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  • Resolving a Forward Declaration Issue Involving a State Machine in C++

    - by hypersonicninja
    I've recently returned to C++ development after a hiatus, and have a question regarding implementation of the State Design Pattern. I'm using the vanilla pattern, exactly as per the GoF book. My problem is that the state machine itself is based on some hardware used as part of an embedded system - so the design is fixed and can't be changed. This results in a circular dependency between two of the states (in particular), and I'm trying to resolve this. Here's the simplified code (note that I tried to resolve this by using headers as usual but still had problems - I've omitted them in this code snippet): #include <iostream> #include <memory> using namespace std; class Context { public: friend class State; Context() { } private: State* m_state; }; class State { public: State() { } virtual void Trigger1() = 0; virtual void Trigger2() = 0; }; class LLT : public State { public: LLT() { } void Trigger1() { new DH(); } void Trigger2() { new DL(); } }; class ALL : public State { public: ALL() { } void Trigger1() { new LLT(); } void Trigger2() { new DH(); } }; // DL needs to 'know' about DH. class DL : public State { public: DL() { } void Trigger1() { new ALL(); } void Trigger2() { new DH(); } }; class HLT : public State { public: HLT() { } void Trigger1() { new DH(); } void Trigger2() { new DL(); } }; class AHL : public State { public: AHL() { } void Trigger1() { new DH(); } void Trigger2() { new HLT(); } }; // DH needs to 'know' about DL. class DH : public State { public: DH () { } void Trigger1() { new AHL(); } void Trigger2() { new DL(); } }; int main() { auto_ptr<LLT> llt (new LLT); auto_ptr<ALL> all (new ALL); auto_ptr<DL> dl (new DL); auto_ptr<HLT> hlt (new HLT); auto_ptr<AHL> ahl (new AHL); auto_ptr<DH> dh (new DH); return 0; } The problem is basically that in the State Pattern, state transitions are made by invoking the the ChangeState method in the Context class, which invokes the constructor of the next state. Because of the circular dependency, I can't invoke the constructor because it's not possible to pre-define both of the constructors of the 'problem' states. I had a look at this article, and the template method which seemed to be the ideal solution - but it doesn't compile and my knowledge of templates is a rather limited... The other idea I had is to try and introduce a Helper class to the subclassed states, via multiple inheritance, to see if it's possible to specify the base class's constructor and have a reference to the state subclasse's constructor. But I think that was rather ambitious... Finally, would a direct implmentation of the Factory Method Design Pattern be the best way to resolve the entire problem?

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  • L2TP iptables port forward

    - by The_cobra666
    Hi all, I'm setting up port forwarding for an L2TP VPN connection to the local Windows 2003 VPN server. The router is a simpel Debian machine with iptables. The VPN server works perfect. But I cannot log in from the WAN. I'm missing something. The VPN server is using a pre-shared key (L2TP) and give's out an IP in the range: 192.168.3.0. Local network range is 192.168.2.0/24 I added the route: with route add -net 192.168.3.0 netmask 255.255.255.240 gw 192.168.2.13 (the vpn server) iptables -t nat -A PREROUTING -p udp --dport 1701 -i eth0 -j DNAT --to 192.168.2.13 iptables -A FORWARD -p udp --dport 1701 -j ACCEPT iptables -t nat -A PREROUTING -p udp --dport 500 -i eth0 -j DNAT --to 192.168.2.13 iptables -A FORWARD -p udp --dport 500 -j ACCEPT iptables -t nat -A PREROUTING -p udp --dport 4500 -i eth0 -j DNAT --to 192.168.2.13 iptables -A FORWARD -p udp --dport 4500 -j ACCEPT iptables -t nat -A PREROUTING -p 50 -j DNAT --to 192.168.2.13 iptables -A FORWARD -p 50 -j ACCEPT iptables -t nat -A PREROUTING -p 51 -j DNAT --to 192.168.2.13 iptables -A FORWARD -p 51 -j ACCEPT The whole iptables script is (without the line's from above): echo 1 > /proc/sys/net/ipv4/ip_forward echo 1 > /proc/sys/net/ipv4/tcp_syncookies #Flush table's iptables -F INPUT iptables -F OUTPUT iptables -F FORWARD iptables -t nat -F #Drop traffic iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT ACCEPT #verkeer naar buiten toe laten en nat aanzetten iptables -A FORWARD -i eth0 -o eth1 -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A FORWARD -i eth1 -o eth0 -j ACCEPT iptables -t nat -A POSTROUTING -o eth0 -j MASQUERADE #RDP forward voor windows servers iptables -t nat -A PREROUTING -p tcp --dport 3389 -i eth0 -j DNAT --to 192.168.2.10:3389 iptables -A FORWARD -p tcp --dport 3389 -j ACCEPT iptables -t nat -A PREROUTING -p tcp --dport 3340 -i eth0 -j DNAT --to 192.168.2.12:3340 iptables -A FORWARD -p tcp --dport 3340 -j ACCEPT #toestaan SSH verkeer iptables -t nat -A PREROUTING -p tcp --dport 22 -i eth0 -j DNAT --to-destination 192.168.2.1 iptables -A INPUT -p tcp --dport 22 -j ACCEPT #toestaan verkeer loopback iptables -A INPUT -i lo -j ACCEPT #toestaan lokaal netwerk iptables -A INPUT -i eth1 -j ACCEPT #accepteren established traffic iptables -A INPUT -i eth0 --match state --state RELATED,ESTABLISHED -j ACCEPT #droppen ICMP boodschappen iptables -A INPUT -p icmp -i eth0 -m limit --limit 10/minute -j ACCEPT iptables -A INPUT -p icmp -i eth0 -j REJECT ifconfig eth1 192.168.2.1/24 ifconfig eth0 XXXXXXXXXXXXX/30 ifconfig eth0 up ifconfig eth1 up route add default gw XXXXXXXXXXXXXXXXXXX route add -net 192.168.3.0 netmask 255.255.255.240 gw 192.168.2.13

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  • SQLAuthority News – Fast Track Data Warehouse 3.0 Reference Guide

    - by pinaldave
    http://msdn.microsoft.com/en-us/library/gg605238.aspx I am very excited that Fast Track Data Warehouse 3.0 reference guide has been announced. As a consultant I have always enjoyed working with Fast Track Data Warehouse project as it truly expresses the potential of the SQL Server Engine. Here is few details of the enhancement of the Fast Track Data Warehouse 3.0 reference architecture. The SQL Server Fast Track Data Warehouse initiative provides a basic methodology and concrete examples for the deployment of balanced hardware and database configuration for a data warehousing workload. Balance is measured across the key components of a SQL Server installation; storage, server, application settings, and configuration settings for each component are evaluated. Description Note FTDW 3.0 Architecture Basic component architecture for FT 3.0 based systems. New Memory Guidelines Minimum and maximum tested memory configurations by server socket count. Additional Startup Options Notes for T-834 and setting for Lock Pages in Memory. Storage Configuration RAID1+0 now standard (RAID1 was used in FT 2.0). Evaluating Fragmentation Query provided for evaluating logical fragmentation. Loading Data Additional options for CI table loads. MCR Additional detail and explanation of FTDW MCR Rating. Read white paper on fast track data warehousing. Reference: Pinal Dave (http://blog.SQLAuthority.com)   Filed under: Business Intelligence, Data Warehousing, PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, SQLAuthority News, T SQL, Technology

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  • Make the Web Fast: Google Web Fonts - making pretty, fast!

    Make the Web Fast: Google Web Fonts - making pretty, fast! Join us for a technical deep-dive on Web Fonts: how they work, the data formats, performance optimizations, and tips and tricks for making your site both fast and pretty at the same time - turns out, these two goals are not mutually exclusive! From: GoogleDevelopers Views: 468 69 ratings Time: 01:11:43 More in Science & Technology

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  • Apress Deal of the day - 23/Feb/2011 - Ultra-Fast ASP.NET: Building Ultra-Fast and Ultra-Scalable Websites Using ASP.NET and SQL Server

    - by TATWORTH
    Today's $10 deal of the day at http://www.apress.com/info/dailydeal  is Ultra-Fast ASP.NET: Building Ultra-Fast and Ultra-Scalable Websites Using ASP.NET and SQL Server by Richard Kessig - ISBN 978-1-4302-2383-2 I won a copy of this book at 101 Books. Richard Kessig is an all-star member of forums.asp.net - see http://forums.asp.net/members/RickNZ.aspx - this book has been on before as deal of the day. If you did not get a copy then, I suggest getting it today. " Ultra-Fast ASP.NET provides a practical guide to building extremely fast and scalable web sites using ASP.NET and SQL Server. It strikes a balance between imparting usable advice and backing that advice up with supporting background information. $49.99 | Published Nov 2009 | Rick Kiessig"

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  • Apress Deal of the day - 6/Feb/2011 - Ultra-Fast ASP.NET: Building Ultra-Fast and Ultra-Scalable Websites Using ASP.NET and SQL Server

    - by TATWORTH
    Today's $10 deal of the day at http://www.apress.com/info/dailydeal  is Ultra-Fast ASP.NET: Building Ultra-Fast and Ultra-Scalable Websites Using ASP.NET and SQL Server by Richard Kessig - ISBN 978-1-4302-2383-2 I won a copy of this book at 101 Books. Richard Kessig is an all-star member of forums.asp.net - see http://forums.asp.net/members/RickNZ.aspx " Ultra-Fast ASP.NET provides a practical guide to building extremely fast and scalable web sites using ASP.NET and SQL Server. It strikes a balance between imparting usable advice and backing that advice up with supporting background information. $49.99 | Published Nov 2009 | Rick Kiessig"

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  • Rotate camera around player and set new forward directions

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. When I look at the back of the player and press forward, player goes forward. Then I rotate 360 around the player and "forward direction" is tilted for 90 degrees. So every 360 turn there is 90 degrees of direction change. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". I have Player object with Camera as child object. Camera object has Camera script. Inside Camera script there are Player and Camera classes. Player object itself, has Input Controller. Also I'm making this script for joystick/ controller primarily. My camera script so far: using UnityEngine; using System.Collections; public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 10, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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  • When "W" is held, the character moves forward, but when "W" and "A" is held, movement completely stops

    - by Vlad1k
    I am making a 2D game, and when I hold the key "w", the player goes forward, but when I hold both "w" and "a", the movement stops completely, when I want it to go forward, while shifting to the left. Here is my script: var speed = 4; function Update() { // Make the character walk forward if "w" is being held if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } // Stop the movement if "w" is not being held if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk forward if "s" is being held if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } // Stop the movement if "s" is not being held if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk left if "a" is being held if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } // Stop the movement if "a" is not being held if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } //Make the character walk right if "d" is being held if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } // Stop the movement if "d" is not being held if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } } PLEASE MAKE THE CODE BETTER! I AM NEW! EDIT: Here is a video to show my problem. http://www.screenr.com/3oxH Here is the newest code: var speed = 4f; function Update() { if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } else if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } else if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } else if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } }

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  • Extracting dates from html meta data in FAST-ESP

    - by Neil
    During document processing I want to extract all dates from html meta data and then identify the latest date which will be used to populate a date field (dtgeneric1). <meta name="OriginalPublicationDate" content="2010/04/21 12:06:36" /> <meta name="LastModificationDate" content="2010/04/22 14:10:16" /> + other non-date meta data Inspection using spy stages shows that our pipeline already adds meta_* attributes but the meta data names will be different across documents from different sources. #### ATTRIBUTE meta_originalpublicationdate <class 'docproc.DocumentAttributes.TextChunks'>: 2010/04/21 12:06:36 #### ATTRIBUTE meta_lastmodificationdate <class 'docproc.DocumentAttributes.TextChunks'>: 2010/04/22 14:10:16 + other non-date meta attributes Ideally we would like to pass all the meta_* attributes to a Python stage and use that to work out which are dates and which is the largest but there seems to be no way of specifying "all meta attributes" as input. Has anyone done something similar and can offer any advice on the best way to do this. Thanks Neil

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  • Is Fast Enumeration messing with my text output?

    - by Dan Ray
    Here I am iterating through an array of NSDictionary objects (inside the parsed JSON response of the EXCELLENT MapQuest directions API). I want to build up an HTML string to put into a UIWebView. My code says: for (NSDictionary *leg in legs ) { NSString *thisLeg = [NSString stringWithFormat:@"<br>%@ - %@", [leg valueForKey:@"narrative"], [leg valueForKey:@"distance"]]; NSLog(@"This leg's string is %@", thisLeg); [directionsOutput appendString:thisLeg]; } The content of directionsOutput (which is an NSMutableString) contains ALL the values for [leg valueForKey:@"narrative"], wrapped up in parens, followed by a hyphen, followed by all the parenthesized values for [leg valueForKey:@"distance"]. So I put in that NSLog call... and I get the same thing there! It appears that the for() is somehow batching up our output values as we iterate, and putting out the output only once. How do I make it not do this but instead do what I actually want, which is an iterative output as I iterate? Here's what NSLog gets. Yes, I know I need to figure out NSNumberFormatter. ;-) This leg's string is ( "Start out going NORTH on INFINITE LOOP.", "Turn LEFT to stay on INFINITE LOOP.", "Turn RIGHT onto N DE ANZA BLVD.", "Merge onto I-280 S toward SAN JOSE.", "Merge onto CA-87 S via EXIT 3A.", "Take the exit on the LEFT.", "Merge onto CA-85 S via EXIT 1A on the LEFT toward GILROY.", "Merge onto US-101 S via EXIT 1A on the LEFT toward LOS ANGELES.", "Take the CA-152 E/10TH ST exit, EXIT 356.", "Turn LEFT onto CA-152/E 10TH ST/PACHECO PASS HWY. Continue to follow CA-152/PACHECO PASS HWY.", "Turn SLIGHT RIGHT.", "Turn SLIGHT RIGHT onto PACHECO PASS HWY/CA-152 E. Continue to follow CA-152 E.", "Merge onto I-5 S toward LOS ANGELES.", "Take the CA-46 exit, EXIT 278, toward LOST HILLS/WASCO.", "Turn LEFT onto CA-46/PASO ROBLES HWY. Continue to follow CA-46.", "Merge onto CA-99 S toward BAKERSFIELD.", "Merge onto CA-58 E via EXIT 24 toward TEHACHAPI/MOJAVE.", "Merge onto I-15 N via the exit on the LEFT toward I-40/LAS VEGAS.", "Keep RIGHT to take I-40 E via EXIT 140A toward NEEDLES (Passing through ARIZONA, NEW MEXICO, TEXAS, OKLAHOMA, and ARKANSAS, then crossing into TENNESSEE).", "Merge onto I-40 E via EXIT 12C on the LEFT toward NASHVILLE (Crossing into NORTH CAROLINA).", "Merge onto I-40 BR E/US-421 S via EXIT 188 on the LEFT toward WINSTON-SALEM.", "Take the CLOVERDALE AVE exit, EXIT 4.", "Turn LEFT onto CLOVERDALE AVE SW.", "Turn SLIGHT LEFT onto N HAWTHORNE RD.", "Turn RIGHT onto W NORTHWEST BLVD.", "1047 W NORTHWEST BLVD is on the LEFT." ) - ( 0.0020000000949949026, 0.07800000160932541, 0.14000000059604645, 7.827000141143799, 5.0329999923706055, 0.15299999713897705, 5.050000190734863, 20.871000289916992, 0.3050000071525574, 2.802999973297119, 0.10199999809265137, 37.78000259399414, 124.50700378417969, 0.3970000147819519, 25.264001846313477, 20.475000381469727, 125.8580093383789, 4.538000106811523, 1693.0350341796875, 628.8970336914062, 3.7990000247955322, 0.19099999964237213, 0.4099999964237213, 0.257999986410141, 0.5170000195503235, 0 )

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  • Fast Society Creates Mini and Mobile Temporary Social Networks

    - by ETC
    You’re out on the town or at a convention with a bunch of friends. How do you keep in touch with the entire group simultaneously? Fast Society offers a smartphone-based solution: a temporary social network for group talking, texting, and more. Fast Society was originally an iPhone only application and has recently updated to include and Android app too. The premise is simple: You set up a Fast Society group, link your friends into it, and for that night (or convention weekend) you’re all part of the same mini group. You can text the entire group, share pictures, set up sub-groups (let’s say that half your group is going to stay up late and party while half need to hit the rack to get up early for presentations, you can create a new group for the night owls to communicate), share your location, and send in-app and SMS messages to the entire group. Check out the video above to see it in action or hit up the link below to read more and grab a copy. Face Society [via Mashable] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • Move model forward base on model orientation

    - by ChocoMan
    My model rotates on it's own Y-axis regardless of where it is in the world. Here are the controls for the left ThumbStick: UP (move model forward on Z-Axis) DOWN (move model backward on Z-Axis) LEFT & RIGHT (strafe to either side) The problem is adjusting the direction the model's orientation UP and DOWN if the player should also rotate the player while moving forward or backwards. An example what Im trying to achieve would be a car doing donuts. The car is always facing the current direction that it interprets as forward (or rear as backwards) in relation to it's local rotation. Here is how Im calling the movement: // Rotate model with Right Thumbstick along X-Axis modelRotation -= pController.ThumbSticks.Right.X * mRotSpeed; // Move Forward if (pController.IsButtonDown(Buttons.LeftThumbstickUp)) { modelPosition.Z -= -pController.ThumbSticks.Left.Y * speed; } // Move Backward if (pController.IsButtonDown(Buttons.LeftThumbstickDown)) { modelPosition.Z += pController.ThumbSticks.Left.Y * speed; } // Strafe Left if (pController.IsButtonDown(Buttons.LeftThumbstickLeft)) { modelPosition.X += -pController.ThumbSticks.Left.X * speed; } // Strafe Right if (pController.IsButtonDown(Buttons.LeftThumbstickRight)) { modelPosition.X -= pController.ThumbSticks.Left.X * speed; } // DeadZone if (!pController.IsButtonDown(Buttons.LeftThumbstickUp) && !pController.IsButtonDown(Buttons.LeftThumbstickDown) && !pController.IsButtonDown(Buttons.LeftThumbstickLeft) && !pController.IsButtonDown(Buttons.LeftThumbstickRight)) { }

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  • Determining whether two fast moving objects should be submitted for a collision check

    - by dreta
    I have a basic 2D physics engine running. It's pretty much a particle engine, just uses basic shapes like AABBs and circles, so no rotation is possible. I have CCD implemented that can give accurate TOI for two fast moving objects and everything is working smoothly. My issue now is that i can't figure out how to determine whether two fast moving objects should even be checked against each other in the first place. I'm using a quad tree for spacial partitioning and for each fast moving object, i check it against objects in each cell that it passes. This works fine for determining collision with static geometry, but it means that any other fast moving object that could collide with it, but isn't in any of the cells that are checked, is never considered. The only solution to this i can think of is to either have the cells large enough and cross fingers that this is enough, or to implement some sort of a brute force algorithm. Is there a proper way of dealing with this, maybe somebody solved this issue in an efficient manner. Or maybe there's a better way of partitioning space that accounts for this?

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  • Use Dynamic DNS to access Java servlet, still need port forward ?

    - by Frank
    If I use Dynamic DNS such as the free service at https://www.dyndns.com, do I still need to set up static IP and do port forward ? I have a DSL, most likely with dynamic IP address, and I run a Java servlet to get Paypal IPN messages on my notebook, in order for the messages to reach my notebook, I : [1] set up static IP and [2] did port forwarding. But I found each time the PC re-starts, it has a different external IP, so I was suggested to [3] get Dynamic DNS service like the free one mentioned above, but now I'm a bit confused, if I have step [3], do I still need to do [1] and [2], isn't step [3] supposed to do [1] and [2] for me ? But since I've already done [1],[2], now I wonder if they would cause trouble for step [3], do I need to undo them ? Or do I need all of them together ?

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  • Visio Forward Engineer Addin for Office 2010

    - by AlbertoFerrari
    Most of my database model are written with Visio. I don’t want to start a digression whether Visio is good or not to build a simple data model: Visio is enogh for my modeling needs and customers love its colours and the ability to open the model with Office when I need to discuss it with them. When I have finished modeling, I generate the database and everything works fine. Nevertheless, Microsoft seems not to like the forward engineer capabilities of Visio. The last release that supports forward...(read more)

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  • Disable XF86Back and XF86Forward (back/forward on Lenovo Thinkpad)

    - by Nicolas Raoul
    My Thinkpad R500 has back/forward keys just about the direction keys, so on Firefox I keep losing entered text, accidentally. How to disable these back/forward keys? Excerpt from xev: KeyPress event, serial 29, synthetic NO, window 0x5e00001, root 0xbc, subw 0x0, time 2375874, (1279,794), root:(1285,881), state 0x10, keycode 166 (keysym 0x1008ff26, XF86Back), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyPress event, serial 32, synthetic NO, window 0x5e00001, root 0xbc, subw 0x0, time 2377115, (1279,794), root:(1285,881), state 0x10, keycode 167 (keysym 0x1008ff27, XF86Forward), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False

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  • How to Get Links Fast

    When you run a website you want it to be popular and well known. It is also true that most of us are impatient in a competitive arena that waits for no one. So for the webmaster to be, the biggest question when running a website is how to get links fast. So let us look at a few ways on how to get links fast.

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  • Disable XF86Back and XF86Forward (browser back/forward on Lenovo Thinkpad)

    - by Nicolas Raoul
    My Thinkpad R500 has back/forward keys just about the direction keys, so on Firefox I keep losing entered text, accidentally. How to disable these back/forward keys? Excerpt from xev: KeyPress event, serial 29, synthetic NO, window 0x5e00001, root 0xbc, subw 0x0, time 2375874, (1279,794), root:(1285,881), state 0x10, keycode 166 (keysym 0x1008ff26, XF86Back), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyPress event, serial 32, synthetic NO, window 0x5e00001, root 0xbc, subw 0x0, time 2377115, (1279,794), root:(1285,881), state 0x10, keycode 167 (keysym 0x1008ff27, XF86Forward), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False

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  • How can I fast-forward a single git commit, programmatically?

    - by Norman Ramsey
    I periodically get message from git that look like this: Your branch is behind the tracked remote branch 'local-master/master' by 3 commits, and can be fast-forwarded. I would like to be able to write commands in a shell script that can do the following: How can I tell if my current branch can be fast-forwarded from the remote branch it is tracking? How can I tell how many commits "behind" my branch is? How can I fast-forward by just one commit, so that for example, my local branch would go from "behind by 3 commits" to "behind by 2 commits"? (For those who are interested, I am trying to put together a quality git/darcs mirror.)

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  • Learn to Take a Punch, Learn to Counter, Keep Moving Forward

    - by D'Arcy Lussier
    Originally posted on: http://geekswithblogs.net/dlussier/archive/2013/10/28/154483.aspxDuring a boxing workout a few months ago our trainer had us do something called “breadbaskets”. That’s where you hold your arms up and a partner punches you in your midsection – your breadbasket. I put my arms up, and braced for impact. The trainer came over, saw I was a bit nervous, and coached me through. I can see the fear in your eyes. Don’t be afraid to take the punch. Tighten your core, breathe through the hit. Don’t panic. Over the summer we’d do counter drills as well. This is where a partner throws a punch, you defend but also throw one back – a counter punch. You never just sit back and take a beating, you deflect the blow and come back with one more powerful. These lessons on fighting can apply to all aspects of our lives and any attempts at success that we have. I saw this image recently and agree with it 100%: Success is never a straight forward line. It’s messy, its wrought with failures, its learning over time and applying those life lessons. It’s learning how to take punches and lose your fear, its seeing a punch coming and countering it, but most of all its not giving up and continually moving forward. We do stairs at boxing, which is running up and down three flights of stairs. I’m not anywhere near incredible shape and after doing multiple stairs in a single workout you can feel gassed, tired, even discouraged after hitting the second floor and seeing everyone else running by you. I read a quote from Martin Luther King Jr. that I cling to throughout my day: You want to be successful? Take the punches, but learn how to take them. Counter them. and no matter what, always move forward.

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  • Polygon is rotating too fast

    - by Manderin87
    I am going to be using a polygon collision detection method to test when objects collide. I am attempting to rotate a polygon to match the sprites rotation. However, the polygon is rotating too fast, much faster than the sprite is. I feel its a timing issue, but the sprite rotates like it is supposed to. Can anyone look at my code and tell me what could be causing this issue? public void rotate(float x0, float y0, double angle) { for(Point point : mPoints) { float x = (float) (x0 + (point.x - x0) * Math.cos(Utilities.toRadians(angle)) - (point.y - y0) * Math.sin(Utilities.toRadians(angle))); float y = (float) (y0 + (point.x - x0) * Math.sin(Utilities.toRadians(angle)) + (point.y - y0) * Math.cos(Utilities.toRadians(angle))); point.x = x; point.y = y; } } This algorithm works when done singly, but once I plug it into the update method the rotation is too fast. The Points used are: P1 608, 368 P2 640, 464 P3 672, 400 Origin x0 is: 640 400 The angle goes from 0 to 360 as the sprite rotates. When the codes executes the triangle looks like a star because its moving so fast. The rotation is done in the sprites update method. The rotation method just increases the sprites degree by .5 when it executes. public void update() { if(isActive()) { rotate(); mBounding.rotate(mPosition.x, mPosition.y, mDegree); } }

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  • Windows 8 Doesn't Shutdown Properly With Fast Start-Up Enabled

    - by Patrick
    While Fast start-up is enabled, on turning the computer off (shutdown) the computer idles for about 5min after logging out/screen turning off. It then turns off. On returning into Windows I receive the error message saying Windows didn't shut down properly. Hibernate works fine, and I am told this shouldn't be the case - If one doesn't work, neither should. It works when both Fast start-up is enabled and disabled, as does restart and sleep. Windows is installed under UEFI. The UEFI ultra fast boot option for my motherboard cannot be enabled as my GPU doesn't support some UEFI GOP tech. As far as I know, not related to windows fast start-up, but thought it was worth mentioning. To clarify, if this: http://www.eightforums.com/tutorials/6320-fast-startup-turn-off-windows-8-a.html is enabled, the computer does not shut down properly. EDIT: Some more information on the matter: Formatting didn't fix the issue. Still fails regardless of drivers installed. Hardware was purchased ~6months ago. Running a good SSD. Event viewer Always these two messages in close succession: Error (event ID 6008): The previous system shutdown at 7:45:21 PM on ?27/?10/?2012 was unexpected. Critical (kernel power, event ID 41): The system has rebooted without cleanly shutting down first. This error could be caused if the system stopped responding, crashed, or lost power unexpectedly. Upon installing WPT as suggested below to figure out what was happening during shutdown, and running the cmd xbootmgr -trace shutdown -noPrepReboot -traceFlags BASE+CSWITCH+DRIVERS+POWER -resultPath C:\TEMP Windows fast start-up is now working consistently. Still works upon uninstalling WPT. This is the only change to occur on the computer. Nothing else has bee installed/uninstalled, no Windows Updates, nothing. Windows fast start-up did not work prior to installing WPT and running the cmd (made sure I tested).

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  • How to port forward https traffic via ssh and/or remote desktop to through several networks and PCs?

    - by donttellya
    I have the following environment: In company X I develop a application on a pc A in network A with ip address 192.168.100.50 which has to do an https request to an http server located in the intranet of company Y In company X is another pc B in network B with ip address 192.168.200.100 pc B (of company X) can access the intranet from company Y via ssh tunnel (putty) pc A (of company X) can ping pc B (of company X) note: pc A can also do a remote desktop connection to pc B) pc B can ping the http sever pc A can not ping the http server How can the https request from pc A of company X get to the http server of company Y? On which pc must be putty configured? And which settings for host, port forwarding etc. has to be done in putty? So finally the https request should go from PC A - PC B - Http Server in company Y.

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