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  • Prroblem with ObjectDelete() in Entity Framework 4

    - by Tom
    I got two entities: public class User : Entity { public virtual string Username { get; set; } public virtual string Email { get; set; } public virtual string PasswordHash { get; set; } public virtual List<Photo> Photos { get; set; } } and public class Photo : Entity { public virtual string FileName { get; set; } public virtual string Thumbnail { get; set; } public virtual string Description { get; set; } public virtual int UserId { get; set; } public virtual User User { get; set; } } When I try to delete the photo it works fine for the DB (record gets romoved from the table) but it doesnt for the Photos collection in the User entity (I can still see that photo in user.Photos). This is my code. What I'm doing wrong here? Changing entity properties works fine. When I change photo FileName for example it gets updated in DB and in user.Photos. var photo = SelectById(id); Context.DeleteObject(photo); Context.SaveChanges(); var user = GetUser(userName); // the photo I have just deleted is still in user.Photos also tried this but getting same results: var photo = user.Photos.First(); Context.DeleteObject(photo); Context.SaveChanges();

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  • Exporting emails from outlook programtically with vba

    - by David
    I'm using this script to export email from outlook. My question is how do I export the body of the email without the html formatting ? Sub SaveItemsToExcel() On Error GoTo ErrorHandlerExit Dim oNameSpace As Outlook.NameSpace Dim oFolder As Outlook.MAPIFolder Dim objFS As Scripting.FileSystemObject Dim objOutputFile As Scripting.TextStream Set objFS = New Scripting.FileSystemObject Set objOutputFile = objFS.OpenTextFile("C:\Temp\Export.csv", ForWriting, True) Set oNameSpace = Application.GetNamespace("MAPI") Set oFolder = oNameSpace.PickFolder If oFolder Is Nothing Then GoTo ErrorHandlerExit End If If oFolder.DefaultItemType <> olMailItem Then MsgBox "Folder does not contain mail messages" GoTo ErrorHandlerExit End If objOutputFile.WriteLine "From,Subject,Recived, Body" ProcessFolderItems oFolder, objOutputFile objOutputFile.Close Set oFolder = Nothing Set oNameSpace = Nothing Set objOutputFile = Nothing Set objFS = Nothing ErrorHandlerExit: Exit Sub End Sub Sub ProcessFolderItems(oParentFolder As Outlook.MAPIFolder, ByRef objOutputFile As Scripting.TextStream) Dim oCount As Integer Dim oMail As Outlook.MailItem Dim oFolder As Outlook.MAPIFolder oCount = oParentFolder.Items.Count For Each oMail In oParentFolder.Items If oMail.Class = olMail Then objOutputFile.WriteLine oMail.SenderEmailAddress & "," & Replace(oMail.Subject, ",", "") & "," & oMail.ReceivedTime End If Next oMail Set oMail = Nothing If (oParentFolder.Folders.Count > 0) Then For Each oFolder In oParentFolder.Folders ProcessFolderItems oFolder, objOutputFile Next End If End Sub

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  • Fluent NHibernate AutoMap

    - by Markus
    Hi. I have a qouestion regarding the AutoMap xml generation. I have two classes: public class User { virtual public Guid Id { get; private set; } virtual public String Name { get; set; } virtual public String Email { get; set; } virtual public String Password { get; set; } virtual public IList<OpenID> OpenIDs { get; set; } } public class OpenID { virtual public Guid Id { get; private set; } virtual public String Provider { get; set; } virtual public String Ticket { get; set; } virtual public User User { get; set; } } The generated sequences of xml files are: For User class: <bag name="OpenIDs"> <key> <column name="User_Id" /> </key> <one-to-many class="BL_DAL.Entities.OpenID, BL_DAL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> </bag> For OpenID class: <many-to-one class="BL_DAL.Entities.User, BL_DAL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="User"> <column name="User_id" /> </many-to-one> I don't see the inverse=true attribute for the User mapping. Is it a normal behavior, or I made a mistake somewhere?

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  • Autocommands for Matlab in vim?

    - by Benjamin Oakes
    I use several different programming languages every day, and I'd like to have different tab widths (in spaces) for each. For example: I use the "standard" 2 spaces for Ruby, but all our existing Matlab code uses 4 spaces. I have this from my personal ~/.vimrc: augroup lang_perl au! set tabstop=4 " tabstop length N in spaces set shiftwidth=4 " make >> and friends (<<, ^T, ^D) shift N, not the default 8 set expandtab " Use spaces instead of tabs augroup END augroup lang_ruby au! set tabstop=2 " tabstop length N in spaces set shiftwidth=2 " make >> and friends (<<, ^T, ^D) shift N, not the default 8 set expandtab " Use spaces instead of tabs augroup END Those work, but the following doesn't: augroup lang_matlab au! set tabstop=4 " tabstop length N in spaces set shiftwidth=4 " make >> and friends (<<, ^T, ^D) shift N, not the default 8 set expandtab " Use spaces instead of tabs augroup END I really don't understand how augroup lang_ruby figures out that I'm editing a Ruby file. (My searches brought up ftdetect, but the solution wasn't obvious.) It doesn't seem like vim knows that I'm editing Matlab using augroup lang_matlab. What do I change to make this work?

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  • Test the sequentiality of a column with a single SQL query

    - by LauriE
    Hey, I have a table that contains sets of sequential datasets, like that: ID set_ID some_column n 1 'set-1' 'aaaaaaaaaa' 1 2 'set-1' 'bbbbbbbbbb' 2 3 'set-1' 'cccccccccc' 3 4 'set-2' 'dddddddddd' 1 5 'set-2' 'eeeeeeeeee' 2 6 'set-3' 'ffffffffff' 2 7 'set-3' 'gggggggggg' 1 At the end of a transaction that makes several types of modifications to those rows, I would like to ensure that within a single set, all the values of "n" are still sequential (rollback otherwise). They do not need to be in the same order according to the PK, just sequential, like 1-2-3 or 3-1-2, but not like 1-3-4. Due to the fact that there might be thousands of rows within a single set I would prefer to do it in the db to avoid the overhead of fetching the data just for verification after making some small changes. Also there is the issue of concurrency. The way locking in InnoDB (repeatable read) works (as I understand) is that if I have an index on "n" then InnoDB also locks the "gaps" between values. If I combine set_ID and n to a single index, would that eliminate the problem of phantom rows appearing? Looks to me like a common problem. Any brilliant ideas? Thanks! Note: using MySQL + InnoDB

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  • convert SQL Server StoredPorcedure to MySql

    - by karthik
    I need to covert the following SP of SQL Server To MySql. I am new to MySql.. Help needed. CREATE PROC InsertGenerator (@tableName varchar(100)) as --Declare a cursor to retrieve column specific information --for the specified table DECLARE cursCol CURSOR FAST_FORWARD FOR SELECT column_name,data_type FROM information_schema.columns WHERE table_name = @tableName OPEN cursCol DECLARE @string nvarchar(3000) --for storing the first half --of INSERT statement DECLARE @stringData nvarchar(3000) --for storing the data --(VALUES) related statement DECLARE @dataType nvarchar(1000) --data types returned --for respective columns SET @string='INSERT '+@tableName+'(' SET @stringData='' DECLARE @colName nvarchar(50) FETCH NEXT FROM cursCol INTO @colName,@dataType IF @@fetch_status<>0 begin print 'Table '+@tableName+' not found, processing skipped.' close curscol deallocate curscol return END WHILE @@FETCH_STATUS=0 BEGIN IF @dataType in ('varchar','char','nchar','nvarchar') BEGIN SET @stringData=@stringData+'''''''''+ isnull('+@colName+','''')+'''''',''+' END ELSE if @dataType in ('text','ntext') --if the datatype --is text or something else BEGIN SET @stringData=@stringData+'''''''''+ isnull(cast('+@colName+' as varchar(2000)),'''')+'''''',''+' END ELSE IF @dataType = 'money' --because money doesn't get converted --from varchar implicitly BEGIN SET @stringData=@stringData+'''convert(money,''''''+ isnull(cast('+@colName+' as varchar(200)),''0.0000'')+''''''),''+' END ELSE IF @dataType='datetime' BEGIN SET @stringData=@stringData+'''convert(datetime,''''''+ isnull(cast('+@colName+' as varchar(200)),''0'')+''''''),''+' END ELSE IF @dataType='image' BEGIN SET @stringData=@stringData+'''''''''+ isnull(cast(convert(varbinary,'+@colName+') as varchar(6)),''0'')+'''''',''+' END ELSE --presuming the data type is int,bit,numeric,decimal BEGIN SET @stringData=@stringData+'''''''''+ isnull(cast('+@colName+' as varchar(200)),''0'')+'''''',''+' END SET @string=@string+@colName+',' FETCH NEXT FROM cursCol INTO @colName,@dataType END

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  • Compare Properties automatically

    - by juergen d
    I want to get the names of all properties that changed for matching objects. I have these (simplified) classes: public enum PersonType { Student, Professor, Employee } class Person { public string Name { get; set; } public PersonType Type { get; set; } } class Student : Person { public string MatriculationNumber { get; set; } } class Subject { public string Name { get; set; } public int WeeklyHours { get; set; } } class Professor : Person { public List<Subject> Subjects { get; set; } } Now I want to get the objects where the Property values differ: List<Person> oldPersonList = ... List<Person> newPersonList = ... List<Difference> = GetDifferences(oldPersonList, newPersonList); public List<Difference> GetDifferences(List<Person> oldP, List<Person> newP) { //how to check the properties without casting and checking //for each type and individual property?? //can this be done with Reflection even in Lists?? } In the end I would like to have a list of Differences like this: class Difference { public List<string> ChangedProperties { get; set; } public Person NewPerson { get; set; } public Person OldPerson { get; set; } } The ChangedProperties should contain the name of the changed properties.

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  • What is preferred method for searching table data using stored procedure?

    - by Mourya
    I have a customer table with Cust_Id, Name, City and search is based upon any or all of the above three. Which one Should I go for ? Dynamic SQL: declare @str varchar(1000) set @str = 'Select [Sno],[Cust_Id],[Name],[City],[Country],[State] from Customer where 1 = 1' if (@Cust_Id != '') set @str = @str + ' and Cust_Id = ''' + @Cust_Id + '''' if (@Name != '') set @str = @str + ' and Name like ''' + @Name + '%''' if (@City != '') set @str = @str + ' and City like ''' + @City + '%''' exec (@str) Simple query: select [Sno],[Cust_Id],[Name],[City],[Country],[State] from Customer where (@Cust_Id = '' or Cust_Id = @Cust_Id) and (@Name = '' or Name like @Name + '%') and (@City = '' or City like @City + '%') Which one should I prefer (1 or 2) and what are advantages? After going through everyone's suggestion , here is what i finally got. DECLARE @str NVARCHAR(1000) DECLARE @ParametersDefinition NVARCHAR(500) SET @ParametersDefinition = N'@InnerCust_Id varchar(10), @InnerName varchar(30),@InnerCity varchar(30)' SET @str = 'Select [Sno],[Cust_Id],[Name],[City],[Country],[State] from Customer where 1 = 1' IF(@Cust_Id != '') SET @str = @str + ' and Cust_Id = @InnerCust_Id' IF(@Name != '') SET @str = @str + ' and Name like @InnerName' IF(@City != '') SET @str = @str + ' and City like @InnerCity' -- ADD the % symbol for search based upon the LIKE keyword SELECT @Name = @Name + '%', @City = @City+ '%' EXEC sp_executesql @str, @ParametersDefinition, @InnerCust_Id = @Cust_Id, @InnerName = @Name, @InnerCity = @City; References : http://blogs.lessthandot.com/index.php/DataMgmt/DataDesign/changing-exec-to-sp_executesql-doesn-t-p http://msdn.microsoft.com/en-us/library/ms175170.aspx

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  • Comparing date range quarters sql server

    - by CR41G14
    I have a policies in a system PolRef Start End POL123 22/11/2012 23/12/2014 POL212 24/09/2012 23/10/2012 POL214 23/08/2012 29/09/2012 I am asking a user for a reporting date, the user enters 24/10/2012 this becomes @StartDate From this I derive what the quarter is by the month: set @currentMonth = Month(@StartDate) if @currentMonth = 1 or @currentMonth = 2 or @currentMonth = 3 begin set @startmonth = 1 set @endmonth = 3 end if @currentMonth = 4 or @currentMonth = 5 or @currentMonth = 6 begin set @startmonth = 4 set @endmonth = 6 end if @currentMonth = 7 or @currentMonth = 8 or @currentMonth = 9 begin set @startmonth = 7 set @endmonth = 9 end if @currentMonth = 10 or @currentMonth = 11 or @currentMonth = 12 begin set @startmonth = 10 set @endmonth = 12 end I then get a date range: @quarterStartDate = CAST(CAST(YEAR(@StartDate) AS varchar) + '-' + CAST(@startMonth AS varchar) + '-' + '01') AS Date) @quarterEndDate = CAST(CAST(YEAR(@EcdDate) AS varchar) + '-' + CAST(@endMonth AS varchar) + '-' + '31') AS Date) This will give me 01-10-2012 and 31-12-2012. Basically I need a script to only bring back the policies that are in this quarter. The policy doesn't have to span the entire quarter date range, just exist in the quarter date range. The results expected would be PolRef Start End POL123 22/11/2012 23/12/2014 POL212 24/09/2012 23/10/2012 Pol123 appears because it spans over the quarterly date range. Pol212 is there because it expires in that quarter date range. Pol214 does not appear because it neither spans, expires or starts in this quarter. Any help would be greatly appreciated

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  • How to map this class in NHibernate (not FluentNHibernate)?

    - by JMSA
    Suppose I have a database like this: This is set up to give role-wise menu permissions. Please note that, User-table has no direct relationship with Permission-table. Then how should I map this class against the database-tables? class User { public int ID { get; set; } public string Name { get; set; } public string Username { get; set; } public string Password { get; set; } public bool? IsActive { get; set; } public IList<Role> RoleItems { get; set; } public IList<Permission> PermissionItems { get; set; } public IList<string> MenuItemKeys { get; set; } } This means, (1) Every user has some Roles. (2) Every user has some Permissions (depending on to Roles). (3) Every user has some permitted MenuItemKeys (according to Permissions). How should my User.hbm.xml look like?

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  • SQL SERVER – FIX : ERROR : 4214 BACKUP LOG cannot be performed because there is no current database

    - by pinaldave
    I recently got following email from one of the reader. Hi Pinal, Even thought my database is in full recovery mode when I try to take log backup I am getting following error. BACKUP LOG cannot be performed because there is no current database backup. (Microsoft.SqlServer.Smo) How to fix it? Thanks, [name and email removed as requested] Solution / Fix: This error can happen when you have never taken full backup of your database and you try to attempt to take backup of the log only. Take full backup once and attempt to take log back up. If the name of your database is MyTestDB follow procedure as following. BACKUP DATABASE [MyTestDB] TO DISK = N'C:\MyTestDB.bak' GO BACKUP LOG [MyTestDB] TO DISK = N'C:\MyTestDB.bak' GO Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Backup and Restore, SQL Error Messages, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Log

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  • jQuery 1.4 Opacity and IE Filters

    - by Rick Strahl
    Ran into a small problem today with my client side jQuery library after switching to jQuery 1.4. I ran into a problem with a shadow plugin that I use to provide drop shadows for absolute elements – for Mozilla WebKit browsers the –moz-box-shadow and –webkit-box-shadow CSS attributes are used but for IE a manual element is created to provide the shadow that underlays the original element along with a blur filter to provide the fuzziness in the shadow. Some of the key pieces are: var vis = el.is(":visible"); if (!vis) el.show(); // must be visible to get .position var pos = el.position(); if (typeof shEl.style.filter == "string") sh.css("filter", 'progid:DXImageTransform.Microsoft.Blur(makeShadow=true, pixelradius=3, shadowOpacity=' + opt.opacity.toString() + ')'); sh.show() .css({ position: "absolute", width: el.outerWidth(), height: el.outerHeight(), opacity: opt.opacity, background: opt.color, left: pos.left + opt.offset, top: pos.top + opt.offset }); This has always worked in previous versions of jQuery, but with 1.4 the original filter no longer works. It appears that applying the opacity after the original filter wipes out the original filter. IOW, the opacity filter is not applied incrementally, but absolutely which is a real bummer. Luckily the workaround is relatively easy by just switching the order in which the opacity and filter are applied. If I apply the blur after the opacity I get my correct behavior back with both opacity: sh.show() .css({ position: "absolute", width: el.outerWidth(), height: el.outerHeight(), opacity: opt.opacity, background: opt.color, left: pos.left + opt.offset, top: pos.top + opt.offset }); if (typeof shEl.style.filter == "string") sh.css("filter", 'progid:DXImageTransform.Microsoft.Blur(makeShadow=true, pixelradius=3, shadowOpacity=' + opt.opacity.toString() + ')'); While this works this still causes problems in other areas where opacity is implicitly set in code such as for fade operations or in the case of my shadow component the style/property watcher that keeps the shadow and main object linked. Both of these may set the opacity explicitly and that is still broken as it will effectively kill the blur filter. This seems like a really strange design decision by the jQuery team, since clearly the jquery css function does the right thing for setting filters. Internally however, the opacity setting doesn’t use .css instead hardcoding the filter which given jQuery’s usual flexibility and smart code seems really inappropriate. The following is from jQuery.js 1.4: var style = elem.style || elem, set = value !== undefined; // IE uses filters for opacity if ( !jQuery.support.opacity && name === "opacity" ) { if ( set ) { // IE has trouble with opacity if it does not have layout // Force it by setting the zoom level style.zoom = 1; // Set the alpha filter to set the opacity var opacity = parseInt( value, 10 ) + "" === "NaN" ? "" : "alpha(opacity=" + value * 100 + ")"; var filter = style.filter || jQuery.curCSS( elem, "filter" ) || ""; style.filter = ralpha.test(filter) ? filter.replace(ralpha, opacity) : opacity; } return style.filter && style.filter.indexOf("opacity=") >= 0 ? (parseFloat( ropacity.exec(style.filter)[1] ) / 100) + "": ""; } You can see here that the style is explicitly set in code rather than relying on $.css() to assign the value resulting in the old filter getting wiped out. jQuery 1.32 looks a little different: // IE uses filters for opacity if ( !jQuery.support.opacity && name == "opacity" ) { if ( set ) { // IE has trouble with opacity if it does not have layout // Force it by setting the zoom level elem.zoom = 1; // Set the alpha filter to set the opacity elem.filter = (elem.filter || "").replace( /alpha\([^)]*\)/, "" ) + (parseInt( value ) + '' == "NaN" ? "" : "alpha(opacity=" + value * 100 + ")"); } return elem.filter && elem.filter.indexOf("opacity=") >= 0 ? (parseFloat( elem.filter.match(/opacity=([^)]*)/)[1] ) / 100) + '': ""; } Offhand I’m not sure why the latter works better since it too is assigning the filter. However, when checking with the IE script debugger I can see that there are actually a couple of filter tags assigned when using jQuery 1.32 but only one when I use jQuery 1.4. Note also that the jQuery 1.3 compatibility plugin for jQUery 1.4 doesn’t address this issue either. Resources ww.jquery.js (shadow plug-in $.fn.shadow) © Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  

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  • EBS: OPP Out of memory issue...

    - by ashish.shrivastava
    FO Processor is little more hungry for memory compare to other Java process. If XSLT scalable option is not set and the same time your RTF template is not well optimized definitely you are going to hit Out of memory exception while working with large volume of data. If the memory requirement is not too bad, you can set the OOP Heap size using following SQL queries. Check the current OPP JVM Heap size using following SQL query SQL select DEVELOPER_PARAMETERS from FND_CP_SERVICES where SERVICE_ID = (select MANAGER_TYPE from FND_CONCURRENT_QUEUES where CONCURRENT_QUEUE_NAME = 'FNDCPOPP' DEVELOPER_PARAMETERS ----------------------------------------------------- J:oracle.apps.fnd.cp.gsf.GSMServiceController:-mx512m Set the JVM Heap size using following SQL query SQL update FND_CP_SERVICES set DEVELOPER_PARAMETERS = 'J:oracle.apps.fnd.cp.gsf.GSMServiceController:-mx2048m' where SERVICE_ID = (select MANAGER_TYPE from FND_CONCURRENT_QUEUES where CONCURRENT_QUEUE_NAME = 'FNDCPOPP'); SQLCommit; . You need to restart the Concurrent Manager to make it effective. If this does not resolve the issue, You need to optimize RTF template and set the XSLT scalable option true.

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  • LLBLGen Pro v3.5 has been released!

    - by FransBouma
    Last weekend we released LLBLGen Pro v3.5! Below the list of what's new in this release. Of course, not everything is on this list, like the large amount of work we put in refactoring the runtime framework. The refactoring was necessary because our framework has two paradigms which are added to the framework at a different time, and from a design perspective in the wrong order (the paradigm we added first, SelfServicing, should have been built on top of Adapter, the other paradigm, which was added more than a year after the first released version). The refactoring made sure the framework re-uses more code across the two paradigms (they already shared a lot of code) and is better prepared for the future. We're not done yet, but refactoring a massive framework like ours without breaking interfaces and existing applications is ... a bit of a challenge ;) To celebrate the release of v3.5, we give every customer a 30% discount! Use the coupon code NR1ORM with your order :) The full list of what's new: Designer Rule based .NET Attribute definitions. It's now possible to specify a rule using fine-grained expressions with an attribute definition to define which elements of a given type will receive the attribute definition. Rules can be assigned to attribute definitions on the project level, to make it even easier to define attribute definitions in bulk for many elements in the project. More information... Revamped Project Settings dialog. Multiple project related properties and settings dialogs have been merged into a single dialog called Project Settings, which makes it easier to configure the various settings related to project elements. It also makes it easier to find features previously not used  by many (e.g. type conversions) More information... Home tab with Quick Start Guides. To make new users feel right at home, we added a home tab with quick start guides which guide you through four main use cases of the designer. System Type Converters. Many common conversions have been implemented by default in system type converters so users don't have to develop their own type converters anymore for these type conversions. Bulk Element Setting Manipulator. To change setting values for multiple project elements, it was a little cumbersome to do that without a lot of clicking and opening various editors. This dialog makes changing settings for multiple elements very easy. EDMX Importer. It's now possible to import entity model data information from an existing Entity Framework EDMX file. Other changes and fixes See for the full list of changes and fixes the online documentation. LLBLGen Pro Runtime Framework WCF Data Services (OData) support has been added. It's now possible to use your LLBLGen Pro runtime framework powered domain layer in a WCF Data Services application using the VS.NET tools for WCF Data Services. WCF Data Services is a Microsoft technology for .NET 4 to expose your domain model using OData. More information... New query specification and execution API: QuerySpec. QuerySpec is our new query specification and execution API as an alternative to Linq and our more low-level API. It's build, like our Linq provider, on top of our lower-level API. More information... SQL Server 2012 support. The SQL Server DQE allows paging using the new SQL Server 2012 style. More information... System Type converters. For a common set of types the LLBLGen Pro runtime framework contains built-in type conversions so you don't need to write your own type converters anymore. Public/NonPublic property support. It's now possible to mark a field / navigator as non-public which is reflected in the runtime framework as an internal/friend property instead of a public property. This way you can hide properties from the public interface of a generated class and still access it through code added to the generated code base. FULL JOIN support. It's now possible to perform FULL JOIN joins using the native query api and QuerySpec. It's left to the developer to check whether the used target database supports FULL (OUTER) JOINs. Using a FULL JOIN with entity fetches is not recommended, and should only be used when both participants in the join aren't the target of the fetch. Dependency Injection Tracing. It's now possible to enable tracing on dependency injection. Enable tracing at level '4' on the traceswitch 'ORMGeneral'. This will emit trace information about which instance of which type got an instance of type T injected into property P. Entity Instances in projections in Linq. It's now possible to return an entity instance in a custom Linq projection. It's now also possible to pass this instance to a method inside the query projection. Inheritance fully supported in this construct. Entity Framework support The Entity Framework has been updated in the recent year with code-first support and a new simpler context api: DbContext (with DbSet). The amount of code to generate is smaller and the context simpler. LLBLGen Pro v3.5 comes with support for DbContext and DbSet and generates code which utilizes these new classes. NHibernate support NHibernate v3.2+ built-in proxy factory factory support. By default the built-in ProxyFactoryFactory is selected. FluentNHibernate Session Manager uses 1.2 syntax. Fluent NHibernate mappings generate a SessionManager which uses the v1.2 syntax for the ProxyFactoryFactory location Optionally emit schema / catalog name in mappings Two settings have been added which allow the user to control whether the catalog name and/or schema name as known in the project in the designer is emitted into the mappings.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Switch interface implementation using configuration

    - by Marcos
    We want to allow the same core service to be either fully implemented or, as other option, to be a proxy toward a client legacy system (via a WSDL for example). In that way, we have both implementation (proxy & full) and we switch which one to use in the configuration of the app. So in a nutshell, Some desired features: Two different implementation (proxy, full) instead of one implementation with a switch inside Switch implementation using configuration: dependency injection? reflection? Nice-to-have: the packaged delivered to the client doesn’t have to change depending on the choice between proxy or full Nice-to-have: Client can develop their custom implementation of the Core Interface and configure the applciation to use that one With this background, the question is: What alternatives we have to choose one implementation or other of an interface just changing configuration? Thanks

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  • Fedora 17 keeps using fedora 16 kernel

    - by MTilsted
    I did run preupgrade to upgrade my Fedora 16(x64) to Fedora 17. And it seemed to work fine. So I got the new gimp 2.8, gcc 4.7.0 and so on. But the system keeps using the old kernel from fc16. Uname -a gives me: Linux localhost.localdomain 3.3.6-3.fc16.x86_64 #1 SMP Wed May 16 21:43:01 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux The system downloaded the new kernel, so I got /boot/vmlinuz-3.3.7-1.fc17.x86_64 /boot/System.map-3.3.7-1.fc17.x86_64 /boot/initramfs-3.3.7-1.fc17.x86_64.img /boot/config-3.3.7-1.fc17.x86_64 But the system keeps using the old kernel from fc16. If i look at my /boot/grub2/grub.cfg file, it looks like this: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub2-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } set timeout=5 ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Fedora (3.3.6-3.fc16.x86_64)' --class fedora --class gnu-linux --class gnu --class os { load_video set gfxpayload=keep insmod gzio insmod part_gpt insmod ext2 set root='(hd0,gpt2)' search --no-floppy --fs-uuid --set=root 3521a578-5829-4fb4-a485-8c097df77d07 echo 'Loading Fedora (3.3.6-3.fc16.x86_64)' linux /vmlinuz-3.3.6-3.fc16.x86_64 root=UUID=57459a16-97a0-46a4-8e71-cc3ec0ca4a3e ro KEYTABLE=dvorak rd.lvm=0 rd.dm=0 quiet SYSFONT=latarcyrheb-sun16 rhgb rd.md.uuid=60956781:734d95ba:424311e2:796702a7 rd.luks=0 LANG=en_US.UTF-8 echo 'Loading initial ramdisk ...' initrd /initramfs-3.3.6-3.fc16.x86_64.img } menuentry 'Fedora (3.3.5-2.fc16.x86_64)' --class fedora --class gnu-linux --class gnu --class os { load_video set gfxpayload=keep insmod gzio insmod part_gpt insmod ext2 set root='(hd0,gpt2)' search --no-floppy --fs-uuid --set=root 3521a578-5829-4fb4-a485-8c097df77d07 echo 'Loading Fedora (3.3.5-2.fc16.x86_64)' linux /vmlinuz-3.3.5-2.fc16.x86_64 root=UUID=57459a16-97a0-46a4-8e71-cc3ec0ca4a3e ro KEYTABLE=dvorak rd.lvm=0 rd.dm=0 quiet SYSFONT=latarcyrheb-sun16 rhgb rd.md.uuid=60956781:734d95ba:424311e2:796702a7 rd.luks=0 LANG=en_US.UTF-8 echo 'Loading initial ramdisk ...' initrd /initramfs-3.3.5-2.fc16.x86_64.img } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/30_os-prober ### ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### ### BEGIN /etc/grub.d/90_persistent ### ### END /etc/grub.d/90_persistent ### Anyone got a clue about why it still only references the fc16 kernel, and how I can upgrade it. My system is using raid1 on 2 disks, but /boot is not using raid. Mount for /boot is: /dev/sda2 on /boot type ext2 (rw,relatime,seclabel,user_xattr,acl,barrier=1) And / (The only other filesystem I have) is mounted as /dev/md0 on / type ext4 (rw,relatime,seclabel,user_xattr,acl,barrier=1,data=ordered)

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  • Upgrading PHP from 5.1 to 5.2 on CentOS 5.4

    - by andufo
    i'm trying to upgrade php 5.1 to 5.2 on a CentOS 5.4 I use: yum upgrade php The result is this (check out the last part): [root@mail httpd]# yum update php Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: mirror.raystedman.net * base: mirrors.serveraxis.net * centosplus: mirrors.tummy.com * contrib: mirror.raystedman.net * extras: mirror.raystedman.net * updates: mirrors.netdna.com Setting up Update Process Resolving Dependencies --> Running transaction check --> Processing Dependency: php = 5.1.6-27.el5 for package: php-devel --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php.x86_64 0:5.2.10-1.el5.centos set to be updated --> Processing Dependency: php-cli = 5.2.10-1.el5.centos for package: php --> Processing Dependency: php-common = 5.2.10-1.el5.centos for package: php --> Running transaction check --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php-cli.x86_64 0:5.2.10-1.el5.centos set to be updated --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-xml --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-pdo --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-gd --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-ldap --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-mbstring --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-mysql --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-imap ---> Package php-common.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-devel.x86_64 0:5.2.10-1.el5.centos set to be updated --> Running transaction check --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php-gd.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-imap.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-ldap.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-mbstring.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-mysql.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-pdo.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-xml.x86_64 0:5.2.10-1.el5.centos set to be updated --> Finished Dependency Resolution php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 from installed has depsolving problems --> Missing Dependency: php = 5.1.6 is needed by package php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 (installed) Error: Missing Dependency: php = 5.1.6 is needed by package php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 (installed) You could try using --skip-broken to work around the problem You could try running: package-cleanup --problems package-cleanup --dupes rpm -Va --nofiles --nodigest The program package-cleanup is found in the yum-utils package. [root@mail httpd]# What are the consequences of using --skip-broken? Any recommendations?

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  • Adding Async=true to the page- no side effects noticed.

    - by Michael Freidgeim
    Recently I needed to implement PageAsyncTask  in .Net 4 web forms application.According to http://msdn.microsoft.com/en-us/library/system.web.ui.pageasynctask.aspx"A PageAsyncTask object must be registered to the page through the RegisterAsyncTask method. The page itself does not have to be processed asynchronously to execute asynchronous tasks. You can set the Async attribute to either true (as shown in the following code example) or false on the page directive and the asynchronous tasks will still be processed asynchronously:<%@ Page Async="true" %>When the Async attribute is set to false, the thread that executes the page will be blocked until all asynchronous tasks are complete."I was worry about any site effects if I will set  Async=true on the existing page.The only documented restrictions, that I found are that@Async is not compatible with @AspCompat and Transaction attributes (from @ Page directive  MSDN article). In other words, Asynchronous pages do not work when the AspCompat attribute is set to true or the Transactionattribute is set to a value other than Disabled in the @ Page directiveFrom our tests we conclude, that adding Async=true to the page is quite safe, even if you don't always call Async tasks from the page

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  • Command works partially when run from startup applications

    - by Gaurav Butola
    I have this script (or rather a set of commands which has permission to execute) to enable two finger scrolling and two finger tap = right click The script is located in /home/gaurav/Multigesture/multigesture. When I run the following command in terminal, two finger scrolling and two finger tap = right click start working. I have to run this command each time I boot my laptop. "/home/gaurav/Multigesture/multigesture" So I put this command in the startup applications so that I dont have to run the command each time I boot but when I reboot two finger scrolling is not working, only two finger tap = right click works. What could be the problem, If the command works fine from the terminal then how come it is working partially when i put it into startup applications. Here is the content of the script xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Two-Finger Scrolling" 8 1 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Scrolling" 8 1 1 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Pressure" 32 10 xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Width" 32 8 PS. the file which has all the commands (script's) name is multitouch

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  • Issue 15: Oracle Exastack: Are You Ready?

    - by rituchhibber
      ORACLE EXASTACK: ARE YOU READY? SVP Focus: Chris Baker Oracle Exastack Partner Focus The Benefits of Oracle Exastack Oracle PartnerNetwork Exchange @ Oracle OpenWorld PARTNER FOCUS Oracle Exastack Partner Focus Steve McNickle is VP Europe for cVidya, the long-term Oracle Gold level partner currently racking up accreditation for its solutions as a pioneering partner in the Oracle Exastack Optimized programme Read the full article SOLUTIONS FOCUS The Benefits of Oracle Exastack Paul Thompson, Director of Oracle EMEA Alliances and Solutions Partner Programs, explains the benefits of the Oracle Exastack Program in supporting ISV partners across the Oracle Exa family Read the full article ORACLE FOCUS OPN Exchange @ Oracle OpenWorld Sylvie Michou, Senior Director, Partner Marketing & Communications and Strategic Programs, introduces the dedicated Oracle PartnerNetwork Exchange @ Oracle OpenWorld Read the full article

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  • Mirroring Ubuntu on several systems in a computer lab

    - by Harvey Steck
    I am working in a new refugee school where the only Internet service available is a slow satellite connection. We are about to set up a computer lab (already have desktop systems and am about to install Ubuntu on them). I'm a newbie when it comes to Linux, but it seems a better alternative than pirated copies of Windows. I'd like to set up one Ubuntu system, and then mirror that system on perhaps ten to twenty other systems (all of which would be on an ethernet network). I expect to have an internet connection on the one system that I set up, but then it may be difficult to have enough bandwidth to go through all the same steps on the other ten systems. Can I set up the other ten or twenty computers to get all of their updates/upgrades/configuration from one master system? Can I also set things up so that students cannot change the configuration, install new programs, etc.? Appreciate any help you can give. -- Harvey

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  • Oracle Enterprise Manager 12c Delivers Advanced Self-Service Automation for Oracle Database 12c Multitenant

    - by Javier Puerta
    Broadens Support for Managing Full Lifecycle of New Pluggable Database as a Service Redwood Shores, Calif. – November 4, 2013 News Summary Database as a Service (DBaaS) offers organizations accelerated deployment, elastic capacity, greater consolidation efficiency, higher availability and lower overall operational cost and complexity. Oracle Database 12c provides an innovative multitenant architecture featuring pluggable databases that makes it easy to offer DBaaS and consolidate databases on clouds. To support customers’ move to this model, Oracle Enterprise Manager 12c adds new automation capabilities to enable quick provisioning of database clouds through self-service, saving administrators time and effort. These new capabilities can help customers adopt Oracle Database 12c faster and pave the way to a DBaaS delivery model. News Facts Oracle today announced a new release of Oracle Enterprise Manager 12c, which provides a turnkey, full lifecycle DBaaS management solution for Oracle Multitenant, an option for Oracle Database 12c Enterprise Edition. Read full press release here

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  • Oracle Enterprise Manager 12c Delivers Advanced Self-Service Automation for Oracle Database 12c Multitenant

    - by Javier Puerta
    Broadens Support for Managing Full Lifecycle of New Pluggable Database as a Service Redwood Shores, Calif. – November 4, 2013 News Summary Database as a Service (DBaaS) offers organizations accelerated deployment, elastic capacity, greater consolidation efficiency, higher availability and lower overall operational cost and complexity. Oracle Database 12c provides an innovative multitenant architecture featuring pluggable databases that makes it easy to offer DBaaS and consolidate databases on clouds. To support customers’ move to this model, Oracle Enterprise Manager 12c adds new automation capabilities to enable quick provisioning of database clouds through self-service, saving administrators time and effort. These new capabilities can help customers adopt Oracle Database 12c faster and pave the way to a DBaaS delivery model. News Facts Oracle today announced a new release of Oracle Enterprise Manager 12c, which provides a turnkey, full lifecycle DBaaS management solution for Oracle Multitenant, an option for Oracle Database 12c Enterprise Edition. Read full press release here

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  • Integrating Windows Form Click Once Application into SharePoint 2007 &ndash; Part 2 of 4

    - by Kelly Jones
    In my last post, I explained why we decided to use a Click Once application to solve our business problem. To quickly review, we needed a way for our business users to upload documents to a SharePoint 2007 document library in mass, set the meta data, set the permissions per document, and to do so easily. Let’s look at the pieces that make up our solution.  First, we have the Windows Form application.  This app is deployed using Click Once and calls SharePoint web services in order to upload files and then calls web services to set the meta data (SharePoint columns and permissions).  Second, we have a custom action.  The custom action is responsible for providing our users a link that will launch the Windows app, as well as passing values to it via the query string.  And lastly, we have the web services that the Windows Form application calls.  For our solution, we used both out of the box web services and a custom web service in order to set the column values in the document library as well as the permissions on the documents. Now, let’s look at the technical details of each of these pieces.  (All of the code is downloadable from here: )   Windows Form application deployed via Click Once The Windows Form application, called “Custom Upload”, has just a few classes in it: Custom Upload -- the form FileList.xsd -- the dataset used to track the names of the files and their meta data values SharePointUpload -- this class handles uploading the file SharePointUpload uses an HttpWebRequest to transfer the file to the web server. We had to change this code from a WebClient object to the HttpWebRequest object, because we needed to be able to set the time out value.  public bool UploadDocument(string localFilename, string remoteFilename) { bool result = true; //Need to use an HttpWebRequest object instead of a WebClient object // so we can set the timeout (WebClient doesn't allow you to set the timeout!) HttpWebRequest req = (HttpWebRequest)WebRequest.Create(remoteFilename); try { req.Method = "PUT"; req.Timeout = 60 * 1000; //convert seconds to milliseconds req.AllowWriteStreamBuffering = true; req.Credentials = System.Net.CredentialCache.DefaultCredentials; req.SendChunked = false; req.KeepAlive = true; Stream reqStream = req.GetRequestStream(); FileStream rdr = new FileStream(localFilename, FileMode.Open, FileAccess.Read); byte[] inData = new byte[4096]; int bytesRead = rdr.Read(inData, 0, inData.Length); while (bytesRead > 0) { reqStream.Write(inData, 0, bytesRead); bytesRead = rdr.Read(inData, 0, inData.Length); } reqStream.Close(); rdr.Close(); System.Net.HttpWebResponse response = (HttpWebResponse)req.GetResponse(); if (response.StatusCode != HttpStatusCode.OK && response.StatusCode != HttpStatusCode.Created) { String msg = String.Format("An error occurred while uploading this file: {0}\n\nError response code: {1}", System.IO.Path.GetFileName(localFilename), response.StatusCode.ToString()); LogWarning(msg, "2ACFFCCA-59BA-40c8-A9AB-05FA3331D223"); result = false; } } catch (Exception ex) { LogException(ex, "{E9D62A93-D298-470d-A6BA-19AAB237978A}"); result = false; } return result; } The class also contains the LogException() and LogWarning() methods. When the application is launched, it parses the query string for some initial values.  The query string looks like this: string queryString = "Srv=clickonce&Sec=N&Doc=DMI&SiteName=&Speed=128000&Max=50"; This Srv is the path to the server (my Virtual Machine is name “clickonce”), the Sec is short for security – meaning HTTPS or HTTP, the Doc is the shortcut for which document library to use, and SiteName is the name of the SharePoint site.  Speed is used to calculate an estimate for download speed for each file.  We added this so our users uploading documents would realize how long it might take for clients in remote locations (using slow WAN connections) to download the documents. The last value, Max, is the maximum size that the SharePoint site will allow documents to be.  This allowed us to give users a warning that a file is too large before we even attempt to upload it. Another critical piece is the meta data collection.  We organized our site using SharePoint content types, so when the app loads, it gets a list of the document library’s content types.  The user then select one of the content types from the drop down list, and then we query SharePoint to get a list of the fields that make up that content type.  We used both an out of the box web service, and one that we custom built, in order to get these values. Once we have the content type fields, we then add controls to the form.  Which type of control we add depends on the data type of the field.  (DateTime pickers for date/time fields, etc)  We didn’t write code to cover every data type, since we were working with a limited set of content types and field data types. Here’s a screen shot of the Form, before and after someone has selected the content types and our code has added the custom controls:     The other piece of meta data we collect is the in the upper right corner of the app, “Users with access”.  This box lists the different SharePoint Groups that we have set up and by checking the boxes, the user can set the permissions on the uploaded documents. All of this meta data is collected and submitted to our custom web service, which then sets the values on the documents on the list.  We’ll look at these web services in a future post. In the next post, we’ll walk through the Custom Action we built.

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