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  • PHPthumbFactory file not found on upload

    - by ida
    library: http://wiki.github.com/masterexploder/PHPThumb/basic-usage i am using the PhpThumbFactory library to crop and upload an image. the error im receiving is this: Fatal error: Uncaught exception 'Exception' with message 'Image file not found: ' in /www/iaddesign/admin/classes/phpthumb/ThumbBase.inc.php:193 Stack trace: #0 /www/iaddesign/admin/classes/phpthumb/ThumbBase.inc.php(172): ThumbBase-triggerError('Image file not ...') #1 /www/iaddesign/admin/classes/phpthumb/ThumbBase.inc.php(110): ThumbBase-fileExistsAndReadable() #2 /www/iaddesign/admin/classes/phpthumb/GdThumb.inc.php(96): ThumbBase-_construct('', false) #3 /www/iaddesign/admin/classes/phpthumb/ThumbLib.inc.php(127): GdThumb-_construct('', Array, false) #4 /www/iaddesign/admin/portfolio.php(29): PhpThumbFactory::create('') #5 {main} thrown in /www/iaddesign/admin/classes/phpthumb/ThumbBase.inc.php on line 193 here is the snippet that is for the image to be uploaded. /* -------------------------------------------------------------------- */ /* SAVE ICONS */ /* -------------------------------------------------------------------- */ $icononsrc = $_FILES['iconoff']['tmp_name']; $iconoffsrc = $_FILES['iconon']['tmp_name']; $thumboff = PhpThumbFactory::create($iconoffsrc); $thumbon = PhpThumbFactory::create($icononsrc); $thumboff->adaptiveResize(200,151); $thumbon->adaptiveResize(200,151); $thumboffname = "uploads/".$_FILES['iconoff']['name']; $thumbonname = "uploads/".$_FILES['iconon']['name']; $thumboff->save($thumboffname, 'jpg'); $thumbon->save($thumbonname, 'jpg');

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  • POST data getting lost: Content Length = 0

    - by Igor K
    I've been trying to find a solution for ages with no success. On our app, customers submit a form and on the next page we process it. Sometimes though the data never arrives. This seems to happen for just a few of our customers. Seems to happen with IE7 and using a proxy. Here's some headers, note the HTTP_VIA: X-REWRITE-URL: /process.asp?r=699743 APPL_MD_PATH: /LM/W3SVC/31555/ROOT APPL_PHYSICAL_PATH: C:\inetpub\vhosts\mysite.com\httpdocs\ AUTH_PASSWORD: AUTH_TYPE: AUTH_USER: CERT_COOKIE: CERT_FLAGS: CERT_ISSUER: CERT_KEYSIZE: CERT_SECRETKEYSIZE: CERT_SERIALNUMBER: CERT_SERVER_ISSUER: CERT_SERVER_SUBJECT: CERT_SUBJECT: CONTENT_LENGTH: 0 CONTENT_TYPE: application/x-www-form-urlencoded GATEWAY_INTERFACE: CGI/1.1 HTTPS: off HTTPS_KEYSIZE: HTTPS_SECRETKEYSIZE: HTTPS_SERVER_ISSUER: HTTPS_SERVER_SUBJECT: INSTANCE_ID: 31555 INSTANCE_META_PATH: /LM/W3SVC/31555 LOCAL_ADDR: XXX.XXX.XXX.XXX LOGON_USER: PATH_INFO: /process.asp PATH_TRANSLATED: C:\inetpub\vhosts\mysite.com\httpdocs\process.asp QUERY_STRING: r=699743 REMOTE_ADDR: YYY.YYY.YYY.YYY REMOTE_HOST: YYY.YYY.YYY.YYY REMOTE_USER: REQUEST_METHOD: POST SCRIPT_NAME: /process.asp SERVER_NAME: www.mysite.com SERVER_PORT: 80 SERVER_PORT_SECURE: 0 SERVER_PROTOCOL: HTTP/1.1 SERVER_SOFTWARE: Microsoft-IIS/7.0 URL: /process.asp HTTP_CONNECTION: Keep-Alive HTTP_PRAGMA: no-cache HTTP_VIA: 1.1 WEBCACHE-2 HTTP_CONTENT_LENGTH: 0 HTTP_CONTENT_TYPE: application/x-www-form-urlencoded HTTP_ACCEPT: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, application/x-shockwave-flash, application/x-ms-application, application/x-ms-xbap, application/vnd.ms-xpsdocument, application/xaml+xml, application/vnd.ms-excel, application/vnd.ms-powerpoint, application/msword, */* HTTP_ACCEPT_LANGUAGE: en-gb HTTP_COOKIE: ASPSESSIONIDQCKSDCTS=FENMPCMDCHEOENGOJPGDGPLN; HTTP_HOST: www.mysite.com HTTP_REFERER: http://www.mysite.com/theform.asp HTTP_USER_AGENT: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; .NET CLR 2.0.50727; .NET CLR 1.1.4322; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022) HTTP_UA_CPU: x86 HTTP_X_REWRITE_URL: /process.asp?r=699743

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  • Wordpress thumbnail creation question

    - by Will Ashworth
    I'm trying to use Wordpress' built-in thumbnailing and image re-sizing in my Wordpress 2.9.2 installation. I'm trying to get various sizes (post listing/results 160x160 & "single.php" 618x150) and for some reason the single.php one works, but only half way. Not sure if I'm doing something wrong here. I have it working…sorta. I’m totally stuck and there seems to be a lack of documentation on the Codex for this feature so here goes. The small 160×160 thumbnail for article listings/search views works fine. It crops it, all’s groovy. The issue comes when I go to format the image for the single.php article details view. It crops, but then scales down even further for some reason. Screenshot: http://c1319072.cdn.cloudfiles.rackspacecloud.com/4-15-2010%204-56-46%20PM.png NOTE: every time I re-test this I’m completely deleting the image from the media section and re-uploading the image entirely. I also have the re-create thumbnails plugin so I know it’s not caching. Here is my code included in "functions.php". This will help in debugging. add_theme_support( ‘post-thumbnails’ ); set_post_thumbnail_size( 160, 160, true ); // Normal post thumbnails add_image_size( ’single-post-thumbnail’, 618, 150, true ); // Permalink thumbnail size

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  • GLOBAL loading inside each single button with Jquery in ajax calls of asp.net mvc

    - by Ricky
    I have the following scenario: I have a button\link with a image inside like this: <button type="submit" id="myButton" class="button"><img src="../../Content/images/check.png" id="defaultImage" /> SaveData!!!</button> We are OK here! Now what I need to do is: I want on the click that the image change for a loading element that is previously loaded in the page like this: <img id="loadingImage" src="../../Content/images/loader.gif" style="display: none;" alt="loading"/> And then when the load complete turn back the old button image, I ended with this code: function loader() { var $button = $('#myButton'); if (btnState == '1') { $button.find('img').hide(); $button.prepend($('#loadingImage')); $('#loadingImage').css({ 'display': 'inherit' }); btnState = '0'; } else { $button.find('img').hide(); $button.prepend($('#defaultImage')); $('#defaultImage').show(); btnState = '1'; } } This does the trick for ONE SINGLE button(since I pass its ID in the function) but, when I have for example a grid with a button on each line, I found inviable when managing a screen with many buttons do this for each of then. The main question is: How can I make this method general for all buttons/links on one specific class in the page? The goal is: Click a button, get the image and change it and stop(can be manual). I just don't wanna have to Hook ALL buttons.

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  • Get ID in GridView

    - by Romil
    Hi, I have One grid say Grid 1 in which there are some columns. There is one view image button, one delete image button and one column which says that color column is Red or Blue. If color column is Red the deleted button is hidden else its shown (Based on user given rights to delete a column or not). Now a user clicks a view button for Red Color Column. If this condition is satisfied, then i want that delete icon should not be present in Grid 2. Grid 2 has 2 columns. One is deleted image button and one is file name (which is uploaded via upload control). So If in Grid One "View Image Button" is clicked for "Red" Column i should be able to hide the delete button from Grid 2. I have tried by writing code in Item command but i am not able to access control of grid2. is this the correct way? Or else suggest me some correct way. Please Make sure that code is compatible with VS 2003. let me know if more inputs are needed. Thanks

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  • Why I can't update my UIImageView?

    - by Tattat
    I make my own UIImageView, like this: @interface MyImageView : UIImageView{ } And I have the initWithFrame like this: - (void)initWithFrame{ UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; self.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); } I want to change the image when the user touchesBegin, so I have something like this: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(0, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; [self setImage:[UIImage imageWithCGImage:imageRef]]; CGImageRelease(imageRef); } I find that I can't change the image. So, I add a line [self addSubview:imageView]; in the touchesBegan method, that's work. But I have no idea on why I can't change the image from the touchesBegan, thz.

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  • Cannot get right height of text in java.awt.BufferdImage/Graphics2D

    - by Tommy
    Im creating a servlet that renders a jpg/png with a given text. I want the text to be centered on the rendered image. I can get the width, but the height i'm getting seems to be wrong Font myfont = new Font(Font.SANS_SERIF, Font.BOLD, 400); BufferedImage image = new BufferedImage(500, 500, BufferedImage.TYPE_INT_ARGB); Graphics2D g = image.createGraphics(); g.setFont(myfont); g.setColor(Color.BLACK); FontMetrics fm = g.getFontMetrics(); Integer textwidth = fm.stringWidth(imagetext); Integer textheight = fm.getHeight(); FontRenderContext fr = g.getFontRenderContext(); LineMetrics lm = myfont.getLineMetrics("5", fr ); float ascent = lm.getAscent(); float descent = lm.getDescent(); float height = lm.getHeight(); g.drawString("5", ((imagewidth - textwidth) / 2) , y?); g.dispose(); ImageIO.write(image, "png", outputstream); These are the values I get: textwidth = 222 textheight = 504 ascent = 402 descent = 87 height = 503 Anyone know how to get the exact height om the "5" ? The estimated height should be around 250

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  • Multiple Application Support Directories for iPhone Simulator?

    - by Alex G
    I am developing an iPhone app with someone else. The app works fine for me, but he is running into a bug. We think this bug is related to the fact that he is getting multiple Application directories for this same app. In my ~/Library/Application Support/iPhone Simulator/User/Applications, I only have one folder at all times. He says that he will get 3 or 4 directories when he is only working on this one app. We think this is our problem because our bug has to do with displaying images that are stored in the app's Documents folder. Does anyone know why he is ending up with multiple directories or how to stop it? Edit: Here is the code for writing the image to a file: NSData *image = [NSData dataWithContentsOfURL:[NSURL URLWithString:[currentArticle articleImage]]]; NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; NSFileManager *NSFM = [NSFileManager defaultManager]; BOOL isDir = YES; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/images"]; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/%@.jpg", [currentArticle uniqueID]]; [image writeToFile:imagePath atomically:NO]; And here is the code for getting the path when I need the image: - (NSString *)imagePath { NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; return [imagePath stringByAppendingFormat:@"/images/%@.jpg", [self uniqueID]]; } The app works great for me, but my partner says that the images don't show up intermittently, and he notices that he gets multiple directories in his Applications folder.

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  • performSelectorInBackground: using self.object ?

    - by Emil
    Hey. I am trying to load an image for a custom tableViewCell. The code gets run from the CustomCell-class (CustomCell.h) from [cell performSelectorInBackground:@selector(loadImageFromURL:) withObject:[NSURL URLWithString:urlString]]; in the cellForRowAtIndexPath:-function. Cell gets created here: CustomCell *cell = (CustomCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id currentObject in topLevelObjects){ if ([currentObject isKindOfClass:[CustomCell class]]){ cell = (CustomCell *) currentObject; break; } } } CustomCell.h: // ... IBOutlet UIImageView *cellImage; } - (void) loadImageFromURL:(NSURL *)url; // … CustomCell.m: - (void) loadImageFromURL:(NSURL *)url { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"Loading image..."); [loadingImage startAnimating]; [self.cellImage setImageWithURL:url]; [loadingImage stopAnimating]; NSLog(@"Done loading image..."); [pool release]; } setImageWithURL: is a function from the SDWebImage-framework that rs has made. The real error is that the image doesen't show up. EDIT: When I cleared the app's cache, the images didn't show up anymore. EDIT: Seems like URL is nil for some reason. Am I passing the object in the selector correctly? Can you see anything wrong? Thanks.

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  • How to pull UIImages from NSData from a socket.

    - by Jus' Wondrin'
    Hey all! I'm using ASyncSocket to move some UIImages from one device over to another. Essentially, on one device I have: NSMutableData *data = UIImageJPEGRepresentation(image, 0.1); if(isRunning){ [sock writeData:data withTimeout:-1 tag:0]; } So a new image will be added to the socket every so often (like a webcam). Then, on the other device, I am calling: [listenSocket readDataWithTimeout:1 tag:0]; which will respond with: - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag { [responseData appendData:data]; [listenSocket readDataWithTimeout:1 tag:0]; } Essentially, what I want to be able to do is have an NSTimer going which will call @selector(PullImages): -(void) PullImages { In here, I want to be able to pull images out of ResponseData. How do I do that? There might not be a complete image yet, there might be multiple images, there might be one and a half images! I want to parse the NSData into each existing image! } Any assistance? Thanks in advance!

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  • Three.js: texture to datatexture

    - by Alessandro Pezzato
    I'm trying to implement a delayed webcam viewer in javascript, using Three.js for WebGL capabilities. I need to store frames grabbed from webcam, so they can be shown after some time (some milliseconds to some seconds). I'm able to do this without Three.js, using canvas and getImageData(). You can find an example on jsfidle. I'm trying to find a way to do this without canvas, but using Three.js Texture or DataTexture object. Here an example of what I'm trying. The problem is that I cannot find how to copy the image from a Texture (image is of type HTMLVideoElement) to another. In rotateFrames() function the older frame should be lost and newer should replace, like in a FIFO. But the line frames[i].image = frames[i + 1].image; is just copying the reference, not the texture data. I guess DataTexture should do this, but I'm not able to get a DataTexture out of a Texture or HTMLVideoElement. Any idea?

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  • CSS: "float:left" doesn't work as expected

    - by Patrick
    hi, I want to display 2 columns of images using "float:left", and I dunno why the 3rd image is on the right. See screenshot:http://dl.dropbox.com/u/72686/imagesFloat.png See HTML: <div class="field-item odd"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%202.png" title=""><br> <span>description1</span> </div> <div class="field-item even"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%203.png" title=""><br> <span>description2</span> </div> <div class="field-item odd"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%204.png" title=""><br> <span>description3</span> </div> <div class="field-item even"> <img alt="" class="filefield-imagecache-galleryImage" src="http://localhost/bernardi/sites/default/files/Picture%205.png" title=""><br> <span></span> </div> see CSS: .field-field-image .odd { padding-right:20px; } .field-field-image .even { padding-left:20px; } .field-field-image .field-item { float:left; } thanks

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  • Am I correctly extracting JPEG binary data from this mysqldump?

    - by Glenn
    I have a very old .sql backup of a vbulletin site that I ran around 8 years ago. I am trying to see the file attachments that are stored in the DB. The script below extracts them all and is verified to be JPEG by hex dumping and checking the SOI (start of image) and EOI (end of image) bytes (FFD8 and FFD9, respectively) according to the JPEG wiki page. But when I try to open them with evince, I get this message "Error interpreting JPEG image file (JPEG datastream contains no image)" What could be going on here? Some background info: sqldump is around 8 years old vbulletin 2.x was the software that stored the info most likely php 4 was used most likely mysql 4.0, possibly even 3.x the column datatype these attachments are stored in is mediumtext My Python 3.1 script: #!/usr/bin/env python3.1 import re trim_l = re.compile(b"""^INSERT INTO attachment VALUES\('\d+', '\d+', '\d+', '(.+)""") trim_r = re.compile(b"""(.+)', '\d+', '\d+'\);$""") extractor = re.compile(b"""^(.*(?:\.jpe?g|\.gif|\.bmp))', '(.+)$""") with open('attachments.sql', 'rb') as fh: for line in fh: data = trim_l.findall(line)[0] data = trim_r.findall(data)[0] data = extractor.findall(data) if data: name, data = data[0] try: filename = 'files/%s' % str(name, 'UTF-8') ah = open(filename, 'wb') ah.write(data) except UnicodeDecodeError: continue finally: ah.close() fh.close() update The JPEG wiki page says FF bytes are section markers, with the next byte indicating the section type. I see some that are not listed in the wiki page (specifically, I see a lot of 5C bytes, so FF5C). But the list is of "common markers" so I'm trying to find a more complete list. Any guidance here would also be appreciated.

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  • onmouseover problems with JavaScript (rendered using django and django-imagekit)

    - by Michael Moreno
    I'm using Imagekit. View.py includes: def pics(request): p = Photo.objects.all() return render_to_response('Shots.html', {'p': p}) The following simple code in the template will generate associated images: {% for p in p %} <img src = "{{ p.display.url }}"> <img src = "{{ p.thumbnail_image.url }}"> {% endfor %} I'm attempting to generate a series of thumbnails {{ p.thumbnail_image.url }} which, when mouseover'd, will generate the slightly larger version of the image, {{ p.display.url }} via Javascript. The following code in the template attempts to do so: <html> <head> <HEAD> <script language="Javascript"> { image1 = new Image image2 = new Image image1.src = {{ p.thumbnail_image.url }} image2.src = {{ p.display.url }} </script> </head> <body> {% for p in p %} <a href="" onMouseOver="document.rollover.src= image2.src onMouseOut="document.rollover.src= image1.src"> <img src="{{ p.thumbnail_image.url }}" border=0 name="rollover"></a> {% endfor %} </body> </html> This will display the series of thumbnails, but the larger image will not display when mouseover'd. I believe it has to do with how I'm specifying the variable {{ p.display.url }}.

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  • how to convert bitmap into byte array in android

    - by satyamurthy
    hi all i am new in android i am implementing image retrieve in sdcard in image convert into bitmap and in bitmap convert in to byte array please forward some solution of this code public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView image = (ImageView) findViewById(R.id.picview); EditText value=(EditText)findViewById(R.id.EditText01); FileInputStream in; BufferedInputStream buf; try { in = new FileInputStream("/sdcard/pictures/1.jpg"); buf = new BufferedInputStream(in,1070); System.out.println("1.................."+buf); byte[] bMapArray= new byte[buf.available()]; buf.read(bMapArray); Bitmap bMap = BitmapFactory.decodeByteArray(bMapArray, 0, bMapArray.length); for (int i = 0; i < bMapArray.length; i++) { System.out.print("bytearray"+bMapArray[i]); } image.setImageBitmap(bMap); value.setText(bMapArray.toString()); if (in != null) { in.close(); } if (buf != null) { buf.close(); } } catch (Exception e) { Log.e("Error reading file", e.toString()); } } } solution is 04-12 16:41:16.168: INFO/System.out(728): 4......................[B@435a2908 this is the result for byte array not display total byte array this array size is 1034 please forward some solution

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  • BitBlting multiple images to buffer

    - by Anonymous
    So I've made a class which draws a transparant image to a buffer. the buffer is a HDC which has been used blackness on. What I am trying to do is draw three images to this buffer. Which means I am using this function three times. After that's done, I output it to the screen (using SRCCOPYing the buffer). But what I get to see is just the third image and blackness. void draw_buffer(HDC buffer, int draw_x, int draw_y) { BitBlt(this-main, draw_x, draw_y, this-img_width, this-img_height, this-image, this-mask_x, this-mask_y, SRCAND); BitBlt(this-main, draw_x, draw_y, this-img_width, this-img_height, this-image, this-img_x, this-img_y, SRCPAINT); BitBlt(buffer, 0, 0, 800, 600, this-main, 0, 0, SRCCOPY); } At initiation, this-main becomes this: this->main = CreateCompatibleDC(GetDC(0)); this->bitmap = CreateCompatibleBitmap(GetDC(0),800,600); SelectObject(this->main, this->bitmap); What is wrong with my code?

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  • Is there any way to programitically change a Data/ItemTemplate in Silverlight?

    - by Kris Erickson
    So I have a Listbox, which is using an ItemTemplate to display an image. I want to be able to change the size of the displayed image in the ItemTemplate. Through databinding I can change the Width, but the only way I can see how to do this is to add a Property (Say, ImageSize) to the class I am binding to and then change every item in the colleciton to have a new ImageSize. Is there no way to access the property of an item in that Datatemplate? E.g. <navigation:Page.Resources> <DataTemplate x:Key="ListBoxItemTemplate"> <Viewbox Height="100" Width="100"> <Image Source="{Binding Image}"/> </Viewbox> </DataTemplate> </navigation:Page.Resources> <Grid> <ListBox ItemTemplate="{StaticResource ListBoxItemTemplate}" ItemSource="{Binding Collection}"/> </Grid> Is there anyway to set the Width and Height of the viewbox without binding a property to every element in the collection?

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  • Loading the target of a link in a <DIV> via jQuery's .live event into the same <DIV>??

    - by Martin Pescador
    Hello together I call a certain div from another page with jquery to be loaded into a div on my main page like this: <script type="text/javascript"> $("#scotland").load("http://www.example.com/scotland .gallery"); </script> <div id="scotland"></div> The div I call is a piece of code which is automatically generated by a CMS made simple module, by the way. Now it comes to my problem: The .gallery div I call, looks, a little simplified, like this: <div class="gallery"> <span><img src="http://www.example.com/scotlandimage1.jpg"></span> <span class="imgnavi"><a href="link_to_next_page_with_one_image">Next image</href></span> </div> I want the "next image"-link to load the next page into the .gallery div (it is always a page with one image on it). But what it does, is, it opens the new page http://www.example.com/scotland only. I tried to use jquerys .live event to load the linked page (that would be "scotlandimage2" and the navigation, as you can see in the upper part - not only the image!), but I must have done something wrong. I tried different ways, but never got it to work. This was my last try: $(".imgnavi a").click(function() { var myUrl = $(this).attr("href"); $(".gallery").load(myUrl); return false; }); I have to admit that I am very new to jquery... But does someone know what I did wrong (do I even follow the right handlers?)? Thanks very much in advance! Martin

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  • How do I programmatically create a bootable CD?

    - by Nicholas Flynt
    I'm using a barebones tutorial as the basis for an OS I'm working on, and it seems to be an older tutorial: it has be compiling the kernel down to a floppy image, and then loading it with GRUB. Basically, I still want to use GRUB, but I'd like to have my OS run from a CD instead. The main reason is that I don't actually have a real floppy drive available (I'm testing in VirtualBox currently) and I thus have no way to test my OS on real hardware. I've been poking around on the net, and I can find lots of utilities that create a bootable CD from a floppy image, but these all seem to require an actual floppy drive, plus it's not really what I'm looking for. I'd like to be able to end up with a bootable CD during my make step ideally, without needing to first place the image on a floppy, which seems rather pointless. I guess the easy way to answer this: How do I set up GRUB to read my kernel image from a CD? Will I need a special utility to do this from Windows? (The kernel can't compile itself yet, that's not for a looong while) Thanks!

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  • Saving NSBitmapImageRep as NSBMPFileType file. Wrong BMP headers and bitmap content

    - by niko34
    I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet). I cannot figure out what is wrong, but when i look inside the file (with the cool hexfiend app on macos), 2 things wrong: the header have a wrong value for the biHeight parameter : 4294966216 (hex=C8FBFFFF) the header have a correct biWidth parameter : 1920 the first pixel in the bitmap content (after 54 bytes headers in BMP format) correspond to the upper left corner of the original image. In the original BMP file and as specified in the BMP format, it should be the down left corner pixel first. To explain the full workflow in my app, i have an NSImageView where i can drag a BMP image. This View is bind to an NSImage. After a drag & drop i have an action to save this image (with some text drawing over it) to a BMP file. Here's the code for saving the new BMP file : CGColorSpaceRefcolorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGContextRefcontext = CGBitmapContextCreate(NULL, (int)1920, (int)1080, 8, 4*(int)1920, colorSpace, kCGImageAlphaNoneSkipLast); [duneScreenViewdrawBackgroundWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) needScale:NO]; if(folderType==DXFolderTypeMovie) { [duneScreenViewdrawSynopsisContentWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) withScale:1.0]; } CGImageRef backgroundImageRef = CGBitmapContextCreateImage(context); NSBitmapImageRep*bitmapBackgroundImageRef = [[NSBitmapImageRepalloc] initWithCGImage:backgroundImageRef]; NSData*data = [destinationBitmap representationUsingType:NSBMPFileType properties:nil]; [data writeToFile:[NSStringstringWithFormat:@"%@/%@", folderPath,backgroundPath] atomically: YES]; The duneScreenViewdrawSynopsisContentWithDuneFolder method uses CGContextDrawImage to draw the image. The duneScreenViewdrawSynopsis method uses CoreText to draw some text in the same context. Do you know what's wrong?

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  • jQuery working in everything but IE7. (checked my commas)

    - by deadlyhifi
    The following code works in IE8, FF, Safari, Chrome etc. (not bothering with IE6 for this one), but doesn't work in IE7. I've been through the code with a fine tooth-comb. Checked the commas, messed around with ; but it's not going anywhere. I'm using the jQuery Validate and Uploadify scripts. Can anyone see the problem here? Thanks. <script type="text/javascript"> jQuery(document).ready(function($) { $("#validateform").validate({ errorClass: 'invalid', rules: { bike_url: { required: true, url: true } } }) $("#uploadify").uploadify({ 'uploader' : '<?php echo $url . '/wp-content/plugins/biketest/includes/uploadify/uploadify.swf'; ?>', 'script' : '<?php echo $url . '/wp-content/plugins/biketest/class/class.uploadify.php'; ?>', 'folder' : '<?php echo $url . '/wp-content/plugins/biketest/uploads'; ?>', 'cancelImg' : '<?php echo $url . '/wp-content/plugins/biketest/includes/uploadify/cancel.png'; ?>', 'auto' : true, 'fileDesc' : '.jpg or .png files only please.', 'fileExt' : '*.jpg;*.jpeg;*.png;', 'sizeLimit' : '2097152', 'buttonText': 'Choose Image', 'scriptData': { 'random': '<?php $rand = rand(0, 999999); echo $rand ?>' }, 'onComplete': function(event, queueID, fileObj, response, data) { var image = '<?php echo $rand; ?>-' + ((fileObj.name).toLowerCase()).replace(' ', ''); setTimeout(function(){ $(".uploaded").attr('src', '<?php echo $url; ?>/wp-content/plugins/biketest/uploads/s-' + image); }, 500); $("[name=bike_img]").val(image); } }) }); </script>

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  • Updated - Having trouble making a circled button in android

    - by user3641545
    I'm trying to use an image as a button. The image is an oval/circle, so when I set it as the background there's basically a black box with the image on top of it. How can I fix this? This is the fragment main xml: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.example.example1.MainActivity$PlaceholderFragment" > <ImageButton android:id="@+id/hardButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:background="@drawable/hard_button_clickable" android:onClick="hardButton" android:text="@string/button_hard" android:textColor="#ffff00" android:textSize="50sp" /> </RelativeLayout> This is the hard button xml: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:drawable="@drawable/hard_button_img" android:state_focused="true" android:state_pressed="false"/> <item android:drawable="@drawable/hard_button_img" android:state_focused="true" android:state_pressed="true"/> <item android:drawable="@drawable/hard_button_img"/> </selector> Here's the problem in the app: http://i.gyazo.com/a7f3b25341ebf4146d294df1f5660e99.png I've tried setting background to null and setting src to my image file. Nothing changed. Thanks. e; Here's the actual PNG: http://tinypic.com/r/av3cli/8 e; Still looking for help with this!

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  • Valueurl Binding On Large Arrays Causes Sluggish User Interface

    - by Hooligancat
    I have a large data set (some 3500 objects) that returns from a remote server via HTTP. Currently the data is being presented in an NSCollectionView. One aspect of the data is a path pack to the server for a small image that represents the data (think thumbnail for simplicity). Bindings works fantastically for the data that is already returned, and binding the image via a valueurl binding is easy to do. However, the user interface is very sluggish when scrolling through the data set - which makes me think that the NSCollectionView is retrieving all the image data instead of just the image data used to display the currently viewable images. I was under the impression that Cocoa controls were smart enough to only retrieve data for the information that is actually being output to the user interface through lazy loading. This certainly seems to be the case with NSTableView - but I could be misguided on this thought. Should valueurl binding act lazily and, moreover, should it act lazily in an NSCollectionView? I could create a caching mechanism (in fact I already have such a thing in place for another application - see my post here if you are interested http://stackoverflow.com/questions/1740209/populating-nsimage-with-data-from-an-asynchronous-nsurlconnection) but I really don't want to go this route if I don't have to for this specific implementation as the user could potentially change data sets often and may only want small sub-sets of the data. Any suggested approaches? Thanks!

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  • Broken ssl, what to do

    - by TIT
    I have a site and i implemented ssl there. but when i browse it, the security seals dont come. i asked to godaddy, they replaid: Thank you for contacting online support. I cannot replicate the issue you have described. The error you described is caused by the way your site has been designed. If you receive this error, you have a combination of secure and non-secure objects on the page. For example, if your secure website was https://www.domain.tld and you added an object (an image, script, flash file, etc.) to that page that was located at http://www.domain.tld/image.jpg, you would break the seal. You will need to change your design to link to objects using https (ie https://www.domain.tld/image.jpg) or modify your site design to use relative paths (/image.jpg). This error can only be corrected by modifying your site design. Please contact your web designer or the manufacturer of your web design software if you require additional assistance modifying your site design. but the problem is i made everything,all my images javascripts are unders https, but the seal still not coming, saying: some content insecure. what is the problem.

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  • Form not updating usercontrol

    - by user328259
    From the post "Growing user control not updating"... Using C#, .Net 2.0 in a Windows environment. UserControl1 - draws cells to a bitmap buffer dependent upon NumberOfCells property UserControl2 - panel contains UserControl1 which displays vertical scroll when necessary; also contains NumberOfCells which sets UserControl1's NumberOfCells. Formf1 - contains NumericUpDown controls (just increments) which updates the UserControl2 - suppose to! When I increment the control on the form by say 20, UserControl1 adds the necessary cells, UserControl2 displays the vertical scroll bar accordingly, BUT the form does not 'redraw' to the updated/correct image!! Meaning, after I increment by 20, cells are added, vertical scrool bar added... but the image shown is just everything else expanding. I reset the control to scoll to the very TOP and the scrolling works, but the image is still staic... UNTIL I resize my form, more specifically, when I change it from maximize to window or vice versa!!! What can I do to 'reset/redraw' the correct image???? Thank you in advance. Lawrence

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