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  • how to center layout to vertical in android through java code?

    - by UMMA
    friends, i want to set android:layout_centerVertical="true" property of layout through java code of an image. can any one guide me how to achieve this. here is my code. RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT); params.height = (int)totalHeight; img.setLayoutParams(params); i have tried using setScaleType(ScaleType.FIT_CENTER) but no use. any help would be appriciated.

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  • Intel Atom: NVIDIA ION vs. Radeon HD 4330 Graphics

    <b>Phoronix:</b> "Before devoting this hardware to the farm, we ran a few benchmarks comparing the performance of NVIDIA's ION GeForce 9400M graphics processor to the ATI Radeon HD 4330 graphics processor found on the MSI 6667BB-004US and several other Atom-powered devices."

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  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • JPanel Layout Image Cutoff

    - by Trizicus
    I am adding images to a JPanel but the images are getting cut off. I was originally trying BorderLayout but that only worked for one image and adding others added image cut-off. So I switched to other layouts and the best and closest I could get was BoxLayout however that adds a very large cut-off which is not acceptable either. So basically; How can I add images (from a custom JComponent) to a custom JPanel without bad effects such as the one present in the code. Custom JPanel: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.BoxLayout; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel implements MouseListener { private Entity test; private Timer timer; private long startTime = 0; private int numFrames = 0; private float fps = 0.0f; GraphicsPanel() { test = new Entity("test.png"); Thread t1 = new Thread(test); t1.start(); Entity ent2 = new Entity("images.jpg"); ent2.setX(150); ent2.setY(150); Thread t2 = new Thread(ent2); t2.start(); Entity ent3 = new Entity("test.png"); ent3.setX(0); ent3.setY(150); Thread t3 = new Thread(ent3); t3.start(); //ESSENTIAL setLayout(new BoxLayout(this, BoxLayout.X_AXIS)); add(test); add(ent2); add(ent3); //GAMELOOP timer = new Timer(30, new Gameloop(this)); timer.start(); addMouseListener(this); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g.create(); g2.setClip(0, 0, getWidth(), getHeight()); g2.setColor(Color.BLACK); g2.drawString("FPS: " + fps, 1, 15); } public void getFPS() { ++numFrames; if (startTime == 0) { startTime = System.currentTimeMillis(); } else { long currentTime = System.currentTimeMillis(); long delta = (currentTime - startTime); if (delta > 1000) { fps = (numFrames * 1000) / delta; numFrames = 0; startTime = currentTime; } } } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } class Gameloop implements ActionListener { private GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { gp.getFPS(); gp.repaint(); } catch (Exception ez) { } } } } Main class: import java.awt.EventQueue; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } private JFrame frame; private GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gp); } }); } } Custom JComponent import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing.JComponent; public class Entity extends JComponent implements Runnable { private BufferedImage bImg; private int x = 0; private int y = 0; private int entityWidth, entityHeight; private String filename; Entity(String filename) { this.filename = filename; } public void run() { bImg = loadBImage(filename); entityWidth = bImg.getWidth(); entityHeight = bImg.getHeight(); setPreferredSize(new Dimension(entityWidth, entityHeight)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.drawImage(bImg, x, y, null); g2d.dispose(); } public BufferedImage loadBImage(String filename) { try { bImg = ImageIO.read(getClass().getResource(filename)); } catch (Exception e) { } return bImg; } public int getEntityWidth() { return entityWidth; } public int getEntityHeight() { return entityHeight; } public int getX() { return x; } public int getY() { return y; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } }

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  • Does this laptop have high enough specifications for gaming? [closed]

    - by Grant
    Here's the laptop It wouldn't be hardcore gaming, mostly things like the new Deus Ex game, Mirror's Edge, Portal 2, etc... I need to replace my current, broken, laptop and I thought this would be a good opportunity to get to play some of these games. My current laptop is really only lacking in its graphics card. (Intel series 4 chipset) If this laptop isn't good enough, I would really appreciate suggestions. I won't be able to get a desktop, otherwise I would, and I can't spend more than $1000 dollars on my new laptop.

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  • Java Problem when i upgraded from IE 7 to IE 8

    - by user38210
    I face problem with upgrading IE8 related to JAVA. The problem only with IE8, IE7 is OK and I have the latest Java version. After I upgrade the IE8, the graphics which has dynamics reading from the server is not updating and it shows NaN. I tried the following : - upgrade the server win2003 with latest Java version(JRE and JDT) , but the problem still exist in cliend PC(XP). -I upgraded the server IE8, then all user lost the connection even from inside the server. then I recall the prev version IE7.

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  • OS X Snow Leopard stops processing clicks from Wacom Intuous2

    - by antiver
    I'm using a Wacom Intuos2 graphics tablet in OS X Snow Leopard 10.6.2, which works great, 80% of the time. Every 20 minutes or so, OS X to just start ignoring input from the pen. More specifically, only the pen tip is ignored - the side buttons on the pen still work. Putting the Mac to sleep and waking it back up restores functionality to the pen tip. This is using both of the latest Wacom drivers claiming compatibility with Snow Leopard: versions 6.1.2-5 (Nov 25, 2009) and 6.1.3-3 (Jan 21, 2010). I have no experience with this tablet with other version of OS X / drivers. The tablet works 100% in Windows, which leads to blame either OS X or the OS X drivers.

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  • Insert SVG directly into Microsoft Publisher without converting file format

    - by nhinkle
    How can I insert an SVG image into a Microsoft Publisher 2010 document as a vector image without having to first convert it to a bitmap format like PNG? Copying and pasting an SVG file into a Publisher document does not work. I am aware that one can convert an SVG to EPS, and insert that, since Publisher accepts EPS files. The problem is that it is time consuming to convert, and often the colors come out wrong. If this is the only way to get vector graphics into Publisher, then is there a one-step method to convert an SVG to EPS and paste it into Publisher at one fell swoop?

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  • HP Omni 27-1027c AIO...Upgradeable?

    - by Bobo
    I just bought an HP Omni 27 1057c from Sams Club. I like it a lot, but I want more performance. discovered that the integrated Intel HD 2500 graphics is almost useless for most games. I found a website that says it can be upgraded at http://www.pcmag.com/article2/0,2817,2398314,00.asp. The computers specs can be found at Sams Club website or at HP website HP Product Specs. So what do you think? Can I upgrade Motherboard and Video Card?

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  • Force the computer to always use current display settings

    - by sazpaz
    So I'm having a terrible black screen problem with my new installation of Windows 8. The screen basically goes to black every time I turn it on or sleep, or connect to an external or monitor. I dont really know what steps actually cause the problem and cant seem to figure what steps allow the screen to come back, besides forcing restarts, going to sleep and waking up, and smashing Win + P. I have a strong feeling it's because the Switchable graphics I have (Intel HD + Radeon 5060), so I'm looking for a way to make the computer always use a specified mode (i.e the current mode I'm on, that does show stuff on the screen) and force it to use it everytime? Any ideas? EDIT: I've Installed all the latest drivers I've found. Tried most of the solutions around the web for this problem. Updated the BIOS to UEFI (from HP Support Assistant), etc. Laptop is an HP- Envy 14

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  • What are the performance differences between PCI-Express x16 and x4

    - by Cestarian
    I have two PCI-Express 2.0 x16 slots on my motherboard, but one of them is actually just x4. For passing through my graphics card to a virtual machine I need to use both slots simultaneously and unfortunately, the easiest way for me to achieve that is putting the stronger card in the x4 slot (secondary slot; I need the stronger card to be in the secondary slot, not the primary). As such I am wondering what sort of noticable performance differences I can expect from using the x4 slot with a strong card as opposed to having it in the true x16 slot. Does it limit the performance so much that the strong card in the x4 slot will actually perform worse than the significantly weaker card in the x16 slot? (For spec comparison I am using a GTX-670 in the x4 slot and GTX-550-Ti in the x16 slot) What implications does this have?

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  • NVIDIA same chipset, but different implementations - what is the difference?

    - by Horst Walter
    I have planned to buy a graphics card. When searching for a particular chipset (e.g. GTX 460) I find cards of different vendors (i.e. Gigabyte, Palit, PNY, ...). I can figure out differences in frequency, memory, and equipment. When I read test reports, usually a particular NVIDIA card is compared with its ATI/AMD "counterpart" - have not really found a comparison of all vendors for a particular NVIDIA chipset. So in order to make a decision: a) Are the drivers all the same for all the cards of a particular chipset (and provided by NVIDIA or the vendor?) b) How to figure out which card actually to buy. OK, I choose chipset, and memory, and check the card has the required ports, but then ....

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  • Freezing with black screen after booting OS with AMD Catalyst driver

    - by Oleg
    I have ATI Mobility Radeon HD 5470 on my HP laptop. A few weeks ago I was confused with a weird trouble in proprietary drivers for my graphics card. When I start X server (or just boot Windows) system sometimes totally hangs up with black screen. The most annoying thing is that issue appearing is absolutely random (2 success, 3 fails, 1 success, 7 fails, etc.). It appears both on Linux (Arch, Debian 7) and Windows XP. I've tried reinstalling OS, drivers, etc. I've also tried updating BIOS. Then boot was successful for the next few times and issue appeared again (probably it was just a coincidence, because another BIOS updates gave no results). I really don't know what to do. Any ideas?

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  • ASUS EAH4670 vs. ASUS EAH4670 V2 -- Whats the difference?

    - by roosteronacid
    I've been offered to buy a used ASUS EAH4670/DI/1GD3 graphics card. I went price-scouting to see if the offer I was given was fair, and I found out that there's a similar card, labelled ASUS EAH4670/DI/1GD3 V2. Question is; What's the difference? What's with the V2? What does it mean? Is it just a BIOS upgrade that I can do myself? Updated driver-software which I can download myself? Or is the card actually a better version--faster, more reliable (physical changes to the print), etc.?

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  • cannot install new drivers for ATI Radeon HD mobility

    - by mugetsu
    I have an ATI mobility Radeon HD 3200 graphics card with a driver that I downloaded from my computer manufacturer's site. I wanted to upgrade the driver so I downloaded the respective driver from ATI and ran the installation. However, the installation only installs the download manager, the App SDK, C++ distributables and CCC, no display driver. When I try opening the CCC, I get an error that quits the CCC, something about the display driver not being recognized. What is wrong here? How do I go about fixing this? thanks

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  • LCD problems: brightness / contrast blown out, can't bring up menu

    - by davr
    Yesterday, when I turned on my LCD monitor, the colors were very very bright. It looks as if someone had gone into the monitor on-screen-display and turned up brightness & contrast all the way to the max. Colors were washed out, and it's almost painful to look at. So I tried to go into the menu and see if the settings were wrong somehow...and I found that I cannot bring up the menu. All the buttons on the front of the monitor now do nothing, except the power button. I was able to go into my graphics card settings, and turn the brightness way down to compensate, so it's at least usable for now, but it's not quite right, there is definitely some loss of color resolution or something from the two extreme settings canceling each other out. Any ideas what kind of failure in the LCD might cause this? According to the control panel, the model number is: KL2490DW-D It's a 24" 1920x1200 with the brand "synaps".

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