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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • Creating a voxel chunk with a VBO - How to translate the coordinates of each block and add it to the VBO chunk?

    - by sunsunsunsunsun
    Im trying to make a voxel engine similar to minecraft as a little learning experience and a way to learn some opengl. I have created a chunk class and I want to put all of the vertices for the whole chunk into a single VBO. I was previously only putting each block into a vbo and making a call to render each block. Anyways, I am a bit confused about how I can translate the coordinates of each block in the chunk when I'm putting all vertices into one vbo. This is what I have at the moment. public void putVertices(float tx, float ty, float tz) { float l_length = 1.0f; float l_height = 1.0f; float l_width = 1.0f; vertexPositionData.put(new float[]{ xOffset + l_length + tx, l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, l_height + ty, zOffset + l_width + tz, xOffset + l_length + tx, l_height + ty, zOffset + l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + l_width + tz, xOffset + -l_length + tx, -l_height + ty, zOffset + l_width + tz, xOffset + -l_length + tx, -l_height + ty, zOffset + -l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + -l_width + tz, xOffset + l_length + tx, l_height + ty, zOffset + l_width + tz, xOffset + -l_length + tx, l_height + ty,zOffset + l_width + tz, xOffset + -l_length + tx, -l_height + ty,zOffset + l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, -l_height + ty,zOffset + -l_width + tz, xOffset + -l_length + tx, l_height + ty, zOffset + -l_width + tz, xOffset + l_length + tx, l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, l_height + ty, zOffset + l_width + tz, xOffset + -l_length + tx, l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, -l_height + ty, zOffset + -l_width + tz, xOffset + -l_length + tx, -l_height + ty,zOffset + l_width + tz, xOffset + l_length + tx, l_height + ty,zOffset + -l_width + tz, xOffset + l_length + tx, l_height + ty, zOffset + l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + l_width + tz, xOffset + l_length + tx, -l_height + ty, zOffset + -l_width + tz }); } public void createChunk() { vertexPositionData = BufferUtils.createFloatBuffer((24*3)*activateBlocks); Random random = new Random(); for (int x = 0; x < CHUNK_SIZE; x++) { for (int y = 0; y < CHUNK_SIZE; y++) { for (int z = 0; z < CHUNK_SIZE; z++) { if(blocks[x][y][z].getActive()) { putVertices(x*2.0f, y*2.0f, z*2.0f); } } } } Whats any easy way to translate the vertices of each block into its correct position? I was previously using glTranslatef with each call to render block but this wont work now. What I am doing now also does not work, the blocks all render in stacks on top of each other and it looks like this: http://i.imgur.com/NyFtBTI.png Thanks

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  • elisp newbie question: Can't find 'filename' function definition in org.el?

    - by Dave Paroulek
    I really love org-mode in emacs and want to customize a few things. While reading thru org.el, I'm finding several references to filename but can't find filename using describe-function? I'm sure there's a simple answer, but I'm just learning elisp and it's not obvious. Any insight into where filename is defined? And/or if it's not a function, what is it? For example, filename on line 25502: (filename (if to-buffer (expand-file-name (concat (file-name-sans-extension (or (and subtree-p (org-entry-get (region-beginning) "EXPORT_FILE_NAME" t)) (file-name-nondirectory buffer-file-name))) "." html-extension) (file-name-as-directory (or pub-dir (org-export-directory :html opt-plist))))))

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  • Logical python question - handling directories and files in them

    - by Konstantin
    Hello! I'm using this function to extract files from .zip archive and store it on the server: def unzip_file_into_dir(file, dir): import sys, zipfile, os, os.path os.makedirs(dir, 0777) zfobj = zipfile.ZipFile(file) for name in zfobj.namelist(): if name.endswith('/'): os.mkdir(os.path.join(dir, name)) else: outfile = open(os.path.join(dir, name), 'wb') outfile.write(zfobj.read(name)) outfile.close() And the usage: unzip_file_into_dir('/var/zips/somearchive.zip', '/var/www/extracted_zip') somearchive.zip have this structure: somearchive.zip 1.jpeg 2.jpeg another.jpeg or, somethimes, this one: somearchive.zip somedir/ 1.jpeg 2.jpeg another.jpeg Question is: how do I modify my function, so that my extracted_zip catalog would always contain just images, not images in another subdirectory, even if images are stored in somedir inside an archive.

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  • Why no ArgumentEmptyException in .NET ?

    - by Andrei Rinea
    I am beginning to think I am doing something wrong. I mean they did place System.String.IsNullOrWhitespace finally but no ArgumentEmptyException class. public FilterItem(string name, IEnumerable<string> extensions) { if (string.IsNullOrWhiteSpace(name)) { throw new ArgumentNullException("name"); } if (extensions == null) { throw new ArgumentNullException("extensions"); } if (extensions.Count() == 0) { throw new ArgumentOutOfRangeException("extensions"); } this.Name = name; this.Extensions = extensions; } throwing an ArgumentOutOfRangeException feels unnatural. Also an instance of ArgumentException is too general in my opinion. It's easy to me to create a new exception class call it this way and have it over with. What bugs me is that it's not in the BCL/FCL and I am beginning to think there's a good reason not to have it. Should there be one?

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  • question on database query using hibernate in java with annotations

    - by molleman
    Hello, simple question regarding HQL(Hibernate query language) so i have user class , that can hold a list of Projects, how do i take this out of the database depending on a username, this is how i take out my user String username = "stephen"; YFUser user = (YFUser) session.createQuery("select u FROM YFUser u where u.username = :username").setParameter("username", name).uniqueResult(); but i want to take out the list of projects here is the projects list within the class YFUser(my user class); how would i query the database to get this list of projects @Entity @Table(name = "yf_user_table") public class YFUser implements Serializable,ILightEntity { ......... @OneToMany(cascade = CascadeType.ALL,fetch = FetchType.LAZY) @JoinTable(name = "YFUSER_JOIN_PROJECT", joinColumns = { @JoinColumn(name = "user_id") }, inverseJoinColumns = { @JoinColumn(name = "project_id") }) private List<Project> projects = new ArrayList<Project>();

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  • Linq to NHibernate using Queryable.Where predicate

    - by Groo
    I am querying an SQLite database using LINQ to NHibernate. Person is an entity containing an Id and a Name: public class Person { public Guid Id { get; private set; } public string Name { get; private set; } } Let's say my db table contains a single person whose name is "John". This test works as expected: var query = from item in session.Linq<Person>() where (item.Name == "Mike") select item; // no such entity should exist Assert.IsFalse(query.Any()); but this one fails: var query = from item in session.Linq<Person>() select item; query.Where(item => item.Name == "Mike"); // following line actually returns the // "John" entry Assert.IsFalse(query.Any()); What am I missing?

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  • Properties in Remoting

    - by Evl-ntnt
    Server: Host h = new Host(); h.Name = "JARR!!"; TcpChannel channel = new TcpChannel(8080); ChannelServices.RegisterChannel(channel); RemotingConfiguration.RegisterWellKnownServiceType(typeof(Host), "Server", WellKnownObjectMode.Singleton); Client: TcpChannel chan = new TcpChannel(); ChannelServices.RegisterChannel(chan); remoteHost = (Host)Activator.GetObject(typeof(Host), "tcp://127.0.0.1:8080/Server"); Class: [Serializable] public class Host: MarshalByRefObject { public string Name{get; set;} public Host(){} public Host(string n) { Name = n; } public override string ToString() { return Name; } } Connection OK, 8080 port opened, on client side remoteHost is not null, but remoteHost.Name == "" Why?

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  • Create an object in C# from an F# object with optional arguments

    - by Mark Pearl
    I have a object in F# as follows... type Person(?name : string) = let name = defaultArg name "" member x.Name = name I want to be able to create an instance of this object in a C# project. I have added as a reference the correct libraries to the project and can see the object via intellisense however I am not sure on the correct syntaxt to create an instance of the object. Currently I have the following in my C# project - which the compiler doesn't like... var myObj1 = new Person("mark");

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  • WPF Binding : Object in a object

    - by Philippe
    I have a form in WPF with 2 textbox : <TextBox Name="txtName" Text="{Binding Contact.Name}"/> <TextBox Name="txtAddressNumber" Text="{Binding Contact.Address.Number}"/> and I have 2 class : public class ContactEntity { public string Name {get;set;} public AddressEntity Address {get;set;} } public class AddressEntity { public int Number {get;set} } The Name property binds fine. But the Number property of the Address object inside the Contact object does not binds. What I'm doing wrong ?

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  • js regex replace multiple words

    - by Raghav
    I need to replace ${conferance name} with ABC, ${conference day} with Monday in the following sentence. Could some one help me with the regex. var text = "<td>${conference name}</td><td>${conference day}</td>" var list = ["${conferance name}", "${conference day}" ] for (var j = 1; j < list.length; j++) { //Extracting the col name var colName = list[j].split("${"); colName = colName.split("}")[0]; //Replacing the col name text = text.replace(new RegExp('\\$\\{' + colName + '\\}', 'g'), "ABC"); } The above code repalces fine if i have ${conference_name}, but it fails when i have a space in between. The list is a dynamic array. And the Replace statements are also dynamic. I just simulated them as objects here for fitting them in the Regex Statement. Thanks in Advance.

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  • Kohana3 ORM save problem

    - by Bob0101
    Hi, Can anyone help me with Kohana ORM. I can take out name and value. I can give them new values and I try to save them back to base, but in phpmyadmin i can see still old values for these option attributes. What is wrong with this code (it works and echos right value but i can't see it in db): $option = ORM::factory('draft') ->where('user_id', '=', $user_id) ->find() ->draft_options ->where('name', '=', $_POST['name']) ->find(); $option->name = $_POST['name']; $option->value = $_POST['value']; $option->save(); if ($option->saved()) echo Kohana::debug($option->value);

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  • How to make bash script run with a latency (i.e. wait 1 sec at each iterations)?

    - by user2413
    I have this bash script; for (( i = 1 ; i <= 160 ; i++ )); do qsub myccomputations"${i}".pbs done Basically, I would prefer if there was a 1 second delay between each iteration. The reason is that at each iterations, it sends the program file mycomputation"${i}$.pbs to a core node for solving. Solving in this instance involves the use of pseudo random numbers. I suspect the RNG I use (R's) uses CPU time as seed because as things are now I get repeating pseudo random numbers (at the rate of approx 1 out of 100). So how to you ask bash to for (( i = 1 ; i <= 160 ; i++ )); do wait 1 sec qsub myccomputations"${i}".pbs done

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  • MVC Razor Engine For Beginners Part 1

    - by Humprey Cogay, C|EH, E|CSA
    I. What is MVC? a. http://www.asp.net/mvc/tutorials/older-versions/overview/asp-net-mvc-overview II. Software Requirements for this tutorial a. Visual Studio 2010/2012. You can get your free copy here Microsoft Visual Studio 2012 b. MVC Framework Option 1 - Install using a standalone installer http://www.microsoft.com/en-us/download/details.aspx?id=30683 Option 2 - Install using Web Platform Installer http://www.microsoft.com/web/handlers/webpi.ashx?command=getinstallerredirect&appid=MVC4VS2010_Loc III. Creating your first MVC4 Application a. On the Visual Studio click file new solution link b. Click Other Project Type>Visual Studio Solutions and on the templates window select blank solution and let us name our solution MVCPrimer. c. Now Click File>New and select Project d. Select Visual C#>Web> and select ASP.NET MVC 4 Web Application and Enter MyWebSite as Name e. Select Empty, Razor as view engine and uncheck Create a Unit test project f. You can now view a basic MVC 4 Application Structure on your solution explorer g. Now we will add our first controller by right clicking on the controllers folder on your solution explorer and select Add>Controller h. Change the name of the controller to HomeController and under the scaffolding options select Empty MVC Controller. i. You will now see a basic controller with an Index method that returns an ActionResult j. We will now add a new View Folder for our Home Controller. Right click on the views folder on your solution explorer and select Add> New Folder> and name this folder Home k. Add a new View by right clicking on Views>Home Folder and select Add View. l. Name the view Index, and select Razor(CSHTML) as View Engine, All checkbox should be unchecked for now and click add. m. Relationship between our HomeController and Home Views Sub Folder n. Add new HTML Contents to our newly created Index View o. Press F5 to run our MVC Application p. We will create our new model, Right click on the models folder of our solution explorer and select Add> Class. q. Let us name our class Customer r. Edit the Customer class with the following code s. Open the HomeController by double clickin HomeController of our Controllers folder and edit the HomeControllerusing System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc;   namespace MyWebSite.Controllers {     public class HomeController : Controller     {         //         // GET: /Home/           public ActionResult Index()         {             return View();         }           public ActionResult ListCustomers()         {             List<Models.Customer> customers = new List<Models.Customer>();               //Add First Customer to Our Collection             customers.Add(new Models.Customer()                     {                         Id = 1,                         CompanyName = "Volvo",                         ContactNo = "123-0123-0001",                         ContactPerson = "Gustav Larson",                         Description = "Volvo Car Corporation, or Volvo Personvagnar AB, is a Scandinavian automobile manufacturer founded in 1927"                     });                 //Add Second Customer to Our Collection             customers.Add(new Models.Customer()                     {                         Id = 2,                         CompanyName = "BMW",                         ContactNo = "999-9876-9898",                         ContactPerson = "Franz Josef Popp",                         Description = "Bayerische Motoren Werke AG,  (BMW; English: Bavarian Motor Works) is a " +                                       "German automobile, motorcycle and engine manufacturing company founded in 1917. "                     });                 //Add Third Customer to Our Collection             customers.Add(new Models.Customer()             {                 Id = 3,                 CompanyName = "Audi",                 ContactNo = "983-2222-1212",                 ContactPerson = "Karl Benz",                 Description = " is a multinational division of the German manufacturer Daimler AG,"             });               return View(customers);         }     } } t. Let us now create a view for this Class, But before continuing Press Ctrl + Shift + B to rebuild the solution, this will make the previously created model on the Model class drop down of the Add View Menu. Right click on the views>Home folder and select Add>View u. Let us name our View as ListCustomers, Select Razor(CSHTML) as View Engine, Put a check mark on Create a strongly-typed view, and select Customer (MyWebSite.Models) as model class. Slect List on the Scaffold Template and Click OK. v. Run the MVC Application by pressing F5, and on the address bar insert Home/ListCustomers, We should now see a web page similar below.   x. You can edit ListCustomers.CSHTML to remove and add HTML codes @model IEnumerable<MyWebSite.Models.Customer>   @{     Layout = null; }   <!DOCTYPE html>   <html> <head>     <meta name="viewport" content="width=device-width" />     <title>ListCustomers</title> </head> <body>     <h2>List of Customers</h2>     <table border="1">         <tr>             <th>                 @Html.DisplayNameFor(model => model.CompanyName)             </th>             <th>                 @Html.DisplayNameFor(model => model.Description)             </th>             <th>                 @Html.DisplayNameFor(model => model.ContactPerson)             </th>             <th>                 @Html.DisplayNameFor(model => model.ContactNo)             </th>         </tr>         @foreach (var item in Model) {         <tr>             <td>                 @Html.DisplayFor(modelItem => item.CompanyName)             </td>             <td>                 @Html.DisplayFor(modelItem => item.Description)             </td>             <td>                 @Html.DisplayFor(modelItem => item.ContactPerson)             </td>             <td>                 @Html.DisplayFor(modelItem => item.ContactNo)             </td>                   </tr>     }         </table> </body> </html> y. Press F5 to run the MVC Application   z. You will notice some @HTML.DisplayFor codes. These are called HTML Helpers you can read more about HTML Helpers on this site http://www.w3schools.com/aspnet/mvc_htmlhelpers.asp   That’s all. You now have your first MVC4 Razor Engine Web Application . . .

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  • Plural to Singular conversion trouble in Rails Migrations?

    - by Earlz
    Hi, I'm a beginner at Ruby On Rails and am trying to get a migration to work with the name Priorities So, here is the code I use in my migration: class Priorities < ActiveRecord::Migration def self.up create_table :priorities do |t| t.column :name, :string, :null => false, :limit => 32 end Priority.create :name => "Critical" Priority.create :name => "Major" Priority.create :name => "Minor" end def self.down drop_table :priorities end end This results in the following error though: NOTICE: CREATE TABLE will create implicit sequence "priorities_id_seq" for serial column "priorities.id" NOTICE: CREATE TABLE / PRIMARY KEY will create implicit index "priorities_pkey" for table "priorities" rake aborted! An error has occurred, this and all later migrations canceled: uninitialized constant Priorities::Priority Is this some problem with turning ies to y for converting something plural to singular?

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  • Selecting a radio button when a dropdown value changes

    - by Tim F.
    My setup is something like this: radiobutton1 - selection1 radiobutton2 - selection2 textinput1 I want radiobutton1 to be selected whenever selection1 is changed, and I want radiobutton2 to be selected whenever either selection2 or textinput1 is changed. There has to be a simple javascript solution here... I just can't find it. Here's my actual code ("$semopt" is a string holding the html code for the options on the first selection input): <input type='radio' name='semester' value='existing'/>Existing semester: <select name='sem_id'">$semopt </select><br/> <input type='radio' name='semester' value='new'/>New Semester: <select name='sem_name'"> <option value='Fall'>Fall</option> <option value='Spring'>Spring</option> </select> <input name='sem_year' value='$thisyear' size='5'"/><br/>

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  • Best Pratice to Implement Secure Remember Me

    - by Yan Cheng CHEOK
    Sometimes, I came across certain web development framework which doesn't provide authentication feature as in Authenication ASP.NET I was wondering what is the security measure needs to be considered, when implementing "Remember Me" login feature, by hand coding? Here are the things I usually did. 1) Store the user name in cookie. The user name are not encrypted. 2) Store a secret key in cookie. The secret key is generated using one way function based on user name. The server will verify secret key against user name, to ensure this user name is not being changed. 3) Use HttpOnly in cookie. http://www.codinghorror.com/blog/2008/08/protecting-your-cookies-httponly.html Any things else I could miss out, which could possible lead a security hole.

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  • Data Modeling Help - Do I add another table, change existing table's usage, or something else?

    - by StackOverflowNewbie
    Assume I have the following tables and relationships: Person - Id (PK) - Name A Person can have 0 or more pets: Pet - Id (PK) - PersonId (FK) - Name A person can have 0 or more attributes (e.g. age, height, weight): PersonAttribute _ Id (PK) - PersonId (FK) - Name - Value PROBLEM: I need to represent pet attributes, too. As it turns out, these pet attributes are, in most cases, identical to the attributes of a person (e.g. a pet can have an age, height, and weight too). How do I represent pet attributes? Do I create a PetAttribute table? PetAttribute Id (PK) PetId (FK) Name Value Do I change PersonAttribute to GenericAttribute and have 2 foreign keys in it - one connecting to Person, the other connecting to Pet? GenericAttribute Id (PK) PersonId (FK) PetId (FK) Name Value NOTE: if PersonId is set, then PetId is not set. If PetId is set, PersonId is not set. Do something else?

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  • Struts Tiles application

    - by rav83
    Am trying a tiles application.Below is my code tiles-defs.xml </tiles-definitions> <definition name="${YOUR_DEFINITION_HERE}"> </definition> <definition name="commonPage" path="/jsps/template.jsp"> <put name="header" value="/jsps/header.jsp" /> <put name="menu" value="/jsps/menu.jsp" /> <put name="body" value="/jsps/homebody.jsp" /> <put name="footer" value="/jsps/footer.jsp" /> </definition> <definition name="aboutUsPage" extends="commonPage"> <put name="body" value="/jsps/aboutUsBody.jsp" /> </definition> </tiles-definitions> struts-config.xml <action path="/aboutus" type="java.com.mbest.core.action.AboutUsAction" parameter="method"> <forward name="success" path="aboutUsPage"/> <forward name="failure" path="aboutUsPage"/> </action> </action-mappings> template.jsp <%@ taglib uri="/WEB-INF/struts-tiles.tld" prefix="tiles" %> <html> <head><title></title></head> <body> <table border="1" cellspacing="0" cellpadding="0" style="width: 98%; height: 100%"> <tr> <td colspan="2"> <tiles:insert attribute="header"/> </td> </tr> <tr style="height: 500px"> <td valign="top" style="width: 200px"> <tiles:insert attribute="menu"/> </td> <td valign="baseline" align="left"> <tiles:insert attribute="body"/> </tr> <tr> <td colspan="2"> <tiles:insert attribute="footer"/> </td> </tr> </table> </body> </html> homebody.jsp <%@ taglib uri="/WEB-INF/struts-bean.tld" prefix="bean" %> <%@taglib uri="/WEB-INF/struts-html.tld" prefix="html"%> <%@taglib uri="/WEB-INF/struts-tiles.tld" prefix="tiles" %> <html> <head> <title></title> <style type="text/css"> <%@include file="../css/helper.css"%> <%@include file="../css/dropdown.css" %> <%@include file="../css/default.ultimate.css" %> </style> </head> <body> <div id="header"> <ul id="nav" class="dropdown dropdown-horizontal"> <li><span class="dir"><html:link page="/aboutus.do?method=aboutUsPage" >About Us</html:link></span></li> <li><span class="dir"><a href="./">Products</a></span></li> <li><span class="dir"><a href="./">Infrastructure</a></span></li> <li><span class="dir"><a href="./">Pharmaceutical Formulations</a></span></li> <li><span class="dir"><a href="./">Contact Us</a></span></li> </ul> </div> </body> </html> AboutUsAction.java package java.com.mindbest.core.action; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.apache.struts.action.ActionForm; import org.apache.struts.action.ActionForward; import org.apache.struts.action.ActionMapping; import org.apache.struts.actions.DispatchAction; public class AboutUsAction extends DispatchAction { public ActionForward aboutUsPage(ActionMapping mapping,ActionForm form, HttpServletRequest request,HttpServletResponse response)throws Exception { return mapping.findForward("success"); } } aboutUsBody.jsp hello In my above code if i try to access the app using (domainname)/example/aboutus.do its giving 500 error.Can anyone help me figure this out?

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  • Parsing a dynamic value with Lift-JSON

    - by Surya Suravarapu
    Let me explain this question with an example. If I have a JSON like the following: {"person1":{"name": "Name One", "address": {"street": "Some Street","city": "Some City"}}, "person2":{"name": "Name Two", "address": {"street": "Some Other Street","city": "Some Other City"}}} [There is no restriction on the number of persons, the input JSON can have many more persons] I could extract this JSON to Persons object by doing var persons = parse(res).extract[T] Here are the related case classes: case class Address(street: String, city: String) case class Person(name: String, address: Address, children: List[Child]) case class Persons(person1: Person, person2: Person) Question: The above scenario works perfectly fine. However the need is that the keys are dynamic in the key/value pairs. So in the example JSON provided, person1 and person2 could be anything, I need to read them dynamically. What's the best possible structure for Persons class to account for that dynamic nature.

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  • Using a ICollection Value in sqlite SELECT parameterized statment

    - by case23
    Im trying to get all the entrys from a sqlite Database which have the same name as the keys in a Hashtable. My Statement looks like this. // the keys from the hashtable are names equivalent // to name entrys in the SomeTable Names Collumn Hashtable names; String query = "SELECT Id, Name FROM SomeTable WHERE Name LIKE (@Names)"; SQLiteCommand command = new SQLiteCommand(query, _databaseConnection); command.Parameters.AddWithValue("@Names", names.Keys); SQLiteDataReader reader = reader.ExecuteReader(); while(reader.Read()) { Console.WriteLine("Name: {0}, ID: {1}", reader[1].ToString(), reader[0].ToString()); } Im totally sure there are similar values in the Database, but i get nothing back and the reader does not execute. Is it impossible to add a ICollection as a Parameter Value so i need to start the reader only one time?

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  • MySQL calling in Username to show instead of ID!

    - by Jess
    I have a users table, books table and authors table. An author can have many books, while a user can also have many books. (This is how my DB is currently setup). As I'm pretty new to So far my setup is like bookview.php?book_id=23 from accessing authors page, then seeing all books for the author. The single book's details are all displayed on this new page...I can get the output to display the user ID associated with the book, but not the user name, and this also applies for the author's name, I can the author ID to display, but not the name, so somewhere in the query below I am not calling in the correct values: SELECT users.user_id, authors.author_id, books.book_id, books.bookname, books.bookprice, books.bookplot FROM books INNER JOIN authors on books.book_id = authors.book_id INNER JOIN users ON books.book_id = users.user_id WHERE books.book_id=" . $book_id; Could someone help me correct this so I can display the author name and user name both associated with the book! Thanks for the help :)

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  • Why the following upload if condition does not work?

    - by Ole Media
    So I have an upload script, and I want to check the file type that is being uploaded. I only want pdf, doc, docx and text files So I have: $goodExtensions = array('.doc','.docx','.txt','.pdf', '.PDF'); $name = $_FILES['uploadFile']['name']; $extension = substr($name, strpos($name,'.'), strlen($name)-1); if(!in_array($extension,$goodExtensions) || (($_FILES['uploadFile']['type'] != "applicatioin/msword") || ($_FILES['uploadFile']['type'] != "application/pdf"))){ $error['uploadFile'] = "File not allowed. Only .doc, .docx, .txt and pdf"; } Why I'm getting the error when testing and including correct documents?

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  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

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  • Whats a good structure to save and retrieve locations of images?

    - by Goot
    I got a java-ee application, where I collect informations about movies. Im my backend I provide data like the name, description, genre and a random uuid. I also got lots of related files, which are stored on a file server. Including some screenshots, the dvd or bluRay cover and video trailers. My current approach is: When saving the files to the fileserver, I retrieve the movies random uuid (which is the primary key btw.). I then rename the files screenshot_[UUID]_1, screenshot_[UUID]_2 ... etc. Now, there are lots of other ways to handle this, like saving all filenames in a database or creating a dir structure on the fileserver for every uuid and, e.g., return all images in the "[uuid]/screenshots" folder via REST. I expect about 30k requests a day, so the service has to be pretty performant. Whats the best way to solve this?

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