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  • Recent Research on the Cognitive Aspects of Programming Languages

    - by vainolo
    I am searching for relatively recent (5+ years) research material on cognitive aspects of programming languages. Before you send me to Google (or other search engines), I have already been there, and also at IEEE, ACM and others, but with not many results (there are comparisons of VPLs to textual languages, but also not very recent) My interest is in research on what makes one programming language more "understandable" to humans than another.

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  • Comparison of languages by usage type? [closed]

    - by Tom
    Does anyone know of a good place to go find comparisons of programming languages by the intended platform/usage? Basically, what I want to know, is of the more popular languages, which ones are meant for high level application development, low level system development, mobile development, web, etc. If there's a good listing out there already, I'm not finding it so far. Does anyone know of a place that would have this? Thanks.

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  • Are non Turing-complete languages considered programming languages at all?

    - by user1598390
    Reading a recent question: Is it actually possible to have a 'useful' programming language that isn't Turing complete?, I've come to wonder if non Turing-complete programming languages are considered programming languages at all. Since Turing-completeness means a language has to have variables to store values as well as control structures ( for, while )... Is a language that lacks these features considered a programming language ?

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  • Requiring multithreading/concurrency for implementation of scripting language

    - by Ricky Stewart
    Here's the deal: I'm looking at designing my own scripting/interpreted language for fun. I'm only in the planning stages right now; I want to make sure I have a very strong hold on exactly how I will implement everything before I start coding. What I'm currently struggling with is concurrency. It seems to me like an easy way to avoid the unpredictable performance that comes with garbage collection would be to put the garbage collector in its own thread, and have it run concurrently with the interpreter itself. (To be clear, I don't plan to allow the scripts to be multithreaded themselves; I would simply put a garbage collector to work in a different thread than the interpreter.) This doesn't seem to be a common strategy for many popular scripting languages, probably for portability reasons; I would probably write the interpreter in the UNIX/POSIX threading framework initially and then port it to other platforms (Windows, etc.) if need be. Does anyone have any thoughts in this issue? Would whatever gains I receive by exploiting concurrency be nullified by the portability issues that will inevitably arise? (On that note, am I really correct in my assumption that I would experience great performance gains with a concurrent garbage collector?) Should I move forward with this strategy or step away from it?

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  • Scripting language for filling out web form

    - by ityler22
    I have a job as an intern at a technology company, I was given the unfortunate job of performing some data entry into our web management system. The information entered into the web form is stored in a MySQL DB. Upon receiving the data I realized I would have to submit this online form about 1000 different times all consisting of about 10 different text fields / check boxes per form. (So in other words, would be completely mind numbing and be a ridiculous waste of time and resources, or so I thought...) Having used databases a good bit prior to this, my immediate reaction was to just write a short MySQL script to bulk import all of the data, especially since it was already presented to me in an excel spreadsheet ready to go. Thought it may have been some sort of a test since it seemed too obvious. I wrote the script which consisted of about 10 lines of code but was then informed I couldn't be trusted with MySQL Admin privileges to run said script. So my next thought would be to write a script to just enter the information through the web form (Which will take ten times longer but it's what I have to) Being unfamiliar with scripting of this nature (seems like I would need something similar to a bot, but the good kind) I was unsure of how to proceed to do this. Is there a preferred language to use to enter the data i have into the web form I do have access to? I'm not particularly looking for this to be done for me by any means just a nice point in the right direction as far as what scripting language to use and how to pair that with the data I have that needs to be entered. Thanks for the help/ valuable input! EDIT: Is there a way to perform this using perl without having access to place any files on the server? Would I be able to run some Javascript loops to pull the data out of .csv or just a .txt format with line delimiters and insert it into the web form?

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  • Catching typos or other errors in web-based scripting languages

    - by foreyez
    Hi, My background is mainly strongly typed languages (java, c++, c#). Having recently gotten back to a bit of javascript, I found it a bit annoying that if I misspell something by accident (for example I'll type 'myvar' instead of 'myVar') my entire script crashes. The browser itself most of the time doesn't even tell me I have an error, my program will just be blank, etc. Then I have to hunt down my code line by line and find the error which is very time consuming. In the languages I am used to the compiler lets me know if I made a typo. My question to you is, how do you overcome this issue in scripting (javascript)? Can you give me some tips? (this question is mainly aimed at people that have also come from a strongly typed language). Note: I mainly use the terminal/VIM ... this is mainly b/c I like terminal and I SSH alot too

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  • Advice on learning programming languages and math.

    - by Joris Ooms
    I feel like I'm getting stuck lately when it comes to learning about programming-related things; I thought I'd ask a question here and write it all down in the hope to get some pointers/advice from people. Perhaps writing it down helps me put things in perspective for myself aswell. I study Interactive Multimedia Design. This course is based on two things: graphic design on one hand, and web development on the other hand. I have quite a decent knowledge of web-related languages (the usual HTML/JS/PHP) and I'll be getting a course on ASP.NET next year. In my free time, I have learnt how to work with CodeIgniter, aswell as some diving into Ruby (and Rails) and basic iOS programming. In my first year of college I also did a class on Java (19/20 on the end result). This grade doesn't really mean anything though; I have the basics of OOP down but Java-wise, we learnt next to nothing. Considering the time I have been programming in, for example, PHP.. I can't say I'm bad at it. I'm definitely not good or great at it, but I'm decent. My teachers tell me I have the programming thing down. They just tell me I should keep on learning. So that's what I do, and I try to take in as much as possible; however, sometimes I'm unsure where to start and I have this tendency to always doubt myself. Now, for the 'question'. I want to get into iOS programming. I know iOS programming boils down to programming in Cocoa Touch and Objective-C. I also know Obj-C is a superset of C. I have done a class on C a couple of years ago, but I failed miserably. I got stuck at pointers and never really understood them.. Until like a month ago. I suddenly 'got' it. I have been working through a book on Objective-C for a week or so now, and I understand the basics (I'm at like.. chapter 6 or so). However, I keep running into similar problems as the ones I had when I did the C class: I suck at math. No, really. I come from a Latin-Modern Languages background in high school and I had nearly no math classes back then. I wanted to study Computer Science, but I failed there because of the miserable state of my mathematics knowledge. I can't explain why I'm suddenly talking about math here though, because it isn't directly related to programming.. yet it is. For example, the examples in the book I'm reading now are about programming a fraction-calculator. All good, I can do the programming when I get the formulas down.. but it takes me a full day or more to actually get to that point. I also find it hard to come up with ideas for myself. I made one small iOS app the other day and it's just a button / label kind of thing. When I press the button, it generates a random number. That's really all I could come up with. Can you 'learn' that? It probably comes down to creativity, but evidently, I'm not too great at being creative. Are there any sites or resources out there that provide something like a basic list of things you can program when you're just starting out? Maybe I'm focusing on too many things at once. I want to keep my HTML/CSS at a decent level, while learning PHP and CodeIgniter, while diving into Ruby on Rails and learning Objective-C and the iOS SDK at the same time. I just want to be good at something, I guess. The problem is that I can't seem to be happy with my PHP stuff. I want more, something 'harder'; that's why I decided to pick up the iOS thing. Like I said, I have the basics down of a lot of different languages. I can program something simple in Java, in C, in Objective-C as of this week.. but it ends there. Mostly because I can't come up with ideas for more complex applications, and also because I just doubt myself: 'Oh, that's too complex, I can never do that'. And then it ends there. To conclude my rant, let me basically rephrase my questions into a 'tl;dr' part. A. I want to get into iOS programming and I have basic knowledge of C/Objective-C. However, I struggle to come up with ideas of my own and implement them and I also suck at math which is something that isn't directly related to, yet often needed while programming. What can I do? B. I have an interest in a lot of different programming languages and I can't stop reading/learning. However, I don't feel like I'm good in anything. Should I perhaps focus on just one language for a year or longer, or keep taking it all in at the same time and hope I'll finally get them all down? C. Are there any resources out there that provide basic ideas of things I can program? I'm thinking about 'simple' command-line applications here to help me while studying C/Obj-C away from the whole iPhone SDK. Like I said, the examples in my book are mainly math-based (fraction calculator) and it's kinda hard. :( Thanks a lot for reading my post. I didn't plan it to be this long but oh well. Thanks in advance for any answers.

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  • Nested languages code smell

    - by l0b0
    Many projects combine languages, for example on the web with the ubiquitous SQL + server-side language + markup du jour + JavaScript + CSS mix (often in a single function). Bash and other shell code is mixed with Perl and Python on the server side, evaled and sometimes even passed through sed before execution. Many languages support runtime execution of arbitrary code strings, and in some it seems to be fairly common practice. In addition to advice about security and separation of concerns, what other issues are there with this type of programming, what can be done to minimize it, and is it ever defensible (except in the "PHB on the shoulder" situation)?

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  • Which Programming Languages Support the Following Features?

    - by donalbain
    My personal programming background is mainly in Java, with a little bit of Ruby, a tiny bit of Scheme, and most recently, due to some iOS development, Objective-C. In my move from Java to Objective-C I've really come to love some features that Objective-C has that Java doesn't. These include support for both static and dynamic typing, functional programming, and closures, which I'm trying to leverage in my code more often. Unfortunately there are trade-offs, including lack of support for generics and (on iOS at least) no garbage collection. These contrasts have lead me to start a search for some of the programming languages that support the following features: Object Oriented Functional Programming Support Closures Generics Support for both Static and Dynamic Typing Module Management to avoid classpath/dll hell Garbage Collection Available Decent IDE Support Admittedly some of these features(IDE support, Module Management) may not be specific to the language itself, but obviously influence the ease of development in the language. Which languages fit these criteria?

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  • How to deal with the need to know multiple programming languages? When to stop learning new languages?

    - by Raphael
    I am a relatively young programmer. I am 23 and I have been programming professionally for about 5 years. As most programmers I started with C, learned some x86 assembly for fun and then I found C++ which turned out to be my greatest passion in the programming world. Programming with C and C++ forces you to learn platform specific APIs, libs and frameworks all of each requires constant study and experimentation. After some time I had to move on to Java and C# as the demand on my region is basically for these languages. With these languages I entered the world of web development and then I had to learn javascript. Developing for the .NET Framework was exciting at first but I constantly felt as I was getting tied up by Microsoft (and of course the .NET Framework was driving me away from Linux). For desktop development I could do pretty much everything I did with .NET using C++ with Qt but for web development I had to look for an alternative. Quickly I found Django and then I proceeded to learn Python so I could use Django. Nowadays I am learning iOS development with Objective-C. So far it was pretty much easy to learn all these languages (C++ trained me well) but I am worried that someday I won't be able to keep track of them all. Just to clarify. The only languages I learned cause I had to were C# and Java. All of the others I learned for fun, because I love programming and learning new things. Also I like to keep my skills sharp on desktop, web and mobile development. My question is: How do you keep track of multiple programming languages? (I mean, keep track of changes to these languages and keep your skills sharp) and: Is there such a thing as enough programming languages?

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  • Python library for scripting (C++ integration)

    - by Edward83
    Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating base interface of GameObject on Python and C++; Your own experience and useful links will be nice!!! I found link about it, but I need more specific within gamedev context. What combinations of libraries you used for python integration into c++? For example about ogre-python it said built using Py++ and Boost.Python library And one more question, maybe someone of you know how Python was integrated into BigWorld engine (it's own port or some library)? Thank you!!!

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  • Monogame - Input secuence game (Scripting?)

    - by user2662567
    I'm starting to program my very first game, it's a clone of DDR/Stepmania done for research purposes and learning. I (at this early stage) get most of the UI/Music/input work that should be done, but what i still can't grasp is scripting, i've read about Lua and that you shouldn't use it with XNA/Monogame as C# is capable enough, but i cannot get the utility of it. Assuming the needs of my game, ¿What would be the ideal way to implement the input secuences it needs?, i thought of XML/Json, let's say Stage 1 <game> <level id="1"> <step id="1" key="up" time="00:00:01"/> <step id="2" key="left" time="00:00:02"/> </level> </game> Is that a correct implementation? or are there better ways with more benefits?

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  • Scripting Part 1

    - by rbishop
    Dynamic Scripting is a large topic, so let me get a couple of things out of the way first. If you aren't familiar with JavaScript, I can suggest CodeAcademy's JavaScript series. There are also many other websites and books that cover JavaScript from every possible angle.The second thing we need to deal with is JavaScript as a programming language versus a JavaScript environment running in a web browser. Many books, tutorials, and websites completely blur these two together but they are in fact completely separate. What does this really mean in relation to DRM? Since DRM isn't a web browser, there are no document, window, history, screen, or location objects. There are no events like mousedown or click. Trying to call alert('hello!') in DRM will just cause an error. Those concepts are all related to an HTML document (web page) and are part of the Browser Object Model or Document Object Model. DRM has its own object model that exposes DRM-related objects. In practice, feel free to use those sorts of tutorials or practice within your browser; Many of the concepts are directly translatable to writing scripts in DRM. Just don't try to call document.getElementById in your property definition!I think learning by example tends to work the best, so let's try getting a list of all the unique property values for a given node and its children. var uniqueValues = {}; var childEnumerator = node.GetChildEnumerator(); while(childEnumerator.MoveNext()) { var propValue = childEnumerator.GetCurrent().PropValue("Custom.testpropstr1"); print(propValue); if(propValue != null && propValue != '' && !uniqueValues[propValue]) uniqueValues[propValue] = true; } var result = ''; for(var value in uniqueValues){ result += "Found value " + value + ","; } return result;  Now lets break this down piece by piece. var uniqueValues = {}; This declares a variable and initializes it as a new empty Object. You could also have written var uniqueValues = new Object(); Why use an object here? JavaScript objects can also function as a list of keys and we'll use that later to store each property value as a key on the object. var childEnumerator = node.GetChildEnumerator(); while(childEnumerator.MoveNext()) { This gets an enumerator for the node's children. The enumerator allows us to loop through the children one by one. If we wanted to get a filtered list of children, we would instead use ChildrenWith(). When we reach the end of the child list, the enumerator will return false for MoveNext() and that will stop the loop. var propValue = childEnumerator.GetCurrent().PropValue("Custom.testpropstr1"); print(propValue); if(propValue != null && propValue != '' && !uniqueValues[propValue]) uniqueValues[propValue] = true; } This gets the node the enumerator is currently pointing at, then calls PropValue() on it to get the value of a property. We then make sure the prop value isn't null or the empty string, then we make sure the value doesn't already exist as a key. Assuming it doesn't we add it as a key with a value (true in this case because it makes checking for an existing value faster when the value exists). A quick word on the print() function. When viewing the prop grid, running an export, or performing normal DRM operations it does nothing. If you have a lot of print() calls with complicated arguments it can slow your script down slightly, but otherwise has no effect. But when using the script editor, all the output of print() will be shown in the Warnings area. This gives you an extremely useful debugging tool to see what exactly a script is doing. var result = ''; for(var value in uniqueValues){ result += "Found value " + value + ","; } return result; Now we build a string by looping through all the keys in uniqueValues and adding that value to our string. The last step is to simply return the result. Hopefully this small example demonstrates some of the core Dynamic Scripting concepts. Next time, we can try checking for node references in other hierarchies to see if they are using duplicate property values.

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  • Evolution of mainstream programming languages: simplicity versus complexity.

    - by Giorgio
    I had posted this question on http://stackoverflow.com but I was suggested that it may be more appropriate to post it on this forum. I did a quick search on this site and it seems to me that this question has not been asked yet. Please give me a hint if the topic has been raised already by someone else. Update I have rephrased this question, removed personal opinions and made it shorter. I hope in this way it is better suited for this forum. By looking at the recent development of Java (Java 7) and C++ (C++0x) I see that new features are added to these languages. For sure this makes it easier to use certain programming idioms, adding to the productivity of developers. On the other hand, there might be the following risks A language becomes too big, complex, and difficult to understand. It lacks coherence in the design, e.g. if it mixes different paradigms like object-orientation and functional programming, which might not fit well together. Questions: what is more important to you as a developer: to have a rich language that captures a large collection of programming idioms or to have a small language that aims at coherence and simplicity (of course, with a good deal of libraries and tools accompanying it)? Or is it possible to have both? With respect to these issues: How do you judge the current evolutions of main-stream programming languages like Java or C++? Are they becoming too complex, less intuitive? Do they have enough features? Do they need more? Are they still easy enough to understand and use?

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  • Do you think natively compiled languages have reached their EOL?

    - by Yuval A
    If we look at the major programming languages in use today it is pretty noticeable that the vast majority of them are, in fact, interpreted. Looking at the largest piece of the pie we have Java and C# which are both enterprise-ready, heavy-duty, serious programming languages which are basically compiled to byte-code only to be interpreted by their respective VMs (the JVM and the CLR). If we look at scripting languages, we have Perl, Python, Ruby and Lua which are all interpreted (either from code or from bytecode - and yes, it should be noted that they are absolutely not the same). Looking at compiled languages we have C which is nowadays used in embedded and low-level, real-time environments, and C++ which is still alive and kicking, when you want to get down to serious programming as close to the hardware as you can, but still have some nice abstractions to help you with day to day tasks. Basically, there is no real runner-up compiled language in the distance. Do you feel that languages which are natively compiled to executable, binary code are a thing of the past, taken over by interpreted languages which are much more portable and compatible? Does C++ mark an end of an era? Why don't we see any new compiled languages anymore? I think I should clarify: I do not want this to turn into a "which language is better" discussion, because that is not the issue at hand. The languages I gave as example are only examples. Please focus on the question I raised, and if you disagree with my statement that compiled languages are less frequent these days, that is totally fine, I am more than happy to be proved mistaken.

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  • chomsky hierarchy and programming languages

    - by dader51
    Hi, I'm trying to learn some aspects of the CH ( chomsky hierarchy ) which are related to PL ( programming languages ), and i still have to read the Dragon Book. I've read that most of the PL can be parsed as CFG ( context free grammar ). In term of computational power, it equals the one of a pushdown non deterministic automaton. Am I right ? If it's true, then how could a CFG holds a UG ( unrestricted grammar, which is turing complete ) ? I'm asking because, even if PL are CFG they are actually used to describe TM (turing machines ) and through UG. I think that's because of at least two different levels of computing, the first, which is the parsing of a CFG focuses on the syntax related to the structure ( representation ? ) of the language, while the other focuses on the semantic ( sense, interpretation of the data itself ? ) related to the capabilities of the pl which is turing complete. Again, are these assumptions rights ? thanx a lot.

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  • Stats on programming languages usage

    - by sameold
    I'm doing some research for a project and I'm trying to find out what are the 5 most-used server-side languages. I found this chart (http://i.stack.imgur.com/vPXgR.jpg) on css-tricks.com (produced from a poll the site owner ran), but in the comments, some suggested that the poll may be skewed in favor of php because most of the site visitors are designers. I'm not sure if this chart looks realistic. Does anyone know of similar stats?

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  • Learning frameworks without learning languages

    - by Tom Morris
    I've been reading up on GUI frameworks including WPF, GTK and Cocoa (UIKit). I don't really do anything related to Windows (I'm a Mac and Linux guy) or .NET, but I'd like to be able to throw together GUIs for various operating systems. We are in the enviable position now of having high level scripting languages that work with all of the major GUI toolkits. If you are doing Linux GUI programming, you could use GTK in C, but why not just use PyGTK (or PyQt). Similarly, for Java, one can use JRuby. For Mac, there's MacRuby. And on .NET, there's IronRuby. This is all fine and good, and if you are building a serious project, there are tradeoffs that you might encounter when deciding whether to, say, build a WPF app in C# or in IronRuby, or whether you are going to use PyGTK or not. The subjective question I have is: what about learning those frameworks? Are there strong reasons why one should or should not learn something like WPF or Cocoa in a language one is familiar with rather than having to learn a new language as well? I'm not saying you should never learn the language. If you are building Windows applications and you don't know C#, that might be a bit of a problem. But do you think it is okay to learn the framework first? This is both a general question and a specific question. I've used some Cocoa classes from Ruby and Python using things like PyObjC and there always seems to be an impedance mismatch because of the way Objective C libraries get built. Experiences and strong opinions welcome!

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  • Languages with C/C++ output [closed]

    - by Vag
    Which languages have compilers able to emit plain standard C/C++ code? For a start: Haxe // uses Boehm GC Haskell (JHC) Haskell (old GHC) // -fvia-c, removed recently (emitted code is super ugly) Clay ATS Cython RPython (Shed Skin) // experimental RPython (PyPy) Python (Nuitka) // although author claims there are no speedups Common Lisp (ECL) COBOL (OpenCobol) Scheme (Chicken) APL // So far I've not found working implementation available for free download Ur/Web // GCC-specific output, and intended to be used only for web developments (included for completeness only) I'd like to build comprehensive up-to-date list but found only these ones so far. I've tested only Haxe and it works pretty well and quite fast. What about other ones? What is your expirience? How much ugly is generated code? Update. Any language chains (e.g. X - Scheme - C) will be perfectly OK as answer if its use is practical enough and suited for production use.

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  • How are Programming Languages Designed?

    - by RectangleTangle
    After doing a bit of programming, I've become quite curious on language design itself. I'm still a novice (I've been doing it for about a year), so the majority of my code pertains to only two fields (GUI design in Python and basic algorithms in C/C++). I have become intrigued with how the actual languages themselves are written. I mean this in both senses. Such as how it was literally written (ie, what language the language was written in). As well as various features like white spacing (Python) or object orientation (C++ and Python). Where would one start learning how to write a language? What are some of the fundamentals of language design, things that would make it a "complete" language?

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  • When would I use "scripts" or "scripting" in a game, as opposed to the core language?

    - by Brian Reindel
    The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the relationship between scripts and scripting, and the core language. What does a script typically do, when would it be used, and are scripts in some contexts (as defined by game programmers) different than a scripting language?

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  • How to encourage Windows administrators to pick up scripting

    - by icelava
    When i worked as an administrator in my first job, I was frustrated our administration processes with Windows servers were a series of point-and-clicks; we could never match the level of efficiency with the Unix servers which had a group of shell scripts to automate a lot of the work. I soon read about WSH and ADSI and wasted no time learning just how much automation I was able to achieve with scripting. There was a huge problem though - almost none of my Windows colleagues were really interested in learning scripting. They seemed happy with the manually mouse-clicking chores and were never excited at the prospect of using scripts to do the work on their behalf. I struggled to convince them to pick up scripting skills despite the evident increases in efficiency. I left that job in pursuit of a full-time software development career thereafter. Almost a decade on working in various environments and different customers, I still encounter Windows administrators mainly possessing this general "mood" where they would avoid scripting as much as possible. Despite the increasing level of accessibility Windows server technologies are opening up for scripting and automation. I am almost certain the majority of administrators are administrators precisely because they absolutely hate performing any kind of programming duties. What are some means to encourage and motivate administrators that scripting can really help them in the long run?

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  • Differentiate procedural language(c) from oop languages(c++)

    - by niko
    I have been trying to differentiate c and c++(or oop languages) but I don't understand where the difference is. Note I have never used c++ but I asked my friends and some of them to differentiate c and c++ They say c++ has oop concepts and also the public, private modes for definition of variables and which c does not have though. Seriously I have done vb.net programming for a while 2 to 3 months, I never faced a situation to use class concepts and modes of definition like public and private. So I thought what could be the use for these? My friend explained me a program saying that if a variable is public, it can be accessed anywhere I said why not declare it as a global variable like in c? He did not get back to my question and he said if a variable is private it cannot be accessed by some other functions I said why not define it as a local variable, even these he was unable to answer. No matter where I read private variables cannot be accessed whereas public variables can be then why not make public as global and private as local whats the difference? whats the real use of public and private ? please don't say it can be used by everyone, I suppose why not we use some conditions and make the calls? I have heard people saying security reasons, a friend said if a function need to be accessed it should be inherited first. He explained saying that only admin should be able to have some rights and not all so that functions are made private and inherited only by the admin to use Then I said why not we use if condition if ( login == "admin") invoke the function he still did not answer these question. Please clear me with these things, I have done vb.net and vba and little c++ without using oop concepts because I never found their real use while I was writing the code, I'm a little afraid am I too back in oop concepts?

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  • Languages like Tcl that have configurable syntax?

    - by boost
    I'm looking for a language that will let me do what I could do with Clipper years ago, and which I can do with Tcl, namely add functionality in a way other than just adding functions. For example in Clipper/(x)Harbour there are commands #command, #translate, #xcommand and #xtranslate that allow things like this: #xcommand REPEAT; => DO WHILE .T. #xcommand UNTIL <cond>; => IF (<cond>); ;EXIT; ;ENDIF; ;ENDDO LOCAL n := 1 REPEAT n := n + 1 UNTIL n > 100 Similarly, in Tcl I'm doing proc process_range {_for_ project _from_ dat1 _to_ dat2 _by_ slice} { set fromDate [clock scan $dat1] set toDate [clock scan $dat2] if {$slice eq "day"} then {set incrementor [expr 24 * 60]} if {$slice eq "hour"} then {set incrementor 60} set method DateRange puts "Scanning from [clock format $fromDate -format "%c"] to [clock format $toDate -format "%c"] by $slice" for {set dateCursor $fromDate} {$dateCursor <= $toDate} {set dateCursor [clock add $dateCursor $incrementor minutes]} { # ... } } process_range for "client" from "2013-10-18 00:00" to "2013-10-20 23:59" by day Are there any other languages that permit this kind of, almost COBOL-esque, syntax modification? If you're wondering why I'm asking, it's for setting up stuff so that others with a not-as-geeky-as-I-am skillset can declare processing tasks.

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  • Is this how dynamic language copes with dynamic requirement?

    - by Amumu
    The question is in the title. I want to have my thinking verified by experienced people. You can add more or disregard my opinion, but give me a reason. Here is an example requirement: Suppose you are required to implement a fighting game. Initially, the game only includes fighters, who can attack each other. Each fighter can punch, kick or block incoming attacks. Fighters can have various fighting styles: Karate, Judo, Kung Fu... That's it for the simple universe of the game. In an OO like Java, it can be implemented similar to this way: abstract class Fighter { int hp, attack; void punch(Fighter otherFighter); void kick(Fighter otherFighter); void block(Figther otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; This is fine if the game stays like this forever. But, somehow the game designers decide to change the theme of the game: instead of a simple fighting game, the game evolves to become a RPG, in which characters can not only fight but perform other activities, i.e. the character can be a priest, an accountant, a scientist etc... At this point, to make it more generic, we have to change the structure of our original design: Fighter is not used to refer to a person anymore; it refers to a profession. The specialized classes of Fighter (KaraterFighter, JudoFighter, KungFuFighter) . Now we have to create a generic class named Person. However, to adapt this change, I have to change the method signatures of the original operations: class Person { int hp, attack; List<Profession> skillSet; }; abstract class Profession {}; class Fighter extends Profession { void punch(Person otherFighter); void kick(Person otherFighter); void block(Person otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; class Accountant extends Profession { void calculateTax(Person p) { //...implementation...}; void calculateTax(Company c) { //...implementation...}; }; //... more professions... Here are the problems: To adapt to the method changes, I have to fix the places where the changed methods are called (refactoring). Every time a new requirement is introduced, the current structural design has to be broken to adapt the changes. This leads to the first problem. Rigid structure makes it hard for code reuse. A function can only accept the predefined types, but it cannot accept future unknown types. A written function is bound to its current universe and has no way to accommodate to the new types, without modifications or rewrite from scratch. I see Java has a lot of deprecated methods. OO is an extreme case because it has inheritance to add up the complexity, but in general for statically typed language, types are very strict. In contrast, a dynamic language can handle the above case as follow: ;;fighter1 punch fighter2 (defun perform-punch (fighter1 fighter2) ...implementation... ) ;;fighter1 kick fighter2 (defun perform-kick (fighter1 fighter2) ...implementation... ) ;;fighter1 blocks attacks from fighter2 (defun perform-block (fighter1 fighter2) ...implementation... ) fighter1 and fighter2 can be anything as long as it has the required data for calculation; or methods (duck typing). You don't have to change from the type Fighter to Person. In the case of Lisp, because Lisp only has a single data structure: list, it's even easier to adapt to changes. However, other dynamic languages can have similar behaviors as well. I work primarily with static languages (mainly C and Java, but working with Java was a long time ago). I started learning Lisp and some other dynamic languages this year. I can see how it helps improving my productivity.

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