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  • Accessing functions in a swf-file through javascript [chatroulette.com]

    - by RadiantHeart
    Lately I have been interested in the code behind chatroulette.com. As you probably know it is a peer-to-peer webcam-chat-service written in actionscript, as I understand. What i have been wondering about is weather its possible to extract the ip-address of whomever you are currently communicating with. I have seen services that do that, but they require that you install a program that runs alongside on your computer sniffing UDP-packages. I was wondering if there was a simpler method. What I do know is that the javascript on the page communicates with the application via "ExternalInterface". On this area I am pretty much a novice but according to my limited understanding you cant get information from the flash-application unless you have configured a listener for a call from javascript and then attach a callback to that event. Is this correct or can you access public functions and variables directly through javascript? There is for example a public function like this: public function get outgoingAddress():String{ return (this.__info.outgoingAddress); } Can it be accessed directly through javascript? If it cant be done so easily, is it possible to decompile the .swf-file, change it (add some functions) and recompile it and run it instead? I am hoping someone can satisfy my curiosity here. Here are two links to a decompiled version of the swf-file. The first with line numbering and one without. With line numbering ˜ 3.5 Mbyte Without line numbering ˜ 2.1 Mbyte

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  • Native functions throw UnsatisfiedLinkError in custom view, despite working in main activity

    - by Mark Ingram
    For some reason I can only call native functions from my main activity and not any custom views that I've created. Here is an example file (I followed a tutorial, but renamed the classes http://mindtherobot.com/blog/452/android-beginners-ndk-setup-step-by-step/) See the usage of the native function "getNewString". package com.example.native; import android.app.Activity; import android.app.AlertDialog; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.os.Bundle; import android.view.View; public class NativeTestActivity extends Activity { static { System.loadLibrary("nativeTest"); } private native String getNewString(); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setContentView(new BitmapView(this)); String hello = getNewString(); // This line works fine new AlertDialog.Builder(this).setMessage(hello).show(); } } class BitmapView extends View { static { System.loadLibrary("nativeTest"); } private native String getNewString(); public BitmapView(Context context) { super(context); String hello = getNewString(); // This line throws the UnsatisfiedLinkError new AlertDialog.Builder(this.getContext()).setMessage(hello).show(); } } How can I call native functions in my custom views? I've built the application as an Android 2.2 app. I'm running the application on my HTC Desire. I have the latest SDK (9) and latest NDK (r5).

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  • Your favourite C++ Standard Library wrapper functions?

    - by Neil Butterworth
    This question, asked this morning, made me wonder which features you think are missing from the C++ Standard Library, and how you have gone about filling the gaps with wrapper functions. For example, my own utility library has this function for vector append: template <class T> std::vector<T> & operator += ( std::vector<T> & v1, const std::vector <T> v2 ) { v1.insert( v1.end(), v2.begin(), v2.end() ); return v1; } and this one for clearing (more or less) any type - particularly useful for things like std::stack: template <class C> void Clear( C & c ) { c = C(); } I have a few more, but I'm interested in which ones you use? Please limit answers to wrapper functions - i.e. no more than a couple of lines of code.

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  • Best practices for JQuery namespaces + general purpose utility functions

    - by Armchair Bronco
    What are some current "rules of thumb" for implementing JQuery namespaces to host general purpose utility functions? I have a number of JavaScript utility methods scattered in various files that I'd like to consolidate into one (or more) namespaces. What's the best way to do this? I'm currently looking at two different syntaxes, listed in order of preference: //****************************** // JQuery Namespace syntax #1 //****************************** if (typeof(MyNamespace) === "undefined") { MyNamespace = {}; } MyNamespace.SayHello = function () { alert("Hello from MyNamespace!"); } MyNamespace.AddEmUp = function (a, b) { return a + b; } //****************************** // JQuery Namespace syntax #2 //****************************** if (typeof (MyNamespace2) === "undefined") { MyNamespace2 = { SayHello: function () { alert("Hello from MyNamespace2!"); }, AddEmUp: function (a, b) { return a + b; } }; } Syntax #1 is more verbose but it seems like it would be easier to maintain down the road. I don't need to add commas between methods, and I can left align all my functions. Are there other, better ways to do this?

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  • PHP Replace chars by functions

    - by user1860570
    I try change characters by functions <?php $string = "Hi everybody people [gal~images/articles~100~100~4] here other imagen [gal~images/products~100~100~3]"; $regex = "/\[(.*?)\]/"; preg_match_all($regex, $string, $matches); for($i=0; $i<count($matches[1]);$i++) { $match = $matches[1][$i]; $array = explode('~', $match); //$newValuet="gal("".$array[1]."","".$array[2]."","".$array[3]."","".$array[4]."")"; $newValue="gal(".$array[1].",".$array[2].",".$array[3].",".$array[4].")"; $string = str_replace($matches[0][$i],$newValue,$string); } echo $string; ?> The problem here : $newValue="gal(".$array[1].",".$array[2].",".$array[3].",".$array[4].")"; $string = str_replace($matches[0][$i],$newValue,$string); Function no give the right results i try differents methods but continue the problems , please i see all functions but no get this works if you can answer please put me some modification of this code for i can understand , thank´s a lot for all help

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  • Choosing between instance methods and separate functions?

    - by StackedCrooked
    Adding functionality to a class can be done by adding a method or by defining a function that takes an object as its first parameter. Most programmers that I know would choose for the solution of adding a instance method. However, I sometimes prefer to create a separate function. For example, in the example code below Area and Diagonal are defined as separate functions instead of methods. I find it better this way because I think these functions provide enhancements rather than core functionality. Is this considered a good/bad practice? If the answer is "it depends", then what are the rules for deciding between adding method or defining a separate function? class Rect { public: Rect(int x, int y, int w, int h) : mX(x), mY(y), mWidth(w), mHeight(h) { } int x() const { return mX; } int y() const { return mY; } int width() const { return mWidth; } int height() const { return mHeight; } private: int mX, mY, mWidth, mHeight; }; int Area(const Rect & inRect) { return inRect.width() * inRect.height(); } float Diagonal(const Rect & inRect) { return std::sqrt(std::pow(static_cast<float>(inRect.width()), 2) + std::pow(static_cast<float>(inRect.height()), 2)); }

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  • Passing PHP variables trough functions?

    - by Mateus Nunes
    I'm facing some troubles to pass php variables value trough functions,every time i try to use a variable inside one of my functions its value becomes nil,let me be more specific.I have the following code in my php file: $myvar = $Session['username']; function updateuserinformation(){ if(trim($_FILES["fileUpload"]["tmp_name"]) != ""){ $images = $_FILES["fileUpload"]["tmp_name"]; $new_images = "thumbnails_".$_FILES["fileUpload"]["name"]; copy($_FILES["fileUpload"]["tmp_name"],"Photos/".$_FILES["fileUpload"]["name"]); $width=200; //*** Fix Width & Heigh (Autu caculate) ***// $size=GetimageSize($images); $height=round($width*$size[1]/$size[0]); $images_orig = ImageCreateFromJPEG($images); $photoX = ImagesX($images_orig); $photoY = ImagesY($images_orig); $images_fin = ImageCreateTrueColor($width, $height); ImageCopyResampled($images_fin, $images_orig, 0, 0, 0, 0, $width+1, $height+1, $photoX, $photoY); ImageJPEG($images_fin,"Photos/".$new_images); ImageDestroy($images_orig); ImageDestroy($images_fin); print $data["foo"]; echo"$myvar"; mysql_query("UPDATE users SET userpictureaddress = 'http://www.litsdevelopment.com/litsapplication/userimages/MATEUS' WHERE username = 'Mateus' "); } } I trying to use the $myvar value in my function but every time i run the code it just doesn't work,i've already tried global,globals,arrays and session for nothing worked.Of corse i'm making a little mistake in some part of it,but anyone know what is the correct way to do this?

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  • Design Philosophy Question - When to create new functions

    - by Eclyps19
    This is a general design question not relating to any language. I'm a bit torn between going for minimum code or optimum organization. I'll use my current project as an example. I have a bunch of tabs on a form that perform different functions. Lets say Tab 1 reads in a file with a specific layout, tab 2 exports a file to a specific location, etc. The problem I'm running into now is that I need these tabs to do something slightly different based on the contents of a variable. If it contains a 1 I may need to use Layout A and perform some extra concatenation, if it contains a 2 I may need to use Layout B and do no concatenation but add two integer fields, etc. There could be 10+ codes that I will be looking at. Is it more preferable to create an individual path for each code early on, or attempt to create a single path that branches out only when absolutely required. Creating an individual path for each code would allow my code to be extremely easy to follow at a glance, which in turn will help me out later on down the road when debugging or making changes. The downside to this is that I will increase the amount of code written by calling some of the same functions in multiple places (for example, steps 3, 5, and 9 for every single code may be exactly the same. Creating a single path that would branch out only when required will be a bit messier and more difficult to follow at a glance, but I would create less code by placing conditionals only at steps that are unique. I realize that this may be a case-by-case decision, but in general, if you were handed a previously built program to work on, which would you prefer?

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  • C two functions in one with casts

    - by Favolas
    I have two functions that do the exact same thing but in two different types of struct and this two types of struct are very similar. Imagine I have this two structs. typedef struct nodeOne{ Date *date; struct nodeOne *next; struct nodeOne *prev; }NodeOne; typedef struct nodeTwo{ Date *date; struct nodeTwo *next; struct nodeTwo *prev; }NodeTwo; Since my function to destroy each of the list is almost the same (Just the type of the arguments are different) I would like to make just one function to make the two thins. I have this two functions void destroyListOne(NodeOne **head, NodeOne **tail){ NodeOne *aux; while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } and this one: void destroyListTwo(NodeTwo **head, NodeTwo **tail){ NodeTwo *aux; while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } Since they are very similar I thought making something like this: void destroyList(void **ini, void **end, int listType){ if (listType == 0) { NodeOne *aux; NodeOne head = (NodeOne) ini; NodeOne tail = (NodeOne) ed; } else { NodeTwo *aux; NodeTwo head = (NodeTwo) ini; NodeTwo tail = (NodeTwo) ed; } while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } As you may now this is not working but I want to know if this is possible to achieve. I must maintain both of the structs as they are.

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  • summing functions handles in matlab

    - by user552231
    Hi I am trying to sum two function handles, but it doesn't work. for example: y1=@(x)(x*x); y2=@(x)(x*x+3*x); y3=y1+y2 The error I receive is "??? Undefined function or method 'plus' for input arguments of type 'function_handle'." This is just a small example, in reality I actually need to iteratively sum about 500 functions that are dependent on each other. EDIT The solution by Clement J. indeed works but I couldn't manage to generalize this into a loop and ran into a problem. I have the function s=@(x,y,z)((1-exp(-x*y)-z)*exp(-x*y)); And I have a vector v that contains 536 data points and another vector w that also contains 536 data points. My goal is to sum up s(v(i),y,w(i)) for i=1...536 Thus getting one function in the variable y which is the sum of 536 functions. The syntax I tried in order to do this is: sum=@(y)(s(v(1),y,z2(1))); for i=2:536 sum=@(y)(sum+s(v(i),y,z2(i))) end

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  • Matlab GUI: How to Save the Results of Functions (states of application)

    - by niko
    Hi, I would like to create an animation which enables the user to go backward and forward through the steps of simulation. An animation has to simulate the iterative process of channel decoding (a receiver receives a block of bits, performs an operation and then checks if the block corresponds to parity rules. If the block doesn't correspond the operation is performed again and the process finally ends when the code corresponds to a given rules). I have written the functions which perform the decoding process and return a m x n x i matrix where m x n is the block of data and i is the iteration index. So if it takes 3 iterations to decode the data the function returns a m x n x 3 matrix with each step is stired. In the GUI (.fig file) I put a "decode" button which runs the method for decoding and there are buttons "back" and "forward" which have to enable the user to switch between the data of recorded steps. I have stored the "decodedData" matrix and currentStep value as a global variable so by clicking "forward" and "next" buttons the indices have to change and point to appropriate step states. When I tried to debug the application the method returned the decoded data but when I tried to click "back" and "next" the decoded data appeared not to be declared. Does anyone know how is it possible to access (or store) the results of the functions in order to enable the described logic which I want to implement in Matlab GUI?

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  • jQuery plugin Private functions inside Vs. Outside the each loop

    - by Pablo
    What is the difference between including private functions in a jQuery plugin in the examples below: Outside the loop: (function( $ ){ var defaults = {}; $.fn.cmFlex = function(opts) { this.each(function() { var $this = $(this); //Element specific options var o = $.extend({}, defaults, opts); //Code here }); function f1(){.... function f3(){.... function f2(){.... }; })( jQuery ); Inside the loop: (function( $ ){ var defaults = {}; $.fn.cmFlex = function(opts) { this.each(function() { var $this = $(this); //Element specific options var o = $.extend({}, defaults, opts); function f1(){.... function f3(){.... function f2(){.... }); }; })( jQuery ); The advantage of including the functions in the loop is that i will be able to access the $this variable as well as the Element specific options from f1() f2() f3(), are there any disadvantages to this?

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  • Importing a C DLL's functions into a C++ program

    - by bobobobo
    I have a 3rd party library that's written in C. It exports all of its functions to a DLL. I have the .h file, and I'm trying to load the DLL from my C++ program. The first thing I tried was surrounding the parts where I #include the 3rd party lib in #ifdef __cplusplus extern "C" { #endif and, at the end #ifdef __cplusplus } // extern "C" #endif But the problem there was, all of the DLL file function linkage looked like this in their header files: a_function = (void *)GetProcAddress(dll, "a_function"); While really a_function had type int (*a_function) (int *). Apparently MSVC++ compiler doesn't like this, while MSVC compiler does not seem to mind. So I went through (brutal torture) and fixed them all to the pattern typedef int (*_a_function) (int *); _a_function a_function ; Then, to link it to the DLL code, in main(): a_function = (_a_function)GetProcAddress(dll, "a_function"); This SEEMS to make the compiler MUCH, MUCH happier, but it STILL complains with this final set of 143 errors, each saying for each of the DLL link attempts: error LNK2005: _a_function already defined in main.obj main.obj Multiple symbol definition errors.. sounds like a job for extern! SO I went and made ALL the function pointer declarations as follows: function_pointers.h typedef int (*_a_function) (int *); extern _a_function a_function ; And in a cpp file: function_pointers.cpp #include "function_pointers.h" _a_function a_function ; ALL fine and dandy.. except for linker errors now of the form: error LNK2001: unresolved external symbol _a_function main.obj Main.cpp includes "function_pointers.h", so it should know where to find each of the functions.. I am bamboozled. Does any one have any pointers to get me functional? (Pardon the pun..)

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  • Socket send recv functions

    - by viswanathan
    I have created a socket using the following lines of code. Now i change the value of the socket i get like this m_Socket++; Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong. struct sockaddr_in ServerSock; // Socket address structure to bind the Port Number to listen to char *localIP ; SOCKET SocServer; //To Set up the sockaddr structure ServerSock.sin_family = AF_INET; ServerSock.sin_addr.s_addr = INADDR_ANY; ServerSock.sin_port = htons(pLantronics->m_wRIPortNo); // To Create a socket for listening on wPortNumber if(( SocServer = socket( AF_INET, SOCK_STREAM, 0 )) == INVALID_SOCKET ) { return FALSE; } //To bind the socket with wPortNumber if(bind(SocServer,(sockaddr*)&ServerSock,sizeof(ServerSock))!=0) { return FALSE; } // To Listen for the connection on wPortNumber if(listen(SocServer,SOMAXCONN)!=0) { return FALSE; } // Structure to get the IP Address of the connecting Entity sockaddr_in insock; int insocklen=sizeof(insock); //To accept the Incoming connection on the wPortNumber pLantronics->m_Socket=accept(SocServer,(struct sockaddr*)&insock,&insocklen); if(pLantronics->m_Socket == INVALID_SOCKET) { shutdown(SocServer, 2 ); closesocket(SocServer ); return FALSE; } // To make socket non-blocking DWORD dwNonBlocking = 1; if(ioctlsocket( pLantronics->m_Socket, FIONBIO, &dwNonBlocking )) { shutdown(pLantronics->m_Socket, 2); closesocket(pLantronics->m_Socket); return FALSE; } pLantronics->m_sModemName = inet_ntoa(insock.sin_addr); Now i do m_Socket++;//change to some other number ideally expecting send recv to fail. Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong.

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  • Access to and availability of private member functions in C++

    - by David
    I am wandering the desert of my brain. I'm trying to write something like the following: class MyClass { // Peripherally Related Stuff public: void TakeAnAction(int oneThing, int anotherThing) { switch(oneThing){ case THING_A: TakeThisActionWith(anotherThing); break; //cases THINGS_NOT_A: }; }; private: void TakeThisActionWith(int thing) { string outcome = new string; outcome = LookUpOutcome(thing); // Do some stuff based on outcome return; } string LookUpOutcome(int key) { string oc = new string; oc = MyPrivateMap[key]; return oc; } map<int, string> MyPrivateMap; Then in the .cc file where I am actually using these things, while compiling the TakeAnAction section, it [CC, the solaris compiler] throws an an error: 'The function LookUpOutcome must have a prototype' and bombs out. In my header file, I have declared 'string LookUpOutcome(int key);' in the private section of the class. I have tried all sorts of variations. I tried to use 'this' for a little while, and it gave me 'Can only use this in non-static member function.' Sadly, I haven't declared anything static and these are all, putatively, member functions. I tried it [on TakeAnAction and LookUp] when I got the error, but I got something like, 'Can't access MyPrivateMap from LookUp'. MyPrivateMap could be made public and I could refer to it directly, I guess, but my sensibility says that is not the right way to go about this [that means that namespace scoped helper functions are out, I think]. I also guess I could just inline the lookup and subsequent other stuff, but my line-o-meter goes on tilt. I'm trying desperately not to kludge it.

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  • Fast iterating over first n items of an iterable in python

    - by martinthenext
    Hello! I'm looking for a pythonic way of iterating over first n items of a list, and it's quite important to do this as fast as possible. This is how I do it now: count = 0 for item in iterable: do_somethin(item) count += 1 if count >= n: break Doesn't seem neat to me. Another way of doing this is: for item in itertools.islice(iterable, n): do_something(item) This looks good, the question is it fast enough to use with some generator(s)? For example: pair_generator = lambda iterable: itertools.izip(*[iter(iterable)]*2) for item in itertools.islice(pair_generator(iterable), n): so_something(item) Will it run fast enough as compared to the first method? Is there some easier way to do it?

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  • Computationally simple Pseudo-Gaussian Distribution with varying mean and standard deviation?

    - by mstksg
    This picture from wikipedia has a nice example of the sort of functions I'd ideally like to generate http://en.wikipedia.org/wiki/File:Normal_Distribution_PDF.svg Right now I'm using the Irwin-Hall Distribution, which is more or less a Polynomial approximation of the Gaussian distribution...basically, you use uniform random number generator and iterate it x times, and take the average. The more iterations, the more like a Gaussian Distribution it is. It's pretty nice; however I'd like to be able to have one where I can vary the mean. For example, let's say I wanted a number between the range 0 and 10, but around 7. Like, the mean (if I repeated this function multiple times) would turn out to be 7, but the actual range is 0-10. Is there one I should look up, or should I work on doing some fancy maths with standard Gaussian Distributions?

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  • Good Perlin noise resources/implementation?

    - by Chumpy
    Are there any good resources out there detailing Perlin noise generation? I understand that most languages have noise generating libraries available, but I'm interested in creating my own for fun/experience. I've already looked at this, which seems pretty popular, but it only gives an in-depth explanation of one dimensional noise. Google searches have been relatively unhelpful so far, as most of them focus on applications instead of how to create a generator. Books and/or websites are welcome, even if their focus is not the generation itself so long as it gives a thorough explanation of an implementation, or at least the concepts involved so I can "discover" my own.

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  • Fast iterating over first n items of an iterable (not a list) in python

    - by martinthenext
    Hello! I'm looking for a pythonic way of iterating over first n items of an iterable (upd: not a list in a common case, as for lists things are trivial), and it's quite important to do this as fast as possible. This is how I do it now: count = 0 for item in iterable: do_something(item) count += 1 if count >= n: break Doesn't seem neat to me. Another way of doing this is: for item in itertools.islice(iterable, n): do_something(item) This looks good, the question is it fast enough to use with some generator(s)? For example: pair_generator = lambda iterable: itertools.izip(*[iter(iterable)]*2) for item in itertools.islice(pair_generator(iterable), n): so_something(item) Will it run fast enough as compared to the first method? Is there some easier way to do it?

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  • Dynamic object property populator (without reflection)

    - by grenade
    I want to populate an object's properties without using reflection in a manner similar to the DynamicBuilder on CodeProject. The CodeProject example is tailored for populating entities using a DataReader or DataRecord. I use this in several DALs to good effect. Now I want to modify it to use a dictionary or other data agnostic object so that I can use it in non DAL code --places I currently use reflection. I know almost nothing about OpCodes and IL. I just know that it works well and is faster than reflection. I have tried to modify the CodeProject example and because of my ignorance with IL, I have gotten stuck on two lines. One of them deals with dbnulls and I'm pretty sure I can just lose it, but I don't know if the lines preceding and following it are related and which of them will also need to go. The other, I think, is the one that pulled the value out of the datarecord before and now needs to pull it out of the dictionary. I think I can replace the "getValueMethod" with my "property.Value" but I'm not sure. I'm open to alternative/better ways of skinning this cat too. Here's the code so far (the commented out lines are the ones I'm stuck on): using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; public class Populator<T> { private delegate T Load(Dictionary<string, object> properties); private Load _handler; private Populator() { } public T Build(Dictionary<string, object> properties) { return _handler(properties); } public static Populator<T> CreateBuilder(Dictionary<string, object> properties) { //private static readonly MethodInfo getValueMethod = typeof(IDataRecord).GetMethod("get_Item", new [] { typeof(int) }); //private static readonly MethodInfo isDBNullMethod = typeof(IDataRecord).GetMethod("IsDBNull", new [] { typeof(int) }); Populator<T> dynamicBuilder = new Populator<T>(); DynamicMethod method = new DynamicMethod("Create", typeof(T), new[] { typeof(Dictionary<string, object>) }, typeof(T), true); ILGenerator generator = method.GetILGenerator(); LocalBuilder result = generator.DeclareLocal(typeof(T)); generator.Emit(OpCodes.Newobj, typeof(T).GetConstructor(Type.EmptyTypes)); generator.Emit(OpCodes.Stloc, result); int i = 0; foreach (var property in properties) { PropertyInfo propertyInfo = typeof(T).GetProperty(property.Key, BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase | BindingFlags.FlattenHierarchy | BindingFlags.Default); Label endIfLabel = generator.DefineLabel(); if (propertyInfo != null && propertyInfo.GetSetMethod() != null) { generator.Emit(OpCodes.Ldarg_0); generator.Emit(OpCodes.Ldc_I4, i); //generator.Emit(OpCodes.Callvirt, isDBNullMethod); generator.Emit(OpCodes.Brtrue, endIfLabel); generator.Emit(OpCodes.Ldloc, result); generator.Emit(OpCodes.Ldarg_0); generator.Emit(OpCodes.Ldc_I4, i); //generator.Emit(OpCodes.Callvirt, getValueMethod); generator.Emit(OpCodes.Unbox_Any, property.Value.GetType()); generator.Emit(OpCodes.Callvirt, propertyInfo.GetSetMethod()); generator.MarkLabel(endIfLabel); } i++; } generator.Emit(OpCodes.Ldloc, result); generator.Emit(OpCodes.Ret); dynamicBuilder._handler = (Load)method.CreateDelegate(typeof(Load)); return dynamicBuilder; } } EDIT: Using Marc Gravell's PropertyDescriptor implementation (with HyperDescriptor) the code is simplified a hundred-fold. I now have the following test: using System; using System.Collections.Generic; using System.ComponentModel; using Hyper.ComponentModel; namespace Test { class Person { public int Id { get; set; } public string Name { get; set; } } class Program { static void Main() { HyperTypeDescriptionProvider.Add(typeof(Person)); var properties = new Dictionary<string, object> { { "Id", 10 }, { "Name", "Fred Flintstone" } }; Person person = new Person(); DynamicUpdate(person, properties); Console.WriteLine("Id: {0}; Name: {1}", person.Id, person.Name); Console.ReadKey(); } public static void DynamicUpdate<T>(T entity, Dictionary<string, object> properties) { foreach (PropertyDescriptor propertyDescriptor in TypeDescriptor.GetProperties(typeof(T))) if (properties.ContainsKey(propertyDescriptor.Name)) propertyDescriptor.SetValue(entity, properties[propertyDescriptor.Name]); } } } Any comments on performance considerations for both TypeDescriptor.GetProperties() & PropertyDescriptor.SetValue() are welcome...

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  • Referenced vector does not pass through functions

    - by kylepayne
    The referenced vector to functions does not hold the information in memory. Do I have to use pointers? Thanks. #include <iostream> #include <cstdlib> #include <vector> #include <string> using namespace std; void menu(); void addvector(vector<string>& vec); void subvector(vector<string>& vec); void vectorsize(const vector<string>& vec); void printvec(const vector<string>& vec); void printvec_bw(const vector<string>& vec); int main() { vector<string> svector; menu(); return 0; } //functions definitions void menu() { vector<string> svector; int choice = 0; cout << "Thanks for using this program! \n" << "Enter 1 to add a string to the vector \n" << "Enter 2 to remove the last string from the vector \n" << "Enter 3 to print the vector size \n" << "Enter 4 to print the contents of the vector \n" << "Enter 5 ----------------------------------- backwards \n" << "Enter 6 to end the program \n"; cin >> choice; switch(choice) { case 1: addvector(svector); menu(); break; case 2: subvector(svector); menu(); break; case 3: vectorsize(svector); menu(); break; case 4: printvec(svector); menu(); break; case 5: printvec_bw(svector); menu(); break; case 6: exit(1); default: cout << "not a valid choice \n"; // menu is structured so that all other functions are called from it. } } void addvector(vector<string>& vec) { //string line; //int i = 0; //cin.ignore(1, '\n'); //cout << "Enter the string please \n"; //getline(cin, line); vec.push_back("the police man's beard is half-constructed"); } void subvector(vector<string>& vec) { vec.pop_back(); return; } void vectorsize(const vector<string>& vec) { if (vec.empty()) { cout << "vector is empty"; } else { cout << vec.size() << endl; } return; } void printvec(const vector<string>& vec) { for(int i = 0; i < vec.size(); i++) { cout << vec[i] << endl; } return; } void printvec_bw(const vector<string>& vec) { for(int i = vec.size(); i > 0; i--) { cout << vec[i] << endl; } return; }

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  • Color generation based on random number

    - by Mikulas Dite
    I would like to create a color generator based on random numbers, which might differ just slightly, but I need colors to be easily recognizable from each other. I was thinking about generation then in a rgb format which would be probably easiest. I'm afraid simply multiplying given arguments wouldn't do very well. What algorithm do you suggest using? Also, second generated color should not be the same as previous one, but I don't want to store them - nor multiplying with (micro)time would do well since the scripts' parts are usually faster.

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  • Is there any free, open source php CMS\framework for described case?

    - by Ole Jak
    I want that cms\framework to create me tables like "Users" "Cameras" and so on and declare classes and simple default methods for them (like paged sql relults and so on). I mean I say to it: I want Users to have ID, SpecialNumber and Name Flilds. and I want to get from it class for table generation (to call it once) and class containing methods such as Search by ID, SpecialNumber and Name, Create User, Delit User and so on functions. Is there any framework/cms like this for working with CODE not ui's and so on... so to say PHP generator or something... The result should be as that framework free as possible. So Is there any free, open source php CMS\framework for described case?

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  • Random numbers from binomial distribution

    - by Sarah
    I need to generate quickly lots of random numbers from binomial distributions for dramatically different trial sizes (most, however, will be small). I was hoping not to have to code an algorithm by hand (see, e.g., this related discussion from November), because I'm a novice programmer and don't like reinventing wheels. It appears Boost does not supply a generator for binomially distributed variates, but TR1 and GSL do. Is there a good reason to choose one over the other, or is it better that I write something customized to my situation? I don't know if this makes sense, but I'll alternate between generating numbers from uniform distributions and binomial distributions throughout the program, and I'd like for them to share the same seed and to minimize overhead. I'd love some advice or examples for what I should be considering.

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  • Localizing formatting functions instead of properties in VS.NET resources

    - by LexL
    I noticed that .NET framework uses formatting functions, generated the same way localizable string are. There is a resource file Resources.resx with resource string TestString. So you may use it in code like this: string localizableValue = Resources.TestString; Now, imagine you need a formattable localizable string, to use it in string.Format function. So everytime you use it, you have to write something like this: string localizableFormattedValue = string.Format(Resources.TestFormatString, someParam1, someParam2); The observation says that in .NET framework generated resource classes already include the above construction. So instead of string property, a string function is generated. The resulting code looks like this: string localizableFormattedValue = Resources.TestFormatString(someParam1, someParam2); The question is - how do they do this? Is it some custom Microsoft feature (resx generator) or I'm missing something obvious?

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