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  • ASP.net MVC DropLownList db.SaveChanges not saving selection

    - by WMIF
    I have looked through a ton of tutorials and suggestions on how to work with DropDownList in MVC. I was able to get most of it working, but the selected item is not saving into the database. I am using MVC 3 and Razor for the view. My DropDownList is getting created with the correct values and good looking HTML. When I set a breakpoint, I can see the correct selected item ID in the model getting sent to controller. When the view goes back to the index, the DropDownList value is not set. The other values save just fine. Here are the related views. The DropDownList is displaying a list of ColorModel names as text with the ID as the value. public class ItemModel { [Key] public int ItemID { get; set; } public string Name { get; set; } public string Description { get; set; } public virtual ColorModel Color { get; set; } } public class ItemEditViewModel { public int ItemID { get; set; } public string Name { get; set; } public string Description { get; set; } public int ColorID { get; set; } public IEnumerable<SelectListItem> Colors { get; set; } } public class ColorModel { [Key] public int ColorID { get; set; } public string Name { get; set; } public virtual IList<ItemModel> Items { get; set; } } Here are the controller actions. public ActionResult Edit(int id) { ItemModel itemmodel = db.Items.Find(id); ItemEditViewModel itemEditModel; itemEditModel = new ItemEditViewModel(); itemEditModel.ItemID = itemmodel.ItemID; if (itemmodel.Color != null) { itemEditModel.ColorID = itemmodel.Color.ColorID; } itemEditModel.Description = itemmodel.Description; itemEditModel.Name = itemmodel.Name; itemEditModel.Colors = db.Colors .ToList() .Select(x => new SelectListItem { Text = x.Name, Value = x.ColorID.ToString() }); return View(itemEditModel); } [HttpPost] public ActionResult Edit(ItemEditViewModel itemEditModel) { if (ModelState.IsValid) { ItemModel itemmodel; itemmodel = new ItemModel(); itemmodel.ItemID = itemEditModel.ItemID; itemmodel.Color = db.Colors.Find(itemEditModel.ColorID); itemmodel.Description = itemEditModel.Description; itemmodel.Name = itemEditModel.Name; db.Entry(itemmodel).State = EntityState.Modified; db.SaveChanges(); return RedirectToAction("Index"); } return View(itemEditModel); } The view has this for the DropDownList, and the others are just EditorFor(). @Html.DropDownListFor(model => model.ColorID, Model.Colors, "Select a Color") When I set the breakpoint on the db.Color.Find(...) line, I show this in the Locals window for itemmodel.Color: {System.Data.Entity.DynamicProxies.ColorModel_0EB80C07207CA5D88E1A745B3B1293D3142FE2E644A1A5202B90E5D2DAF7C2BB} When I expand that line, I can see the ColorID that I chose from the dropdown box, but it does not save into the database.

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  • Using Comparable to compare objects and sorting them in a TreeMap

    - by arjacsoh
    II cannot understand how should the natural ordering of class be "consistent with equals" when implementing the Comparable interface. I deteted a flaw in my program and therefore I deteced that in the documentantion of the interface Comparable. My problem is that although two Objects are considered as distinct on the base of equals method, the TreeMap structure treats them as equal and consequently does not accept the second insert. The sample code is: public class Car implements Comparable<Car> { int weight; String name; public Car(int w, String n) { weight=w; name=n; } public boolean equals(Object o){ if(o instanceof Car){ Car d = (Car)o; return ((d.name.equals(name)) && (d.weight==weight)); } return false; } public int hashCode(){ return weight/2 + 17; } public String toString(){ return "I am " +name+ " !!!"; } public int compareTo(Car d){ if(this.weight>d.weight) return 1; else if(this.weight<d.weight) return -1; else return 0; } /*public int compareTo(Car d){ return this.name.compareTo(d.name); }*/ } public static void main(String[] args) { Car d1 = new Car(100, "a"); Car d2 = new Car(110, "b"); Car d3 = new Car(110, "c"); Car d4 = new Car(100, "a"); Map<Car, Integer> m = new HashMap<Car, Integer>(); m.put(d1, 1); m.put(d2, 2); m.put(d3, 3); m.put(d4, 16); for(Map.Entry<Car, Integer> me : m.entrySet()) System.out.println(me.getKey().toString() + " " +me.getValue()); TreeMap<Car, Integer> tm = new TreeMap<Car, Integer>(m); System.out.println("After Sorting: "); for(Map.Entry<Car, Integer> me : tm.entrySet()) System.out.println(me.getKey().toString() + " " +me.getValue()); } The output is : I am a !!! 16 I am c !!! 3 I am b !!! 2 After Sorting: I am a !!! 16 I am c !!! 2 That is, that the object c has replaced (somewhat) object b. If I comment the original equals method and uncomment the second equals method, which compares the objects according name, the output is the expected: I am a !!! 16 I am c !!! 3 I am b !!! 2 After Sorting: I am a !!! 16 I am b !!! 2 I am c !!! 3 Why does it come around in this way and what should I alter in order to insert and sort different objects with some attributes of equal value in a TreeMap?

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  • How to play audio in Java Application

    - by user577829
    I'm making a java application and I need to play audio. I'm playing mainly small sound files of my cannon firing (its a cannon shooting game) and the projectiles exploding, though I plan on having looping background music. I have found two different methods to accomplish this, but both don't work how I want. The first method is literally a method: public void playSoundFile(File file) {//http://java.ittoolbox.com/groups/technical-functional/java-l/sound-in-an-application-90681 try { //get an AudioInputStream AudioInputStream ais = AudioSystem.getAudioInputStream(file); //get the AudioFormat for the AudioInputStream AudioFormat audioformat = ais.getFormat(); System.out.println("Format: " + audioformat.toString()); System.out.println("Encoding: " + audioformat.getEncoding()); System.out.println("SampleRate:" + audioformat.getSampleRate()); System.out.println("SampleSizeInBits: " + audioformat.getSampleSizeInBits()); System.out.println("Channels: " + audioformat.getChannels()); System.out.println("FrameSize: " + audioformat.getFrameSize()); System.out.println("FrameRate: " + audioformat.getFrameRate()); System.out.println("BigEndian: " + audioformat.isBigEndian()); //ULAW format to PCM format conversion if ((audioformat.getEncoding() == AudioFormat.Encoding.ULAW) || (audioformat.getEncoding() == AudioFormat.Encoding.ALAW)) { AudioFormat newformat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, audioformat.getSampleRate(), audioformat.getSampleSizeInBits() * 2, audioformat.getChannels(), audioformat.getFrameSize() * 2, audioformat.getFrameRate(), true); ais = AudioSystem.getAudioInputStream(newformat, ais); audioformat = newformat; } //checking for a supported output line DataLine.Info datalineinfo = new DataLine.Info(SourceDataLine.class, audioformat); if (!AudioSystem.isLineSupported(datalineinfo)) { //System.out.println("Line matching " + datalineinfo + " is not supported."); } else { //System.out.println("Line matching " + datalineinfo + " is supported."); //opening the sound output line SourceDataLine sourcedataline = (SourceDataLine) AudioSystem.getLine(datalineinfo); sourcedataline.open(audioformat); sourcedataline.start(); //Copy data from the input stream to the output data line int framesizeinbytes = audioformat.getFrameSize(); int bufferlengthinframes = sourcedataline.getBufferSize() / 8; int bufferlengthinbytes = bufferlengthinframes * framesizeinbytes; byte[] sounddata = new byte[bufferlengthinbytes]; int numberofbytesread = 0; while ((numberofbytesread = ais.read(sounddata)) != -1) { int numberofbytesremaining = numberofbytesread; sourcedataline.write(sounddata, 0, numberofbytesread); } } } catch (Exception e) { e.printStackTrace(); } } The problem with this is that my entire program stops until the sound file is finished, or at least nearly finished. The second method is this: File file = new File("Launch1.wav"); AudioClip clip; try { clip = JApplet.newAudioClip(file.toURL()); clip.play(); } catch (Exception e) { e.getMessage(); } The problem I have here is that every time the sound file ends early or doesn't play at all depending on where I place the code. Is their any way to play sound without the above mentioned problems? Am I doing something wrong? Any help is greatly appreciated.

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  • Thread locking issue with FileHelpers between calling engine.ReadNext() method and readign engine.Li

    - by Rad
    I use producer/consumer pattern with FileHelpers library to import data from one file (which can be huge) using multiple threads. Each thread is supposed to import a chunk of that file and I would like to use LineNumber property of the FileHelperAsyncEngine instance that is reading the file as primary key for imported rows. FileHelperAsyncEngine internally has an IEnumerator IEnumerable.GetEnumerator(); which is iterated over using engine.ReadNext() method. That internally sets LineNumber property (which seems is not thread safe). Consumers will have Producers assiciated with them that will supply DataTables to Consumers which will consume them via SqlBulkLoad class which will use IDataReader implementation which will iterate over a collection of DataTables which are internal to a Consumer instance. Each instance of will have one SqlBulkCopy instance associate with it. I have thread locking issue. Below is how I create multiple Producer threads. I start each thread afterwords. Produce method on a producer instance will be called determining which chunk of input file will be processed. It seems that engine.LineNumber is not thread safe and I doesn't import a proper LineNumber in the database. It seems that by the time engine.LineNumber is read some other thread called engine.ReadNext() and changed engine.LineNumber property. I don't want to lock the loop that is supposed to process a chunk of input file because I loose parallelism. How to reorganize the code to solve this threading issue? Thanks Rad for (int i = 0; i < numberOfProducerThreads; i++) DataConsumer consumer = dataConsumers[i]; //create a new producer DataProducer producer = new DataProducer(); //consumer has already being created consumer.Subscribe(producer); FileHelperAsyncEngine orderDetailEngine = new FileHelperAsyncEngine(recordType); orderDetailEngine.Options.RecordCondition.Condition = RecordCondition.ExcludeIfBegins; orderDetailEngine.Options.RecordCondition.Selector = STR_ORDR; int skipLines = i * numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount; Thread newThread = new Thread(() => { producer.Produce(consumer, inputFilePath, lineNumberFieldName, dict, orderDetailEngine, skipLines, numberOfBufferTablesToProcess); consumer.SetEndOfData(producer); }); producerThreads.Add(newThread); thread.Start();} public void Produce(DataConsumer consumer, string inputFilePath, string lineNumberFieldName, Dictionary<string, object> dict, FileHelperAsyncEngine engine, int skipLines, int numberOfBufferTablesToProcess) { lock (this) { engine.Options.IgnoreFirstLines = skipLines; engine.BeginReadFile(inputFilePath); } int rowCount = 1; DataTable buffer = consumer.BufferDataTable; while (engine.ReadNext() != null) { lock (this) { dict[lineNumberFieldName] = engine.LineNumber; buffer.Rows.Add(ObjectFieldsDataRowMapper.MapObjectFieldsToDataRow(engine.LastRecord, dict, buffer)); if (rowCount % DataBuffer.MaxBufferRowCount == 0) { consumer.AddBufferDataTable(buffer); buffer = consumer.BufferDataTable; } if (rowCount % (numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount) == 0) { break; } rowCount++; } } if (buffer.Rows.Count > 0) { consumer.AddBufferDataTable(buffer); } engine.Close(); }

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  • How to refresh ListAdapter/ListView in android

    - by user2463990
    I have database with 2 table, custom layout for my listView, and I'm using ListAdapter to display all data on ListView - this works fine. But, I have problem when I wish display something other on listView from my Database. The data is just append on my ListView - I won't this! How I refresh/update ListAdapter? This is my MainActivity: ListAdapter adapter; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); search = (EditText) findViewById(R.id.search); lista = (ListView) findViewById(android.R.id.list); sqlite = new Sqlite(MainActivity.this); //When apps start, listView is populated with data adapter = new SimpleAdapter(this, sqlite.getAllData(), R.layout.lv_layout, new String[]{"ime","naziv","kolicina","adresa"}, new int[]R.id.kupac,R.id.proizvod,R.id.kolicina,R.id.adresa}); setListAdapter(adapter); search.addTextChangedListener(new TextWatcher() { @Override public void onTextChanged(CharSequence s, int start, int before,int count) { // TODO Auto-generated method stub String tekst = s.toString(); ArrayList<HashMap<String, String>> rez = Sqlite.getFilterData(tekst); adapter = new SimpleAdapter(MainActivity.this, rez,R.layout.lv_layout, new String[]{"ime","naziv","kolicina","adresa"}, new int[]{R.id.kupac,R.id.proizvod,R.id.kolicina,R.id.adresa}); lista.setAdapter(adapter); } } The problem is when the method onTextChanged is called. I get all the data but the data just append to my ListView. How to fix it? And this is my Sqlite class where is needed method: ArrayList<HashMap<String,String>> results_criteria = new ArrayList<HashMap<String,String>>(); public ArrayList<HashMap<String, String>> getFilterData(String criteria) { String ime_kupca = ""; String product = ""; String adress = ""; String kolicina = ""; SQLiteDatabase myDb = this.getReadableDatabase(); Cursor cursor = myDb.rawQuery("SELECT " + DB_COLUMN_IME + "," + DB_COLUMN_NAZIV + "," + DB_COLUMN_KOLICINA + "," + DB_COLUMN_ADRESA + " FROM " + DB_TABLE1_NAME + "," + DB_TABLE2_NAME + " WHERE kupac.ID = proizvod.ID AND " + DB_COLUMN_IME + " LIKE '%" + criteria + "%'", null); if(cursor != null){ if(cursor.moveToFirst()){ do{ HashMap<String,String>map = new HashMap<String,String>(); ime_kupca = cursor.getString(cursor.getColumnIndex(DB_COLUMN_IME)); product = cursor.getString(cursor.getColumnIndex(DB_COLUMN_NAZIV)); kolicina = cursor.getString(cursor.getColumnIndex(DB_COLUMN_KOLICINA)); adress = cursor.getString(cursor.getColumnIndex(DB_COLUMN_ADRESA)); map.put("ime", ime_kupca); map.put("naziv", product); map.put("kolicina", kolicina); map.put("adresa", adress); results_criteria.add(map); }while(cursor.moveToNext()); //cursor.close(); } cursor.close(); } Log.i("Rez", "" + results_criteria); return results_criteria;

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  • AES encryption/decryption java bouncy castle explanation?

    - by Programmer0
    Can someone please explain what this program is doing pointing out some of the major points? I'm looking at the code and I'm completely lost. I just need explanation on the encryption/decryption phases. I think it generates an AES 192 key at one point but I'm not 100% sure. I'm not sure what the byte/ivBytes are used for either. import java.security.Key; import javax.crypto.Cipher; import javax.crypto.KeyGenerator; import javax.crypto.spec.IvParameterSpec; public class RandomKey { public static void main(String[] args) throws Exception { byte[] input = new byte[] { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 }; byte[] ivBytes = new byte[] { 0x00, 0x00, 0x00, 0x01, 0x04, 0x05, 0x06, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01 }; //initializing a new initialization vector IvParameterSpec ivSpec = new IvParameterSpec(ivBytes); //what does this actually do? Cipher cipher = Cipher.getInstance("AES/CTR/NoPadding", "BC"); //what does this do? KeyGenerator generator = KeyGenerator.getInstance("AES","BC"); //I assume this generates a key size of 192 bits generator.init(192); //does this generate a random key? Key encryptKey = generator.generateKey(); System.out.println("input: " +toHex(input)); //encryption phase cipher.init(Cipher.ENCRYPT_MODE, encryptKey, ivSpec); //what is this doing? byte[] cipherText = new byte[cipher.getOutputSize(input.length)]; //what is this doing? int ctLength = cipher.update(input, 0, input.length, cipherText,0); //getting the cipher text length i assume? ctLength += cipher.doFinal (cipherText, ctLength ); System.out.println ("Cipher: " +toHex(cipherText) + " bytes: " + ctLength); //decryption phase cipher.init(Cipher.DECRYPT_MODE, encryptKey, ivSpec); //storing the ciphertext in plaintext i'm assuming? byte[] plainText = new byte[cipher.getOutputSize(ctLength)]; int ptLength = cipher.update(cipherText, 0, ctLength, plainText, 0); //getting plaintextLength i think? ptLength= cipher.doFinal (plainText, ptLength); System.out.println("plain: " + toHex(plainText, ptLength)); } private static String digits = "0123456789abcdef"; public static String toHex(byte[] data, int length) { StringBuffer buf = new StringBuffer(); for (int i=0; i!= length; i++) { int v = data[i] & 0xff; buf.append(digits.charAt(v >>4)); buf.append(digits.charAt(v & 0xf)); } return buf.toString(); } public static String toHex(byte[] data) { return toHex(data, data.length); } }

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  • (Ordered) Set Partitions in fixed-size Blocks

    - by Eugen
    Here is a function I would like to write but am unable to do so. Even if you don't / can't give a solution I would be grateful for tips. For example, I know that there is a correlation between the ordered represantions of the sum of an integer and ordered set partitions but that alone does not help me in finding the solution. So here is the description of the function I need: The Task Create an efficient* function List<int[]> createOrderedPartitions(int n_1, int n_2,..., int n_k) that returns a list of arrays of all set partions of the set {0,...,n_1+n_2+...+n_k-1} in number of arguments blocks of size (in this order) n_1,n_2,...,n_k (e.g. n_1=2, n_2=1, n_3=1 -> ({0,1},{3},{2}),...). Here is a usage example: int[] partition = createOrderedPartitions(2,1,1).get(0); partition[0]; // -> 0 partition[1]; // -> 1 partition[2]; // -> 3 partition[3]; // -> 2 Note that the number of elements in the list is (n_1+n_2+...+n_n choose n_1) * (n_2+n_3+...+n_n choose n_2) * ... * (n_k choose n_k). Also, createOrderedPartitions(1,1,1) would create the permutations of {0,1,2} and thus there would be 3! = 6 elements in the list. * by efficient I mean that you should not initially create a bigger list like all partitions and then filter out results. You should do it directly. Extra Requirements If an argument is 0 treat it as if it was not there, e.g. createOrderedPartitions(2,0,1,1) should yield the same result as createOrderedPartitions(2,1,1). But at least one argument must not be 0. Of course all arguments must be = 0. Remarks The provided pseudo code is quasi Java but the language of the solution doesn't matter. In fact, as long as the solution is fairly general and can be reproduced in other languages it is ideal. Actually, even better would be a return type of List<Tuple<Set>> (e.g. when creating such a function in Python). However, then the arguments wich have a value of 0 must not be ignored. createOrderedPartitions(2,0,2) would then create [({0,1},{},{2,3}),({0,2},{},{1,3}),({0,3},{},{1,2}),({1,2},{},{0,3}),...] Background I need this function to make my mastermind-variation bot more efficient and most of all the code more "beautiful". Take a look at the filterCandidates function in my source code. There are unnecessary / duplicate queries because I'm simply using permutations instead of specifically ordered partitions. Also, I'm just interested in how to write this function. My ideas for (ugly) "solutions" Create the powerset of {0,...,n_1+...+n_k}, filter out the subsets of size n_1, n_2 etc. and create the cartesian product of the n subsets. However this won't actually work because there would be duplicates, e.g. ({1,2},{1})... First choose n_1 of x = {0,...,n_1+n_2+...+n_n-1} and put them in the first set. Then choose n_2 of x without the n_1 chosen elements beforehand and so on. You then get for example ({0,2},{},{1,3},{4}). Of course, every possible combination must be created so ({0,4},{},{1,3},{2}), too, and so on. Seems rather hard to implement but might be possible. Research I guess this goes in the direction I want however I don't see how I can utilize it for my specific scenario. http://rosettacode.org/wiki/Combinations

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  • IOException during blocking network NIO in JDK 1.7

    - by Bass
    I'm just learning NIO, and here's the short example I've written to test how a blocking NIO can be interrupted: class TestBlockingNio { private static final boolean INTERRUPT_VIA_THREAD_INTERRUPT = true; /** * Prevent the socket from being GC'ed */ static Socket socket; private static SocketChannel connect(final int port) { while (true) { try { final SocketChannel channel = SocketChannel.open(new InetSocketAddress(port)); channel.configureBlocking(true); return channel; } catch (final IOException ioe) { try { Thread.sleep(1000); } catch (final InterruptedException ie) { } continue; } } } private static byte[] newBuffer(final int length) { final byte buffer[] = new byte[length]; for (int i = 0; i < length; i++) { buffer[i] = (byte) 'A'; } return buffer; } public static void main(final String args[]) throws IOException, InterruptedException { final int portNumber = 10000; new Thread("Reader") { public void run() { try { final ServerSocket serverSocket = new ServerSocket(portNumber); socket = serverSocket.accept(); /* * Fully ignore any input from the socket */ } catch (final IOException ioe) { ioe.printStackTrace(); } } }.start(); final SocketChannel channel = connect(portNumber); final Thread main = Thread.currentThread(); final Thread interruptor = new Thread("Inerruptor") { public void run() { System.out.println("Press Enter to interrupt I/O "); while (true) { try { System.in.read(); } catch (final IOException ioe) { ioe.printStackTrace(); } System.out.println("Interrupting..."); if (INTERRUPT_VIA_THREAD_INTERRUPT) { main.interrupt(); } else { try { channel.close(); } catch (final IOException ioe) { System.out.println(ioe.getMessage()); } } } } }; interruptor.setDaemon(true); interruptor.start(); final ByteBuffer buffer = ByteBuffer.allocate(32768); int i = 0; try { while (true) { buffer.clear(); buffer.put(newBuffer(buffer.capacity())); buffer.flip(); channel.write(buffer); System.out.print('X'); if (++i % 80 == 0) { System.out.println(); Thread.sleep(100); } } } catch (final ClosedByInterruptException cbie) { System.out.println("Closed via Thread.interrupt()"); } catch (final AsynchronousCloseException ace) { System.out.println("Closed via Channel.close()"); } } } In the above example, I'm writing to a SocketChannel, but noone is reading from the other side, so eventually the write operation hangs. This example works great when run by JDK-1.6, with the following output: Press Enter to interrupt I/O XXXX Interrupting... Closed via Thread.interrupt() — meaning that only 128k of data was written to the TCP socket's buffer. When run by JDK-1.7 (1.7.0_25-b15 and 1.7.0-u40-b37), however, the very same code bails out with an IOException: Press Enter to interrupt I/O XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXX Exception in thread "main" java.io.IOException: Broken pipe at sun.nio.ch.FileDispatcherImpl.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(SocketDispatcher.java:47) at sun.nio.ch.IOUtil.writeFromNativeBuffer(IOUtil.java:93) at sun.nio.ch.IOUtil.write(IOUtil.java:65) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:487) at com.example.TestBlockingNio.main(TestBlockingNio.java:109) Can anyone explain this different behaviour?

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  • bubble sort on array of c structures not sorting properly

    - by xmpirate
    I have the following program for books record and I want to sort the records on name of book. the code isn't showing any error but it's not sorting all the records. #include "stdio.h" #include "string.h" #define SIZE 5 struct books{ //define struct char name[100],author[100]; int year,copies; }; struct books book1[SIZE],book2[SIZE],*pointer; //define struct vars void sort(struct books *,int); //define sort func main() { int i; char c; for(i=0;i<SIZE;i++) //scanning values { gets(book1[i].name); gets(book1[i].author); scanf("%d%d",&book1[i].year,&book1[i].copies); while((c = getchar()) != '\n' && c != EOF); } pointer=book1; sort(pointer,SIZE); //sort call i=0; //printing values while(i<SIZE) { printf("##########################################################################\n"); printf("Book: %s\nAuthor: %s\nYear of Publication: %d\nNo of Copies: %d\n",book1[i].name,book1[i].author,book1[i].year,book1[i].copies); printf("##########################################################################\n"); i++; } } void sort(struct books *pointer,int n) { int i,j,sorted=0; struct books temp; for(i=0;(i<n-1)&&(sorted==0);i++) //bubble sort on the book name { sorted=1; for(j=0;j<n-i-1;j++) { if(strcmp((*pointer).name,(*(pointer+1)).name)>0) { //copy to temp val strcpy(temp.name,(*pointer).name); strcpy(temp.author,(*pointer).author); temp.year=(*pointer).year; temp.copies=(*pointer).copies; //copy next val strcpy((*pointer).name,(*(pointer+1)).name); strcpy((*pointer).author,(*(pointer+1)).author); (*pointer).year=(*(pointer+1)).year; (*pointer).copies=(*(pointer+1)).copies; //copy back temp val strcpy((*(pointer+1)).name,temp.name); strcpy((*(pointer+1)).author,temp.author); (*(pointer+1)).year=temp.year; (*(pointer+1)).copies=temp.copies; sorted=0; } *pointer++; } } } My Imput The C Programming Language X Y Z 1934 56 Inferno Dan Brown 1993 453 harry Potter and the soccers stone J K Rowling 2012 150 Ruby On Rails jim aurther nil 2004 130 Learn Python Easy Way gmaps4rails 1967 100 And the output ########################################################################## Book: Inferno Author: Dan Brown Year of Publication: 1993 No of Copies: 453 ########################################################################## ########################################################################## Book: The C Programming Language Author: X Y Z Year of Publication: 1934 No of Copies: 56 ########################################################################## ########################################################################## Book: Ruby On Rails Author: jim aurther nil Year of Publication: 2004 No of Copies: 130 ########################################################################## ########################################################################## Book: Learn Python Easy Way Author: gmaps4rails Year of Publication: 1967 No of Copies: 100 ########################################################################## ########################################################################## Book: Author: Year of Publication: 0 No of Copies: 0 ########################################################################## We can see the above sorting is wrong? What I'm I doing wrong?

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  • SetPixelFormat is not creating an alpha channel for OpenGL

    - by i_photon
    I've been able to do this before, and I don't know what changed between two weeks ago and the last windows update, but for some reason SetPixelFormat isn't creating an alpha channel. gDebugger shows that the window's back buffer only has 3 channels. White+0 alpha renders as white. So there is something inherently wrong with what I was doing, or an update broke it. The code below should be paste-able into an empty VS project. #include <Windows.h> #include <dwmapi.h> #include <gl/GL.h> #pragma comment(lib,"opengl32.lib") #pragma comment(lib,"dwmapi.lib") HWND hWnd = 0; HDC hDC = 0; HGLRC hRC = 0; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { WNDCLASSEX wcex = {0}; wcex.cbSize = sizeof(WNDCLASSEX); wcex.lpfnWndProc = WndProc; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.lpszClassName = TEXT("why_class"); RegisterClassEx(&wcex); // no errors hWnd = CreateWindowEx( NULL, TEXT("why_class"), TEXT("why_window"), WS_OVERLAPPEDWINDOW, 128,128, 256,256, NULL, NULL, hInstance, NULL ); // no errors PIXELFORMATDESCRIPTOR pfd = {0}; pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW| PFD_SUPPORT_OPENGL| PFD_DOUBLEBUFFER| PFD_SUPPORT_COMPOSITION; pfd.cColorBits = 32; pfd.cAlphaBits = 8; // need an alpha channel pfd.cDepthBits = 24; pfd.cStencilBits = 8; hDC = GetDC(hWnd); int i = ChoosePixelFormat(hDC,&pfd); SetPixelFormat(hDC,i,&pfd); // no errors hRC = wglCreateContext(hDC); // no errors wglMakeCurrent(hDC,hRC); // no errors // EDIT: Turn on alpha testing (which actually won't // fix the clear color problem below) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // EDIT: Regardless of whether or not GL_BLEND is enabled, // a clear color with an alpha of 0 should (or did at one time) // make this window transparent glClearColor( 0,0,0, // if this is (1,1,1), the window renders // solid white regardless of the alpha 0 // changing the alpha here has some effect ); DWM_BLURBEHIND bb = {0}; bb.dwFlags = DWM_BB_ENABLE|DWM_BB_TRANSITIONONMAXIMIZED; bb.fEnable = TRUE; bb.fTransitionOnMaximized = TRUE; DwmEnableBlurBehindWindow(hWnd,&bb); // no errors ShowWindow(hWnd, SW_SHOWNORMAL); UpdateWindow(hWnd); // no errors MSG msg = {0}; while(true){ GetMessage(&msg,NULL,NULL,NULL); if(msg.message == WM_QUIT){ return (int)msg.wParam; } TranslateMessage(&msg); DispatchMessage(&msg); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBegin(GL_TRIANGLES); // this vertex should be transparent, // as it was when I last built this test // // it renders as white glColor4f(1,1,1,0); glVertex2f(0,0); glColor4f(0,1,1,1); glVertex2f(1,0); glColor4f(1,0,1,1); glVertex2f(0,1); glEnd(); SwapBuffers(hDC); } return (int)msg.wParam; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_DESTROY: { PostQuitMessage(0); }return 0; default: break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • how to read data from file into array? java

    - by lox
    I need some help reading data from a txt file into my ArrayList. I know the code is pretty messy, but just try to take a look at it. The first part with the creating and putting the ArrayList into the txt file works perfectly. I just need some help at the end in the "marked" area. Sorry if I still have some words in my native language, but I didn't really had the time to translate everything. public class ContAngajat { String username; String password; } public class CreazaCont { // creating the arraylist and putting it into a file public static void ang(String args[]) { ArrayList<ContAngajat> angajati=new ArrayList<ContAngajat>(50); Scanner diskScanner = new Scanner(in); Scanner forn = new Scanner(in); int n; out.print("Introduceti numarul de conturi noi care doriti sa le introduceti: "); n=forn.nextInt(); out.println(); try{ FileWriter fw = new FileWriter("ConturiAngajati.txt", true); for(int i=0; i<n; i++){ ContAngajat cont = new ContAngajat(); out.print("Username: "); cont.username=diskScanner.nextLine(); out.print("Password: "); cont.password=diskScanner.nextLine(); angajati.add(cont); fw.write(cont.username + " "); fw.write(cont.password +"|"); } fw.close(); } catch(IOException ex){ System.out.println("Could not write to file"); System.exit(0); } for (int i=0; i<n; i++) { out.println("username: " + angajati.get(i).username + " password: " +angajati.get(i).password ); } } // HERE I'M TRING TO GET THE ARRAYLIST OUT OF THE FILE public static void RdAng(String args[]) { ArrayList<ContAngajat> angajati=new ArrayList<ContAngajat>(50); ContAngajat cont = new ContAngajat(); int count,i2,i; try{ FileReader fr = new FileReader("ConturiAngajati.txt"); BufferedReader br = new BufferedReader(fr); String line = ""; while((line=br.readLine())!=null) { String[] theline=line.split("|"); count=theline.length; for(i=0;i<theline.length;i++) { String[] theword = theline[i].split(" "); } } for(i2=0;i2<count;i2++) { ContAngajat contrd = new ContAngajat(); // "ERROR" OVER HERE for (int ird=0; ird <theword.length; ird++) { cont.username=theword[0]; cont.password=theword[1]; // they keep telling me "theword cannot be resolved" whenever i try to run this } angajati.add(contrd); } } catch(IOException ex){ System.out.println("Could not read to file"); System.exit(0); } } }

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  • Android inserting into SQLite JSON object

    - by Nizmon
    I'm trying to insert the below json response from a server into my sqlite DB and then read from the DB. The problem I am getting is that when I run my code it compiles fine and runs with no errors. But when trying to read from the DB I just get back what seems like an empty string so I know that the table is being created. I have the correct permissions within the manifest. I have also reference all my classes within there. {"locations": [{"locations":"Newcastle","location_id":"1"},{"locations":"London","location_id":"2"},{"locations":"Sunderland","location_id":"3"}]} Below where I use: Log.v("one", one); Log.v("two", two); below It only prints out the first set within the JSON object so Newcastle and 1. I don't get any errors at all which is stumping me. When I call the method getName within the Location class I just seem to get a blank string back! // This class creates the table as well as inserts and returns data from the sqlite DB public class Location { private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; private final Context mCtx; private static final String vd_location = ("CREATE TABLE " + TABLE_VD_LOCATION + " (" + LOCATION + " TEXT," + LOCATION_ID + " TEXT " +");"); private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(vd_location); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { } } public Location(Context ctx) { this.mCtx = ctx; } public Location open() throws SQLException { this.mDbHelper = new DatabaseHelper(this.mCtx); this.mDb = this.mDbHelper.getWritableDatabase(); return this; } public void close() { this.mDbHelper.close(); } public void addOffer (JSONObject json){ try{ JSONArray earthquakes = json.getJSONArray("offers"); for(int i=0;i<earthquakes.length();i++){ open(); JSONObject e = earthquakes.getJSONObject(i); String one = e.getString("locations"); String two = e.getString("location_id"); Log.v("one", one); Log.v("two", two); mDb.execSQL("INSERT INTO " + TABLE_VD_LOCATION + " ( locations, location_id ) " + "VALUES (?, ?)", new Object [] { e.getString("locations"), e.getString("location_id")}); close(); } }catch(Exception e){ }finally{ close(); } } public String getName(long l) throws SQLException{ String[] columns = new String[]{ LOCATION, LOCATION_ID}; Cursor c = mDb.query(TABLE_VD_LOCATION, columns, null, null, null, null, null); String result = ""; int iRow = c.getColumnIndex(LOCATION); int iName = c.getColumnIndex(LOCATION_ID); for (c.moveToFirst(); !c.isAfterLast(); c.moveToNext()){ result = result + c.getString(iRow) + " " + c.getString(iName) + " " + "\n"; } return result; } } // This code reads from the DB, this is just some very hacked together code so excuse it, it also works when used on other tables public void getData(){ boolean didItWork = true; try { Location loc = new Location(this); loc.open(); String data = loc.getName(0); loc.close(); Dialog t = new Dialog(this); t.setTitle("get" + data); t.show(); } catch (Exception e) { didItWork = false; String error = e.toString(); Dialog d = new Dialog(this); d.setTitle("Dang it!"); TextView tv = new TextView(this); tv.setText(error); d.setContentView(tv); d.show(); } finally { if (didItWork) { Dialog d = new Dialog(this); d.setTitle("Heck Yea!"); TextView tv = new TextView(this); tv.setText("Success"); d.setContentView(tv); d.show(); //entry.close(); } } }

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  • Problems with passing an anonymous temporary function-object to a templatized constructor.

    - by Akanksh
    I am trying to attach a function-object to be called on destruction of a templatized class. However, I can not seem to be able to pass the function-object as a temporary. The warning I get is (if the comment the line xi.data = 5;): warning C4930: 'X<T> xi2(writer (__cdecl *)(void))': prototyped function not called (was a variable definition intended?) with [ T=int ] and if I try to use the constructed object, I get a compilation error saying: error C2228: left of '.data' must have class/struct/union I apologize for the lengthy piece of code, but I think all the components need to be visible to assess the situation. template<typename T> struct Base { virtual void run( T& ){} virtual ~Base(){} }; template<typename T, typename D> struct Derived : public Base<T> { virtual void run( T& t ) { D d; d(t); } }; template<typename T> struct X { template<typename R> X(const R& r) { std::cout << "X(R)" << std::endl; ptr = new Derived<T,R>(); } X():ptr(0) { std::cout << "X()" << std::endl; } ~X() { if(ptr) { ptr->run(data); delete ptr; } else { std::cout << "no ptr" << std::endl; } } Base<T>* ptr; T data; }; struct writer { template<typename T> void operator()( const T& i ) { std::cout << "T : " << i << std::endl; } }; int main() { { writer w; X<int> xi2(w); //X<int> xi2(writer()); //This does not work! xi2.data = 15; } return 0; }; The reason I am trying this out is so that I can "somehow" attach function-objects types with the objects without keeping an instance of the function-object itself within the class. Thus when I create an object of class X, I do not have to keep an object of class writer within it, but only a pointer to Base<T> (I'm not sure if I need the <T> here, but for now its there). The problem is that I seem to have to create an object of writer and then pass it to the constructor of X rather than call it like X<int> xi(writer(); I might be missing something completely stupid and obvious here, any suggestions?

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  • Fastest way to read data from a lot of ASCII files

    - by Alsenes
    Hi guys, for a college exercise that I've already submitted I needed to read a .txt file wich contained a lot of names of images(1 in each line). Then I needed to open each image as an ascii file, and read their data(images where in ppm format), and do a series of things with them. The things is, I noticed my program was taking 70% of the time in the reading the data from the file part, instead of in the other calculations that I was doing (finding number of repetitions of each pixel with a hash table, finding diferents pixels beetween 2 images etc..), which I found quite odd to say the least. This is how the ppm format looks like: P3 //This value can be ignored when reading the file, because all image will be correctly formatted 4 4 255 //This value can be also ignored, will be always 255. 0 0 0 0 0 0 0 0 0 15 0 15 0 0 0 0 15 7 0 0 0 0 0 0 0 0 0 0 0 0 0 15 7 0 0 0 15 0 15 0 0 0 0 0 0 0 0 0 This is how I was reading the data from the files: ifstream fdatos; fdatos.open(argv[1]); //Open file with the name of all the images const int size = 128; char file[size]; //Where I'll get the image name Image *img; while (fdatos >> file) { //While there's still images anmes left, continue ifstream fimagen; fimagen.open(file); //Open image file img = new Image(fimagen); //Create new image object with it's data file ……… //Rest of the calculations whith that image ……… delete img; //Delete image object after done fimagen.close(); //Close image file after done } fdatos.close(); And inside the image object read the data like this: const int tallafirma = 100; char firma[tallafirma]; fich_in >> std::setw(100) >> firma; // Read the P3 part, can be ignored int maxvalue, numpixels; fich_in >> height >> width >> maxvalue; // Read the next three values numpixels = height*width; datos = new Pixel[numpixels]; int r,g,b; //Don't need to be ints, max value is 256, so an unsigned char would be ok. for (int i=0; i<numpixels; i++) { fich_in >> r >> g >> b; datos[i] = Pixel( r, g ,b); } //This last part is the slow one, //I thing I should be able to read all this data in one single read //to buffer or something which would be stored in an array of unsigned chars, //and then I'd only need to to do: //buffer[0] -> //Pixel 1 - Red data //buffer[1] -> //Pixel 1 - Green data //buffer[2] -> //Pixel 1 - Blue data So, any Ideas? I think I can improve it quite a bit reading all to an array in one single call, I just don't know how that is done. Also, is it posible to know how many images will be in the "index file"? Is it posiible to know the number of lines a file has?(because there's one file name per line..) Thanks!!

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  • Visual Studio reports that not all code path return a value, even though they do

    - by chris12892
    I have an API in NETMF C# that I am writing that includes a function to send an HTTP request. For those who are familiar with NETMF, this is a heavily modified version of the "webClient" example, which a simple application that demonstrates how to submit an HTTP request, and recive a response. In the sample, it simply prints the response and returns void,. In my version, however, I need it to return the HTTP response. For some reason, Visual Studio reports that not all code paths return a value, even though, as far as I can tell, they do. Here is my code... /// <summary> /// This is a modified webClient /// </summary> /// <param name="url"></param> private string httpRequest(string url) { // Create an HTTP Web request. HttpWebRequest request = HttpWebRequest.Create(url) as HttpWebRequest; // Set request.KeepAlive to use a persistent connection. request.KeepAlive = true; // Get a response from the server. WebResponse resp = request.GetResponse(); // Get the network response stream to read the page data. if (resp != null) { Stream respStream = resp.GetResponseStream(); string page = ""; byte[] byteData = new byte[4096]; char[] charData = new char[4096]; int bytesRead = 0; Decoder UTF8decoder = System.Text.Encoding.UTF8.GetDecoder(); int totalBytes = 0; // allow 5 seconds for reading the stream respStream.ReadTimeout = 5000; // If we know the content length, read exactly that amount of // data; otherwise, read until there is nothing left to read. if (resp.ContentLength != -1) { for (int dataRem = (int)resp.ContentLength; dataRem > 0; ) { Thread.Sleep(500); bytesRead = respStream.Read(byteData, 0, byteData.Length); if (bytesRead == 0) throw new Exception("Data laes than expected"); dataRem -= bytesRead; // Convert from bytes to chars, and add to the page // string. int byteUsed, charUsed; bool completed = false; totalBytes += bytesRead; UTF8decoder.Convert(byteData, 0, bytesRead, charData, 0, bytesRead, true, out byteUsed, out charUsed, out completed); page = page + new String(charData, 0, charUsed); } page = new String(System.Text.Encoding.UTF8.GetChars(byteData)); } else throw new Exception("No content-Length reported"); // Close the response stream. For Keep-Alive streams, the // stream will remain open and will be pushed into the unused // stream list. resp.Close(); return page; } } Any ideas? Thanks...

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  • What am I doing wrong?, linking in C++

    - by Facon
    I'm trying to code a simple base64 encoder/decoder (to test my programming skill). I can compile it, but it doesn't link, I've this message error: C:\Documents and Settings\Facon\Escritoriog++ base64.o main.o -o prueba.exe main.o:main.cpp:(.text+0x24a): undefined reference to `Base64Encode(std::vector const&)' collect2: ld returned 1 exit status Compiler & Linker: Mingw32 3.4.5 SO: Windows XP This is my source code: base64.h: #ifndef BASE64_H #define BASE64_H #include <iostream> #include <vector> typedef unsigned char byte; std::string Base64Encode(const std::vector<byte> &array); std::vector<byte> Base64Decode(const std::string &array); #endif base64.cpp: #include "base64.h" std::string Base64Encode(std::vector<byte> &array) { const char *base64_table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; const unsigned int size = array.size(); std::string output; for (unsigned int i = 0; (i < size); i++) { if ((size - i) > 3) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x03) << 4) | ((array[i] & 0xF0) >> 4)])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x0F) << 2) | ((array[i] & 0xC0) >> 4)])); output.push_back(static_cast<char>(base64_table[array[i] & 0x3F])); } else if ((size - i) == 3) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x03) << 4) | ((array[i] & 0xF0) >> 4)])); output.push_back(static_cast<char>(base64_table[(array[i] & 0x0F) << 2])); output.push_back(static_cast<char>('=')); } else if ((size - i) == 2) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[(array[i] & 0x03) << 4])); output.push_back('='); output.push_back('='); } } return output; } std::vector<byte> Base64Decode(const std::string &array) // TODO { const char *base64_table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; } main.cpp: #include <iostream> #include <vector> #include "base64.h" using namespace std; int main(int argc, char *argv[]) { const char* prueba = "sure."; vector<byte> texto; string codificado; for (unsigned int i = 0; (prueba[i] != 0); i++) { texto.push_back(prueba[i]); } codificado = Base64Encode(texto); cout << codificado; return 0; } PD: Sorry for my bad knowledge of English :P

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  • How to refresh a GridView?

    - by Daniel
    Hello everyone, I have a GridView which is pretty similar to the Google tutorial, except that I want to add the ImageViews on runtime (via a subactivity). The results are okay, but the layout of the View is messed up: The GridView doesn't fill the content of its parent, what do I have to do to design it properly? Here the code of adding the children: public void initializeWorkbench(GridView gv, Vector<String> items) { Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); Prototype.workbench.activateWorkbench(); // this measures the workbench correctly Log.d(Prototype.TAG, "workbench width: "+Prototype.workbench.getMeasuredWidth()); // 320 Log.d(Prototype.TAG, "workbench height: "+Prototype.workbench.getMeasuredHeight()); // 30 ImageAdapter imgAdapter = new ImageAdapter(this.getContext(), items); gv.setAdapter(imgAdapter); gv.measure(screenWidth, screenHeight); gv.requestLayout(); gv.forceLayout(); Log.d(Prototype.TAG, "gv width: "+gv.getMeasuredWidth()); // 22 Log.d(Prototype.TAG, "gv height: "+gv.getMeasuredHeight()); // 119 Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); } } activateWorkbench, setDimension and measure in the workbench (LinearLayout above the GridView): public void activateWorkbench() { if(this.equals(Prototype.workbench)) { this.setOrientation(VERTICAL); show = true; measure(); } } public void setDimension(int w, int h) { width = w; height = h; this.setLayoutParams(new LinearLayout.LayoutParams(width, height)); this.invalidate(); } private void measure() { if (this.getOrientation() == LinearLayout.VERTICAL) { int h = 0; int w = 0; this.measureChildren(0, 0); for (int i = 0; i < this.getChildCount(); i++) { View v = this.getChildAt(i); h += v.getMeasuredHeight(); w = (w < v.getMeasuredWidth()) ? v.getMeasuredWidth() : w; } if (this.equals(Prototype.tagarea)) height = (h < height) ? height : h; if (this.equals(Prototype.tagarea)) width = (w < width) ? width : w; } this.setMeasuredDimension(width, height); } The ImageAdapter constructor: public ImageAdapter(Context c, Vector<String> items) { mContext = c; boolean mExternalStorageAvailable = false; boolean mExternalStorageWriteable = false; String state = Environment.getExternalStorageState(); if (Environment.MEDIA_MOUNTED.equals(state)) { // We can read and write the media mExternalStorageAvailable = mExternalStorageWriteable = true; } else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) { // We can only read the media mExternalStorageAvailable = true; mExternalStorageWriteable = false; } else { // Something else is wrong. It may be one of many other states, but // all we need // to know is we can neither read nor write mExternalStorageAvailable = mExternalStorageWriteable = false; } if (mExternalStorageAvailable && mExternalStorageWriteable) { for (String item : items) { File f = new File(item); if (f.exists()) { try { FileInputStream fis = new FileInputStream(f); Bitmap b = BitmapFactory.decodeStream(fis); bitmaps.add(b); files.add(f); } catch (FileNotFoundException e) { Log.e(Prototype.TAG, "", e); } } } } } And the xml layout: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:gravity="bottom" android:paddingLeft="0px" android:paddingTop="0px" android:paddingRight="0px"> <com.unimelb.pt3.ui.TransparentPanel android:id="@+id/workbench" android:layout_width="fill_parent" android:layout_height="10px" android:paddingTop="0px" android:paddingLeft="0px" android:paddingBottom="0px" android:paddingRight="0px"> <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:columnWidth="90dp" android:numColumns="auto_fit" android:verticalSpacing="10dp" android:horizontalSpacing="10dp" android:stretchMode="columnWidth" android:gravity="center" /> </com.unimelb.pt3.ui.TransparentPanel> </LinearLayout>

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  • Logcat error: "addView(View, LayoutParams) is not supported in AdapterView" in a ListView

    - by HacKreatorz
    I'm doing an aplication for Android and something I need is that it shows a list of all files and directories in the SD Card and it has to be able to move through the different directories. I found a good tutorial in anddev: http://bit.ly/h4GyFC I modified a few things so the aplication moves in the SD Card and not in Android root Directories but the rest is mostly the same. This is my xml file for the activity: <?xml version="1.0" encoding="utf-8"?> <ListView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@id/android:list" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" /> </ListView> And this is the code for the Activity: import hackreatorz.cifrador.R; import java.io.File; import java.util.ArrayList; import android.app.ListActivity; import android.content.res.Configuration; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.Toast; public class ArchivosSD extends ListActivity { private ArrayList<String> directoryEntries = new ArrayList<String>(); private File currentDirectory = new File("/sdcard/"); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); browseToSD(); } @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); } private void browseToSD() { browseTo(new File("/sdcard/")); } private void upOneLevel() { if(this.currentDirectory.getParent() != null) this.browseTo(this.currentDirectory.getParentFile()); } private void browseTo(final File directory) { if (directory.isDirectory()) { this.currentDirectory = directory; fill(directory.listFiles()); } else { Toast.makeText(ArchivosSD.this, this.directoryEntries.get(this.getSelectedItemPosition()), Toast.LENGTH_SHORT).show(); } } private void fill(File[] files) { this.directoryEntries.clear(); this.directoryEntries.add(getString(R.string.current_dir)); if(this.currentDirectory.getParent() != null) this.directoryEntries.add(getString(R.string.up_one_level)); int currentPathStringLength = (int) this.currentDirectory.getAbsoluteFile().length(); for (File file : files) { this.directoryEntries.add(file.getAbsolutePath().substring(currentPathStringLength)); } setListAdapter(new ArrayAdapter<String>(this, R.layout.archivos_sd, this.directoryEntries)); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { int selectionRowID = (int) this.getSelectedItemPosition(); String selectedFileString = this.directoryEntries.get(selectionRowID); if (selectedFileString.equals(".")) { this.browseToSD(); } else if(selectedFileString.equals("..")) { this.upOneLevel(); } else { File clickedFile = null; clickedFile = new File(this.currentDirectory.getAbsolutePath() + this.directoryEntries.get(selectionRowID)); if(clickedFile != null) this.browseTo(clickedFile); } } } I don't get any errores in Eclipse, but I get a Force Close when running the aplication on my phone and when I look at Logcat I see the following: 01-01 23:30:29.858: ERROR/AndroidRuntime(14911): FATAL EXCEPTION: main *01-01 23:30:29.858: ERROR/AndroidRuntime(14911): java.lang.UnsupportedOperationException: addView(View, LayoutParams) is not supported in AdapterView* I don't have a clue what to do, I've looked up in Google and I didn't find anything and I did the same at stackoverflow. This is my first aplication in Java and for Android so I'm a real n00b and if the answer was there, I didn't understand it so I would really apreciate if you could explain what I should do to fix this error and why. Thanks for everything in advanced.

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  • Problem using delete[] (Heap corruption) when implementing operator+= (C++)

    - by Darel
    I've been trying to figure this out for hours now, and I'm at my wit's end. I would surely appreciate it if someone could tell me when I'm doing wrong. I have written a simple class to emulate basic functionality of strings. The class's members include a character pointer data (which points to a dynamically created char array) and an integer strSize (which holds the length of the string, sans terminator.) Since I'm using new and delete, I've implemented the copy constructor and destructor. My problem occurs when I try to implement the operator+=. The LHS object builds the new string correctly - I can even print it using cout - but the problem comes when I try to deallocate the data pointer in the destructor: I get a "Heap Corruption Detected after normal block" at the memory address pointed to by the data array the destructor is trying to deallocate. Here's my complete class and test program: #include <iostream> using namespace std; // Class to emulate string class Str { public: // Default constructor Str(): data(0), strSize(0) { } // Constructor from string literal Str(const char* cp) { data = new char[strlen(cp) + 1]; char *p = data; const char* q = cp; while (*q) *p++ = *q++; *p = '\0'; strSize = strlen(cp); } Str& operator+=(const Str& rhs) { // create new dynamic memory to hold concatenated string char* str = new char[strSize + rhs.strSize + 1]; char* p = str; // new data char* i = data; // old data const char* q = rhs.data; // data to append // append old string to new string in new dynamic memory while (*p++ = *i++) ; p--; while (*p++ = *q++) ; *p = '\0'; // assign new values to data and strSize delete[] data; data = str; strSize += rhs.strSize; return *this; } // Copy constructor Str(const Str& s) { data = new char[s.strSize + 1]; char *p = data; char *q = s.data; while (*q) *p++ = *q++; *p = '\0'; strSize = s.strSize; } // destructor ~Str() { delete[] data; } const char& operator[](int i) const { return data[i]; } int size() const { return strSize; } private: char *data; int strSize; }; ostream& operator<<(ostream& os, const Str& s) { for (int i = 0; i != s.size(); ++i) os << s[i]; return os; } // Test constructor, copy constructor, and += operator int main() { Str s = "hello"; // destructor for s works ok Str x = s; // destructor for x works ok s += "world!"; // destructor for s gives error cout << s << endl; cout << x << endl; return 0; }

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  • Why is my program getting slower and slower ?

    - by RedWolf
    I'm using the program to send data from database to the Excel file . It works fine at the beginning and then becomes more and more slowly,finally it run out of the memory and the following error ocurrs: "java.lang.OutOfMemoryError: Java heap space...". The problem can be resolved by adding the jvm heap sapce.But the question is that it spends too much time to run out the program. After several minutes,it finished a loop with 4 seconds which can be finished with 0.5 seconds at the beginning . I can't found a solution to make it always run in a certain speed. Is it my code problem? Any clues on this? Here is the code: public void addAnswerRow(List<FinalUsers> finalUsersList,WritableWorkbook book){ if (finalUsersList.size() >0 ) { try { WritableSheet sheet = book.createSheet("Answer", 0); int colCount = 0; sheet.addCell(new Label(colCount++,0,"Number")); sheet.addCell(new Label(colCount++,0,"SchoolNumber")); sheet.addCell(new Label(colCount++,0,"District")); sheet.addCell(new Label(colCount++,0,"SchoolName")); sheet.setColumnView(1, 15); sheet.setColumnView(3, 25); List<Elements> elementsList = this.elementsManager.getObjectElementsByEduTypeAndQuestionnaireType(finalUsersList.get(0).getEducationType().getId(), this.getQuestionnaireByFinalUsersType(finalUsersList.get(0).getFinalUsersType().getId())); Collections.sort(elementsList, new Comparator<Elements>(){ public int compare(Elements o1, Elements o2) { for(int i=0; i< ( o1.getItemNO().length()>o2.getItemNO().length()? o2.getItemNO().length(): o1.getItemNO().length());i++){ if (CommonFun.isNumberic(o1.getItemNO().substring(0, o1.getItemNO().length()>3? 4: o1.getItemNO().length()-1)) && !CommonFun.isNumberic(o2.getItemNO().substring(0, o2.getItemNO().length()>3? 4: o2.getItemNO().length()-1))){ return 1; } if (!CommonFun.isNumberic(o1.getItemNO().substring(0, o1.getItemNO().length()>3? 4: o1.getItemNO().length()-1)) && CommonFun.isNumberic(o2.getItemNO().substring(0,o2.getItemNO().length()>3? 4:o2.getItemNO().length()-1))){ return -1; } if ( o1.getItemNO().charAt(i)!=o2.getItemNO().charAt(i) ){ return o1.getItemNO().charAt(i)-o2.getItemNO().charAt(i); } } return o1.getItemNO().length()> o2.getItemNO().length()? 1:-1; }}); for (Elements elements : elementsList){ sheet.addCell(new Label(colCount++,0,this.getTitlePre(finalUsersList.get(0).getFinalUsersType().getId(), finalUsersList.get(0).getEducationType().getId())+elements.getItemNO()+elements.getItem().getStem())); } int sheetRowCount =1; int sheetColCount =0; for(FinalUsers finalUsers : finalUsersList){ sheetColCount =0; sheet.addCell(new Label(sheetColCount++,sheetRowCount,String.valueOf(sheetRowCount))); sheet.addCell(new Label(sheetColCount++,sheetRowCount,finalUsers.getSchool().getSchoolNumber())); sheet.addCell(new Label(sheetColCount++,sheetRowCount,finalUsers.getSchool().getDistrict().getDistrictNumber().toString().trim())); sheet.addCell(new Label(sheetColCount++,sheetRowCount,finalUsers.getSchool().getName())); List<AnswerLog> answerLogList = this.answerLogManager.getAnswerLogByFinalUsers(finalUsers.getId()); Map<String,String> answerMap = new HashMap<String,String>(); for(AnswerLog answerLog :answerLogList ){ if (answerLog.getOptionsId() != null) { answerMap.put(answerLog.getElement().getItemNO(), this.getOptionsAnswer(answerLog.getOptionsId())); }else if (answerLog.getBlanks()!= null){ answerMap.put(answerLog.getElement().getItemNO(), answerLog.getBlanks()); }else{ answerMap.put(answerLog.getElement().getItemNO(), answerLog.getSubjectiveItemContent()); } } for (Elements elements : elementsList){ sheet.addCell(new Label(sheetColCount++,sheetRowCount,null==answerMap.get(elements.getItemNO())?"0":answerMap.get(elements.getItemNO()))); } sheetRowCount++; } book.write(); book.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (RowsExceededException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (WriteException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }

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  • How can I make the storage of C++ lambda objects more efficient?

    - by Peter Ruderman
    I've been thinking about storing C++ lambda's lately. The standard advice you see on the Internet is to store the lambda in a std::function object. However, none of this advice ever considers the storage implications. It occurred to me that there must be some seriously black voodoo going on behind the scenes to make this work. Consider the following class that stores an integer value: class Simple { public: Simple( int value ) { puts( "Constructing simple!" ); this->value = value; } Simple( const Simple& rhs ) { puts( "Copying simple!" ); this->value = rhs.value; } Simple( Simple&& rhs ) { puts( "Moving simple!" ); this->value = rhs.value; } ~Simple() { puts( "Destroying simple!" ); } int Get() const { return this->value; } private: int value; }; Now, consider this simple program: int main() { Simple test( 5 ); std::function<int ()> f = [test] () { return test.Get(); }; printf( "%d\n", f() ); } This is the output I would hope to see from this program: Constructing simple! Copying simple! Moving simple! Destroying simple! 5 Destroying simple! Destroying simple! First, we create the value test. We create a local copy on the stack for the temporary lambda object. We then move the temporary lambda object into memory allocated by std::function. We destroy the temporary lambda. We print our output. We destroy the std::function. And finally, we destroy the test object. Needless to say, this is not what I see. When I compile this on Visual C++ 2010 (release or debug mode), I get this output: Constructing simple! Copying simple! Copying simple! Copying simple! Copying simple! Destroying simple! Destroying simple! Destroying simple! 5 Destroying simple! Destroying simple! Holy crap that's inefficient! Not only did the compiler fail to use my move constructor, but it generated and destroyed two apparently superfluous copies of the lambda during the assignment. So, here finally are the questions: (1) Is all this copying really necessary? (2) Is there some way to coerce the compiler into generating better code? Thanks for reading!

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  • Java curious Loop Performance

    - by user1680583
    I have a big problem while evaluate my java code. To simplify the problem I wrote the following code which produce the same curious behavior. Important is the method run() and given double value rate. For my runtime test (in the main method) I set the rate to 0.5 one times and 1.0 the other time. With the value 1.0 the if-statement will be executed in each loop iteration and with the value 0.5 the if-statement will be executed half as much. For this reason I expected longer runtime by the first case but opposite is true. Can anybody explain me this phenomenon?? The result of main: Test mit rate = 0.5 Length: 50000000, IF executions: 25000856 Execution time was 4329 ms. Length: 50000000, IF executions: 24999141 Execution time was 4307 ms. Length: 50000000, IF executions: 25001582 Execution time was 4223 ms. Length: 50000000, IF executions: 25000694 Execution time was 4328 ms. Length: 50000000, IF executions: 25004766 Execution time was 4346 ms. ================================= Test mit rate = 1.0 Length: 50000000, IF executions: 50000000 Execution time was 3482 ms. Length: 50000000, IF executions: 50000000 Execution time was 3572 ms. Length: 50000000, IF executions: 50000000 Execution time was 3529 ms. Length: 50000000, IF executions: 50000000 Execution time was 3479 ms. Length: 50000000, IF executions: 50000000 Execution time was 3473 ms. The Code public ArrayList<Byte> list = new ArrayList<Byte>(); public final int LENGTH = 50000000; public PerformanceTest(){ byte[]arr = new byte[LENGTH]; Random random = new Random(); random.nextBytes(arr); for(byte b : arr) list.add(b); } public void run(double rate){ byte b = 0; int count = 0; for (int i = 0; i < LENGTH; i++) { if(getRate(rate)){ list.set(i, b); count++; } } System.out.println("Length: " + LENGTH + ", IF executions: " + count); } public boolean getRate(double rate){ return Math.random() < rate; } public static void main(String[] args) throws InterruptedException { PerformanceTest test = new PerformanceTest(); long start, end; System.out.println("Test mit rate = 0.5"); for (int i = 0; i < 5; i++) { start=System.currentTimeMillis(); test.run(0.5); end = System.currentTimeMillis(); System.out.println("Execution time was "+(end-start)+" ms."); Thread.sleep(500); } System.out.println("================================="); System.out.println("Test mit rate = 1.0"); for (int i = 0; i < 5; i++) { start=System.currentTimeMillis(); test.run(1.0); end = System.currentTimeMillis(); System.out.println("Execution time was "+(end-start)+" ms."); Thread.sleep(500); } }

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  • Printing out variables in c changes values of variables

    - by George Wilson
    I have an odd problem with some c-programme here. I was getting some wrong values in a matrix I was finding the determinant of and so I started printing variables - yet found that by printing values out the actual values in the code changed. I eventually narrowed it down to one specific printf statement - highlighted in the code below. If I comment out this line then I start getting incorrect values in my determinent calculations, yet by printing it out I get the value out I expect Code below: #include <math.h> #include <stdio.h> #include <stdlib.h> #define NUMBER 15 double determinant_calculation(int size, double array[NUMBER][NUMBER]); int main() { double array[NUMBER][NUMBER], determinant_value; int size; array[0][0]=1; array[0][1]=2; array[0][2]=3; array[1][0]=4; array[1][1]=5; array[1][2]=6; array[2][0]=7; array[2][1]=8; array[2][2]=10; size=3; determinant_value=determinant_calculation(size, array); printf("\n\n\n\n\n\nDeterminant value is %lf \n\n\n\n\n\n", determinant_value); return 0; } double determinant_calculation(int size, double array[NUMBER][NUMBER]) { double determinant_matrix[NUMBER][NUMBER], determinant_value; int x, y, count=0, sign=1, i, j; /*initialises the array*/ for (i=0; i<(NUMBER); i++) { for(j=0; j<(NUMBER); j++) { determinant_matrix[i][j]=0; } } /*does the re-cursion method*/ for (count=0; count<size; count++) { x=0; y=0; for (i=0; i<size; i++) { for(j=0; j<size; j++) { if (i!=0&&j!=count) { determinant_matrix[x][y]=array[i][j]; if (y<(size-2)) { y++; } else { y=0; x++; } } } } //commenting this for loop out changes the values of the code determinent prints -7 when commented out and -3 (expected) when included! for (i=0; i<size; i++) { for(j=0; j<size; j++){ printf("%lf ", determinant_matrix[i][j]); } printf("\n"); } if(size>2) { determinant_value+=sign*(array[0][count]*determinant_calculation(size-1 ,determinant_matrix)); } else { determinant_value+=sign*(array[0][count]*determinant_matrix[0][0]); } sign=-1*sign; } return (determinant_value); } I know its not the prettiest (or best way) of doing what I'm doing with this code but it's what I've been given - so can't make huge changes. I don't suppose anyone could explain why printing out the variables can actually change the values? or how to fix it because ideally i don't want to!!

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  • Templated function with two type parameters fails compile when used with an error-checking macro

    - by SirPentor
    Because someone in our group hates exceptions (let's not discuss that here), we tend to use error-checking macros in our C++ projects. I have encountered an odd compilation failure when using a templated function with two type parameters. There are a few errors (below), but I think the root cause is a warning: warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' Probably best explained in code: #include "stdafx.h" template<class A, class B> bool DoubleTemplated(B & value) { return true; } template<class A> bool SingleTemplated(A & value) { return true; } bool NotTemplated(bool & value) { return true; } #define BOOL_CHECK_BOOL_RETURN(expr) \ do \ { \ bool __b = (expr); \ if (!__b) \ { \ return false; \ } \ } while (false) \ bool call() { bool thing = true; // BOOL_CHECK_BOOL_RETURN(DoubleTemplated<int, bool>(thing)); // Above line doesn't compile. BOOL_CHECK_BOOL_RETURN((DoubleTemplated<int, bool>(thing))); // Above line compiles just fine. bool temp = DoubleTemplated<int, bool>(thing); // Above line compiles just fine. BOOL_CHECK_BOOL_RETURN(SingleTemplated<bool>(thing)); BOOL_CHECK_BOOL_RETURN(NotTemplated(thing)); return true; } int _tmain(int argc, _TCHAR* argv[]) { call(); return 0; } Here are the errors, when the offending line is not commented out: 1>------ Build started: Project: test, Configuration: Debug Win32 ------ 1>Compiling... 1>test.cpp 1>c:\junk\temp\test\test\test.cpp(38) : warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ',' before ')' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(41) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(48) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(49) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(52) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(54) : error C2065: 'argv' : undeclared identifier 1>c:\junk\temp\test\test\test.cpp(54) : error C2059: syntax error : ']' 1>c:\junk\temp\test\test\test.cpp(55) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(58) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : fatal error C1004: unexpected end-of-file found 1>Build log was saved at "file://c:\junk\temp\test\test\Debug\BuildLog.htm" 1>test - 12 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas? Thanks!

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  • Using CreateSourceQuery in CTP4 Code First

    - by Adam Rackis
    I'm guessing this is impossible, but I'll throw it out there anyway. Is it possible to use CreateSourceQuery when programming with the EF4 CodeFirst API, in CTP4? I'd like to eagerly load properties attached to a collection of properties, like this: var sourceQuery = this.CurrentInvoice.PropertyInvoices.CreateSourceQuery(); sourceQuery.Include("Property").ToList(); But of course CreateSourceQuery is defined on EntityCollection<T>, whereas CodeFirst uses plain old ICollection (obviously). Is there some way to convert? I've gotten the below to work, but it's not quite what I'm looking for. Anyone know how to go from what's below to what's above (code below is from a class that inherits DbContext)? ObjectSet<Person> OSPeople = base.ObjectContext.CreateObjectSet<Person>(); OSPeople.Include(Pinner => Pinner.Books).ToList(); Thanks! EDIT: here's my version of the solution posted by zeeshanhirani - who's book by the way is amazing! dynamic result; if (invoice.PropertyInvoices is EntityCollection<PropertyInvoice>) result = (invoices.PropertyInvoices as EntityCollection<PropertyInvoice>).CreateSourceQuery().Yadda.Yadda.Yadda else //must be a unit test! result = invoices.PropertyInvoices; return result.ToList(); EDIT2: Ok, I just realized that you can't dispatch extension methods whilst using dynamic. So I guess we're not quite as dynamic as Ruby, but the example above is easily modifiable to comport with this restriction EDIT3: As mentioned in zeeshanhirani's blog post, this only works if (and only if) you have change-enabled proxies, which will get created if all of your properties are declared virtual. Here's another version of what the method might look like to use CreateSourceQuery with POCOs public class Person { public virtual int ID { get; set; } public virtual string FName { get; set; } public virtual string LName { get; set; } public virtual double Weight { get; set; } public virtual ICollection<Book> Books { get; set; } } public class Book { public virtual int ID { get; set; } public virtual string Title { get; set; } public virtual int Pages { get; set; } public virtual int OwnerID { get; set; } public virtual ICollection<Genre> Genres { get; set; } public virtual Person Owner { get; set; } } public class Genre { public virtual int ID { get; set; } public virtual string Name { get; set; } public virtual Genre ParentGenre { get; set; } public virtual ICollection<Book> Books { get; set; } } public class BookContext : DbContext { public void PrimeBooksCollectionToIncludeGenres(Person P) { if (P.Books is EntityCollection<Book>) (P.Books as EntityCollection<Book>).CreateSourceQuery().Include(b => b.Genres).ToList(); }

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