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  • Cross-Platform Google Chrome App Installer

    - by Volomike
    I have fallen in love with the Google Chrome App way of making an "app" (and extensions as well). What kind of installer would you recommend (free and/or cheap is preferred) that is cross-platform (Mac, Windows 2000+, Linux (Ubuntu, Debian, Suse, Redhat, or derivatives)) and lets me deploy Google Chrome Apps on workstations? It would need to let me deploy Google Chrome, or update Google Chrome to a particular version, as necessary, in order for my app to work.

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  • MS SQL 2008, join or no join?

    - by Patrick
    Just a small question regarding joins. I have a table with around 30 fields and i was thinking about making a second table to store 10 of those fields. Then i would just join them in with the main data. The 10 fields that i was planning to store in a second table does not get queried directly, it's just some settings for the data in the first table. Something like: Table 1 Id Data1 Data2 Data3 etc ... Table 2 Id (same id as table one) Settings1 Settings2 Settings3 Is this a bad solution? Should i just use 1 table? How much performance inpact does it have? All entries in table 1 would also then have an entry in table 2. Small update is in order. Most of the Data fields are of the type varchar and 2 of them are of the type text. How is indexing treated? My plan is to index 2 data fields, email (varchar 50) and author (varchar 20). And yes, all records in Table 1 will have a record in Table 2. Most of the settings fields are of the bit type, around 80%. The rest is a mix between int and varchar. The varchars can be null.

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  • SQL Server 2008, join or no join?

    - by Patrick
    Just a small question regarding joins. I have a table with around 30 fields and i was thinking about making a second table to store 10 of those fields. Then i would just join them in with the main data. The 10 fields that i was planning to store in a second table does not get queried directly, it's just some settings for the data in the first table. Something like: Table 1 Id Data1 Data2 Data3 etc ... Table 2 Id (same id as table one) Settings1 Settings2 Settings3 Is this a bad solution? Should i just use 1 table? How much performance inpact does it have? All entries in table 1 would also then have an entry in table 2. Small update is in order. Most of the Data fields are of the type varchar and 2 of them are of the type text. How is indexing treated? My plan is to index 2 data fields, email (varchar 50) and author (varchar 20). And yes, all records in Table 1 will have a record in Table 2. Most of the settings fields are of the bit type, around 80%. The rest is a mix between int and varchar. The varchars can be null.

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  • Game cross-compiling and packaging

    - by Helltone
    Hi, Some friends and I wanted to develop a game. Any language will do. I've been programming in C for years, but never wrote a game before. One of us knows SDL a little bit. It would also be a nice excuse to learn Python+pygame. We wish our game to be 'standalone'. By standalone, I mean most users (at least Linux, Mac and Windows) will not have to manually download and install anything else apart from a package. It is ok if the installation automatically handles missing dependencies. If the packages contain binaries, we wish to be able to generate them using cross-compilation from Linux. How should we package and structure the project, and what language is best suited?

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  • Cross Browser Testing on Virtual Machines - Issues?

    - by codemate2112
    I am part of an organization in which there is contention amongst some very competent folks as to whether or not testing cross-browser behavior for JavaScript applications on virtual machines (for IE6/7/8, FF2/3, Chrome on XP/Vista/7) is reliable. This is using VMWare server on a Linux box host. While the discrepancies seen are few, there are cases in which it has proven difficult to tell if it is a product of virtualization or just different machine configurations. My question to the community is, what is people experience with this? Is there any credence to the claim that VM pose inconsistencies, or are they generally spot-on reliable? Can we trust them?

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  • Basics of Join Factorization

    - by Hong Su
    We continue our series on optimizer transformations with a post that describes the Join Factorization transformation. The Join Factorization transformation was introduced in Oracle 11g Release 2 and applies to UNION ALL queries. Union all queries are commonly used in database applications, especially in data integration applications. In many scenarios the branches in a UNION All query share a common processing, i.e, refer to the same tables. In the current Oracle execution strategy, each branch of a UNION ALL query is evaluated independently, which leads to repetitive processing, including data access and join. The join factorization transformation offers an opportunity to share the common computations across the UNION ALL branches. Currently, join factorization only factorizes common references to base tables only, i.e, not views. Consider a simple example of query Q1. Q1:    select t1.c1, t2.c2    from t1, t2, t3    where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c2 = 2 and t2.c2 = t3.c2   union all    select t1.c1, t2.c2    from t1, t2, t4    where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c3 = t4.c3; Table t1 appears in both the branches. As does the filter predicates on t1 (t1.c1 > 1) and the join predicates involving t1 (t1.c1 = t2.c1). Nevertheless, without any transformation, the scan (and the filtering) on t1 has to be done twice, once per branch. Such a query may benefit from join factorization which can transform Q1 into Q2 as follows: Q2:    select t1.c1, VW_JF_1.item_2    from t1, (select t2.c1 item_1, t2.c2 item_2                   from t2, t3                    where t2.c2 = t3.c2 and t2.c2 = 2                                  union all                   select t2.c1 item_1, t2.c2 item_2                   from t2, t4                    where t2.c3 = t4.c3) VW_JF_1    where t1.c1 = VW_JF_1.item_1 and t1.c1 > 1; In Q2, t1 is "factorized" and thus the table scan and the filtering on t1 is done only once (it's shared). If t1 is large, then avoiding one extra scan of t1 can lead to a huge performance improvement. Another benefit of join factorization is that it can open up more join orders. Let's look at query Q3. Q3:    select *    from t5, (select t1.c1, t2.c2                  from t1, t2, t3                  where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c2 = 2 and t2.c2 = t3.c2                 union all                  select t1.c1, t2.c2                  from t1, t2, t4                  where t1.c1 = t2.c1 and t1.c1 > 1 and t2.c3 = t4.c3) V;   where t5.c1 = V.c1 In Q3, view V is same as Q1. Before join factorization, t1, t2 and t3 must be joined first before they can be joined with t5. But if join factorization factorizes t1 from view V, t1 can then be joined with t5. This opens up new join orders. That being said, join factorization imposes certain join orders. For example, in Q2, t2 and t3 appear in the first branch of the UNION ALL query in view VW_JF_1. T2 must be joined with t3 before it can be joined with t1 which is outside of the VW_JF_1 view. The imposed join order may not necessarily be the best join order. For this reason, join factorization is performed under cost-based transformation framework; this means that we cost the plans with and without join factorization and choose the cheapest plan. Note that if the branches in UNION ALL have DISTINCT clauses, join factorization is not valid. For example, Q4 is NOT semantically equivalent to Q5.   Q4:     select distinct t1.*      from t1, t2      where t1.c1 = t2.c1  union all      select distinct t1.*      from t1, t2      where t1.c1 = t2.c1 Q5:    select distinct t1.*     from t1, (select t2.c1 item_1                   from t2                union all                   select t2.c1 item_1                  from t2) VW_JF_1     where t1.c1 = VW_JF_1.item_1 Q4 might return more rows than Q5. Q5's results are guaranteed to be duplicate free because of the DISTINCT key word at the top level while Q4's results might contain duplicates.   The examples given so far involve inner joins only. Join factorization is also supported in outer join, anti join and semi join. But only the right tables of outer join, anti join and semi joins can be factorized. It is not semantically correct to factorize the left table of outer join, anti join or semi join. For example, Q6 is NOT semantically equivalent to Q7. Q6:     select t1.c1, t2.c2    from t1, t2    where t1.c1 = t2.c1(+) and t2.c2 (+) = 2  union all    select t1.c1, t2.c2    from t1, t2      where t1.c1 = t2.c1(+) and t2.c2 (+) = 3 Q7:     select t1.c1, VW_JF_1.item_2    from t1, (select t2.c1 item_1, t2.c2 item_2                  from t2                  where t2.c2 = 2                union all                  select t2.c1 item_1, t2.c2 item_2                  from t2                                                                                                    where t2.c2 = 3) VW_JF_1       where t1.c1 = VW_JF_1.item_1(+)                                                                  However, the right side of an outer join can be factorized. For example, join factorization can transform Q8 to Q9 by factorizing t2, which is the right table of an outer join. Q8:    select t1.c2, t2.c2    from t1, t2      where t1.c1 = t2.c1 (+) and t1.c1 = 1 union all    select t1.c2, t2.c2    from t1, t2    where t1.c1 = t2.c1(+) and t1.c1 = 2 Q9:   select VW_JF_1.item_2, t2.c2   from t2,             (select t1.c1 item_1, t1.c2 item_2            from t1            where t1.c1 = 1           union all            select t1.c1 item_1, t1.c2 item_2            from t1            where t1.c1 = 2) VW_JF_1   where VW_JF_1.item_1 = t2.c1(+) All of the examples in this blog show factorizing a single table from two branches. This is just for ease of illustration. Join factorization can factorize multiple tables and from more than two UNION ALL branches.  SummaryJoin factorization is a cost-based transformation. It can factorize common computations from branches in a UNION ALL query which can lead to huge performance improvement. 

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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  • Unity: parallel vectors and cross product, how to compare vectors

    - by Heisenbug
    I read this post explaining a method to understand if the angle between 2 given vectors and the normal to the plane described by them, is clockwise or anticlockwise: public static AngleDir GetAngleDirection(Vector3 beginDir, Vector3 endDir, Vector3 upDir) { Vector3 cross = Vector3.Cross(beginDir, endDir); float dot = Vector3.Dot(cross, upDir); if (dot > 0.0f) return AngleDir.CLOCK; else if (dot < 0.0f) return AngleDir.ANTICLOCK; return AngleDir.PARALLEL; } After having used it a little bit, I think it's wrong. If I supply the same vector as input (beginDir equal to endDir), the cross product is zero, but the dot product is a little bit more than zero. I think that to fix that I can simply check if the cross product is zero, means that the 2 vectors are parallel, but my code doesn't work. I tried the following solution: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross == Vector.zero) return AngleDir.PARALLEL; And it doesn't work because comparison between Vector.zero and cross is always different from zero (even if cross is actually [0.0f, 0.0f, 0.0f]). I tried also this: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross.magnitude == 0.0f) return AngleDir.PARALLEL; it also fails because magnitude is slightly more than zero. So my question is: given 2 Vector3 in Unity, how to compare them? I need the elegant equivalent version of this: if (beginDir.x == endDir.x && beginDir.y == endDir.y && beginDir.z == endDir.z) return true;

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  • Suspended Sentence is a Free Cross-Platform Point and Click Game

    - by Asian Angel
    Do you want a fun point and click game to play on your favorite operating system? Then get ready to play Suspended Sentence! In the game you are woken from cryogenic sleep to assist in repairing the ship you are traveling on. Can you successfully complete the repairs and get your prison sentence suspended in return? Note: Suspended Sentence is available for Linux, Windows, and Mac. Suspended Sentence Homepage [via OMG! Ubuntu!] Access the Walkthrough for Suspended Sentence Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • Cross-platform desktop programming: C++ vs. Python

    - by John Wells
    Alright, to start off, I have experience as an amateur Obj-C/Cocoa and Ruby w/Rails programmer. These are great, but they aren't really helpful for writing cross-platform applications (hopefully GNUStep will one day be complete enough for the first to be multi platform, but that day is not today). C++, from what I can gather, is extremely powerful but also a huge, ugly behemoth that can take half a decade or more to master. I've also read that you can very easily not only shoot yourself in the foot, but blow your entire leg off with it since memory management is all manual. Obviously, this is all quite intimidating. Is it correct? Python seems to provide most of the power of C++ and is much easier to pick up at the cost of speed. How big is this sacrifice? Is it meaningful or can it be ignored? Which will have me writing fast, stable, highly reliable applications in a reasonable amount of time? Also, is it better to use Qt for your UI or instead maintain separate, native front ends for each platform? EDIT: For extra clarity, there are two types applications I want to write: one is an extremely friendly and convenient database frontend and the other, which no doubt will come much later on, is a 3D world editor.

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  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

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  • Mobile cross-platform SDK for computationally intensive apps

    - by K.Steff
    I am aware of the PhoneGap toolkit for creating mobile applications for virtually all mobile platforms with a significant market share. However, the code in PhoneGap that is shared between the different platforms is written in JavaScript. While I like JS, I think it's hardly appropriate for computationally intensive tasks. The situation with Titanium is pretty much the same. So, is there any way that I can create a cross-platform mobile app that has the computationally intensive code shared between the platforms? Some context: Obviously, I don't want to implement the time consuming algorithm in many different languages, since this violates DRY, increases the chance for bugs slipping in at least one version and require boilerplate code to work. I've looked at Xamarin's MonoTouch and Mono for Android tools, but while they cover iOS and Android, they're not nearly as versatile for deployment as PhoneGap. On the other hand, (IMO) the statically typed nature of C# is more suited for intense computation than JS. Are there any other SDK/tools appropriate for the task that I don't know about or a point about the mentioned above that I've missed? Also, uploading data to a web service for processing is not an option, because of the traffic required.

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  • Suggestions to start a cross-platform project

    - by Gabriele
    I have a big project in my head, it should be cross-platform (Win, Max and Linux), online (Client - Server) and with 3D graphics. I would like some suggestions to start with the right things. Currently I'm a PHP/MySQL coder, I used to code in C and Pascal on DOS ages (Borland Times ;)), my C knowlegde need a refresh but it's ok. I guess C++ it's the right language. What platform and what i should use to code? I can choose from all three platforms. My idea was to use Visual Studio 2010 C++, but i'm not sure if it support Native code. What kind of libraries should i use? I guessed OpenSSL for the login, OpenGL for graphics part. For the Audio or the GUI? Any other suggestions are well accepted. I know it's a "BIG DEAL" but I have no rush and it'll be a free-time project, only for my pleasure. Thank you in advance.

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  • Performing Inner Join for Multiple Columns in the Same Table

    - by frankiefrank
    I have a scenario which I'm a bit stuck on. Let's say I have a survey about colors, and I have one table for the color data, and another for people's answers. tbColors color_code , color_name 1 , 'blue' 2 , 'green' 3 , 'yellow' 4 , 'red' tbAnswers answer_id , favorite_color , least_favorite_color , color_im_allergic_to 1 , 1 , 2 3 2 , 3 , 1 4 3 , 1 , 1 2 4 , 2 , 3 4 For display I want to write a SELECT that presents the answers table but using the color_name column from tbColors. I understand the "most stupid" way to do it naming tbColors three times in the FROM section, using a different alias for each column to replace. How would a non-stupid way look?

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  • Cross-Domain Cookie Problem

    - by Frederick
    Hi Guys, I have a domain A.com [my website] and a remote website B.com which integrates an iframe from my domain [A.com] with a piece of javascript. I want to share cookies across these domains [within the iframe]? How would I go about doing this so it works properly? I thought A.com and B.com are in the same-origin policy ?

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  • cross-domain javascript

    - by rutherford
    I am producing a javascript-based widget. Nothing complex just a few document.writes... When I place it inline in the page it renders fine in all browsers. When I place it externally and load it via it fails to render in Firefox and IE but not Chrome. Anyone know why and a possible workaround?

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  • Using C++11 for cross-platform Game Engine Development

    - by Samaursa
    Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) near future. Our experience is limited when it comes to consoles, which is why I am asking this question. Currently, we are debating whether switching to C++11 and using non-compatible features of the C++11 standard could pose a problem in the near future when we need to port our engine to any of the current gen consoles (perhaps the compilers supported by some console(s) do not support C++11 yet? We don't know...). So, game developers who have experience across multiple platforms and consoles, do you think we should stick to C++03 until the new generation of consoles arrive and most everybody has switched to C++11 standard (have they already?). Or are most consoles using/support compilers (VC++, GCC or variants?) that are already supporting C++11 features?

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  • Webinar on Cross Platform Development with MonoTouch for the iPhone and Mono for Android on Wednesday

    - by Wallym
    The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.Here is the registration link: https://www302.livemeeting.com/lrs/8001676474/Registration.aspx?pageName=2w197495hzh0t56g

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  • Which API for cross platform mobile audio?

    - by deft_code
    This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly develop the Game and leverage it's superior debugging tools. However I've recently heard that Android doesn't support OpenAL well. Instead they've gone with a OpenSL ES library. What I'm looking for is a free Audio library that I can use with minimal custom code on iPhone, Android, and my Linux desktop. Does such an API exists? Some extra details: The game is written in C++ with custom minimal front ends. ObjC for iPhone, Java for Android, and SFML for Desktops. I'm using OpenGL ES for portability as iPhone doesn't support the more advanced OpenGL APIs.

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  • Hibernate: Perform criteria query with Sub-Select AND Left-Outer join?

    - by Markos Fragkakis
    Can I perform a Criteria query with Sub-Select AND Left-Outer join? For example, I have A 1-many B 1-many C. With Criteria.createAlias ("b", "b", Criteria.LEFT_JOIN) I can perform Left Outer join. With Criteria.setFetchMode ("b", org.hibernate.FetchMode.DEFAULT) I can perform Join with the default fetching strategy. I assume that having set @org.hibernate.annotations.FetchMode.SUBSELECT in both A.B and B.C is enough (is it?). Question 1: Why does org.hibernate.FetchMode not have SUBSELECT option, whereas the org.hibernate.annotations.FetchMode does? Question 2: Can I perform a Criteria query with Sub-Select AND Left-Outer join?

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  • Can MySQL / SQL's short hand of "Using" be used without saying "Inner Join" ?

    - by Jian Lin
    The following 2 statements are to join using gifts.giftID = sentgifts.giftID: mysql> select * from gifts, sentgifts using (giftID); ERROR 1064 (42000): You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'using (giftID)' at line 1 and the second one: mysql> select * from gifts INNER JOIN sentgifts using (giftID); +--------+------------+----------------+---------------------+--------+------------+--------+------+---------------------+ | giftID | name | filename | effectiveTime | sentID | whenSent | fromID | toID | trytryWhen | +--------+------------+----------------+---------------------+--------+------------+--------+------+---------------------+ | 2 | teddy bear | bear.jpg | 2010-04-24 04:36:03 | 4 | 2010-04-24 | NULL | 111 | 2010-04-24 03:10:42 | | 6 | beer | beer_glass.png | 2010-04-24 05:18:12 | 5 | 2010-03-03 | 11 | 22 | 2010-03-03 00:00:00 | | 6 | beer | beer_glass.png | 2010-04-24 05:18:12 | 6 | 2010-04-24 | 11 | 222 | 2010-04-24 03:54:49 | | 6 | beer | beer_glass.png | 2010-04-24 05:18:12 | 7 | 2010-04-24 | 1 | 2 | 2010-04-24 03:58:45 | +--------+------------+----------------+---------------------+--------+------------+--------+------+---------------------+ 4 rows in set (0.00 sec) Can the first statement also use the "using" shorthand? It seems that when it is used then the word "Inner Join" must be specified... but the first statement is actually an inner join?

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  • INNER JOIN vs LEFT JOIN performance in SQL Server

    - by Ekkapop
    I've created SQL command that use INNER JOIN for 9 tables, anyway this command take a very long time (more than five minutes). So my folk suggest me to change INNER JOIN to LEFT JOIN because the performance of LEFT JOIN is better, at first time its despite what I know. After I changed, the speed of query is significantly improve. I want to know why LEFT JOIN is faster than INNER JOIN? My SQL command look like below: SELECT * FROM A INNER JOIN B ON ... INNER JOIN C ON ... INNER JOIN D and so no

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  • How sql server evaluates the multiple different joins?

    - by ziang
    Hi, i have a general question about how sql server evaluates the joins.The query is SELECT * FROM TableA INNER JOIN TableB ON TableB.id = TableA.id LEFT JOIN TABLEC ON TABLEC.id = TABLEB.id Q1: What tables is the left join based on? I know it will based on the TABLEC but what is the other one? Is it the result of the first inner join or the TABLEB specified in the left join condition? Q2: Is "LEFT JOIN TABLEC ON TABLEC.id = TABLEB.id" equivalent to "LEFT JOIN TABLEC ON TABLEB.id = TABLEC.id" Q3: Is the query equivalent to the following one? (with TABLEB.id replaced by TABLEA.id?) SELECT * FROM TableA INNER JOIN TableB ON TableB.id = TableA.id LEFT JOIN TABLEC ON TABLEC.id = TABLEA.id Thank you!

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  • 3 SQL Join Concepts to Help You Choose the Right Join

    What do SQL joins and the "teach a man to fish" Chinese proverb have in common? SQL joins, like regular expressions, are one of those commonplace programming tasks in which true success is entirely dependent upon your ability to conceptualize the outcome. Fail to do so and you'll likely wind up spending a few hours in a frustrating round of trial and error. Like regular expressions, the proliferation of online examples has actually contributed to the frustration, providing the equivalent of a day's worth of fish rather than the proverbial fishing pool. The Future of SQL Server MonitoringMonitor wherever, whenever with Red Gate's SQL Monitor. See it live in action now.

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