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  • Error while converting function from oracle to SQL Server

    - by sss
    Hi, I am migrating a function from Oracle to SQL Server 2008. This function raises SELECT statements included within a function cannot return data to a client as error. How can I solve this problem? Original PLSQL Code CREATE OR REPLACE function f_birim_cevrim_katsayi (p_ID_MAMUL in number, p_ID_BIRIMDEN in number, p_ID_BIRIME in number) return number is v_katsayi number; begin v_katsayi:=0; if p_ID_BIRIMDEN!=p_ID_BIRIME then for c in ( select * from CR_BIRIM_CEVRIM where ID_MAMUL = p_ID_MAMUL and ( (ID_BIRIM = p_ID_BIRIMDEN and ID_BIRIM2 = p_ID_BIRIME) OR ( ID_BIRIM2 = p_ID_BIRIMDEN and ID_BIRIM = p_ID_BIRIME) ) and VALID = 1) loop if c.ID_BIRIM=p_ID_BIRIMDEN then v_katsayi:=c.MT_ORAN; else v_katsayi:=1/c.MT_ORAN; end if; end loop; else v_katsayi:=1; end if; return round(v_katsayi,10); exception when others then return 0; end; T-SQL code: If Exists ( SELECT name FROM sysobjects WHERE name = 'f_birim_cevrim_katsayi' AND type = 'FN') DROP FUNCTION f_birim_cevrim_katsayi GO CREATE FUNCTION f_birim_cevrim_katsayi ( @p_ID_MAMUL FLOAT , @p_ID_BIRIMDEN FLOAT , @p_ID_BIRIME FLOAT ) RETURNS float AS BEGIN DECLARE @adv_error INT DECLARE @v_katsayi FLOAT SELECT @v_katsayi = 0 IF @p_ID_BIRIMDEN != @p_ID_BIRIME BEGIN DECLARE cursor_for_inline_select1 CURSOR LOCAL FOR SELECT * FROM CR_BIRIM_CEVRIM WHERE ID_MAMUL = @p_ID_MAMUL AND ((ID_BIRIM = @p_ID_BIRIMDEN AND ID_BIRIM2 = @p_ID_BIRIME) OR (ID_BIRIM2 = @p_ID_BIRIMDEN AND ID_BIRIM = @p_ID_BIRIME)) AND VALID = 1 OPEN cursor_for_inline_select1 FETCH NEXT FROM cursor_for_inline_select1 WHILE (@@FETCH_STATUS <> -1) BEGIN IF c.ID_BIRIM = @p_ID_BIRIMDEN BEGIN SELECT @v_katsayi = c.MT_ORAN END ELSE BEGIN SELECT @v_katsayi = 1/c.MT_ORAN END END CLOSE cursor_for_inline_select1 DEALLOCATE cursor_for_inline_select1 END ELSE BEGIN SELECT @v_katsayi = 1 END DEALLOCATE cursor_for_inline_select1 return ROUND(@v_katsayi, 10) GOTO ExitLabel1 Exception1: BEGIN DEALLOCATE cursor_for_inline_select1 return 0 END ExitLabel1: return ROUND(@v_katsayi, 10) END GO

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  • how to avoid clutch billiard balls?

    - by Nait87
    I'm working on the simple behaviour of billiard balls in a collision with each other. All works normal, but there was a problem when facing a few easy balls is the effect of coupling balls and they're cool with each other. Tell me how to prevent this. bool MGBilliard::CollisingBall(CCPoint curr_point, CCPoint next_point) { float dx = next_point.x - (curr_point.x + dvdt.x); float dy = next_point.y - (curr_point.y - dvdt.y); float d = dx*dx+dy*dy; return d <= BALL_RADIUS * BALL_RADIUS; } double MGBilliard::angleCollisionBalls(Ball* current, Ball* next) { double na; double dx = fabs(next->location.x - current->location.x); double dy = fabs(next->location.y - current->location.y); na = atan(fabs(dy/dx)); if(atan(fabs(current->location.y/current->location.x)) < atan(fabs(next->location.y/next->location.x))) na = current->angle - na; else if(atan(fabs(current->location.y/current->location.x)) > atan(fabs(next->location.y/next->location.x))) na = current->angle + na; return na; } for(unsigned int i = 0;i<BALL_COUNT;++i) { if(vBalls[i]->speed > 0){ vBalls[i]->speed += vBalls[i]->acceleration; float dsdt = vBalls[i]->speed*dt; dvdt.x = dsdt*cos(vBalls[i]->angle); dvdt.y = dsdt*sin(vBalls[i]->angle); vBalls[i]->location.x += dvdt.x; vBalls[i]->location.y += dvdt.y; for(unsigned int j = 1; j < BALL_COUNT; ++j) { if(i == j) continue; if(CollisingBall(vBalls[i]->spriteBall->getPosition(),vBalls[j]->spriteBall->getPosition())) { vBalls[j]->speed = 600; double angle; angle = angleCollisionBalls(vBalls[i],vBalls[j]); vBalls[i]->angle = (float)-angle; vBalls[j]->angle = (float)angle; } } } }

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  • Nonstatic conversion functions; Casting different types, e.g. DirectX vector to OpenGL vector

    - by Markus
    I am currently working on a game "engine" that needs to move values between a 3D engine, a physics engine and a scripting language. Since I need to apply vectors from the physics engine to 3D objects very often and want to be able to control both the 3D, as well as the physics objects through the scripting system, I need a mechanism to convert a vector of one type (e.g. vector3d<float>) to a vector of the other type (e.g. btVector3). Unfortunately I can make no assumptions on how the classes/structs are laid out, so a simple reinterpret_cast probably won't do. So the question is: Is there some sort of 'static'/non-member casting method to achieve basically this: vector3d<float> operator vector3d<float>(btVector3 vector) { // convert and return } btVector3 operator btVector3(vector3d<float> vector) { // convert and return } Right now this won't compile since casting operators need to be member methods. (error C2801: 'operator foo' must be a non-static member)

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  • Help with code optimization

    - by Ockonal
    Hello, I've written a little particle system for my 2d-application. Here is raining code: // HPP ----------------------------------- struct Data { float x, y, x_speed, y_speed; int timeout; Data(); }; std::vector<Data> mData; bool mFirstTime; void processDrops(float windPower, int i); // CPP ----------------------------------- Data::Data() : x(rand()%ScreenResolutionX), y(0) , x_speed(0), y_speed(0), timeout(rand()%130) { } void Rain::processDrops(float windPower, int i) { int posX = rand() % mWindowWidth; mData[i].x = posX; mData[i].x_speed = WindPower*0.1; // WindPower is float mData[i].y_speed = Gravity*0.1; // Gravity is 9.8 * 19.2 // If that is first time, process drops randomly with window height if (mFirstTime) { mData[i].timeout = 0; mData[i].y = rand() % mWindowHeight; } else { mData[i].timeout = rand() % 130; mData[i].y = 0; } } void update(float windPower, float elapsed) { // If this is first time - create array with new Data structure objects if (mFirstTime) { for (int i=0; i < mMaxObjects; ++i) { mData.push_back(Data()); processDrops(windPower, i); } mFirstTime = false; } for (int i=0; i < mMaxObjects; i++) { // Sleep until uptime > 0 (To make drops fall with randomly timeout) if (mData[i].timeout > 0) { mData[i].timeout--; } else { // Find new x/y positions mData[i].x += mData[i].x_speed * elapsed; mData[i].y += mData[i].y_speed * elapsed; // Find new speeds mData[i].x_speed += windPower * elapsed; mData[i].y_speed += Gravity * elapsed; // Drawing here ... // If drop has been falled out of the screen if (mData[i].y > mWindowHeight) processDrops(windPower, i); } } } So the main idea is: I have some structure which consist of drop position, speed. I have a function for processing drops at some index in the vector-array. Now if that's first time of running I'm making array with max size and process it in cycle. But this code works slower that all another I have. Please, help me to optimize it. I tried to replace all int with uint16_t but I think it doesn't matter.

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  • Function Returning Negative Value

    - by Geowil
    I still have not run it through enough tests however for some reason, using certain non-negative values, this function will sometimes pass back a negative value. I have done a lot of manual testing in calculator with different values but I have yet to have it display this same behavior. I was wondering if someone would take a look at see if I am missing something. float calcPop(int popRand1, int popRand2, int popRand3, float pERand, float pSRand) { return ((((((23000 * popRand1) * popRand2) * pERand) * pSRand) * popRand3) / 8); } The variables are all contain randomly generated values: popRand1: between 1 and 30 popRand2: between 10 and 30 popRand3: between 50 and 100 pSRand: between 1 and 1000 pERand: between 1.0f and 5500.0f which is then multiplied by 0.001f before being passed to the function above Edit: Alright so after following the execution a bit more closely it is not the fault of this function directly. It produces an infinitely positive float which then flips negative when I use this code later on: pPMax = (int)pPStore; pPStore is a float that holds popCalc's return. So the question now is, how do I stop the formula from doing this? Testing even with very high values in Calculator has never displayed this behavior. Is there something in how the compiler processes the order of operations that is causing this or are my values simply just going too high? If the later I could just increase the division to 16 I think.

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  • warning about data loss c++/c

    - by Dr Deo
    i am getting a benign warning about possible data loss warning C4244: 'argument' : conversion from 'const int' to 'float', possible loss of data question i remember as if float has a larger precision than int. So how can data be lost if i convert from a smaller data type (int) to a larger data type (float)

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  • How to get the number of loop when using an iterator, in C++?

    - by pollux
    Dear reader, I'm working on a aplication where I draw a couple of images, like this: void TimeSlice::draw(float fX, float fY) { list<TimeSliceLevel*>::iterator it = levels.begin(); float level_x = x; float level_y = y; while(it != levels.end()) { (*it)->draw(level_x,level_y); level_y += (*it)->height; ++it; } } Though this is a bit incorrect. I need to position the TimeSliceLevel* on a X.. When I've got a for(int i = 0; i < slices.size(); ++i) loop, I can use x = i * width. Though I'm using an iterator as I've been told many times that's good programming : and I'm wondering if the iterator has a "index" number of something which I can use to calculate the new X position? (So it's more a question about using iterators) Kind regards, Pollux

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  • Can someone explain this color wheel code to me?

    - by user1869438
    I just started doing java and i need some help with understanding this code. I got it from a this website. This is supposed to be code for a color wheel but i don't really understand how it works, especially the final ints STEPS and SLICES. import java.awt.Color; import objectdraw.*; public class ColorWheel extends WindowController { private double brightness; private Text text; private FilledRect swatch; private Location center; private int size; private FilledRect brightnessOverlay; private static final int SLICES = 96; private static final int STEPS = 16; public void begin() { canvas.setBackground(Color.BLACK); brightness = 1.; size = Math.min(canvas.getWidth(), canvas.getHeight() - 20); center = new Location(canvas.getWidth() / 2, size / 2); for(int j = STEPS; j >= 1; j--) { int arcSize = size * j / STEPS; int x = center.getX() - arcSize / 2; int y = center.getY() - arcSize / 2; for(int i = 0; i < SLICES; i++) { Color c = Color.getHSBColor((float)i / SLICES, (float)j / STEPS, (float)brightness); new FilledArc(x, y, arcSize, arcSize, i * 360. / SLICES, 360. / SLICES + .5, c, canvas); } } swatch = new FilledRect(0, canvas.getHeight() - 20, canvas.getWidth(), 20, Color.BLACK, canvas); brightnessOverlay = new FilledRect(0, 0, canvas.getWidth(), canvas.getHeight() - 20, new Color(0, 0, 0, 0), canvas); text = new Text("", canvas.getWidth() / 2, canvas.getHeight() - 18, canvas); text.setAlignment(Text.CENTER, Text.TOP); text.setBold(true); } public void onMouseDrag(Location point) { brightness = (canvas.getHeight() - point.getY()) / (double)(canvas.getHeight()); if(brightness < 0) { brightness = 0; } else if(brightness > 1) { brightness = 1; } if(brightness < .5) { text.setColor(Color.WHITE); } else { text.setColor(Color.BLACK); } brightnessOverlay.setColor(new Color(0f, 0f, 0f, (float)(1 - brightness))); } public void onMouseMove(Location point) { double saturation = 2 * center.distanceTo(point) / size; if(saturation > 1) { text.setText(""); swatch.setColor(Color.BLACK); return; } double hue = -Math.atan2(point.getY() - center.getY(), point.getX() - center.getX()) / (2 * Math.PI); if(hue < 0) { hue += 1; } swatch.setColor(Color.getHSBColor((float)hue, (float)saturation, (float)brightness)); text.setText("Color.getHSBColor(" + Text.formatDecimal(hue, 2) + "f, " + Text.formatDecimal(saturation, 2) + "f, " + Text.formatDecimal(brightness, 2) + "f)"); } }

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  • How to use Transaction in Entity FrameWork?

    - by programmerist
    How to use Transaction in Entity FrameWork? i read some links on Stackoverflow : http://stackoverflow.com/questions/815586/entity-framework-using-transactions-or-savechangesfalse-and-acceptallchanges BUT; i have 3 table so i have 3 entities: CREATE TABLE Personel (PersonelID integer PRIMARY KEY identity not null, Ad varchar(30), Soyad varchar(30), Meslek varchar(100), DogumTarihi datetime, DogumYeri nvarchar(100), PirimToplami float); Go create TABLE Prim (PrimID integer PRIMARY KEY identity not null, PersonelID integer Foreign KEY references Personel(PersonelID), SatisTutari int, Prim float, SatisTarihi Datetime); Go CREATE TABLE Finans (ID integer PRIMARY KEY identity not null, Tutar float); Personel, Prim,Finans my tables. if you look Prim table you can see Prim value float value if i write a textbox not float value my transaction must run. using (TestEntities testCtx = new TestEntities()) { using (TransactionScope scope = new TransactionScope()) { // do someyihng... testCtx.Personel.SaveChanges(); // do someyihng... testCtx.Prim.SaveChanges(); // do someyihng... testCtx.Finans.SaveChanges(); scope .Complete(); success = true; } } How can i do that?

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  • Function Overloading

    - by Sanju
    Let us suppose i have these three methods defined: int F1(int, int); int F1(float, float); Float F1(int, int); and i am calling method F1 here: Console.writeline(F1(5,6).ToString())); Which method it will call and why?

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  • Problem with calculating floats

    - by iFloh
    strange situation, when performing the following lines of Code: const float a = 47.848711; const float b = 47.862952; float result = b - a; I get a (NSLog %.10f) result = 0.0142440796. I expected to get 0.0142410000. What's going on?

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  • struct constructor + function parameter

    - by Oops
    Hi, I am a C++ beginner. I have the following code, the reult is not what I expect. The question is why, resp. what is wrong. For sure, the most of you see it at the first glance. struct Complex { float imag; float real; Complex( float i, float r) { imag = i; real = r; } Complex( float r) { Complex(0, r); } std::string str() { std::ostringstream s; s << "imag: " << imag << " | real: " << real << std::endl; return s.str(); } }; class Complexes { std::vector<Complex> * _complexes; public: Complexes(){ _complexes = new std::vector<Complex>; } void Add( Complex elem ) { _complexes->push_back( elem ); } std::string str( int index ) { std::ostringstream oss; Complex c = _complexes->at(index); oss << c.str(); return oss.str(); } }; int main(){ Complexes * cs = new Complexes(); //cs->Add(123.4f); cs->Add(Complex(123.4f)); std::cout << cs->str(0); return 0; } for now I am interested in the basics of c++ not in the complexnumber theory ;-) it would be nice if the "Add" function does also accept one real (without an extra overloading) instead of only a Complex-object is this possible? many thanks in advance Oops

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  • Redirecting users in JSP from within a includes - java syntax error

    - by Mark Hazlett
    Hey everyone, So my setup for my web application is that I have a general header and footer and then I just include them in all my other pages so that all the common elements for all the pages are in a single page. The only problem I'm running into is when I want to redirect the user back to a login page if the "username" session has not already been created. The problem that I"m running into is that I have an if statement at the top of my header.jsp and then I have the else in the footer.jsp and it is giving me a java syntax error. Any ideas? Here is the code I'm referring to... <%@page contentType="text/html" pageEncoding="UTF-8"%> <% if(session.getAttribute("username") != null) { %> <%@ page language="java" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"%> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <!-- CSS files --> <link rel="stylesheet" href="../CSS/headerStyle.css" type="text/css" media="screen" /> <title>Insert title here</title> </head> <body> <div id="container"> <div id="header"> <div id="headerTitle">Title</div> </div> </div> <%} %> And then here is the footer <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="stylesheet" href="../CSS/headerStyle.css" type="text/css" media="screen" /> </head> <body> <div id="footer"></div> </body> </html> <% else { response.sendRedirect("../wa_login/login.jsp"); } %> However it is giving me an error on the else statement because the else doesn't have an if statement because it's in the header file.

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  • missing subscript c++

    - by Makenshi
    right now c++ is giving me this error: error C2087 'color' missing subscript first time i get this and i dont know what to do .< hope any1 can help me struct Color{ float r; float g; float b; };Color color[][]; and im using it here for(int i=0;i<cubes;i++) { color[i][0].r = fRand();color[i][0].g=fRand(.5);color[i][0].b=fRand(); ...etc

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  • Windows opaque UserControl not refreshing any graphical changes made on it

    - by Debajyoti Das
    I have created a Windows UserControl. It actually paints a Grid (i.e. vertical and horizontal lines) using Graphics. User can change each cell height and width, and according to that Grid is refreshed. Overriding the OnPaint event I have created the grid. I used SetStyle(ControlStyles.Opaque, true) to make it transparent. I used this control on a form and from there I change the values of the cell height and width but due to Opaque the new grid is overlapping on the previous one and making it clumsy. How do I resolve this? UserControl Code: public partial class Grid : UserControl { public Grid() { InitializeComponent(); SetStyle(ControlStyles.Opaque, true); } private float _CellWidth = 10, _CellHeight = 10; private Color _GridColor = Color.Black; public float CellWidth { get { return this._CellWidth; } set { this._CellWidth = value; } } public float CellHeight { get { return this._CellHeight; } set { this._CellHeight = value; } } public Color GridColor { get { return this._GridColor; } set { this._GridColor = value; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g; float iHeight = this.Height; float iWidth = this.Width; g = e.Graphics; Pen myPen = new Pen(GridColor); myPen.Width = 1; if (this.CellWidth > 0 && this.CellHeight > 0) { for (float X = 0; X <= iWidth; X += this.CellWidth) { g.DrawLine(myPen, X, 0, X, iHeight); } for (float Y = 0; Y <= iHeight; Y += this.CellHeight) { g.DrawLine(myPen, 0, Y, iWidth, Y); } } } public override void Refresh() { base.ResumeLayout(true); base.Refresh(); ResumeLayout(true); } } Form Code: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void btnBrowse_Click(object sender, EventArgs e) { try { if (ofdImage.ShowDialog() == System.Windows.Forms.DialogResult.OK) { pbImage.Image = Image.FromFile(ofdImage.FileName); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btnShowGrid_Click(object sender, EventArgs e) { if (grid1.Visible) { grid1.Visible = false; btnShowGrid.Text = "Show"; } else { grid1.Visible = true; btnShowGrid.Text = "Hide"; } } private void btnGridCellMaximize_Click(object sender, EventArgs e) { grid1.CellHeight += 1; grid1.CellWidth += 1; grid1.Refresh(); } private void btnGridCellMinimize_Click(object sender, EventArgs e) { grid1.CellHeight -= 1; grid1.CellWidth -= 1; grid1.Refresh(); } }

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  • How to find the differences between the values of a specific column based on a key?

    - by Holicreature
    I've two tables as purchase_details and invoice_details and i want to store the inventory/stock of each product from the data of these two tables. structure of purchase_details. 'pid', 'int(10)' 'product_id', 'int(10)' 'quantity', 'float(8,2)' 'amount', 'float(12,2)' 'expiry_date', 'date' structure of purchase_details. 'invoice_id', 'int(10) unsigned' 'product_id', 'int(10) unsigned' 'quantity', 'float(10,2)' 'price', 'float(12,2)' i want to calculate the total quantity of remaining stock (quantity of sum of products from purchase_details - quantity of sum of products from invoice_details). Product_id is would be same for the two tables. how can i proceed?

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  • Cloning ID3DXMesh with declration that has 12 floats breaks?

    - by meds
    I have the following vertex declration: struct MESHVERTInstanced { float x, y, z; // Position float nx, ny, nz; // Normal float tu, tv; // Texcoord float idx; // index of the vertex! float tanx, tany, tanz; // The tangent const static D3DVERTEXELEMENT9 Decl[6]; static IDirect3DVertexDeclaration9* meshvertinstdecl; }; And I declare it as such: const D3DVERTEXELEMENT9 MESHVERTInstanced::Decl[] = { { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 }, { 0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, { 0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 }, { 0, 36, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 }, D3DDECL_END() }; What I try to do next is copy an ID3DXMesh into another one with the new vertex declaration as such: model->CloneMesh( model->GetOptions(), MESHVERTInstanced::Decl, gd3dDevice, &pTempMesh ); When I try to get the FVF size of pTempMesh (D3DXGetFVFVertexSize(pTempMesh-GetFVF())) I get '0' though the size should be 48. The whole thing is fine if I don't have the last declaration, '{ 0, 36, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },' in it and the CloneMesh function does not return a FAIL. I've also tried using different declarations such as D3DDECLUSAGE_TEXCOORD and that has worked fine, returning a size of 48. Is there something specific about D3DDECLUSAGE_TANGENT I don't know? I'm at a complete loss as to why this isn't working...

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  • Error while converting function from oracle to mssql

    - by sss
    Hi, I am migrating a function from oracle to mssql 2008.This function raises Select statements included within a function cannot return data to a client as error.How can i solve this problem? Original PLSQL Code CREATE OR REPLACE function f_birim_cevrim_katsayi (p_ID_MAMUL in number, p_ID_BIRIMDEN in number, p_ID_BIRIME in number) return number is v_katsayi number; begin v_katsayi:=0; if p_ID_BIRIMDEN!=p_ID_BIRIME then for c in ( select * from CR_BIRIM_CEVRIM where ID_MAMUL = p_ID_MAMUL and ( (ID_BIRIM = p_ID_BIRIMDEN and ID_BIRIM2 = p_ID_BIRIME) OR ( ID_BIRIM2 = p_ID_BIRIMDEN and ID_BIRIM = p_ID_BIRIME) ) and VALID = 1) loop if c.ID_BIRIM=p_ID_BIRIMDEN then v_katsayi:=c.MT_ORAN; else v_katsayi:=1/c.MT_ORAN; end if; end loop; else v_katsayi:=1; end if; return round(v_katsayi,10); exception when others then return 0; end; TSQL CODE If Exists ( SELECT name FROM sysobjects WHERE name = 'f_birim_cevrim_katsayi' AND type = 'FN') DROP FUNCTION f_birim_cevrim_katsayi GO CREATE FUNCTION f_birim_cevrim_katsayi ( @p_ID_MAMUL FLOAT , @p_ID_BIRIMDEN FLOAT , @p_ID_BIRIME FLOAT ) RETURNS float AS BEGIN DECLARE @adv_error INT DECLARE @v_katsayi FLOAT SELECT @v_katsayi = 0 IF @p_ID_BIRIMDEN != @p_ID_BIRIME BEGIN DECLARE cursor_for_inline_select1 CURSOR LOCAL FOR SELECT * FROM CR_BIRIM_CEVRIM WHERE ID_MAMUL = @p_ID_MAMUL AND ((ID_BIRIM = @p_ID_BIRIMDEN AND ID_BIRIM2 = @p_ID_BIRIME) OR (ID_BIRIM2 = @p_ID_BIRIMDEN AND ID_BIRIM = @p_ID_BIRIME)) AND VALID = 1 OPEN cursor_for_inline_select1 FETCH NEXT FROM cursor_for_inline_select1 WHILE (@@FETCH_STATUS <> -1) BEGIN IF c.ID_BIRIM = @p_ID_BIRIMDEN BEGIN SELECT @v_katsayi = c.MT_ORAN END ELSE BEGIN SELECT @v_katsayi = 1/c.MT_ORAN END END CLOSE cursor_for_inline_select1 DEALLOCATE cursor_for_inline_select1 END ELSE BEGIN SELECT @v_katsayi = 1 END DEALLOCATE cursor_for_inline_select1 return ROUND(@v_katsayi, 10) GOTO ExitLabel1 Exception1: BEGIN DEALLOCATE cursor_for_inline_select1 return 0 END ExitLabel1: return ROUND(@v_katsayi, 10) END GO

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  • Pattern Matching of Units of Measure in F#

    - by Oldrich Svec
    This function: let convert (v: float<_>) = match v with | :? float<m> -> v / 0.1<m> | :? float<m/s> -> v / 0.2<m/s> | _ -> failwith "unknown" produces an error The type 'float<'u>' does not have any proper subtypes and cannot be used as the source of a type test or runtime coercion. Is there any way how to pattern match units of measure?

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  • multiple inheritance

    - by hitech
    when we say "a member declated as protected is accessible to any class imediately derived from it" what does this mean. in the follwing example get_number function can be accessible by the result class , as per the statement it sould only be accessile to test class. class student { protected: int roll_number; public: void get_number(int){ cout<< "hello"; } void put_number(void) {cout<< "hello"; } }; class test : public student { protected : float sub1; float sub2; public: void get_marks(float, float) {cout<< "hello"; roll_number = 10; } void put_marks(void) {cout<< "hello"; cout << "roll_number = " << roll_number ; } }; class result :public test { float total; public: void display(){cout<< "hello"; roll_number = 10; } }; int main() { result student; student.get_marks(2.2, 2.2); student.put_marks(); return 0; } i changed the code as per the first statement the protected variable roll_number not be accessible upto the result class ?

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  • UIImage rounded corners

    - by catlan
    I try to get rounded corners on a UIImage, what I read so far, the easiest way is to use a mask images. For this I used code from TheElements iPhone Example and some image resize code I found. My problem is that resizedImage is always nil and I don't find the error... - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize { CGSize imageSize = [self size]; float width = imageSize.width; float height = imageSize.height; // scaleFactor will be the fraction that we'll // use to adjust the size. For example, if we shrink // an image by half, scaleFactor will be 0.5. the // scaledWidth and scaledHeight will be the original, // multiplied by the scaleFactor. // // IMPORTANT: the "targetHeight" is the size of the space // we're drawing into. The "scaledHeight" is the height that // the image actually is drawn at, once we take into // account the ideal of maintaining proportions float scaleFactor = 0.0; float scaledWidth = targetSize.width; float scaledHeight = targetSize.height; CGPoint thumbnailPoint = CGPointMake(0,0); // since not all images are square, we want to scale // proportionately. To do this, we find the longest // edge and use that as a guide. if ( CGSizeEqualToSize(imageSize, targetSize) == NO ) { // use the longeset edge as a guide. if the // image is wider than tall, we'll figure out // the scale factor by dividing it by the // intended width. Otherwise, we'll use the // height. float widthFactor = targetSize.width / width; float heightFactor = targetSize.height / height; if ( widthFactor < heightFactor ) scaleFactor = widthFactor; else scaleFactor = heightFactor; // ex: 500 * 0.5 = 250 (newWidth) scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the thumbnail in the frame. if // wider than tall, we need to adjust the // vertical drawing point (y axis) if ( widthFactor < heightFactor ) thumbnailPoint.y = (targetSize.height - scaledHeight) * 0.5; else if ( widthFactor > heightFactor ) thumbnailPoint.x = (targetSize.width - scaledWidth) * 0.5; } CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; colorSpace = CGColorSpaceCreateDeviceRGB(); // create a bitmap graphics context the size of the image mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); // free the rgb colorspace CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; //CGContextSetFillColorWithColor(mainViewContentContext, [[UIColor whiteColor] CGColor]); //CGContextFillRect(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height)); CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage); // Create CGImageRef of the main view bitmap content, and then // release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); CGImageRef maskImage = [[UIImage imageNamed:@"Mask.png"] CGImage]; CGImageRef resizedImage = CGImageCreateWithMask(mainViewContentBitmapContext, maskImage); CGImageRelease(mainViewContentBitmapContext); // convert the finished resized image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:resizedImage]; // image is retained by the property setting above, so we can // release the original CGImageRelease(resizedImage); // return the image return theImage; }

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  • Mass data store with SQL SERVER

    - by Leo
    We need management 10,000 GPS devices, each GPS device upload a GPS data every 30 seconds, these data need to store in the database(MS SQL Server 2005). Each GPS device daily data quantity is: 24 * 60 * 2 = 2,880 10 000 10,000 GPS devices daily data quantity is: 10000 * 2880 = 28,800,000 Each GPS data approximately 160Byte, the amount of data per day is: 28,800,000 * 160 = 4.29GB We need hold at least 3 months of GPS data in the database, My question is: 1, whether SQL Server 2005 can support such a large amount of data store? 2, How to plan data table? (all GPS data storage in one table? Daily table? Each GPS device with a GPS data table?) The GPS data: GPSID varchar(21), RecvTime datetime, GPSTime datetime, IsValid bit, IsNavi bit, Lng float, Lat float, Alt float, Spd smallint, Head smallint, PulseValue bigint, Oil float, TSW1 bigint, TSW1Mask bigint, TSW2 bigint, TSW2Mask, BSW bigint, StateText varchar(200), PosText varchar(200), UploadType tinyint

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  • Should I HttpCombine Google Jquery Hosted File?

    - by chobo2
    Hi I am using something called HttpCombiner: http://code.msdn.microsoft.com/HttpCombiner An HTTP handler that combines multiple CSS, Javascript or URL into one response for faster page load. It can combine, compress and cache response which results in faster page load and better scalability of web application It's a good practice to use many small Javascript and CSS files instead of one large Javascript/CSS file for better code maintainability, but bad in terms of website performance. Although you should write your Javascript code in small files and break large CSS files into small chunks but when browser requests those javascript and css files, it makes one Http request per file. Every Http Request results in a network roundtrip form your browser to the server and the delay in reaching the server and coming back to the browser is called latency. So, if you have four javascripts and three css files loaded by a page, you are wasting time in seven network roundtrips. Within USA, latency is average 70ms. So, you waste 7x70 = 490ms, about half a second of delay. Outside USA, average latency is around 200ms. So, that means 1400ms of waiting. Browser cannot show the page properly until Css and Javascripts are fully loaded. So, the more latency you have, the slower page loads. You can reduce the wait time by using a CDN. Read my previous blog post about using CDN. However, a better solution is to deliver multiple files over one request using an HttpHandler that combines several files and delivers as one output. So, instead of putting many or tag, you just put one and one tag, and point them to the HttpHandler. You tell the handler which files to combine and it delivers those files in one response. This saves browser from making many requests and eliminates the latency. This Http Handler reads the file names defined in a configuration and combines all those files and delivers as one response. It delivers the response as gzip compressed to save bandwidth. Moreover, it generates proper cache header to cache the response in browser cache, so that, browser does not request it again on future visit. Now I am wondering since it can handle adding links should I put in it the jquery file? The reason I am not sure is if it gets combined with my other files I think I might close the advantages of it being hosted on googles servers such as caching(my thinking is if it gets combined it will look different so even if a user has it in it's cache I am not sure if it will use the one for the cahce or not). So should I combine it or only the finals that I am using locally?

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  • intialization with a nibFIle failed

    - by zp26
    Hi, I have a problem. I try to initialize a variabile in a classViewController created inside a xib file. I try with the code below but when i append a object to array, these array isn't initialized. Can you help me? thanks and sorry for my english. #import <UIKit/UIKit.h> @interface AccelerometroViewController : UIViewController <UIAccelerometerDelegate, UITextFieldDelegate, UIAlertViewDelegate>{ //..... NSMutableArray *arrayPosizioni; NSMutableArray *arrayPosizioniCorrenti; NSString *nomePosizioneCorrente; } -(IBAction)salvaPosizione; //... @property (nonatomic, assign) NSMutableArray *arrayPosizioni; @property (nonatomic, assign) NSMutableArray *arrayPosizioniCorrenti; @property (nonatomic, assign) NSString *nomePosizioneCorrente; @end #import "AccelerometroViewController.h" #import "Position.h" @implementation AccelerometroViewController float actualX; float actualY; float actualZ; @synthesize arrayPosition; @synthesize arrayCurrentPosition; @synthesize nameCurrentPosition; -(id)init { self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayCurrentPosition = [[NSMutableArray alloc]init]; nameCurrentPosition = [NSString stringWithFormat:@"noPosition"]; actualX = 0; actualY = 0; actualZ = 0; } return self; } -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@", nameCurrentPosition]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)savePosition{ Posizione *newPosition; newPosition = [[Position alloc]init]; if([newPosition setValue:(NSString*)fieldNomePosizione.text:(float)actualX:(float)actualY:(float)actualZ]){ //setValue is a method of Position. I'm sure that this method is correct UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio Posizione" message:@"Posizione salvata con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; [arrayPosition addObject:newPosition]; } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio osizione" message:@"Errore nel salvataggio" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } - (void) initialise { arrayPosition = [[NSMutableArray alloc] init]; arrayCurrentPosition = [[NSMutableArray alloc] init]; nameCurrentPosition = @"noPosition"; actualX = 0; actualY = 0; actualZ = 0; } - (id)initWithNibName:(NSString *)nibName bundle:(NSBundle *)nibBundle { if (self = [super initWithNibName:nibName bundle:bundle]) { [self initialise]; } }

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