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  • C++ explicit template specialization of templated constructor of templated class

    - by Victor Liu
    I have a class like template <class T> struct A{ template <class U> A(U u); }; I would like to write an explicit specialization of this for a declaration like A<int>::A(float); In the following test code, if I comment out the specialization, it compiles with g++. Otherwise, it says I have the wrong number of template parameters: #include <iostream> template <class T> struct A{ template <class U> A(T t, U *u){ *u += U(t); } }; template <> template <> A<int>::A<int,float>(int t, float *u){ *u += U(2*t); } int main(){ float f = 0; int i = 1; A<int>(i, &f); std::cout << f << std::endl; return 0; }

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  • How to efficiently compare the sign of two floating-point values while handling negative zeros

    - by François Beaune
    Given two floating-point numbers, I'm looking for an efficient way to check if they have the same sign, given that if any of the two values is zero (+0.0 or -0.0), they should be considered to have the same sign. For instance, SameSign(1.0, 2.0) should return true SameSign(-1.0, -2.0) should return true SameSign(-1.0, 2.0) should return false SameSign(0.0, 1.0) should return true SameSign(0.0, -1.0) should return true SameSign(-0.0, 1.0) should return true SameSign(-0.0, -1.0) should return true A naive but correct implementation of SameSign in C++ would be: bool SameSign(float a, float b) { if (fabs(a) == 0.0f || fabs(b) == 0.0f) return true; return (a >= 0.0f) == (b >= 0.0f); } Assuming the IEEE floating-point model, here's a variant of SameSign that compiles to branchless code (at least with with Visual C++ 2008): bool SameSign(float a, float b) { int ia = binary_cast<int>(a); int ib = binary_cast<int>(b); int az = (ia & 0x7FFFFFFF) == 0; int bz = (ib & 0x7FFFFFFF) == 0; int ab = (ia ^ ib) >= 0; return (az | bz | ab) != 0; } with binary_cast defined as follow: template <typename Target, typename Source> inline Target binary_cast(Source s) { union { Source m_source; Target m_target; } u; u.m_source = s; return u.m_target; } I'm looking for two things: A faster, more efficient implementation of SameSign, using bit tricks, FPU tricks or even SSE intrinsics. An efficient extension of SameSign to three values.

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  • How to optimize Conway's game of life for CUDA?

    - by nlight
    I've written this CUDA kernel for Conway's game of life: global void gameOfLife(float* returnBuffer, int width, int height) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; float p = tex2D(inputTex, x, y); float neighbors = 0; neighbors += tex2D(inputTex, x+1, y); neighbors += tex2D(inputTex, x-1, y); neighbors += tex2D(inputTex, x, y+1); neighbors += tex2D(inputTex, x, y-1); neighbors += tex2D(inputTex, x+1, y+1); neighbors += tex2D(inputTex, x-1, y-1); neighbors += tex2D(inputTex, x-1, y+1); neighbors += tex2D(inputTex, x+1, y-1); __syncthreads(); float final = 0; if(neighbors < 2) final = 0; else if(neighbors 3) final = 0; else if(p != 0) final = 1; else if(neighbors == 3) final = 1; __syncthreads(); returnBuffer[x + y*width] = final; } I am looking for errors/optimizations. Parallel programming is quite new to me and I am not sure if I get how to do it right. The rest of the app is: Memcpy input array to a 2d texture inputTex stored in a CUDA array. Output is memcpy-ed from global memory to host and then dealt with. As you can see a thread deals with a single pixel. I am unsure if that is the fastest way as some sources suggest doing a row or more per thread. If I understand correctly NVidia themselves say that the more threads, the better. I would love advice on this on someone with practical experience.

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  • Collision of dot and line in 2D space

    - by Anderiel
    So i'm trying to make my first game on android. The thing is i have a small moving ball and i want it to bounce from a line that i drew. For that i need to find if the x,y of the ball are also coordinates of one dot from the line. I tried to implement these equations about lines x=a1 + t*u1 y=a2 + t*u2 = (x-a1)/u1=(y-a2)/u2 (t=t which has to be if the point is on the line) where x and y are the coordinates im testing, dot[a1,a2] is a dot that is on the line and u(u1,u2) is the vector of the line. heres the code: public boolean Collided() { float u1 =Math.abs(Math.round(begin_X)-Math.round(end_X)); float u2 =Math.abs(Math.round(begin_Y)-Math.round(end_Y)); float t_x =Math.round((elect_X - begin_X)/u1); float t_y =Math.round((elect_Y - begin_Y)/u2); if(t_x==t_y) { return true; } else { return false; } } points [begin_X,end_X] and [begin_Y,end_Y] are the two points from the line and [elect_X,elect_Y] are the coordinates of the ball theoreticaly it should work, but in the reality the ball most of the time just goes straigth through the line or bounces somewhere else where it shouldnt

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  • How to run OpenGL code with out compiling?

    - by Ole Jak
    So I have some openGL code (such code for example) /* FUNCTION: YCamera :: CalculateWorldCoordinates ARGUMENTS: x mouse x coordinate y mouse y coordinate vec where to store coordinates RETURN: n/a DESCRIPTION: Convert mouse coordinates into world coordinates */ void YCamera :: CalculateWorldCoordinates(float x, float y, YVector3 *vec) { // START GLint viewport[4]; GLdouble mvmatrix[16], projmatrix[16]; GLint real_y; GLdouble mx, my, mz; glGetIntegerv(GL_VIEWPORT, viewport); glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); real_y = viewport[3] - (GLint) y - 1; // viewport[3] is height of window in pixels gluUnProject((GLdouble) x, (GLdouble) real_y, 1.0, mvmatrix, projmatrix, viewport, &mx, &my, &mz); /* 'mouse' is the point where mouse projection reaches FAR_PLANE. World coordinates is intersection of line(camera->mouse) with plane(z=0) (see LaMothe 306) Equation of line in 3D: (x-x0)/a = (y-y0)/b = (z-z0)/c Intersection of line with plane: z = 0 x-x0 = a(z-z0)/c <=> x = x0+a(0-z0)/c <=> x = x0 -a*z0/c y = y0 - b*z0/c */ double lx = fPosition.x - mx; double ly = fPosition.y - my; double lz = fPosition.z - mz; double sum = lx*lx + ly*ly + lz*lz; double normal = sqrt(sum); double z0_c = fPosition.z / (lz/normal); vec->x = (float) (fPosition.x - (lx/normal)*z0_c); vec->y = (float) (fPosition.y - (ly/normal)*z0_c); vec->z = 0.0f; } I want to run It but with out precompiling. Is there any way to do such thing

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  • C : files manipulation Can't figure out how to simplify this code with files manipulation.

    - by Bon_chan
    Hey guys, I have been working on this code but I can't find out what is wrong. This program does compile and run but it ends up having a fatal error. I have a file called myFile.txt, with the following content : James------ 07.50 Anthony--- 17.00 And here is the code : int main() { int n =2, valueTest=0,count=0; FILE* file = NULL; float temp= 00.00f, average= 00.00f, flTen = 10.00f; float *totalNote = (float*)malloc(n*sizeof(float)); int position = 0; char selectionNote[5+1], nameBuffer[10+1], noteBuffer[5+1]; file = fopen("c:\\myFile.txt","r"); fseek(file,10,SEEK_SET); while(valueTest<2) { fscanf(file,"%5s",&selectionNote); temp = atof(selectionNote); totalNote[position]= temp; position++; valeurTest++; } for(int counter=0;counter<2;counter++) { average += totalNote[counter]; } printf("The total is : %f \n",average); rewind(file); printf("here is the one with less than 10.00 :\n"); while(count<2) { fscanf(file,"%10s",&nameBuffer); fseek(file,10,SEEK_SET); fscanf(file,"%5s",&noteBuffer); temp = atof(noteBuffer); if(temp<flTen) { printf("%s who has %f\n",nameBuffer,temp); } fseek(file,1,SEEK_SET); count++; } fclose(file); } I am pretty new to c and find it more difficult than c# or java. And I woud like to get some suggestions to help me to get better. I think this code could be simplier. Do you think the same ?

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  • Passing variables from a thread to another form using C#

    - by kirstom14
    Hi, I am trying to pass 2 variables from a thread, in the MainForm, to another form, but when doing so an error occurs. private void TrackingThread( ) { float targetX = 0; float targetY = 0; while ( true ) { camera1Acquired.WaitOne( ); camera2Acquired.WaitOne( ); lock ( this ) { // stop the thread if it was signaled if ( ( x1 == -1 ) && ( y1 == -1 ) && ( x2 == -1 ) && ( y2 == -1 ) ) { break; } // get middle point targetX = ( x1 + x2 ) / 2; targetY = ( y1 + y2 ) / 2; } if (directionForm != null) { directionForm.RunMotors(targetX, targetY); } } } In the form, directionForm, I am simply displaying the variables targetX and targetY. The code for the directionForm.RunMotors() is the following: public void RunMotors(float x, float y) { label1.Text = "X-ordinate " + x.ToString(); label2.Text = "Y-ordinate " + y.ToString(); } The error happen when I am trying to display the two variables: "InvalidOperationException was unhandled Cross-threading operation not valid: Control label1 accessed from a thread other than . the thread it was created on" What shall I do??? Thanks in advance

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  • OpenGL circle rotation

    - by user350632
    I'm using following code to draw my circles: double theta = 2 * 3.1415926 / num_segments; double c = Math.Cos(theta);//precalculate the sine and cosine double s = Math.Sin(theta); double t; double x = r;//we start at angle = 0 double y = 0; GL.glBegin(GL.GL_LINE_LOOP); for(int ii = 0; ii < num_segments; ii++) { float first = (float)(x * scaleX + cx) / xyFactor; float second = (float)(y * scaleY + cy) / xyFactor; GL.glVertex2f(first, second); // output Vertex //apply the rotation matrix t = x; x = c * x - s * y; y = s * t + c * y; } GL.glEnd(); The problem is that when scaleX is different from scaleY then circles are transformed in the right way except for the rotation. In my code sequence looks like this: circle.Scale(tmp_p.scaleX, tmp_p.scaleY); circle.Rotate(tmp_p.rotateAngle); My question is what other calculations should i perform for circle to rotate properly when scaleX and scaleY are not equal?

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  • How to declare array of 2D array pointers and access them?

    - by vikramtheone
    Hi Guys, How can I declare an 2D array of 2D Pointers? And later access the individual array elements of the 2D arrays. Is my approach correct? main() { int i, j; int **array[10][10]; int **ptr = NULL; for(i=0;i<10;i++) { for(j=0j<10;j++) { alloc_2D(&ptr, 10, 10); array[i][j] = ptr; } } //After I do this, how can I access the individual 2D array //and then the individual elements of the 2D arrays? } void alloc_2D(float ***memory, unsigned int rows, unsigned int cols) { float **ptr; *memory = NULL; ptr = malloc(rows * sizeof(float*)); if(ptr == NULL) { status = ERROR; printf("\nERROR: Memory allocation failed!"); } else { int i; for(i = 0; i< rows; i++) { ptr[i] = malloc(cols * sizeof(float)); if(ptr[i]==NULL) { status = ERROR; printf("\nERROR: Memory allocation failed!"); } } } *memory = ptr; }

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  • Suggestions for a django db structure

    - by rh0dium
    Hi Say I have the unknown number of questions. For example: Is the sky blue [y/n] What date were your born on [date] What is pi [3.14] What is a large integ [100] Now each of these questions poses a different but very type specific answer (boolean, date, float, int). Natively django can happily deal with these in a model. class SkyModel(models.Model): question = models.CharField("Is the sky blue") answer = models.BooleanField(default=False) class BirthModel(models.Model): question = models.CharField("What date were your born on") answer = models.DateTimeField(default=today) class PiModel(models.Model) question = models.CharField("What is pi") answer = models.FloatField() But this has the obvious problem in that each question has a specific model - so if we need to add a question later I have to change the database. Yuck. So now I want to get fancy - How do a set up a model where by the answer type conversion happens automagically? ANSWER_TYPES = ( ('boolean', 'boolean'), ('date', 'date'), ('float', 'float'), ('int', 'int'), ('char', 'char'), ) class Questions(models.model): question = models.CharField(() answer = models.CharField() answer_type = models.CharField(choices = ANSWER_TYPES) default = models.CharField() So in theory this would do the following: When I build up my views I look at the type of answer and ensure that I only put in that value. But when I want to pull that answer back out it will return the data in the format specified by the answer_type. Example 3.14 comes back out as a float not as a str. How can I perform this sort of automagic transformation? Or can someone suggest a better way to do this? Thanks much!!

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  • Any problems with this C++ const reference accessor interface idiom?

    - by mskfisher
    I was converting a struct to a class so I could enforce a setter interface for my variables. I did not want to change all of the instances where the variable was read, though. So I converted this: struct foo_t { int x; float y; }; to this: class foo_t { int _x; float _y; public: foot_t() : x(_x), y(_y) { set(0, 0.0); } const int &x; const float &y; set(int x, float y) { _x = x; _y = y; } }; I'm interested in this because it seems to model C#'s idea of public read-only properties. Compiles fine, and I haven't seen any problems yet. Besides the boilerplate of associating the const references in the constructor, what are the downsides to this method? Any strange aliasing issues? Why haven't I seen this idiom before?

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  • If a table has two xml columns, will inserting records be a lot slower?

    - by Lieven Cardoen
    Is it a bad thing to have two xml columns in one table? + How much slower are these xml columns in terms of updating/inserting/reading data? In profiler this kind of insert normally takes 0 ms, but sometimes it goes up to 160ms: declare @p8 xml set @p8=convert(xml,N'<interactions><interaction correct="false" score="0" id="0" gapid="0" x="61" y="225"><feedback/><element id="0" position="0" elementtype="1"><asset/></element></interaction><interaction correct="false" score="0" id="1" gapid="1" x="64" y="250"><feedback/><element id="0" position="0" elementtype="1"><asset/></element></interaction><interaction correct="false" score="0" id="2" gapid="2" x="131" y="250"><feedback/><element id="0" position="0" elementtype="1"><asset/></element></interaction></interactions>') declare @p14 xml set @p14=convert(xml,N'<contentinteractions/>') exec sp_executesql N'INSERT INTO [dbo].[PackageSessionNodes]([dbo].[PackageSessionNodes].[PackageSessionId], [dbo].[PackageSessionNodes].[TreeNodeId],[dbo].[PackageSessionNodes].[Duration], [dbo].[PackageSessionNodes].[Score],[dbo].[PackageSessionNodes].[ScoreMax], [dbo].[PackageSessionNodes].[Interactions],[dbo].[PackageSessionNodes].[BrainTeaser], [dbo].[PackageSessionNodes].[DateCreated], [dbo].[PackageSessionNodes].[CompletionStatus], [dbo].[PackageSessionNodes].[ReducedScore], [dbo].[PackageSessionNodes].[ReducedScoreMax], [dbo].[PackageSessionNodes].[ContentInteractions]) VALUES (@ins_dboPackageSessionNodesPackageSessionId, @ins_dboPackageSessionNodesTreeNodeId, @ins_dboPackageSessionNodesDuration, @ins_dboPackageSessionNodesScore, @ins_dboPackageSessionNodesScoreMax, @ins_dboPackageSessionNodesInteractions, @ins_dboPackageSessionNodesBrainTeaser, @ins_dboPackageSessionNodesDateCreated, @ins_dboPackageSessionNodesCompletionStatus, @ins_dboPackageSessionNodesReducedScore, @ins_dboPackageSessionNodesReducedScoreMax, @ins_dboPackageSessionNodesContentInteractions) ; SELECT SCOPE_IDENTITY() as new_id This is the table: CREATE TABLE [dbo].[PackageSessionNodes]( [PackageSessionNodeId] [int] IDENTITY(1,1) NOT NULL, [PackageSessionId] [int] NOT NULL, [TreeNodeId] [int] NOT NULL, [Duration] [int] NULL, [Score] [float] NOT NULL, [ScoreMax] [float] NOT NULL, [Interactions] [xml] NOT NULL, [BrainTeaser] [bit] NOT NULL, [DateCreated] [datetime] NULL, [CompletionStatus] [int] NOT NULL, [ReducedScore] [float] NOT NULL, [ReducedScoreMax] [float] NOT NULL, [ContentInteractions] [xml] NOT NULL, CONSTRAINT [PK_PackageSessionNodes] PRIMARY KEY CLUSTERED ( [PackageSessionNodeId] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO ALTER TABLE [dbo].[PackageSessionNodes] WITH CHECK ADD CONSTRAINT [FK_PackageSessionNodes_PackageSessions] FOREIGN KEY([PackageSessionId]) REFERENCES [dbo].[PackageSessions] ([PackageSessionId]) ON UPDATE CASCADE ON DELETE CASCADE GO ALTER TABLE [dbo].[PackageSessionNodes] CHECK CONSTRAINT [FK_PackageSessionNodes_PackageSessions] GO ALTER TABLE [dbo].[PackageSessionNodes] WITH CHECK ADD CONSTRAINT [FK_PackageSessionNodes_TreeNodes] FOREIGN KEY([TreeNodeId]) REFERENCES [dbo].[TreeNodes] ([TreeNodeId]) GO ALTER TABLE [dbo].[PackageSessionNodes] CHECK CONSTRAINT [FK_PackageSessionNodes_TreeNodes] GO ALTER TABLE [dbo].[PackageSessionNodes] ADD CONSTRAINT [DF_PackageSessionNodes_Score] DEFAULT ((-1)) FOR [Score] GO ALTER TABLE [dbo].[PackageSessionNodes] ADD CONSTRAINT [DF_PackageSessionNodes_ScoreMax] DEFAULT ((-1)) FOR [ScoreMax] GO ALTER TABLE [dbo].[PackageSessionNodes] ADD CONSTRAINT [DF_PackageSessionNodes_DateCreated] DEFAULT (getdate()) FOR [DateCreated] GO ALTER TABLE [dbo].[PackageSessionNodes] ADD CONSTRAINT [DF_PackageSessionNodes_ReducedScore] DEFAULT ((-1)) FOR [ReducedScore] GO ALTER TABLE [dbo].[PackageSessionNodes] ADD CONSTRAINT [DF_PackageSessionNodes_ReducedScoreMax] DEFAULT ((-1)) FOR [ReducedScoreMax] GO

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  • "java.lang.OutOfMemoryError: Java heap space" in image and array storage

    - by totalconscience
    I am currently working on an image processing demonstration in java (Applet). I am running into the problem where my arrays are too large and I am getting the "java.lang.OutOfMemoryError: Java heap space" error. The algorithm I run creates an NxD float array where: N is the number of pixel in the image and D is the coordinates of each pixel plus the colorspace components of each pixel (usually 1 for grayscale or 3 for RGB). For each iteration of the algorithm it creates one of these NxD float arrays and stores it for later use in a vector, so that the user of the applet may look at the individual steps. My client wants the program to be able to load a 500x500 RGB image and run as the upper bound. There are about 12 to 20 iterations per run so that means I need to be able to store a 12x500x500x5 float in some fashion. Is there a way to process all of this data and, if possible, how? Example of the issue: I am loading a 512 by 512 Grayscale image and even before the first iteration completes I run out of heap space. The line it points me to is: Y.add(new float[N][D]) where Y is a Vector and N and D are described as above. This is the second instance of the code using that line.

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  • Validating Checkbox and Radio Button in C#

    - by Solution
    Hi, I am using c# for coding! Below is my html for checkbox and radion button <input type="radio" style="float: left;" name="documents" id="Checkbox9" value="yes" runat="server" /> <label style="width: 35px!important;" class="checkbox"> <%=GetResourceString("c_HSGStudent")%> </label> <input type="radio" style="float: left;" name="documents" id="Checkbox10" value="no" runat="server" /> <label style="width: 25px!important;" class="checkbox"> <%=GetResourceString("c_HSGParent")%> </label> <input type="radio" style="float: left;" cheked name="documents" id="Radio1" value="yes" runat="server" /> <label style="width: 35px!important;" class="checkbox"> <%=GetResourceString("c_HSGStudent")%> </label> <input type="radio" style="float: left;" name="documents" id="Radio2" value="no" runat="server" /> <label style="width: 25px!important;" class="checkbox"> <%=GetResourceString("c_HSGParent")%> </label> You can see I have two checkboxes and two radio buttons, My problem is that on my submit button click I want to check whether user have checked at-least one checkbox or radio button. It will be good if we can have .NET solution like (customvalidator). Please suggest! Thanks

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  • Java - A better to run code for a period of time

    - by mhollander38
    I need to run some code for a predefined length of time, when the time is up it needs to stop. Currently I am using a TimerTask to allow the code to execute for a set amount of time but this is causing endless threads to be created by the code and is just simply not efficient. Is there a better alternative? Current code; // Calculate the new lines to draw Timer timer3 = new Timer(); timer3.schedule(new TimerTask(){ public void run(){ ArrayList<String> Coords = new ArrayList<String>(); int x = Float.valueOf(lastFour[0]).intValue(); int y = Float.valueOf(lastFour[1]).intValue(); int x1 = Float.valueOf(lastFour[2]).intValue(); int y1 = Float.valueOf(lastFour[3]).intValue(); //Could be the wrong way round (x1,y1,x,y)? Coords = CoordFiller.coordFillCalc(x, y, x1, y1); String newCoOrds = ""; for (int j = 0; j < Coords.size(); j++) { newCoOrds += Coords.get(j) + " "; } newCoOrds.trim(); ClientStorage.storeAmmendedMotion(newCoOrds); } } ,time);

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  • error “EXC_BAD_ACCESS” in my programm

    - by zp26
    Hi, i have a problem. When i compile my program there isn't a error but, when i start it these retern with “EXC_BAD_ACCESS”. I looking for the error with the debug and i find it in these method but i don't understand where... Can you help me? Thanks and sorry for the english. PS:the program enters in the loop sometimes. -(void)updateMinPosition{ float valueMinX = 150; float valueMinY = 150; float valueMinZ = 150; NSString *nameMinimoX = [NSString stringWithFormat:@"default"]; NSString *nameMinimoY = [NSString stringWithFormat:@"default"]; NSString *nameMinimoZ = [NSString stringWithFormat:@"default"]; for(int i = 0; i< [arrayPosizioniMovimento count]; i++){ //Posizione is my class. It contain a NSString name, 3 float valueX, valueY, valueZ Posizione *tempPosition; tempPosition = [[Posizione alloc]init]; tempPosition = [arrayPosizioniMovimento objectAtIndex:i]; if(tempPosition.valueX <= valueMinX){ valueMinX = tempPosition.valueX; nameMinimoX = tempPosition.nome; } if(tempPosition.valueY <= valueMinY){ valueMinY = tempPosition.valueY; nameMinimoY = tempPosition.nome; } if(tempPosition.valueZ <= valueMinZ){ valueMinZ = tempPosition.valueZ; nameMinimoZ = tempPosition.nome; } [tempPosition dealloc]; } labelMinX.text = nameMinimoX; labelMinY.text = nameMinimoY; labelMinZ.text = nameMinimoZ; }

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  • How to convert System.Object that's really an int32[] to a double[] ?

    - by fs_tech
    Hello- I get data from a 3rd party API that just gives me back a System.Object, which I know to be a double[] under the covers. And to deal with that return type, I have found the code below to work wonderfully. However, I also get back some int[] arrays that are also masquerading as System.Object, specifically dates in the form YYYYMMDD (e.g. 20100310). The conversion to float fails, and it just says that the specified cast is not valid. Does anyone out there know how to make this work for integers? let oIsNull (obj : System.Object) = obj = null let oIsArray (obj : System.Object) = obj.GetType().IsArray let o2f (obj : System.Object) = let mutable arr = [|Double.NaN|] if (oIsNull obj = false) && (oIsArray obj = true) then let objArr = obj :?> obj[] let u = objArr.GetUpperBound(0) let floatArr : float[] = Array.zeroCreate (u + 1); for i in 0..u do if objArr.[i] = null then floatArr.[i] <- Double.NaN else let t = objArr.[i].GetType() floatArr.[i] <- objArr.[i] :?> float //else floatArr.[i] <- float objArr.[i] arr <- floatArr arr

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • REST to Objects in C#

    RESTful interfaces for web services are all the rage for many Web 2.0 sites.  If you want to consume these in a very simple fashion, LINQ to XML can do the job pretty easily in C#.  If you go searching for help on this, youll find a lot of incomplete solutions and fairly large toolkits and frameworks (guess how I know this) this quick article is meant to be a no fluff just stuff approach to making this work. POCO Objects Lets assume you have a Model that you want to suck data into from a RESTful web service.  Ideally this is a Plain Old CLR Object, meaning it isnt infected with any persistence or serialization goop.  It might look something like this: public class Entry { public int Id; public int UserId; public DateTime Date; public float Hours; public string Notes; public bool Billable;   public override string ToString() { return String.Format("[{0}] User: {1} Date: {2} Hours: {3} Notes: {4} Billable {5}", Id, UserId, Date, Hours, Notes, Billable); } } Not that this isnt a completely trivial object.  Lets look at the API for the service.  RESTful HTTP Service In this case, its TickSpots API, with the following sample output: <?xml version="1.0" encoding="UTF-8"?> <entries type="array"> <entry> <id type="integer">24</id> <task_id type="integer">14</task_id> <user_id type="integer">3</user_id> <date type="date">2008-03-08</date> <hours type="float">1.00</hours> <notes>Had trouble with tribbles.</notes> <billable>true</billable> # Billable is an attribute inherited from the task <billed>true</billed> # Billed is an attribute to track whether the entry has been invoiced <created_at type="datetime">Tue, 07 Oct 2008 14:46:16 -0400</created_at> <updated_at type="datetime">Tue, 07 Oct 2008 14:46:16 -0400</updated_at> # The following attributes are derived and provided for informational purposes: <user_email>[email protected]</user_email> <task_name>Remove converter assembly</task_name> <sum_hours type="float">2.00</sum_hours> <budget type="float">10.00</budget> <project_name>Realign dilithium crystals</project_name> <client_name>Starfleet Command</client_name> </entry> </entries> Im assuming in this case that I dont necessarily care about all of the data fields the service is returning I just need some of them for my applications purposes.  Thus, you can see there are more elements in the <entry> XML than I have in my Entry class. Get The XML with C# The next step is to get the XML.  The following snippet does the heavy lifting once you pass it the appropriate URL: protected XElement GetResponse(string uri) { var request = WebRequest.Create(uri) as HttpWebRequest; request.UserAgent = ".NET Sample"; request.KeepAlive = false;   request.Timeout = 15 * 1000;   var response = request.GetResponse() as HttpWebResponse;   if (request.HaveResponse == true && response != null) { var reader = new StreamReader(response.GetResponseStream()); return XElement.Parse(reader.ReadToEnd()); } throw new Exception("Error fetching data."); } This is adapted from the Yahoo Developer article on Web Service REST calls.  Once you have the XML, the last step is to get the data back as your POCO. Use LINQ-To-XML to Deserialize POCOs from XML This is done via the following code: public IEnumerable<Entry> List(DateTime startDate, DateTime endDate) { string additionalParameters = String.Format("start_date={0}&end_date={1}", startDate.ToShortDateString(), endDate.ToShortDateString()); string uri = BuildUrl("entries", additionalParameters);   XElement elements = GetResponse(uri);   var entries = from e in elements.Elements() where e.Name.LocalName == "entry" select new Entry { Id = int.Parse(e.Element("id").Value), UserId = int.Parse(e.Element("user_id").Value), Date = DateTime.Parse(e.Element("date").Value), Hours = float.Parse(e.Element("hours").Value), Notes = e.Element("notes").Value, Billable = bool.Parse(e.Element("billable").Value) }; return entries; }   For completeness, heres the BuildUrl method for my TickSpot API wrapper: // Change these to your settings protected const string projectDomain = "DOMAIN.tickspot.com"; private const string authParams = "[email protected]&password=MyTickSpotPassword";   protected string BuildUrl(string apiMethod, string additionalParams) { if (projectDomain.Contains("DOMAIN")) { throw new ApplicationException("You must update your domain in ProjectRepository.cs."); } if (authParams.Contains("MyTickSpotPassword")) { throw new ApplicationException("You must update your email and password in ProjectRepository.cs."); } return string.Format("https://{0}/api/{1}?{2}&{3}", projectDomain, apiMethod, authParams, additionalParams); } Thats it!  Now go forth and consume XML and map it to classes you actually want to work with.  Have fun! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • REST to Objects in C#

    RESTful interfaces for web services are all the rage for many Web 2.0 sites.  If you want to consume these in a very simple fashion, LINQ to XML can do the job pretty easily in C#.  If you go searching for help on this, youll find a lot of incomplete solutions and fairly large toolkits and frameworks (guess how I know this) this quick article is meant to be a no fluff just stuff approach to making this work. POCO Objects Lets assume you have a Model that you want to suck data into from a RESTful web service.  Ideally this is a Plain Old CLR Object, meaning it isnt infected with any persistence or serialization goop.  It might look something like this: public class Entry { public int Id; public int UserId; public DateTime Date; public float Hours; public string Notes; public bool Billable;   public override string ToString() { return String.Format("[{0}] User: {1} Date: {2} Hours: {3} Notes: {4} Billable {5}", Id, UserId, Date, Hours, Notes, Billable); } } Not that this isnt a completely trivial object.  Lets look at the API for the service.  RESTful HTTP Service In this case, its TickSpots API, with the following sample output: <?xml version="1.0" encoding="UTF-8"?> <entries type="array"> <entry> <id type="integer">24</id> <task_id type="integer">14</task_id> <user_id type="integer">3</user_id> <date type="date">2008-03-08</date> <hours type="float">1.00</hours> <notes>Had trouble with tribbles.</notes> <billable>true</billable> # Billable is an attribute inherited from the task <billed>true</billed> # Billed is an attribute to track whether the entry has been invoiced <created_at type="datetime">Tue, 07 Oct 2008 14:46:16 -0400</created_at> <updated_at type="datetime">Tue, 07 Oct 2008 14:46:16 -0400</updated_at> # The following attributes are derived and provided for informational purposes: <user_email>[email protected]</user_email> <task_name>Remove converter assembly</task_name> <sum_hours type="float">2.00</sum_hours> <budget type="float">10.00</budget> <project_name>Realign dilithium crystals</project_name> <client_name>Starfleet Command</client_name> </entry> </entries> Im assuming in this case that I dont necessarily care about all of the data fields the service is returning I just need some of them for my applications purposes.  Thus, you can see there are more elements in the <entry> XML than I have in my Entry class. Get The XML with C# The next step is to get the XML.  The following snippet does the heavy lifting once you pass it the appropriate URL: protected XElement GetResponse(string uri) { var request = WebRequest.Create(uri) as HttpWebRequest; request.UserAgent = ".NET Sample"; request.KeepAlive = false;   request.Timeout = 15 * 1000;   var response = request.GetResponse() as HttpWebResponse;   if (request.HaveResponse == true && response != null) { var reader = new StreamReader(response.GetResponseStream()); return XElement.Parse(reader.ReadToEnd()); } throw new Exception("Error fetching data."); } This is adapted from the Yahoo Developer article on Web Service REST calls.  Once you have the XML, the last step is to get the data back as your POCO. Use LINQ-To-XML to Deserialize POCOs from XML This is done via the following code: public IEnumerable<Entry> List(DateTime startDate, DateTime endDate) { string additionalParameters = String.Format("start_date={0}&end_date={1}", startDate.ToShortDateString(), endDate.ToShortDateString()); string uri = BuildUrl("entries", additionalParameters);   XElement elements = GetResponse(uri);   var entries = from e in elements.Elements() where e.Name.LocalName == "entry" select new Entry { Id = int.Parse(e.Element("id").Value), UserId = int.Parse(e.Element("user_id").Value), Date = DateTime.Parse(e.Element("date").Value), Hours = float.Parse(e.Element("hours").Value), Notes = e.Element("notes").Value, Billable = bool.Parse(e.Element("billable").Value) }; return entries; }   For completeness, heres the BuildUrl method for my TickSpot API wrapper: // Change these to your settings protected const string projectDomain = "DOMAIN.tickspot.com"; private const string authParams = "[email protected]&password=MyTickSpotPassword";   protected string BuildUrl(string apiMethod, string additionalParams) { if (projectDomain.Contains("DOMAIN")) { throw new ApplicationException("You must update your domain in ProjectRepository.cs."); } if (authParams.Contains("MyTickSpotPassword")) { throw new ApplicationException("You must update your email and password in ProjectRepository.cs."); } return string.Format("https://{0}/api/{1}?{2}&{3}", projectDomain, apiMethod, authParams, additionalParams); } Thats it!  Now go forth and consume XML and map it to classes you actually want to work with.  Have fun! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How does gluLookAt work?

    - by Chan
    From my understanding, gluLookAt( eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z ); is equivalent to: glRotatef(B, 0.0, 0.0, 1.0); glRotatef(A, wx, wy, wz); glTranslatef(-eye_x, -eye_y, -eye_z); But when I print out the ModelView matrix, the call to glTranslatef() doesn't seem to work properly. Here is the code snippet: #include <stdlib.h> #include <stdio.h> #include <GL/glut.h> #include <iomanip> #include <iostream> #include <string> using namespace std; static const int Rx = 0; static const int Ry = 1; static const int Rz = 2; static const int Ux = 4; static const int Uy = 5; static const int Uz = 6; static const int Ax = 8; static const int Ay = 9; static const int Az = 10; static const int Tx = 12; static const int Ty = 13; static const int Tz = 14; void init() { glClearColor(0.0, 0.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); GLfloat lmodel_ambient[] = { 0.8, 0.0, 0.0, 0.0 }; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); } void displayModelviewMatrix(float MV[16]) { int SPACING = 12; cout << left; cout << "\tMODELVIEW MATRIX\n"; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << "R" << setw(SPACING) << "U" << setw(SPACING) << "A" << setw(SPACING) << "T" << endl; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << MV[Rx] << setw(SPACING) << MV[Ux] << setw(SPACING) << MV[Ax] << setw(SPACING) << MV[Tx] << endl; cout << setw(SPACING) << MV[Ry] << setw(SPACING) << MV[Uy] << setw(SPACING) << MV[Ay] << setw(SPACING) << MV[Ty] << endl; cout << setw(SPACING) << MV[Rz] << setw(SPACING) << MV[Uz] << setw(SPACING) << MV[Az] << setw(SPACING) << MV[Tz] << endl; cout << setw(SPACING) << MV[3] << setw(SPACING) << MV[7] << setw(SPACING) << MV[11] << setw(SPACING) << MV[15] << endl; cout << "--------------------------------------------------" << endl; cout << endl; } void reshape(int w, int h) { float ratio = static_cast<float>(w)/h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, ratio, 1.0, 425.0); } void draw() { float m[16]; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glGetFloatv(GL_MODELVIEW_MATRIX, m); gluLookAt( 300.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f ); glColor3f(1.0, 0.0, 0.0); glutSolidCube(100.0); glGetFloatv(GL_MODELVIEW_MATRIX, m); displayModelviewMatrix(m); glutSwapBuffers(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); glutInitWindowPosition(100, 100); glutCreateWindow("Demo"); glutReshapeFunc(reshape); glutDisplayFunc(draw); init(); glutMainLoop(); return 0; } No matter what value I use for the eye vector: 300, 0, 0 or 0, 300, 0 or 0, 0, 300 the translation vector is the same, which doesn't make any sense because the order of code is in backward order so glTranslatef should run first, then the 2 rotations. Plus, the rotation matrix, is completely independent of the translation column (in the ModelView matrix), then what would cause this weird behavior? Here is the output with the eye vector is (0.0f, 300.0f, 0.0f) MODELVIEW MATRIX -------------------------------------------------- R U A T -------------------------------------------------- 0 0 0 0 0 0 0 0 0 1 0 -300 0 0 0 1 -------------------------------------------------- I would expect the T column to be (0, -300, 0)! So could anyone help me explain this? The implementation of gluLookAt from http://www.mesa3d.org void GLAPIENTRY gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz) { float forward[3], side[3], up[3]; GLfloat m[4][4]; forward[0] = centerx - eyex; forward[1] = centery - eyey; forward[2] = centerz - eyez; up[0] = upx; up[1] = upy; up[2] = upz; normalize(forward); /* Side = forward x up */ cross(forward, up, side); normalize(side); /* Recompute up as: up = side x forward */ cross(side, forward, up); __gluMakeIdentityf(&m[0][0]); m[0][0] = side[0]; m[1][0] = side[1]; m[2][0] = side[2]; m[0][1] = up[0]; m[1][1] = up[1]; m[2][1] = up[2]; m[0][2] = -forward[0]; m[1][2] = -forward[1]; m[2][2] = -forward[2]; glMultMatrixf(&m[0][0]); glTranslated(-eyex, -eyey, -eyez); }

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  • CodePlex Daily Summary for Thursday, March 22, 2012

    CodePlex Daily Summary for Thursday, March 22, 2012Popular ReleasesTelerik CAB Enabling Kit for RadControls for WinForms: TCEK 2012.1.321.20: major update, new Workspaces and UIAdapters Workspaces: - RadDockWorkspace - RadPageViewWorkspace - RadFormWorkspace - RadFormMdiWorkspace - RadTabbedMdiWorkspace UI Adapters: - RadCommandBarUIAdapter - RadRibbonBarUIAdapter - RadTreeNodeUiAdapter - RadTreeViewUIAdapter - RadItemCollectionUIAdapter - (RadMenu, RadStatusStrip, all controls that support RadItem collections)People's Note: People's Note 0.40: Version 0.40 adds an option to compact the database from the profile screen. Compacting a database can make it smaller and faster by removing empty spaces left over by editing, moving, and deleting notes. To install: copy the appropriate CAB file onto your WM device and run it.Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.SQL Monitor - managing sql server performance: SQLMon 4.2 alpha 13: 1. added logic fault checking in analysis. automatically detect dead loop or memory leakage in stored procedures, for details please refer to http://sqlmon.codeplex.com/workitem/32469WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;Metodología General Ajustada - MGA: 02.02.01: Cambios John: Se actualizan los seis formularios de Identificaciòn para que despuès de guardar actualice las grillas, de tal manera que no se dupliquen los registros al guardar. Se genera instalador con los cambios y se actualiza la base datos con ùltimos cambios en el SP de Flujo de Caja.xyzzy+: xyzzy+ 0.2.2.235+0: SHA1: 4a0258736e7df52bb6e2304178b7fcf02414ae17 PrerequisitesMicrosoft Visual C++ 2010 SP1 Redistributable Package (x86) (ja) FeaturesUnicode Visual Style Known ProblemsCharacter encodings other than Shift_JIS and UTF-X may be broken. Functions related to character encodings may not work. (ex. iso-code-char)Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...Nearforums - ASP.NET MVC forum engine: Nearforums v8.0: Version 8.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Internationalization Custom authentication provider Access control list for forums and threads Webdeploy package checksum: abc62990189cf0d488ef915d4a55e4b14169bc01 Visit Roadmap for more details.BIDS Helper: BIDS Helper 1.6: This beta release is the first to support SQL Server 2012 (in addition to SQL Server 2005, 2008, and 2008 R2). Since it is marked as a beta release, we are looking for bug reports in the next few months as you use BIDS Helper on real projects. In addition to getting all existing BIDS Helper functionality working appropriately in SQL Server 2012 (SSDT), the following features are new... Analysis Services Tabular Smart Diff Tabular Actions Editor Tabular HideMemberIf Tabular Pre-Build ...Json.NET: Json.NET 4.5 Release 1: New feature - Windows 8 Metro build New feature - JsonTextReader automatically reads ISO strings as dates New feature - Added DateFormatHandling to control whether dates are written in the MS format or ISO format, with ISO as the default New feature - Added DateTimeZoneHandling to control reading and writing DateTime time zone details New feature - Added async serialize/deserialize methods to JsonConvert New feature - Added Path to JsonReader/JsonWriter/ErrorContext and exceptions w...SCCM Client Actions Tool: SCCM Client Actions Tool v1.11: SCCM Client Actions Tool v1.11 is the latest version. It comes with following changes since last version: Fixed a bug when ping and cmd.exe kept running in endless loop after action progress was finished. Fixed update checking from Codeplex RSS feed. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA...WebSocket4Net: WebSocket4Net 0.5: Changes in this release fixed the wss's default port bug improved JsonWebSocket supported set client access policy protocol for silverlight fixed a handshake issue in Silverlight fixed a bug that "Host" field in handshake hadn't contained port if the port is not default supported passing in Origin parameter for handshaking supported reacting pings from server side fixed a bug in data sending fixed the bug sending a closing handshake with no message which would cause an excepti...SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.5: Changes included in this release: supported closing handshake queue checking improved JSON subprotocol supported sending ping from server to client fixed a bug about sending a closing handshake with no message refactored the code to improve protocol compatibility fixed a bug about sub protocol configuration loading in Mono improved BasicSubProtocol added JsonWebSocketSessionSurvey™ - web survey & form engine: Survey™ 2.0: The new stable Survey™ Project 2.0.0.1 version contains many new features like: Technical changes: - Use of Jquery, ASTreeview, Tabs, Tooltips and new menuprovider Features & Bugfixes: Survey list and search function Folder structure for surveys New Menustructure Library list New Library fields User list and search functions Layout options for a survey with CSS, page header and footer New IP filter security feature Enhanced Token Management New Question fields as ID, Alias...AppBarUtils for Windows Phone SDK 7.1: AppBarUtils 1.2: This release contains IconUri dependency property for both AppBarItemCommand and AppBarItemTrigger as requested by shawnoster at http://appbarutils.codeplex.com/discussions/321745. When using this IconUri dependency property, please be sure to set the Type property to AppBarItemType.Button or just omit this property entirely, because it is only for app bar icon button. The demo has been updated to show how to use this new IconUri dependency property with a new lock button on the app bar. Wh...Offline Navigation for Windows Phone 7: 0.1 Alpha: This is the 0.1 alpha release of source code.SmartNet: V1.0.0.0: DY SmartNet ?????? V1.0Javascript .NET: Javascript .NET v0.6: Upgraded to the latest stable branch of v8 (/tags/3.9.18), and switched to using their scons build system. We no longer include v8 source code as part of this project's source code. Simultaneous multithreaded use of v8 now supported (v8 Isolates), although different contexts may not share objects or call each other. 64-bit .Net 4.0 DLL now included. (Download now includes x86 and x64 for both .Net 3.5 and .Net 4.0.)MyRouter (Virtual WiFi Router): MyRouter 1.0.7: This release should be more stable there were a few bug fixes including the x64 issue as well as an error popping up when MyRouter started this was caused by a NULL valueNew ProjectsActivities.WMI: WF4 ?????? WMI ??????????????? Activities library related WMI, available in WF4Append Customisation Service: A lightweight windows service for applying customisations to enterprise webapps: monitors a file and makes sure your code is always appended to the end of the file. Disable the service, and your customisations go away. c# .net 4. Useful for customising branding/design, javascript, css and so on - in applications such as Dynamics CRM 2011.ASP.NET Security Module: Modulo de seguridad para aplicaciones Web asp.netavgdx: This project is just for Directx 11 learningDaabli: A lightweight C# version of the Daabli serialization framework for C++. If your application needs to load objects and data from human readable text files, then Daabli could be useful to you. It is designed to be as easy to use as possible and works with a 'C' style human editable format. The original C++ version is available here: http://daabli.sourceforge.net/ DNN Simple Tweet: DNN Simple Tweet is a simple DotNetNuke module for display of Twitter Feeds. Using the stock Twitter Profile Widget, its settings allow you to change the Twitter User name, Tweet colors, etc. Developed in VB. DNN version 6 and higher required. *NUISANCE* When selecting between "Display All" and "Timed Interval" for Twitter Behavior, the iColorPicker for the colors will disappear. This is due to the post-back which is occurring and the use of Javascript of the color picker. Updat...Don't We-KC and Sway: Don't We-KC and SwayEksponent CropUp: CropUp is a simple geometric algorithm for "weighted auto cropping". A focus point and optional "area of interest" are defined (e.g. a face in a group pictures). These are shown instead of random stomachs when the picture needs to be sized to a specific format. Umbraco package.Enterprise Modular Application: Guidelines to create Enterprise modular applications in .NET framework, independent of any specific framework.Escape From Canyon: Escape from canyon is a little game project (for academic purpose only) developed using XNA 4.0 and F#FIX Sample code using QuickFIX to connect to TT FIX Adapter: Sample FIX client provides a starting place for developers to connect to the TT FIX Adapter. It's developed in C# using QuickFIX as the FIX engine.FSGreeNetWork: FSGreeNetWorkGac Library -- C++ Utilities for GPU Accelerated GUI and Script: C++ Utilities for GPU Accelerated GUI and ScriptJhVirtualKeyboard for WPF and Silverlight: JhVirtualKeyboard is a virtual-keyboard for software developers to use with either WPF or Silverlight projects. With it - you now have a simple way to provide your users with the ability to enter characters in different languages and alphabets, or any Unicode character. Developed in C#, using Visual Studio 2010 and .NET 4 More information can be found on my blog article at: http://designforge.wordpress.com/2011/01/06/jhvirtualkeyboard/ by James W. HurstKrishaWeb: Krisha webNetFrameworkExtensions: Simple plain framework to add a lot of features to .NET framework core. Most of the features are added in form of extension methods.pav2: proyecto pav 2 SharePoint (2010) Connected Server: Display which web server a user is connected to in the Personal Actions drop down menu (user name in upper right). An extremely useful aid when troubleshooting issues in a multi-server SharePoint environment. I took the exisiting version which ran on MOSS 2007 and rebuilt it to run on SharePoint 2010. <b>Acknowledgements:</b> Full credit goes to Nathan Yorke for the original project http://spconnectedserver.codeplex.com which worked on MOSS 2007. SharePoint 2010 Gauge Web Part: SharePoint 2010 Gauge Web Part can be connected to any column of the “number” type in SharePoint list includes External Lists (only the farm solution version) and show calculations on column values. It supports 2 views: 1. The Gauge View 2. The Simple Indicator View SMTP Test Suite: SMTP server/client that can be used to test other servers/clients. Purely a test tool as most SMTP verbs are accepted without any checking.StarterCSS: StarterCorev4.css is inspired from Starter.master. This CSS file give you detailed explanation on the different class files on corev4.css. StarterCorev4.css will make you understand the purpose of each class files when you do ctrl + click on your master page css class.Triangle.NET: Triangle.NET is a 2D meshing software written in C#. It generates (constrained) Delaunay triangulations and quality meshes of point sets or planar straight line graphs. It is a port of Jonathan Shewchuk's Triangle software written in C.WorkFile: workfile about codeioXNA Electric Effect: An electric effect implemented using XNA 4 fro Windows Phone 7. It provides an easy way to configure settings to create realistic electric effects, lightening effects, etc.

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  • PHP form auto response

    - by Mark
    Hi, I am using the following php code which has been given to me, it works fine, apart from the auto response bit. I know its not a lot of code I just dont know how to do it or why it snot working. Any help would be appreciated. thanks in advance. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title> - Contact Us</title> <!-- css --> <link rel="stylesheet" type="text/css" href="css/reset.css" /> <link rel="stylesheet" type="text/css" href="css/styles.css" /> <link rel="stylesheet" type="text/css" href="css/colorbox.css" /> <!-- javascript libraries --> <?php require_once('includes/js.php'); ?> </head> <body> <?php //FIll out the settings below before using this script $your_email = "(email address)"; $website = "(website name)"; //BOTS TO BLOCK $bots = "/(Indy|Blaiz|Java|libwww-perl|Python|OutfoxBot|User-Agent|PycURL|AlphaServer|T8Abot|Syntryx|WinHttp|WebBandit|nicebot)/i"; //Check if known bot is visiting if (preg_match($bots, $_SERVER["HTTP_USER_AGENT"])) { exit ("Sorry bots are not allowed here!"); } //Known Exploits $exploits = "/(content-type|bcc:|cc:|from:|reply-to:|javascript|onclick|onload)/i"; //Spam words $spam_words = "/(viagra|poker|blackjack|porn|sex)/i"; // BAD WORDS $words = "/( bitch|dick|pussy|pussies|ass|fuck|cum|cumshot|cum shot| gangbang|gang bang|god dammit|goddammit|viagra|anus|analsex )/i"; //BAD WORD/SPAM WORD/EXPLOIT BLOCKER function wordBlock($word) { //Make variables global global $words; global $exploits; global $spam_words; if (preg_match($words, $word)) { $word = preg_replace($words, "#####", $word); } if(preg_match($exploits,$word)){ $word = preg_replace($exploits,"",$word); } if(preg_match($spam_words,$word)){ $word = preg_replace($spam_words,"$$$$",$word); } return $word; } //CLean data function function dataClean($data) { $data = stripslashes(trim(rawurldecode(strip_tags($data)))); return $data; } //CREATE MAIN VARIABLES $name = (isset ($_POST['name'])) ? dataClean($_POST['name']) : FALSE; $company = (isset ($_POST['company'])) ? dataClean($_POST['company']) : FALSE; $address = (isset ($_POST['address'])) ? dataClean($_POST['address']) : FALSE; $postcode = (isset ($_POST['postcode'])) ? dataClean($_POST['postcode']) : FALSE; $phone = (isset ($_POST['phone'])) ? dataClean($_POST['phone']) : FALSE; $email = (isset ($_POST['email'])) ? dataClean($_POST['email']) : FALSE; $comment = (isset ($_POST['message'])) ? wordBlock(dataClean($_POST['message'])) : FALSE; $submit = (isset ($_POST['send'])) ? TRUE : FALSE; $email_check = "/^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,6}$/i"; //$ip = $_SERVER["REMOTE_ADDR"]; $errors = array(); //Check if send button was clicked if ($submit) { if (!$name) { $errors[] = "Please enter a name!"; } if ($name) { if (!ereg("^[A-Za-z' -]*$", $name)) { $errors[] = "You may not use special characters in the name field!"; } } if (!$email) { $errors[] = "Please enter an email address!"; } if ($email) { if (!preg_match($email_check, $email)) { $errors[] = "The E-mail you entered is invalid!"; } } /* if (!$subject) { $errors[] = "Please enter an email subject!"; } */ if (!$comment) { $errors[] = "Please don't leave the message field blank!"; } //Check if any errors are present if (count($errors) > 0) { foreach ($errors AS $error) { print "&bull; $error <br />"; } } else { //MESSAGE TO SEND TO ADMIN //Create main headers $headers = "From: " . $website . " <$your_email> \n"; $headers .= "Reply-to:" . $email . " \n"; $headers .= "MIME-Version: 1.0\n"; $headers .= "Content-Transfer-Encoding: 8bit\n"; $headers .= "Content-Type: text/html; charset=UTF-8\n"; $message = ""; $message .= "<h1>New E-Mail From " . $website . "</h1><br /><br />"; $message .= "<b>Name:</b> " . $name . "<br />"; $message .= "<b>Company:</b> " . $company . "<br />"; $message .= "<b>Address:</b> " . $address . "<br />"; $message .= "<b>Postcode:</b > " . $postcode . "<br />"; $message .= "<b>Phone No:</b> " . $phone . "<br />"; $message .= "<b>E-mail:</b> " . $email . "<br />"; $message .= "<b>Message:</b> " . $comment . "<br />"; //E-mails subject $mail_subject = "Message from " . $website . ""; /* CHECK TO BE SURE FIRST E-MAIL TO ADMIN IS A SUCCESS AND SEND EMAIL TO ADMIN OTHERWISE DON'T SEND AUTO RESPONCE */ if (mail($your_email, $mail_subject, $message, $headers)) { //UNSET ALL VARIABLES unset ($name, $email, $company, $address, $postcode, $phone, $comment, $_REQUEST); //JAVASCRIPT SUCCESS MESSAGE echo " <script type='text/javascript' language='JavaScript'> alert('Your message has been sent'); </script> "; //SUCCESS MESSAGE TO SHOW IF JAVASCRIPT IS DISABLED echo "<noscript><p>THANK YOU YOUR MESSAGE HAS BEEN SENT</p></noscript>"; /* -----------------END MAIL BLOCK FOR SENDING TO ADMIN AND START AUTO RESPONCE SEND----------------- */ //AUTO RESPONCE MESSAGE //Create main headers $headers = "From: " . $website . " <$your_email> \n"; $headers .= "Reply-to:" . $your_email . " \n"; $headers .= "MIME-Version: 1.0\n"; $headers .= "Content-Transfer-Encoding: 8bit\n"; $headers .= "Content-Type: text/html; charset=UTF-8\n"; $message = ""; $message .= "<h1>Thank You For Contacting Us </h1><br /><br />"; $message .= "On behalf of <b>" . $website . "</b> we wanna thank you for contacting us and to let you know we will respond to your message as soon as possible thank you again."; //E-mails subject $mail_subject = "Thank you for contacting " . $website . ""; //Send the email mail($email, $mail_subject, $message, $headers); /* -----------------END MAIL BLOCK FOR SENDING AUTO RESPONCE ----------------- */ } else { echo " <script type='text/javascript' language='JavaScript'> alert('Sorry could not send your message'); </script> "; echo "<noscript><p style='color:red;'>SORRY COULD NOT SEND YOUR MESSAGE</p></noscript>"; } } } ?> <div id="wrapper"> <div id="grad_overlay"> <!-- Header --> <div id="header"> <a href="index.php" title="Regal Balustrades"><img src="images/regal_logo.png" alt="Regal Balustrades" /></a> <div id="strapline"> <img src="images/strapline.png" alt="Architectural metalwork systems" /> </div> </div> <!-- Navigation --> <div id="nav"> <?php require_once('includes/nav.php'); ?> </div> <!-- Content --> <div id="content"> <div id="details"> <p class="getintouch env">Get In Touch</p> <ul class="details"> <li>T. (0117) 935 3888</li> <li>F. (0117) 967 7333</li> <li>E. <a href="mailto:[email protected]" title="Contact via email">[email protected]</a></li> </ul> <p class="whereto hse">Where To Find Us</p> <ul class="details"> <li>Regal Balustrades</li> <li>Regal House, </li> <li>Honey Hill Road,</li> <li>Kingswood, </li> <li>Bristol BS15 4HG</li> </ul> </div> <div id="contact"> <h1>Contact us</h1> <p>Please use this form to request further information about Regal Balustrades and our services. To speak to a member of our staff in person, please call us on 0117 9353888</p> <div id="form"> <form method='POST' action='<?php echo "".$_SERVER['PHP_SELF'].""; ?>'> <p class='form-element'> <label for='name'>Name:</label> <input type='text' name='name' value='<?php echo "" . $_REQUEST['name'] . "";?>' /> </p> <p class='form-element'> <label for='company'>Company:</label> <input type='text' name='company' value='<?php echo "" . $_REQUEST['company'] . "";?>' /> </p> <p class='form-element'> <label for='address'>Address:</label> <textarea name='address' rows='5' id='address' class='address' ><?php echo "" . $_REQUEST['address'] . "";?></textarea> </p> <p class='form-element'> <label for='postcode'>Postcode:</label> <input type='text' name='postcode' value='<?php echo "" . $_REQUEST['postcode'] . "";?>' /> </p> <p class='form-element'> <label for='phone'>Telephone:</label> <input type='text' name='phone' value='<?php echo "" . $_REQUEST['phone'] . "";?>' /> </p> <p class='form-element'> <label for='email'>Email:</label> <input type='text' name='email' value='<?php echo "" . $_REQUEST['email'] . "";?>' /> </p> </div> <div id='form-right'> <p class='form-element'> <label for='message'>Enquiry:</label> <textarea name='message' class='enquiry' id='enquiry' rows='5' cols='40' ><?php echo "" . $_REQUEST['message'] . "";?></textarea> </p> <p class='form-element'> <input type='submit' class='submit' name='send' value='Send message' /> </p> </div> <p class='nb'><em>We will respond as soon as possible.</em></p> </form> </div> </div> </div> </div> </div> <!-- Footer --> <div id="footer-container"> <?php require_once('includes/footer.php'); ?> </div> <!-- js functions --> <script> $(document).ready(function() { $("ul#navig li:nth-child(6)").addClass("navon"); }); </script> </body> </html>

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  • Having problem with C++ file handling

    - by caramel1991
    Our lecturer has given us a task,I've attempted it and try every single effort I can,but I still struggle with one of the problem in it,here goes the question: The company you work at receives a monthly report in a text format. The report contains the following information. • Department Name • Head of Department Name • Month • Minimum spending of the month • Maximum spending of the month Your program is to obtain the name of the input file from the user. Implement a structure to represent the data: Once the file has been read into your program, print out the following statistics for the user: • List which department has the minimum spending per month by month • List which department has the minimum spending by month by month Write the information into a file called “MaxMin.txt” Then do a processing so that the Department Name, Head of Department Name, Minimum spending and Maximum spending are written to separate files based on the month, eg Jan, Feb, March and so on. and of course our lecturer does send us a text file with the content: Engineering Bill Jan 2000 15000 IT Jack Jan 300 20000 HR Jill Jan 1500 10000 Engineering Bill Feb 5000 45000 IT Jack Feb 4500 7000 HR Jill Feb 5600 60000 Engineering Bill Mar 5000 45000 IT Jack Mar 4500 7000 HR Jill Mar 5600 60000 Engineering Bill Apr 5000 45000 IT Jack Apr 4500 7000 HR Jill Apr 5600 60000 Engineering Bill May 2000 15000 IT Jack May 300 20000 HR Jill May 1500 10000 Engineering Bill Jun 2000 15000 IT Jack Jun 300 20000 HR Jill Jun 1500 10000 and here's the c++ code I've written ue#include include include using namespace std; struct Record { string depName; string head; string month; float max; float min; string name; }myRecord[19]; int main () { string line; ofstream minmax,jan,feb,mar,apr,may,jun; char a[50]; char b[50]; int i = 0,j,k; float temp; //float maxjan=myRecord[0].max,maxfeb=myRecord[0].max,maxmar=myRecord[0].max,maxapr=myRecord[0].max,maxmay=myRecord[0].max,maxjune=myRecord[0].max; float minjan=myRecord[1].min,minfeb=myRecord[1].min,minmar=myRecord[1].min,minapr=myRecord[1].min,minmay=myRecord[1].min,minjune=myRecord[1].min; float maxjan=0,maxfeb=0,maxmar=0,maxapr=0,maxmay=0,maxjune=0; //float minjan=0,minfeb=0,minmar=0,minapr=0,minmay=0,minjune=0; string maxjanDep,maxfebDep,maxmarDep,maxaprDep,maxmayDep,maxjunDep; string minjanDep,minfebDep,minmarDep,minaprDep,minmayDep,minjunDep; cout<<"Enter file name: "; cina; ifstream myfile (a); //minmax.open ("MaxMin.txt"); if (myfile.is_open()){ while (! myfile.eof()){ myfilemyRecord[i].depNamemyRecord[i].headmyRecord[i].monthmyRecord[i].minmyRecord[i].max; cout << myRecord[i].depName<<"\t"< cout<<"Enter file name: "; cinb; ifstream myfile1 (b); minmax.open ("MaxMin.txt"); jan.open ("Jan.txt"); feb.open ("Feb.txt"); mar.open ("March.txt"); apr.open ("April.txt"); may.open ("May.txt"); jun.open ("Jun.txt"); if (myfile1.is_open()){ while (! myfile1.eof()){ myfile1myRecord[i].depNamemyRecord[i].headmyRecord[i].monthmyRecord[i].minmyRecord[i].max; if (myRecord[i].month == "Jan"){ jan<< myRecord[i].depName<<"\t"< if (maxjan< myRecord[i].max){ maxjan=myRecord[i].max; maxjanDep=myRecord[i].depName;} //if (minjan myRecord[i].min){ // minjan=myRecord[i].min; //minjanDep=myRecord[i].depName; //} for (k=1;k<=3;k++){ for (j=0;j<2;j++){ if (myRecord[j].minmyRecord[j+1].min){ temp=myRecord[j].min; myRecord[j].min=myRecord[j+1].min; myRecord[j+1].min=temp; minjanDep=myRecord[j].depName; }}} } if (myRecord[i].month == "Feb"){ feb<< myRecord[i].depName<<"\t"< //if (minfebmyRecord[i].min){ //minfeb=myRecord[i].min; //minfebDep=myRecord[i].depName; //} for (k=1;k<=3;k++){ for (j=0;j<2;j++){ if (myRecord[j].minmyRecord[j+1].min){ temp=myRecord[j].min; myRecord[j].min=myRecord[j+1].min; myRecord[j+1].min=temp; minfebDep=myRecord[j+1].depName; }}} } if (myRecord[i].month == "Mar"){ mar<< myRecord[i].depName<<"\t"< if (myRecord[i].month == "Apr"){ apr<< myRecord[i].depName<<"\t"< if (minaprmyRecord[i].min){ minapr=myRecord[i].min; minaprDep=myRecord[i].min;} } if (myRecord[i].month == "May"){ may< if (minmaymyRecord[i].min){ minmay=myRecord[i].min; minmayDep=myRecord[i].depName;} } if (myRecord[i].month == "Jun"){ jun<< myRecord[i].depName<<"\t"< if (minjunemyRecord[i].min){ minjune=myRecord[i].min; minjunDep=myRecord[i].depName;} } i++; myfile.close(); } minmax<<"department that has maximum spending at jan "< else{ cout << "Unable to open file"< } sorry inside that code ue#include should has iostream along with another two #include fstream and string,but at here it was treated as html tag,so i can't type it. my problem here is,I can't seems to get the minimum spending,I've try all I can but I'm still lingering on it,any idea??THANK YOU!

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  • Solving the EXC_BAD_ACCESS in WhatATool Part 2

    - by Allen
    #import <Cocoa/Cocoa.h> @interface PolygonShape : NSObject { int numberOfSides, maximumNumberOfSides, minimumNumberOfSides; } @property (readwrite) int numberOfSides, maximumNumberOfSides, minimumNumberOfSides; @property (readonly) float angleInDegrees, angleInRadians; @property (readonly) NSString * name; @property (readonly) NSString * description; -(id) init; -(void) setNumberOfSides:(int)sides; -(void) setMinimumNumberOfSides:(int)min; -(void) setMaximumNumberOfSides:(int)max; -(float) angleInDegrees; -(float) angleInRadians; -(NSString *) name; -(id) initWithNumberOfSides:(int) sides minimumNumberOfSides:(int) min maximumNumberOfSides:(int) max; -(NSString *) description; -(void) dealloc; @end #import "PolygonShape.h" @implementation PolygonShape -(id) init { return [self initWithNumberOfSides:4 minimumNumberOfSides:3 maximumNumberOfSides:5]; } @synthesize numberOfSides, minimumNumberOfSides, maximumNumberOfSides, angleInRadians; -(void) setNumberOfSides:(int)sides { numberOfSides = sides; NSLog(@"The number of sides is off limit so the number of sides is %@.",sides); } -(void)setMaximumNumberOfSides:(int)max { if (maximumNumberOfSides <= 12) { maximumNumberOfSides = max; } } -(void)setMinimumNumberOfSides: (int)min { if (minimumNumberOfSides > 2) { minimumNumberOfSides = min; } } - (id)initWithNumberOfSides:(int)sides minimumNumberOfSides:(int)min maximumNumberOfSides:(int)max { if(self=[super init]) { [self setNumberOfSides:(int)sides]; [self setMaximumNumberOfSides:(int)max]; [self setMinimumNumberOfSides: (int)min]; } return self; } -(float) angleInDegrees { float anglesInDegrees = (180 * (numberOfSides - 2) / numberOfSides); return anglesInDegrees; } -(float)angleInRadiants { float anglesInRadiants = ((180 * (numberOfSides - 2) / numberOfSides) * (180 / M_PI)); return anglesInRadiants; } -(NSString *)name { NSString * output; switch (numberOfSides) { case 3: output = @"Triangle"; break; case 4: output = @"Square"; break; case 5: output = @"Pentagon"; break; case 6: output = @"Hexagon"; break; case 7: output = @"Heptagon"; break; case 8: output = @"Octagon"; break; case 9: output = @"Nonagon"; break; case 10: output = @"Decagon"; break; case 11: output = @"Hendecagon"; break; case 12: output = @"Dodecabgon"; break; default: output = @"Invalid number of sides: %i is greater than maximum of five allowed."; } return output; } -(NSString *)description { NSString * output; NSLog(@"Hello I am a %i-sided polygon (aka a %@) with angles of %f degrees (%f radians).", numberOfSides, output, [self angleInDegrees], [self angleInRadiants]); return [self description]; } -(void)dealloc { [super dealloc]; } @end #import <Foundation/Foundation.h> #import "PolygonShape.h" void PrintPathInfo() { NSLog(@"Section 1"); NSLog(@"--------------------"); NSString *path = [@"~" stringByExpandingTildeInPath]; NSLog(@"My home folder is at '%@'.", path); NSArray *pathComponent = [path pathComponents]; for (path in pathComponent) { NSLog(@"%@",path); } NSLog(@"--------------------"); NSLog(@"\n"); } void PrintProcessInfo() { NSLog(@"Section 2"); NSLog(@"--------------------"); NSString * processName = [[NSProcessInfo processInfo] processName]; int processIdentifier = [[NSProcessInfo processInfo] processIdentifier]; NSLog(@"Process Name: '%@', Process ID: '%i'", processName, processIdentifier); NSLog(@"--------------------"); NSLog(@"\n"); } void PrintBookmarkInfo() { NSLog(@"Section 3"); NSLog(@"--------------------"); NSArray * keys = [NSArray arrayWithObjects: @"Stanford University", @"Apple", @"CS193P", @"Stanford on iTunes U", @"Stanford Mall", nil]; NSArray * objects = [NSArray arrayWithObjects: [NSURL URLWithString: @"http://www.stanford.edu"], @"http://www.apple.com", @"http://cs193p.stanford.edu", @"http://itunes.stanford.edu", @"http://stanfordshop.com",nil]; NSMutableDictionary * dictionary = [NSMutableDictionary dictionaryWithObjects:objects forKeys:keys]; NSEnumerator * enumerator = [keys objectEnumerator]; for (id keys in dictionary) { NSLog(@"key: '%@', value: '%@'", keys, [dictionary objectForKey:keys]); } NSLog(@" "); NSLog(@"These are the ones that has the prefix 'Stanford'."); NSLog(@" "); id object; while (object = [enumerator nextObject]) { if ([object hasPrefix: @"Stanford"]) { NSLog(@"key: '%@', value: '%@'", object, [dictionary objectForKey:object]); } } NSLog(@"--------------------"); NSLog(@"\n"); } void PrintIntrospectionInfo() { NSLog(@"Section 4"); NSLog(@"--------------------"); SEL lowercase = @selector (lowercaseString); NSMutableArray * array = [NSMutableArray array]; [array addObject: [NSString stringWithString: @"Here is a string"]]; [array addObject: [NSDictionary dictionary]]; [array addObject: [NSURL URLWithString: @"http://www.stanford.edu"]]; [array addObject: [[NSProcessInfo processInfo]processName]]; for (id keys in array) { NSLog(@"\n"); NSLog(@"Class Name: %@", [keys className]); NSLog(@"Is Member of NSString: %@", [keys isMemberOfClass:[NSString class]]?@"Yes":@"No"); NSLog(@"Is Kind of NSString: %@", [keys isKindOfClass:[NSString class]]?@"Yes":@"No"); if ([keys respondsToSelector: lowercase]==YES) { NSLog(@"Responds to lowercaseString: %@",[keys respondsToSelector: lowercase]?@"Yes":@"No"); NSLog(@"lowercaseString is: %@", [keys performSelector: lowercase]); } else { NSLog(@"Responds to lowercaseString: %@",[keys respondsToSelector: lowercase]?@"Yes":@"No" ); } } NSLog(@"--------------------"); } void PrintPolygonInfo() { NSMutableArray * array = [NSMutableArray array]; PolygonShape * polygon1 = [[PolygonShape alloc]initWithNumberOfSides:4 minimumNumberOfSides:3 maximumNumberOfSides:7]; [array addObject:polygon1]; [array description]; PolygonShape * polygon2 = [[PolygonShape alloc]initWithNumberOfSides:6 minimumNumberOfSides:5 maximumNumberOfSides:9]; [array addObject:polygon2]; [array description]; PolygonShape * polygon3 = [[PolygonShape alloc]initWithNumberOfSides:12 minimumNumberOfSides:9 maximumNumberOfSides:12]; [array addObject:polygon3]; [array description]; [array release]; [polygon1 release]; [polygon2 release]; [polygon3 release]; } int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; PrintPathInfo(); PrintProcessInfo(); PrintBookmarkInfo(); PrintIntrospectionInfo(); PrintPolygonInfo(); [pool release]; return 0; } //The result was "EXC_BAD_ACCESS", but I couldn't figure out how to resolve this problem.

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