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  • How do I prove or disprove "god" objects are wrong?

    - by honestduane
    Problem Summary: Long story short, I inherited a code base and an development team I am not allowed to replace and the use of God Objects is a big issue. Going forward, I want to have us re-factor things but I am getting push-back from the teams who want to do everything with God Objects "because its easier" and this means I would not be allowed to re-factor. I pushed back citing my years of dev experience, that I'm the new boss who was hired to know these things, etc, and so did the third party offshore companies account sales rep, and this is now at the executive level and my meeting is tomorrow and I want to go in with a lot of technical ammo to advocate best practices because I feel it will be cheaper in the long run (And I personally feel that is what the third party is worried about) for the company. My issue is from a technical level, I know its good long term but I'm having trouble with the ultra short term and 6 months term, and while its something I "know" I cant prove it with references and cited resources outside of one person (Robert C. Martin, aka Uncle Bob), as that is what I am being asked to do as I have been told having data from one person and only one person (Robert C Martin) is not good enough of an argument. Question: What are some resources I can cite directly (Title, year published, page number, quote) by well known experts in the field that explicitly say this use of "God" Objects/Classes/Systems is bad (or good, since we are looking for the most technically valid solution)? Research I have already done: I have a number of books here and I have searched their indexes for the use of the words "god object" and "god class". I found that oddly its almost never used and the copy of the GoF book I have for example, never uses it (At least according to the index in front of me) but I have found it in 2 books per the below, but I want more I can use. I checked the Wikipedia page for "God Object" and its currently a stub with little reference links so although I personally agree with that it says, It doesn't have much I can use in an environment where personal experience is not considered valid. The book cited is also considered too old to be valid by the people I am debating these technical points with as the argument they are making is that "it was once thought to be bad but nobody could prove it, and now modern software says "god" objects are good to use". I personally believe that this statement is incorrect, but I want to prove the truth, whatever it is. In Robert C Martin's "Agile Principles, Patterns, and Practices in C#" (ISBN: 0-13-185725-8, hardcover) where on page 266 it states "Everybody knows that god classes are a bad idea. We don't want to concentrate all the intelligence of a system into a single object or a single function. One of the goals of OOD is the partitioning and distribution of behavior into many classes and many function." -- And then goes on to say sometimes its better to use God Classes anyway sometimes (Citing micro-controllers as an example). In Robert C Martin's "Clean Code: A Handbook of Agile Software Craftsmanship" page 136 (And only this page) talks about the "God class" and calls it out as a prime example of a violation of the "classes should be small" rule he uses to promote the Single Responsibility Principle" starting on on page 138. The problem I have is all my references and citations come from the same person (Robert C. Martin), and am from the same single person/source. I am being told that because he is just one guy, my desire to not use "God Classes" is invalid and not accepted as a standard best practice in the software industry. Is this true? Am I doing things wrong from a technical perspective by trying to keep to the teaching of Uncle Bob? God Objects and Object Oriented Programming and Design: The more I think of this the more I think this is more something you learn when you study OOP and its never explicitly called out; Its implicit to good design is my thinking (Feel free to correct me, please, as I want to learn), The problem is I "know" this, but but not everybody does, so in this case its not considered a valid argument because I am effectively calling it out as universal truth when in fact most people are statistically ignorant of it since statistically most people are not programmers. Conclusion: I am at a loss on what to search for to get the best additional results to cite, since they are making a technical claim and I want to know the truth and be able to prove it with citations like a real engineer/scientist, even if I am biased against god objects due to my personal experience with code that used them. Any assistance or citations would be deeply appreciated.

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  • file acess slow after deletion of many files

    - by stefan
    I recently accidentally created millions of files in one folder (rougly 5 million) and due to limitations I couldn't process them correctly (maximum argument count exceeded for wc / ls and such stuff). So I deleted them, which took quite a while, but now they're gone. I deleted the files with a regular rm. It weren't any system files. So the files are definitively deleted, but the system is very slow on file stuff now. ls, cat and auto-complete by pressing tab freezes the terminal for several seconds. Is this some sort of fragmentation issue? Is it an issue with the files beeing still somehow present?

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  • Object-Oriented equivalent of LISP's progn function?

    - by Archer
    I'm currently writing a LISP parser that iterates through some AutoLISP code and does its best to make it a little easier to read (changing prefix notation to infix notation, changing setq assignments to "=" assignments, etc.) for those that aren't used to LISP code/only learned object oriented programming. While writing commands that LISP uses to add to a "library" of LISP commands, I came across the LISP command "progn". The only problem is that it looks like progn is simply executing code in a specific order and sometimes (not usually) assigning the last value to a variable. Am I incorrect in assuming that for translating progn to object-oriented understanding that I can simply forgo the progn function and print the statements that it contains? If not, what would be a good equivalent for progn in an object-oriented language?

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  • Domain Models (PHP)

    - by Calum Bulmer
    I have been programming in PHP for several years and have, in the past, adopted methods of my own to handle data within my applications. I have built my own MVC, in the past, and have a reasonable understanding of OOP within php but I know my implementation needs some serious work. In the past I have used an is-a relationship between a model and a database table. I now know after doing some research that this is not really the best way forward. As far as I understand it I should create models that don't really care about the underlying database (or whatever storage mechanism is to be used) but only care about their actions and their data. From this I have established that I can create models of lets say for example a Person an this person object could have some Children (human children) that are also Person objects held in an array (with addPerson and removePerson methods, accepting a Person object). I could then create a PersonMapper that I could use to get a Person with a specific 'id', or to save a Person. This could then lookup the relationship data in a lookup table and create the associated child objects for the Person that has been requested (if there are any) and likewise save the data in the lookup table on the save command. This is now pushing the limits to my knowledge..... What if I wanted to model a building with different levels and different rooms within those levels? What if I wanted to place some items in those rooms? Would I create a class for building, level, room and item with the following structure. building can have 1 or many level objects held in an array level can have 1 or many room objects held in an array room can have 1 or many item objects held in an array and mappers for each class with higher level mappers using the child mappers to populate the arrays (either on request of the top level object or lazy load on request) This seems to tightly couple the different objects albeit in one direction (ie. a floor does not need to be in a building but a building can have levels) Is this the correct way to go about things? Within the view I am wanting to show a building with an option to select a level and then show the level with an option to select a room etc.. but I may also want to show a tree like structure of items in the building and what level and room they are in. I hope this makes sense. I am just struggling with the concept of nesting objects within each other when the general concept of oop seems to be to separate things. If someone can help it would be really useful. Many thanks

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  • Good Literature for "Object oriented programming in C"

    - by Dipan Mehta
    This is not a debate question about whether or not C is a good candidate for Object oriented programming or not. Quite often C is the primary platform where the development is happening. I have seen, and hopefully learnt through crawling many open source and commercial projects - that while the language inherently doesn't stop you if you create "non-object" code. However, you can still think in the "Object" way and reasonably write code that captures this designs thinking. For those who has done this, OO way is still the best way to write code even when you are programming in C. While, I have learnt most of it through the hard way, are there any deep literature that can help educate the relatively young guys about how to do OO programming in C?

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  • Objected oriented approach to structure inside structure

    - by RishiD
    This is for C++ but should apply to any OO language. Trying to figure out the correct object oriented apporach to do the following (this is what I do in C). struct Container { enum type; union { TypeA a; TypeB b; }; } The type field determines if it TypeA or TypeB object. I am using this to handle responses coming back from a connection, they get parsed and get put into this structure and then based on the message type the appropriate fields get filled in. e.g. struct Container parseResponse(bufferIn, bufferLength); Is there an OO approach for doing this?

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  • ".ts " files not recognised

    - by Keith Gardner
    I have some .ts files (programs recorded from my Sharp TV on USB stick) that I want to store/play on my PC. However, although they are listed on the stick when its plugged in the PC nothing will recognize the files. I have tried VLC (the "slider" moves but there's no sound or video) and changed the extension to MPEG, MP2, etc. but no joy. I have tried converting the files with file converters and demuxers but none of these recognize the files. Are the files corrupted (they play on the TV) or do Sharp have a unique file structure? Any help would be greatly appreciated.

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  • What is a good design model for my new class?

    - by user66662
    I am a beginning programmer who, after trying to manage over 2000 lines of procedural php code, now has discovered the value of OOP. I have read a few books to get me up to speed on the beginning theory, but would like some advice on practical application. So,for example, let's say there are two types of content objects - an ad and a calendar event. what my application does is scan different websites (a predefined list), and, when it finds an ad or an event, it extracts the data and saves it to a database. All of my objects will share a $title and $description. However, the Ad object will have a $price and the Event object will have $startDate. Should I have two separate classes, one for each object? Should I have a 'superclass' with the $title and $description with two other Ad and Event classes with their own properties? The latter is at least the direction I am on now. My second question about this design is how to handle the logic that extracts the data for $title, $description, $price, and $date. For each website in my predefined list, there is a specific regex that returns the desired value for each property. Currently, I have an extremely large switch statement in my constructor which determines what website I am own, sets the regex variables accordingly, and continues on. Not only that, but now I have to repeat the logic to determine what site I am on in the constructor of each class. This doesn't feel right. Should I create another class Algorithms and store the logic there for each site? Should the functions of to handle that logic be in this class? or specific to the classes whos properties they set? I want to take into account in my design two things: 1) I will add different content objects in the future that share $title and $description, but will have their own properties, so, I want to be able to easily grow these as needed. 2) I will add more websites constantly (each with their own algorithms for data extraction) so I would like to plan efficienty managing and working with these now. I thought about extending the Ad or Event class with 'websiteX' class and store its functions there. But, this didn't feel right either as now I have to manage 100s of little website specific class files. Note, I didn't know if this was the correct site or stackoverflow was the better choice. If so, let me know and I'll post there.

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  • Is the "impossible object" possible in computer graphics?

    - by CPP_Person
    This may be a silly question but I want to know the answer to it. I saw this thing called the "impossible object", while they're many different images of this online, it's suppost to be impossible geometry. Here is an example: Now as far as logic goes, I know you don't have to obey it in games, such as a flying cow, or an impossible object. So that's out of the way, but what stands in my way is whether or not there is a way to draw this onto a 3D scene. Like is there a way to represent it as a 3D object? Thanks!

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  • Javascript object list sorting by object property

    - by Constructor
    I need to do this: (sorry not in javascript syntax-still learning object language :) ) object=car attibutes:top-speed, brand.... now I want to sort the list of those cars in order by top-speed, brand... How do I do this (please note the solution must be javascript only, no php or other stuff) ?

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  • Nhibernate/Hibernate, lookup tables and object design

    - by Simon G
    Hi, I've got two tables. Invoice with columns CustomerID, InvoiceDate, Value, InvoiceTypeID (CustomerID and InvoiceDate make up a composite key) and InvoiceType with InvoiceTypeID and InvoiceTypeName columns. I know I can create my objects like: public class Invoice { public virtual int CustomerID { get; set; } public virtual DateTime InvoiceDate { get; set; } public virtual decimal Value { get; set; } public virtual InvoiceType InvoiceType { get; set; } } public class InvoiceType { public virtual InvoiceTypeID { get; set; } public virtual InvoiceTypeName { get; set; } } So the generated sql would look something like: SELECT CustomerID, InvoiceDate, Value, InvoiceTypeID FROM Invoice WHERE CustomerID = x AND InvoiceDate = y SELECT InvoiceTypeID, InvoiceTypeName FROM InvoiceType WHERE InvoiceTypeID = z But rather that having two select queries executed to retrieve the data I would rather have one. I would also like to avoid using child object for simple lookup lists. So my object would look something like: public class Invoice { public virtual int CustomerID { get; set; } public virtual DateTime InvoiceDate { get; set; } public virtual decimal Value { get; set; } public virtual InvoiceTypeID { get; set; } public virtual InvoiceTypeName { get; set; } } And my sql would look something like: SELECT CustomerID, InvoiceDate, Value, InvoiceTypeID FROM Invoice INNER JOIN InvoiceType ON Invoice.InvoiceTypeID = InvoiceType.InvoiceTypeID WHERE CustomerID = x AND InvoiceDate = y My question is how do I create the mapping for this? I've tried using join but this tried to join using CustomerID and InvoiceDate, am I missing something obvious? Thanks

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  • Getting my head around object oriented programing

    - by nLL
    I am entry level .Net developer and using it to develop web sites. I started with classic asp and last year jumped on the ship with a short C# book. As I developed I learned more and started to see that coming from classic asp I always used C# like scripting language. For example in my last project I needed to encode video on the webserver and wrote a code like public class Encoder { Public static bool Encode(string videopath) { ...snip... return true; } } While searching samples related to my project I’ve seen people doing this public class Encoder { Public static Encode(string videopath) { EncodedVideo encoded = new EncodedVideo(); ...snip... encoded.EncodedVideoPath = outputFile; encoded.Success = true; ...snip... } } public class EncodedVideo { public string EncodedVideoPath { get; set; } public bool Success { get; set; } } As I understand second example is more object oriented but I don’t see the point of using EncodedVideo object. Am I doing something wrong? Does it really necessary to use this sort of code in a web app?

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  • Designing a class in such a way that it doesn't become a "God object"

    - by devoured elysium
    I'm designing an application that will allow me to draw some functions on a graphic. Each function will be drawn from a set of points that I will pass to this graphic class. There are different kinds of points, all inheriting from a MyPoint class. For some kind of points it will be just printing them on the screen as they are, others can be ignored, others added, so there is some kind of logic associated to them that can get complex. How to actually draw the graphic is not the main issue here. What bothers me is how to make the code logic such that this GraphicMaker class doesn't become the so called God-Object. It would be easy to make something like this: class GraphicMaker { ArrayList<Point> points = new ArrayList<Point>(); public void AddPoint(Point point) { points.add(point); } public void DoDrawing() { foreach (Point point in points) { if (point is PointA) { //some logic here else if (point is PointXYZ) { //...etc } } } } How would you do something like this? I have a feeling the correct way would be to put the drawing logic on each Point object (so each child class from Point would know how to draw itself) but two problems arise: There will be kinds of points that need to know all the other points that exist in the GraphicObject class to know how to draw themselves. I can make a lot of the methods/properties from the Graphic class public, so that all the points have a reference to the Graphic class and can make all their logic as they want, but isn't that a big price to pay for not wanting to have a God class?

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  • Is it better to return NULL or empty values from functions/methods where the return value is not present?

    - by P B
    I am looking for a recommendation here. I am struggling with whether it is better to return NULL or an empty value from a method when the return value is not present or cannot be determined. Take the following two methods as an examples: string ReverseString(string stringToReverse) // takes a string and reverses it. Person FindPerson(int personID) // finds a Person with a matching personID. In ReverseString(), I would say return an empty string because the return type is string, so the caller is expecting that. Also, this way, the caller would not have to check to see if a NULL was returned. In FindPerson(), returning NULL seems like a better fit. Regardless of whether or not NULL or an empty Person Object (new Person()) is returned the caller is going to have to check to see if the Person Object is NULL or empty before doing anything to it (like calling UpdateName()). So why not just return NULL here and then the caller only has to check for NULL. Does anyone else struggle with this? Any help or insight is appreciated.

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  • How to build Object Oriented Skills?

    - by cedar715
    Being a core developer for couple of years, coding applications seeing the class diagrams, sequence diagrams, I decided to improve my self, taking the next step of designing. As I'm an OO developer, I'm interested in improving my design skills. For Example, I had a hard time designing a currency converter. My questions to the SO: Is it by experience the design skills can be acquired? Will learning books/blog/material over internet etc help? Is it that one needs the domain knowledge of the application being developed? Knowing Design patterns, principles? Studying 'Code Complete' book ? Need to have Problem-solving skills? In short, given a problem, I just want to solve it in Object-oriented way??

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  • Having trouble compiling with GDI+ (VC++ 2008)

    - by user146780
    I just simply include gdiplus.h and get all these errors: Warning 32 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Warning 38 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Warning 49 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Warning 55 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Warning 61 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Warning 68 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Warning 74 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Warning 82 warning C4229: anachronism used : modifiers on data are ignored c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 112 fatal error C1003: error count exceeds 100; stopping compilation c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 236 Error 1 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 7 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 94 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 102 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 110 error C2761: '{ctor}' : member function redeclaration not allowed c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 21 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 813 Error 23 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 820 Error 25 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 829 Error 27 error C2535: 'Gdiplus::Metafile::Metafile(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 923 Error 16 error C2535: 'Gdiplus::Image::Image(void)' : member function already defined or declared c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 471 Error 4 error C2470: 'IImageBytes' : looks like a function definition, but there is no parameter list; skipping apparent body c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 89 error C2448: 'Gdiplus::Metafile::{ctor}' : function-style initializer appears to be a function definition c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 76 Error 97 error C2447: '{' : missing function header (old-style formal list?) c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 199 Error 105 error C2447: '{' : missing function header (old-style formal list?) c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 218 Error 2 error C2440: 'initializing' : cannot convert from 'const char [37]' to 'int' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 72 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 76 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 80 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 84 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 92 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 100 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 108 error C2275: 'HDC' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 60 error C2275: 'Gdiplus::MetafileHeader' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 67 error C2275: 'Gdiplus::GpMetafile' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 31 error C2275: 'Gdiplus::GpImage' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 37 error C2275: 'Gdiplus::GpImage' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 48 error C2275: 'Gdiplus::GpBitmap' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 54 error C2275: 'Gdiplus::GpBitmap' : illegal use of this type as an expression c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 3 error C2146: syntax error : missing ';' before identifier 'IImageBytes' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 6 error C2146: syntax error : missing ';' before identifier 'id' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 280 Error 73 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 81 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 93 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 195 Error 101 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 212 Error 109 error C2146: syntax error : missing ')' before identifier 'referenceHdc' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 231 Error 96 error C2143: syntax error : missing ';' before '{' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 199 Error 104 error C2143: syntax error : missing ';' before '{' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 218 Error 33 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 39 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 50 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 56 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 62 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 69 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 75 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2310 Error 83 error C2078: too many initializers c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2321 Error 29 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 35 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 46 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 52 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 58 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2222 Error 65 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 71 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2309 Error 79 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2320 Error 88 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 75 Error 91 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 194 Error 99 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 211 Error 107 error C2065: 'stream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 230 Error 66 error C2065: 'metafile' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 28 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 34 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 45 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 51 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 57 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2222 Error 64 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2262 Error 70 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2309 Error 78 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2320 Error 87 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 75 Error 90 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 194 Error 98 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 211 Error 106 error C2065: 'IStream' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 230 Error 30 error C2065: 'image' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1133 Error 36 error C2065: 'image' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1139 Error 59 error C2065: 'header' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2224 Error 47 error C2065: 'bitmap' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1286 Error 53 error C2065: 'bitmap' : undeclared identifier c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1292 Error 12 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 443 Error 13 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 444 Error 14 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 445 Error 15 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 453 Error 41 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1244 Error 42 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1247 Error 43 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1250 Error 44 error C2061: syntax error : identifier 'PROPID' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1262 Error 9 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 384 Error 10 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 395 Error 11 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 405 Error 17 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 505 Error 18 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 516 Error 19 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 758 Error 20 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 813 Error 22 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 820 Error 24 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 829 Error 26 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusheaders.h 855 Error 40 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 1156 Error 63 error C2061: syntax error : identifier 'IStream' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2242 Error 86 error C2061: syntax error : identifier 'byte' c:\program files\microsoft sdks\windows\v7.0\include\gdipluspath.h 133 Error 5 error C2059: syntax error : 'public' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusimaging.h 74 Error 77 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2316 Error 85 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusflat.h 2327 Error 95 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 198 Error 103 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 217 Error 111 error C2059: syntax error : ')' c:\program files\microsoft sdks\windows\v7.0\include\gdiplusmetafile.h 236 I tried updating my sdk to 7.0 but it did not help. I'm not even making any calls to the API. Thanks

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  • Does this copy the reference or the object?

    - by Water Cooler v2
    Sorry, I am being both thick and lazy, but mostly lazy. Actually, not even that. I am trying to save time so I can do more in less time as there's a lot to be done. Does this copy the reference or the actual object data? public class Foo { private NameValueCollection _nvc = null; public Foo( NameValueCollection nvc) { _nvc = nvc; } } public class Bar { public static void Main() { NameValueCollection toPass = new NameValueCollection(); new Foo( toPass ); // I believe this only copies the reference // so if I ever wanted to compare toPass and // Foo._nvc (assuming I got hold of the private // field using reflection), I would only have to // compare the references and wouldn't have to compare // each string (deep copy compare), right? } I think I know the answer for sure: it only copies the reference. But I am not even sure why I am asking this. I guess my only concern is, if, after instantiating Foo by calling its parameterized ctor with toPass, if I needed to make sure that the NVC I passed as toPass and the NVC private field _nvc had the exact same content, I would just need to compare their references, right?

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  • The 35 Best Tips and Tricks for Maintaining Your Windows PC

    - by Lori Kaufman
    When working (or playing) on your computer, you probably don’t think much about how you are going to clean up your files, backup your data, keep your system virus free, etc. However, these are tasks that need attention. We’ve published useful article about different aspects of maintaining your computer. Below is a list our most useful articles about maintaining your computer, operating system, software, and data. HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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  • controlling an object through another object ?

    - by Stefano Borini
    Today I've seen the following pattern: you have an object A and an object B. Object B accepts a pointer to A at its constructor. Once B is created, there's a method B.doCalc() that performs a calculation (internally using A's information). The result is obtained with method B.getResult(). In order to perform another calculation, A is modified, and B.doCalc() is called again. What is your opinion on this choice ? I would have designed it differently, but I want to hear your voice. Edit : note that my main objection is to modify A to have a different result from B, without touching B. Although similar, I think that just this discipline expresses a much better feeling of what's going on. Instead of a = new A a.whatever = 5 b = new B(a) b.doCalc() res = b.getResult() a.whatever = 6 b.doCalc() res = b.getResult() You get the a pointer object from b itself. a = new A a.whatever = 5 b = new B(a) b.doCalc() res = b.getResult() a = b.getAPointer() a.whatever = 6 b.doCalc() res = b.getResult() because it makes more explicit the fact that a is taken from b and then modified. I still don't like it, though...

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  • Uncaught TypeError: Object [object Object] has no method 'onAdded'

    - by user3604227
    I am using ExtJS4 with Java servlets. I am following the MVC architecture for ExtJS. I am trying a simple example of displaying a border layout but it doesnt work and I get the following error in ext-all.js in the javascript console: Uncaught TypeError: Object [object Object] has no method 'onAdded' Here is my code: app.js Ext.Loader.setConfig({ enabled : true }); Ext.application({ name : 'IN', appFolder : 'app', controllers : [ 'Items' ], launch : function() { console.log('in LAUNCH-appjs'); Ext.create('Ext.container.Viewport', { items : [ { xtype : 'borderlyt' } ] }); } }); Items.js (controller) Ext.define('IN.controller.Items', { extend : 'Ext.app.Controller', views : [ 'item.Border' ], init : function() { this.control({ 'viewport > panel' : { render : this.onPanelRendered } }); }, onPanelRendered : function() { console.log('The panel was rendered'); } }); Border.js (view) Ext.define('IN.view.item.Border',{extend : 'Ext.layout.container.Border', alias : 'widget.borderlyt', title : 'Border layout' , autoShow : true, renderTo : Ext.getBody(), defaults : { split : true, layout : 'border', autoScroll : true, height : 800, width : 500 }, items : [ { region : 'north', html : "Header here..", id : 'mainHeader' }, { region : 'west', width : 140, html : "Its West..", }, { region : 'south', html : "This is my temp footer content", height : 30, margins : '0 5 5 5', bodyPadding : 2, id : 'mainFooter' }, { id : 'mainContent', collapsible : false, region : 'center', margins : '5', border : true, } ] }); The folder structure for the Webcontent is as follows: WebContent app controller Items.js model store view item Border.js ext_js resources src ext_all.js index.html app.js Can someone help me resolve this error? Thanks in advance

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  • wcf web service in post method, object properties are null, although the object is not null

    - by Abdalhadi Kolayb
    i have this problem in post method when i send object parameter to the method, then the object is not null, but all its properties have the default values. here is data module: [DataContract] public class Products { [DataMember(Order = 1)] public int ProdID { get; set; } [DataMember(Order = 2)] public string ProdName { get; set; } [DataMember(Order = 3)] public float PrpdPrice { get; set; } } and here is the interface: [OperationContract] [WebInvoke( Method = "POST", UriTemplate = "AddProduct", ResponseFormat = WebMessageFormat.Json, BodyStyle = WebMessageBodyStyle.WrappedRequest, RequestFormat = WebMessageFormat.Json)] string AddProduct([MessageParameter(Name = "prod")]Products prod); public string AddProduct(Products prod) { ProductsList.Add(prod); return "return string"; } here is the json request: Content-type:application/json {"prod":[{"ProdID": 111,"ProdName": "P111","PrpdPrice": 111}]} but in the server the object received: {"prod":[{"ProdID": 0,"ProdName": NULL,"PrpdPrice": 0}]}

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  • Returning a mock object from a mock object

    - by Songo
    I'm trying to return an object when mocking a parser class. This is the test code using PHPUnit 3.7 //set up the result object that I want to be returned from the call to parse method $parserResult= new ParserResult(); $parserResult->setSegment('some string'); //set up the stub Parser object $stubParser=$this->getMock('Parser'); $stubParser->expects($this->any()) ->method('parse') ->will($this->returnValue($parserResult)); //injecting the stub to my client class $fileHeaderParser= new FileWriter($stubParser); $output=$fileParser->writeStringToFile(); Inside my writeStringToFile() method I'm using $parserResult like this: writeStringToFile(){ //Some code... $parserResult=$parser->parse(); $segment=$parserResult->getSegment();//that's why I set the segment in the test. } Should I mock ParserResult in the first place, so that the mock returns a mock? Is it good design for mocks to return mocks? Is there a better approach to do this all?!

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  • Object-Oriented Operating System

    - by nmagerko
    As I thought about writing an operating system, I came across a point that I really couldn't figure out on my own: Can an operating system truly be written in an Object-Oriented Programming (OOP) Language? Being that these types of languages do not allow for direct accessing of memory, wouldn't this make it impossible for a developer to write an entire operating system using only an OOP Language? Take, for example, the Android Operating System that runs many phones and some tablets in use around the world. I believe that this operating system uses only Java, an Object-Oriented language. In Java, I have been unsuccessful in trying to point at and manipulate a specific memory address that the run-time environment (JRE) has not assigned to my program implicitly. In C, C++, and other non-OOP languages, I can do this in a few lines. So this makes me question whether or not an operating system can be written in an OOP, especially Java. Any counterexamples or other information is appreciated.

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  • Object Oriented programming on 8-bit MCU Case Study

    - by Calvin Grier
    I see that there's a lot of questions related to OO Programming here. I'm actually trying to find a specific resource related to embedded OO approaches for an 8 bit MCU. Several years back (maybe 6) I was looking for material related to Object Oriented programming for resource constrained 8051 microprocessors. I found an article/website with a case history of a design group that used a very small RAM part, and implemented many Object based constructs during their C design and development. I believe it was an 8051. The project was a success, and managed to stay inside the very small ROM/RAM they had available. I'm attempting to find it again, but Google can't locate it. The article was well written, and recommended a "mixed" approach using C methods for inheritance and encapsulation - if I recall correctly. Can anyone help me locate this article?

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