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  • PHP: Facebook stream.publish and outdated template bundles?

    - by AFK
    Ok So I haven't tried messing with the facebook PHP API for months.. it's gross. Since template bundles are apparently now defunct, how can I publish a story into my users news feed for their friends? I've also already requested permissions. Edit: The issue seems to arise from requested permissions not being set for the user when They are granted. So far I have this $appapikey = 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'; $appsecret = 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'; $facebook = new Facebook($appapikey, $appsecret); $fb_user = $facebook->require_login(); try { $facebook->api_client->feed_publishUserAction(); } catch(Exception $e) { } edit: I've looked through the facebook "api documentation" multiple times it's just not clear to me. I can't tell what's actually deprecated or not. They link to tutorials 2-3 years old! if you have a problem with your iframe application reloading over and over and over try using $facebook-require_frame()

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  • Did anyone have this issue with a simple Facebook app or know how to solve it?

    - by Jian Lin
    I have a really simple few lines of Facebook app, using the new Facebook API: <pre> <?php require 'facebook.php'; // Create our Application instance. $facebook = new Facebook(array( 'appId' => '117676584930569', 'secret' => '**********', // hidden here on the post... 'cookie' => true, )); var_dump($facebook); ?> but it is giving me the following output: http://apps.facebook.com/woolaladev/i2.php would give out object(Facebook)#1 (6) { ["appId:protected"]=> string(15) "117676584930569" ["apiSecret:protected"]=> string(32) "**********" <--- just hidden on this post ["session:protected"]=> NULL ["sessionLoaded:protected"]=> bool(false) ["cookieSupport:protected"]=> bool(true) ["baseDomain:protected"]=> string(0) "" } Session is NULL for some reason, but I am logged in and can access my home and profile and run other apps on Facebook (to see that I am logged on). I am following the sample on: http://github.com/facebook/php-sdk/blob/master/examples/example.php http://github.com/facebook/php-sdk/blob/master/src/facebook.php (download using raw URL: wget http://github.com/facebook/php-sdk/raw/master/src/facebook.php ) Trying on both hosting companies at dreamhost.com and netfirms.com, and the results are the same.

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  • BlackBerry - Facebook extended permissions

    - by Max Gontar
    Hi! I've just found a great sample of Facebook Connect on Blackberry by Eki Y. Baskoro, The following is a short HOWTO on using Facebook Connect on Blackberry. I created a simple Facade encapsulating the Facebook REST API as well as added 'rough' MVC approach for screen navigation. I have tested on JDE 4.5 using 8320 simulator. This is still work in progress and all work is GPLed. It works great for reading stuff. NB Don't forget to get Facebook App Key and set it in TestBB class. But now I want to post something on my wall. So I've add new method to FacebookFacade class using Stream.publish API: /*** * Publishes message to the stream. * @param message - message that will appear on the facebook stream * @param targetId - The ID of the user, Page, group, or event where * you are publishing the content. */ public void streamPublish(String message, String targetId) { Hashtable arguments = new Hashtable(); arguments.put("method", "stream.publish"); arguments.put("message", message); arguments.put("target_id", targetId); try { JSONObject result = new JSONObject( int new JSONTokener(sendRequest(arguments))); int errorCode = result.getInt("error_code"); if (errorCode != 0) System.out.println("Error Code: "+errorCode); } catch (Exception e) { System.out.println(e); } } /*** * Publishes message on current user wall. * @param message - message that will appear on the facebook stream */ public void postOnTheWall(String message) { String targetId = String.valueOf(getLoggedInUserId()); streamPublish(message, targetId); } This will return Error code 200, "The user hasn't authorized the application to perform this action" First I thought it's related with Facebook - Application Settings - Additional Permissions - Publish recent activity (one line stories) to my wall but even checked, no difference... Then I've found this post explains that issue related with extended permissions. This in turn should be fixed by modifying url a little in LoginScreen class : public LoginScreen(FacebookFacade facebookFacade) { this.facebookFacade = facebookFacade; StringBuffer data = new StringBuffer(); data.append("api_key=" + facebookFacade.getApplicationKey()); data.append("&connect_display=popup"); data.append("&v=1.0"); //revomed //data.append("&next=http://www.facebook.com/connect/login_success.html"); //added data.append("&next=http://www.facebook.com/connect/prompt_permissions.php?" + "api_key="+facebookFacade.getApplicationKey()+"&display=popup&v=1.0"+ "&next=http://www.facebook.com/connect/login_success.html?"+ "xxRESULTTOKENxx&fbconnect=true" + "&ext_perm=read_stream,publish_stream,offline_access"); data.append("&cancel_url=http://www.facebook.com/connect/login_failure.html"); data.append("&fbconnect=true"); data.append("&return_session=true"); (new FetchThread("http://m.facebook.com/login.php?" + data.toString())).start(); } Unfortunately it's not working. Still Error Code 200 in return to stream.publish request... Do you have any suggestions how to resolve this? Thank you!

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  • Cannot Logout of Facebook with Facebook C# SDK

    - by Ryan Smyth
    I think I've read just about everything out there on the topic of logging out of Facebook inside of a Desktop application. Nothing so far works. Specifically, I would like to log the user out so that they can switch identities, e.g. People sharing a computer at home could then use the software with their own Facebook accounts, but with no chance to switch accounts, it's quite messy. (Have not yet tested switching Windows users accounts as that is simply far too much to ask of the end user and should not be necessary.) Now, I should say that I have set the application to use these permissions: string[] permissions = new string[] { "user_photos", "publish_stream", "offline_access" }; So, "offline_access" is included there. I do not know if this does/should affect logging out or not. Again, my purpose for logging out is merely to switch users. (If there's a better approach, please let me know.) The purported solutions seem to be: Use the JavaScript SDK (FB.logout()) Use "m.facebook.com" instead Create your own URL (and possibly use m.facebook.com) Create your own URL and use the session variable (in ASP.NET) The first is kind of silly. Why resort to JavaScript when you're using C#? It's kind of a step backwards and has a lot of additional overhead in a desktop application. (I have not tried this as it's simply disgustingly messy to do this in a desktop application.) If anyone can confirm that this is the only working method, please do so. I'm desperately trying to avoid it. The second doesn't work. Perhaps it worked in the past, but my umpteen attempts to get it to work have all failed. The third doesn't work. I've tried umpteen dozen variations with zero success. The last option there doesn't work for a desktop application because it's not ASP.NET and you don't have a session variable to work with. The Facebook C# SDK logout also no longer works. i.e. public FacebookLoginDialog(string appId, string[] extendedPermissions, bool logout) { IDictionary<string, object> loginParameters = new Dictionary<string, object> { { "response_type", "token" }, { "display", "popup" } }; _navigateUri = FacebookOAuthClient.GetLoginUrl(appId, null, extendedPermissions, logout, loginParameters); InitializeComponent(); } I remember it working in the past, but it no longer works now. (Which truly puzzles me...) It instead now directs the user to the Facebook mobile page, where the user must manually logout. Now, I could do browser automation to automatically click the logout link for the user, however, this is prone to breaking if Facebook updates the mobile UI. It is also messy, and possibly a worse solution than trying to use the JavaScript SDK FB.logout() method (though not by much). I have searched for some kind of documentation, however, I cannot find anything in the Facebook developer documentation that illustrates how to logout an application. Has anyone solved this problem, or seen any documentation that can be ported to work with the Facebook C# SDK? I am certainly open to using a WebClient or HttpClient/Response if anyone can point to some documentation that could work with it. I simply have not been able to find any low-level documentation that shows how this approach could work. Thank you in advance for any advice, pointers, or links.

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  • Facebook redirect after login not working when url is dynamic

    - by dythffvrb
    This is my code: $loginUrl = $facebook->getLoginUrl(array( 'scope' => 'publish_actions', 'redirect_uri' => 'http://mysite.com/', )); It works but if I remove redirect_uri it doesn't work anymore. $loginUrl = $facebook->getLoginUrl(array( 'scope' => 'publish_actions' )); According to Facebook domcumentation redirect_uri is optional. https://developers.facebook.com/docs/reference/php/facebook-getLoginUrl/ Im trying to redirect the users to the same url they were on before logging in. Update: This problem occurs when the url is mysite.com/post23 but when url is mysite.com/staticpage or mysite.com there are no problems Any workarounds? EDIT: It looks like a bug, it doesn't work with certain url in the same site I wil try and report it to Facebook.

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  • How to post HTML content in facebook wall using facebook api in php

    - by Elankeeran
    How to post HTML content in facebook wall using facebook api in php I have used below codes but not working $result = $facebook->api('/me/feed/','post',array( 'message' => '<h1>This is my demo Face book application!</h1>')); And I used as below code using php concatenate the HTML string $result = $facebook->api('/me/feed/','post',array( 'message' => 'This is my demo Facebook application!' . $htmlStr)); but not working and getting below error OAuthException: (#1) An unknown error occurred Any please help me.

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  • Facebook Like box and Like buttons return Error

    - by spartan
    I'm integrating FB social plugins - Like box and Like buttons (as iframes) - on a web page, but they don't work. When I click on Like in "Like box", I get "Error" text with link, which displays a message dialog "The page at https://www.facebook.com/provocateur.eu could not be reached.". JSON response is: for (;;);{"__ar":1,"payload":{"requires_login":false,"success":false,"already_connected":false,"is_admin":false,"show_error":true,"error_info":{"brief":"Website Inaccessible","full":"The page at https:\/\/www.facebook.com\/provocateur.eu could not be reached.","errorUri":"\/connect\/connect_to_node_error.php?title=Website+Inaccessible&body=The+page+at+https\u00253A\u00252F\u00252Fwww.facebook.com\u00252Fprovocateur.eu+could+not+be+reached.&hash=AQARp73z7huT0Eiu"}}} When I click on the Like button, the JSON response is: for (;;);{"__ar":1,"payload":{"requires_login":false,"success":false,"already_connected":false,"is_admin":false,"show_error":true,"error_info":{"brief":"An error occurred.","full":"There was an error liking the page. If you are the page owner, please try running your page through the linter on the Facebook devsite (https:\/\/developers.facebook.com\/tools\/lint\/) and fixing any errors.","errorUri":"\/connect\/connect_to_node_error.php?title=An+error+occurred.&body=There+was+an+error+liking+the+page.+If+you+are+the+page+owner\u00252C+please+try+running+your+page+through+the+linter+on+the+Facebook+devsite+\u002528https\u00253A\u00252F\u00252Fdevelopers.facebook.com\u00252Ftools\u00252Flint\u00252F\u002529+and+fixing+any+errors.&hash=AQAFI_8ieMUGPPxS"}}} This is the "Like box" iframe code: <iframe frameborder="0" scrolling="no" style="border:none; overflow:hidden; width:240px; height:70px;" src="//www.facebook.com/plugins/likebox.php?href=http%3A%2F%2Fwww.facebook.com%2Fprovocateur.eu&width=240&height=70&colorscheme=dark&show_faces=false&border_color&stream=false&header=true&appId=283499041689204"></iframe> and this is the "Like button" iframe code: <iframe frameborder="0" scrolling="no" style="border:none; overflow:hidden; width:203px; height:21px;" src="//www.facebook.com/plugins/like.php?href&amp;send=false&amp;layout=button_count&amp;width=203&amp;show_faces=false&amp;action=like&amp;colorscheme=light&amp;font=arial&amp;height=21&amp;appId=283499041689204"></iframe> The behaviour is the same for admin and non-admin visitors and for any browser. I created application with the same name as FB page with appId 283499041689204. Web page is XHTML transitional valid, and it contains no errors according FB debugger/linter. Formely there was age restriction (17+), but I removed it and for the moment it is accessible for anyone (13+). URL of web page: http://provocateur.eu/ URL of FB page: in the first error message Any help appriciated. Thanks in advance.

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  • Facebook og:url ignored in favour of a Facebook hosted page about the og entity

    - by Dan
    I am trying to implement the Like button on my pages. Those pages represent the review page for a product. When a user Likes the page, it shows up in Facebook (not as a link, but as liking an entity), however when you click on the entity in Facebook it links through to a facebook.com hosted page representing the page. I want the user to be redirected to the og:url page? This happens for example when you Like an artist page on Grroveshar: http://grooveshark.com/#!/artist/Elbow/4795 I am clearly "doing it wrong". I am using the following markup to include the SDK. MYAPPID is included by the code generator Facebook provides so I assume it is required. <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1&appId=MYAPPID"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));</script> Then my code to render the Like button. <div class="fb-like" data-send="false" data-width="450" data-show-faces="true"></div> And finally my og tags: <meta property="og:title" content="My product" /> <meta property="og:type" content="product" /> <meta property="og:url" content="http://site.com/product_1/" /> <meta property="og:image" content="http://site.com/image1.jpg" /> <meta property="og:site_name" content="My-Site-Name.com" /> <meta property="fb:admins" content="MYFACEBOOKID" /> <meta property="fb:app_id" content="MYAPPID" /> Thanks!

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  • retrieve events where uid is the creator and application id is the admin - Facebook API

    - by Anup Parekh
    I would like to know if there is a Facebook API call to retrieve the events (eids) for all the events a user has created using my facebook connect application. The events are created using the following REST api call: https://api.facebook.com/method/events.create?event_info=' . $e_i . '&access_token=' . $cookie['access_token'] $e_i is the event info array where the 'host' value is set to 'Me' as follows $event_info['host'] = 'Me'; On Facebook events under the "Created by:" section it lists "My user name,Application Name", I presume this is because I am the creator and the application is the admin as stated in the REST api documentation http://developers.facebook.com/docs/reference/rest/events.create/ Unfortunately I cannot seem to find out how (neither REST nor GPRAPH API) to return a list of events where I am the creator and the application is the admin as in the above scenario. If this is possible I would really appreciate some assistance with how it is done. So far I have tried: REST API events.get using uid=application_id. This only returns events created by the application not those including the user who created them GRAPH API https://graph.facebook.com/me/events?fields=owner&access_token=... this returns all the events for 'me' but not where the application is also the admin. It seems strange that there's no reference to the linkage between the event creator and the event admin through the API but in Facebook it is able to pull both and display them on the event details.

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  • facebook application using iframe on Facebook Developer Toolkit 3.0

    - by adveb
    hey i am trying to build facebook iframe application using the Facebook Developer Toolkit 3.01 asp.net c#. i am working by the ifrmae sample of the toolkit can be download here. www.facebooktoolkit.codeplex.com/releases/view/39727 this is my facebook application that is the same as the iframe sample. http://apps.facebook.com/alefbet/ this is my code, it has 2 pages, master page and default. this 2 pages are the same as the iframe sample. 1) this is the master page. public partial class IFrameMaster : Facebook.Web.CanvasIFrameMasterPage { public IFrameMaster() { RequireLogin = true; } } 2) this is the default.aspx public partial class Default : System.Web.UI.Page { private const string SCRIPT_BLOCK_NAME = "dynamicScript"; protected void Page_Load(object sender, EventArgs e) { if (IsPostBack) { if (Master.Api.Users.HasAppPermission(Enums.ExtendedPermissions.email)) { SendThankYouEmail(); } Response.Redirect("ThankYou.aspx"); } else { if (Master.Api.Users.HasAppPermission(Enums.ExtendedPermissions.email)) { emailPermissionPanel.Visible = false; } CreateScript(); } } private void SendThankYouEmail() { var subject = "Thank you for telling us your favorite color"; var body = "Thank you for telling us what your favorite color is. We hope you have enjoyed using this application. Encourage your friends to tell us their favorite color as well!"; this.Master.Api.Notifications.SendEmail(this.Master.Api.Session.UserId.ToString(), subject, body, string.Empty); } private void CreateScript() { var saveColorScript = @" function saveColor(color) { document.getElementById('" + colorInput.ClientID + @"').value = color; } function submitForm() { document.getElementById('" + form.ClientID + @"').submit(); } "; if (!ClientScript.IsClientScriptBlockRegistered(SCRIPT_BLOCK_NAME)) { ClientScript.RegisterClientScriptBlock(this.GetType(), SCRIPT_BLOCK_NAME, saveColorScript); } } } my directory structure is 1)the master page is in the root. 2)the default.aspx is in the root/alfbet directory. 3)i have also have the xd_receiver.htm inside root/channel directory. that inside the master page their is the folowing line: <script type="text/javascript"> FB_RequireFeatures(["XFBML"], function() { FB.Facebook.init("c81f17ee4d4ffc5113c55f8b99fdcab5", "channel/xd_receiver.htm"); }); </script> the problem is that the applicatin dosent work apps.facebook.com/alefbet/default.aspx why it dosent work ? please help me and others who also obstacle in this issue. i tryied lots of things, one of them was to display the user id. for that i put label in the default.aspx and wrote lblTest.Text = Master.Api.Users.GetInfo().uid.ToString(); and it dosent event get to this line. i know it because it keeps display in the label.text the word "label" thank you very much.

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  • Don't Allow link generates a 500 Internal Error

    - by jstawski
    I'm developing an application for Facebook using the iframe mode and ASP.NET. I'm able to use the new OAuth method that combines the allow and the extended permissions. When I click on the Allow everything works as expected, but when I click on the "Don't Allow" I get a 500 internal error. The Request For Permission url is: http://www.facebook.com/connect/uiserver.php?client_id=389845102120&scope=publish_stream%2Cuser_birthday%2Cemail&redirect_uri=http%3A%2F%2Fapps.facebook.com%2Fplumreward%2FDefault.aspx%3Fpid%3D124733857540930&display=page&next=http%3A%2F%2Fgraph.facebook.com%2Foauth%2Fauthorize_success%3Fclient_id%3D389845102120%26scope%3Dpublish_stream%252Cuser_birthday%252Cemail%26redirect_uri%3Dhttp%253A%252F%252Fapps.facebook.com%252Fplumreward%252FDefault.aspx%253Fpid%253D124733857540930%26type%3Dweb_server&cancel_url=http%3A%2F%2Fgraph.facebook.com%2Foauth%2Fauthorize_cancel%3Fclient_id%3D389845102120%26scope%3Dpublish_stream%252Cuser_birthday%252Cemail%26redirect_uri%3Dhttp%253A%252F%252Fapps.facebook.com%252Fplumreward%252FDefault.aspx%253Fpid%253D124733857540930%26type%3Dweb_server&app_id=389845102120&method=permissions.request&return_session=1&perms=publish_stream%2Cuser_birthday%2Cemail When I click don't allow it goes to http://www.facebook.com/connect/uiserver.php and then to http://graph.facebook.com/oauth/authorize_success?client_id=389845102120&scope=publish_stream%2Cuser_birthday%2Cemail&redirect_uri=http%3A%2F%2Fapps.facebook.com%2Fplumreward%2FDefault.aspx%3Fpid%3D124733857540930&type=web_server&perms&selected_profiles=567961887 with a HTTP 500 Internal Server Error. What am I doing wrong? Am I missing a setting, parameter? Is this a FB bug?

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  • facebook graph api does not return all feed items on facebook page

    - by Nick Franceschina
    at the time of this question, if you go here: http://www.facebook.com/realplayer you'll see six posts down, I have posted a photo with a message of "#highfive Cincinnati, OH" but if you to either of these: http://graph.facebook.com/realplayer/feed http://graph.facebook.com/realplayer/tagged the JSON that is returned seemingly includes everything on the wall, except for MY post. there is another photo post from someone else down below mine, and it is showing up (and both my photo and his photo are in the "Fan photos" section) obviously, since I can see everything with these links already, it appears that access_token is not a part of the equation... BUT, some more info: if I use an access_token from a session that isn't me, I can't see the post in the JSON if I use an access_token from MY logged in session, then I DO see the post in the JSON so I'm very confused. if everyone in the world can see those posts on the wall without even authenticating, then I expect all of them to come back in the graph api as well. anyone have thoughts on this? I am aware of the "manage_page" permission... which I can use to get a list of accounts and special offline access tokens for those pages... and that's something I can explore... but it seems like alot of work when my post seemingly SHOULD be there in the graph

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  • Simple example of popup authentication with Facebook Graph API

    - by ensnare
    Trying to get Facebook to authenticate my users via a javascript popup. Right now, I have: <input type="button" value="Connect with Facebook" onclick="window.open('https://graph.facebook.com/oauth/authorize?client_id=XXXXXXXXXXX&redirect_uri=http://example.com/step2&display=popup')" /> But when the user logs in via Facebook, the popup just displays the Facebook.com homepage. I'd like for the popup to authenticate the user and go away so that I can start retrieving user data from the graph api. Is there a better / easier way to do this? Simple examples are appreciated. Thank you.

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  • How to include Facebook's “Send To Mobile” button in my Facebook App? [migrated]

    - by user2565192
    I have developed a simple Facebook Game listed in the facebook App Center. It has a "Send to mobile" button which basically sends the download link to the phone after prompting the user to enter his/her mobile phone number. I want to include that button in my Application. But i can't find any API to include it. How should i include it in my game? Its HTML code is: <a class="_42ft _42fu uiSendToMobile phone_button selected _42g- _42gy" role="button" href="#" ajaxify="/ajax/platform/send_to_mobile?app_id=274173959270591&amp;element_id=u_0_b&amp;fb_source=102" rel="async-post" id="u_0_c">Send to Mobile</a>

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  • Getting Public Info about Location in Facebook Graph API

    - by Allan Deamon
    I need to get the living city of each person in a group. Including people that are not my friends. In the browser seeing facebook profile of some unknown person, they show "lives in ...", if this is set as public information. They include the link to the city object with the city id in the link. That's all that I need. But, using a facebook app that I created to use the facebook graph api, this information is not public. I can only get the user propriety 'location' from friends of my that I have permission to see it. I gave ALL the possible permissions to my app. In the api explorer, when I use it as REST, they show few informations about someone not friend of mine. https://developers.facebook.com/tools/explorer/ Also in the api explorer, when I use the FQL, it didn't works. This query works, returning the JSON with the data: SELECT uid, name FROM user WHERE username='...'; But this other query doesn't work: SELECT uid, name, location FROM user WHERE username='...'; They return a json with a error code: { "error": { "message": "(#602) location is not a member of the user table.", "type": "OAuthException", "code": 602 } } I asked for ALL the permissions options in the token. And I can get this info in the browser version of the facebook. But how can I get it with the API ?

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  • Create facebook object each and every time?

    - by oshirowanen
    I have a login page which will log a user into my webapp based on their facebook login details. I then create a session to remember who they are. What I want to know is, should I be creating and/or checking the facebook credential on every single page of my webapp, or should I simply use the session I create at the beginning to login? For example, once they have logged in, I would like to allow them to post a message onto their own facebook wall from my app. Should I check the login credentials before they can post by recreating the facebook object, or should I simply use the stored login details already in my session and use that to post to their facebook wall?

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  • Invite friends from facebook on my application using facebook api

    - by Seema
    Hello all, I create a application which allow user integration through facebook(connect with facebook).when user sign-in in application , i want to show all facebook friends of sign-in user for invite them to join my application. In current i am using multi friend selector for invite friends. <fb:serverfbml width="615"> <script type="text/fbml"> <fb:request-form action="action url" method="POST" invite="true" type="invite" content=" my message"> <fb:multi-friend-selector showborder="true" bypass="cancel" cols=3 email_invite="false" import_external_friends="false" actiontext="Invite your friend from facebook"/> </fb:request-form> </script> </fb:serverfbml> I want to customize mult friend selector 1 Can change css and show all friend in a single column? 2 can i show disable the friends whose are already connect with my application? please give your suggestion or if any other option for this. Thanks

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  • how to resume facebook session key after user change facebook password

    - by aviavi
    hey i have iphone application that using facebook connect. users login to the iphone application using facebook connect. and then i receive their sessionKey back to my server, and i am using the sesssionkey to post actions to users wall. the iphone application keeps the user logged in allways. which means that every times the user will open the application, he will not need to make login again. the problem is that, when the user change his facebook password the user sessionKey also changes. and when the user enter to my iphone applicaiton, the user is shown as loggedin, and then i recieve to my server the user old sessionkey, and when i try to post to the user wall facebook tells me that the session is inavlid. it is ok because the user change his password and the session changes too. my question is how can i check in the iphone if the session key has changed ? and if it changes to promote the user to make login again.

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  • iPad: Cannot load facebook page wall in UIWebview

    - by geekay
    Its already too long i am struggling with this issue. After searching a lot I decided to post a question here. What my app does Captures photo Uploads the photo on the wall of the page Displays the facebook page wall in a UIWebview after upload is complete Everything was working as expected 4 days back :) Suddenly something went wrong :( Code NSString *facebookPageURL =@"https://m.facebook.com/pages/<myPageName>/<myPageID>?v=wall" UIWebView *webView = [[UIWebView alloc] initWithFrame:kAppFrame]; [webView setUserInteractionEnabled:NO]; [webView setBackgroundColor:[UIColor clearColor]]; webView.delegate = self; [webView setHidden: YES]; NSURL *url = [NSURL URLWithString:[facebookPageURL stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding] relativeToURL:[NSURL URLWithString:@"http://login.facebook.com"]]; NSMutableURLRequest *request = nil; if(url) request = [NSMutableURLRequest requestWithURL:url]; [webView loadRequest:request]; [self.view addSubview:webView]; [webView reload]; [self.view bringSubviewToFront:webView]; webView = nil; Scenario If I open the url facebookPageURL in Safari in iOS Simulator it works well If I open the url in any browser on Mac it works well In webView I see a white screen If I change the facebookPageURL to remove ?v=wall to ?v=info I am stil able to see the page.(not blank screen atleast). Note 1. My facebook Page is NOT unpublished and is visible. 2. I have cross checked the facebook page permissions. I suspect there is something changed on facebook side overnight. Please guide.

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  • evaluating a code of a graph [migrated]

    - by mazen.r.f
    This is relatively a long code,if you have the tolerance and the will to find out how to make this code work then take a look please, i will appreciate your feed back. i have spent two days trying to come up with a code to represent a graph , then calculate the shortest path using dijkastra algorithm , but i am not able to get the right result , even the code runs without errors , but the result is not correct , always i am getting 0. briefly,i have three classes , Vertex, Edge, Graph , the Vertex class represents the nodes in the graph and it has id and carried ( which carry the weight of the links connected to it while using dijkastra algorithm ) and a vector of the ids belong to other nodes the path will go through before arriving to the node itself , this vector is named previous_nodes. the Edge class represents the edges in the graph it has two vertices ( one in each side ) and a wight ( the distance between the two vertices ). the Graph class represents the graph , it has two vectors one is the vertices included in this graph , and the other is the edges included in the graph. inside the class Graph there is a method its name shortest takes the sources node id and the destination and calculates the shortest path using dijkastra algorithm, and i think that it is the most important part of the code. my theory about the code is that i will create two vectors one for the vertices in the graph i will name it vertices and another vector its name is ver_out it will include the vertices out of calculation in the graph, also i will have two vectors of type Edge , one its name edges for all the edges in the graph and the other its name is track to contain temporarily the edges linked to the temporarily source node in every round , after the calculation of every round the vector track will be cleared. in main() i created five vertices and 10 edges to simulate a graph , the result of the shortest path supposedly to be 4 , but i am always getting 0 , that means i am having something wrong in my code , so if you are interesting in helping me find my mistake and how to make the code work , please take a look. the way shortest work is as follow at the beginning all the edges will be included in the vector edges , we select the edges related to the source and put them in the vector track , then we iterate through track and add the wight of every edge to the vertex (node ) related to it ( not the source vertex ) , then after we clear track and remove the source vertex from the vector vertices and select a new source , and start over again select the edges related to the new source , put them in track , iterate over edges in tack , adding the weights to the corresponding vertices then remove this vertex from the vector vertices, and clear track , and select a new source , and so on . here is the code. #include<iostream> #include<vector> #include <stdlib.h> // for rand() using namespace std; class Vertex { private: unsigned int id; // the name of the vertex unsigned int carried; // the weight a vertex may carry when calculating shortest path vector<unsigned int> previous_nodes; public: unsigned int get_id(){return id;}; unsigned int get_carried(){return carried;}; void set_id(unsigned int value) {id = value;}; void set_carried(unsigned int value) {carried = value;}; void previous_nodes_update(unsigned int val){previous_nodes.push_back(val);}; void previous_nodes_erase(unsigned int val){previous_nodes.erase(previous_nodes.begin() + val);}; Vertex(unsigned int init_val = 0, unsigned int init_carried = 0) :id (init_val), carried(init_carried) // constructor { } ~Vertex() {}; // destructor }; class Edge { private: Vertex first_vertex; // a vertex on one side of the edge Vertex second_vertex; // a vertex on the other side of the edge unsigned int weight; // the value of the edge ( or its weight ) public: unsigned int get_weight() {return weight;}; void set_weight(unsigned int value) {weight = value;}; Vertex get_ver_1(){return first_vertex;}; Vertex get_ver_2(){return second_vertex;}; void set_first_vertex(Vertex v1) {first_vertex = v1;}; void set_second_vertex(Vertex v2) {second_vertex = v2;}; Edge(const Vertex& vertex_1 = 0, const Vertex& vertex_2 = 0, unsigned int init_weight = 0) : first_vertex(vertex_1), second_vertex(vertex_2), weight(init_weight) { } ~Edge() {} ; // destructor }; class Graph { private: std::vector<Vertex> vertices; std::vector<Edge> edges; public: Graph(vector<Vertex> ver_vector, vector<Edge> edg_vector) : vertices(ver_vector), edges(edg_vector) { } ~Graph() {}; vector<Vertex> get_vertices(){return vertices;}; vector<Edge> get_edges(){return edges;}; void set_vertices(vector<Vertex> vector_value) {vertices = vector_value;}; void set_edges(vector<Edge> vector_ed_value) {edges = vector_ed_value;}; unsigned int shortest(unsigned int src, unsigned int dis) { vector<Vertex> ver_out; vector<Edge> track; for(unsigned int i = 0; i < edges.size(); ++i) { if((edges[i].get_ver_1().get_id() == vertices[src].get_id()) || (edges[i].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[i]); edges.erase(edges.begin()+i); } }; for(unsigned int i = 0; i < track.size(); ++i) { if(track[i].get_ver_1().get_id() != vertices[src].get_id()) { track[i].get_ver_1().set_carried((track[i].get_weight()) + track[i].get_ver_2().get_carried()); track[i].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else { track[i].get_ver_2().set_carried((track[i].get_weight()) + track[i].get_ver_1().get_carried()); track[i].get_ver_2().previous_nodes_update(vertices[src].get_id()); } } for(unsigned int i = 0; i < vertices.size(); ++i) if(vertices[i].get_id() == src) vertices.erase(vertices.begin() + i); // removing the sources vertex from the vertices vector ver_out.push_back (vertices[src]); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int i = 0; i < vertices.size(); ++i) if((vertices[i].get_carried() < vertices[src].get_carried()) && (vertices[i].get_id() != dis)) src = vertices[i].get_id(); //while(!edges.empty()) for(unsigned int round = 0; round < vertices.size(); ++round) { for(unsigned int k = 0; k < edges.size(); ++k) { if((edges[k].get_ver_1().get_id() == vertices[src].get_id()) || (edges[k].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[k]); edges.erase(edges.begin()+k); } }; for(unsigned int n = 0; n < track.size(); ++n) if((track[n].get_ver_1().get_id() != vertices[src].get_id()) && (track[n].get_ver_1().get_carried() > (track[n].get_ver_2().get_carried() + track[n].get_weight()))) { track[n].get_ver_1().set_carried((track[n].get_weight()) + track[n].get_ver_2().get_carried()); track[n].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else if(track[n].get_ver_2().get_carried() > (track[n].get_ver_1().get_carried() + track[n].get_weight())) { track[n].get_ver_2().set_carried((track[n].get_weight()) + track[n].get_ver_1().get_carried()); track[n].get_ver_2().previous_nodes_update(vertices[src].get_id()); } for(unsigned int t = 0; t < vertices.size(); ++t) if(vertices[t].get_id() == src) vertices.erase(vertices.begin() + t); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int tt = 0; tt < edges.size(); ++tt) { if(vertices[tt].get_carried() < vertices[src].get_carried()) { src = vertices[tt].get_id(); } } } return vertices[dis].get_carried(); } }; int main() { cout<< "Hello, This is a graph"<< endl; vector<Vertex> vers(5); vers[0].set_id(0); vers[1].set_id(1); vers[2].set_id(2); vers[3].set_id(3); vers[4].set_id(4); vector<Edge> eds(10); eds[0].set_first_vertex(vers[0]); eds[0].set_second_vertex(vers[1]); eds[0].set_weight(5); eds[1].set_first_vertex(vers[0]); eds[1].set_second_vertex(vers[2]); eds[1].set_weight(9); eds[2].set_first_vertex(vers[0]); eds[2].set_second_vertex(vers[3]); eds[2].set_weight(4); eds[3].set_first_vertex(vers[0]); eds[3].set_second_vertex(vers[4]); eds[3].set_weight(6); eds[4].set_first_vertex(vers[1]); eds[4].set_second_vertex(vers[2]); eds[4].set_weight(2); eds[5].set_first_vertex(vers[1]); eds[5].set_second_vertex(vers[3]); eds[5].set_weight(5); eds[6].set_first_vertex(vers[1]); eds[6].set_second_vertex(vers[4]); eds[6].set_weight(7); eds[7].set_first_vertex(vers[2]); eds[7].set_second_vertex(vers[3]); eds[7].set_weight(1); eds[8].set_first_vertex(vers[2]); eds[8].set_second_vertex(vers[4]); eds[8].set_weight(8); eds[9].set_first_vertex(vers[3]); eds[9].set_second_vertex(vers[4]); eds[9].set_weight(3); unsigned int path; Graph graf(vers, eds); path = graf.shortest(2, 4); cout<< path << endl; return 0; }

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  • Evaluating code for a graph [migrated]

    - by mazen.r.f
    This is relatively long code. Please take a look at this code if you are still willing to do so. I will appreciate your feedback. I have spent two days trying to come up with code to represent a graph, calculating the shortest path using Dijkstra's algorithm. But I am not able to get the right result, even though the code runs without errors. The result is not correct and I am always getting 0. I have three classes: Vertex, Edge, and Graph. The Vertex class represents the nodes in the graph and it has id and carried (which carry the weight of the links connected to it while using Dijkstra's algorithm) and a vector of the ids belong to other nodes the path will go through before arriving to the node itself. This vector is named previous_nodes. The Edge class represents the edges in the graph and has two vertices (one in each side) and a width (the distance between the two vertices). The Graph class represents the graph. It has two vectors, where one is the vertices included in this graph, and the other is the edges included in the graph. Inside the class Graph, there is a method named shortest() that takes the sources node id and the destination and calculates the shortest path using Dijkstra's algorithm. I think that it is the most important part of the code. My theory about the code is that I will create two vectors, one for the vertices in the graph named vertices, and another vector named ver_out (it will include the vertices out of calculation in the graph). I will also have two vectors of type Edge, where one is named edges (for all the edges in the graph), and the other is named track (to temporarily contain the edges linked to the temporary source node in every round). After the calculation of every round, the vector track will be cleared. In main(), I've created five vertices and 10 edges to simulate a graph. The result of the shortest path supposedly is 4, but I am always getting 0. That means I have something wrong in my code. If you are interesting in helping me find my mistake and making the code work, please take a look. The way shortest work is as follow: at the beginning, all the edges will be included in the vector edges. We select the edges related to the source and put them in the vector track, then we iterate through track and add the width of every edge to the vertex (node) related to it (not the source vertex). After that, we clear track and remove the source vertex from the vector vertices and select a new source. Then we start over again and select the edges related to the new source, put them in track, iterate over edges in track, adding the weights to the corresponding vertices, then remove this vertex from the vector vertices. Then clear track, and select a new source, and so on. #include<iostream> #include<vector> #include <stdlib.h> // for rand() using namespace std; class Vertex { private: unsigned int id; // the name of the vertex unsigned int carried; // the weight a vertex may carry when calculating shortest path vector<unsigned int> previous_nodes; public: unsigned int get_id(){return id;}; unsigned int get_carried(){return carried;}; void set_id(unsigned int value) {id = value;}; void set_carried(unsigned int value) {carried = value;}; void previous_nodes_update(unsigned int val){previous_nodes.push_back(val);}; void previous_nodes_erase(unsigned int val){previous_nodes.erase(previous_nodes.begin() + val);}; Vertex(unsigned int init_val = 0, unsigned int init_carried = 0) :id (init_val), carried(init_carried) // constructor { } ~Vertex() {}; // destructor }; class Edge { private: Vertex first_vertex; // a vertex on one side of the edge Vertex second_vertex; // a vertex on the other side of the edge unsigned int weight; // the value of the edge ( or its weight ) public: unsigned int get_weight() {return weight;}; void set_weight(unsigned int value) {weight = value;}; Vertex get_ver_1(){return first_vertex;}; Vertex get_ver_2(){return second_vertex;}; void set_first_vertex(Vertex v1) {first_vertex = v1;}; void set_second_vertex(Vertex v2) {second_vertex = v2;}; Edge(const Vertex& vertex_1 = 0, const Vertex& vertex_2 = 0, unsigned int init_weight = 0) : first_vertex(vertex_1), second_vertex(vertex_2), weight(init_weight) { } ~Edge() {} ; // destructor }; class Graph { private: std::vector<Vertex> vertices; std::vector<Edge> edges; public: Graph(vector<Vertex> ver_vector, vector<Edge> edg_vector) : vertices(ver_vector), edges(edg_vector) { } ~Graph() {}; vector<Vertex> get_vertices(){return vertices;}; vector<Edge> get_edges(){return edges;}; void set_vertices(vector<Vertex> vector_value) {vertices = vector_value;}; void set_edges(vector<Edge> vector_ed_value) {edges = vector_ed_value;}; unsigned int shortest(unsigned int src, unsigned int dis) { vector<Vertex> ver_out; vector<Edge> track; for(unsigned int i = 0; i < edges.size(); ++i) { if((edges[i].get_ver_1().get_id() == vertices[src].get_id()) || (edges[i].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[i]); edges.erase(edges.begin()+i); } }; for(unsigned int i = 0; i < track.size(); ++i) { if(track[i].get_ver_1().get_id() != vertices[src].get_id()) { track[i].get_ver_1().set_carried((track[i].get_weight()) + track[i].get_ver_2().get_carried()); track[i].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else { track[i].get_ver_2().set_carried((track[i].get_weight()) + track[i].get_ver_1().get_carried()); track[i].get_ver_2().previous_nodes_update(vertices[src].get_id()); } } for(unsigned int i = 0; i < vertices.size(); ++i) if(vertices[i].get_id() == src) vertices.erase(vertices.begin() + i); // removing the sources vertex from the vertices vector ver_out.push_back (vertices[src]); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int i = 0; i < vertices.size(); ++i) if((vertices[i].get_carried() < vertices[src].get_carried()) && (vertices[i].get_id() != dis)) src = vertices[i].get_id(); //while(!edges.empty()) for(unsigned int round = 0; round < vertices.size(); ++round) { for(unsigned int k = 0; k < edges.size(); ++k) { if((edges[k].get_ver_1().get_id() == vertices[src].get_id()) || (edges[k].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[k]); edges.erase(edges.begin()+k); } }; for(unsigned int n = 0; n < track.size(); ++n) if((track[n].get_ver_1().get_id() != vertices[src].get_id()) && (track[n].get_ver_1().get_carried() > (track[n].get_ver_2().get_carried() + track[n].get_weight()))) { track[n].get_ver_1().set_carried((track[n].get_weight()) + track[n].get_ver_2().get_carried()); track[n].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else if(track[n].get_ver_2().get_carried() > (track[n].get_ver_1().get_carried() + track[n].get_weight())) { track[n].get_ver_2().set_carried((track[n].get_weight()) + track[n].get_ver_1().get_carried()); track[n].get_ver_2().previous_nodes_update(vertices[src].get_id()); } for(unsigned int t = 0; t < vertices.size(); ++t) if(vertices[t].get_id() == src) vertices.erase(vertices.begin() + t); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int tt = 0; tt < edges.size(); ++tt) { if(vertices[tt].get_carried() < vertices[src].get_carried()) { src = vertices[tt].get_id(); } } } return vertices[dis].get_carried(); } }; int main() { cout<< "Hello, This is a graph"<< endl; vector<Vertex> vers(5); vers[0].set_id(0); vers[1].set_id(1); vers[2].set_id(2); vers[3].set_id(3); vers[4].set_id(4); vector<Edge> eds(10); eds[0].set_first_vertex(vers[0]); eds[0].set_second_vertex(vers[1]); eds[0].set_weight(5); eds[1].set_first_vertex(vers[0]); eds[1].set_second_vertex(vers[2]); eds[1].set_weight(9); eds[2].set_first_vertex(vers[0]); eds[2].set_second_vertex(vers[3]); eds[2].set_weight(4); eds[3].set_first_vertex(vers[0]); eds[3].set_second_vertex(vers[4]); eds[3].set_weight(6); eds[4].set_first_vertex(vers[1]); eds[4].set_second_vertex(vers[2]); eds[4].set_weight(2); eds[5].set_first_vertex(vers[1]); eds[5].set_second_vertex(vers[3]); eds[5].set_weight(5); eds[6].set_first_vertex(vers[1]); eds[6].set_second_vertex(vers[4]); eds[6].set_weight(7); eds[7].set_first_vertex(vers[2]); eds[7].set_second_vertex(vers[3]); eds[7].set_weight(1); eds[8].set_first_vertex(vers[2]); eds[8].set_second_vertex(vers[4]); eds[8].set_weight(8); eds[9].set_first_vertex(vers[3]); eds[9].set_second_vertex(vers[4]); eds[9].set_weight(3); unsigned int path; Graph graf(vers, eds); path = graf.shortest(2, 4); cout<< path << endl; return 0; }

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  • C++: Error in Xcode; "Graph::Coordinate::Coordinate()", referenced from: ...

    - by Alexandstein
    In a program I am writing, I wrote for two classes (Coordinate, and Graph), with one of them taking the other as constructor arguments. When I try to compile it I get the following error for Graph.cpp: Undefined symbols: "Graph::Coordinate::Coordinate(double)", referenced from: Graph::Graph() in Graph.o Graph::Graph() in Graph.o "Graph::Coordinate::Coordinate()", referenced from: Graph::Graph(Graph::Coordinate, Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate, Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate)in Graph.o Graph::Graph(Graph::Coordinate)in Graph.o Graph::Graph() in Graph.o Graph::Graph() in Graph.o Graph::Graph() in Graph.o Graph::Graph() in Graph.o Graph::Graph() in Graph.o Graph::Graph() in Graph.o ld: symbol(s) not found collect2: ld returned 1 exit status I checked the code and couldn't find anything out of the ordinary. Here are the four class files: (Sorry if it's a lot of code to sift through.) Coordinate.h class Graph{ #include "Coordinate.h" public: Graph(); Graph(Coordinate); Graph(Coordinate, Coordinate); Graph(Coordinate, Coordinate, Coordinate); void setXSize(int); void setYSize(int); void setX(int); //int corresponds to coordinates 1, 2, or 3 void setY(int); void setZ(int); int getXSize(); int getYSize(); double getX(int); //int corresponds to coordinates 1, 2, or 3 double getY(int); double getZ(int); void outputGraph(); void animateGraph(); private: int xSize; int ySize; Coordinate coord1; Coordinate coord2; Coordinate coord3; }; Coordinate.cpp #include <iostream> #include "Coordinate.h" Coordinate::Coordinate() { xCoord = 1; yCoord = 1; zCoord = 1; xVel = 1; yVel = 1; zVel = 1; } Coordinate::Coordinate(double xCoo) { xCoord = xCoo; yCoord = 1; zCoord = 1; xVel = 1; yVel = 1; zVel = 1; } Coordinate::Coordinate(double xCoo,double yCoo) { xCoord = xCoo; yCoord = yCoo; zCoord = 1; xVel = 1; yVel = 1; zVel = 1; } Coordinate::Coordinate(double xCoo,double yCoo,double zCoo) { xCoord = xCoo; yCoord = yCoo; zCoord = zCoo; xVel = 1; yVel = 1; zVel = 1; } void Coordinate::setXCoord(double xCoo) { xCoord = xCoo; } void Coordinate::setYCoord(double yCoo) { yCoord = yCoo; } void Coordinate::setZCoord(double zCoo) { zCoord = zCoo; } void Coordinate::setXVel(double xVelo) { xVel = xVelo; } void Coordinate::setYVel(double yVelo) { yVel = yVelo; } void Coordinate::setZVel(double zVelo) { zVel = zVelo; } double Coordinate::getXCoord() { return xCoord; } double Coordinate::getYCoord() { return yCoord; } double Coordinate::getZCoord() { return zCoord; } double Coordinate::getXVel() { return xVel; } double Coordinate::GetYVel() { return yVel; } double Coordinate::GetZVel() { return zVel; } Graph.h class Graph{ #include "Coordinate.h" public: Graph(); Graph(Coordinate); Graph(Coordinate, Coordinate); Graph(Coordinate, Coordinate, Coordinate); void setXSize(int); void setYSize(int); void setX(int); //int corresponds to coordinates 1, 2, or 3 void setY(int); void setZ(int); int getXSize(); int getYSize(); double getX(int); //int corresponds to coordinates 1, 2, or 3 double getY(int); double getZ(int); void outputGraph(); void animateGraph(); private: int xSize; int ySize; Coordinate coord1; Coordinate coord2; Coordinate coord3; }; Graph.cpp #include "Graph.h" #include "Coordinate.h" #include <iostream> #include <ctime> using namespace std; Graph::Graph() { Coordinate coord1(0); } Graph::Graph(Coordinate cOne) { coord1 = cOne; xSize = 20; ySize = 20; } Graph::Graph(Coordinate cOne, Coordinate cTwo) { coord1 = cOne; coord2 = cTwo; xSize = 20; ySize = 20; } Graph::Graph(Coordinate cOne, Coordinate cTwo, Coordinate cThree) { coord1 = cOne; coord2 = cTwo; coord3 = cThree; xSize = 20; ySize = 20; } void Graph::setXSize(int size) { xSize = size; } void Graph::setYSize(int size) { ySize = size; } int Graph::getXSize() { return xSize; } int Graph::getYSize() { return ySize; } void Graph::outputGraph() { } void Graph::animateGraph() { } Thanks very much for any help!

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  • Need Help on OAuthException Code 2500

    - by Deepak
    I am trying to develop an Facebook application (apps.facebook.com/some_app) using PHP where I need to present some information based on user's music interests. I found that its under "user_likes games". My problems are as follows: To gain access, I have implemented the oauth dialog method as suggested in API in my index page. $auth_url = "http://www.facebook.com/dialog/oauth?client_id=" . $app_id . "&redirect_uri=" . urlencode($canvas_page) ."&scope=user_likes"; After successful authorization I come back to index page with "code" as parameters. http://MY_CANVAS_PAGE/?code=some base64 encoded letters Firstly I don't know if I need access_token just to read user's music interests but I have tried all the methods suggested. I couldn't move forward from this point I have a code like this (in my index page), which redirects for authorization if code parameters is not set. if(empty($code) && !isset($_REQUEST['error'])) { $_SESSION['state'] = md5(uniqid(rand(), TRUE)); //CSRF protection echo("<script> top.location.href='" . $auth_url . "'</script>"); } Currently I am just trying to get user's public information here but with no success. I have tried the signed_request method as suggested but no success $signed_request = $_REQUEST["signed_request"]; list($encoded_sig, $payload) = explode('.', $signed_request, 2); $data = json_decode(base64_decode(strtr($payload, '-_', '+/')), true); echo ("Welcome User: " . $data["user_id"]); Also tried the code found in http://developers.facebook.com/blog/post/500/ but I am getting error when trying to get the debug info using print_r($decoded_response); stdClass Object ( [error] => stdClass Object ( [message] => An active access token must be used to query information about the current user. [type] => OAuthException [code] => 2500 ) ) To get user's public info, I have tried also the suggested example in PHP SDK $facebook = new Facebook(array( 'appId' => MY_APP_ID, //registered facebook APP ID 'secret' => MY_SECRET, //secret key for APP )); $fb_user = $facebook->getUser(); if($fb_user){ try { $user_profile = $facebook->api('/me'); echo $user_profile['email']; } catch(FacebookApiException $e) { $fb_user = null; } } But no success. Can somebody explain me why I am getting this error and how to access the user's music interest properly. Probably I misunderstood the API. Thanks Deepak

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