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  • Asp.net session on browser close

    - by budugu
    Note: Cross posted from Vijay Kodali's Blog. Permalink How to capture logoff time when user closes browser? Or How to end user session when browser closed? These are some of the frequently asked questions in asp.net forums. In this post I'll show you how to do this when you're building an ASP.NET web application. Before we start, one fact: There is no full-proof technique to catch the browser close event for 100% of time. The trouble lies in the stateless nature of HTTP. The Web server is out of the picture as soon as it finishes sending the page content to the client. After that, all you can rely on is a client side script. Unfortunately, there is no reliable client side event for browser close. Solution: The first thing you need to do is create the web service. I've added web service and named it AsynchronousSave.asmx.    Make this web service accessible from Script, by setting class qualified with the ScriptServiceAttribute attribute...  Add a method (SaveLogOffTime) marked with [WebMethod] attribute. This method simply accepts UserId as a string variable and writes that value and logoff time to text file. But you can pass as many variables as required. You can then use this information for many purposes. To end user session, you can just call Session.Abandon() in the above web method. To enable web service to be called from page’s client side code, add script manager to page. Here i am adding to SessionTest.aspx page When the user closes the browser, onbeforeunload event fires on the client side. Our final step is adding a java script function to that event, which makes web service calls. The code is simple but effective My Code HTML:( SessionTest.aspx ) C#:( SessionTest.aspx.cs ) That’s’ it. Run the application and after browser close, open the text file to see the log off time. The above code works well in IE 7/8. If you have any questions, leave a comment.

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  • Asp.net session on browser close

    - by budugu
    Note: Cross posted from Vijay Kodali's Blog. Permalink How to capture logoff time when user closes browser? Or How to end user session when browser closed? These are some of the frequently asked questions in asp.net forums. In this post I'll show you how to do this when you're building an ASP.NET web application. Before we start, one fact: There is no full-proof technique to catch the browser close event for 100% of time. The trouble lies in the stateless nature of HTTP. The Web server is out of the picture as soon as it finishes sending the page content to the client. After that, all you can rely on is a client side script. Unfortunately, there is no reliable client side event for browser close. Solution: The first thing you need to do is create the web service. I've added web service and named it AsynchronousSave.asmx.    Make this web service accessible from Script, by setting class qualified with the ScriptServiceAttribute attribute...  Add a method (SaveLogOffTime) marked with [WebMethod] attribute. This method simply accepts UserId as a string variable and writes that value and logoff time to text file. But you can pass as many variables as required. You can then use this information for many purposes. To end user session, you can just call Session.Abandon() in the above web method. To enable web service to be called from page’s client side code, add script manager to page. Here i am adding to SessionTest.aspx page When the user closes the browser, onbeforeunload event fires on the client side. Our final step is adding a java script function to that event, which makes web service calls. The code is simple but effective My Code HTML:( SessionTest.aspx ) C#:( SessionTest.aspx.cs ) That’s’ it. Run the application and after browser close, open the text file to see the log off time. The above code works well in IE 7/8. If you have any questions, leave a comment.

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  • Games to Vista Game explorer with Inno Setup

    - by Kraemer
    Ok, i'm trying to force my inno setup installer to add a shortcut of my game to Vista Games Explorer. Theoretically this should do the trick: [Files] Source: "GameuxInstallHelper.dll"; DestDir: "{app}"; Flags: ignoreversion overwritereadonly; [Registry] Root: HKLM; Subkey: SOFTWARE\dir\dir; Flags: uninsdeletekeyifempty Root: HKLM; Subkey: SOFTWARE\dir\dir; ValueName: Path; ValueType: String; ValueData: {app}; Flags: uninsdeletekey Root: HKLM; Subkey: SOFTWARE\dir\dir; ValueName: AppFile; ValueType: String; ValueData:{app}\executable.exe ; Flags: uninsdeletekey [CustomMessages] en.Local=en en.removemsg=Do you wish to remove game saves and settings? en.taskentry=Play [Code] const PlayTask = 0; AllUsers = 2; Current = 3; type TGUID = record Data1: Cardinal; Data2, Data3: Word; Data4: array [0..7] of char; end; var GUID: TGUID; function GetDC(HWND: DWord): DWord; external '[email protected] stdcall'; function GetDeviceCaps(DC: DWord; Index: Integer): Integer; external '[email protected] stdcall'; function ReleaseDC(HWND: DWord;DC: DWord): Integer; external '[email protected] stdcall'; function ShowWindow(hWnd: DWord; nCmdShow: Integer): boolean; external '[email protected] stdcall'; function SetWindowLong(hWnd: DWord; nIndex: Integer; dwNewLong: Longint):Longint; external '[email protected] stdcall'; function GenerateGUID(var GUID: TGUID): Cardinal; external 'GenerateGUID@files:GameuxInstallHelper.dll stdcall setuponly'; function AddToGameExplorer(Binary: String; Path: String; InstallType: Integer; var GUID: TGUID): Cardinal; external 'AddToGameExplorerW@files:GameuxInstallHelper.dll stdcall setuponly'; function CreateTask(InstallType: Integer; var GUID: TGUID; TaskType: Integer; TaskNumber: Integer; TaskName: String; Binary: String; Parameters: String): Cardinal; external 'CreateTaskW@files:GameuxInstallHelper.dll stdcall setuponly'; function RetrieveGUIDForApplication(Binary: String; var GUID: TGUID): Cardinal; external 'RetrieveGUIDForApplicationW@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function RemoveFromGameExplorer(var GUID: TGUID): Cardinal; external 'RemoveFromGameExplorer@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function RemoveTasks(var GUID: TGUID): Cardinal; external 'RemoveTasks@{app}\GameuxInstallHelper.dll stdcall uninstallonly'; function InitializeSetup(): Boolean; var appath: string; ResultCode: Integer; begin if RegKeyExists(HKEY_LOCAL_MACHINE, 'SOFTWARE\dir\dir') then begin RegQueryStringValue(HKEY_LOCAL_MACHINE, 'SOFTWARE\dir\dir', 'Path', appath) Exec((appath +'\unins000.exe'), '', '', SW_SHOW, ewWaitUntilTerminated, ResultCode) end else begin Result := TRUE end; end; procedure CurUninstallStepChanged(CurUninstallStep: TUninstallStep); begin if CurUninstallStep = usUninstall then begin if GetWindowsVersion shr 24 > 5 then begin RetrieveGUIDForApplication(ExpandConstant('{app}\AWL_Release.dll'), GUID); RemoveFromGameExplorer(GUID); RemoveTasks(GUID); UnloadDll(ExpandConstant('{app}\GameuxInstallHelper.dll')); end; end; if CurUninstallStep = usPostUninstall then begin if MsgBox(ExpandConstant('{cm:removemsg}'), mbConfirmation, MB_YESNO)=IDYES then begin DelTree(ExpandConstant('{app}'), True, True, True); end; end; end; procedure CurStepChanged(CurStep: TSetupStep); begin if GetWindowsVersion shr 24 > 5 then begin if CurStep = ssInstall then GenerateGUID(GUID); if CurStep = ssPostInstall then begin AddToGameExplorer(ExpandConstant('{app}\AWL_Release.dll'), ExpandConstant('{app}'), Current, GUID); CreateTask(3, GUID, PlayTask, 0, ExpandConstant('{cm:taskentry}'), ExpandConstant('{app}\executable.exe'), ''); CreateTask(3, GUID, 1, 0, 'Game Website', 'http://www.gamewebsite.com/', ''); end; end; end; The installer works just fine, but it doesn't place a shortcut of my game to Games explorer. Since i believe that the problem is on the binary file i guess for that part i should ask for some help. So, can anyone please give me a hand here?

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  • What’s Outt Showcases What’s New in Theaters, TV, Music, Books, Games, and More

    - by Jason Fitzpatrick
    It’s tough to keep on top of all the new media that comes out; What’s Outt gathers current and future releases for everything from in-theater movies to console games. You can check out the current week, up to two weeks into the future, and–if you’re a bit behind the new release wave–you can page your way back through the archives to catch up. In addition to the web interface, What’s Outt has a simple once-a-week mailing list to keep you updated on the newest releases across all the categories they tracks. What’s Outt [via MakeUseOf] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • How to set a key combination as a browser toolbar shortcut?

    - by Ian Campbell
    For example, I so often clear my browser history with CTRL+SHIFT+DEL. While this is easy enough, I'd like to take it a step further and have a shortcut in my browser's toolbar that when clicked executes the above-mentioned key combination, something like this: Is this directly possible, or would it require creating a plugin? If it would require creating a plugin, how might that be done? p.s. — I'm using Firefox, but it would be awesome if there was a browser-independent solution.

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  • Online games programming basics

    - by Renkon
    I am writing with regard to an issue I am having nowadays. I have come up with an interesting idea of making an online game in C#, yet I do not have the knowledge to work with more than a player. Basic games like a TIC-TAC-TOE or a SNAKE were done already, and I would like to do a simple, but online, game. Would you mind giving me some tutorials or guides related to that? I would really like to learn how to work online with the client/server structure (though, I do know the basics about that structure). I look forward to reading from you. Yours faithfully, Renkon.

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  • Marketing iOS games (and other mobile platforms)

    - by MrDatabase
    I'd like to market my existing and/or upcoming mobile games. Specifically I want to have a "revenue sharing" agreement w/ the "marketing company"... i.e. I don't want to pay anything up front... and I'm will to give the marketing company a sizable chunk of the revenue (say up to 50%). Is a publisher the only entity that does this? Or do marketing companies exist that would be interested in this type of arrangement?

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  • dual-boot (win-xp/ubu12.04) graphics card for ubu-desktop/win-xp-games

    - by iole1
    for work I need to get a a new and cheap graphics card for a dual boot machine: windows xp/ubuntu 12.04 LTS. The only requirements I have are: it should work 'flawlessly' in ubuntu (proprietary drivers are ok) it should handle Guild Wars 2 & League of Legends in windows xp (this is really the top priority as we need to be able to play at work :) - yes I have a cool job) I know nothing about graphics cards (and it seems to be a jungle out there). From other questions here and some webstigation I think I'd like to go for a Nvidia card, I've been trying to figure out what models fit the system req's but it seems they use different kind of model numbers so I don't get any wiser. tl;dr: will http://www.geforce.co.uk/hardware/desktop-gpus/geforce-gt-620-oem/specifications run Guild Wars 2 http://gamesystemrequirements.com/games.php?id=938 Or what is the worst card from nVidia that will run GW2 smoothly and work well in Ubuntu 12.04 Thanks!

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  • Replica Myst Book Actually Plays all the Myst Games

    - by Jason Fitzpatrick
    Runaway 1990s gaming hit Myst features books that had the power to transport you to other worlds. One dedicated fan has gone so far as to make a book that, when opened, transports you to the Myst universe. From hand-crafting the book itself to populating the guts of the book with carefully selected (and frequently modified) parts, Mike Ando left no part of his project uncustomized. The end result is a stunning mod and tribute to the Myst franchise–a beautiful book you can open and play through all the games in the series. Check out the video above to see it in action then hit up the link below to check out Mike’s build album. Myst Book [via Hack A Day] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Why don't more games use vector art?

    - by Parris
    It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists by the game programmers/designers? As a programmer I think vector art would be more ideal, since it allows for scaling up resolution without having to recreate the art, creating really large graphics or causing graphics to become blurry. The questions: why aren't more people using SVG/AI to create 2D game art? Would it actually be preferred (and who prefers it)? Are bitmap graphics a standard or a limitation (or maybe neither)? Background: I am working on an engine, and I had some kinda cool ideas for vector based graphics; however, I don't want to piss off artists in the future. I guess this is more a question centered around pragmatism and developing games.

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  • Powder games: how do they work?

    - by Marc Müller
    Hey guys, I recently found these two gems: http://powdertoy.co.uk/ http://dan-ball.jp/en/javagame/dust/ My question is: How are the physics with so many elements efficiently handled? Am I just severely underestimating modern computing power or is it possible to 'just' have a two-dimensional array, each cell of which describes what is placed at the according position and simulate each cell in every step. Or are there more complex things being done like summarising large areas of the same kind into a single data set and separating said set as needed? Are there any open-source games like this I could look at?

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  • chromium-browser --proxy-server debugging

    - by user3678068
    Many places online have pointed out to configure chromium proxy via command can be achieve with the following line chromium-browser --proxy-server=[username]:[password]@[host]:[port] but I got this result on every request. Here's the output in the command line right after executing the previous command. (They do not appear to be relevant. There are no new command line output when I try to visit a page) libGL error: failed to authenticate magic 30 libGL error: failed to load driver: vboxvideo ATTENTION: default value of option force_s3tc_enable overridden by environment. [29551:29551:0606/160459:ERROR:sandbox_linux.cc(268)] InitializeSandbox() called with multiple threads in process gpu-process I have double checked that the proxy credential works with the foxyproxy chrome plugin. What else can I try to figure this out? [Edit] Going to chrome://net-internals/#proxy and reading "Effective proxy settings" if I do chromium-browser with no flags, I get Use DIRECT connections. Source: GSETTINGS if chromium-browser --proxy-server=[host]:[port], I get a message box requesting to login, and under "Effective proxy settings": Proxy server: [host]:[port] if chromium-browser --proxy-server=[user]:[pass]@[host]:[port], "Effective proxy settings" shows: Use DIRECT connections

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  • How to integrate the .gdf with a specific exe for Games Explorer

    - by Kraemer
    Hello, I want to create an installer for a game and after that an icon to be put in Games Explorer for Win Vista and Win 7. I have created the GDF (game definitions file), then build the script for project and obtained the .h, GDF and .rc files. But i can't compile using Visual Studio 2010 the .rc file into an executable to be used after that to create the installer. Some error is popping up after i set the executable path "Could not load file or assembly'Microsoft.VisualStudio.HpcDebugger.Impl, Version 10.0.0.0, Culture=neutral, PublickKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified." Any ideas what i'm doing wrong ? I need to mention that i've never worked before with GDF Editor and Visual Studio. Any answer would be highly appreciated.Thanks!

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  • ATI Radeon HD 5750 and lagging in games and youtube videos

    - by Morten Fjord Christensen
    I have a X-ONE W-601 desktop pc: 3,1GHz AMD QuadCore Athlon II 645 X4 8 GB DDR3 RAM 1000 GB Harddisk 7200RPM ATI Radeon HD5750 with 1GB DDR5 RAM I'm running Ubuntu 11.10 64-bit and have installed the proprietary driver, but still games lag and videos a little bit. Been googling around and seen that it has something to do with the older drivers from AMD and KMS, but no guide helped me correctly through to make my graphic card work smoothly. I don't know if this helps but "fglrxinfo" in terminal shows: display: :0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 5700 Series OpenGL version string: 4.1.11005 Compatibility Profile Context And the driver check command shows: [ 51.184] (II) ATI Proprietary Linux Driver Version Identifier:8.88.7 Any help appreciated :D

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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating via memory-modifiation? What strategies are effective to combat this kind of cheating? For reference, I know that players can: - Search for something by value or range - Search for something that changed value - Set memory values - Freeze memory values I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change. (For example, instead of an int, I have a class that's an array of ints, and whenever the value changes, I use a different, randomly-chosen array item to hold the value)

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  • Making organic 2D tilemaps for tile based games...

    - by Codejoy
    So I have always wondered how one makes a nice (not so squarish) 2d tile map, is it possible? all games now days I think use textured polygons...but my game engine (and engine) doesn't support that to my knowledge. But it does support nice TMX files generated by mapeditor.org's Tiled Map Editor. Though in my game I want nice twisting and turning caverns to traverse ... I was wondering some ideas on such a process... is it in the art style? The type of tile engine? both? So what are some common techniques?

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  • Use Your Web Browser As A Calculator

    - by Gopinath
    Quite often most of us require Calculator application to evaluate percentage calculations, divisions,etc. Whenever I needed a calculator application I launch Windows Calculator application as it’s built into each and every version of Windows I use.  But the moment I learn that almost all the web browsers have a built in calculator, I stopped using Windows Calculator.  Google Search Box – Every Browser’s Built In Calculator Google Search Box is the built in calculator of every web browser. The search box is capable of evaluation simple expressions like 20/50+10 as well as complex arithmetic formulas that include functions like sin, cos, tan,etc. Almost every web browser has Google Search box by default, if not you can install it very quickly. In Google Chrome browser, Google Search box is built in right inside the address bar. In Firefox & Internet Explorer you can locate it on the top right corner.    To perform calculations, why to launch Calculator when we have a web browser open on our desktop most of the time? Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Keyboard doesn't work with Tor Browser

    - by marijo
    I use the actual Tor Browser 2.3.25-14 and Ubuntu 13.10 (Saucy Salamander). I start Tor in the command-line window (./start-tor-browser). The cable less keyboard and mouse (Logitech) are working, the Vidalia control panel opens, after having connected to the Tor network, the Tor Browser window (Firefox) opens automatically. The onion is green, everything ok. But the keyboard doesn't work in the Tor Browser window, the mouse, yes, does work. When I close Tor with the Vidalia control panel and open another application, the keyboard works again. Is there somebody who can help me or at least understands the problem? Thanks a lot!

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  • implementing match-making & community system for multiplayer games

    - by kamziro
    These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's chat rooms, halo etc. Now, for the rest of us indie gamers that probably won't be able to spend much development effort on creating those back-ends from scratch, what options do we have? I was thinking of something along the line of using IRC as the backbone of the system. From there, the "community" aspect and implement player tracking, game tracking and match making on top of that. It seems to be what the old battle.net (brood war era) used to be. The question is, is this easy to do? What does it take to run an irc server, and I suppose this also requires writing an IRC client (which seems to have been done a lot these days?)? If there are other ways as well (say, an open framework for this stuff), let's hear them too.

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  • Licensing Theme Music from other games

    - by HS01
    As part of my game, I thought it would be fun to make a hidden level that pays tribute to Mario Bros (one of the earliest games I ever played). It would be themed in that way with 8-bit graphics and question mark blocks and completing the level would say "Thank you but the princess is in another castle" or such. For the sound track, I'm thinking of just overlaying the standard mario theme music by playing it on a virtual keyboard using a different instrument/timing or something. My question is, am I legally safe? I'm not using anyone else's actual music, I'm just playing the same tune in a different way myself. Do I have to get licensing for this?

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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating? What strategies are effective to combat this kind of cheating? I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change

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  • tor browser install ubuntu 14.04

    - by hiyaimlisa
    I have read the answers to other questions regarding the install/running of the tor browser. I have tried the answers given but still cannot get the tor browser to run on mine. I have ubuntu 14.04 and where it shows to start tor browser when I double click all I get is an open tab full of code. Anyone with suggestions I should try? I also tried downloading from tor project did not work and tried the install using command in the terminal and it also did not work. When I had windows I had no problem with the install or the tor browser running. I really like ubuntu better this is the only thing that I am having trouble with. PLEASE HELP!!!

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  • What makes puzzle games addictive?

    - by Bryan Denny
    I'm currently developing a puzzle game for Android that is sort of along the lines of Alchemy. I was wondering what makes games like Alchemy or Bejeweled so addicting? How do I keep players interested in the game to want to play it over and over? Is it the scores? Level advancement? The challenges? What should I be doing to try and keep a player engaged with a puzzle game since they are often quite repetitive?

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