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  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

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  • Many ui panels needs interaction with same object

    - by user877329
    I am developing a tool for simulating systems like the Gray-Scott model (That is systems where spatial distribution depends on time). The actual model is loaded from a DLL or shared object and the simulation is performed by a Simulation object. There are at least two situations when the simulation needs to be destroyed: The user loads a new model The user changes the size of the domain To make sure nothing goes wrong, the current Model, Simulation, and rendering Thread are all managed by an ApplicationState object. But the two cases above are initiated from two different UI objects. Is it then ok to distribute a reference to the ApplicationState object to all panels that need to access at least one method on the ApplicationState object? Another solution would be to use aggregation so that the panel from which the user chooses model knows the simulation parameter panel. Also, the ApplicationState class seems somewhat clumsy, so I would like to have something else

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  • Criteria for a language to be considered "object oriented"

    - by nist
    I had a discussion about OO programming today and by browsing the internet I found a lot of different specifications for object oriented languages. What are the requirements for a language to be object oriented? For myself an object oriented language must have classes, inheritance and encapsulation. Is C an object oriented language just because you can use structs and program with an object oriented design? Why/ why not? Are there any good sites/articles about this? And please, no Wikipedia links because I've already been there.

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  • Storing user info in Session using an Object vs. normal variables

    - by justinl
    I'm in the process of implementing a user authentication system for my website. I'm using an open source library that maintains user information by creating a User object and storing that object inside my php SESSION variable. Is this the best way to store and access that information? I find it a bit of a hassle to access the user variables because I have to create an object to access them first: $userObj = $_SESSION['userObject']; $userObj->userId; instead of just accessing the user id like this how I would usually store the user ID: $_SESSION['userId']; Is there an advantage to storing a bunch of user data as an object instead of just storing them as individual SESSION variables? ps - The library also seems to store a handful of variables inside the user object (id, username, date joined, email, last user db query) but I really don't care to have all that information stored in my session. I only really want to keep the user id and username.

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  • Arrays of Objects: For each element in array 1, does an object value exist as a value in any of the objects in array 2

    - by DevOtts
    I have two arrays which contain objects in each element of the array. var array1 = [{firstName: "John", lastName: "McDonald"}, {firstName: "Sandy", lastName: "Johnson"},....,] var array2 = [{userName: "Donald"}, {userName: "John"},....,] In psuedo-code, I want to do the following: for each element in array1, is array1[i].firstName == to any of the userName's in array2. In plain english I want to look at each firstname in array1 and see if it exists at all in array2 as the value associated with the userName property.

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  • ArrayBlockingQueue exceeds given capacity

    - by Wojciech Reszelewski
    I've written program solving bounded producer & consumer problem. While constructing ArrayBlockingQueue I defined capacity 100. I'm using methods take and put inside threads. And I've noticed that sometimes I see put 102 times with any take's between them. Why does it happen? Producer run method: public void run() { Object e = new Object(); while(true) { try { queue.put(e); } catch (InterruptedException w) { System.out.println("Oj, nie wyszlo, nie bij"); } System.out.println("Element added"); } } Consumer run method: public void run() { while(true) { try { queue.take(); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println("Element removed"); } } Part of uniq -c on file with output: 102 Element removed 102 Element added 102 Element removed 102 Element added 102 Element removed 102 Element added 102 Element removed 102 Element added 102 Element removed 102 Element added 102 Element removed 102 Element added 2 Element removed 2 Element added 102 Element removed 102 Element added

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  • How can I duplicate, or copy a Core Data Managed Object?

    - by 106480833665852483906
    I have a managed object ("A") that contains various attributes and types of relationships, and its relationships also have their own attributes & relationships. What I would like to do is to "copy" or "duplicate" the entire object graph rooted at object "A", and thus creating a new object "B" that is very similar to "A". To be more specific, none of the relationships contained by "B" (or its children) should point to objects related to "A". There should be an entirely new object graph with similar relationships intact, and all objects having the same attributes, but of course different id's. There is the obvious manual way to do this, but I was hoping to learn of a simpler means of doing so which was not totally apparent from the Core Data documentation. TIA!

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  • AdBlock Plus Advanced Element Hiding?

    - by funkafied
    I'm trying to block a certain element on a site using AdBlock Plus's element hiding feature. However the problem is that there are two elements with the same exact name and type that I'm trying to hide so there's no way to tell the filter which one to keep and which one not to keep. So I figure there might be a way to hide only the second element by telling it to only hide the second occurrence of an element that matches the filter. Like skip the first one and hide the second occurrence. Or alternatively maybe hide the one that also has a certain other element in front of it. Is there any way to do this? Like regular expressions or something?

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  • Consistency of an object

    - by Stefano Borini
    I tend to keep my objects consistent during their lifetime. In some cases, setting up an object requires multiple calls to different routines. For example, a connection object may operate in this way: Connection c = new Connection(); c.setHost("http://whatever") c.setPort(8080) c.connect() please note this is just a stupid example to let you understand the point. In between calls to setHost and setPort the object is inconsistent, because the Port has not been specified yet, so this code would crash Connection c = new Connection(); c.setHost("http://whatever") c.connect() Meaning that it's a requisite for connect() to have previous calls to both setHost and setPort, otherwise it won't be able to operate as its state is inconsistent. You may fix the issue with a default value, but there may be cases where no sensible default may be devised. We assume in the later example that there's no default for the port, and therefore a call to c.connect() without first calling both setHost and setPort will be an inconsistent state of the object. This, to me, points at an incorrect interface design, but I may be wrong, so I want to hear your opinion. Do you organize your interface so that the object is always in a consistent (i.e. workable) state both before and after the call ? Edit: Please don't try to solve the problem I gave above. I know how to solve that. My question is much broader in sense. I am looking for a design principle, officially or informally stated, regarding consistency of object state between calls.

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  • Solved: Operation is not valid due to the current state of the object

    - by ChrisD
    We use public static methods decorated with [WebMethod] to support our Ajax Postbacks.   Recently, I received an error from a UI developing stating he was receiving the following error when attempting his post back: {   "Message": "Operation is not valid due to the current state of the object.",   "StackTrace": "   at System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary`2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeMain(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeDictionary(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeDictionary(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)\r\n   at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)\r\n   at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)\r\n   at System.Web.Script.Services.RestHandler.GetRawParamsFromPostRequest(HttpContext context, JavaScriptSerializer serializer)\r\n   at System.Web.Script.Services.RestHandler.GetRawParams(WebServiceMethodData methodData, HttpContext context)\r\n   at System.Web.Script.Services.RestHandler.ExecuteWebServiceCall(HttpContext context, WebServiceMethodData methodData)",   "ExceptionType": "System.InvalidOperationException" }   Goggling this error brought me little support.  All the results talked about increasing the aspnet:MaxJsonDeserializerMembers value to handle larger payloads.  Since 1) I’m not using the asp.net ajax model and 2) the payload is very small, this clearly was not the cause of my issue. Here’s the payload the UI developer was sending to the endpoint: {   "FundingSource": {     "__type": "XX.YY.Engine.Contract.Funding.EvidenceBasedFundingSource,  XX.YY.Engine.Contract",     "MeansType": 13,     "FundingMethodName": "LegalTender",   },   "AddToProfile": false,   "ProfileNickName": "",   "FundingAmount": 0 } By tweaking the JSON I’ve found the culprit. Apparently the default JSS Serializer used doesn’t like the assembly name in the __type value.  Removing the assembly portion of the type name resolved my issue. { "FundingSource": { "__type": "XX.YY.Engine.Contract.Funding.EvidenceBasedFundingSource", "MeansType": 13, "FundingMethodName": "LegalTender", }, "AddToProfile": false, "ProfileNickName": "", "FundingAmount": 0 }

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  • XML Schema and element with type string

    - by svick
    I'm trying to create an XML Schema and I'm stuck. It seems I can't define an element with string content. What am I doing wrong? Schema: <?xml version="1.0"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://ponderka.wz.cz/MusicLibrary0" targetNamespace="http://ponderka.wz.cz/MusicLibrary0"> <xs:element name="music-library"> <xs:complexType> <xs:sequence> <xs:element name="artist" type="xs:string"/> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> Document: <?xml version="1.0"?> <music-library xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://ponderka.wz.cz/MusicLibrary0 data0.xsd" xmlns="http://ponderka.wz.cz/MusicLibrary0"> <artist>a</artist> </music-library> The validator says: Element <artist> is not allowed under element <music-library>. Reason: The following elements are expected at this location (see below) <artist> Error location: music-library / artist Details cvc-model-group: Element <artist> unexpected by type '{anonymous}' of element <music-library>. cvc-elt.5.2.1: The element <music-library> is not valid with respect to the actual type definition '{anonymous}'.

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  • XPath _relative_ to given element in HTMLUnit/Groovy?

    - by Misha Koshelev
    Dear All: I would like to evaluate an XPath expression relative to a given element. I have been reading here: http://www.w3schools.com/xpath/default.asp And it seems like one of the syntaxes below should work (esp no leading slash or descendant:) However, none seem to work in HTMLUnit. Any help much appreciated (oh this is a groovy script btw). Thank you! http://htmlunit.sourceforge.net/ http://groovy.codehaus.org/ Misha #!/usr/bin/env groovy import com.gargoylesoftware.htmlunit.WebClient def html=""" <html><head><title>Test</title></head> <body> <div class='levelone'> <div class='leveltwo'> <div class='levelthree' /> </div> <div class='leveltwo'> <div class='levelthree' /> <div class='levelthree' /> </div> </div> </body> </html> """ def f=new File('/tmp/test.html') if (f.exists()) { f.delete() } def fos=new FileOutputStream(f) fos<<html def webClient=new WebClient() def page=webClient.getPage('file:///tmp/test.html') def element=page.getByXPath("//div[@class='levelone']") assert element.size()==1 element=page.getByXPath("div[@class='levelone']") assert element.size()==0 element=page.getByXPath("/div[@class='levelone']") assert element.size()==0 element=page.getByXPath("descendant:div[@class='levelone']") // this gives namespace error assert element.size()==0 Thank you!!!

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  • Jquery tooltip absolute position above a link which is inside paragraph text?

    - by BerggreenDK
    I am trying to retrieve the position of an HTML element inside a paragraph. Eg. a span or anchor. I would also like the width of the element. So that when I hover the object, I can activate/build/show a sort of toolbar/tooltip above the element dynamically. I need it to be dynamically added to exisiting content, so somekinda "search-replace" jQuery thingy that scans the elements within eg. a DIV and then does this for all that matches this "feature". Main problem/question is: How do I retrieve the "current absolute" position of the element I am hovering with the mouse. I dont want the toolbar/tooltip to be following the mouse, but instead it must "snap" to the element its hovering. so I was thinking: "place BOX -20px from current element. Match width.... Possible? is there a jQuery plugin for this already - or? Sample code: <div class="helper"> <h1>headline</h1> <p>Here is some sample text. But <a href="somewhere.htm" class="help help45">this is with an explanation you can hover</a>. <a href="somewhereelse.htm">And this isnt.</a> <ul> <li>We could also do it <a href="somewhere.htm" class="help help32">inside a bullet list</a></li> </ul> </div> The .help is the class triggering the "help" and the .help45 or .help32 is the helpsection needed to be shown (but thats another task later, as I am hoping to retreive the "id" from the "help45" so a serverlookup for id=45 can load the text needed to be shown. Nb. if the page scrolls etc. the helptip still needs to follow the item on the page until closed/hidden.

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  • SQL SERVER – Validating Spatial Object with IsValidDetailed Function

    - by pinaldave
    What do you prefer – error or warning indicating error may happen with the reason for the error. While writing the previous statement I remember the movie “Minory Report”. This blog post is not about minority report but I will still cover the concept in a single statement “Let us predict the future and prevent the crime which is about to happen in future”. (Please feel free to correct me if I am wrong about the movie concept, I really do not want to hurt your sentiment if you are dedicated fan). Let us switch to the SQL Server world. Spatial data types are interesting concepts. I love writing about spatial data types because it allows me to be creative with shapes (just like toddlers). When working with Spatial Datatypes it is all good when the spatial object works fine. However, when the spatial object has issue or it is created with invalid coordinates it used to give a simple error that there is an issue with the object but did not provide much information. This made it very difficult to debug. If this spatial object was used in the big procedure and while this big procedural error out because of the invalid spatial object, it is indeed very difficult to debug it. I always wished that the more information provided regarding what is the problem with spatial datatype. SQL Server 2012 has introduced the new function IsValidDetailed(). This function has made my life very easy. In simple words this function will check if the spatial object passed is valid or not. If it is valid it will give information that it is valid. If the spatial object is not valid it will return the answer that it is not valid and the reason for the same. This makes it very easy to debug the issue and make the necessary correction. DECLARE @p GEOMETRY = 'Polygon((2 2, 6 6, 4 2, 2 2))' SELECT @p.IsValidDetailed() GO DECLARE @p GEOMETRY = 'Polygon((2 2, 3 3, 4 4, 5 5, 6 6, 2 2))' SELECT @p.IsValidDetailed() GO DECLARE @p GEOMETRY = 'Polygon((2 2, 4 4, 4 2, 2 3, 2 2))' SELECT @p.IsValidDetailed() GO DECLARE @p GEOMETRY = 'CIRCULARSTRING(2 2, 4 4, 0 0)' SELECT @p.IsValidDetailed() GO DECLARE @p GEOMETRY = 'CIRCULARSTRING(2 2, 4 4, 0 0)' SELECT @p.IsValidDetailed() GO DECLARE @p GEOMETRY = 'LINESTRING(2 2, 4 4, 0 0)' SELECT @p.IsValidDetailed() GO Here is the resultset of the above query. You can see any valid query and some invalid query. If the query is invalid it also demonstrates the reason along with the error message. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Spatial Database, SQL Spatial

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

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  • Oracle HRMS API – Delete Employee Element Entry

    - by PRajkumar
    API --  pay_element_entry_api.delete_element_entry    Example -- Consider Employee has Element Entry "Bonus". Lets try to Delete Element Entry "Bonus" using delete API     DECLARE       ld_effective_start_date            DATE;       ld_effective_end_date             DATE;       lb_delete_warning                   BOOLEAN;       ln_object_version_number    PAY_ELEMENT_ENTRIES_F.OBJECT_VERSION_NUMBER%TYPE := 1; BEGIN       -- Delete Element Entry       -- -------------------------------         pay_element_entry_api.delete_element_entry         (    -- Input data elements              -- ------------------------------              p_datetrack_delete_mode    => 'DELETE',              p_effective_date                      => TO_DATE('23-JUNE-2011'),              p_element_entry_id               => 118557,              -- Output data elements              -- --------------------------------              p_object_version_number   => ln_object_version_number,              p_effective_start_date           => ld_effective_start_date,              p_effective_end_date            => ld_effective_end_date,              p_delete_warning                  => lb_delete_warning         );    COMMIT; EXCEPTION         WHEN OTHERS THEN                           ROLLBACK;                           dbms_output.put_line(SQLERRM); END; / SHOW ERR;  

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  • Metro: Query Selectors

    - by Stephen.Walther
    The goal of this blog entry is to explain how to perform queries using selectors when using the WinJS library. In particular, you learn how to use the WinJS.Utilities.query() method and the QueryCollection class to retrieve and modify the elements of an HTML document. Introduction to Selectors When you are building a Web application, you need some way of easily retrieving elements from an HTML document. For example, you might want to retrieve all of the input elements which have a certain class. Or, you might want to retrieve the one and only element with an id of favoriteColor. The standard way of retrieving elements from an HTML document is by using a selector. Anyone who has ever created a Cascading Style Sheet has already used selectors. You use selectors in Cascading Style Sheets to apply formatting rules to elements in a document. For example, the following Cascading Style Sheet rule changes the background color of every INPUT element with a class of .required in a document to the color red: input.red { background-color: red } The “input.red” part is the selector which matches all INPUT elements with a class of red. The W3C standard for selectors (technically, their recommendation) is entitled “Selectors Level 3” and the standard is located here: http://www.w3.org/TR/css3-selectors/ Selectors are not only useful for adding formatting to the elements of a document. Selectors are also useful when you need to apply behavior to the elements of a document. For example, you might want to select a particular BUTTON element with a selector and add a click handler to the element so that something happens whenever you click the button. Selectors are not specific to Cascading Style Sheets. You can use selectors in your JavaScript code to retrieve elements from an HTML document. jQuery is famous for its support for selectors. Using jQuery, you can use a selector to retrieve matching elements from a document and modify the elements. The WinJS library enables you to perform the same types of queries as jQuery using the W3C selector syntax. Performing Queries with the WinJS.Utilities.query() Method When using the WinJS library, you perform a query using a selector by using the WinJS.Utilities.query() method.  The following HTML document contains a BUTTON and a DIV element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <button>Click Me!</button> <div style="display:none"> <h1>Secret Message</h1> </div> </body> </html> The document contains a reference to the following JavaScript file named \js\default.js: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.Utilities.query("button").listen("click", function () { WinJS.Utilities.query("div").clearStyle("display"); }); } }; app.start(); })(); The default.js script uses the WinJS.Utilities.query() method to retrieve all of the BUTTON elements in the page. The listen() method is used to wire an event handler to the BUTTON click event. When you click the BUTTON, the secret message contained in the hidden DIV element is displayed. The clearStyle() method is used to remove the display:none style attribute from the DIV element. Under the covers, the WinJS.Utilities.query() method uses the standard querySelectorAll() method. This means that you can use any selector which is compatible with the querySelectorAll() method when using the WinJS.Utilities.query() method. The querySelectorAll() method is defined in the W3C Selectors API Level 1 standard located here: http://www.w3.org/TR/selectors-api/ Unlike the querySelectorAll() method, the WinJS.Utilities.query() method returns a QueryCollection. We talk about the methods of the QueryCollection class below. Retrieving a Single Element with the WinJS.Utilities.id() Method If you want to retrieve a single element from a document, instead of matching a set of elements, then you can use the WinJS.Utilities.id() method. For example, the following line of code changes the background color of an element to the color red: WinJS.Utilities.id("message").setStyle("background-color", "red"); The statement above matches the one and only element with an Id of message. For example, the statement matches the following DIV element: <div id="message">Hello!</div> Notice that you do not use a hash when matching a single element with the WinJS.Utilities.id() method. You would need to use a hash when using the WinJS.Utilities.query() method to do the same thing like this: WinJS.Utilities.query("#message").setStyle("background-color", "red"); Under the covers, the WinJS.Utilities.id() method calls the standard document.getElementById() method. The WinJS.Utilities.id() method returns the result as a QueryCollection. If no element matches the identifier passed to WinJS.Utilities.id() then you do not get an error. Instead, you get a QueryCollection with no elements (length=0). Using the WinJS.Utilities.children() method The WinJS.Utilities.children() method enables you to retrieve a QueryCollection which contains all of the children of a DOM element. For example, imagine that you have a DIV element which contains children DIV elements like this: <div id="discussContainer"> <div>Message 1</div> <div>Message 2</div> <div>Message 3</div> </div> You can use the following code to add borders around all of the child DIV element and not the container DIV element: var discussContainer = WinJS.Utilities.id("discussContainer").get(0); WinJS.Utilities.children(discussContainer).setStyle("border", "2px dashed red");   It is important to understand that the WinJS.Utilities.children() method only works with a DOM element and not a QueryCollection. Notice that the get() method is used to retrieve the DOM element which represents the discussContainer. Working with the QueryCollection Class Both the WinJS.Utilities.query() method and the WinJS.Utilities.id() method return an instance of the QueryCollection class. The QueryCollection class derives from the base JavaScript Array class and adds several useful methods for working with HTML elements: addClass(name) – Adds a class to every element in the QueryCollection. clearStyle(name) – Removes a style from every element in the QueryCollection. conrols(ctor, options) – Enables you to create controls. get(index) – Retrieves the element from the QueryCollection at the specified index. getAttribute(name) – Retrieves the value of an attribute for the first element in the QueryCollection. hasClass(name) – Returns true if the first element in the QueryCollection has a certain class. include(items) – Includes a collection of items in the QueryCollection. listen(eventType, listener, capture) – Adds an event listener to every element in the QueryCollection. query(query) – Performs an additional query on the QueryCollection and returns a new QueryCollection. removeClass(name) – Removes a class from the every element in the QueryCollection. removeEventListener(eventType, listener, capture) – Removes an event listener from every element in the QueryCollection. setAttribute(name, value) – Adds an attribute to every element in the QueryCollection. setStyle(name, value) – Adds a style attribute to every element in the QueryCollection. template(templateElement, data, renderDonePromiseContract) – Renders a template using the supplied data.  toggleClass(name) – Toggles the specified class for every element in the QueryCollection. Because the QueryCollection class derives from the base Array class, it also contains all of the standard Array methods like forEach() and slice(). Summary In this blog post, I’ve described how you can perform queries using selectors within a Windows Metro Style application written with JavaScript. You learned how to return an instance of the QueryCollection class by using the WinJS.Utilities.query(), WinJS.Utilities.id(), and WinJS.Utilities.children() methods. You also learned about the methods of the QueryCollection class.

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  • Click HTML except one element [ WITHOUT JQuery ]

    - by Tomirammstein
    I show us the code: (function (){ var element = document.getElementById('bar'), hideElement = document.getElementById('foo'), var html = document.getElementsByTagName('html')[0]; tool.onclick = function() { hideElement.style.display = 'block'; html.onclick = function() { hideElement.style.display = 'none'; } } })(); This piece of code work's fine, but, after clicking html, I can not reopen the hidden element. I want to click the html element and give display:none to hideElement, then to click the element id="bar", give to the hidden element display:block, but instead of click the element foo, click the html element. What I can do? Oh, i need help WITHOUT JQUERY, thanks :) EDIT: something like that : click on body except some other tag not working , but without JQuery,

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  • What xsd will let an element have itself as a sub element infinitely?

    - by David Basarab
    How can I create an xsd to give me this type of xml structure that can go on infinitely? <?xml version="1.0" encoding="utf-8" ?> <SampleXml> <Items> <Item name="SomeName" type="string"> This would be the value </Item> <Item name="SecondName" type="string"> This is the next string </Item> <Item name="AnotherName" type="list"> <Items> <Item name="SubName" type="string"> A string in a sub list </Item> <Item name="SubSubName" type="list"> <Items> <Item name="HowDoI" type="string"> How do I keep this going infinately? </Item> </Items> </Item> </Items> </Item> </Items> </SampleXml> The only solution I have found has been to just repeat in the xsd as many times as I am willing to copy. Like below. <?xml version="1.0" encoding="utf-8"?> <xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="SampleXml"> <xs:complexType> <xs:sequence> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="Item"> <xs:complexType mixed="true"> <xs:sequence minOccurs="0"> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="Item"> <xs:complexType mixed="true"> <xs:sequence minOccurs="0"> <xs:element name="Items"> <xs:complexType> <xs:sequence> <xs:element name="Item"> <xs:complexType> <xs:simpleContent> <xs:extension base="xs:string"> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:extension> </xs:simpleContent> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="name" type="xs:string" use="required" /> <xs:attribute name="type" type="xs:string" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:schema>

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  • Assigning data to an <li> element?

    - by user246114
    Hi, I am generating some list items as a result of a search, and I want to attach some data to each list element from the search (possibly a bad idea to merge ui and data), but now curious about it. I am doing this: var element = $("<li>Hello</li>); element.mydata = "foo"; element.appendTo("#panelParent"); so I'm just assigning my stuff to element.mydata. My click handler reports that no such data exists for the element when clicked: $('#panelParent').delegate('li', 'click', function() { // this.mydata is undefined. }); where did it go to? I could keep the data external to the a list item element, was wondering if there's a convenient way like this to just keep it bound though? Thanks

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  • How to Inspect Javascript Object

    - by Madhan ayyasamy
    You can inspect any JavaScript objects and list them as indented, ordered by levels.It shows you type and property name. If an object property can't be accessed, an error message will be shown.Here the snippets for inspect javascript object.function inspect(obj, maxLevels, level){  var str = '', type, msg;    // Start Input Validations    // Don't touch, we start iterating at level zero    if(level == null)  level = 0;    // At least you want to show the first level    if(maxLevels == null) maxLevels = 1;    if(maxLevels < 1)             return '<font color="red">Error: Levels number must be > 0</font>';    // We start with a non null object    if(obj == null)    return '<font color="red">Error: Object <b>NULL</b></font>';    // End Input Validations    // Each Iteration must be indented    str += '<ul>';    // Start iterations for all objects in obj    for(property in obj)    {      try      {          // Show "property" and "type property"          type =  typeof(obj[property]);          str += '<li>(' + type + ') ' + property +                  ( (obj[property]==null)?(': <b>null</b>'):('')) + '</li>';          // We keep iterating if this property is an Object, non null          // and we are inside the required number of levels          if((type == 'object') && (obj[property] != null) && (level+1 < maxLevels))          str += inspect(obj[property], maxLevels, level+1);      }      catch(err)      {        // Is there some properties in obj we can't access? Print it red.        if(typeof(err) == 'string') msg = err;        else if(err.message)        msg = err.message;        else if(err.description)    msg = err.description;        else                        msg = 'Unknown';        str += '<li><font color="red">(Error) ' + property + ': ' + msg +'</font></li>';      }    }      // Close indent      str += '</ul>';    return str;}Method Call:function inspect(obj [, maxLevels [, level]]) Input Vars * obj: Object to inspect * maxLevels: Optional. Number of levels you will inspect inside the object. Default MaxLevels=1 * level: RESERVED for internal use of the functionReturn ValueHTML formatted string containing all values of inspected object obj.

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  • OpenGL - Rendering from part of an index and vertex array depending on an element count

    - by user1423893
    I'm currently drawing my shapes as lines by using a VAO and then assigning the dynamic vertices and indices each frame. // Bind VAO glBindVertexArray(m_vao); // Update the vertex buffer with the new data (Copy data into the vertex buffer object) glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); // Update the index buffer with the new data (Copy data into the index buffer object) glBufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices * sizeof(unsigned short), indices.data(), GL_DYNAMIC_DRAW); glDrawElements(GL_LINES, numIndices, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0)); // Unbind VAO glBindVertexArray(0); What I would like to do is draw the lines using only part of the data stored in the index and vertex buffer objects. The vertex buffer has its vertices set from an array of defined maximum size: std::array<VertexPosition, maxVertices> m_vertices; The index buffer has its elements set from an array of defined maximum size: std::array<unsigned short, maxIndices> indices = { 0 }; A running total is kept of the number of vertices and indices needed for each draw call numVertices numIndices Can I not specify that the buffer data contain the entire array and only read from part of it when drawing? For example using the vertex buffer object glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); m_vertices.data() = Entire array is stored numVertices * sizeof(VertexPosition) = Amount of data to read from the entire array Is this not the correct way to approach this? I do not wish to use std::vector if possible.

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  • OJB Reference Descriptor 1:0 relationship? Should I set auto-retrieve to false?

    - by godzillasdm
    Hi, I am having an issue while using Apache OJB with Spring 2 inside my web app. I'm using OJB reference-descriptor with 2 foreign key properties. I have an object A (parent) and object B (referenced object). The thing is, for an object A, there may or may not be an object B. In the case where there is no object B to go with Object A, the object B seems to be instantiated (through Spring?) anyways. However, I am unable to access object B's members. Whenever I test if Object B == null, it always returns false even though there is no matching value in the database. Since this Object is never null, I figured I can test the object's member like so: if( objectb.getDocumentNumber == null) { return false; } However, I get an exception in the jsp: javax.servlet.jsp.el.ELException: An error occurred while getting property "documentNumber" from an instance class org.sample.pojo.Objectb$$EnhancerByCGLIB$$78022a2 and this exception in the debugger when it's creating the objectB: com.sun.jdi.InvocationException occurred invoking method. I am guessing that the reference-descriptor must be a 1:1+ relationship, instead of a 1:0+ relationship. I was wondering if I should set the property 'auto-retrieve' to false, and then use the PersistenceBroker.retrieveAllReferences(Object obj); method as directed. However, this method's return value is 'void', so I am guessing that Spring somehow creates, and sets the reference class for me. (Returning me back to the same issue I'm having.) I will need a way to test whether the reference object exists first. If not, don't call this retrieveAllReferences method, but I don't see how. Am I going about this all wrong? Does reference-descriptor not allow 1:0 relations? Any work around to my problem? Your suggestions are greatly appreciated!

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