass mysteryClass = new MysteryClass(); // do logic which involves increment and getting the value of MysteryClass } } Unfortunately, this did not work and I have no debug messages printed out. Does anyone see what is wrong with my implementation of the PropertyChangeSupport and Listener interfaces? I want to print a debug statement whenever incrementCounter is called or the value of secretCounter changes.

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  • In ArrayBlockingQueue, why copy final member field into local final variable?

    - by mjlee
    In ArrayBlockingQueue, any method that requires lock will get set 'final' local variable before calling 'lock()'. public boolean offer(E e) { if (e == null) throw new NullPointerException(); final ReentrantLock lock = this.lock; lock.lock(); try { if (count == items.length) return false; else { insert(e); return true; } } finally { lock.unlock(); } } Is there any reason to set a local variable 'lock' from 'this.lock' when field 'this.lock' is final also. Additionally, it also set local variable of E[] before acting on. private E extract() { final E[] items = this.items; E x = items[takeIndex]; items[takeIndex] = null; takeIndex = inc(takeIndex); --count; notFull.signal(); return x; } Is there any reason for copying to local final variable?

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  • How can I change jtable height at runtime

    - by wniroshan
    I hava a JFrame with multiple JPanels of similar width aligned one below other. I use one of these JPanels to display a JTable which is the last JPanel of the lot. This JPanel has a JScrollpane as a child component. This is where I try to add my table dynamically. Initial height of this JScrollpane is set to 40. I designed above template using Netbeans 6.8 Now I'm trying to add the table to the JPanel. When a button is pressed below code snippet is called. The class which includes this code extends javax.swing.JFrame class. I am expecting below code would adjust table height according to the row count and display the table. SearchTable = new JTable(RowData, DisplayNames) { @Override public boolean isCellEditable(int rowIndex, int vColIndex) { return false; } }; // if row count is less than 10 then display all the rows without a scroll bar if (SearchTable.getRowCount() < 10) { pnl_tblpanel.setPreferredSize(new Dimension(625, SearchTable.getRowHeight() * (SearchTable.getRowCount() + 4))); scr_tblholder.setPreferredSize(new Dimension(625, SearchTable.getRowHeight() * (SearchTable.getRowCount() + 4))); } else {// if row count is more than 10 display first 10 rows and add a scroll bar pnl_tblpanel.setPreferredSize(new Dimension(625, SearchTable.getRowHeight() * (10 + 2))); scr_tblholder.setAutoscrolls(true); } //pnl_tblpanel.add(scr_tblholder); scr_tblholder.setViewportView(SearchTable); //pnl_tblpanel.repaint(); pnl_tblpanel.validate(); this.validate(); //this.repaint(); pnl_tblpanel.setVisible(true); this.pack(); The table displays, but the table height is not changed according to the row count. It stays its default value. I have been trying many combinations of validate and repaint but nothing worked. (More in desperation) Can anyone shed some light on this Thank you

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  • Collision Detection (Ground & Slopes) in 2D Platform Game using Pygame Rects

    - by RedCap
    Hi, First off, I am not after any instructions on logic for collision detection; I get it. What I am trying to work out is the least complicated way to do this with Pygame using Sprites & Rects. I want to be able to check collisions for the Player against ground, walls & slopes. In theory it is quite straight forward, but I'm having difficulty because it seems like you cannot do this with one Rect. One Rect is simple enough to get you collisions in the X plane against walls. The same Rect could be used also be used in the Y plane against solids, but not with slopes - since with the collision routines in Pygame it checks the whole Rect (or mask), rather than perhaps just the bottom middle of the Rect. It seems in addition you need to have a number of "sprites" to check collisions with, that are 1x1 pixel in various places around the Player. What's the easiest way to do this, without having a bunch of 3, 4, or more separate "collision pixels" to check against slopes? Geoff

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  • Organizing development teams

    - by Patrick
    A long time ago, when my company was much smaller, dividing the development work over teams was quite easy: the 'application' team developed the applications-specific logic, often requiring a deep insight of specific industry problems) the 'generic' team developed the parts that were common/generic for all applications (user interface related stuff, database access, low-level Windows stuff, ...) Over the years the boundaries between the teams have become fuzzy: the 'application' teams often write application-specific functionality with a 'generic' part, so instead of asking the 'generic' team to write that part for them, they write it themselves to speed up the developments; then donate it to the 'generic' team the 'generic' team's focus seems to be more 'maintenance oriented'. All of the 'very generic' code has already been written, so no new developments are needed in it, but instead they continuously have to support all the functionality donated by the application teams. All this seems to indicate that it's not a good idea anymore to have this split in teams. Maybe the 'generic' team should evolve into a 'software quality' team (defining and guarding the rules for writing good quality software), or into a 'software deployment' team (defining how software should be deployed, installed, ...). How do you split up the work in different teams if you have different applications? everybody can write generic code and donates it to a central 'generic' team? everybody can write generic code, but nobody 'manages' this generic code (everybody is the owner) generic code is written by a 'generic' team only and the applications have to wait until the 'generic' team delivers the generic part (via a library, via a DLL) there is no overlap in code between the different applications some other way? Notice that thee advantage of having the mix (allowing everybody to write everywhere in the code) is that: code is written in a more flexible way it's easier to debug the code since you can easily step into the 'generic' code in the debugger But the big (and maybe only) disadvantage is that this generic code may become nobody's responsibility if there is no clear team that manages it anymore. What is your vision?

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  • updating a column in a table only if after the update it won't be negative and identifying all updat

    - by Azeem
    Hello all, I need some help with a SQL query. Here is what I need to do. I'm lost on a few aspects as outlined below. I've four relevant tables: Table A has the price per unit for all resources. I can look up the price using a resource id. Table B has the funds available to a given user. Table C has the resource production information for a given user (including the number of units to produce everyday). Table D has the number of units ever produced by any given user (can be identified by user id and resource id) Having said that, I need to run a batch job on a nightly basis to do the following: a. for all users, identify whether they have the funds needed to produce the number of resources specified in table C and deduct the funds if they are available from table B (calculating the cost using table A). b. start the process to produce resources and after the resource production is complete, update table D using values from table C after the resource product is complete. I figured the second part can be done by using an UPDATE with a subquery. However, I'm not sure how I should go about doing part a. I can only think of using a cursor to fetch each row, examine and update. Is there a single sql statement that will help me avoid having to process each row manually? Additionally, if any rows weren't updated, the part b. SQL should not produce resources for that user. Basically, I'm attempting to modify the sql being used for this logic that currently is in a stored procedure to something that will run a lot faster (and won't process each row separately). Please let me know any ideas and thoughts. Thanks! - Azeem

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  • onActivityResult method not being called Android

    - by Chintan
    I am trying to send data from child activity to parent. But somehow, onActivityResult(..) is not getting called. here is code Parent activity selectedText.setOnTouchListener(new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (event.getActionMasked() == MotionEvent.ACTION_DOWN) { Intent intent = new Intent(Parents.this,Child.class); startActivityForResult(intent, 1); } return true; } }); @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { switch (requestCode) { case 1: if (resultCode == RESULT_OK) { if (data.hasExtra("selText")) { selectedText.setText(data.getExtras().getString( "selText")); } break; } } Child Activity: I can see selected value set in the setResult(). But after finish of child activity, it's not going back to parent activity. textListView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int myItemInt, long arg3) { selectedFromList =(String) (textListView.getItemAtPosition(myItemInt)); Intent data = new Intent(); data.putExtra("selText", selectedFromList); setResult(RESULT_OK,data); finish(); } });

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  • Automating Excel through the PIA makes VBA go squiffy.

    - by Jon Artus
    I have absolutely no idea how to start diagnosing this, and just wondered if anyone had any suggestions. I'm generating an Excel spreadsheet by calling some Macros from a C# application, and during the generation process it somehow breaks. I've got a VBA class containing all of my logging/error-handling logic, which I instantiate using a singleton-esque accessor, shown here: Private mcAppFramework As csys_ApplicationFramework Public Function AppFramework() As csys_ApplicationFramework If mcAppFramework Is Nothing Then Set mcAppFramework = New csys_ApplicationFramework Call mcAppFramework.bInitialise End If Set AppFramework = mcAppFramework End Function The above code works fine before I've generated the spreadsheet, but afterwards fails. The problem seems to be the following line; Set mcAppFramework = New csys_ApplicationFramework which I've never seen fail before. If I add a watch to the variable being assigned here, the type shows as csys_ApplicationFramework/wksFoo, where wksFoo is a random worksheet in the same workbook. What seems to be happening is that while the variable is of the right type, rather than filling that slot with a new instance of my framework class, it's making it point to an existing worksheet instead, the equivalent of Set mcAppFramework = wksFoo which is a compiler error, as one might expect. Even more bizarrely, if I put a breakpoint on the offending line, edit the line, and then resume execution, it works. For example, I delete the word 'New' move off the line, move back, re-type 'New' and resume execution. This somehow 'fixes' the workbook and it works happily ever after, with the type of the variable in my watch window showing as csys_ApplicationFramework/csys_ApplicationFramework as I'd expect. This implies that manipulating the workbook through the PIA is somehow breaking it temporarily. All I'm doing in the PIA is opening the workbook, calling several macros using Excel.Application.Run(), and saving it again. I can post a few more details if anyone thinks that it's relevant. I don't know how VBA creates objects behind the scenes or how to debug this. I also don't know how the way the code executes can change without the code itself changing. As previously mentioned, VBA has frankly gone a bit squiffy on me... Any thoughts?

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  • Wicket: Where to add components? Constructor? Or onBeforeRender?

    - by gmallett
    I'm a Wicket newb. This may just be my ignorance of the Wicket lifecycle so please enlighten me! My understanding is that Wicket WebPage objects are instantiated once and then serialized. This has led to a point of confusion for me, see below. Currently I have a template class which I intend to subclass. I followed the example in the Wicket docs demonstrating how to override the template's behavior in the subclass: protected void onBeforeRender() { add(new Label("title", getTitle())); super.onBeforeRender(); } protected String getTitle() { return "template"; } Subclass: protected String getTitle() { return "Home"; } This works very well. What's not clear to me are the "best practices" for this. It seems like onBeforeRender() is called on every request for the page, no? This seems like there would be substantially more processing done on a page if everything is in onBeforeRender(). I could easily follow the example of the other Wicket examples and add some components in the constructor that I do not want to override, but then I've divided by component logic into two places, something I'm hesitant to do. If I add a component that I intend to be in all subclasses, should I add it to the constructor or onBeforeRender()?

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  • jquery: How to deal with 'this' in ajax callbacks

    - by Svish
    I currently have code similar to this for a form: $('#some-form') .submit(function() { // Make sure we are not already busy if($(this).data('busy')) return false; $(this).data('busy', true); // Do post $.post("some/url", $(this).serialize(), function(data) { if(data.success) // Success is a boolean I set in the result on the server { // Deal with data } else { // Display error } $('#some-form') .removeData('busy'); }); return false; }); My issue is that I would like to somehow remove the need for knowing the form id in the post callback. In the end where I remove the busy data from the form, I'd like to somehow not have that hard coded. Is there any way I can do this? Is there a way I can hand whatever is in this to the post callback function? Since I know the id right now, I can get around it by doing what I have done, but I'd like to know how to not be dependant on knowing the id, since often I don't have an id. (For example if I have a link in each row in a table and all the rows have the same click handler.

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  • eclipse stuck at running program

    - by user1434388
    This is the picture after I end task the eclipse. My Android Program has no errors, and before this problem it was all fine. It happened when I added some code into my program. It gets stuck after I click the run button. This also happens when I run my handphone for debugging the program. Other programs are all working fine, only one is stuck. When I try to remove and import it again seem there is a classes.dex file which I cannot delete, I have to restart my computer for it to allow to delete and I have to force the program to close. I have searched at this website and they said keep open the emulator but it doesn't work for me. below is the connecting coding that i added. //check internet connection private boolean chkConnectionStatus(){ ConnectivityManager connMgr = (ConnectivityManager) this.getSystemService(Context.CONNECTIVITY_SERVICE); final android.net.NetworkInfo wifi = connMgr.getNetworkInfo(ConnectivityManager.TYPE_WIFI); final android.net.NetworkInfo mobile = connMgr.getNetworkInfo(ConnectivityManager.TYPE_MOBILE); if( wifi.isAvailable() ){ return true; } else if( mobile.isAvailable() ){ return true; } else { Toast.makeText(this, "Check your internet" , Toast.LENGTH_LONG).show(); return false; } }

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  • Session variable gets updated automatically

    - by user1869914
    protected void btningAccept_Click(object sender, EventArgs e) { if(!(txtLOVCode.Text==" "||txtLOVvalue.Text==" ")) { rowid++; // DFDLOVlst.Visible=true; DataTable dt = createTemptable(); dt = (DataTable)Session["dfdtemptable"]; DataRow dr = dt.NewRow(); dr["prociLOV_Id"] = rowid; dr["prociLOV_Value"] = txtLOVvalue.Text; dr["prociLOV_Code"] = txtLOVCode.Text; Boolean isalreadyinLOVlst = false; foreach (DataRow chkrow in dt.Rows) { if (String.Equals(dr["prociLOV_Value"].ToString().Trim(), chkrow["prociLOV_Value"].ToString().Trim(),StringComparison.CurrentCultureIgnoreCase) && String.Equals(dr["prociLOV_Code"].ToString().Trim(), chkrow["prociLOV_Code"].ToString().Trim(), StringComparison.CurrentCultureIgnoreCase)) { isalreadyinLOVlst = true; break; } } if (isalreadyinLOVlst) { this.lblMessage.Text = "LOV value: " + dr["prociLOV_Value"].ToString() + ": " + dr["prociLOV_Code"].ToString() + " already exits"; } else { this.lblMessage.Text = " "; dt.Rows.Add(dr); DataTable addedLOV = createTemptable(); addedLOV = (DataTable)Session["addedLOV"]; addedLOV.ImportRow(dr); ; Session["addedLOV"] = addedLOV; } DFDLOVlst.DataSource = dt; DFDLOVlst.DataBind(); // dt.AcceptChanges(); Session["dfdtemptable"] = dt; txtLOVCode.Text = ""; txtLOVvalue.Text = ""; MDIngrdientsCode.Hide(); this.txtLOVvalue.ReadOnly = false; this.txtLOVCode.ReadOnly = false; } else this.lblMessage.Text="NO LOV VALUES ENTERED"; } Here the session varible Session["dfdtemptable"] and Session["addedLOV"] both gets updated twice and their row count becomes 2 for each session varible..But the row count sholud be 1 for each session varible.But the Session variable gets updated on the other Session varibles updation.. The Session["dfdtemptable"] gets updated when Session["addedLOV"] is assigned or updated..Can't figure out the problem..?

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  • C#: Determine Type for (De-)Serialization

    - by dbemerlin
    Hi, i have a little problem implementing some serialization/deserialization logic. I have several classes that each take a different type of Request object, all implementing a common interface and inheriting from a default implementation: This is how i think it should be: Requests interface IRequest { public String Action {get;set;} } class DefaultRequest : IRequest { public String Action {get;set;} } class LoginRequest : DefaultRequest { public String User {get;set;} public String Pass {get;set;} } Handlers interface IHandler<T> { public Type GetRequestType(); public IResponse HandleRequest(IModel model, T request); } class DefaultHandler<T> : IHandler<T> // Used as fallback if the handler cannot be determined { public Type GetRequestType() { return /* ....... how to get the Type of T? ((new T()).GetType()) ? .......... */ } public IResponse HandleRequest(IModel model, T request) { /* ... */ } } class LoginHandler : DefaultHandler<LoginRequest> { public IResponse HandleRequest(IModel mode, LoginRequest request) { } } Calling class Controller { public ProcessRequest(String action, String serializedRequest) { IHandler handler = GetHandlerForAction(action); IRequest request = serializer.Deserialize<handler.GetRequestType()>(serializedRequest); handler(this.Model, request); } } Is what i think of even possible? My current Solution is that each handler gets the serialized String and is itself responsible for deserialization. This is not a good solution as it contains duplicate code, the beginning of each HandleRequest method looks the same (FooRequest request = Deserialize(serializedRequest); + try/catch and other Error Handling on failed deserialization). Embedding type information into the serialized Data is not possible and not intended. Thanks for any Hints.

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  • Importing a Mercurial repository automatically (e.g. SVN Externals)

    - by dawmail333
    I have a project that I am developing built off CodeIgniter. The main part of the project is a private system I am creating, but I want to add it to source control, to gain all the associated goodies. Now I'm using Mercurial, so I did the whole hg init bit, so I've got the repository set up. Now, one of the things I've done is to make a library for CodeIgniter, which I use in this project. Now I want to make this library open, so I need a separate repo for that. For anyone unfamiliar with CodeIgniter library development, here's a reference: application /config <- configuration files /libraries <- library logic in here Now I will probably develop a few more libraries in the course of this project, so I can't just dump a repo in the application folder without clumping them all together. What I did was this: dev/ci/library <- library here dev/project <- project here Now in both of those folders, I have made a repository. What I want to do is make the project repository automatically reference the library repository, so I can have a private and a public repository, as I explained earlier. The main way to do this, I have read, is to use subrepositories, but I can only find examples on nested ones (which are unclear anyway, I find). How do I make it reference another repository like svn:externals?

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  • post increment operator java

    - by srandpersonia
    I can't make heads or tails of the following code from "java puzzlers" by joshua bloch. public class Test22{ public static void main(String args[]){ int j=0; for(int i=0;i<100;i++){ j=j++; } System.out.println(j); //prints 0 int a=0,b=0; a=b++; System.out.println(a); System.out.println(b); //prints 1 } } I can't get the part where j prints 0. According to the author, j=j++ is similar to temp=j; j=j+1; j=temp; But a=b++ makes b 1. So it should've evaluated like this, a=b b=b+1 By following the same logic, shouldn't j=j++ be evaluated as, j=j j=j+1 Where does the temp come into picture here? Any explanations would be much appreciated. << I'm breaking my head over this. ;) Thanks in advance.

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  • How to avoid the linebreak inside a word (Static Layout

    - by Addev
    I'm trying to make a text as big as I can making it fit a Rect. basically I use a StaticLayout for pre-calculate the text size and make it fit the Rect's height: // Since the width is fixed for the StaticLayout it should only fit the height while (currentHeight>Rect.getHeight()){ size-=2; } textPaint.setTextSize(size); The problem is that if the Rect is very high, the exit condition is reached but breaking the words (see the capture). Is there a way for avoid this? Goal: Actual: Current code: textSize=MAX_TEXT_SIZE do { if (textSize < mMinTextSize) { Log.i(TAG, "Min reached"); textSize = mMinTextSize; textPaint.setTextSize(textSize); fits = true; } else { textPaint.setTextSize(textSize); StaticLayout layout = new StaticLayout(text, textPaint, targetWidth, Alignment.ALIGN_NORMAL, 1.0, 0, true); layout.draw(canvas); float heightRatio= (float) layout.getHeight() / (float) targetHeight; boolean fitsHeight = heightRatio<= 1f; if (fitsHeight) { fits = true; } else { textSize -= 2; } } Log.i(TAG, "textSize=" + textSize + " fits=" + fits); } while (!fits); thanks

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  • What is a good "Error Checking" Pattern (Java)?

    - by Jack
    I'll explain what I mean by input error checking. Say you have a function doSomething(x). If the function completes successfully doSomething does something and returns nothing. However, if there are errors I'd like to be notified. That is what I mean by error checking. I'm looking for, in general, the best way to check for errors. I've thought of the following solutions, each with a potential problem. Flag error checking. If doSomething(x) completes successfully return null. Otherwise, it returns a boolean or an error string. Problem: Side effects. Throwing an exception. Throw an exception if doSomething(x) encounters an error. Problem: If you are performing error checking for parameters only, throwing an IllegalArgumentExceptionseems inappropriate. Validating input prior to function call. If the error checking is only meant for the parameters of the function, then you can call a validator function before calling the doSomething(x) function. Problem: What if a client of the class forgets to call the validator function before calling doSomething(x)? I often encounter this problem and any help or a point in the right direction would be much appreciated.

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  • Why is textbox.focus throwing the lostfocus event?

    - by cost
    I've seen a few similar questions on SO but nothing that seems to actually address the issue. Here's a simplified version of the function. Private Sub Check_Quantity(sender As System.Object, e As System.Windows.RoutedEventArgs) _ Handles textbox_quantity.LostFocus Dim worked As Boolean = Integer.TryParse(textbox_quantity.Text, quantity) If Not worked Then MsgBox("Enter a valid number for the quantity") textbox_quantity.Focus() textbox_quantity.SelectAll() quantity = 0 End If End Sub It's important to note that this is WPF. What I want to do is very simple. When someone finishes with the textbox the program checks that what they entered is a number. If it does it sticks this in an integer. If not, it tells them to fix it and keeps the focus on the textbox. The issue is a few things, but what it comes down to is this function runs in an infinite loop. This same function works fine in WinForms, but not in WPF. On some other questions people have said that the messagebox appearing causes focus to be lost, but in testing this isn't true. It still loops regardless of if the messagebox is called or not. The problem is the call to textbox_quantity.Focus(). Without that it works fine. Regardless of whether it's there or not though, focus is not set to the textbox, though textbox_quantity.Focus() still returns a value of true. Any thought of what's going on and maybe how I could fix it?

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  • Help adding a backgroundView to UITableViewCell

    - by Alex
    I'm getting really desperate trying to add a UIImageView to UITableViewCell.backgroundView. All my efforts have resulted in this crappy rendering: It looks like the cell's label's white background is sitting on top of cell's background and covering portions of it. I tried setting the label's background color to clear, or some other color and it does not have any event. It is always white. The reason I know it's the text label's background causing this white area is that if I don't do [cell setText:@"Cell text here"]; the white area is gone and I see just the cell's background image. Here's the code that I'm using. The table view is added in the .xib file and UITableView is added to UIViewController: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [myCollection.items count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger rowIndex = indexPath.row; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; } [cell setText:@"Cell text here"]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } I'm sure I'm doing something wrong but cant quite figure out what.

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  • Setup for games animation: How do I know JFrame is finished setting itself up?

    - by Jokkel
    I'm using javax.swing.JFrame to draw game animations using double buffer strategy. First, I set up the frame. JFrame frame = new JFrame(); frame.setVisible(true); Now, I draw an object (let it be a circle, doesn't matter) like this. frame.createBufferStrategy(2); bufferStrategy = frame.getBufferStrategy(); Graphics g = bufferStrategy.getDrawGraphics(); circle.draw(g); bufferStrategy.show(); The problem is that the frame is not always fully set-up when the drawing takes place. Seems like JFrame needs up to three steps in resizing itself, until it reaches it's final size. That makes the drawing slide out of frame or hinders it to appear completely from time to time. I already managed to delay things using SwingUtilities.invokeLater(). While this improved the result, there are still times when the drawing slides away / looks prematurely draw. Any idea / strategy? Thanks in advance. EDIT: Ok thanks so far. I didn't mention that I write a little Pong game in the first place. Sorry for the confusion What I actually looked for was the right setup for accelerated game animations done in Java. While reading through the suggestions I found my question answered (though indirectly) here and this example made things clear for me. A resume for this might be that for animating game graphics in Java, the first step is to get rid of the GUI logic overhead.

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  • Ordering the results of a Hibernate Criteria query by using information of the child entities of the

    - by pkainulainen
    I have got two entities Person and Book. Only one instance of a specific book is stored to the system (When a book is added, application checks if that book is already found before adding a new row to the database). Relevant source code of the entities is can be found below: @Entity @Table(name="persons") @SequenceGenerator(name="id_sequence", sequenceName="hibernate_sequence") public class Person extends BaseModel { @Id @Column(name = "id") @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "id_sequence") private Long id = null; @ManyToMany(targetEntity=Book.class) @JoinTable(name="persons_books", joinColumns = @JoinColumn( name="person_id"), inverseJoinColumns = @JoinColumn( name="book_id")) private List<Book> ownedBooks = new ArrayList<Book>(); } @Entity @Table(name="books") @SequenceGenerator(name="id_sequence", sequenceName="hibernate_sequence") public class Book extends BaseModel { @Id @Column(name = "id") @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "id_sequence") private Long id = null; @Column(name="name") private String name = null; } My problem is that I want to find persons, which are owning some of the books owned by a specific persons. The returned list of persons should be ordered by using following logic: The person owning most of the same books should be at the first of the list, second person of the the list does not own as many books as the first person, but more than the third person. The code of the method performing this query is added below: @Override public List<Person> searchPersonsWithSimilarBooks(Long[] bookIds) { Criteria similarPersonCriteria = this.getSession().createCriteria(Person.class); similarPersonCriteria.add(Restrictions.in("ownedBooks.id", bookIds)); //How to set the ordering? similarPersonCriteria.addOrder(null); return similarPersonCriteria.list(); } My question is that can this be done by using Hibernate? And if so, how it can be done? I know I could implement a Comparator, but I would prefer using Hibernate to solve this problem.

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  • Checking servlet session attribute value in jsp file

    - by Marta
    I have a no framework java application. It consists of jsp files for view and servlets for the business logic. I must set the user session is the servlet with a firstName parameter. In the jsp file, I need to check if my firstName parameter has a value or not. If the firstName parameter is set, I need to display some html in the jsp file. If it is not set, I need to display different html in the jsp file. Servlet.java: HttpSession session = request.getSession(); session.setAttribute("firstName", customer.getFristName()); String url = "/index.jsp"; RequestDispatcher dispatcher = getServletContext().getRequestDispatcher(url); dispatcher.forward(request, response); header.jsp: // Between the <p> tags bellow I need to put some HTML with the following rules // If firstName exist: Hello ${firstName} <a href="logout.jsp">Log out</a> // Else: <a href="login.jsp">Login</a> or <a href="register.jsp">Register</a> <p class="credentials" id="cr"></p> What would be the best way to do this? Any help is much appreciated! Thank you in advance. -Marta

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  • What is a good use case for static import of methods?

    - by Miserable Variable
    Just got a review comment that my static import of the method was not a good idea. The static import was of a method from a DA class, which has mostly static methods. So in middle of the business logic I had a da activity that apparently seemed to belong to the current class: import static some.package.DA.*; class BusinessObject { void someMethod() { .... save(this); } } The reviewer was not keen that I change the code and I didn't but I do kind of agree with him. One reason given for not static-importing was it was confusing where the method was defined, it wasn't in the current class and not in any superclass so it too some time to identify its definition (the web based review system does not have clickable links like IDE :-) I don't really think this matters, static-imports are still quite new and soon we will all get used to locating them. But the other reason, the one I agree with, is that an unqualified method call seems to belong to current object and should not jump contexts. But if it really did belong, it would make sense to extend that super class. So, when does it make sense to static import methods? When have you done it? Did/do you like the way the unqualified calls look? EDIT: The popular opinion seems to be that static-import methods if nobody is going to confuse them as methods of the current class. For example methods from java.lang.Math and java.awt.Color. But if abs and getAlpha are not ambiguous I don't see why readEmployee is. As in lot of programming choices, I think this too is a personal preference thing. Thanks for your response guys, I am closing the question.

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  • I just learned about C++ functions, can i use if statements onto functions?

    - by Sagistic
    What I am confused on is about the isNumPalindrome() function. It returns a boolean value of either true or false. How am I suppose to use that so I can display if its a palindrome or not. For ex. If (isNumPalindrome = true) cout "Your number is a palindrome" else "your number is not a palindrome." #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } #include <iostream> #include <cmath> using namespace std; int askNumber(); bool isNumPalindrome(); int num, pwr; int main() { askNumber(); isNumPalindrome(); return 0; } bool isNumPalindrome() { int pwr = 0; if (num < 10) return true; else { while (num / static_cast<int>(pow(10.0, pwr)) >=10) pwr++; while (num >=10) { int tenTopwr = static_cast<int>(pow(10.0, pwr)); if ((num / tenTopwr) != (num% 10)) return false; else { num = num % tenTopwr; num = num / 10; pwr = pwr-2; } } return true; } } int askNumber() { cout << "Enter an integer in order to determine if it is a palindrome: " ; cin >> num; cout << endl; return num; }

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