Search Results

Search found 5262 results on 211 pages for 'at commands'.

Page 30/211 | < Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >

  • Maintaining State in Mud Engine

    - by Johnathon Sullinger
    I am currently working on a Mud Engine and have started implementing my state engine. One of the things that has me troubled is maintaining different states at once. For instance, lets say that the user has started a tutorial, which requires specific input. If the user types "help" I want to switch in to a help state, so they can get the help they need, then return them to the original state once exiting the help. my state system uses a State Manager to manage the state per user: public class StateManager { /// <summary> /// Gets the current state. /// </summary> public IState CurrentState { get; private set; } /// <summary> /// Gets the states available for use. /// </summary> /// <value> public List<IState> States { get; private set; } /// <summary> /// Gets the commands available. /// </summary> public List<ICommand> Commands { get; private set; } /// <summary> /// Gets the mob that this manager controls the state of. /// </summary> public IMob Mob { get; private set; } public void Initialize(IMob mob, IState initialState = null) { this.Mob = mob; if (initialState != null) { this.SwitchState(initialState); } } /// <summary> /// Performs the command. /// </summary> /// <param name="message">The message.</param> public void PerformCommand(IMessage message) { if (this.CurrentState != null) { ICommand command = this.CurrentState.GetCommand(message); if (command is NoOpCommand) { // NoOperation commands indicate that the current state is not finished yet. this.CurrentState.Render(this.Mob); } else if (command != null) { command.Execute(this.Mob); } else if (command == null) { new InvalidCommand().Execute(this.Mob); } } } /// <summary> /// Switches the state. /// </summary> /// <param name="state">The state.</param> public void SwitchState(IState state) { if (this.CurrentState != null) { this.CurrentState.Cleanup(); } this.CurrentState = state; if (state != null) { this.CurrentState.Render(this.Mob); } } } Each of the different states that the user can be in, is a Type implementing IState. public interface IState { /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="player">The player to render to</param> void Render(IMob mob); /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <returns></returns> ICommand GetCommand(IMessage command); /// <summary> /// Cleanups this instance during a state change. /// </summary> void Cleanup(); } Example state: public class ConnectState : IState { /// <summary> /// The connected player /// </summary> private IMob connectedPlayer; public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; var game = mob.Game as IGame; // It is not guaranteed that mob.Game will implement IServer. We are only guaranteed that it will implement IGame. if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } //Output the game information mob.Send(new InformationalMessage(game.Name)); mob.Send(new InformationalMessage(game.Description)); mob.Send(new InformationalMessage(string.Empty)); //blank line //Output the server MOTD information mob.Send(new InformationalMessage(string.Join("\n", server.MessageOfTheDay))); mob.Send(new InformationalMessage(string.Empty)); //blank line mob.StateManager.SwitchState(new LoginState()); } /// <summary> /// Gets the command. /// </summary> /// <param name="message">The message.</param> /// <returns>Returns no operation required.</returns> public Commands.ICommand GetCommand(IMessage message) { return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // We have nothing to clean up. return; } } With the way that I have my FSM set up at the moment, the user can only ever have one state at a time. I read a few different posts on here about state management but nothing regarding keeping a stack history. I thought about using a Stack collection, and just pushing new states on to the stack then popping them off as the user moves out from one. It seems like it would work, but I'm not sure if it is the best approach to take. I'm looking for recommendations on this. I'm currently swapping state from within the individual states themselves as well which I'm on the fence about if it makes sense to do there or not. The user enters a command, the StateManager passes the command to the current State and lets it determine if it needs it (like passing in a password after entering a user name), if the state doesn't need any further commands, it returns null. If it does need to continue doing work, it returns a No Operation to let the state manager know that the state still requires further input from the user. If null is returned, the state manager will then go find the appropriate state for the command entered by the user. Example state requiring additional input from the user public class LoginState : IState { /// <summary> /// The connected player /// </summary> private IPlayer connectedPlayer; private enum CurrentState { FetchUserName, FetchPassword, InvalidUser, } private CurrentState currentState; /// <summary> /// Renders the current state to the players terminal. /// </summary> /// <param name="mob"></param> /// <exception cref="System.NullReferenceException"> /// ConnectState can only be used with a player object implementing IPlayer /// or /// LoginState can only be set to a player object that is part of a server. /// </exception> public void Render(IMob mob) { if (!(mob is IPlayer)) { throw new NullReferenceException("ConnectState can only be used with a player object implementing IPlayer"); } //Store a reference for the GetCommand() method to use. this.connectedPlayer = mob as IPlayer; var server = mob.Game as IServer; // Register to receive new input from the user. mob.ReceivedMessage += connectedPlayer_ReceivedMessage; if (server == null) { throw new NullReferenceException("LoginState can only be set to a player object that is part of a server."); } this.currentState = CurrentState.FetchUserName; switch (this.currentState) { case CurrentState.FetchUserName: mob.Send(new InputMessage("Please enter your user name")); break; case CurrentState.FetchPassword: mob.Send(new InputMessage("Please enter your password")); break; case CurrentState.InvalidUser: mob.Send(new InformationalMessage("Invalid username/password specified.")); this.currentState = CurrentState.FetchUserName; mob.Send(new InputMessage("Please enter your user name")); break; } } /// <summary> /// Receives the players input. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> void connectedPlayer_ReceivedMessage(object sender, IMessage e) { // Be good memory citizens and clean ourself up after receiving a message. // Not doing this results in duplicate events being registered and memory leaks. this.connectedPlayer.ReceivedMessage -= connectedPlayer_ReceivedMessage; ICommand command = this.GetCommand(e); } /// <summary> /// Gets the Command that the player entered and preps it for execution. /// </summary> /// <param name="command"></param> /// <returns>Returns the ICommand specified.</returns> public Commands.ICommand GetCommand(IMessage command) { if (this.currentState == CurrentState.FetchUserName) { this.connectedPlayer.Name = command.Message; this.currentState = CurrentState.FetchPassword; } else if (this.currentState == CurrentState.FetchPassword) { // find user } return new NoOpCommand(); } /// <summary> /// Cleanups this instance during a state change. /// </summary> public void Cleanup() { // If we have a player instance, we clean up the registered event. if (this.connectedPlayer != null) { this.connectedPlayer.ReceivedMessage -= this.connectedPlayer_ReceivedMessage; } } Maybe my entire FSM isn't wired up in the best way, but I would appreciate input on what would be the best to maintain a stack of state in a MUD game engine, and if my states should be allowed to receive the input from the user or not to check what command was entered before allowing the state manager to switch states. Thanks in advance.

    Read the article

  • Semantic coupling vs. large class

    - by user106587
    I have hardware I communicate with via TCP. This hardware accepts ~40 different commands/requests with about 20 different responses. I've created a HardwareProxy class which has a TcpClient to send and receive data. I didn't like the idea of having 40 different methods to send the commands/requests, so I started down the path of having a single SendCommand method which takes an ICommand and returns an IResponse, this results in 40 different SpecificCommand classes. The problem is this requires semantic coupling, i.e. the method that invokes SendCommand receives an IResponse which it has to downcast to SpecificResponse, I use a future map which I believe ensures the appropriate SpecificResponse, but I get the impression this code smells. Besides the semantic coupling, ICommand and IResponse are essentially empty abstract classes (Marker Interfaces) and this seems suspicious to me. If I go with the 40 methods I don't think I have broken the single responisbility principle as the responsibility of the HardwareProxy class is to act as the hardware, which has all of these commands. This route is just ugly, plus I'd like to have Asynchronous versions, so there'd be about 80 methods. Is it better to bite the bullet and have a large class, accept the coupling and MarkerInterfaces for a smaller soultuion, or am I missing a better way? Thanks.

    Read the article

  • Cannot connect to wireless network

    - by smr
    I am quite new to using Ubuntu 12.10. All I remember while installing Ubuntu 12.10 was that I didn't check any box specifically to enable wireless connectivity. I tried looking into the various questions posted here - most of them refer to certain commands (redundantly sudo) and things of that sort. I am quite new and wasn't sure of understanding what those commands were trying to do (the network configuration settings - showed up different options, like 'Wireless', 'Wired', 'IPv4', 'IPv6' etc -- I am not sure of what sort of settings are to be made - like for example what sort of 'WEP' settings etc are to be made. Although I wasn't able to connect to the wireless network, I was able to connect to the internet, once I plugged in the ethernet cable. Can someone help me with: 1) Understandng a way to see if Ubuntu is configured to connect to a wireless network. 2) If so - Getting to configure to a wireless network (setting up a new one). 3) Where in ubuntu, should I look for seeing if there are any hardware devices (such as the Broadcom wireless adapter or things of that sort - like the way we use the 'Device manager' in Windows to look into the adapter settings). 4) Reference material to learn and understand the various ubuntu commands. (things like the -lshw etc).

    Read the article

  • Stop Time Sync Between Host and Guest - VirtualBox

    - by KoopaTroopa
    So I've been googling and I've tried the following commands. I want to stop the virtual machine from having the correct time and just to stick with what time it last recorded. The host operating system is Ubuntu 12.04 and the guest is Windows XP. I've turned time syncing off in XP so it won't do that when I connect to the Internet. However it does appear to take the time from ubuntu and set it as it's own. VBoxManage setextradata XP11 “VBoxInternal/TM/WarpDrivePercentage” 200 vboxmanage setextradata XP11 "VBoxInternal/Devices/VMMDev/0/Config/GetHostTimeDisabled" "1" Both commands haven't work as the time is always set to the exact same as Ubuntu's. I've located the extradata entry in the virtualbox XML file. It states both changes that the commands above are set to make. But of course it still hasn't stopped updating the time. <ExtraData> <ExtraDataItem name="GUI/LastGuestSizeHint" value="1152,864"/> <ExtraDataItem name="GUI/LastNormalWindowPosition" value="74,52,1152,911"/> <ExtraDataItem name="VBoxInternal/Devices/VMMDev/0/Config/GetHostTimeDisabled" value="1"/> <ExtraDataItem name="&#x201C;VBoxInternal/TM/WarpDrivePercentage&#x201D;" value="200"/> </ExtraData>

    Read the article

  • Handling timeout in network application

    - by user2175831
    How can I handle timeouts in a network application. I'm implementing a provisioning system on a Linux server, the code is huge so I'm going to put the algorithm, it works as like this Read provisioning commands from file Send it to another server using TCP Save the request in hash. Receive the response then if successful response received then remove request from hash if failed response received then retry the message The problem I'm in now is when the program didn't receive the response for a timeout reason then the request will be waiting for a response forever and won't be retried. And please note that I'll be sending hundreds of commands and I have to monitor the timeout commands for all of them. I tried to use timer but that didn't help because I'll end up with so many waiting timers and I'm not sure if this is a good way of doing this. The question is how can I save the message in some data structure and check to remove or retry it later when there is no response from the other end? Please note that I'm willing to change the algorithm to anything you suggest that could deal with the timeouts.

    Read the article

  • Write STDOUT & STDERR to a logfile, also write STDERR to screen

    - by Stefan Lasiewski
    I would like to run several commands, and capture all output to a logfile. I also want to print any errors to the screen (or optionally mail the output to someone). Here's an example. The following command will run three commands, and will write all output (STDOUT and STDERR) into a single logfile. { command1 && command2 && command3 ; } > logfile.log 2>&1 Here is what I want to do with the output of these commands: STDERR and STDOUT for all commands goes to a logfile, in case I need it later--- I usually won't look in here unless there are problems. Print STDERR to the screen (or optionally, pipe to /bin/mail), so that any error stands out and doesn't get ignored. It would be nice if the return codes were still usable, so that I could do some error handling. Maybe I want to send email if there was an error, like this: { command1 && command2 && command3 ; } logfile.log 2&1 || mailx -s "There was an error" [email protected] The problem I run into is that STDERR loses context during I/O redirection. A '2&1' will convert STDERR into STDOUT, and therefore I cannot view errors if I do 2 error.log Here are a couple juicier examples. Let's pretend that I am running some familiar build commands, but I don't want the entire build to stop just because of one error so I use the '--keep-going' flag. { ./configure && make --keep-going && make install ; } > build.log 2>&1 Or, here's a simple (And perhaps sloppy) build and deploy script, which will keep going in the event of an error. { ./configure && make --keep-going && make install && rsync -av --keep-going /foo devhost:/foo} > build-and-deploy.log 2>&1 I think what I want involves some sort of Bash I/O Redirection, but I can't figure this out.

    Read the article

  • PowerShell Control over Nikon D3000 Camera

    My wife got me a Nikon D3000 camera for Christmas last year, and Im loving it but still trying to wrap my head around some of its features.  For instance, when you plug it into a computer via USB, it doesnt show up as a drive like most cameras Ive used to, but rather it shows up as Computer\D3000.  After a bit of research, Ive learned that this is because it implements the MTP/PTP protocol, and thus doesnt actually let Windows mount the cameras storage as a drive letter.  Nikon describes the use of the MTP and PTP protocols in their cameras here. What Im really trying to do is gain access to the cameras file system via PowerShell.  Ive been using a very handy PowerShell script to pull pictures off of my cameras and organize them into folders by date.  Id love to be able to do the same thing with my Nikon D3000, but so far I havent been able to figure out how to get access to the files in PowerShell.  If you know, Id appreciate any links/tips you can provide.  All I could find is a shareware product called PTPdrive, which Im not prepared to shell out money for (yet).  (and yes you can do much the same thing with Windows 7s Import Pictures and Videos wizard, which is pretty good too) However, in my searching, I did find some really cool stuff you can do with PowerShell and one of these cameras, like actually taking pictures via PowerShell commands.  Credit for this goes to James ONeill and Mark Wilson.  Heres what I was able to do: Taking Pictures via PowerShell with D3000 First, connect your camera, turn it on, and launch PowerShell.  Execute the following commands to see what commands your device supports.  $dialog = New-Object -ComObject "WIA.CommonDialog" $device = $dialog.ShowSelectDevice() $device.Commands You should see something like this: Now, to take a picture, simply point your camera at something and then execute this command: $device.ExecuteCommand("{AF933CAC-ACAD-11D2-A093-00C04F72DC3C}") .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Imagine my surprise when this actually took a picture (with auto-focus): Imagine what you could do with a camera completely under the control of your computer  Time-lapse photography would be pretty simple, for instance, with a very simple loop that takes a picture and then sleeps for a minute (or whatever time period).  Hooked up to a laptop for portability (and an A/C power supply), this would be pretty trivial to implement.  I may have to give it a shot and report back. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

    Read the article

  • Server won't start on using authlogic-oauth2

    - by Yahoo-Me
    I have included oauth2 and authlogic-oauth2 in the gemfile as I want to use them and am trying to start the server. It doesn't start and gives me the error: /Library/Ruby/Gems/1.8/gems/railties-3.0.3/lib/rails.rb:44:in `configuration': undefined method `config' for nil:NilClass (NoMethodError) from /Library/Ruby/Gems/1.8/gems/authlogic_oauth2-1.1.2/lib/authlogic_oauth2.rb:14 from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/runtime.rb:64:in `require' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/runtime.rb:64:in `require' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/runtime.rb:62:in `each' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/runtime.rb:62:in `require' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/runtime.rb:51:in `each' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/runtime.rb:51:in `require' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler.rb:112:in `require' from /Users/arkidmitra/Documents/qorm_bzar/buyzaar/config/application.rb:7 from /Library/Ruby/Gems/1.8/gems/railties-3.0.3/lib/rails/commands.rb:28:in `require' from /Library/Ruby/Gems/1.8/gems/railties-3.0.3/lib/rails/commands.rb:28 from /Library/Ruby/Gems/1.8/gems/railties-3.0.3/lib/rails/commands.rb:27:in `tap' from /Library/Ruby/Gems/1.8/gems/railties-3.0.3/lib/rails/commands.rb:27 from script/rails:6:in `require' from script/rails:6 I am using Rails 3.0.3 and Ruby 1.8.7. Also the sever seems to be starting fine till I add gem "authlogic-oauth2" to the Gemfile.

    Read the article

  • Rails 3.0 console won't run

    - by Waheedi
    bash-3.2# rails console /opt/local/lib/ruby1.9/1.9.1/irb/completion.rb:9:in `require': dlopen(/opt/local/lib/ruby1.9/1.9.1/i386-darwin10/readline.bundle, 9): Library not loaded: /opt/local/lib/libncurses.5.dylib (LoadError) Referenced from: /opt/local/lib/ruby1.9/1.9.1/i386-darwin10/readline.bundle Reason: no suitable image found. Did find: /opt/local/lib/libncurses.5.dylib: no matching architecture in universal wrapper /usr/lib/libncurses.5.dylib: no matching architecture in universal wrapper - /opt/local/lib/ruby1.9/1.9.1/i386-darwin10/readline.bundle from /opt/local/lib/ruby1.9/1.9.1/irb/completion.rb:9:in `<top (required)>' from /opt/local/lib/ruby1.9/gems/1.9.1/gems/railties-3.0.0.beta3/lib/rails/commands/console.rb:3:in `require' from /opt/local/lib/ruby1.9/gems/1.9.1/gems/railties-3.0.0.beta3/lib/rails/commands/console.rb:3:in `<top (required)>' from /opt/local/lib/ruby1.9/gems/1.9.1/gems/railties-3.0.0.beta3/lib/rails/commands.rb:32:in `require' from /opt/local/lib/ruby1.9/gems/1.9.1/gems/railties-3.0.0.beta3/lib/rails/commands.rb:32:in `<top (required)>' from script/rails:9:in `require' from script/rails:9:in `<main>' while "rails server" works pretty well any help would be appreciated.

    Read the article

  • Sms via a nokia phone over a serial port

    - by abigblackman
    Hi, I'm trying to send a sms via a Nokia phone over serial which is easy enough via putty. The commands from the nokia documentation works fine. However, trying to send the same commands from a c# application fails miserably. I've run Sysinternals PortMon and can see the commands come through OK, the only difference I can see is in the way it connects but I am having trouble finding the commands that would iron out those differences. The code I'm running looks a little bit like this using (SerialPort port = new SerialPort(comPort, 9600, Parity.None, 8, StopBits.One)) { port.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived); port.ErrorReceived += new SerialErrorReceivedEventHandler(port_ErrorReceived); //port.ReceivedBytesThreshold = 1; port.DtrEnable = true; port.RtsEnable = true; port.ReadTimeout = 1; port.Handshake = Handshake.XOnXOff; try { port.Open(); port.WriteLine("AT"); port.WriteLine("AT+CMGF=1"); port.WriteLine("AT+CMGS=\"" + number + "\""); port.WriteLine(message); port.Write(new byte[] { (byte)26 }, 0, 1); } finally { if (port.IsOpen) { port.Close(); } } The differences I'm seeing in the trace from the serial port are At the start 0.00001844 aspnet_wp.exe IOCTL_SERIAL_SET_HANDFLOW USBSER001 SUCCESS Shake:1 Replace:43 XonLimit:4096 XoffLimit:4096 And at the very end 0.00061153 aspnet_wp.exe IOCTL_SERIAL_PURGE USBSER001 SUCCESS Purge: RXABORT RXCLEAR 0.00004442 aspnet_wp.exe IOCTL_SERIAL_PURGE USBSER001 SUCCESS Purge: TXABORT TXCLEAR Has anyone got any tips on how to iron out these issues? I also notice that the phone is not responding back to the application with any acknowledgement when I issue a command so I suspect the problem is with the connection, not those messages at the end.

    Read the article

  • How to use setTimeout / .delay() to wait for typing between characters

    - by Darcy
    Hi all, I am creating a simple listbox filter that takes the user input and returns the matching results in a listbox via javascript/jquery (roughly 5000+ items in listbox). Here is the code snippet: var Listbox1 = $('#Listbox1'); var commands = document.getElementById('DatabaseCommandsHidden'); //using js for speed $('#CommandsFilter').bind('keyup', function() { Listbox1.children().remove(); for (var i = 0; i < commands.options.length; i++) { if (commands.options[i].text.toLowerCase().match($(this).val().toLowerCase())) { Listbox1.append($('<option></option>').val(i).html(commands.options[i].text)); } } }); This works pretty well, but slows down somewhat when the 1st/2nd char's are being typed since there are so many items. I thought a solution I could use would be to add a delay to the textbox that prevents the 'keyup' event from being called until the user stops typing. The problem is, I'm not sure how to do that, or if its even a good idea or not. Any suggestions/help is greatly appreciated.

    Read the article

  • Secure Copy File from remote server via scp and os module in Python

    - by user1063572
    I'm pretty new to Python and programming. I'm trying to copy a file between two computers via a python script. However the code os.system("ssh " + hostname + " scp " + filepath + " " + user + "@" + localhost + ":" cwd) won't work. I think it needs a password, as descriped in How do I copy a file to a remote server in python using scp or ssh?. I didn't get any error logs, the file just won't show in my current working directory. However every other command with os.system("ssh " + hostname + "command") or os.popen("ssh " + hostname + "command") does work. - command = e.g. ls When I try ssh hostname scp file user@local:directory in the commandline it works without entering a password. I tried to combine os.popen commands with getpass and pxssh module to establish a ssh connection to the remote server and use it to send commands directly (I only tested it for an easy command): import pxssh import getpass ssh = pxssh.pxssh() ssh.force_password = True hostname = raw_input("Hostname: ") user = raw_input("Username: ") password = getpass.getpass("Password: ") ssh.login(hostname, user, password) test = os.popen("hostname") print test But I'm not able to put commands through to the remote server (print test shows, that hostname = local and not the remote server), however I'm sure, the conection is established. I thought it would be easier to establish a connection than always use "ssh " + hostname in the bash commands. I also tried some of the workarounds in How do I copy a file to a remote server in python using scp or ssh?, but I must admit due to lack of expirience I didn't get them to work. Thanks a lot for helping me.

    Read the article

  • How do you send an extended-ascii AT-command (CCh) from Android bluetooth to a serial device?

    - by softex
    This one really has me banging my head. I'm sending alphanumeric data from an Android app, through the BluetoothChatService, to a serial bluetooth adaptor connected to the serial input of a radio transceiver. Everything works fine except when I try to configure the radio on-the-fly with its AT-commands. The AT+++ (enter command mode) is received OK, but the problem comes with the extended-ascii characters in the next two commands: Changing the radio destination address (which is what I'm trying to do) requires CCh 10h (plus 3 hex radio address bytes), and exiting the command mode requires CCh ATO. I know the radio can be configured OK because I've done it on an earlier prototype with the serial commands from PIC basic, and it also can be configured by entering the commands directly from hyperterm. Both these methods somehow convert that pesky CCh into a form the radio understands. I've have tried just about everything an Android noob could possibly come up with to finagle the encoding such as: private void command_address() { byte[] addrArray = {(byte) 0xCC, 16, 36, 65, 21, 13}; CharSequence addrvalues = EncodingUtils.getString(addrArray, "UTF-8"); sendMessage((String) addrvalues); } but no matter what, I can't seem to get that high-order byte (CCh/204/-52) to behave as it should. All other (< 127) bytes, command or data, transmit with no problem. Any help here would be greatly appreciated. -Dave

    Read the article

  • MySQL Utility Users' Console Oerview

    - by rudrap
    MySQL Utility Users' Console (mysqluc): The MySQL Utilities Users' Console is designed to make using the utilities easier via a dedicated console. It helps us to use the utilities without worrying about the python and utility paths. Why do we need a special console? - It does provide a unique shell environment with command completion, help for each utility, user defined variables, and type completion for options. - You no longer have to type out the entire name of the utility. - You don't need to remember the name of a database utility you want to use. - You can define variables and reuse them in your utility commands. - It is possible to run utility command along with mysqluc and come out of the mysqluc console. Console commands: mysqluc> help Command Description ----------------------           --------------------------------------------------- help utilities                     Display list of all utilities supported. help <utility>                  Display help for a specific utility. help or help commands   Show this list. exit or quit                       Exit the console. set <variable>=<value>  Store a variable for recall in commands. show options                   Display list of options specified by the user on launch. show variables                 Display list of variables. <ENTER>                       Press ENTER to execute command. <ESCAPE>                     Press ESCAPE to clear the command entry. <DOWN>                       Press DOWN to retrieve the previous command. <UP>                               Press UP to retrieve the next command in history. <TAB>                            Press TAB for type completion of utility, option,or variable names. <TAB><TAB>                Press TAB twice for list of matching type completion (context sensitive). How do I use it? Pre-requisites: - Download the latest version of MySQL Workbench. - Mysql Servers are running. - Your Pythonpath is set. (e.g. Export PYTHONPATH=/...../mysql-utilities/) Check the Version of mysqluc Utility: /usr/bin/python mysqluc.py –version It should display something like this MySQL Utilities mysqluc.py version 1.1.0 - MySQL Workbench Distribution 5.2.44 Copyright (c) 2010, 2012 Oracle and/or its affiliates. All rights reserved. This program is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE, to the extent permitted by law. Use of TAB to get the current utilities: mysqluc> mysqldb<TAB><TAB> Utility Description -------------        ------------------------------------------------------------ mysqldbcopy      copy databases from one server to another mysqldbexport    export metadata and data from databases mysqldbimport    import metadata and data from files mysqluc> mysqldbcopy –source=$se<TAB> Variable Value -------- ---------------------------------------------------------------------- server1 root@localhost:3306 server2 root@localhost:3307 you can see the variables starting with se and then decide which to use Run a utility via the console: /usr/bin/python mysqluc.py -e "mysqldbcopy --source=root@localhost:3306 --destination=root@localhost:3307 dbname" Get help for utilities in the console: mysqluc> help utilities Display help for a utility mysqluc> help mysqldbcopy Details about mysqldbcopy and its options set variables and use them in commands: mysqluc> set server1 = root@localhost:3306 mysqluc>show variables Variable Value -------- ---------------------------------------------------------------------- server1    root@localhost:3306 server2    root@localhost:3307 mysqluc> mysqldbcopy –source=$server1 –destination=$server2 dbname <Enter> Mysqldbcopy utility output will display. mysqluc>show options Display list of options specified by the user mysqluc SERVER=root@host123 VAR_A=57 -e "show variables" Variable Value -------- ----------------------------------------------------------------- SERVER root@host123 VAR_A 57 Finding option names for an Utility: mysqluc> mysqlserverclone --n Option Description ------------------- --------------------------------------------------------- --new-data=NEW_DATA the full path to the location of the data directory for the new instance --new-port=NEW_PORT the new port for the new instance - default=3307 --new-id=NEW_ID the server_id for the new instance - default=2 Limitations: User defined variables have a lifetime of the console run time.

    Read the article

  • Install php extensions on ubuntu

    - by nute
    I have a Ubuntu 9.10 server. I have installed apache2 and php5 using the apt-get commands. How does one install php extensions? Are there commands like apt-get to get them? Or should I manually look for the files on the php website and set them up in the php.ini? More specifically, I need mcrypt, curl and gd. Thanks

    Read the article

  • Dell Studio 15 Broadcom wireless drivers not working in Linux Mint

    - by dcd0687
    I installed Linux Mint 12 on my Dell Studio 15 and everything worked perfectly up until I tried updating the STA Driver for the Broadcom (BCM4312) wireless controller. I've tried these bash commands in order and I still don't have wireless. sudo apt-get install b43-fwcutter sudo apt-get install b43-fwcutter firmware-b43-installer I've also tried uninstalling everything with synaptic package manager including broadcom-sta-common and broadcom-sta-source, then restarting and running the above commands which didn't work either. What's the best way to do this on a Dell Studio 15?

    Read the article

  • Login configuration script for Junos EX 2200 using minicom

    - by liv2hak
    I am connecting to Junos OS on Juniper EX-2200 switches using minicom as shown below minicom -C log_sw1 sw1 Now I have a series of commands that I need to execute on sw1.(example shown below) cli request system zeroize show config show interface edit delete protocols set system arp aging-timer 240 I want to avoid having to type these commands every time I log into the system.I want to put them in a config file and I want the it to be execute every time I log into the switch using minicom. Is there any way I can achieve this?

    Read the article

  • "SSH server" in Windows?

    - by Benjamin Oakes
    I have some command-line commands to execute on a Windows machine. The programs I need to run are only available on Windows. Is there a way to easily to do something like I would do with SSH? Example of what I mean: ssh [email protected] "remote command to execute" ...or do I have to Remote Desktop just to do this? (I'd like to run the commands programmatically from another computer rather than running them by hand.)

    Read the article

  • What is the unit of size we get from using wmic command on windows

    - by Abhishek Simon
    I use a couple of wmic commands and I was wondering how can a user come to know the the unit of any size related command output? For Instance I use the below 2 commands wmic /node:Abhishek-PC cpu get maxclockspeed,l2cachesize,loadpercentage output: L2CacheSize LoadPercentage MaxClockSpeed 8192 1 1595 8192 1 1595 wmic /node:Abhishek-PC LogicalDisk Where DriveType="3" Get DeviceID,Size,FreeSpace output: DeviceID FreeSpace Size C: 13933780992 73300701184 E: 23688204288 73405558784

    Read the article

  • How can I specify multiple startup tasks in Conemu?

    - by Maciej Wozniak
    How can I specify multiple startup tasks in Conemu? I want to have each task in a separate tab opened on startup. Something like: ConEmu64.exe /cmdlist {Powershell}|{FAR}|{VSConsole} Unfortunately, this command does not support "console scripts" ("Console script are not supported here"). I know, I can create another task, combining the commands of my desired tasks (full commands, because task command does not support console scripts). Is there any other way ?

    Read the article

  • Accessing a persistent ssh tunnel

    - by woowaa
    How do I pass commands (shell) to a persistent SSH tunnel rather than open a connection for every instance? I have a Python scraper running on a client server which passes URL variables and shell commands to a remote host via a reverse tunnel (forwarded port), so that the URL's are then executed on the host (python fabric ssh localhost:12345 'browser open URL'). I could make the reverse tunnel persistent but how do I echo the url/command to the session? Update - ControlMaster (built into SSH) solves this one.

    Read the article

  • Why do I have a different jump list for Outlook 2007

    - by Steve Crane
    I understand that the Windows 7 jump list for Outlook 2007 should look something like the one on the left, whereas mine, on the right contains only the three basic items and an ICS file I imported recently. I would like to have access to the commands for creating new items from my jump list. Can anyone explain why I don't get the other commands and what I might be able to do to enable them?

    Read the article

  • SSH: How to change value in config file in one command

    - by Brian Graham
    How can I change the value of, let's say, PasswordAuthentication in /etc/ssh/sshd_config in commands? As well, remove a # in front of the "key" I wish to value. These don't all have to be in one command. I setup quite a few servers, and remembering where everything is gets exhausting, so I want to get a series of commands I can copy paste and it does the work for me for future reference. Sample values: PermitRootLogin no ChallengeResponseAuthentication no PasswordAuthentication no UsePAM no UseDNS no

    Read the article

< Previous Page | 26 27 28 29 30 31 32 33 34 35 36 37  | Next Page >