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  • C++: use array of strings wrapped in namespace?

    - by John D.
    I got the following code, wishing to wrap a group of strings nicely in a namespace: namespace msgs { const int arr_sz = 3; const char *msg[arr_sz] = {"blank", "blank", "blank" }; msg[0] = "Welcome, lets start by getting a little info from you!\n"; msg[1] = "Alright, bla bla bla.."; msg[2] = "etc."; } The code inside works nicely inside a function, but I don't know how to return an array from it. The namespace idea LOOKS fine, but it returns on the last three lines: error: expected constructor, destructor, or type conversion before ‘=’ token Why can't I define the array inside a namespace, do I need to do something first? It's nice because I can call it like printf(msgs::msg[1]) etc. I want to do this I just can't wrap my head around what's wrong :(

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  • Pushin each_line into array not working

    - by zettt
    Hi, I've got a weird issue with Ruby. I want to read data from a file and put the data then into an array. The weird thing is, it's working in another script which does basically, the same thing. quoteArray = [] quoteFile = File.new("quotes.txt", "r") or die "Unable to open file..." quoteFile.each_line { |line| quoteArray.push line } puts quoteArray[0] All I get out of this is an array with one element where the whole text file is in. What's wrong? Is it my machine? The text file? Any ideas? Thanks in advance

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  • Dynamically Generate Multi-Dimensional Array in Ruby

    - by user335729
    Hi, I'm trying to build a multidimensional array dynamically. What I want is basically this (written out for simplicity): b = 0 test = [[]] test[b] << ["a", "b", "c"] b += 1 test[b] << ["d", "e", "f"] b += 1 test[b] << ["g", "h", "i"] This gives me the error: NoMethodError: undefined method `<<' for nil:NilClass. I can make it work by setting up the array like test = [[], [], []] and it works fine, but in my actual usage, I won't know how many arrays will be needed beforehand. Is there a better way to do this? Thanks

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  • Python - multi-line array

    - by Ockonal
    Hi guys, in c++ I can wrote: int someArray[8][8]; for (int i=0; i < 7; i++) for (int j=0; j < 7; j++) someArray[i][j] = 0; And how can I initialize multi-line arrays in python? I tried: array = [[],[]] for i in xrange(8): for j in xrange(8): array[i][j] = 0

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  • Behind ASP.NET MVC Mock Objects

    - by imran_ku07
       Introduction:           I think this sentence now become very familiar to ASP.NET MVC developers that "ASP.NET MVC is designed with testability in mind". But what ASP.NET MVC team did for making applications build with ASP.NET MVC become easily testable? Understanding this is also very important because it gives you some help when designing custom classes. So in this article i will discuss some abstract classes provided by ASP.NET MVC team for the various ASP.NET intrinsic objects, including HttpContext, HttpRequest, and HttpResponse for making these objects as testable. I will also discuss that why it is hard and difficult to test ASP.NET Web Forms.      Description:           Starting from Classic ASP to ASP.NET MVC, ASP.NET Intrinsic objects is extensively used in all form of web application. They provide information about Request, Response, Server, Application and so on. But ASP.NET MVC uses these intrinsic objects in some abstract manner. The reason for this abstraction is to make your application testable. So let see the abstraction.           As we know that ASP.NET MVC uses the same runtime engine as ASP.NET Web Form uses, therefore the first receiver of the request after IIS and aspnet_filter.dll is aspnet_isapi.dll. This will start the application domain. With the application domain up and running, ASP.NET does some initialization and after some initialization it will call Application_Start if it is defined. Then the normal HTTP pipeline event handlers will be executed including both HTTP Modules and global.asax event handlers. One of the HTTP Module is registered by ASP.NET MVC is UrlRoutingModule. The purpose of this module is to match a route defined in global.asax. Every matched route must have IRouteHandler. In default case this is MvcRouteHandler which is responsible for determining the HTTP Handler which returns MvcHandler (which is derived from IHttpHandler). In simple words, Route has MvcRouteHandler which returns MvcHandler which is the IHttpHandler of current request. In between HTTP pipeline events the handler of ASP.NET MVC, MvcHandler.ProcessRequest will be executed and shown as given below,          void IHttpHandler.ProcessRequest(HttpContext context)          {                    this.ProcessRequest(context);          }          protected virtual void ProcessRequest(HttpContext context)          {                    // HttpContextWrapper inherits from HttpContextBase                    HttpContextBase ctxBase = new HttpContextWrapper(context);                    this.ProcessRequest(ctxBase);          }          protected internal virtual void ProcessRequest(HttpContextBase ctxBase)          {                    . . .          }             HttpContextBase is the base class. HttpContextWrapper inherits from HttpContextBase, which is the parent class that include information about a single HTTP request. This is what ASP.NET MVC team did, just wrap old instrinsic HttpContext into HttpContextWrapper object and provide opportunity for other framework to provide their own implementation of HttpContextBase. For example           public class MockHttpContext : HttpContextBase          {                    . . .          }                     As you can see, it is very easy to create your own HttpContext. That's what did the third party mock frameworks like TypeMock, Moq, RhinoMocks, or NMock2 to provide their own implementation of ASP.NET instrinsic objects classes.           The key point to note here is the types of ASP.NET instrinsic objects. In ASP.NET Web Form and ASP.NET MVC. For example in ASP.NET Web Form the type of Request object is HttpRequest (which is sealed) and in ASP.NET MVC the type of Request object is HttpRequestBase. This is one of the reason that makes test in ASP.NET WebForm is difficult. because their is no base class and the HttpRequest class is sealed, therefore it cannot act as a base class to others. On the other side ASP.NET MVC always uses a base class to give a chance to third parties and unit test frameworks to create thier own implementation ASP.NET instrinsic object.           Therefore we can say that in ASP.NET MVC, instrinsic objects are of type base classes (for example HttpContextBase) .Actually these base classes had it's own implementation of same interface as the intrinsic objects it abstracts. It includes only virtual members which simply throws an exception. ASP.NET MVC also provides the corresponding wrapper classes (for example, HttpRequestWrapper) which provides a concrete implementation of the base classes in the form of ASP.NET intrinsic object. Other wrapper classes may be defined by third parties in the form of a mock object for testing purpose.           So we can say that a Request object in ASP.NET MVC may be HttpRequestWrapper or may be MockRequestWrapper(assuming that MockRequestWrapper class is used for testing purpose). Here is list of ASP.NET instrinsic and their implementation in ASP.NET MVC in the form of base and wrapper classes. Base Class Wrapper Class ASP.NET Intrinsic Object Description HttpApplicationStateBase HttpApplicationStateWrapper Application HttpApplicationStateBase abstracts the intrinsic Application object HttpBrowserCapabilitiesBase HttpBrowserCapabilitiesWrapper HttpBrowserCapabilities HttpBrowserCapabilitiesBase abstracts the HttpBrowserCapabilities class HttpCachePolicyBase HttpCachePolicyWrapper HttpCachePolicy HttpCachePolicyBase abstracts the HttpCachePolicy class HttpContextBase HttpContextWrapper HttpContext HttpContextBase abstracts the intrinsic HttpContext object HttpFileCollectionBase HttpFileCollectionWrapper HttpFileCollection HttpFileCollectionBase abstracts the HttpFileCollection class HttpPostedFileBase HttpPostedFileWrapper HttpPostedFile HttpPostedFileBase abstracts the HttpPostedFile class HttpRequestBase HttpRequestWrapper Request HttpRequestBase abstracts the intrinsic Request object HttpResponseBase HttpResponseWrapper Response HttpResponseBase abstracts the intrinsic Response object HttpServerUtilityBase HttpServerUtilityWrapper Server HttpServerUtilityBase abstracts the intrinsic Server object HttpSessionStateBase HttpSessionStateWrapper Session HttpSessionStateBase abstracts the intrinsic Session object HttpStaticObjectsCollectionBase HttpStaticObjectsCollectionWrapper HttpStaticObjectsCollection HttpStaticObjectsCollectionBase abstracts the HttpStaticObjectsCollection class      Summary:           ASP.NET MVC provides a set of abstract classes for ASP.NET instrinsic objects in the form of base classes, allowing someone to create their own implementation. In addition, ASP.NET MVC also provide set of concrete classes in the form of wrapper classes. This design really makes application easier to test and even application may replace concrete implementation with thier own implementation, which makes ASP.NET MVC very flexable.

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  • Best in-memory cache of DB objects for Silverlight [closed]

    - by Jon
    Hi, I'd like to set up a cache of database objects (i.e. rows in a table) in memory in silverlight, which I'll do using WCF and linq-to-sql. Once I have the objects in memory, I'm planning on using MSMQ to receive new objects whenever they have been modified. It's a somewhat complex approach but the goal is to reduce trips to the database and allow instant data communication between Silverlight applications that are connected to the MSMQ. My Silverlight applications are meant to be long-running and the amount of data to be cached will not be large. I'm planning on saving the in-memory cache using local storage. Anyway, in order to process the updated objects that come in, I'd like to know if the user has changed the existing object. Could I use some event relating to data-binding to set a flag indicating that the object has changes? Maybe there's a better way to do the cache entirely? Thanks!

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  • If immutable objects are good, why do people keep creating mutable objects?

    - by Vinoth Kumar
    If immutable objects are good,simple and offers benefits in concurrent programming why do programmers keep creating mutable objects? I have four years of experience in Java programming and as I see it, the first thing people do after creating a class is generate getters and setters in the IDE (thus making it mutable). Is there a lack of awareness or can we get away with using mutable objects in most scenarios?

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  • Designing a "Grid" like object that contains game objects

    - by liortal
    I am working on a 2D game, where there's a game "board" on which other game objects are placed. This this is 2D, my starting point was to design a class that will internally use a 2d array for the actual stored game objects. This class could be simply accessed by 2 indices: (i, j) to get game objects on it. My problem is that i have no idea how to make the game "board" "propagate" its data onto its children. Design questions i ran into are: Should the children placed on the board have display properties such as size, screen position? Should the board itself dictate this information? How to update children in case the board changes some of its properties? (position, etc). Should the board be aware of the types of objects stored in it ? I have no idea how similar things such as WPF or other UI frameworks go about organizing a "container like" object that can arrange or apply certain UI properties to its children.

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  • Adjusting the rate of movement of different objects on the same timer

    - by theUg
    I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not sure if it is the best way to accommodate varying speeds, but what do I know? It is a Java application that repaints the panel every time the timer expires. Timer is set via swing.Timer object that is set by timer delay constant. Every time the game is stepped objects’ coordinates advanced by an increment constant. Most of the objects are of the same class. Is there fairly easy way to refactor existing system to allow changing velocity for an individual object? Is there some obvious common solution I am not aware about? Idea I am having right now is to set timer delay fairly small, and only move objects every so many cycles of animation so that the apparent speed can be adjusted by varying how often they get moved. But that seems fairly involved, and I do not think it is the most elegant solution in terms of performance what with repainting the whole frame every 3-5 milliseconds. Can it be done by advancing the objects so many (varying) times during the certain interval (let’s say 35ms for something like 28fps), and use repaint() method to redraw just individual object? Do I need to mess with pausing animation for smoothness at higher redraw rates? Is it common practise to check for collision at larger step interval, but draw animation a lot more frequently?

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  • Managing many draw calls for dynamic objects

    - by codetiger
    We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - 50 unique Meshes. We created seperate scenenodes for each object and referring its mesh instance. But the output was very much unexpected. Menu screen: (150 tris - Just to show you the full speed rendering performance of 2 test computers) a) NVidia Quadro FX 3800 with 1GB: 1600 FPS DirectX and 2600 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 260 FPS in OpenGL Now inside the game in a test level: (160 dynamic objects counting around 10K tris): a) NVidia Quadro FX 3800 with 1GB: 45 FPS DirectX and 50 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 45 FPS in OpenGL Obviously we don't have the option of mesh batch rendering as most of the objects are dynamic. And the one big static terrain is already in single mesh buffer. To add more information, we use one 2048 png for texture for most of the dynamic objects. And our collision detection hardly and other calculations hardly make any impact on FPS. So we understood its the draw calls we make that eats up all FPS. Is there a way we can optimize the rendering, or are we missing something?

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  • Instantiating objects in Java

    - by Davis Naglis
    I'm learning now Java from scratch and when I started to learn about instantiating objects, I don't understand - in which cases do I need to instantiate objects? For example I'm studying from TutsPlus course about it and there is example about "Rectangle" class. Instructor says that it needs to be instantiated. So I started to doubt about - when do I need to instantiate those objects when writing Java code?

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  • Finding the median of the merged array of two sorted arrays in O(logN)?

    - by user176517
    Refering to the solution present at MIT handout I have tried to figure out the solution myself but have got stuck and I believe I need help to understand the following points. In the function header used in the solution MEDIAN -SEARCH (A[1 . . l], B[1 . . m], max(1,n/2 - m), min(l, n/2)) I do not understand the last two arguments why not simply 1, l why the max and min respectively. Thanking You.

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  • Please help me debug this little C program on dynamic two-dimensional array? [migrated]

    - by azhi
    I am a newbie here. I have written a little C program, which is to create a two-dimensional matrix. Here is the code: #include <stdio.h> #include <stdlib.h> int **CreatMatrix(int m,int n){ int **Matrix; int i; Matrix=(int**)malloc(m*sizeof(int*)); for(i=0;i<m;i++){ Matrix[i]=(int*)malloc(n*sizeof(int)); } return Matrix; } int main(){ int m,n; int **A; printf("Please input the size of the Matrix: "); scanf("%d%d",&m,&n); A=CreatMatrix(m,n); printf("Please input the entries of the Matrix, which should be integers!\n"); int i,j; for(i=0;i<m;i++){ for(j=0;j<n;j++){ scanf("%d",&A[i][j]); } } printf("The Matrix that you input is:\n"); for(i=0;i<m;i++){ for(j=0;j<n;j++){ printf("%3d ",A[i][j]); } printf("\n"); } for(i=0;i<m;i++) free(A[i]); free(A); } I have run it, and it works fine. But I am not sure if it is right? Can anyone help me debug it?

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  • How to swap or move 2 string in Array? [on hold]

    - by Wisnu Khazefa
    I have a need to convert .csv file to .dat file. In my problem, there are value pairs, with a name attribute (called Fund) and corresponding numeric value. If the input file has a pair whose value is 0, then that pair (Fund and value) is dropped. The output file should have only those pairs (Fund and value) where the value is non-zero. Here is the prototype of my code. public static void Check_Fund(){ String header = "Text1,Text2,Text3,FUND_UALFND_1,FUND_UALPRC_1,FUND_UALFND_2," +"FUND_UALPRC_2,FUND_UALFND_3,FUND_UALPRC_3,FUND_UALFND_4,FUND_UALPRC_4,FUND_UALFND_5,FUND_UALPRC_5,Text4,Text5,Text6,Text7"; String text = "ABC;CDE;EFG;PRMF;0;PRFF;50;PREF;0;PRCF;0;PRMP;50;TAHU;;BAKWAN;SINGKONG"; String[] head; String[] value; String showText = ""; head = header.split(","); value = text.split(";"); String regex = "\\d+"; String[] fund = {"PREF","PRMF","PRFF","PRCF","PRMP","PDFF","PSEF","PSCB","PSMF","PRGC","PREP"}; for(int i = 0; i < value.length; i++){ for(int j=0;j < fund.length; j++){ if(value[i].equals(fund[j]) && value[i+1].matches(regex)){ if(value[i+1].equals("0")){ value[i] = ""; value[i+1] = ""; } } } showText = showText + head[i] +":" + value[i] + System.lineSeparator(); } System.out.println(showText ); } Expected Result Input: FUND_UALFND_1:PRMF FUND_UALPRC_1:0 FUND_UALFND_2:PRFF FUND_UALPRC_2:50 FUND_UALFND_3:PREF FUND_UALPRC_3:0 FUND_UALFND_4:PRCF FUND_UALPRC_4:0 FUND_UALFND_5:PRMP FUND_UALPRC_5:50 Output: FUND_UALFND_1:PRFF FUND_UALPRC_1:50 FUND_UALFND_2:PRMP FUND_UALPRC_2:50 FUND_UALFND_0: FUND_UALPRC_0: FUND_UALFND_0: FUND_UALPRC_0: FUND_UALFND_0: FUND_UALPRC_0:

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  • Convert cell array of cells into cell array of strings in MATLAB

    - by yuk
    Using regexp with tokens on cell array of strings I've got cell array of cells. Here is simplified example: S = {'string 1';'string 2';'string 3'}; res = regexp(S,'(\d)','tokens') res = {1x1 cell} {1x1 cell} {1x1 cell} res{2}{1} ans = '2' I know I have only one match per cell string in S. How I can convert this output into cell arrays of strings in a vectorized form?

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  • LINQ - array property contains element from another array

    - by Rob
    I have a object (product), with a property of type 'array' e.g. product.tags = {"tag1","tag2","tag9"} I have an array of input tags to filter on. ... but this is not quite working: List<string> filterTags = new List<string>() { "tag1", "tag3" }; var matches = from p in products where p.Tags.Contains(filterTags) select p; Any recommendations? Thanks.

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  • PHP Sum Array - sum only elemants of an array

    - by Homer_J
    Hi all, I have have an array as follows: $row[6] This section of the array has 4 numbers within it that I can display and use without any problems, what I'd like to be able to do is sum the first two numbers and the last two numbers separately. Is there any way to do this? Thanks in advance, Homer.

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