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  • Bad texture on model with different GPU

    - by Pacha
    I have some kind of distortion on the texture of my 3D model. It works perfectly well on an AMD GPU, but when testing on a integrated Intel HD graphics card it has a weird issue. I don't have a problem with the rest of my entities as they are not scaled. The models with the problems are scaled, as my engine supports different sizes for the platforms. I am using Ogre3D as rendering engine, and GLSL as shader language. Vertex shader: #version 120 varying vec2 UV; void main() { UV = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment shader: #version 120 varying vec2 UV; uniform sampler2D diffuseMap; void main(void) { gl_FragColor = texture(diffuseMap, UV); } Screenshot (the error is on the right and left side, the top and bottom part are rendered perfectly well):

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  • API always returns JSONObject or JSONArray Best practices

    - by Michael Laffargue
    I'm making an API that will return data in JSON. I also wanted on client side to make an utility class to call this API. Something like : JSONObject sendGetRequest(Url url); JSONObject sendPostRequest(Url url, HashMap postData); However sometimes the API send back array of object [{id:1},{id:2}] I now got two choices (): Make the method test for JSONArray or JSONObject and send back an Object that I will have to cast in the caller Make a method that returns JSONObject and one for JSONArray (like sendGetRequestAndReturnAsJSONArray) Make the server always send Arrays even for one element Make the server always send Objects wrapping my Array I going for the two last methods since I think it would be a good thing to force the API to send consistent type of data. But what would be the best practice (if one exist). Always send arrays? or always send objects?

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  • why google ignore my links page?

    - by Yaniv
    I have a website, where im loading all the data via AJAX. since, google doesn't work with AJAX, and the ways to make it AJAX-friendly are a bit odd, i thought that by creating a links page, where it links, from server side, to all the links that im loading in ajax - will solve the problem. but unfortunately, that doesnt seem to work. google webmaster shows that even though my links page discovered, the content of it - the links - are totally ignored. I can only assume that google tend to ignore links in such pages. my question is - WHY?! and furthermore, how to overcome this. Thanks.

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  • Develop open-source library and get donations for it?

    - by Robottinosino
    I have a nice open-source library in mind to write. It would take a few months to develop properly and I would need to stop supporting myself though other projects. Could anybody share experiences and best-known-methods to get some sort of financial support through the Internet whilst developing free, open-source code? Or, phrased more directly: which systems apart from "PayPal" are in use by programmers to get donations for open-source code? Provide a list. Optionally, sort the list as if it were a recommendation in descending order of positive experiences made with each system. Optionally, share a tidbit of your success story getting this kind of financial support. Optionally: give an indication as to how much money can be made that way? (I heard Vim's author could support himself just with donations at some point?)

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  • Choppy window movement in Gnome 3.4 on Ubuntu 12.04

    - by mjrussell
    I have been using Gnome 3.2 since Ubuntu 11.10 was released and it has always been perfectly smooth and performed extremely well, much better than Unity. After doing a clean installation of Ubuntu 12.04, Gnome 3.4 performs less well. If just one window of a relatively simple application, such as Gnome Terminal, is opened and moved around, the movement is sometimes very choppy, but the rest of the time it's perfectly smooth. The times when it's choppy seem to be when part of the window goes off the bottom or right side of the screen. Also, if there are multiple windows open, it is almost always choppy. These facts suggest to me that it's something to do with the compositor. Unity works perfectly smoothly. Memory usage is only at about 500-600MB, out of 3GB, even with a few things open. The graphics card is the on-board Intel graphics on the Core i5 M450. Does anyone have any ideas what might be causing this problem? Thanks

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  • MVC shared model different required fields on different type

    - by kurasa
    I have a model called Car and depending on what type of Car the user select the view is presented differently. For example the user selects from a grid of different cars and depending if it is a Volvo or a Kia or a Ford the view must allow different fields to be editable. For example with a Volvo the color is editable and is mandatory but with a Kia it is not. I would like to use the one Car class to bind the view but want the client side validation to pick up the required fields based on what type of car. I want to go only to one Action method for the Update what is a good way to approach this problem...? create a base class and inherit from it? will this give me binding problems..?

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  • What workflow engines are companies using and would you use it again? [on hold]

    - by cbmeeks
    I've been asked to find out "what's out there" when it comes to workflow engines. We have projects where a workflow based development environment makes sense. I've looked a little into jBPM but it seemed to have a steep learning curve. Google seems to take me to commercial products or products that I think are open source but instead have very limited "community editions". I could simply be searching for the wrong terms. What I would like to know are what actual workflow based products have you used at your company and to what degree of success or failure was it? Would you use it again? Thanks.

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  • What is the best practice for website design and markup now that mobile browsers are common?

    - by Jonathan Drain
    Back in 2008, smartphones were a small market and it was commonplace for sites to be designed for a fixed width - say, 900px or 960px - with the page centered if the browser window was larger. Many designers said fluid width was better, but since user screens typically varied between 1024x768 and 1920x1080, fluid width allowed longer line length than is optimal for ease of reading, and so many sites (including Stack Exchange) use fixed width. Now that mobile devices are common, what is the the best approach to support both desktop and mobile browsers? Establish a separate mobile site (e.g: mobile.example.com) Serve a different CSS to mobile devices; if so how? Server-side browser sniffing, or a @media rule? Use Javascript or something to adapt the website dynamically to the client? Should all websites be expected to be responsive? Some kind of fluid layout Something else?

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  • Is acoustic fingerprinting too broad for one audio file only?

    - by IBG
    We were looking for some topics related to audio analysis and found acoustic fingerprinting. As it is, it seems like the most famous application for it is for identification of music. Enter our manager, who requested us to research and possible find an algorithm or existing code that we can use for this very simple approach (like it's easy, source codes don't show up like mushrooms): Always-on app for listening Compare the audio patterns to a single audio file (assume sound is a simple beep) If beep is detected, send notification to server With a flow this simple, do you think acoustic fingerprinting is a broad approach to use? Should we stop and take another approach? Where to best start? We haven't started anything yet (on the development side) on this regard, so I want to get other opinion if this is pursuit is worth it or moot.

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  • wired connection not being recognised in ubuntu 10.04 lts

    - by arun
    I have windows7 installed on my C drive and ubuntu 10.04 lts on my D drive. When I plud the lan cable (ethernet cable) onto the ethernet card of my laptop, windows7 identifies the network correctly without the need for any manual settings and connects me to the network correctly. Unfortunately, in ubuntu, even after plugging in the cable, nothing happens (on the network side). It is only scanning for wireless networks it seems, and doesnt bother about the wired networks. I tried adding a new wired connection and manually entered the physical address which was displayed when i connected to the network using windows. i entered the phy address, and told it to use auto dhcp and saved the dialog bog in ubuntu network connection. Still there is no change, and ubuntu doesnt seem to recognise anything. please let me know how to work with wired connections using ubuntu, and why my wired cable is not being recognized in ubuntu. thanks. PS: I am pretty new to ubuntu/ linux :)

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  • What do you look for when debugging deadlocks?

    - by Michael K
    Recently I've been working on projects that heavily use threading. I think that I'm OK at designing them; use stateless design as much as possible, lock access to all resources that more than one thread needs, etc. My experience in functional programming has helped that immensely. However, when reading other people's thread code, I get confused. I am debugging a deadlock right now, and since the coding style and design are different from my personal style, I am having a difficult time seeing potential deadlock conditions. What do you look for when debugging deadlocks?

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  • I am the Webmaster now. Where do I start? [closed]

    - by John C
    I just changed jobs and will soon be in charge of a custom-built ASP.NET CMS and website for a fairly large corporation with global offices. I have IT and developer FTE resources available to me but I am trying to build a list of branding, project, and functionality points to review. What guides or lists can/should I use to evaluate this website before I begin adding features, creating new projects, or even redesigning and redeveloping the site? (I have been a webmaster/designer/developer for small, WordPress/Drupal sites for 10 years. I have been an unofficial webmaster (director/content manager) for a large site for 3 years (no direct development control over Sharepoint administration, IIS, or hosting ... but everything else, I did. Analytics, email, advertising, social, SEO, etc.).) Thank you!

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  • How to sell Agile development to (waterfall) clients

    - by Sander Marechal
    Our development shop would really like to do more agile projects but we have a problem getting clients on board. Many clients want a budget and a deadline. It's hard to sell a client on an agile project when our competitors do come up with waterfall-based fixed deadlines and fixed prices. We know their fixed numbers are bad, but the client doesn't know that. So, we end up looking bad to the client because we can't fix the price or a deadline but our competitors can. So, how can you get your sales force to successfully sell a project that uses agile development methods, or a product that is developed using such methods? All the information I found seems to focus on project management and developers.

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  • Are there any tweaks for fixing the appearance of Eclipse Juno on ubuntu?

    - by agnul
    As we have previously established ;-) running Eclipse on ubuntu is a bit disappointing on the UI side. Things are even worse now that Juno is out. Are there any tweaks specific to Gtk3 and Juno that help make things better? The new UI maybe needs some getting used to, but I'm not convinced. Padding got much worse with all the extra (useless?) space between panes. The gradient on the toolbar looks ugly, the quick search looks like it needs some more polish, the buttons to switch perspectives maybe would look nicer without the quick search bar, tabs are waaay to big. Not sure the color scheme has been fixed since I'm running a modified theme for the sake of old 3.7 (the infamous white on black tooltips)

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  • Slow transfer to external USB3 hard drive

    - by JMP
    Trying to backup data from hard drive before reloading windows following some issue with its load. Having trouble with the file transfer to a USB3/2 external hard drive NTFS. Getting transfer speed of about 116.7kB/sec. In other words its taking about 5 hours to transfer 1.4GB. I've got about 80GB to go. So the transfer is going to take 11days. Seems a little on the slow side. Am I missing something? Is there a way to make this faster. No issue with the external drive transferring this amount in windows. But don't have that option at the moment.

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  • Snooker Android Application [closed]

    - by Rzarect
    I am working currently on my final year project / dissertation for the university and I have a "crazy" idea for it. I was thinking of designing an android app for Snooker players, different bars or tournaments, an app that will use the mobile camera to detect every movement and change on the table and in the same time will keep the score for the players without any human input. I want to know if it is an impossible thing. If it is plausible I really need some ideas, advices from where to start. I got to say that I have some experience in Android development and I already started to read a lot of articles, projects about the shape detection, color detection and edge detection.

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  • Gnome 3 - Old fashioned buttons and menus

    - by vigs1990
    I've upgraded to Gnome 3 and the problem I'm facing is that when I restart, sometimes the menus and buttons look old-fashioned like this: whereas sometimes, it looks modern and neat like this: Notice the differences between the two: here are a few differences: The menu bar (notice the difference in fonts, dark grey color of Snapshot1 vs the light grey color in Snapshot2 in the background) The file navigation bar bellow the menu bar (notice the 'Home' button there and also the left arrow button) The left-hand side navigation bar (font, background color and color of selected folder) The old style look effects the GTK aspects of the interface, such as the menu, buttons, mouse pointer etc. Another observation is that changing the GTK themes does using gnome-tweak-tool when the old style look is loaded does NOT work. However, this works when the regular look is loaded. How can I ensure that the old-fashioned look does not load on boot?

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  • Kile missing "Settings" dialog after update to kubuntu 12.10

    - by William
    After update to Kubuntu 12.10, I can no longer access configuration options in Kile from Settings-Configure kile (or whatever the menu entry was for configuration). In fact, "Settings" menu has only five entries: "Define current document as master document", "System check", "Show side bar", "Show message bar", and "Toolbars shown." I did a fresh install of Kubuntu 12.10 on one of my other computers, and same problem. I even tried adding the (unsupported) ppa:kile/stable, but the problem persists. Any ideas? I need to access settings to set PDF Latex to use "modern" compilation mode, so that I can use synctex.

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  • Java dev learning Python: what concepts do I need to wrap my head around?

    - by LRE
    I've run through a few tutorials and written some small projects. I'm right in the middle of a small project now infact. All is going well enough thanks in no small part to Uncle Google (who usually points me to Stackoverflow ;-) Several times in the last few days I've found myself wondering "what am I missing?" - I feel that I'm still thinking in Java as I write in Python. This question over at StackOverflow is full of tips about what resources to read up on for learning Python, but I still feel that I'm a Java dev with a dictionary (no pun intended) to translate into Python. What I really want to do is refactor my head to be able to write Pythonic Python instead of Java disguised as Python (not that I want to loose my Java skills). So, the crux of my question is: what concepts does a Java dev really need to learn to think Pythonic? This includes anything that needs to be un-learnt. ps: I consider language syntax to not be particularly relevant to this question.

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  • Do you enjoy 'Unit testing' ? [closed]

    - by jibin
    Possible Duplicate: How have you made unit testing more enjoyable ? i mean we all are developers & we love coding.I love learning new stuff(languages, frameworks, even new domains like mobile/Tablet development). But Testing ? As a newbie to the corporate environment,I just can't digest it.(We follow 'write-then-manually-test pattern').is it unit testing ?.Usually a single developer handles a module(From design to code & unit testing).So is it practical ? Somebody tell me how to make unit testing fun ? Or just How to do it properly?Do we try all possibilities manually.Say unit test for a webpage with lot of 'javascript validations'. PS:projects are all web applications.

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  • Architecture for html5 multiplayer game?

    - by Tihomir Iliev
    Hello I want to write a HTML5 multiplayer game in which there are rooms with two players answering a series of questions with 3 possible answers, 10sec/question, which are being downloaded from a server. It will have some ratings and so on. I want to make it as scalable as possible. I wonder what technologies to use to accomplish that. HTML5, CSS3 and JavaScript obviously. But what about the server-side? I have been researching and found that Socket.IO + Node.js + mongoDB would do the job but after doing some more research it maybe not. Can you suggest me some kind of architecture for doing this game? Free technologies, if possible. Or what to read and from where to start in order to understand how to do it. Thanx in advance! P.S. I have an experience with HTML5, CSS3, JavaScript, C#, ASP.NET MVC and relational db's.

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  • DVC101 Video Capture Device on USB hub - Ubuntu Server 12.04

    - by John
    I have a Dell Inspiron 8600 laptop I use as a media server/video capture system. It only has 2 USB ports and I have a total of 3 devices I need to connect. The DVC101 works perfectly while plugged directly into the USB port in back of the laptop. Unfortunately it does not get recognized when plugged into a passive or powered USB hub. Questions: Is there something I am missing on the Ubuntu side? Something I need to do that will allow the device to be recognized through the hub? If not, will the extra USB ports on a dell laptop dock (port replicator) act the same as the aftermarket hubs? I know this one is off topic of Ubuntu but any input appreciated.

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  • Radeon Open Source Drivers Configuration

    - by Andy Turfer
    How does one configure the Radeon Open Source drivers? I have just installed Ubuntu 12.10 and want to try the Open Source drivers instead of the proprietary AMD binaries. After the installation, the driver seems to be installed, I have wobbly windows working (can't use a PC without wobbly windows!), and life is generally good. I have a problem when I connect a secondary monitor. Performance is killed (everything becomes laggy and jerky) and my laptop sits on the right-hand side of the monitor, not the left. I'd like to know how to turn off the Laptop's monitor so I'm just using the external monitor. How can I do this using the Open Source Radeon drivers? I can't find a GUI management tool, and there's no longer an xorg.conf. What to do?

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  • Collision detection in multiplayer games

    - by Bane
    This a followup to my previous question: How to implement physics and AoE spells in an MMO game?. There, we concluded that all physics have to be done on the server, and that I should use cylinders for calculations. Now, how can I check for collision detection on a ground-to-player basis on the server? It's fairly easy if the ground is a flat space, I just check if the player's z coordinate is lower than some value and voila, but, what if the map/ground itself is a model? How do I know where hills are on the server-side? How do I know when object collisions happen? I'm using node.js and socket.io.

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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