Search Results

Search found 58197 results on 2328 pages for 'application state'.

Page 3/2328 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • State Changes in a Component Based Architecture [closed]

    - by Maxem
    I'm currently working on a game and using the naive component based architecture thingie (Entities are a bag of components, entity.Update() calls Update on each updateable component), while the addition of new features is really simple, it makes a few things really difficult: a) multithreading / currency b) networking c) unit testing. Multithreading / Concurrency is difficult because I basically have to do poor mans concurrency (running the entity updates in separate threads while locking only stuff that crashes (like lists) and ignoring the staleness of read state (some states are already updated, others aren't)) Networking: There are no explicit state changes that I could efficiently push over the net. Unit testing: All updates may or may not conflict, so automated testing is at least awkward. I was thinking about these issues a bit and would like your input on these changes / idea: Switch from the naive cba to a cba with sub systems that work on lists of components Make all state changes explicit Combine 1 and 2 :p Example world update: statePostProcessing.Wait() // ensure that post processing has finished Apply(postProcessedState) state = new StateBag() Concurrently( () => LifeCycleSubSystem.Update(state), // populates the state bag () => MovementSubSystem.Update(state), // populates the state bag .... }) statePostProcessing = Future(() => PostProcess(state)) statePostProcessing.Start() // Tick is finished, the post processing happens in the background So basically the changes are (consistently) based on the data for the last tick; the post processing can a) generate network packages and b) fix conflicts / remove useless changes (example: entity has been destroyed - ignore movement etc.). EDIT: To clarify the granularity of the state changes: If I save these post processed state bags and apply them to an empty world, I see exactly what has happened in the game these state bags originated from - "Free" replay capability. EDIT2: I guess I should have used the term Event instead of State Change and point out that I kind of want to use the Event Sourcing pattern

    Read the article

  • Windows Azure Learning Plan - Application Fabric

    - by BuckWoody
    This is one in a series of posts on a Windows Azure Learning Plan. You can find the main post here. This one deals with the Application Fabric for Windows Azure. It serves three main purposes - Access Control, Caching, and as a Service Bus.   Overview and Training Overview and general  information about the Azure Application Fabric, - what it is, how it works, and where you can learn more. General Introduction and Overview http://msdn.microsoft.com/en-us/library/ee922714.aspx Access Control Service Overview http://msdn.microsoft.com/en-us/magazine/gg490345.aspx Microsoft Documentation http://msdn.microsoft.com/en-gb/windowsazure/netservices.aspx Learning and Examples Sources for online and other Azure Appllications Fabric training Application Fabric SDK http://www.microsoft.com/downloads/en/details.aspx?FamilyID=39856a03-1490-4283-908f-c8bf0bfad8a5&displaylang=en Application Fabric Caching Service Primer http://blogs.msdn.com/b/appfabriccat/archive/2010/11/29/azure-appfabric-caching-service-soup-to-nuts-primer.aspx?wa=wsignin1.0 Hands-On Lab: Building Windows Azure Applications with the Caching Service http://www.wadewegner.com/2010/11/hands-on-lab-building-windows-azure-applications-with-the-caching-service/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+WadeWegner+%28Wade+Wegner+-+Technical%29 Architecture  Azure Application Fabric Internals and Architectures for Scale Out and other use-cases. Azure Application Fabric Architecture Guide http://blogs.msdn.com/b/yasserabdelkader/archive/2010/09/12/release-of-windows-server-appfabric-architecture-guide.aspx Windows Azure AppFabric Service Bus - A Deep Dive (Video) http://www.msteched.com/2010/Europe/ASI410 Access Control Service (ACS) High Level Architecture http://blogs.msdn.com/b/alikl/archive/2010/09/28/azure-appfabric-access-control-service-acs-v-2-0-high-level-architecture-web-application-scenario.aspx Applications  and Programming Programming Patterns and Architectures for SQL Azure systems. Various Examples from PDC 2010 on using Azure Application as a Service Bus http://tinyurl.com/2dcnt8o Creating a Distributed Cache using the Application Fabric http://blog.structuretoobig.com/post/2010/08/31/Creating-a-Poor-Mane28099s-Distributed-Cache-in-Azure.aspx  Azure Application Fabric Java SDK http://jdotnetservices.com/

    Read the article

  • Advantages and disadvantages of building a single page web application

    - by ryanzec
    I'm nearing the end of a prototyping/proof of concept phase for a side project I'm working on, and trying to decide on some larger scale application design decisions. The app is a project management system tailored more towards the agile development process. One of the decisions I need to make is whether or not to go with a traditional multi-page application or a single page application. Currently my prototype is a traditional multi-page setup, however I have been looking at backbone.js to clean up and apply some structure to my Javascript (jQuery) code. It seems like while backbone.js can be used in multi-page applications, it shines more with single page applications. I am trying to come up with a list of advantages and disadvantages of using a single page application design approach. So far I have: Advantages All data has to be available via some sort of API - this is a big advantage for my use case as I want to have an API to my application anyway. Right now about 60-70% of my calls to get/update data are done through a REST API. Doing a single page application will allow me to better test my REST API since the application itself will use it. It also means that as the application grows, the API itself will grow since that is what the application uses; no need to maintain the API as an add-on to the application. More responsive application - since all data loaded after the initial page is kept to a minimum and transmitted in a compact format (like JSON), data requests should generally be faster, and the server will do slightly less processing. Disadvantages Duplication of code - for example, model code. I am going to have to create models both on the server side (PHP in this case) and the client side in Javascript. Business logic in Javascript - I can't give any concrete examples on why this would be bad but it just doesn't feel right to me having business logic in Javascript that anyone can read. Javascript memory leaks - since the page never reloads, Javascript memory leaks can happen, and I would not even know where to begin to debug them. There are also other things that are kind of double edged swords. For example, with single page applications, the data processed for each request can be a lot less since the application will be asking for the minimum data it needs for the particular request, however it also means that there could be a lot more small request to the server. I'm not sure if that is a good or bad thing. What are some of the advantages and disadvantages of single page web applications that I should keep in mind when deciding which way I should go for my project?

    Read the article

  • Is a finite state machine an appropriate solution for this situation?

    - by user1936
    I was writing some test code as an example where I had a washing machine class. It has a door state that should be open or closed, and also a running state, either on or off. I want to prevent the running state from changing from 'off' to 'on' when the door is 'open', and also prevent the door from being set to 'open' while the machine is 'on'. I have this functionality rigged up with a bunch of if statements. It feels inelegant and it could quickly turn into spaghetti code if I want to add another state that puts additional conditions on the changes of other states. I wonder, is a finite state machine a solution for this situation? Would it simplify adding states and defining valid transitions?

    Read the article

  • Validation with State Pattern for Multi-Page Forms in ASP.NET

    - by philrabin
    I'm trying to implement the state pattern for a multi-page registration form. The data on each page will be accumulated and stored in a session object. Should validation (including service layer calls to the DB) occur on the page level or inside each state class? In other words, should the concrete implementation of IState be concerned with the validation or should it be given a fully populated and valid object? See "EmptyFormState" class below: namespace Example { public class Registrar { private readonly IState formEmptyState; private readonly IState baseInformationComplete; public RegistrarSessionData RegistrarSessionData { get; set;} public Registrar() { RegistrarSessionData = new RegistrarSessionData(); formEmptyState = new EmptyFormState(this); baseInformationComplete = new BasicInfoCompleteState(this); State = formEmptyState; } public IState State { get; set; } public void SubmitData(RegistrarSessionData data) { State.SubmitData(data); } public void ProceedToNextStep() { State.ProceedToNextStep(); } } //actual data stored in the session //to be populated by page public class RegistrarSessionData { public string FirstName { get; set; } public string LastName { get; set; } //will include values of all 4 forms } //State Interface public interface IState { void SubmitData(RegistrarSessionData data); void ProceedToNextStep(); } //Concrete implementation of IState //Beginning state - no data public class EmptyFormState : IState { private readonly Registrar registrar; public EmptyFormState(Registrar registrar) { this.registrar = registrar; } public void SubmitData(RegistrarSessionData data) { //Should Validation occur here? //Should each state object contain a validation class? (IValidator ?) //Should this throw an exception? } public void ProceedToNextStep() { registrar.State = new BasicInfoCompleteState(registrar); } } //Next step, will have 4 in total public class BasicInfoCompleteState : IState { private readonly Registrar registrar; public BasicInfoCompleteState(Registrar registrar) { this.registrar = registrar; } public void SubmitData(RegistrarSessionData data) { //etc } public void ProceedToNextStep() { //etc } } }

    Read the article

  • Do Ruby/Rails state machines exist that execute event transitions when a state change occurs?

    - by Bryan
    Hello All, Hopefully this isn't a silly question and I'm just not overlooking something in Ruby/Rails state machines (AASM, Transitions, AlterEgo, etc). From what I can tell, these state machine implementations operate on the preface that an event will get fired and the appropriate transition for that event will be triggered based on the old and new state. However, they don't seem to work the other way; say a user wants to change state from 'created' to 'assigned' and have the correct transition occur (rather than firing the event that causes the current state to be transitioned to the new state). Essentially, I want the user to be able to select a new state from a select box of available states and have the appropriate transition, guards, success callbacks, etc executed. Does anyone know if the existing state machine implementations support this?

    Read the article

  • System State Backups using NTbackup fail with error 0x800423f4 (relating to volume shadow copy)

    - by Paul Zimmerman
    We have a Windows Server 2003 R2 running Service Pack 2. It is a domain controller (Global Catalog) and our main internal DNS server. We run a System State backup of the machine to back up Active Directory information and save the backup to a different server. This server has a single drive (C:), and we do have Shadow Copies enabled for the volume (which are completing successfully). The System State Backup is now failing with the following listed in the backup logs: Volume shadow copy creation: Attempt 1. "Event Log Writer" has reported an error 0x800423f4. This is part of System State. The backup cannot continue. Error returned while creating the volume shadow copy:800423f4 Aborting Backup. The operation did not successfully complete. When doing a vssadmin list writers, we sometimes get the following reported for the Event Log Writer (other times it says that it is in the state of "[1] Stable" with "No error"): Writer name: 'Event Log Writer' Writer Id: {eee8c692-67ed-4250-8d86-390603070d00} Writer Instance Id: {c7194e96-868a-49e5-ba99-89b61977753c} State: [8] Failed Last error: Retryable error We have tried disabling the event log service via the registry, rebooting, deleting the event log files from the drive, then re-enabling the service via the registry and rebooting, but this didn't seem to solve the issue. We also get an error message when in the event viewer when trying to open the log for the "File Replication Service" of "Unable to complete the operation on 'File Replication Service'. The security descriptor structure is invalid." I have searched the error via Google and tried a number of different things, but nothing has seemed to help. Any suggestions on what we might try to get the Event Log Writer to behave would be greatly appreciated!

    Read the article

  • Alternative to Game State System?

    - by Ricket
    As far as I can tell, most games have some sort of "game state system" which switches between the different game states; these might be things like "Intro", "MainMenu", "CharacterSelect", "Loading", and "Game". On the one hand, it totally makes sense to separate these into a state system. After all, they are disparate and would otherwise need to be in a large switch statement, which is obviously messy; and they certainly are well represented by a state system. But at the same time, I look at the "Game" state and wonder if there's something wrong about this state system approach. Because it's like the elephant in the room; it's HUGE and obvious but nobody questions the game state system approach. It seems silly to me that "Game" is put on the same level as "Main Menu". Yet there isn't a way to break up the "Game" state. Is a game state system the best way to go? Is there some different, better technique to managing, well, the "game state"? Is it okay to have an intro state which draws a movie and listens for enter, and then a loading state which loops on the resource manager, and then the game state which does practically everything? Doesn't this seem sort of unbalanced to you, too? Am I missing something?

    Read the article

  • C# - Coding a nested stateflow diagram

    - by weberc2
    I have the following state diagram. I know how to make a simple state machine that transitions between non-nested states; however, I don't know how to transition between nested states. Could someone explain how to do this at an appropriately high level (i.e., you don't need to write the code for me--unless you're feeling particularly generous :P). State Diagram [EDIT: The bottom "A", "C", and "E" should be "B", "D", and "F" respectively; sorry!] What I know how to do public class MyState : State // State enumeration { public static MyState A = new MyState("State A"); public static MyState B = new MyState("State B"); public static MyState C = new MyState("State C"); public static MyState D = new MyState("State D"); public static MyState E = new MyState("State E"); public static MyState F = new MyState("State F"); public static MyState NEUT = new MyState("Neutral"); public static MyState P = new MyState("P"); protected MyState(string name) : base(name) { } } public class MyEvent : Event // Event enumeration { public static MyEvent X_POS = new MyEvent("X+"); public static MyEvent X_NEG = new MyEvent("X-"); public static MyEvent Y_POS = new MyEvent("Y+"); public static MyEvent Y_NEG = new MyEvent("Y-"); protected MyEvent(string name) : base(name) { } } public class MyStateMachine : StateMachine<MyState, MyEvent> // State Machine implementation { public MyStateMachine() : base(MyState.P) // MyState.P = initial state { // Set up the transition table // P this.addTransition(MYState.P, MyState.NEUT, MyEvent.Y_NEG); // NEUTRAL this.addTransition(MyState.NEUT, MyState.P, MyEvent.Y_POS); this.addTransition(MyState.NEUT, MyState.A, MyEvent.Y_NEG); this.addTransition(MyState.NEUT, MyState.B, MyEvent.Y_POS); this.addTransition(MyState.NEUT, MyState.C, MyEvent.Y_NEG); this.addTransition(MyState.NEUT, MyState.D, MyEvent.Y_POS); this.addTransition(MyState.NEUT, MyState.E, MyEvent.Y_NEG); this.addTransition(MyState.NEUT, MyState.F, MyEvent.Y_POS); // A this.addTransition(MyState.A, MyState.NEUT, MyEvent.Y_POS); // B this.addTransition(MyState.B, MyState.NEUT, MyEvent.Y_NEG); // C this.addTransition(MyState.C, MyState.NEUT, MyEvent.Y_POS); // D this.addTransition(MyState.D, MyState.NEUT, MyEvent.Y_NEG); // E this.addTransition(MyState.E, MyState.NEUT, MyEvent.Y_POS); // F this.addTransition(MyState.F, MyState.NEUT, MyEvent.Y_NEG); } public void move(MyEvent eevent) { try { this.moveNext(eevent); } catch (Exception e) { } } }

    Read the article

  • How stable are Single Page Application (SPA) build with Microsoft .Net for enterprise application [on hold]

    - by Husrat Mehmood
    Imagine a situation where you have your data loading to your application via REST Api,you are building a responsive application(ajax request) for an Enterprise. What potential problems might I run into for a single page application(SPA) using Microsoft Asp.Net Web application build using MVC template? Are there advantages to just designing a multi-page application using asp.net mvc 5 remember I am using SPA for an Enterprise Application where there are role based views for the users.?

    Read the article

  • Unable to change the value of the variable

    - by Legend
    I'm using a discrete event simulator called ns-2 that was built using Tcl and C++. I was trying to write some code in TCL: set ns [new Simulator] set state 0 $ns at 0.0 "puts \"At 0.0 value of state is: $state\"" $ns at 1.0 "changeVal" $ns at 2.0 "puts \"At 2.0 values of state is: $state\"" proc changeVal {} { global state global ns $ns at-now "set state [expr $state+1]" puts "Changed value of state to $state" } $ns run Here's the output: At 0.0 value of state is: 0 Changed value of state to 0 At 2.0 values of state is: 0 The value of state does not seem to change. I am not sure if I am doing something wrong in using TCL. Anyone has an idea as to what might be going wrong here? EDIT: Thanks for the help. Actually, ns-2 is something over which I do not have much control (unless I recompile the simulator itself). I tried out the suggestions and here's the output: for the code: set ns [new Simulator] set state 0 $ns at 0.0 "puts \"At 0.0 value of state is: $state\"" $ns at 1.0 "changeVal" $ns at 9.0 "puts \"At 2.0 values of state is: $state\"" proc changeVal {} { global ns set ::state [expr {$::state+1}] $ns at-now "puts \"At [$ns now] changed value of state to $::state\"" } $ns run the output is: At 0.0 value of state is: 0 At 1 changed value of state to 1 At 2.0 values of state is: 0 And for the code: set ns [new Simulator] set state 0 $ns at 0.0 "puts \"At 0.0 value of state is: $state\"" $ns at 1.0 "changeVal" $ns at 9.0 "puts \"At 2.0 values of state is: $state\"" proc changeVal {} { global ns set ::state [expr {$::state+1}] $ns at 1.0 {puts "At 1.0 values of state is: $::state"} } $ns run the output is: At 0.0 value of state is: 0 At 1.0 values of state is: 1 At 2.0 values of state is: 0 Doesn't seem to work... Not sure if its a problem with ns2 or my code...

    Read the article

  • Data-driven animation states

    - by user8363
    I'm trying to handle animations in a 2D game engine hobby project, without hard-coding them. Hard coding animation states seems like a common but very strange phenomenon, to me. A little background: I'm working with an entity system where components are bags of data and subsystems act upon them. I chose to use a polling system to update animation states. With animation states I mean: "walking_left", "running_left", "walking_right", "shooting", ... My idea to handle animations was to design it as a data driven model. Data could be stored in an xml file, a rdbms, ... And could be loaded at the start of a game / level/ ... This way you can easily edit animations and transitions without having to go change the code everywhere in your game. As an example I made an xml draft of the data definitions I had in mind. One very important piece of data would simply be the description of an animation. An animation would have a unique id (a descriptive name). It would hold a reference id to an image (the sprite sheet it uses, because different animations may use different sprite sheets). The frames per second to run the animation on. The "replay" here defines if an animation should be run once or infinitely. Then I defined a list of rectangles as frames. <animation id='WIZARD_WALK_LEFT'> <image id='WIZARD_WALKING' /> <fps>50</fps> <replay>true</replay> <frames> <rectangle> <x>0</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> <rectangle> <x>45</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> </frames> </animation> Animation data would be loaded and held in an animation resource pool and referenced by game entities that are using it. It would be treated as a resource like an image, a sound, a texture, ... The second piece of data to define would be a state machine to handle animation states and transitions. This defines each state a game entity can be in, which states it can transition to and what triggers that state change. This state machine would differ from entity to entity. Because a bird might have states "walking" and "flying" while a human would only have the state "walking". However it could be shared by different entities because multiple humans will probably have the same states (especially when you define some common NPCs like monsters, etc). Additionally an orc might have the same states as a human. Just to demonstrate that this state definition might be shared but only by a select group of game entities. <state id='IDLE'> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_LEFT'> <event trigger='LEFT_UP' goto='IDLE' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_RIGHT'> <event trigger='RIGHT_UP' goto='IDLE' /> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> </state> These states can be handled by a polling system. Each game tick it grabs the current state of a game entity and checks all triggers. If a condition is met it changes the entity's state to the "goto" state. The last part I was struggling with was how to bind animation data and animation states to an entity. The most logical approach seemed to me to add a pointer to the state machine data an entity uses and to define for each state in that machine what animation it uses. Here is an xml example how I would define the animation behavior and graphical representation of some common entities in a game, by addressing animation state and animation data id. Note that both "wizard" and "orc" have the same animation states but a different animation. Also, a different animation could mean a different sprite sheet, or even a different sequence of animations (an animation could be longer or shorter). <entity name="wizard"> <state id="IDLE" animation="WIZARD_IDLE" /> <state id="MOVING_LEFT" animation="WIZARD_WALK_LEFT" /> </entity> <entity name="orc"> <state id="IDLE" animation="ORC_IDLE" /> <state id="MOVING_LEFT" animation="ORC_WALK_LEFT" /> </entity> When the entity is being created it would add a list of states with state machine data and an animation data reference. In the future I would use the entity system to build whole entities by defining components in a similar xml format. -- This is what I have come up with after some research. However I had some trouble getting my head around it, so I was hoping op some feedback. Is there something here what doesn't make sense, or is there a better way to handle these things? I grasped the idea of iterating through frames but I'm having trouble to take it a step further and this is my attempt to do that.

    Read the article

  • ASP.NET 2.0 in Virtual Trying to Use SQL State Server

    - by user251660
    We have IIS 6 running on a W2003 Server. The root web site is running a v1.1 site. Under this site we have a virtual running a v2.0 site (with a separate application pool). The web.config for the root site is using SQL as its state server and has a 1.1 SQL state server database installed. The 2.0 virtual web.config does not need state and its web.config has no reference to a state server. When we attempt to call the virtual we receive this error message. "Unable to use SQL Server because ASP.NET version 2.0 Session State is not installed on the SQL server. Please install ASP.NET Session State SQL Server version 2.0 or above. This issue is currently only occurring on one web server. The rest are able to run the 2.0 virtual application. I also notice that if we call the 2.0 virtual with the IP address it does not generate the error, however if we call it with the host header name it generates the error (this behavior is only on the 1 web server with the error, all the others can be called with either the ip or host header without error). As an additional note the root and virtual are running with SSL. My theory is that the virtual 2.0 application is inheriting the 1.1 web.config state server entry from the root and when it looks at the state server it sees it as a 1.1 version and reports the error that it needs a 2.0 state server. I however cannot understand why the other servers are not behaving in this matter. All of the servers are on the same OS service pack as well as the same version of .net framework. Any ideas? Thanks

    Read the article

  • MS Dynamic CRM 4.0 serviceappointment closed state javascript event

    - by Jeroen
    Hi, I need to do the following: In Crm, you have serviceappointments (serviceactivities). 1 appointment can have a state, ( like arrived, pending, closed, ... ). When i save the form (onsave event), It should catch if the form is putted closed state and then it should do something. I can get the state easily: alert(crmForm.all.statuscode.DataValue) I hanged this onto an onsave event. But when i put a serviceappointment into closed state, it first calls the onsave event with previous state and then puts it in closed state. Is it possible to catch if it's putted in closed state?

    Read the article

  • What to choose API based server or Socket based server for data driven application

    - by Imdad
    I am working on a project which has a Desktop Application for MAC/COCOA, a native application for iPhone another native application in iPad. All the application do almost same thing. The applications are data driven applications. Every communication to server is made via a restful API developed in PHP. When a user logs in a lot of data is fetched from server. And to remain in sync with server pooling is done. As there are lot of data to pool it makes application slower and un-reliable. A possible solution that comes into my mind is to use Socket based server. My question is that will it reasonably improve the performance? And which technology (of sockets) will be good as a server side solution for data driven application? I have heard a lot about Node.js. Please give your suggestions.

    Read the article

  • Juju instances in aganet-state: down after turning them off (and back on) on EC2

    - by Tyler McAdams
    I turned my Juju instances off on EC2 for a while and after bringing them back online they seem to be in an odd state: [code] claude-vm@claude-vm-fusion:~/Documents/Shell Scripts$ juju status 2012-11-17 17:06:44,094 INFO Connecting to environment... 2012-11-17 17:06:45,590 INFO Connected to environment. machines: 0: agent-state: not-started dns-name: ec2-54-242-142-196.compute-1.amazonaws.com instance-id: i-b0996fcf instance-state: running 1: agent-state: down dns-name: ec2-50-19-186-245.compute-1.amazonaws.com instance-id: i-8c8375f3 instance-state: running 2: agent-state: down dns-name: ec2-54-242-255-238.compute-1.amazonaws.com instance-id: i-56807629 instance-state: running services: wordpress: charm: cs:precise/wordpress-9 exposed: true relations: db: - wordpress-db loadbalancer: - wordpress units: wordpress/0: agent-state: down machine: 2 open-ports: - 80/tcp public-address: ec2-54-242-227-57.compute-1.amazonaws.com wordpress-db: charm: cs:precise/mysql-10 relations: db: - wordpress units: wordpress-db/0: agent-state: down machine: 1 public-address: ec2-54-242-212-177.compute-1.amazonaws.com 2012-11-17 17:06:47,274 INFO 'status' command finished successfully [/code] Can I not take my instances down for a while? Or is this something else?

    Read the article

  • How do I reuse a state machine in a slightly different way?

    - by JoJo
    Problem I have a big state machine. The design requirements of the project have changed such that I need to re-use this state machine in another place. All the states remain the same in this new place, but a few states run slightly different stuff. What design pattern allows me to reuse this state machine? Motivation I am building a video player. It is modeled by a state machine with these states: stopped, loading, playing, paused, crashed, and some more... This video player needs to be used on two web pages. When the player crashes on the first page, it should show an error message below. If the player crashes on the second page, the error message should appear in the center of the video and pulsate a few times.

    Read the article

  • Extract registry key from NTBackup System State backup

    - by phoenix8
    A Windows Server 2003 machine died recently but I need some information that was contained in the now-defunct server's registry. I have a "System State" backup file created by the Windows Server 2003 built-in backup program (NTBackup.exe). Is there any way to extract a key/value out of the backup file? I might be able do a Win2003 install on a similar machine then do a system-state restore but that's a lot of effort and I don't know for certain that the system-state restore will work on a different spec machine. (Would it work if I booted up in 'safe mode'?) But I'd really rather just get at the data straight out of the NTBackup file zip-file-esque styles if that's possible.

    Read the article

  • Saving a list of items in Application State ASP.NET MVC ?

    - by Calibre2010
    Hi Guys, I'm having a bit of trouble with knowing how I can save items from a list I have in Application state in the global.asax as- Application[""]. My controller basically takes in some user input, I then pass this to another classes Method as parameters it gets added to a list all the time. This data thats getting added to the list I want to store it, but without using a db. By using Application State. . I have been instantiating this class and calling its method to return the list of items but I dont think Application State is saving it. Here is what I have so far. . protected void Application_Start() { RegisterRoutes(RouteTable.Routes); TimeLineInformation t = new TimeLineInformation(); IList<SWTimeEnvInfoDTO> g = t.getInfo(); Application["AppID"] = g; } ^ Global.asax IList<SWTimeEnvInfoDTO> result = new List<SWTimeEnvInfoDTO>(); public void returnTimeLineInfo(string SWrelease, string EnvName, DateTime SDate, DateTime EDate) { SWTimeEnvInfoDTO myDTO = new SWTimeEnvInfoDTO(); myDTO.softwareReleaseName = SWrelease; myDTO.environmentName = EnvName; myDTO.StartDate = SDate; myDTO.EndDate = EDate; result.Add(myDTO); getInfo(); } public IList<SWTimeEnvInfoDTO> getInfo() { return result; } ^ class im calling The SWTimeEnvInfoDTO type has get and set methods for the data. I am calling the application from a View as well. It works with a string Application["AppID"] = "fgt"; and shows this once i read it from my view.

    Read the article

  • Application that will install application

    - by user23950
    I'm thinking of a software that comes with pc decrapifier. Which can do the exact opposite of what pc decrapifier can do. Install a number of applications in one click. Is there an application like that?Not a web app please, I already know of that but I forgot the name, so if you know that please comment.

    Read the article

  • Chossing an application server for an web application development

    - by harigm
    My manager has asked me to suggest an application server for the web application development work, What are the factors that needs to be considered before we select any application server for web application development in Java J2ee development? If I select one now and IN future, if I want to change to some other application server, Is if that minimum effort to change?

    Read the article

  • Choosing an application server for web application development

    - by harigm
    My manager has asked me to suggest an application server for web application development work. What are the factors that needs to be considered before we select any application server for web application development in Java J2EE development? If I select one now and IN future and I want to change to some other application server, is that minimum effort to change?

    Read the article

  • Application switcher is broken

    - by Byron Hawkins
    After a normal update of my Ubuntu 12.04 install last week, my application switcher has stopped working. I've tried all different settings in CompizConfig, including a variety of shortcut keys and both switcher versions ("Application Switcher" and "Static Application Switcher"). So far there has been no way to get any form of application switcher to appear on my screen. Can anyone give me an idea what might be wrong, or where I might look for more information? Thanks for your help.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >