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  • Passing variables from a thread to another form using C#

    - by kirstom14
    Hi, I am trying to pass 2 variables from a thread, in the MainForm, to another form, but when doing so an error occurs. private void TrackingThread( ) { float targetX = 0; float targetY = 0; while ( true ) { camera1Acquired.WaitOne( ); camera2Acquired.WaitOne( ); lock ( this ) { // stop the thread if it was signaled if ( ( x1 == -1 ) && ( y1 == -1 ) && ( x2 == -1 ) && ( y2 == -1 ) ) { break; } // get middle point targetX = ( x1 + x2 ) / 2; targetY = ( y1 + y2 ) / 2; } if (directionForm != null) { directionForm.RunMotors(targetX, targetY); } } } In the form, directionForm, I am simply displaying the variables targetX and targetY. The code for the directionForm.RunMotors() is the following: public void RunMotors(float x, float y) { label1.Text = "X-ordinate " + x.ToString(); label2.Text = "Y-ordinate " + y.ToString(); } The error happen when I am trying to display the two variables: "InvalidOperationException was unhandled Cross-threading operation not valid: Control label1 accessed from a thread other than . the thread it was created on" What shall I do??? Thanks in advance

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  • Using static variables for Strings

    - by Vivart
    below content is taken from Best practice: Writing efficient code but i didn't understand why private static String x = "example"; faster than private static final String x ="example"; Can anybody explain this. Using static variables for Strings When you define static fields (also called class fields) of type String, you can increase application speed by using static variables (not final) instead of constants (final). The opposite is true for primitive data types, such as int. For example, you might create a String object as follows: private static final String x = "example"; For this static constant (denoted by the final keyword), each time that you use the constant, a temporary String instance is created. The compiler eliminates "x" and replaces it with the string "example" in the bytecode, so that the BlackBerry® Java® Virtual Machine performs a hash table lookup each time that you reference "x". In contrast, for a static variable (no final keyword), the String is created once. The BlackBerry JVM performs the hash table lookup only when it initializes "x", so access is faster. private static String x = "example"; You can use public constants (that is, final fields), but you must mark variables as private.

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  • Javascript variables are not working

    - by linkcool
    Hi, my problem is that my variables are not working in javascript. all variables need names without some character at the beginning, this is the stupid thing...Anyways, im trying to make a funtion that makes "select all checkboxes". It is not working so i looked at the page source/info and found out that the variables were not changing. this is my input: echo "<input onclick='checkAll(1);' type='checkbox' name='master'/><br/>"; My function: function checkAll(i) { for(var i=1; i < <?php echo $num; ?>; i++) { if(document.demo.master[i].checked == true) { document.demo.message[i].checked = true; } else { document.demo.message[i].checked = false; } } } so yes that's it. I can tell you that i also tried without the <i> in: checkAll("i") Thanks for the help.

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  • Calling pthread_cond_signal without locking mutex

    - by Maysam
    Hi, I read somewhere that we should lock the mutex before calling pthread_cond_signal and unlock the mutext after calling it: The pthread_cond_signal() routine is used to signal (or wake up) another thread which is waiting on the condition variable. It should be called after mutex is locked, and must unlock mutex in order for pthread_cond_wait() routine to complete. My question is: isn't it OK to call pthread_cond_signal or pthread_cond_broadcast methods without locking the mutex?

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  • WPF TextBlock highlight certan parts based on search condition

    - by Daniil Harik
    Hello, I have TextBlock that has Inlines dynamicly added to it (basically bunch of Run objects that are either italic or bold). In my application I have search function. I want to be able to highlight TextBlock's text that is in being searched for. By highlighting I mean changing certain parts of TextBlock text's color (keeping in mind that it may highlight several different Run objects at a time). I have tried this example http://blogs.microsoft.co.il/blogs/tamir/archive/2008/05/12/search-and-highlight-any-text-on-wpf-rendered-page.aspx But it seams very unstable :( Is there easy way to solve this problem?

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  • car race game collision condition.

    - by ashok patidar
    in this how can rotate car when it goes to collied with the track side. package { import flash.display.MovieClip; import flash.events.Event; import flash.events.KeyboardEvent; import flash.text.TextField; import flash.ui.Keyboard; import Math; /** * ... * @author Ashok */ public class F1race extends MovieClip { public var increment:Number = 0; //amount the car moves each frame public var posNeg:Number = 1; public var acceleration:Number = .05; //acceleration of the car, or the amount increment gets increased by. public var speed:Number = 0; //the speed of the car that will be displayed on screen public var maxSpeed:Number = 100; public var keyLeftPressed:Boolean; public var keyRightPressed:Boolean; public var keyUpPressed:Boolean; public var keyDownPressed:Boolean; public var spedometer:TextField = new TextField(); public var carRotation:Number ; public var txt_hit:TextField = new TextField(); public function F1race() { carRotation = carMC.rotation; trace(carMC.rotation); //addChild(spedometer); //spedometer.x = 0; //spedometer.y = 0; addChild(txt_hit); txt_hit.x = 0; txt_hit.y = 100; //rotation of the car addEventListener(Event.ENTER_FRAME, onEnterFrameFunction); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed,false); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased,false); carMC.addEventListener(Event.ENTER_FRAME, carOver_road) } public function carOver_road(event:Event):void { //trace(texture.hitTestPoint(carMC.x,carMC.y,true),"--"); /* if(!texture.hitTestPoint(carMC.x,carMC.y,true)) { txt_hit.text = "WRONG WAY"; if(increment!=0) { increment=1; } } else { txt_hit.text = ""; //increment++; }*/ if (roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y,true)) { trace("left Hit" + carMC.rotation); //acceleration = .005; //if(carMC.rotation>90 || carMC.rotation>90 //carMC.rotation += 2; if ((carMC.rotation >= 90) && (carMC.rotation <= 180)) { carMC.rotation += 3; carMC.x += 3; } if ((carMC.rotation <= -90) && (carMC.rotation >= -180)) { carMC.rotation += 3; texture.y -= 3; } if ((carMC.rotation > -90) && (carMC.rotation <= -1)) { carMC.rotation += 3; texture.y -= 3; } if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x + carMC.width / 2, carMC.y,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if ((!roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y, true)) && (!roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true))) { //acceleration = .05; } } public function onEnterFrameFunction(events:Event):void { speed = Math.round((increment) * 5); spedometer.text = String(speed); if ((carMC.rotation < 180)&&(carMC.rotation >= 0)){ carRotation = carMC.rotation; posNeg = 1; } if ((carMC.rotation < 0)&&(carMC.rotation > -180)){ carRotation = -1 * carMC.rotation; posNeg = -1; } if (keyRightPressed) { carMC.rotation += .5 * increment; carMC.LWheel.rotation = 8; carMC.RWheel.rotation = 8; steering.gotoAndStop(2); } if (keyLeftPressed) { carMC.rotation -= .5 * increment; carMC.LWheel.rotation = -8; carMC.RWheel.rotation = -8; steering.gotoAndStop(3); } if (keyDownPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; increment -= 0.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment -= 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } if ((Math.abs(speed)) == (Math.abs(maxSpeed))) { trace("hello"); } } if (keyUpPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; //trace(carMC.rotation); texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment += 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } } if ((!keyUpPressed) && (!keyDownPressed)){ /*if (increment > 0 && (!keyUpPressed)&& (!keyDownPressed)) { //texture.y -= ((90-carRotation)/90)*increment; increment -= 1.5 * acceleration; } if((increment==0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment = 0; } if((increment<0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment += 1.5 * acceleration; }*/ if (increment > 0) { increment -= 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } if (increment == 0) { increment = 0; } if (increment < 0) { increment += 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } } } public function keyPressed(event:KeyboardEvent):void { trace("keyPressed"); if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = true; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = true; } if (event.keyCode == Keyboard.UP) { keyUpPressed = true; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = true; } } public function keyReleased(event:KeyboardEvent):void { trace("keyReleased..."); //increment -= 1.5 * acceleration; //increment--; if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = false; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = false; } if (event.keyCode == Keyboard.UP) { keyUpPressed = false; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = false; } } } }

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  • car race game collision condition.

    - by ashok patidar
    car race game in as3 in which car is fix but track is scrolling where ever my car move i want car should always on the track only when it try to move none directional track that time it has to be rotate at some angle so that it can move in track direction only. i am unable to think logic. i need movement like this "http://www.emanueleferonato.com/2007/05/15/create-a-flash-racing-game-tutorial/" track should be scrollable as **http://as3.mindmafya.com/GameAS/ScrollingMaps-1.php pl z provide me suitable solution for that.

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  • Automapper: Ignore on condition of

    - by Kieranmaine
    Is it possible to ignore mapping a member depending on the value of a source property? For example if we have: public class Car { public int Id { get; set; } public string Code { get; set; } } public class CarViewModel { public int Id { get; set; } public string Code { get; set; } } I'm looking for something like Mapper.CreateMap<CarViewModel, Car>() .ForMember(dest => dest.Code, opt => opt.Ignore().If(source => source.Id == 0)) So far the only solution I have is too use two different view model and create different mappings for each one.

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  • Catching url in htaccess rewrite condition

    - by Rickard
    Hi! I got this url /search/renttype-all.place-all.type-all.bedrooms-all.0.0/ I want to get the text after the second "/" and the third "/". The URL can end at the third "/" or go on with more text and "/". I have been trying with a lot of rules but never got any to work. My last try was RewriteRule ^search/(.+)/$ index.php?Search=0&Arg=$1 [NC] RewriteRule ^search/(.+)/(.+)$ index.php?Search=0&Arg=$1 [NC] Anyone that can show me how to make a rule that works? :) Thanks for reading my question!

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  • Query design in SQL - ORDER BY SUM() of field in rows which meet a certain condition

    - by Christian Mann
    OK, so I have two tables I'm working with - project and service, simplified thus: project ------- id PK name str service ------- project_id FK for project time_start int (timestamp) time_stop int (timestamp) One-to-Many relationship. Now, I want to return (preferably with one query) a list of an arbitrary number of projects, sorted by the total amount of time spent at them, which is found by SUM(time_stop) - SUM(time_start) WHERE project_id = something. So far, I have SELECT project.name FROM service LEFT JOIN project ON project.id = service.project_id LIMIT 100 but I cannot figure out how what to ORDER BY.

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  • Using Logger Filter with Not Equal condition Log4net

    - by Mubashar Ahmad
    Dears I am using log4net in my c# application i have different logger which insert text lines in my single log file. But now i wanted to add a new logger which should not post log entries in the same file rather i should log in a different file so i configured a new fileAppender, After doing whatever i found on the net i am able to create a different file for my new logger but it echoes the same value in first log file too. so please if anybody knows about the use of LogFilters so that i could add "Logger < New logger " match in previously configured appender. Regards Mubashar

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  • zf2 \Zend\Db\Sql\Sql using predicate in where condition

    - by RomanKonz
    i really don't get the point how to use predicates in zend framework 2. this is what i got: $sql->select() ->columns(array('GroupedColum' ,'minValue' => new Expression('min(ValueColumn)'))) ->from('ValueTable') ->group('GroupedColum') ->order('minValue') ->order('GroupedColum') ->limit(10); this is working fine now i want to apply somethin like that: $predicate = new Zend\Db\Sql\Predicate\Predicate(); $sql->where($predicate->greaterThan('filterColumn','20); this is what i tried, it throws no error, but it is not working :-( This is what i expect as SQL: select GroupedColum , min(ValueColumn) as minValue from ValueTable where filterColumn > 20 group by GroupedColum order by minValue GroupedColum limit 10;

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  • Race condition during thread start?

    - by user296353
    Hi, I'm running the following code to start my threads, but they don't start as intended. For some reason, some of the threads start with the same objects (and some don't even start). If I try to debug, they start just fine (extra delay added by me clicking F10 to step through the code). These are the functions in my forms app: private void startWorkerThreads() { int numThreads = config.getAllItems().Count; int i = 0; foreach (ConfigurationItem tmpItem in config.getAllItems()) { i++; var t = new Thread(() => WorkerThread(tmpItem, i)); t.Start(); //return t; } } private void WorkerThread(ConfigurationItem cfgItem, int mul) { for (int i = 0; i < 100; i++) { Thread.Sleep(10*mul); } this.Invoke((ThreadStart)delegate() { this.textBox1.Text += "Thread " + cfgItem.name + " Complete!\r\n"; this.textBox1.SelectionStart = textBox1.Text.Length; this.textBox1.ScrollToCaret(); }); } Anyone able to help me out? Cheers!

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  • condition in recursion - best practise

    - by mo
    hi there! what's the best practise to break a loop? my ideas were: Child Find(Parent parent, object criteria) { Child child = null; foreach(Child wannabe in parent.Childs) { if (wannabe.Match(criteria)) { child = wannabe; break; } else { child = Find(wannabe, criteria); } } return child; } or Child Find(Parent parent, object criteria) { Child child = null; var conditionator = from c parent.Childs where child != null select c; foreach(Child wannabe in conditionator) { if (wannabe.Match(criteria)) { child = wannabe; } else { child = Find(wannabe, criteria); } } return child; } or Child Find(Parent parent, object criteria) { Child child = null; var enumerator = parent.Childs.GetEnumerator(); while(child != null && enumerator.MoveNext()) { if (enumerator.Current.Match(criteria)) { child = wannabe; } else { child = Find(wannabe, criteria); } } return child; } what do u think, any better ideas? i'm looking for the niciest solution :D mo

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  • Ruby 'if' condition in rjs

    - by ash34
    Hi, I want to insert a user in the userlist only if the user object (@row) is not nil. How do I do the insert conditionally in an rjs template? page.insert_html :bottom, :userlist, render(:partial = "user", :locals = { :user = @row, :myid = @row.id }) thanks much.

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  • Databinding race condition

    - by Stephen Price
    I have a login form (using ChildWindow) and have implemented a Keyup event handler on the passwordbox. If the key is enter then it sets the ChildWindow ResultDialog to true. What seems to be happening is the databinding on the Passwordbox is not happening before the childwindow is closed so the Password property on my Login control is null. I've tried using KeyUp and Keydown, as well as using a buttonAutoPeer to invoke a click on the Ok button. I've also tried setting the focus to the OKbutton before setting the DialogResult (which closes the window). private void PasswordBox_KeyUp(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { if (UsernameBox.Text != userPrompt && !string.IsNullOrEmpty(PasswordBox.Password.Trim())) { this.DialogResult = true; } else { UsernameBox.Focus(); } } }

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  • Crystal Reports Formula Workshop boolean condition to string

    - by Jay
    Hello, I'm currently trying to create a report using Crystal Reports that comes with Visual Studio 2008. I would like to include a field of type boolean on my report that shows a string rather than true or false. The string should contain either contain a € or a % sign. How would I go about doing this in the Formula Workshop? I've tried things like e.g. if {tblAankoopDetails.SoortKorting} = true then "€" else "%" However this never seems to work and results in warnings such as "The formula result must be a number". This should be fairly simple but this is my first go at using Crystal Reports. Help would be much appreciated. Jay

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  • if (condition) continue; OR if (!condition) { ... }? (style preference)

    - by Hosam Aly
    I know this is a matter of style, hence the subjective tag. I have a small piece of code, with two nested conditions. I could code it in two ways, and I'd like to see how more experienced developers think it should look like. Style 1: while (!String.IsNullOrEmpty(msg = reader.readMsg())) { RaiseMessageReceived(); if (parseMsg) { ParsedMsg parsedMsg = parser.parseMsg(msg); RaiseMessageParsed(); if (processMsg) { process(parsedMsg); RaiseMessageProcessed(); } } } Style 2: while (!String.IsNullOrEmpty(msg = reader.readMsg())) { RaiseMessageReceived(); if (!parseMsg) continue; ParsedMsg parsedMsg = parser.parseMsg(msg); RaiseMessageParsed(); if (!processMsg) continue; process(parsedMsg); RaiseMessageProcessed(); } (Side question: how do I put empty lines in the source code sample?)

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  • Difference b/w putting condition in JOIN clause versus WHERE clause

    - by user244953
    Suppose I have 3 tables. Sales Rep Rep Code First Name Last Name Phone Email Sales Team Orders Order Number Rep Code Customer Number Order Date Order Status Customer Customer Number Name Address Phone Number I want to get a detailed report of Sales for 2010. I would be doing a join. I am interested in knowing which of the following is more efficient and why ? SELECT O.OrderNum, R.Name, C.Name FROM Order O INNER JOIN Rep R ON O.RepCode = R.RepCode INNER JOIN Customer C ON O.CustomerNumber = C.CustomerNumber WHERE O.OrderDate >= '01/01/2010' OR SELECT O.OrderNum, R.Name, C.Name FROM Order O INNER JOIN Rep R ON (O.RepCode = R.RepCode AND O.OrderDate >= '01/01/2010') INNER JOIN Customer C ON O.CustomerNumber = C.CustomerNumber

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  • JQuery UI sortable: restore position based on some condition

    - by dafi
    I call sortable.stop() to make an ajax call to store some data after drag&drop operation. When the ajax call returns an error (application logic error or net problem) I want to move the dragged element to its original/start position, how can I achieve it? The scenario should be user drags A to B the sortable.stop() event is called, it triggers an ajax call the ajax call returns an error inside the stop() event we get the ajax error move A to its original position user again move A to B everything is ok A remains in its new position in B Steps 6-8 are shown to clarify a successive drag can be done and previous error must be forgotten

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  • range of line numbers in if condition C programming

    - by nour
    Hello, I'm working on a simple C prorgam, and i'ms tuck with an if test: int line_number = 0; if ((line_number >= argv[2]) && (line_number <= argv[4]) ) gcc says: cp.c:25: warning: comparison between pointer and integer cp.c:25: warning: comparison between pointer and integer What can I do to properly write the range of line I want to deal with ? Thank you!

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  • PHP IF condition advise needed

    - by Jose David Garcia Llanos
    I'm using emails as username to login into a site being developed, now if a user updates their email from the profile page, how can i make sure that my email checking statement doesnt catch the user's email as already registered in the database. the page /* Now we will store the values submitted by form in variable */ $fullname=$_POST['fullname']; $dob=$_POST['dob']; $address=$_POST['address']; $myusername=$_POST['myusername']; $telephone=$_POST['telephone']; $queryuser=mysql_query("SELECT * FROM customer WHERE email='$myusername' "); $checkuser=mysql_num_rows($queryuser); if($checkuser != 0) { $Merr[]='&raquo; Sorry this email is already registered!'; } else {$insert_user=mysql_query("UPDATE CUSTOMER SET SYNTAX HERE"); Now these are the fields in question; (name, dob, address, email, telephone) VALUES ('$fullname', '$dob', '$address', '$myusername', '$telephone') As you can see if the user changes the login email then the syntax checks for the email being submitted against the database, however if the user leaves the email unchanged he will get the error because it is found in the database. I was thinking of something like; if($checkuser != 0) { if($myusername == $_POST['myusername']) (...dont show error.) but my php skills are limited. can anyone advise please, thanks

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