Search Results

Search found 20785 results on 832 pages for 'idea'.

Page 305/832 | < Previous Page | 301 302 303 304 305 306 307 308 309 310 311 312  | Next Page >

  • How do you change your Airport or Ethernet MAC address in Mac OS X 10.6?

    - by Dave Gallagher
    I have a MacBook Pro and would like to set a custom MAC address for either my Airport WiFi card, or Ethernet port. In older versions of Mac OS X, you could do it like this: $ sudo ifconfig en0 ether 00:11:22:33:44:55 // Ethernet $ sudo ifconfig en1 lladdr AA:BB:CC:DD:EE:FF // Airport For it to work on Airport, you'd have to power it on (e.g. $ sudo ifconfig en1 up), ensure it's not connected to any wireless network, and execute the command. I'm aware such a change won't propagate across reboots. Unfortunately, this doesn't work on Mac OS X 10.6.6 anymore. Apple appears to have removed the functionality (the command fails silently). Does anyone have any idea how to do it? Thanks for any help you can offer! :)

    Read the article

  • Issue with multiplayer interpolation

    - by Ben Cracknell
    In a fast-paced multiplayer game I'm working on, there is an issue with the interpolation algorithm. You can see it clearly in the image below. Cyan: Local position when a packet is received Red: Position received from packet (goal) Blue: Line from local position to goal when packet is received Black: Local position every frame As you can see, the local position seems to oscillate around the goals instead of moving between them smoothly. Here is the code: // local transform position when the last packet arrived. Will lerp from here to the goal private Vector3 positionAtLastPacket; // location received from last packet private Vector3 goal; // time since the last packet arrived private float currentTime; // estimated time to reach goal (also the expected time of the next packet) private float timeToReachGoal; private void PacketReceived(Vector3 position, float timeBetweenPackets) { positionAtLastPacket = transform.position; goal = position; timeToReachGoal = timeBetweenPackets; currentTime = 0; Debug.DrawRay(transform.position, Vector3.up, Color.cyan, 5); // current local position Debug.DrawLine(transform.position, goal, Color.blue, 5); // path to goal Debug.DrawRay(goal, Vector3.up, Color.red, 5); // received goal position } private void FrameUpdate() { currentTime += Time.deltaTime; float delta = currentTime/timeToReachGoal; transform.position = FreeLerp(positionAtLastPacket, goal, currentTime / timeToReachGoal); // current local position Debug.DrawRay(transform.position, Vector3.up * 0.5f, Color.black, 5); } /// <summary> /// Lerp without being locked to 0-1 /// </summary> Vector3 FreeLerp(Vector3 from, Vector3 to, float t) { return from + (to - from) * t; } Any idea about what's going on?

    Read the article

  • Managing JS and CSS for a static HTML web application

    - by Josh Kelley
    I'm working on a smallish web application that uses a little bit of static HTML and relies on JavaScript to load the application data as JSON and dynamically create the web page elements from that. First question: Is this a fundamentally bad idea? I'm unclear on how many web sites and web applications completely dispense with server-side generation of HTML. (There are obvious disadvantages of JS-only web apps in the areas of graceful degradation / progressive enhancement and being search engine friendly, but I don't believe that these are an issue for this particular app.) Second question: What's the best way to manage the static HTML, JS, and CSS? For my "development build," I'd like non-minified third-party code, multiple JS and CSS files for easier organization, etc. For the "release build," everything should be minified, concatenated together, etc. If I was doing server-side generation of HTML, it'd be easy to have my web framework generate different development versus release HTML that includes multiple verbose versus concatenated minified code. But given that I'm only doing any static HTML, what's the best way to manage this? (I realize I could hack something together with ERB or Perl, but I'm wondering if there are any standard solutions.) In particular, since I'm not doing any server-side HTML generation, is there an easy, semi-standard way of setting up my static HTML so that it contains code like <script src="js/vendors/jquery.js"></script> <script src="js/class_a.js"></script> <script src="js/class_b.js"></script> <script src="js/main.js"></script> at development time and <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script> <script src="js/entire_app.min.js"></script> for release?

    Read the article

  • Database which only holds indexes and last X records in memory?

    - by Xeoncross
    I'm looking for a data store that is very memory efficient while still allowing many object changes per second and disregarding ACID compliance for the last X records. I need this database for a server with not much memory and I can make a key-value store, document, or SQL database work. The idea is that indexes/keys are the only thing I need in memory and all the actual values/objects/rows can be saved on disk do to the low read rate (I just want index/key lookup to be fast). I also don't want records constantly being flushed to disk, so I would like the last X number of records to be held in memory so that 100 or so of them can all be written at once. I don't care if I lose the last 10 seconds worth of objects/values. I do care if the database as a whole is in danger of becoming corrupt. Is there a data-store like this?

    Read the article

  • Why do you hate Java? Is it the language or the framework? [closed]

    - by zneak
    According to you all, Java is the third most-hated language here. The two other most hated languages are PHP and VBScript. (It's quite funny how they stand together on the podium.) I'd like to make it known that the question mostly addresses people who don't like Java. I assume here a number of subjective opinions as facts because they're usually considered true among people who don't like Java, and I don't want to be convinced otherwise here. If you're a Java enthusiast, you might find this question frustrating. It's never been made clear if people hate Java itself, or if they hate it because of the framework, or if it's a mixture of the two. On a side you have the language, where you have: the "everything should be an object" philosophy, even in instances where it should obviously be something else (event handlers I'm pointing you); checked exceptions; the idea that all logic should be presented as methods and properties is a big no-no; the fact that "closures" created by anonymous types only include final variables and arguments, but will allow write access to any member of the parent class; a few more. On the other side, you have the JDK, with... its load of inconsistencies and overengineering; monolithic class hierarchies; meaningless base exceptions like IOException (though other frameworks have similar exception hierarchies); sluggish responsiveness even with Swing; a few more. My question is, do you think that, if either one (Java or the JDK) was taken alone, and the other was dropped in favor of something else, the new combination would be better? For instance, if you could use the C# syntax with the JDK (adapting get*/set* methods into properties, and interfaces with only one method into delegates), or the Java syntax with the .NET Framework (doing the inverse transformations), would things get better in your opinion?

    Read the article

  • can't rotate display on windows 7

    - by Barry Fandango
    I'm running 64-bit windows 7 on a dell inspiron 1525 with an Intel 965 graphics chipset. When I bring up the "screen resolution" settings, I can set up my primary and secondary display (the laptop + an LCD monitor) but there is no option for rotation. I'm used to using this feature at work so I was surprised to see it missing. I installed dell's latest drivers for this chipset (although they were not marked as w7 or 64 bit) and no change. Any idea what's going on here? Thanks superusers!

    Read the article

  • Migrating a Windows Server to Ubuntu Server to provide Samba, AFP and Roaming Profiles

    - by Dan
    I'm replacing our old Windows XP Pro office server with a HP Microserver running Ubuntu Server 12.04 LTS. I'm not a Linux expert but I can find my way around a terminal prompt, I'm a Mac user by choice. The office use a mix of Windows XP Pro machines and OSX Lion laptops. I included Samba during installation, and I'm planning on using Netatalk for the AFP and Bonjour sharing. I'd quite like to have samba make the server appear in 'My network places' on the Windows machines the way Bonjour makes it appear in finder on the Macs, if this is possible? I want to get to a point so that a user logging into Windows, gets connected to the Ubuntu server (do they need an Ubuntu user account?) which get them their shares and their Windows user profile (though a standard profile across users would do). The upshot is to make centralised control of user accounts (e.g. If a person leaves, killing their account on the server stops their Windows logon and ability to access Samba shares) and to ensure files aren't stored on the individual machines for backup/security purposes. I want to make this as simple as possible, so don't want to have loads of stuff I don't need, I just can't figure out: What I need at the server end: - will Samba be enough (already installed as part of initial installation), or will I need to cock around with LDAP (and how does this interact with Samba) - For someone of moderate Linux competence like me, is there a package that offers easy admin of user accounts, e.g. a GUI like phpLDAPadmin (if LDAP is necessary) How to configure the XP machines: - do I need to have the XP machines set up as a domain controller (I've no idea, really) - roaming profiles looks to offer the feature of putting the user's files on the server rather than the machine itself along with a profile that follows the user from machine to machine. Syncing Mac user's home folders with the server This is less of a concern because I can set up Time Machine if it comes to it, but I'd appreciate any recommendations of what approach I should take having the Mac home folders synced to the server.

    Read the article

  • Lenovo Ideapad 205 and Ubuntu 12.04 LTS

    - by Oranges
    I just wanted to report one thing, because I know there are a lot of Ideapad S205 users out there, that had issues running Ubuntu on their Lenovo Ideapad S205 in the past. Lenovo Ideapad with Ubuntu 12.04 LTS: Everything works out of the box. I just installed it and everything, including the microphone, the webcam, the WLAN, the AMD E-350 CPU/GPU and the sound worked right away. In other words: Everything works. Even the AMD E-350 GPU works very well with the Open Source drivers and with the prop. drivers. The prop. drivers were automatically offered to me via Ubuntu itself. It works great. A long idea, written short: I love it. It's extremly stable and very fast. I am using the German version of the Idepad S205, combined with the 32bit version of Ubuntu. There is only one, single thing to keep in mind when installing Ubuntu on the S205: Plugin your USB/CD/DVD drive in the left USB-Port. I don't know why, but it only works with the USB-Port on the left side of the Netbook. This is only for installing Ubuntu. After it has been installed and updated successfully, all of the USB ports will work. Oranges - feedback on Lenovo S205 with Ubuntu 12.04 LTS.

    Read the article

  • Setting up nginx on Ubuntu?

    - by Industrial
    Hi everyone, I've just setup a VPS running Ubuntu server 10.10 as a test environment to run with nginx. This far i've ran apt-get install nginx php5 php5-cgi and accessed the IP of the VPS with a browser which outputs It works, so it should be ready to run. Never having worked with nginx in the past, I have no idea on what to do next. How should I config my nginx install to run properly as a staging server in my LAN? Apparently, there's multiple configs for nginx including sites-default and nginx-default making me really confused.

    Read the article

  • NetBeans Sources as a Platform

    - by Geertjan
    By default, when you create a new NetBeans module, the 'development IDE' is the platform to which you'll be deploying your module. It's a good idea to create your own platform and check that into your own repo, so that everyone working on your project will be able to work with a standardized platform, rather than whatever happens to be beneath the development IDE your using. Something else you can do is use the NetBeans sources as your platform, once you've checked them out. That's something I did the other day when trying to see whether adding 'setActivatedNodes' to NbSheet was sufficient for getting UndoRedo enabled in the Properties Window. So that's a good use case, i.e., you'd like to change the NetBeans Platform somehow, or you're fixing a bug, in other words, in some way you need to change the NetBeans Platform sources and then would like to try out the result of your changes as a client of your changes. In that scenario, here's how to set up and use a NetBeans Platform from the NetBeans sources. Run 'ant build platform' on the root of the NetBeans sources. You'll end up with nbbuild/netbeans containing a subfolder 'platform' and a subfolder 'harness'. There's your NetBeans Platform. Go to Tools | NetBeans Platform and browse to nbbuild/netbeans', registering it as your NetBeans Platform. Create a new NetBeans module, using the new NetBeans Platform as the platform. Now the cool thing is you can open any of the NetBeans modules from the NetBeans Platform modules in the NetBeans sources. When you change the source code of one of these modules and then build that module, the changed JAR will automatically be added to the right place in the nbbuild/netbeans folder. And when you do a 'clean' on a NetBeans Platform module, the related JAR will be removed from nbbuild/netbeans. In other words, in this way, by changing the NetBeans sources, you're directly changing the platform that your custom module will be running on when you deploy it. That's pretty cool and gives you a more connected relationship to your platform, since you're able to change it in the same way as the custom modules you create.

    Read the article

  • Server 2008 R2 .Net 4 Programs running from Network share won't work

    - by Lim
    we have several .Net Apps stored on a Network share on our old Server (Windows Server 2003). These Apps get called by Windows 7 32bit Clients and work perfectly fine. We recently wanted to upgrade our Server to Windows Server 2008 R2 and moved the Apps from the old share to our new share on the new Server. The problem started right afterwards since all of our .Net Programs won't start anymore from the new share (2008 R2). The Error that comes up is: "This application could not be started." and with a link to Microsoft: http://support.microsoft.com/kb/2715633 (This Error also shows up when i start a simple console HelloWorld from the server share created in VS2012) Does anyone have any Idea why this is not working anymore on the new Servershare? We've been searching for two days now with no result at all. Any Tips / Help / Questions appreciated :) Greetings Lim

    Read the article

  • Cooling a large laptop

    - by sazabi02
    I've had my first laptop early this year and I haven't the slightest idea how to make it cooler. No real problems when I don't use graphics intensive games but when I play games like Dragon Age the temps rise up from 55 to 85. I'm concerned as a friend tells me that HP laptops aren't reputed to last long when it comes to heat. BTW, I've already bought a cooling pad with 3 fans and it didn't do much that elevating it and pointing an electric fan at it didn't do before. Additionally, this is a 17 inch HP dv7-3085dx entertainment notebook that i'm using.

    Read the article

  • Alternatives to Professional Version Control

    - by greengit
    We're teaming up with some non programmers (writers) who need to contribute to one of our projects. Now they just don't like the idea of using Git (or anything for that matter) for version controlling their work. I think this is because they just don't find it worthwhile to wrap their heads around the twisted concepts of version control. (when I first introduced them to branching and merging -- they looked like I was offending them.) Now, we're not in a position to educate them or convince them to use it. We're just trying to find alternatives so that we get all their work versioned (which is what we need) -- and they get easy workflow and concentrate on what they do. I have come up with some ideas... tell them to save their work as a separate file every time they make some non-trivial change, and then use a diff on our side to just track changes. write a program (in Python) that implements the "milestones" in CSSEdit in some way. About the project: It is a natural language processing system (written in C + Python). We've hired some writers to prepare inputs for the system in different languages. And as we evolve the software, we'd need those writers to make changes to their inputs (articles). Sometimes the changes are very small (a word or two), and other times big. The reason we need to version control those changes is because every small/big change in the input has the potential to change the system's output dramatically.

    Read the article

  • Clientside anticheating in multiplayer game 1vs1

    - by garnav
    I'm developing a simple card game, where there will be a matchmaking system that will put you against another human player. This will be the only game mode available, a 1vs1 against another human, no AI. I want to prevent cheating as much as possible. I have already read a lot of similar questions here and I already know that I cannot trust the client and I have to make all verifications server side. I intend to have a server (need one for the matchmaking anyway) and I intend to make some verifications server side but if I want to check everything server side this makes my server to be able to keep track of the state of all current games and check every action, and I don't have the money/infrastructure to support that server. My idea is to make clients check and verify some of the actions made by their opponent* and if they find some illegal action notify the possible cheating to the server and make the server verify it. This will still require my server to keep track of all current games, but it will save resources only checking some things that cannot be checked at client side(like card order in the deck) and only checking other things when they are actually wrong. *(only those they can check with out allowing themselves cheating! for example:they can't check if the played card was in hand cos that will need them to know all cards in hand) Summing up, my questions are: is this a viable approach? will I actually save resources doing this or the extra complexity in the server and client for exchanging this messages is not worth it? do you know any game that has successfully or unsuccessfully tried a similar approach? Thanks all for reading and answering

    Read the article

  • Microsoft Excel 2007 constantly calculating sheets

    - by acseven
    I believe this happening for two weeks now: Excel 2007 (on Windows XP) is acting funny on my computer; any medium sized sheet with some formulas in it takes a significant amount of time recalculating. I can see this because the "calculating: 2 processors xx%" message was almost unseen before and now it appears on most operations like calculating a formula (on one cell), saving, previewing, etc. If the sheet is complex (lots of formulas) I have to disable automatic calculations because excel renders as unusable - it hangs for a really long time, measureable in minutes. Any idea on what may be causing this? ps: this is a Core2 Duo computer with 2 Gb of RAM

    Read the article

  • Network and Storage Devices Throughput Chart

    - by zroiy
    With all of the different storage and network devices that surround our day to day life, understanding these devices data transfer speeds can be somewhat confusing. Think about trying to identify your weakest link in the a chain that starts with an external USB hard drive (or a flash drive) that's connected to a 802.11g wifi router, can you quickly come up with an answer of where's the bottle neck in that chain , is it the router or the storage devices ? . Well, the following chart should give you an idea understanding different devices, protocols and interfaces maximum throughput speeds. Though these numbers can fluctuate (mostly for worse, but sometimes for the better) due to different kind of factors such as OS overhead (or caching and optimization) , multiple users or processes and so on , the chart can still serve to provide basic information on the theoretical throughput different devices and protocols can get to.. Enjoy.  Link to the full size chart   References:http://en.wikipedia.org/wiki/Sata#SATA_revision_1.0_.28SATA_1.5_Gbit.2Fs.29http://en.wikipedia.org/wiki/Usbhttp://en.wikipedia.org/wiki/Usb_3http://en.wikipedia.org/wiki/802.11http://mashable.com/2011/09/21/fastest-download-speeds-infographic/http://en.wikipedia.org/wiki/Thunderbolt_(interface)http://www.computerworld.com/s/article/9220434/Thunderbolt_vs._SuperSpeed_USB_3.0  Icons:http://openiconlibrary.sourceforge.net/gallery2/?./Icons/devices/drive-harddisk-3.png      

    Read the article

  • Programming Practice/Test Contest?

    - by Emmanuel
    My situation: I'm on a programming team, and this year, we want to weed out the weak link by making a competition to get the best coder from our group of candidates. Focus is on IEEExtreme-like contests. What I've done: I've been trying already for 2 weeks to get a practice or test site, like UVa or codechef. The plan after I find one: Send them (the candidates) a list of direct links to the problems (making them the "contest's problem list) get them to email me their correct answers' code at the time the judge says they have solved it and accept the fastest one into the team. Issues: We had practiced on UVa already (on programming challenges too), so our former teammate (which will be in the candidate group) already has an advantage if we used it. Codechef has all it's answers public, and since it shows the latest ones it will be extremely hard to verify if the answer was copied. And I've found other sites, like SPOJ, but they share at least some problems with codechef, making them inherit the issue of Codechef So, what alternatives do you think there are? Any site that may work? Any place to get all stuff to set up a Mooshak or similar contest (as in the stuff to get the problems, instructions to set up the server itself are easy to google)? Any other idea?

    Read the article

  • What is the kd tree intersection logic?

    - by bobobobo
    I'm trying to figure out how to implement a KD tree. On page 322 of "Real time collision detection" by Ericson The text section is included below in case Google book preview doesn't let you see it the time you click the link text section Relevant section: The basic idea behind intersecting a ray or directed line segment with a k-d tree is straightforward. The line is intersected against the node's splitting plane, and the t value of intersection is computed. If t is within the interval of the line, 0 <= t <= tmax, the line straddles the plane and both children of the tree are recursively descended. If not, only the side containing the segment origin is recursively visited. So here's what I have: (open image in new tab if you can't see the lettering) The logical tree Here the orange ray is going thru the 3d scene. The x's represent intersection with a plane. From the LEFT, the ray hits: The front face of the scene's enclosing cube, The (1) splitting plane The (2.2) splitting plane The right side of the scene's enclosing cube But here's what would happen, naively following Ericson's basic description above: Test against splitting plane (1). Ray hits splitting plane (1), so left and right children of splitting plane (1) are included in next test. Test against splitting plane (2.1). Ray actually hits that plane, (way off to the right) so both children are included in next level of tests. (This is counter-intuitive - shouldn't only the bottom node be included in subsequent tests) Can some one describe what happens when the orange ray goes through the scene correctly?

    Read the article

  • Wikimedia Commons not working properly from IE 8

    - by Johannes Rössel
    It happens fairly often that a page on Wikimedia Commons doesn't load in IE. This happens to me on both machines I use, each one Windows 7 with IE 8. The page just loads endlessly (or connects—can't really tell) and timeouts after a while. Repeated attempts (trying to load the same page in 5 to 10 tabs) sometimes work, but sometimes it takes a lot more tries. As far as I can tell, no other program is affected—Firefox or PowerShell have no trouble loading the page. Also, when I use Fiddler it seems to load fine on the first try as well. Anyone has an idea what might be going on? I didn't change any settings that I am aware of (and most likely didn't do so in the same way on both machines). Preemptive note: I don't need advice in the form of »Use another browser instead.«.

    Read the article

  • How to create custom Live CD with upgraded linux-image kernel?

    - by ???
    I'm following this tutorial to customize a Live CD, http://www.debuntu.org/how-to-customize-your-ubuntu-live-cd However, it's failed to upgrade linux-image, I guess it's just can't update-grub. Any idea? EDIT I copied the custom/ directory into an ext4 image, now the linux-image-2.6.35-24 package is successfully upgrade. But as shown in the original CDROM, the vmlinuz-* and initrd.img-* file is moved out to /casper/vmlinuz and casper/initrd.lz. Well, I can move vmlinuz-2.6.34-24-generic to /casper/vmlinuz, but how to compress file initrd.img-2.6.35-24-generic in .lz format? (It looks like lzip, but it's not: ) # cd original-maverick/casper # lzip -d initrd.lz initrd.lz: bad magic number (file not in lzip format).

    Read the article

  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

    Read the article

  • No option for keeping installed programs when upgrading Windows 7 to Windows 8

    - by Nison Maël
    (Related : How can I upgrade from Windows 7 to Windows 8 and keep my files and applications? ) I'm trying to upgrade my Windows 7 Pro (msdnaa) to Windows 8 Pro (msdnaa). The Windows 8 is the final version (I don't have access to previews on msdnaa anymore). As you can see on the related question accepted answer, Windows 8 should give an option to keep installed programs. But it does not. The only available options are "Keep only personal datas" and "Nothing". Any idea ? I'm running with SP1. I've got two partitions (one of them only contains data of a virtual machine). The two operating systems have the same architecture (64 bits). Screenshot:

    Read the article

  • Huge procedurally generated 'wilderness' worlds

    - by The Communist Duck
    Hi. I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could apply this to a much larger scale; the scale of Minecraft comes to mind (isn't that something like 8x the size of the Earth's surface?). Pseudo-infinite, I think the best term would be. The article talks about fractal perlin noise. I am no way an expert on it, but I get the general idea (it's some kind of randomly generated noise which is semi-coherent, so not just random pixel values). I could just define regions X by X in size, add some region loading type stuff, and have one bit of noise generating a region. But this would result in just huge amounts of islands. On the other extreme, I don't think I can really generate a supermassive sheet of perlin noise. And it would just be one big island, I think. I am pretty sure Perlin noise, or some noise, would be the answer in some way. I mean, the map is really nice looking. And you could replace the ascii with tiles, and get something very nice looking. Anyone have any ideas? Thanks. :D -TheCommieDuck

    Read the article

  • Configuring HAProxy with memcache with failover

    - by Lawrie Matthews
    I'm configuring a new set of servers for an existing Wordpress site, and it's been requested that memcache be available and made more resilient. The idea proposed is to have HAProxy send requests to one of the two servers; if that memcache instance is inaccessible, then it should switch to the second, but should not switch back to the first if it comes back up unless the second is then unavailable. This doesn't appear to be a particularly common use case and I've not found much along these lines except to possibly set up the first node with an enormous rise value, such as: server server1 10.112.58.16:11211 check inter 5s fall 3 rise 99999999 server server2 10.112.58.19:11211 check backup which falls over as expected when server1 is unavailable. It won't ever fall back to server1, though, even if server2 goes offline. Can this be made to work?

    Read the article

  • Spamassassin: How to delete all spam messages on the server?

    - by Beck
    Can't find out, how to configure spamassassin to delete all spam messages. Currenly it's only mark messages as spam, but pass them throught IMAP to client. How to block them from passing through to IMAP clients? http://spamassassin.apache.org/full/3.3.x/doc/Mail_SpamAssassin_Conf.html And it's blocking some of our notification messages... -1.4 ALL_TRUSTED Passed through trusted hosts only via SMTP 0.0 HTML_MESSAGE BODY: HTML included in message 2.4 HTML_IMAGE_ONLY_08 BODY: HTML: images with 400-800 bytes of words 2.9 TVD_SPACE_RATIO BODY: TVD_SPACE_RATIO 1.7 MIME_HTML_ONLY BODY: Message only has text/html MIME parts 1.1 HTML_MIME_NO_HTML_TAG HTML-only message, but there is no HTML tag 1.1 HTML_SHORT_LINK_IMG_1 HTML is very short with a linked image -1.4 AWL AWL: From: address is in the auto white-list This is what clients getting on their mails in place of our notification messages. Any idea how to pass those messages through and how to delete incoming spam? Thanks ;) I have this setup: postfix spamassassin clamav-daemon amavis

    Read the article

< Previous Page | 301 302 303 304 305 306 307 308 309 310 311 312  | Next Page >