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  • Spring can't find a lib and webapp doesn't start up in tomcat 6

    - by gotch4
    I've this problem using STS: I'm building a simple Spring app, just to try out features like MVC and persistence. Now I've created something very simple, out of a bunch of tutorials for Spring 3, that I'm using. The application fails with this, during server startup: Code: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'org.springframework.web.servlet.mvc.annotation.DefaultAnnotationHandlerMapping#0': Initialization of bean failed; nested exception is org.springframework.beans.factory.CannotLoadBeanClassException: Cannot find class [org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean] for bean with name 'mySessionFactory' defined in ServletContext resource [/WEB-INF/spring/appServlet/servlet-context.xml]; nested exception is java.lang.ClassNotFoundException: org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean but I've org.springframework.orm in web-inf/classes folder (I even tried putting it in web-inf/lib). As I copied these libs there, the came out in Web App Libraries folder. Building this project in STS works fine as this dependency is set up in build path throught project properties, but how do I transfer the libs to the web app? (I'm using Tomcat 6 as it is the server I'm going to use sometime in the future for production). Is this a config problem of my XML? Or am I just missing the right way to put this lib? (I encountered the same problem before, but adding the needed lib in classes worked it out). More than this I that if I browse inside my workspace to the folder where the working folder of tomcat should be, I can't find any work directory and any commo

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  • displaying a saved buffer in OpenGL ES

    - by Adam
    Hi everyone, So basically I have a screenshot that I've saved that I want to later display on the screen. I've saved it with: glReadPixels(0, 0, self.bounds.size.width, self.bounds.size.height, GL_RGBA, GL_UNSIGNED_BYTE, savedBuffer); And later I'm trying to write it to the screen with: GLuint RenderedTex; glGenTextures(1, &RenderedTex); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, RenderedTex); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, self.bounds.size.width, self.bounds.size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, savedBuffer); glDisable(GL_TEXTURE_2D); I'm pretty new to OpenGL so I don't know if I'm doing things right... actually I know I'm not, because nothing shows up. Also not sure how to dispose of the texture when I'm done with it. Anyone know the correct way to do this? Edit: I think I might be having a problem loading the texture because it's not a power of 2, it's 320x480... also, I think this code is just loading the texture, but not drawing it, I'd need a call to glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) in there somewhere...

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • Hashtable resizing leaks memory

    - by thpetrus
    I wrote a hashtable and it basically consists of these two structures: typedef struct dictEntry { void *key; void *value; struct dictEntry *next; } dictEntry; typedef struct dict { dictEntry **table; unsigned long size; unsigned long items; } dict; dict.table is a multidimensional array, which contains all the stored key/value pair, which again are a linked list. If half of the hashtable is full, I expand it by doubling the size and rehashing it: dict *_dictRehash(dict *d) { int i; dict *_d; dictEntry *dit; _d = dictCreate(d->size * 2); for (i = 0; i < d->size; i++) { for (dit = d->table[i]; dit != NULL; dit = dit->next) { _dictAddRaw(_d, dit); } } /* FIXME memory leak because the old dict can never be freed */ free(d); // seg fault return _d; } The function above uses the pointers from the old hash table and stores it in the newly created one. When freeing the old dict d a Segmentation Fault occurs. How am I able to free the old hashtable struct without having to allocate the memory for the key/value pairs again?

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  • shouldAutorotateToInterfaceOrientation is not working in iOS 6

    - by Saif
    In iOS 6 shouldAutorotateToInterfaceOrientation is not working but it work fine in iOS 5.0 or 5.1. What should i need to change in ios 6. Here is my code - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if([[[SampleApplicationAppDelegate instance].callInfoDictionary valueForKey:IS_CHAT] isEqualToString:NO_RESPONSE]) { int nAngle = 0; BOOL bRet = NO; switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: nAngle = 90; bRet = YES; NSLog(@".......Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); _previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); NSLog(@"Preview = %f %f",_previewCamera.frame.size.width,_previewCamera.frame.size.height); break; case UIInterfaceOrientationPortraitUpsideDown: nAngle = 270; bRet = YES; _previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; case UIInterfaceOrientationLandscapeLeft: nAngle = 0; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI*1.5); break; case UIInterfaceOrientationLandscapeRight: nAngle = 180; bRet = YES; //_previewCamera.transform = CGAffineTransformMakeRotation(M_PI_2); break; default: break; } return bRet; } if(interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) return YES; return NO; } when i search for this orientation problem i found all this 1 2 but nothing work for me :( Please help .....

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  • CSS call from code behind not working

    - by SmartestVEGA
    I have the following entries in the css file. a.intervalLinks { font-size:11px; font-weight:normal; color:#003399; text-decoration:underline; margin:0px 16px 0px 0px; } a.intervalLinks:link { text-decoration:underline; } a.intervalLinks:hover { text-decoration:none; } a.intervalLinks:visited { text-decoration:underline; } a.selectedIntervalLink { font-size:12px; font-weight:bold; color:#003399; text-decoration:none; margin:0px 16px 0px 0px; } a.intervalLinks:active { text-decoration:underline; font-size:large ; } Whenever i take the click on some links (not shown) which is embedded in the webpage ..i can see the change in the link a.intervalLinks:active { text-decoration:underline; font-size:large ; (the font of the link will become large) but after clicking the page refreshes ..the changes will go away i want to keep the change for ever in that link ...even there is a page refresh i understood that ..this can achieved only throughg the code behind of asp.net Following code should work:but unfortunately its not ..could anyone help? protected override void OnInit(EventArgs e) { rptDeptList.ItemDataBound += new RepeaterItemEventHandler(rptDeptList_ItemDataBound); } void rptDeptList_ItemDataBound(object sender, RepeaterItemEventArgs e) { if (e.Item.DataItem == null) return; LinkButton btn = (LinkButton)e.Item.FindControl("LinkButton1"); btn.Attributes.Add("class", "intervalLinks"); } Current html code for links has been shown below : <ItemTemplate> <div class='dtilsDropListTxt'><div class='rightArrow' ></div> <asp:LinkButton ID="LinkButton1" runat="server" Text=<%#DataBinder.Eval(Container.DataItem, "WORK_AREA")%> CssClass="intervalLinks" OnClick="LinkButton1_Click" ></asp:LinkButton> </div> </ItemTemplate> Could anyone help?

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  • create board for game with events support in WPF

    - by netmajor
    How can I create board for simple game, looks like for chess,but user could dynamically change number of column and rows? In cells I could insert symbol of pawn, like small image or just ellipse or rectangle with fill. This board should have possibility add and remove pawn from cells and move pown from one cell to another. My first idea was Grid. I do it in code behind, but it's hurt to implement events or everything in runtime create board :/ int size = 12; Grid board = new Grid(); board.ShowGridLines = true; for (int i = 0; i < size;i++ ) { board.ColumnDefinitions.Add(new ColumnDefinition()); board.RowDefinitions.Add(new RowDefinition()); } //komputer Rectangle ai = new Rectangle(); ai.Height = 20; ai.Width = 20; ai.AllowDrop = true; ai.Fill = Brushes.Orange; Grid.SetRow(ai, 0); Grid.SetColumn(ai,0); //czlowiek Rectangle hum = new Rectangle(); hum.Height = 20; hum.Width = 20; hum.AllowDrop = true; hum.Fill = Brushes.Green; Grid.SetRow(hum,size); Grid.SetColumn(hum,size); board.Children.Add(ai); board.Children.Add(hum); this.Content = board; It's a way to do this dynamically col and row change in XAML ? It's better way to implement that board create and implement events on move pawn from one cell to another ?

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  • Moving UIScrollView in App

    - by jsetting32
    Currently, I am attempting to create the same effect as Yahoo! Weather's App where the vital day information is at the bottom of the page on the top of a UIScrollView, that's contained by a UIView. I am having a hard time thinking about how this is going to happen or how I should implement this. If the user taps on the top of the UIScrollView which is located near the bottom of the laoded UIView, and starts to scroll up (/), the UIScrollView's frame should be moved to the TOP of the current UIView's frame. So the UIScrollView's y-value should change to UIView's (self.view.frame.origin.y) if the user starts scrolling UP on the UIScrollView which is located on the UIView's y-pixel ~280. Here's what the UIViewController should look like in the beginning of loading the ViewController... Then once the user slides his finger from the bottom to the top of the screen... this should happen........ And when the user scrolls to the top of the UIScrollView with all the content within it... the view should go back to the start picture shown... How is this done? I was thinking several UIGestureRecognizer's and Instantiating the UIscrollview at the lower part of the UIView... _weatherView = [[UIScrollView alloc] initWithFrame:CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y + 250, self.view.bounds.size.width, self.view.bounds.size.height - 44)]; _weatherView.contentSize = CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height * 4); _weatherView.backgroundColor = [UIColor clearColor]; [self.view addSubview:_weatherView]; The adding some UIGestureRecognizer delegate method.... But anyone have any ideas on the UIGestureRecognizer delegate method? And how it should be implemented? I can write the psuedo-code but I am having problems finding the delegate methods :P Thank you!!! ---- Break Time.... :)

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  • how to set the output image use com.android.camera.action.CROP

    - by adi.zean
    I have code to crop an image, like this : public void doCrop(){ Intent intent = new Intent("com.android.camera.action.CROP"); intent.setType("image/"); List<ResolveInfo> list = getPackageManager().queryIntentActivities(intent,0); int size = list.size(); if (size == 0 ){ Toast.makeText(this, "Cant find crop app").show(); return; } else{ intent.setData(selectImageUri); intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); intent.putExtra("aspectX", 1); intent.putExtra("aspectY", 1); intent.putExtra("scale", true); intent.putExtra("return-data", true); if (size == 1) { Intent i = new Intent(intent); ResolveInfo res = list.get(0); i.setComponent(new ComponentName(res.activityInfo.packageName, res.activityInfo.name)); startActivityForResult(i, CROP_RESULT); } } } public void onActivityResult (int requestCode, int resultCode, Intent dara){ if (resultCode == RESULT_OK){ if (requestCode == CROP_RESULT){ Bundle extras = data.getExtras(); if (extras != null){ bmp = extras.getParcelable("data"); } File f = new File(selectImageUri.getPath()); if (f.exists()) f.delete(); Intent inten3 = new Intent(this, tabActivity.class); startActivity(inten3); } } } from what i have read, the code intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); is use to set the resolution of crop result, but why i can't get the result image resolution higer than 300x300? when i set the intent.putExtra("outputX", 800); intent.putExtra("outputY", 800); the crop function has no result or crash, any idea for this situation? the log cat say "! ! ! FAILED BINDER TRANSACTION ! ! !

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  • Validation on ManyToManyField before Save in Models.py

    - by Heyl1
    I have the following models: class Application(models.Model): users = models.ManyToManyField(User, through='Permission') folder = models.ForeignKey(Folder) class Folder(models.Model): company = models.ManyToManyField(Compnay) class UserProfile(models.Model): user = models.OneToOneField(User, related_name='profile') company = models.ManyToManyField(Company) What I would like to do is to check whether one of the users of the Application has the same company as the Application (via Folder). If this is the case the Application instance should not be saved. The problem is that the ManyToManyFields aren't updated until after the 'post-save' signal. The only option seems to be the new m2m_changed signal. But I'm not sure how I then roll back the save that has already happened. Another option would be to rewrite the save function (in models.py, because I'm talking about the admin here), but I'm not sure how I could access the manytomanyfield content. Finally I've read something about rewriting the save function in the admin of the model in admin.py, however I still wouldn't know how you would access the manytomanyfield content. I have been searching for this everywhere but nothing I come across seems to work for me. If anything is unclear, please tell me. Thanks for your help! Heleen

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  • XPath _relative_ to given element in HTMLUnit/Groovy?

    - by Misha Koshelev
    Dear All: I would like to evaluate an XPath expression relative to a given element. I have been reading here: http://www.w3schools.com/xpath/default.asp And it seems like one of the syntaxes below should work (esp no leading slash or descendant:) However, none seem to work in HTMLUnit. Any help much appreciated (oh this is a groovy script btw). Thank you! http://htmlunit.sourceforge.net/ http://groovy.codehaus.org/ Misha #!/usr/bin/env groovy import com.gargoylesoftware.htmlunit.WebClient def html=""" <html><head><title>Test</title></head> <body> <div class='levelone'> <div class='leveltwo'> <div class='levelthree' /> </div> <div class='leveltwo'> <div class='levelthree' /> <div class='levelthree' /> </div> </div> </body> </html> """ def f=new File('/tmp/test.html') if (f.exists()) { f.delete() } def fos=new FileOutputStream(f) fos<<html def webClient=new WebClient() def page=webClient.getPage('file:///tmp/test.html') def element=page.getByXPath("//div[@class='levelone']") assert element.size()==1 element=page.getByXPath("div[@class='levelone']") assert element.size()==0 element=page.getByXPath("/div[@class='levelone']") assert element.size()==0 element=page.getByXPath("descendant:div[@class='levelone']") // this gives namespace error assert element.size()==0 Thank you!!!

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  • UIImageView Centering Problem.

    - by sagar
    To understand my problem let's follow this steps. Open - XCode - New Project - View based application. Open View Controller.xib file. Drag an image-view into viewController's view. Place that image view on center of viewController's view. Apply size of 125x125 to image-view. Take any image with dimension of 320 width & 460 height. Drag that image into your application resources directory. Now, Again back to .xib File & select image-view Set image (which is in your resources) to image-view Set Image-view Mode to - Center Ok. Let me explain the situation now. after performing all above steps - image-view has an image which is larger than image-view's size. However, Image-view places that image on center & in View controller image-view is looking proper ( not scaled ). But When you run your application, image-view will be displayed in size of 320x460. ( but it is not actually scaled. ) Now, I can't find the reason, why interface builder is displaying something else & simulator/iphone is displaying something else ? My Query. I want the image's center portion within image-view no matter what image size is. Thanks in advance for sharing your knowledge. Sagar.

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  • How Can I Compress Texture in OpenGL on iPhone/iPad?

    - by nonamelive
    Hi, I'm making an iPad app which needs OpenGL to do a flip animation. I have a front image texture and a back image texture. Both the two textures are screenshots. // Capture an image of the screen UIGraphicsBeginImageContext(view.bounds.size); [view.layer renderInContext:UIGraphicsGetCurrentContext()]; image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); // Allocate some memory for the texture GLubyte *textureData = (GLubyte*)calloc(maxTextureSize*4, maxTextureSize); // Create a drawing context to draw image into texture memory CGContextRef textureContext = CGBitmapContextCreate(textureData, maxTextureSize, maxTextureSize, 8, maxTextureSize*4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0, maxTextureSize-size.height, size.width, size.height), image.CGImage); CGContextRelease(textureContext); // ...done creating the texture data [EAGLContext setCurrentContext:context]; glGenTextures(1, &textureToView); glBindTexture(GL_TEXTURE_2D, textureToView); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); // free texture data which is by now copied into the GL context free(textureData); Each of the texture takes up about 8MB memory, which is unacceptable for an iPhone/iPad app. Could anyone tell me how can I compress the texture to reduce the memory. I'm a complete newbie to OpenGL. Any help would be appreciated!

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  • A simple way to put a UIImage in a UIButton

    - by Alice
    I have a UIButton in my iPhone app. I set its size to 100x100. I have an image that is 400x200 that I wish to display in the button. The button STILL needs to stay at 100x100... and I want the image to downsize to fit... but keep the correct aspect ratio. I thought that's what "Aspect Fit" was used for. Do I include my image with setImage, or setBackgroundImage? Do I set AspectFit for the button? or the image? or the background image? (I need the smaller images to INCREASE in size. While larger images should DESCREASE in size. Always keeping the button at 100x100.) I've tried countless combinations of all of the above... and I just can't seem to get everything to work at the same time: Don't change the button's size of 100x100. Don't destroy the image's aspect ratio. Always increase small images to fit the button. Always decrease large images to fit the button. Never clip any of the image edges. Never require the "put UIButtons over all your UIimages" hack. Don't require everyone to upgrade to v4.2.1 just to use new framework methods. I see so many apps, with so many fully-working image-buttons... that I can't believe I can't figure out this very simple, very common thing. Ugh.

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  • Match subpatterns in any order

    - by Yaroslav
    I have long regexp with two complicated subpatters inside. How i can match that subpatterns in any order? Simplified example: /(apple)?\s?(banana)?\s?(orange)?\s?(kiwi)?/ and i want to match both of apple banana orange kiwi apple orange banana kiwi It is very simplified example. In my case banana and orange is long complicated subpatterns and i don't want to do something like /(apple)?\s?((banana)?\s?(orange)?|(orange)?\s?(banana)?)\s?(kiwi)?/ Is it possible to group subpatterns like chars in character class? UPD Real data as requested: 14:24 26,37 Mb 108.53 01:19:02 06.07 24.39 19:39 46:00 my strings much longer, but it is significant part. Here you can see two lines what i need to match. First has two values: length (14 min 24 sec) and size 26.37 Mb. Second one has three values but in different order: size 108.53 Mb, length 01 h 19 m 02 s and date June, 07 Third one has two size and length Fourth has only length There are couple more variations and i need to parse all values. I have a regexp that pretty close except i can't figure out how to match patterns in different order without writing it twice. (?<size>\d{1,3}\[.,]\d{1,2}\s+(?:Mb)?)?\s? (?<length>(?:(?:01:)?\d{1,2}:\d{2}))?\s* (?<date>\d{2}\.\d{2}))? NOTE: that is only part of big regexp that forks fine already.

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  • Excel automation using C#

    - by tecnodude
    Hi, I have a folder with close to 400 excel files. I need to copy the worksheets in all these excel files to a single excel file. using Interop and Reflection namespaces heres is what I have accomplished so far. I use folderBrowserDialog to browse to the folder and select it, this enable me to get the file names of the files within the folder and iterate through them this is as far as i got, any help would be appreciated. if (result == DialogResult.OK) { string path = fbd1.SelectedPath; //get the path int pathLength = path.Length + 1; string[] files = Directory.GetFiles(fbd1.SelectedPath);// getting the names of files in that folder foreach (string i in files) { MessageBox.Show("1 " + i); myExcel.Application excelApp = new myExcel.ApplicationClass(); excelApp.Visible = false; MessageBox.Show("2 " + i); myExcel.Workbook excelWorkbook = excelApp.Workbooks.Add(excelApp.Workbooks._Open(i, 0, false, 5, "", "", false, myExcel.XlPlatform.xlWindows, "", true, false, 0, true)); myExcel.Sheets excelSheets = excelWorkbook.Worksheets; MessageBox.Show("3 " + i); excelApp.Workbooks.Close(); excelApp.Quit(); } MessageBox.Show("Done!"); } How do i append the copied sheets to the destination file. Hope the question is clear? thanks.

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  • Make an empty DIV height and width of its container

    - by Olly F
    My HTML currently contains a background image that stretches with the viewport. Within that, I plan to place a div that stretches to the height and width of the viewport and has black background colour at 50% opacity. I've set the div to be 100% width and height. The div is not stretching and I can't figure out why! HTML: <!DOCTYPE HTML> <html lang="en"> <head> <title>Tester</title> <meta charset="UTF-8"/> <style type="text/css"> html { background: url(http://cjpstudio.com/wp-content/uploads/2011/12/cityrock1.jpg) no-repeat center center fixed; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover; } #background-color { width: 100%; height: 100%; background-color: #000000; } </style> </head> <body> <div id="background-color"> </div> </body>

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  • ContentPresenter within ControlTemplate cannot change attached dependency property

    - by happyclicker
    Why does the following simplified code not set the font-size of the TextBlock to 50? <Window.Resources> <ControlTemplate TargetType="ContentControl" x:Key="Test"> <ContentPresenter TextBlock.FontSize="50" /> </ControlTemplate> </Window.Resources> <Grid> <ContentControl Template="{StaticResource Test}"> <TextBlock>Test should be rendered big</TextBlock> </ContentControl> </Grid> If I change the value of the FontSize property, visual studio shows me the text in the size I want. After compiling or executing the app, the size of the textblock is always reset to its default size. I have also tested various versions with styles and embedded resources but I end always in the situation that I cannot set attached dp's from within a ControlTemplate that contains a ContentPresenter. Is this by design?

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  • HQL query problem

    - by yigit
    Hi all, I'm using this hql query for my filters. Query perfectly working except width (string) part. Here is the query, public IList<ColorGroup> GetDistinctColorGroups(int typeID, int finishID, string width) { string queryStr = "Select distinct c from ColorGroup c inner join c.Products p " + "where p.ShowOnline = 1 "; if (typeID > 0) queryStr += " and p.ProductType.ID = " + typeID; if (finishID > 0) queryStr += " and p.FinishGroup.ID = " + finishID; if (width != "") queryStr += " and p.Size.Width = " + width; IList<ColorGroup> colors = NHibernateSession.CreateQuery(queryStr).List<ColorGroup>(); return colors; } ProductType and Size have same mappings and relations. This is the error; NHibernate.QueryException: illegal syntax near collection: Size [Select distinct c from .Domain.ColorGroup c inner join c.Products p where p.ShowOnline = 1 and p.ProductType.ID = 1 and p.FinishGroup.ID = 5 and p.Size.Width = 4] Any ideas ?

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  • How to traverse table in Jquery and add a class?

    - by SWL
    I have a simple table of two rows. The first column is required, but the others are not; however, I would like them to be required in pairs. So if the user enters a value for Quantity3, then Size3 should also now be required. As a fiddle: http://jsfiddle.net/NaRts/7/ <tr> <td><input name="qty1[492]" class="qty required" type="text"></td> <td><input name="qty2[492]" class="qty" type="text"></td> <td><input name="qty3[492]" class="qty" type="text"></td> </tr><tr> <td><input name="size1[492]" type="text" class="size required" ></td> <td><input name="size2[492]" type="text" class="size" ></td> <td><input name="size3[492]" type="text" class="size" ></td> </tr> And the simple jQuery I have is: $('.qty').keyup(function() { var s = $(this).attr('name'); // = qty3[418] var qtyID = s.replace(/[^1-9\[\]]/g, ""); // = 3[418] var SizeID = "size" + qtyID; var $sizeInput = $(this).closest('tr').next().find(SizeID); $sizeInput.css('background-color', 'green'); $sizeInput.addClass('required'); //I tried this too but it didn't work //$(this).parent().find(SizeID).addClass('required'); });? ? Any help is much appreciated.

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  • MongoDB complex MapReduce of video logs

    - by Justin Hourigan
    I have a dataset from video streaming logs. Each video is identified by a FileGUID. The log entries record the FileGUID, the fragment of the video watched and the bandwidth it was watched at. I would like to create a mapreduce outputting, for each video, a count for fragments both total and for each bandwidth. Ideally it would look like; {"FileGUID":"50acb3a5796634df0e073285", { "1":{"total":76, "0832":34, "1028":42}, "2":{"total":42, "0832":28, "1028":14}, ... } } Is this possible with one mapreduce or is it a multi-step process, or should I use a different method? Here is a sample of the data. { "_id": ObjectId("50acb3a5796634df0e073285"), "IP": "46.7.1.88", "DateTime": ISODate("2012-10-24T22:59:57.0Z"), "FileGUID": "8cdde821fb934a6da7c125a012a26612", "Bandwidth": NumberInt(1028), "Segment": NumberInt(1), "Fragment": NumberInt(237), "Status": NumberInt(200), "Size": NumberInt(576790), "UserAgent": "Mozilla\/5.0 (Windows NT 6.1; WOW64; rv:16.0) Gecko\/20100101 Firefox\/16.0" } { "_id": ObjectId("50acb3a5796634df0e073284"), "IP": "46.7.1.88", "DateTime": ISODate("2012-10-24T22:59:52.0Z"), "FileGUID": "8cdde821fb934a6da7c125a012a26612", "Bandwidth": NumberInt(1028), "Segment": NumberInt(1), "Fragment": NumberInt(236), "Status": NumberInt(200), "Size": NumberInt(577100), "UserAgent": "Mozilla\/5.0 (Windows NT 6.1; WOW64; rv:16.0) Gecko\/20100101 Firefox\/16.0" } { "_id": ObjectId("50acb3a5796634df0e073283"), "IP": "46.7.1.88", "DateTime": ISODate("2012-10-24T22:59:47.0Z"), "FileGUID": "8cdde821fb934a6da7c125a012a26612", "Bandwidth": NumberInt(0832), "Segment": NumberInt(1), "Fragment": NumberInt(234), "Status": NumberInt(200), "Size": NumberInt(576664), "UserAgent": "Mozilla\/5.0 (Windows NT 6.1; WOW64; rv:16.0) Gecko\/20100101 Firefox\/16.0" } { "_id": ObjectId("50acb3a5796634df0e073282"), "IP": "46.7.1.88", "DateTime": ISODate("2012-10-24T22:59:42.0Z"), "FileGUID": "8cdde821fb934a6da7c125a012a26612", "Bandwidth": NumberInt(0832), "Segment": NumberInt(1), "Fragment": NumberInt(233), "Status": NumberInt(200), "Size": NumberInt(575692), "UserAgent": "Mozilla\/5.0 (Windows NT 6.1; WOW64; rv:16.0) Gecko\/20100101 Firefox\/16.0" }

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  • What *is* an IPM.DistList?

    - by Jeremy
    I'm trying to get the recipient addresses within an IPM.DistList that is stored in a public folder (of type contacts) in Exchange 2003. The typeName of the object (once I get hold of it) is a Message (with a parent object being a Messages collection) and the messageType is "IPM.DistList". I can find all sorts of things about IPM.DistListItems, which you would think an IPM.DistList would contain, but there apparently isn't any documentation on the DistList (that I can find) and DistListItems documentation lists no parent possibilities in MSDN. I'll state it another way in case I've left you confused: We have an Exchange 2003 info store with Public Folders. Within those Public Folders is a [sub]folder (that holds items of type "Contact") that has a bunch of distribution lists (IPM.DistList's) that have contact entries, members of the list essentially. I need to get the addresses of the members of the lists in the Public Folder sub-folder using any VB language, because the company I work for hired me as a VB guy and expects me to write VB solutions, even though I could do it in C++... alas, I digress. VB is the language I'm supposed to figure this out in. (.net, script, vba, vb6, it doesn't matter which one. Yes, I know vb.net is not really related to those that came before, but they don't know that.) Anyone ran into anything like this? Am I just not finding the IPM.DistList documentation but it does actually exist somewhere? This isn't a Message.MAPIOBJECT (iUnknown) problem is it? Thanks.... Jeremy

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  • Concept: Is mongo right for applying schemas?

    - by Jan
    I am currently in charge of checking wether it is valuable for one of our upcoming products to be developed on mongo. Without going too much into detail, I'll try to explain, what the app does. The app simply has "entities". These entities are technical stuff, like cell phones, TVs, Laptops, tablet pcs, and so forth. Of course, a cell phone has other attributes than a Tablet PCs and a Laptop has even other attributes, like RAM, CPU, display size and so on. Now I want to have something that we wanna call a scheme: We define that we need to have saved the display size, amount of ram size of flash devices, processor type, processor speed and so on for tablet pcs. For cell phone we might save display size, GSM, Edge, 3g, 4g, processor, ram, touch screen technology, bla bla bla. I think you got it :) What I want to realize is, that each "category" has a schema and when one of the system's users enters a new product (let's say the new iphone 4), the app constructs the form to be filled out with the appropriate attributes. So far it sounds nice and should not be a problem with mongo. But now the tough for which I could not find a clean solution.... An attribute modeled in mongo looks like: { _id: 1234456, name: "Attribute name", type: 0, "description" } But what to do, if i need this attribute in several languages, like: { en: {name: "Attribute name", type: 0, "description"}, de: {name: "Name des Attributs, type: 0, "Beschreibung"} } I also need to ensure that the german attribute gets updated as soon as the english gets updated, for instance when type changes from 0 to 1. Any ideas on that?

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  • Installing a group of .deb files in Ubuntu

    - by p00ya
    Hi. I have a directory of .deb files which I copied from the cache folder of apt. There are many applications and Ubuntu updates among them. but there's no dependency failure because they were all downloaded by 'add/remove applications' and 'update manager' automatically. Now I have installed the same version of Ubuntu (9.04) and I want to install those apps and updates again(though they are not new versions). In other words, I want to make this fresh Ubuntu install exactly like the old one but without downloading any thing and using only those .deb files that I copied. All I have is an archive folder containing the .deb files and a 'pkgcache.bin' file. I know I can double-click the .deb files and install them manually but then I have to find out and follow the dependencies one by one from the installer errors. I have also tried adding an offline repository but it didn't work. I think because all of my .deb's are in on folder, and there is no separate 'main', 'restricted', ... folder?! Is there a way to do all of this automatically? thanks

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  • Fibonacci in C works great with 1 - 18 but 19 does nothing at all...

    - by shevron
    Yeah right... we are forced to programm some good old C at our university... ;) So here's my problem: We got the assignment to program a little program that show a fibonacci sequence from 1 to n 1 to 18 works great. But from 19 the program does nothing at all and just exit as it's done. I can not find the error... so please give me a hint. :) #include #include #include #include int main(int argc, char **argv) { pid_t pid; int fib[argc]; int i, size; size = strtol(argv[1], NULL, 0L); fib[0] = 0; fib[1] = 1; pid = fork(); printf("size = %d \n", size); if(pid == 0){ for(i = 2; i 0){ // Parent, because pid 0 wait(NULL); printf("\n"); exit(1); } } Thanks already!

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