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  • How can I stop a process from moving to the background?

    - by Alex
    I have a machine running Ubuntu server version 12.04.3 LTS. On it, I'm attempting to run a node.js server that needs to stay up and running at all times. I'm running into an issue, however, where periodically I see this happen: [1]+ Stopped sudo node server.js When this happens, I have to manually bring it back with fg, which works fine, at least until it stops again. As far as I can tell, it isn't functioning properly while stopped, since I get no log files in those windows of time. So my question is this: Is there a way to prevent it from being stopped like that? I'm running it in a tmux window, if that changes anything. Also, to address the question before it gets asked: I'm running it as sudo due to some ecryptfs issues I've been having. I was originally running it in my home directory, but when it was left alive for too long things would get out of sync and the file writes it has to do would just stop working. To mitigate that, I moved it out of my home directory, but its new location requires me to use sudo permissions for everything to work correctly. Hopefully that isn't related to the whole background task thing. (sudo and tmux tags included in case one or both turn out to actually be relevant to the solution.)

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Is it worth moving from Microsoft tech to Linux, NodeJS & other open source frameworks to save money for a start-up?

    - by dormisher
    I am currently getting involved in a startup, I am the only developer involved at the moment, and the other guys are leaving all the tech decisions up to me at the moment. For my day job I work at a software house that uses Microsoft tech on a day to day basis, we utilise .NET, SqlServer, Windows Server etc. However, I realise that as a startup we need to keep costs down, and after having a brief look at the cost of hosting for Windows I was shocked to see some of the prices for a dedicated server. The cheapest I found was £100 a month. Also if the business needs to scale in the future and we end up needing multiple servers, we could end up shelling out £10's of £000's a year in SQL Server / Windows Server licenses etc. I then had a quick look at the price of Linux hosting for a dedicated server and saw the price was waaaaaay lower than windows hosting. One place was offering a machine with 2 cores for less than £20 a month. This got me thinking maybe the way to go is open source on Linux. As I write a lot of Javascript at work (I'm working on a single page backbone app at the moment), I thought maybe NodeJS and a web framework like Express would be cool to use. I then thought that instead of using SQL why not use an open source NoSQL database like MongoDB, which has great support on NodeJS? My only concern is that some of the work the application is going to do is going to be dynamically building images and various other image related stuff, i.e. stuff that is quite CPU heavy - so I'm thinking of maybe writing anything CPU heavy in C++ and consuming it as a module in Node. That's the background - but basically is Linux a good match for: Hosting a NodeJS/Express site? Compiling C++ node modules? Using a NoSQL DB like MongoDB? And is it a good idea to move to these unfamiliar technologies to save money?

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  • Is this the most effect simple way to display a moving image? SDL2

    - by user36324
    I've looked around for tutorials on SDL2, but there isnt many so I am curious i was messing around and is this an effective way to move an image. One problem is that it drags along the image to where it moves. #include "SDL.h" #include "SDL_image.h" int main(int argc, char* argv[]) { bool exit = false; SDL_Init(SDL_INIT_EVERYTHING); SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN); SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); SDL_Surface *png = IMG_Load("character.png"); SDL_Rect src; src.x = 0; src.y = 0; src.w = 161; src.h = 159; SDL_Rect dest; dest.x = 50; dest.y = 50; dest.w = 161; dest.h = 159; SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, png); SDL_FreeSurface(png); while(exit==false){ dest.x++; SDL_RenderClear(ren); SDL_RenderCopy(ren, tex, &src, &dest); SDL_RenderPresent(ren); } SDL_Delay(5000); SDL_DestroyTexture(tex); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); }

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  • What's new in Servlet 3.1 ? - Java EE 7 moving forward

    - by arungupta
    Servlet 3.0 was released as part of Java EE 6 and made huge changes focused at ease-of-use. The idea was to leverage the latest language features such as annotations and generics and modernize how Servlets can be written. The web.xml was made as optional as possible. Servet 3.1 (JSR 340), scheduled to be part of Java EE 7, is an incremental release focusing on couple of key features and some clarifications in the specification. The main features of Servlet 3.1 are explained below: Non-blocking I/O - Servlet 3.0 allowed asynchronous request processing but only traditional I/O was permitted. This can restrict scalability of your applications. Non-blocking I/O allow to build scalable applications. TOTD #188 provide more details about how non-blocking I/O can be done using Servlet 3.1. HTTP protocol upgrade mechanism - Section 14.42 in the HTTP 1.1 specification (RFC 2616) defines an upgrade mechanism that allows to transition from HTTP 1.1 to some other, incompatible protocol. The capabilities and nature of the application-layer communication after the protocol change is entirely dependent upon the new protocol chosen. After an upgrade is negotiated between the client and the server, the subsequent requests use the new chosen protocol for message exchanges. A typical example is how WebSocket protocol is upgraded from HTTP as described in Opening Handshake section of RFC 6455. The decision to upgrade is made in Servlet.service method. This is achieved by adding a new method: HttpServletRequest.upgrade and two new interfaces: javax.servlet.http.HttpUpgradeHandler and javax.servlet.http.WebConnection. TyrusHttpUpgradeHandler shows how WebSocket protocol upgrade is done in Tyrus (Reference Implementation for Java API for WebSocket). Security enhancements Applying run-as security roles to #init and #destroy methods Session fixation attack by adding HttpServletRequest.changeSessionId and a new interface HttpSessionIdListener. You can listen for any session id changes using these methods. Default security semantic for non-specified HTTP method in <security-constraint> Clarifying the semantics if a parameter is specified in the URI and payload Miscellaneous ServletResponse.reset clears any data that exists in the buffer as well as the status code, headers. In addition, Servlet 3.1 will also clears the state of calling getServletOutputStream or getWriter. ServletResponse.setCharacterEncoding: Sets the character encoding (MIME charset) of the response being sent to the client, for example, to UTF-8. Relative protocol URL can be specified in HttpServletResponse.sendRedirect. This will allow a URL to be specified without a scheme. That means instead of specifying "http://anotherhost.com/foo/bar.jsp" as a redirect address, "//anotherhost.com/foo/bar.jsp" can be specified. In this case the scheme of the corresponding request will be used. Clarification in HttpServletRequest.getPart and .getParts without multipart configuration. Clarification that ServletContainerInitializer is independent of metadata-complete and is instantiated per web application. A complete replay of What's New in Servlet 3.1: An Overview from JavaOne 2012 can be seen here (click on CON6793_mp4_6793_001 in Media). Each feature will be added to the JSR subject to EG approval. You can share your feedback to [email protected]. Here are some more references for you: Servlet 3.1 Public Review Candidate Downloads Servlet 3.1 PR Candidate Spec Servlet 3.1 PR Candidate Javadocs Servlet Specification Project JSR Expert Group Discussion Archive Java EE 7 Specification Status Several features have already been integrated in GlassFish 4 Promoted Builds. Have you tried any of them ? Here are some other Java EE 7 primers published so far: Concurrency Utilities for Java EE (JSR 236) Collaborative Whiteboard using WebSocket in GlassFish 4 (TOTD #189) Non-blocking I/O using Servlet 3.1 (TOTD #188) What's New in EJB 3.2 ? JPA 2.1 Schema Generation (TOTD #187) WebSocket Applications using Java (JSR 356) Jersey 2 in GlassFish 4 (TOTD #182) WebSocket and Java EE 7 (TOTD #181) Java API for JSON Processing (JSR 353) JMS 2.0 Early Draft (JSR 343) And of course, more on their way! Do you want to see any particular one first ?

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  • Is Moving Entity Framework objects over a webservice really the best way?

    - by aceinthehole
    I've inherited a .NET project that has close to 2 thousand clients out in the field that need to push data periodically up to a central repository. The clients wake up and attempt to push the data up via a series of WCF webservices where they are passing each entity framework entity as parameter. Once the service receives this object, it preforms some business logic on the data, and then turns around and sticks it in it's own database that mirrors the database on the client machines. The trick is, is that this data is being transmitted over a metered connection, which is very expensive. So optimizing the data is a serious priority. Now, we are using a custom encoder that compresses the data (and decompresses it on the other end) while it is being transmitted, and this is reducing the data footprint. However, the amount of data that the clients are using, seem ridiculously large, given the amount of information that is actually being transmitted. It seems me that entity framework itself may be to blame. I'm suspecting that the objects are very large when serialized to be sent over wire, with a lot context information and who knows what else, when what we really need is just the 'new' inserts. Is using the entity framework and WCF services as we have done so far the correct way, architecturally, of approaching this n-tiered, asynchronous, push only problem? Or is there a different approach, that could optimize the data use?

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  • A list of the most important areas to examine when moving a project from x86 to x64?

    - by AbrahamVanHelpsing
    I know to check for/use asserts and carefully examine any assembly components, but I didn't know if anyone out there has a fairly comprehensive or industry standard check-list of specific things at which to look? I am looking more at C and C++. note: There are some really helpful answers, I'm just leaving the question open for a couple days in case some folks only check questions that don't have accepted answers.

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  • Moving dozens of existing standalone retail sites to one central inventory database: what should I know going in?

    - by palintropos
    This will be the first project of this scale that I have attempted, and the first time I have run a website at all (much less dozens) using an off-site database. In particular, I'd like to know: what sort of optimizations I should read up on to make this run as smoothly as possible? any pitfalls/gotchas wiser, more experienced folk are aware of I should be on the lookout for, and what damage-control and preventative measures I should take against the nightmare scenario of the main server (hosting the database) having an outage, grinding over 100 websites to a halt (because they have no access to the product data).

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  • Visual Studio 2012 and Team Foundation Server 2012 moving to continuous delivery!

    - by krislankford
    For those of you who like the new features of Visual Studio and Team Foundation Server 2012, you will need to get ready for continuous delivery. Microsoft is ramping up to start delivering a CTP for the mentioned products every 3 weeks and having those roll up to quarterly updates. That is going to be an amazing change! You can find the list of the first CTP’s at Charles Sterling’s Blog located here.

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  • How to create a script for moving a 3rd person controller in an iOS device by using Javascript in Unity3D?

    - by user36563
    I've a code but I'm not sure about the steps, so what I should do after the script? pragma strict public var horizontalSpeed : float = 1.0; public var verticalSpeed : float = 1.0; private var h : float = 0.0; private var v : float = 0.0; private var lastPos : Vector3 = Vector3.zero; function Update() { if UNITY_EDITOR if ( Input.GetMouseButtonDown(0) ) { lastPos = Input.mousePosition; } else if ( Input.GetMouseButton(0) ) { var delta = Input.mousePosition - lastPos; h = horizontalSpeed * delta.x ; transform.Rotate( 0, -h, 0, Space.World ); v = verticalSpeed * delta.y ; transform.position += transform.forward * v * Time.deltaTime; lastPos = Input.mousePosition; } else if (Input.touchCount == 1) { var touch : Touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Moved) { h = horizontalSpeed * touch.deltaPosition.x ; transform.Rotate( 0, -h, 0, Space.World ); v = verticalSpeed * touch.deltaPosition.y ; transform.position += transform.forward * v * Time.deltaTime; } } endif }

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  • Why has hibernation stopped working after moving my 12.04 install to a different laptop?

    - by megabytephreak
    I recently got a new laptop (Thinkpad X230). I didn't really have time to do a fresh install so I copied my install (xubuntu 12.04) over from my old machine (Thinkpad X61). Now when I try to hibernate it seems to do the Hibernate step fine, but doesn't seem to try and resume when booting back up. It just does a fresh boot. Is there something I need to do so the system knows where to look for the hibernation data?

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  • Are there software options (preferabbly .NET) for doing distance and speed analysis of footballers moving on video?

    - by Anonymous Type
    Editing Question for Clarity Thanks for feedback so far, very insightful. I'm not sure how far along this part of the software community is, and what if any libraries exist for me to leverage from. Heres what I'm trying to do. Problem: Take an existing video of a game of rugby league. The Rugby League field is 100 metres long, 70 metres wide, and has white line markings every 10 metres running along the width of the field, as well as along the sidelines. Each side has 13 players on the field. Players on each team have identical jerseys that normally constrast strongly against background colours (green/brown field colour) and the referee's colour (usually yellow) and the designated water runner (orange). All players have a unique number in thick white lettering on their backs for identification. Video is taken with a high definition camera. Currently only one camera is used (2D) and existing video does not contain a foreground object of fixed spatial dimensions (as suggested in one answer for comparision measurements, however I could add this to future filming sessions if it is worthwhile). The player's do not run in a straight line 50% of the time but will go sideways on on a diagonal to the play the ball. The distance measured always starts from the spot of the previous "tackle", which ends where the player stops forward movement. It is not always possible to determine the players number from the video (facing other direction, sunlight, others standing in the way of the camera). But this isn't important as the software could allow for manual inputting of unknown "runs" at a later point after analysis. Determine the distance between two points (i.e. where the player started his "run" and where he finished it). I'm guessing that this would be quite doable if I manually marked the start and end point in the video. But how would I use landmarks in the background to determine the distance (assuming the person taking the video has kept it from jerking around). Question: Do software packages or libraries exist that are specialised enough to assist with writing analysis software to determine a sports persons distance travelled based on video taken of the performance?

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  • (Canvas/JS) Getting strange results with moving the view and fillRect, not sure what the problem is

    - by AngerAlone
    I'm really new to JS and have been banging my head against this problem all day. Here's a jsfiddle: http://jsfiddle.net/4ShH4/1/ AND fullscreen: http://jsfiddle.net/4ShH4/1/embedded/result/ I'm getting this weird tearing/elongation of the drawn elements when I move the screen with WASD. I have no idea whats causing the problem. I've put comments on the fiddle to explain my code. Any help would be greatly appreciated.

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  • Deal Registration is Moving to the Oracle Partner Store!

    - by Cinzia Mascanzoni
    In November 2012, Oracle will unveil a new partner deal registration system within Oracle Partner Store (OPS). At that time, OPS will become the single source for partners to register deals, obtain deal status, and place orders. The new deal registration system will offer several enhancements, including: Simplified Registration Form Easier Product Selection Expanded Browser Support Shared Registration Visibility Between VAD and VAR Pre-set Customer Selection from Partner Ordering Base Read more here.

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  • Why does the installer freeze at the moving dots?

    - by Kits
    I plan to install Ubuntu as the sole operating system on my old Dell Latitude 110L and the install freezes at the Ubuntu starting dots - it doesn't even get to the point where it asks if you want Ubuntu as the sole operating system. I've tried different USB sticks, and now two different CDs. I even re-formatted the C drive on the old Dell and re-installed a fresh copy of Windows in case there was any interfering junk. Still can't get past the dots. I've done this on other computers without a problem - any advice?

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  • Gnome 3: Moving the status(?) icons to the top

    - by Peter
    I'm not sure of any of the terminology, so I'll have to explain things simply, to make sure you understand what I'm saying. I'm using Gnome 3, and when I bring the mouse to the bottom right of the screen, a bar pops up, with icons of some things that are running in the background (at the moment, mine has "Update Manager", "Removable Devices", "caffeine-cup"). Is there any way to move these items to the bar at the top of the screen, alongside the icons for volume, network connectivity and universal access (how do I get rid of that btw)? Thanks

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  • Moving soon, fiancee has new job: how to transition?

    - by Anonymous
    I've found myself in a sort of conundrum lately and I figured Stack Overflow would be the place to ask this question. I normally post under my personal account here, but I'm writing in anonymously this time so as to make sure my co-workers don't find out too early that I'll be leaving them behind in a few months. My fiancee just landed a great software development job at a very large, stable company. She'll be starting after she graduates and just after we get married (May to June-ish). Her compensation and benefits package will be more than enough to take care of both of us, so I agreed to step down from my current position so we could move to a larger city with more opportunities. I'll probably take a few weeks off to decompress, but I don't want to stay unemployed very long. Since there will be less pressure on me to bring home a second income though, we're not as adverse to risk as we normally would be. I'm currently debating whether to eventually seek employment at a small company, a larger company, do contract work, or do something else entirely. I haven't been in the software development business long (2-3 years plus some small personal projects), but I've seen what things can be like at a startup (my first job) and at a more established, mid-sized business (my current job). Most importantly what I'm looking for out of a new employment opportunity is challenge and variety. Does this situation describe anyone on SO? If so, what did you do/what are you doing? How is it working out for you? Programming is a pleasure as well as a career skill for me, so I want to make sure it stays that way. Thanks to all in advance for any responses.

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  • how to stop enemies from moving to one point when lots of them are chasing one object [duplicate]

    - by BBgun
    This question already has an answer here: Is there a simple way to stop enemies standing in the same spot? 8 answers i am making a top down game which lots of enemies are chasing one guy. then,enemies would move to one point without any collision,they just overlay each other. so ,is there any simple way to make them feel more real? make them not overlay with each other? ================================= i have tried the solution using boundbox to check collision, but i still very puzzled about what to do with the collision. i have a bad solution.it doesn't work well. my solution in simple: foreach(around_enemy_arr in other) { vector a = normalize(self.positionvector - other.positionvector); self.move_vector = self.move_vector + a; } this can work,but when plenty of enemies come very close to each other,they would shake. i am sooooo confused. please help.

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  • Moving from Windows 8.1 to Ubuntu - what can I do to replace OneDrive?

    - by gh0st_h4wk
    That's it - I got tired from the constant problems on and about Windows I'm having. Network issues, performance issues, compatibility issues... But I'll seriously miss OneDrive integration (all my files are there). There is some kind of app that can sync with it? And what is the easiest way to install JDK? Through PPAs? Note that I have no plans to keep Windows, I'll just replace the d*mn thing with Ubuntu (maybe Mint).

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  • Advice on moving a machine room to a new location?

    - by MikeJ
    Our company is moving to new offices in a couple of months, and I am responsible for looking after the move of the development servers in the company. most of the dev equipment is in 5, 42U cabinets + rack for switching/routing equipment. How do most people do this sort of thing? Move the cabinent whole or extract the indvidual components and move the racks empty. any advise on prep and shutdown before the move would be welcome

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  • Quest for Multi-Development Web Platforms: Titanium, OpenLaszlo or others if any ? Which to prefer ?

    - by asksuperuser
    In my quest for Multidevelopement Web Platforms (Desktop Browser and Mobile), I have encountered only 2 : Titanium Openlaszlo Only two. So are there any others ? I have looked at Titanium, seems very promising but I wasn't even able to create a project as It crashed on my windows 7 PC. As for Openlaszlo I heard about it years ago; OpenLaszlo can generate both flash and html. I wasn't really interested until now as I didn't really have any real need for being multiplatform. Flash alone could suffice with Web Desktop. Did you try any of them ?

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  • How well does knowledge of J2ME generalize to other mobile platforms?

    - by dimatura
    I'm considering taking mobile phone software development course at my university. The course uses J2ME with an emulator. I'm interested in software development for mobile phones, but I get the impression that J2ME is somewhat stale and limited in comparison to the newer platforms like the iPhone and Android. I'm most interested in Android, as I dislike the closed nature of the iPhone. So if I take the course, how well would the skills acquired transfer to a platform like Android? And I have a related question. I'm pretty comfortable with Java (and various other programming languages), but I haven't used J2ME. Is there anything that makes it particularly painful to program with? (Not that Java is that pleasant anyway :))

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  • How can I export PDF from InDesign so that transparency renders properly on all platforms?

    - by strangeronyourtrain
    Gradients, including drop shadows, all show up as solid blocks when I view my document on an Android phone. I tried different PDF compression and compatibility settings in an attempt to flatten and rasterize all the graphics, but it's clearly not working, as the Android viewer still identifies the outlines of transparent shapes instead of the blended pixels. Is there any way to truly flatten these PDF graphics, so that it doesn't matter whether a PDF viewer supports transparency, while keeping the text as text?

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