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  • An unspecified error occurred on the render thread. (NotifyPartitionIsZombie)

    - by red-X
    oke heres the problem, I have a ContentControl3D object from thriple in that im creating a LibraryStack with images it runs fine, until i run the function where the LibraryStack gets created and filled. when i click on any of the objects inside i get the following error An unspecified error occurred on the render thread. with stacktrace at System.Windows.Media.MediaContext.NotifyPartitionIsZombie(Int32 failureCode) at System.Windows.Media.MediaContext.NotifyChannelMessage() at System.Windows.Interop.HwndTarget.HandleMessage(Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at WelkoMap.App.Main() in F:\MediaGarde\Surface\Development\WelkoMap\WelkoMap\obj\Debug\App.g.cs:line 0 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() heres the code that adds and creates the LibraryStack and fills it public void ReplaceBackContent(List<Image> images, List<MediaElement> videos) { ContentControl3D control = this.TryFindParent<ContentControl3D>(); if (control == null) { return; } LibraryStack stack = new LibraryStack(); foreach (Image image in images) { if (image.Parent != null) { continue; } LibraryStackItem item = new LibraryStackItem(); item.Content = image; stack.Items.Add(item); } control.BackContent = stack; } Since it has the NotifyPartitionIsZombie error i already installed windows update KB967634 which had absolutely no effect at all

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  • Azure storage: Uploaded files with size zero bytes

    - by Fabio Milheiro
    When I upload an image file to a blob, the image is uploaded apparently successfully (no errors). When I go to cloud storage studio, the file is there, but with a size of 0 (zero) bytes. The following is the code that I am using: // These two methods belong to the ContentService class used to upload // files in the storage. public void SetContent(HttpPostedFileBase file, string filename, bool overwrite) { CloudBlobContainer blobContainer = GetContainer(); var blob = blobContainer.GetBlobReference(filename); if (file != null) { blob.Properties.ContentType = file.ContentType; blob.UploadFromStream(file.InputStream); } else { blob.Properties.ContentType = "application/octet-stream"; blob.UploadByteArray(new byte[1]); } } public string UploadFile(HttpPostedFileBase file, string uploadPath) { if (file.ContentLength == 0) { return null; } string filename; int indexBar = file.FileName.LastIndexOf('\\'); if (indexBar > -1) { filename = DateTime.UtcNow.Ticks + file.FileName.Substring(indexBar + 1); } else { filename = DateTime.UtcNow.Ticks + file.FileName; } ContentService.Instance.SetContent(file, Helper.CombinePath(uploadPath, filename), true); return filename; } // The above code is called by this code. HttpPostedFileBase newFile = Request.Files["newFile"] as HttpPostedFileBase; ContentService service = new ContentService(); blog.Image = service.UploadFile(newFile, string.Format("{0}{1}", Constants.Paths.BlogImages, blog.RowKey)); Before the image file is uploaded to the storage, the Property InputStream from the HttpPostedFileBase appears to be fine (the size of the of image corresponds to what is expected! And no exceptions are thrown). And the really strange thing is that this works perfectly in other cases (uploading Power Points or even other images from the Worker role). The code that calls the SetContent method seems to be exactly the same and file seems to be correct since a new file with zero bytes is created at the correct location. Does any one have any suggestion please? I debugged this code dozens of times and I cannot see the problem. Any suggestions are welcome! Thanks

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  • Plane projection and scale causing bluring in silverlight

    - by Andy
    Ok, So I've tried to make an application which relies on images being scaled by an individual factor. These images are then able to be turned over, but the use of an animation working on the ProjectionPlane rotation. The problem comes around when an image is both scaled and rotated. For some reason it starts bluring, where a non scaled image doesn't blur. Also, if you look at the example image below (top is scaled and rotated, bottom is rotated) the projection of the top one doesn't even seem right. Its too horizontal. This this the code for the test app: <UserControl x:Class="SilverlightApplication1.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="400" Height="300"> <Canvas x:Name="LayoutRoot" Background="White"> <Border Canvas.Top="25" Canvas.Left="50"> <Border.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="3" ScaleY="3" /> </TransformGroup> </Border.RenderTransform> <Border.Projection> <PlaneProjection RotationY="45"/> </Border.Projection> <Image Source="bw-test-pattern.jpg" Width="50" Height="40"/> </Border> <Border Canvas.Top="150" Canvas.Left="50"> <Border.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="1" ScaleY="1" /> </TransformGroup> </Border.RenderTransform> <Border.Projection> <PlaneProjection RotationY="45"/> </Border.Projection> <Image Source="bw-test-pattern.jpg" Width="150" Height="120"/> </Border> </Canvas> </UserControl> So if anyone could possible shed any light on why this may be happening, I'd very much appreciate it. Suggestions also welcome! :)

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  • UITableViewCells appear behind backgroundView

    - by Khanzor
    I am having a problem setting the background of UITableView to a UIImageView (see below for why I am doing this), once the view is set, it works fine, and scrolls with the UITableView, but it hides the elements of the Table View. I need to have a UIImageView as the background for a UITableView. I know this has been answered before, but the answers are to use: [UIColor colorWithPatternImage:[UIImage imageNamed:@"myImage.png"]]; Or something like (which I need to use): UIImageView *background = [MainWindow generateBackgroundWithFrame:tableView.bounds]; [tableView addSubview:background]; [tableView sendSubviewToBack:background]; The reason I need to use the latter is because of my generateBackgroundWithFrame method, which takes a large image, and draws a border around that image to the dimensions specified, and clips the remainder of the image: + (UIImageView *) generateBackgroundWithFrame: (CGRect)frame { UIImageView *background = [[[UIImageView alloc] initWithFrame:frame] autorelease]; background.image = [UIImage imageNamed:@"globalBackground.png"]; [background.layer setMasksToBounds:YES]; [background.layer setCornerRadius:10.0]; [background.layer setBorderColor:[[UIColor grayColor] CGColor]]; [background.layer setBorderWidth:3.0]; return background; } Please note: I understand that this might poorly effect performance, but I don't have the resources to go through and make those images for each potential screen in the app. Please do not answer this question with a mindless "you shouldn't do this" response. I am aware that it is possibly the wrong thing to do. How do I show my UITableView control elements? Is there something that I am doing wrong in my delegate? Here is a simplified version: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(20, 20, 261, 45) reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; UIImage *rowBackground; NSString *imageName = @"standAloneTVButton.png"; rowBackground = [UIImage imageNamed:imageName]; UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0, 5, 300, 200)]; textView.backgroundColor = [UIColor clearColor]; textView.textColor = [UIColor blackColor]; textView.font = [UIFont fontWithName:@"Helvetica" size:18.0f]; Purchase *purchase = [[PurchaseModel productsPurchased] objectAtIndex:indexPath.row]; textView.text = [purchase Title]; selectedTextView.text = textView.text; UIImageView *normalBackground = [[[UIImageView alloc] init] autorelease]; normalBackground.image = rowBackground; [normalBackground insertSubview:textView atIndex:0]; cell.backgroundView = normalBackground; [textView release]; } return cell; }

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  • Sticky Footer Dilemma - so close

    - by fmz
    I have an effective sticky footer solution, but I have a slight conflict because of the need for a background image in addition to the repeating banner image across the top. In order to make the large watermark type image show up on this site I added the following div: <div id="body-outer"> The only problem is that once I add this div tag, the footer climbs up the page, overriding all content in its path. If I remove that div, the footer is as sticky as one could hope. Is there some way to have the background image and the sticky footer too? Here is the basic html structure: <body class="home"> <div id="body-outer"> <div id="container"> <div id="header"> ... <div id="footer"> <p>Placeholder for footer content</p> </div> Here is the css for the sticky footer and the background image: #body-outer { background: url(../_images/bg_body.jpg) no-repeat center top; height: 100%; } body { width: 100%; background: url(../_images/bg_html.jpg) repeat-x left top; } #container { width: 960px; margin: 0 auto; } html, body, #container { height: 100%; } body > #container { height: auto; min-height: 100%; padding-bottom: 140px; } #main { padding-bottom: 0; } #footer { position: relative; width: 100%; background-color: #4e8997; margin-top: ; /* negative value of footer height */ height: 140px; clear:both; } .clearfix:after { content: "."; display: block; height: 0; clear: both; visibility: hidden; } .clearfix {display: inline-block;} * html .clearfix { height: 1%;} Any assistance in sorting this out would be greatly appreciated. thanks.

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  • Problems doing asynch operations in C# using Mutex.

    - by firoso
    I've tried this MANY ways, here is the current iteration. I think I've just implemented this all wrong. What I'm trying to accomplish is to treat this Asynch result in such a way that until it returns AND I finish with my add-thumbnail call, I will not request another call to imageProvider.BeginGetImage. To Clarify, my question is two-fold. Why does what I'm doing never seem to halt at my Mutex.WaitOne() call, and what is the proper way to handle this scenario? /// <summary> /// re-creates a list of thumbnails from a list of TreeElementViewModels (directories) /// </summary> /// <param name="list">the list of TreeElementViewModels to process</param> public void BeginLayout(List<AiTreeElementViewModel> list) { // *removed code for canceling and cleanup from previous calls* // Starts the processing of all folders in parallel. Task.Factory.StartNew(() => { thumbnailRequests = Parallel.ForEach<AiTreeElementViewModel>(list, options, ProcessFolder); }); } /// <summary> /// Processes a folder for all of it's image paths and loads them from disk. /// </summary> /// <param name="element">the tree element to process</param> private void ProcessFolder(AiTreeElementViewModel element) { try { var images = ImageCrawler.GetImagePaths(element.Path); AsyncCallback callback = AddThumbnail; foreach (var image in images) { Console.WriteLine("Attempting Enter"); synchMutex.WaitOne(); Console.WriteLine("Entered"); var result = imageProvider.BeginGetImage(callback, image); } } catch (Exception exc) { Console.WriteLine(exc.ToString()); // TODO: Do Something here. } } /// <summary> /// Adds a thumbnail to the Browser /// </summary> /// <param name="result">an async result used for retrieving state data from the load task.</param> private void AddThumbnail(IAsyncResult result) { lock (Thumbnails) { try { Stream image = imageProvider.EndGetImage(result); string filename = imageProvider.GetImageName(result); string imagePath = imageProvider.GetImagePath(result); var imageviewmodel = new AiImageThumbnailViewModel(image, filename, imagePath); thumbnailHash[imagePath] = imageviewmodel; HostInvoke(() => Thumbnails.Add(imageviewmodel)); UpdateChildZoom(); //synchMutex.ReleaseMutex(); Console.WriteLine("Exited"); } catch (Exception exc) { Console.WriteLine(exc.ToString()); // TODO: Do Something here. } } }

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  • Z-Index and javascript for rollover

    - by Raffaele
    I have a container (div) with a background image. In this div there is a menu - a horizontal list. What I need is to insert an image onMouseOver, positioning it absolutely, and showing it behind the text (of course!) AND on top of the div's background image. I also use jQuery, but I think this doesn't matter. The problem can be viewed online. Go to http://www.w3schools.com/css/tryit.asp?filename=trycss_zindex and paste the following text <html> <head> <style type="text/css"> img { top: 0; left: 0; position:absolute; z-index:-1; } #main { color: red; margin: 30px; padding: 20px; width: 700px; min-height: 400px; z-index: -2; background-image: url("http://www.google.com/logos/mother10-hp.gif"); background-repeat: no-repeat; } </style> </head> <body> <div id="main"> <h1>Z-Index question:</h1> <img src="w3css.gif" width="100" height="140" /> <p>How can we place the green pic between the text and the div#main?</p> <p>I need the green gif to appear</p> <ol> <li>On top of #main's background image</li> <li>Behind the text</li> </ol> </div> </body> </html>

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  • Enabling browser caching via java

    - by Franz See
    Good day, I am using CacheFilter to filter a certain path to my server (which outputs an image stream to the response stream). And I've configured it in my web.xml as follows: <filter> <filter-name>imagesCache</filter-name> <filter-class>com.samaxes.cachefilter.presentation.CacheFilter</filter-class> <init-param> <param-name>privacy</param-name> <param-value>public</param-value> </init-param> <init-param> <param-name>expirationTime</param-name> <param-value>2592000</param-value> </init-param> </filter> ... <filter-mapping> <filter-name>imagesCache</filter-name> <url-pattern>/my/path/*</url-pattern> </filter-mapping> Using my firefox, if I access my url via the address bar, it hits the server the first time but uses the cache during succeeding calls. However, if the url is inside my page ( i.e. <img src="..."/> ), it seems to hit the server all the time. [EDIT] After a few more testing, accessing my image via the address bar does not work all the time. But caching does seem to work more often with it than . As to whether it really, I am not sure. Additional Info: my path is something like /my/path?then=some&query=strings. Notice that it doesn't have an extension (i.e. gif, png, jpeg ) but it's mimetype is set properly ( image/gif, image/png, image/jpeg ). I am not sure if the lack of extension or the presence of the query strings have any impact. (Also, another note. though my url have query strings, I am using the same uri + query string over and over again with my tests). Any ideas why? Thanks

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  • exc_bad_access on insertNewObjectForEntityForName:inManagedObjectContext

    - by matthewc
    I have a garbage collected Cocoa application built on 10.5 frameworks. In an NSOperation In a loop I am quickly creating hundreds of NSManagedObjects. Frequently the creation of those NSManagedObejcts will crash with a exc_bad_access error. for (offsetCount; offsetCount < [parsedData count]; offsetCount++) { NSManagedObject *child = [NSEntityDescription insertNewObjectForEntityForName:@"Thread" inManagedObjectContext:[self moc]]; Thumbnail *thumb = [Thumbnail insertInManagedObjectContext:[self moc]]; Image *image = [Image insertInManagedObjectContext:[self moc]]; ... } Thumbnail and Image are both subclasses of NSManagedObject generated with mogenerator. insertInManagedObjectContext: looks like NSParameterAssert(moc_); return [NSEntityDescription insertNewObjectForEntityForName:@"Thumbnail" inManagedObjectContext:moc_]; NSParameterAssert(moc_); return [NSEntityDescription insertNewObjectForEntityForName:@"Image" inManagedObjectContext:moc_]; The NSManagedObjectContext returned by [self moc] is created for the NSOperation with NSPersistentStoreCoordinator *coord = [(MyApp_AppDelegate *)[[NSApplication sharedApplication] delegate] persistentStoreCoordinator]; self.moc = [[NSManagedObjectContext alloc] init]; [self.moc setPersistentStoreCoordinator:coord]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(contextDidSave:) name:NSManagedObjectContextDidSaveNotification object:self.moc]; [self.moc setMergePolicy:NSMergeByPropertyObjectTrumpMergePolicy]; [self.moc setUndoManager:nil]; [self.moc setRetainsRegisteredObjects:YES]; moc is defined as (nonatomic, retain) and synthesized. As far as I can tell it, the persistent store and my appDelegate have no reason to be and are not being garbage collected. The stack trace looks like Thread 2 Crashed: Dispatch queue: com.apple.root.default-priority 0 libauto.dylib 0x00007fff82d63600 auto_zone_root_write_barrier + 688 1 libobjc.A.dylib 0x00007fff826f963b objc_assign_strongCast_gc + 59 2 com.apple.CoreFoundation 0x00007fff88677068 __CFBasicHashAddValue + 504 3 com.apple.CoreFoundation 0x00007fff88676d2f CFBasicHashAddValue + 191 4 com.apple.CoreData 0x00007fff82bdee5e -[NSManagedObjectContext(_NSInternalAdditions) _insertObjectWithGlobalID:globalID:] + 190 5 com.apple.CoreData 0x00007fff82bded24 -[NSManagedObjectContext insertObject:] + 148 6 com.apple.CoreData 0x00007fff82bbd75c -[NSManagedObject initWithEntity:insertIntoManagedObjectContext:] + 716 7 com.apple.CoreData 0x00007fff82bdf075 +[NSEntityDescription insertNewObjectForEntityForName:inManagedObjectContext:] + 101 8 com.yourcompany.MyApp 0x000000010002c7a7 +[_Thumbnail insertInManagedObjectContext:] + 256 (_Thumbnail.m:14) 9 com.yourcompany.MyApp 0x000000010002672d -[ThreadParse main] + 10345 (B4ChanThreadParse.m:174) 10 com.apple.Foundation 0x00007fff85ee807e -[__NSOperationInternal start] + 698 11 com.apple.Foundation 0x00007fff85ee7d23 ____startOperations_block_invoke_2 + 99 12 libSystem.B.dylib 0x00007fff812bece8 _dispatch_call_block_and_release + 15 13 libSystem.B.dylib 0x00007fff8129d279 _dispatch_worker_thread2 + 231 14 libSystem.B.dylib 0x00007fff8129cbb8 _pthread_wqthread + 353 15 libSystem.B.dylib 0x00007fff8129ca55 start_wqthread + 13 My app is crashing in other places with exc_bad_access but this is code that it happens most with. All of the stack traces look similar and have something to do with CFHash. Any help would be appreciated.

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  • UITabBarContrtoller achieve from a different class in iPhone

    - by baluedo
    Hi! I have the following problem: There is a class that includes five tabs in the following way: mainMenuClient.h #import <UIKit/UIKit.h> @interface MainMenuClient : UIViewController { UITabBarController *tabBarController; } @property (nonatomic, retain) UITabBarController *tabBarController; @end mainMenuClient.m -(void)viewDidLoad { UIView *contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor blackColor]; self.view = contentView; [contentView release]; ContactListTab *contactTab = [[ContactListTab alloc] init]; ChatTab *chat = [[ChatTab alloc]init]; DialerTab *dialer = [[DialerTab alloc]init]; MenuTab *menu = [[MenuTab alloc]init]; TesztingFile *teszting = [[TesztingFile alloc]init]; contactTab.title = @"Contact List"; chat.title = @"Chat"; dialer.title = @"Dialer"; menu.title = @"Menu"; teszting.title = @"TesztTab"; contactTab.tabBarItem.image = [UIImage imageNamed:@"Contacts_icon.png"]; chat.tabBarItem.image = [UIImage imageNamed:@"Chat_icon.png"]; dialer.tabBarItem.image = [UIImage imageNamed:@"Dialer_icon.png"]; menu.tabBarItem.image = [UIImage imageNamed:@"Menu_icon.png"]; teszting.tabBarItem.image = [UIImage imageNamed:@"Contacts_icon.png"]; chat.tabBarItem.badgeValue = @"99"; tabBarController = [[UITabBarController alloc]init]; tabBarController.view.frame = CGRectMake(0, 0, 320, 460); [tabBarController setViewControllers:[NSArray arrayWithObjects:contactTab, chat, dialer, menu, teszting, nil]]; [contactTab release]; [chat release]; [dialer release]; [menu release]; [teszting release]; [self.view addSubview:tabBarController.view]; [super viewDidLoad]; } In the contactTab class there are a UITableViewController. contactTab.h - (void)updateCellData; - (void)configureCell:(UITableViewCell *)cell forIndexPath:(NSIndexPath *)indexPath; There is a third class, which I would like to achieve is a method of UITableViewController's (from ContactTab). So far I tried this: When I tried to achieve the UItabbarController: MainMenuClient *menu; UITabBarController *tabBarControllerchange = [[UITabBarController alloc] init]; tabBarControllerchange = menu.tabBarController; [tabBarControllerchange setSelectedIndex:0]; When I tried to achieve the UITableViewController: ContactListTab *contactListTab; [contactListTab updateCellData]; Does anybody have an idea for this problem? Thanks. Balazs.

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  • How to play small sound file continuously in Silverlight?

    - by ash
    Hello, I have two questions regarding Silverlight's SoundPlay action and properties. My scenario is like: I have two story board: The first story board has an image and a sound file; when the silverlight application gets loaded, the sound starts to play automatically, but if someone clicks the image, the sound file will stop and the second storyboard will start with a new sound file. 1) My first question is how to stop the first sound file of first story board when the second story board starts with the second sound file. 2) My second question is how to play a sound file continuously; for example, in Silverlight we can play a story board continuously with RepeatBehavior="Forever"; but I cannot find a way to play my 10 second sound file forever or continuously. Note: I have attached a small XAML file to show what I am talking about; I am also stating that if instead of an image file, if there were a button, then I can stop the first music file after I click the button and start my second story board with a new sound file, but I would like to use image file instead of a button. Is it possible? If it is, how to do it? Therefore, please answer my following two questions or give big hint or website tutorial links on 1) How to stop the first sound file of first story board when the second story board starts with the second sound file ( When the clickable element is an image instead of a button) 2) How to play a 10 second sound file continuously? ............Code Snippet...................... XAML ............ <Grid x:Name="LayoutRoot" Background="Red"> <Button HorizontalAlignment="Left" Margin="212,0,0,111" VerticalAlignment="Bottom" Width="75" Content="Button" Click="onClick"/> <MediaElement x:Name="sound2_mp3" Height="0" HorizontalAlignment="Left" Margin="105,230,0,0" VerticalAlignment="Top" Width="0" Source="/sound2.mp3" Stretch="Fill"/> <MediaElement x:Name="sound1_mp1" Height="0" HorizontalAlignment="Left" Margin="190,164,0,0" VerticalAlignment="Top" Width="0" Source="/sound1.mp3" Stretch="Fill" AutoPlay="False"/> </Grid> ..................................................................................................................................................................................................................... using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace testPrj { public partial class MainPage : UserControl { public MainPage() { // Required to initialize variables InitializeComponent(); } private void onClick(object sender, System.Windows.RoutedEventArgs e) { Storyboard1.Stop(); sound2_mp3.Stop(); sound1_mp1.Play(); } } } ...................................................................................................

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  • how to refresh list of photos after uploadify jquery

    - by robert
    hello, I want to do a sort of photo editor, i use uploadify to upload images here are my files: http://www.mediafire.com/?nddjyzyygj5 the problem is: after upload the images i dinamicaly generate a thumb .. When I click on it it show me the large pictures in another page, i want to show the picture in a div or a paragraf! after I refresh the page is working! why? from my php script i recive only the image name (response) after UploadifyComplete i append this: jQuery("#" + jQuery(this).attr('id') + ID).html('<a href="uploads/' + response + '"><img width="60px" height="60px" src="uploads/' + response + '" alt="' + response + '" /></a>'); to this: jQuery(queue).append('<li class="uploadifyQueueItem">\ <span class="fileName">' + fileName + ' (' + byteSize + suffix + ')</span>\ <div class="uploadifyProgress">\ <div id="' + jQuery(this).attr('id') + ID + 'ProgressBar" class="uploadifyProgressBar"><!--Progress Bar--></div>\ </div>\ </li>'); } and the result will be: <div class="uploadifyQueue"> <ul id="mainftpQueue"> <li class="uploadifyQueueItem"> <a href="uploads/Winter.jpg"><img height="60px" width="60px" alt="Winter.jpg" src="uploads/Winter.jpg"></a> </li> </ul> </div> i putt all the images in 1 php array after all images uploaded i want to refresh the div where this code is: <div class="uploadifyQueue"> <?php if ($_SESSION['files']){ print '<ul id="mainftpQueue">'."\n"; foreach($_SESSION['files'] as $image ): print '<li class="uploadifyQueueItem">'."\n"; print '<a href="uploads/'.$image.'"><img height="60px" width="60px" alt="'.$image.'" src="uploads/'.$image.'"></a>'."\n"; print "</li>\n"; endforeach; print "</ul>\n"; } ?> </div> i try with: $('#mainftpQueue').load(location.href+" #mainftpQueue>*",""); $('#mainftpQueue').load("/ #mainftpQueue li"); buth no succes sorry 4 my bad english.. if any 1 can edit this thanks

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  • iPhone: Problems releasing UIViewController in a multithreaded environment

    - by bart-simpson
    Hi! I have a UIViewController and in that controller, i am fetching an image from a URL source. The image is fetched in a separate thread after which the user-interface is updated on the main thread. This controller is displayed as a page in a UIScrollView parent which is implemented to release controllers that are not in view anymore. When the thread finishes fetching content before the UIViewController is released, everything works fine - but when the user scrolls to another page before the thread finishes, the controller is released and the only handle to the controller is owned by the thread making releaseCount of the controller equals to 1. Now, as soon as the thread drains NSAutoreleasePool, the controller gets releases because the releaseCount becomes 0. At this point, my application crashes and i get the following error message: bool _WebTryThreadLock(bool), 0x4d99c60: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... The backtrace reveals that the application crashed on the call to [super dealloc] and it makes total sense because the dealloc function must have been triggered by the thread when the pool was drained. My question is, how i can overcome this error and release the controller without leaking memory? One solution that i tried was to call [self retain] before the pool is drained so that retainCount doesn't fall to zero and then using the following code to release controller in the main thread: [self performSelectorOnMainThread:@selector(autorelease) withObject:nil waitUntilDone:NO]; Unfortunately, this did not work out. Below is the function that is executed on a thread: - (void)thread_fetchContent { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSURL *imgURL = [NSURL URLWithString:@"http://www.domain.com/image.png"]; // UIImage *imgHotspot is declared as private - The image is retained // here and released as soon as it is assigned to UIImageView imgHotspot = [[[UIImage alloc] initWithData: [NSData dataWithContentsOfURL: imgURL]] retain]; if ([self retainCount] == 1) { [self retain]; // increment retain count ~ workaround [pool drain]; // drain pool // this doesn't work - i get the same error [self performSelectorOnMainThread:@selector(autorelease) withObject:nil waitUntilDone:NO]; } else { // show fetched image on the main thread - this works fine! [self performSelectorOnMainThread:@selector(showImage) withObject:nil waitUntilDone:NO]; [pool drain]; } } Please help! Thank you in advance.

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  • Wordpress Custom Field

    - by kwek-kwek
    I wanted to use the custom field for wordpress to have a different header banner for my site here is my code: <?php get_header(); ?> <?php if (have_posts()) : while (have_posts()) : the_post(); ?> <div id="BodyWrap"> <!--MAIN CONT--> <div id="mainCont"> <?php get_sidebar(); ?> <div id="rotateBanner"><?php // check for image $image = get_post_meta($post->ID, 'image', $single = true);?> <img class="mainImg" src="<?php bloginfo(template_url); echo $image; ?>" alt=""/> </div> <div id="mainCopy"> <div id="content"> <h2><?php single_post_title(); ?></h2> <?php the_content('<p class="serif">Read the rest of this page &raquo;</p>'); ?> <?php wp_link_pages(array('before' => '<p><strong>Pages:</strong> ', 'after' => '</p>', 'next_or_number' => 'number')); ?> </div> </div> </div> </div> <?php endwhile; endif; ?> <?php get_footer(); ?> Now the code renders but for some reason it only renders the img path as: <img alt="" src="http://www.testground.idghosting.com/philcom/wp-content/themes/phil"/> here is the demosite in the custom field I put this: image For the value I put this: /images/sampleHead.png

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  • Openlayers - LayerRedraw() / Feature rotation

    - by Ozaki
    TLDR: I have an Openlayers map with a layer called 'track' I want to remove track and add track back in. I have an image 'imageFeature' on a layer that rotates on load to the direction being set. I want it to update this rotation that is set in 'styleMap' on a layer called 'tracking'. I set the var 'stylemap' to apply the external image & rotation. The 'imageFeature' is added to the layer at the coords specified. 'imageFeature' is removed. 'imageFeature' is added again in its new location. Rotation is not applied.. As the 'styleMap' applies to the layer I think that I have to remove the layer and add it again rather than just the 'imageFeature' Layer: var tracking = new OpenLayers.Layer.GML("Tracking", "coordinates.json", { format: OpenLayers.Format.GeoJSON, styleMap: styleMap }); styleMap: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, rotation: heading, }); Now wrapped in a timed function the imageFeature: map.layers[3].addFeatures(new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(longitude, latitude), {rotation: heading, type: parseInt(Math.random() * 3)} )); Type refers to a lookup of 1 of 3 images.: styleMap.addUniqueValueRules("default", "type", lookup); var lookup = { 0: {externalGraphic: "Image1.png", rotation: heading}, 1: {externalGraphic: "Image2.png", rotation: heading}, 2: {externalGraphic: "Image3.png", rotation: heading} } I have tried the 'redraw()' function: but it returns "tracking is undefined" or "map.layers[2]" is undefined. tracking.redraw(true); map.layers[2].redraw(true); Heading is a variable: from a JSON feed. var heading = 13.542; But so far can't get anything to work it will only rotate the image onload. The image will move in coordinates as it should though. So what am I doing wrong with the redraw function or how can I get this image to rotate live? Thanks in advance -Ozaki Add: I managed to get map.layers[2].redraw(true); to sucessfully redraw layer 2. But it still does not update the rotation. I am thinking because the stylemap is updating. But it runs through the style map every n sec, but no updates to rotation and the variable for heading is updating correctly if i put a watch on it in firebug.

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  • plupload not working in wordpress theme files

    - by Kedar B
    This is my code for image upload.... <a id="aaiu-uploader" class="aaiu_button" href="#"><?php _e('*Select Images (mandatory)','wpestate');?></a> <input type="hidden" name="attachid" id="attachid" value="<?php echo $attachid;?>"> <input type="hidden" name="attachthumb" id="attachthumb" value="<? php echo $thumbid;?>"> i want upload functionality more than one time in single page in wordpress.i have add js code for that same as first upload block but its not working. This is js code for image upload.... jQuery(document).ready(function($) { "use strict"; if (typeof(plupload) !== 'undefined') { var uploader = new plupload.Uploader(ajax_vars.plupload); uploader.init(); uploader.bind('FilesAdded', function (up, files) { $.each(files, function (i, file) { // console.log('append'+file.id ); $('#aaiu-upload-imagelist').append( '<div id="' + file.id + '">' + file.name + ' (' + plupload.formatSize(file.size) + ') <b></b>' + '</div>'); }); up.refresh(); // Reposition Flash/Silverlight uploader.start(); }); uploader.bind('UploadProgress', function (up, file) { $('#' + file.id + " b").html(file.percent + "%"); }); // On erro occur uploader.bind('Error', function (up, err) { $('#aaiu-upload-imagelist').append("<div>Error: " + err.code + ", Message: " + err.message + (err.file ? ", File: " + err.file.name : "") + "</div>" ); up.refresh(); // Reposition Flash/Silverlight }); uploader.bind('FileUploaded', function (up, file, response) { var result = $.parseJSON(response.response); // console.log(result); $('#' + file.id).remove(); if (result.success) { $('#profile-image').css('background-image','url("'+result.html+'")'); $('#profile-image').attr('data-profileurl',result.html); $('#profile-image_id').val(result.attach); var all_id=$('#attachid').val(); all_id=all_id+","+result.attach; $('#attachid').val(all_id); $('#imagelist').append('<div class="uploaded_images" data- imageid="'+result.attach+'"><img src="'+result.html+'" alt="thumb" /><i class="fa deleter fa-trash-o"></i> </div>'); delete_binder(); thumb_setter(); } }); $('#aaiu-uploader').click(function (e) { uploader.start(); e.preventDefault(); }); $('#aaiu-uploader2').click(function (e) { uploader.start(); e.preventDefault(); }); } });

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  • How to retain canvas state and use it in onDraw() method

    - by marqss
    I want to make a measure tape component for my app. It should look something like this with values from 0cm to 1000cm: Initially I created long bitmap image with repeated tape background. I drew that image to canvas in onDraw() method of my TapeView (extended ImageView). Then I drew a set of numbers with drawText() on top of the canvas. public TapeView(Context context, AttributeSet attrs){ ImageView imageView = new ImageView(mContext); LayoutParams params = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.FILL_PARENT); imageView.setLayoutParams(params); mBitmap = createTapeBitmap(); imageView.setImageBitmap(mBitmap); this.addView(imageView); } private Bitmap createTapeBitmap(){ Bitmap mBitmap = Bitmap.createBitmap(5000, 100, Config.ARGB_8888); //size of the tape Bitmap tape = BitmapFactory.decodeResource(getResources(),R.drawable.tape);//the image size is 100x100px Bitmap scaledTape = Bitmap.createScaledBitmap(tape, 100, 100, false); Canvas c = new Canvas(mBitmap); Paint paint = new Paint(); paint.setColor(Color.WHITE); paint.setFakeBoldText(true); paint.setAntiAlias(true); paint.setTextSize(30); for(int i=0; i<=500; i++){ //draw background image c.drawBitmap(scaledTape,(i * 200), 0, null); //draw number in the middle of that background String text = String.valueOf(i); int textWidth = (int) paint.measureText(text); int position = (i * 100) + 100 - (textWidth / 2); c.drawText(text, position, 20, paint); } return mBitmap; } Finally I added this view to HorizontalScrollView. At the beginning everything worked beautifully but I realised that the app uses a Lot of memory and sometimes crashed with OutOfMemory exception. It was obvious because a size of the bitmap image was ~4mb! In order to increase the performance, instead of creating the bitmap I use Drawable (with the yellow tape strip) and set the tile mode to REPEAT: setTileModeX(TileMode.REPEAT); The view now is very light but I cannot figure out how to add numbers. There are too many of them to redraw them each time the onDraw method is called. Is there any way that I can draw these numbers on canvas and then save that canvas so it can be reused in onDraw() method?

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  • Scrolling RelativeLayout- white border over part of the content

    - by Tanis.7x
    I have a fairly simply Fragment that adds a handful of colored ImageViews to a RelativeLayout. There are more images than can fit on screen, so I implemented some custom scrolling. However, When I scroll around, I see that there is an approximately 90dp white border overlapping part of the content right where the edges of the screen are before I scroll. It is obvious that the ImageViews are still being created and drawn properly, but they are being covered up. How do I get rid of this? I have tried: Changing both the RelativeLayout and FrameLayout to WRAP_CONTENT, FILL_PARENT, MATCH_PARENT, and a few combinations of those. Setting the padding and margins of both layouts to 0dp. Example: Fragment: public class MyFrag extends Fragment implements OnTouchListener { int currentX; int currentY; RelativeLayout container; final int[] colors = {Color.BLACK, Color.RED, Color.BLUE}; @Override public View onCreateView(LayoutInflater inflater, ViewGroup fragContainer, Bundle savedInstanceState) { return inflater.inflate(R.layout.fragment_myfrag, null); } @Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); container = (RelativeLayout) getView().findViewById(R.id.container); container.setOnTouchListener(this); // Temp- Add a bunch of images to test scrolling for(int i=0; i<1500; i+=100) { for (int j=0; j<1500; j+=100) { int color = colors[(i+j)%3]; ImageView image = new ImageView(getActivity()); image.setScaleType(ImageView.ScaleType.CENTER); image.setBackgroundColor(color); LayoutParams lp = new RelativeLayout.LayoutParams(100, 100); lp.setMargins(i, j, 0, 0); image.setLayoutParams(lp); container.addView(image); } } } @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: { currentX = (int) event.getRawX(); currentY = (int) event.getRawY(); break; } case MotionEvent.ACTION_MOVE: { int x2 = (int) event.getRawX(); int y2 = (int) event.getRawY(); container.scrollBy(currentX - x2 , currentY - y2); currentX = x2; currentY = y2; break; } case MotionEvent.ACTION_UP: { break; } } return true; } } XML: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="fill_parent" android:layout_height="fill_parent" tools:context=".FloorPlanFrag"> <RelativeLayout android:id="@+id/container" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </FrameLayout>

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  • Editing Neo Slider to move in one direction

    - by user2106416
    I have a website with brandspace theme from pixelentity. Currently, the slider move from right to left ( auto transition) . But, when the slider reaches the last image, it will go back to the first image by making all previous images sliding back from left to right. I want to make the slider to have a normal transition,i.e. going back to first image but still with the image sliding from right to left. Below is the slider.php code.: <?php $t =& peTheme(); ?> <?php list($pid,$conf,$loop) = $t->template->data(); ?> <?php $w = $t->media->width(940); ?> <?php $h = $t->media->height(300); ?> <div class="peSlider peVolo" data-autopause="disabled" data-plugin="<?php echo apply_filters("pe_theme_slider_plugin","peVolo"); ?>" data-controls-arrows="edges-full" data-controls-bullets="disabled" data-icon-font="enabled"> <?php while ($slide =& $loop->next()): ?> <?php $link = empty($slide->link) ? false: $slide->link; ?> <?php $img = $t->image->resizedImg($slide->img,$w,$h); ?> <div data-delay="4" <?php echo $slide->idx == 0 ? ' class="visible"' : ''; ?>> <?php if (isset($slide->caption)) $t->slider->caption($slide->caption); ?> <?php if ($link): ?> <a href="<?php echo $link ?>" data-flare-gallery="fsGallery<?php echo $pid ?>"> <?php echo $img; ?> </a> <?php else: ?> <?php echo $img; ?> <?php endif; ?> </div> <?php endwhile; ?> </div>

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  • How To Load Images into Custom UITableViewCell?

    - by Clifton Burt
    This problem is simple, but crucial and urgent. Here's what needs to be done: load 66px x 66px images into the table cells in the MainViewController table. each TableCell has a unique image. But how? Would we use cell.image?... cell.image = [UIImage imageNamed:@"image.png"]; If so, where? Is an if/else statement required? Help? Here's the project code, hosted on Google Code, for easy and quick reference... http://www.google.com/codesearch/p?hl=en#Fcn2OtVUXnY/trunk/apple-sample-code/NavBar/NavBar/MyCustomCell.m&q=MyCustomCell%20lang:objectivec To load each cell's labels, MainViewController uses an NSDictionary and NSLocalizedString like so... //cell one menuList addObject:[NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"PageOneTitle", @""), kTitleKey, NSLocalizedString(@"PageOneExplain", @""), kExplainKey, nil]]; //cell two menuList addObject:[NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"PageOneTitle", @""), kTitleKey, NSLocalizedString(@"PageOneExplain", @""), kExplainKey, nil]]; ... // this is where MainViewController loads the cell content - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { MyCustomCell *cell = (MyCustomCell*)[tableView dequeueReusableCellWithIdentifier:kCellIdentifier]; if (cell == nil) { cell = [[[MyCustomCell alloc] initWithFrame:CGRectZero reuseIdentifier:kCellIdentifier] autorelease]; } ... // MyCustomCell.m adds the subviews - (id)initWithFrame:(CGRect)aRect reuseIdentifier:(NSString *)identifier { self = [super initWithFrame:aRect reuseIdentifier:identifier]; if (self) { // you can do this here specifically or at the table level for all cells self.accessoryType = UITableViewCellAccessoryDisclosureIndicator; // Create label views to contain the various pieces of text that make up the cell. // Add these as subviews. nameLabel = [[UILabel alloc] initWithFrame:CGRectZero]; // layoutSubViews will decide the final frame nameLabel.backgroundColor = [UIColor clearColor]; nameLabel.opaque = NO; nameLabel.textColor = [UIColor blackColor]; nameLabel.highlightedTextColor = [UIColor whiteColor]; nameLabel.font = [UIFont boldSystemFontOfSize:18]; [self.contentView addSubview:nameLabel]; explainLabel = [[UILabel alloc] initWithFrame:CGRectZero]; // layoutSubViews will decide the final frame explainLabel.backgroundColor = [UIColor clearColor]; explainLabel.opaque = NO; explainLabel.textColor = [UIColor grayColor]; explainLabel.highlightedTextColor = [UIColor whiteColor]; explainLabel.font = [UIFont systemFontOfSize:14]; [self.contentView addSubview:explainLabel]; //added to mark where the thumbnail image should go imageView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 66, 66)]; [self.contentView addSubview:imageView]; } return self; } HELP?

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  • How do I stack images to simulate depth using Core Animation?

    - by Jeffrey Berthiaume
    I have a series of UIImages with which I need to simulate depth. I can't use scaling because I need to be able to rotate the parent view, and the images should look like they're stacked visibly in front of each other, not on the same plane. I made a new ViewController-based project and put this in the viewDidLoad (as well as attached three 120x120 pixel images named 1.png, 2.png, and 3.png): - (void)viewDidLoad { // display image 3 UIImageView *three = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"3.png"]]; three.center = CGPointMake(160 + 60, 240 - 60); [self.view addSubview:three]; // rotate image 3 around the z axis // THIS IS INCORRECT CATransform3D theTransform = three.layer.transform; theTransform.m34 = 1.0 / -1000; three.layer.transform = theTransform; // display image 2 UIImageView *two = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"2.png"]]; two.center = CGPointMake(160, 240); [self.view addSubview:two]; // display image 1 UIImageView *one = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1.png"]]; one.center = CGPointMake(160 - 60, 240 + 60); [self.view addSubview:one]; // rotate image 3 around the z axis // THIS IS INCORRECT theTransform = one.layer.transform; theTransform.m34 = 1.0 / 1000; one.layer.transform = theTransform; // release the images [one release]; [two release]; [three release]; // rotate the parent view around the y axis theTransform = self.view.layer.transform; theTransform.m14 = 1.0 / -500; self.view.layer.transform = theTransform; [super viewDidLoad]; } I have very specific reasons why I'm not using an EAGLView and why I'm not loading the images as CALayers (i.e. why I'm using UIImageViews for each one). This is just a quick demo that I can use to work out exactly what I need in my parent application. Is there some matrix way to translate these 2d images along the z-axis so they will look like what I'm trying to represent? I've gone through the other StackOverflow articles as well as the Wikipedia references, and have not found what I'm looking for -- although I might not necessarily be using the right terms for what I'm trying to do.

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  • Hierarchy inheritance

    - by reito
    I had faced the problem. In my C++ hierarchy tree I have two branches for entities of difference nature, but same behavior - same interface. I created such hierarchy trees (first in image below). And now I want to work with Item or Base classes independetly of their nature (first or second). Then I create one abstract branch for this use. My mind build (second in image below). But it not working. Working scheme seems (third in image below). It's bad logic, I think... Do anybody have some ideas about such hierarchy inheritance? How make it more logical? More simple for understanding? Image Sorry for my english - russian internet didn't help:) Update: You ask me to be more explicit, and I will be. In my project (plugins for Adobe Framemaker) I need to work with dialogs and GUI controls. In some places I working with WinAPI controls, and some other places with FDK (internal Framemaker) controls, but I want to work throw same interface. I can't use one base class and inherite others from it, because all needed controls - is a hierarchy tree (not one class). So I have one hierarchy tree for WinAPI controls, one for FDK and one abstract tree to use anyone control. For example, there is an Edit control (WinEdit and FdkEdit realization), a Button control (WinButton and FdkButton realization) and base entity - Control (WinControl and FdkControl realization). For now I can link my classes in realization trees (Win and Fdk) with inheritence between each of them (WinControl is base class for WinButton and WinEdit; FdkControl is base class for FdkButton and FdkEdit). And I can link to abstract classes (Control is base class for WinControl and FdkControl; Edit is base class for WinEdit and FdkEdit; Button is base class for WinButton and FdkButton). But I can't link my abstract tree - compiler swears. In fact I have two hierarchy trees, that I want to inherite from another one. Update: I have done this quest! :) I used the virtual inheritence and get such scheme (http://img12.imageshack.us/img12/7782/99614779.png). Abstract tree has only absolute abstract methods. All inheritence in abstract tree are virtual. Link from realization tree to abstract are virtual. On image shown only one realization tree for simplicity. Thanks for help!

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  • How to replicate this button in CSS

    - by jasondavis
    I am trying to create a CSS theme switcher button like below. The top image shows what I have so far and the bottom image shows what I am trying to create. I am not the best at this stuff I am more of a back-end coder. I could really use some help. I have a live demo of the code here http://dabblet.com/gist/2230656 Just looking at what I have and the goal image, some differences. I need to add a gradient The border is not right on mine Radius is a little off Possibly some other stuff? Also here is the code...it can be changed anyway to improve this, the naming and stuff could be improved I am sure but I can use any help I can get. HTML <div class="switch-wrapper"> <div class="switcher left selected"> <span id="left">....</span> </div> <div class="switcher right"> <span id="right">....</span> </div> </div> CSS /* begin button styles */ .switch-wrapper{ width:400px; margin:220px; } .switcher { background:#507190; display: inline-block; max-width: 100%; box-shadow: 1px 1px 1px rgba(0,0,0,.3); position:relative; } #left, #right{ width:17px; height:11px; overflow:hidden; position:absolute; top:50%; left:50%; margin-top:-5px; margin-left:-8px; font: 0/0 a; } #left{ background-image: url(http://www.codedevelopr.com/assets/images/switcher.png); background-position: 0px px; } #right{ background-image: url(http://www.codedevelopr.com/assets/images/switcher.png); background-position: -0px -19px; } .left, .right{ width: 30px; height: 25px; border: 1px solid #3C5D7E; } .left{ border-radius: 6px 0px 0px 6px; } .right{ border-radius: 0 6px 6px 0; margin: 0 0 0 -6px } .switcher:hover, .selected { background: #27394b; box-shadow: -1px 1px 0px rgba(255,255,255,.4), inset 0 4px 5px rgba(0,0,0,.6), inset 0 1px 2px rgba(0,0,0,.6); }

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  • asp.net Wizard control strange issue

    - by epitka
    Update: There was actually a hidden panel with validator in the user control that was causing page not to be valid on the first postback. Consider this issue resolved. This is first time I am using this control and it is behaving rather strange. I have to click on the "Next" button twice for it to move to the next step. I tried explicitly setting active index, using MoveTo etc. Nothing works. Here is the markup for the control. Anybody has any ideas why? <asp:Wizard ID="UserWizard" runat="server" ActiveStepIndex="0" StartNextButtonImageUrl = "~/App_Themes/Default/images/buttons/continue.gif" StartNextButtonType="Image" StepNextButtonType="Image" StepNextButtonImageUrl="~/App_Themes/Default/images/buttons/continue.gif" FinishPreviousButtonImageUrl="~/App_Themes/Default/images/buttons/back.gif" FinishPreviousButtonType="Image" FinishCompleteButtonImageUrl="~/App_Themes/Default/images/buttons/save.gif" FinishCompleteButtonType="Image" CancelButtonType="Image" CancelButtonImageUrl="~/App_Themes/Default/images/buttons/back.gif" DisplaySideBar="false" > <WizardSteps> <asp:WizardStep Title="User Profile" ID="UserProfile" runat="server"> <uhc:ctlUserProfileEdit ID="ctlUserProfileEdit" runat="server"> </uhc:ctlUserProfileEdit> <br clear="all" /> <div> <asp:ImageButton ID="cmdResetPassword" runat="server" ImageUrl="~/App_Themes/Default/images/buttons/resetpassword.gif" /> </div> <div> <asp:UpdatePanel ID="upSchools" runat="server" ChildrenAsTriggers="true"> <ContentTemplate> <uhc:ctlSchoolLocationSelector ID="ctlSchoolLocationSelector" runat="server" /> </ContentTemplate> </asp:UpdatePanel> </div> </asp:WizardStep> <asp:WizardStep Title="Roles" ID="Roles" runat="server"> <uhc:ctlPermissionInternal ID="ctlPermissionInternal1" runat="server"></uhc:ctlPermissionInternal> <uhc:ctlPermissionExternal ID="ctlPermissionExternal1" runat="server"></uhc:ctlPermissionExternal> </asp:WizardStep> </WizardSteps> </asp:Wizard>

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  • Draw rectangle-like objects on a bitmap

    - by _simon_
    I am performing OCR (optical character recognition) on a bunch of images. Images are grouped into different projects (tickets, credit cards, insurance cards etc). Each image represents an actual product (for instance, if we have images of credit cards, picture1.jpg is image of my credit card, picture2.jpg is image of your credit card,... you get it). I have a settings.xml file, which contains regions of the image, where OCR should be performed. Example: <Project Name="Ticket1" TemplateImage="...somePath/templateTicket1.jpg"> <Region Name="Prefix" NumericOnly="false" Rotate="0"> <x>470</x> <y>395</y> <width>31</width> <height>36</height> </Region> <Region Name="Num1" NumericOnly="true" Rotate="0"> <x>555</x> <y>402</y> <width>123</width> <height>35</height> </Region> </Project> </Project Name="CreditCard" TemplateImage="...somePath/templateCreditCard1.jpg"> <Region Name="SerialNumber" NumericOnly="false" Rotate="90"> <x>332</x> <y>12</y> <width>20</width> <height>98</height> </Project> I would like to set these parameters through GUI (now I just write them into xml file). So, first I load a template image for a project (an empty credit card). Then I would like to draw a rectangle around a text, where OCR should be performed. I guess this isn't hard, but it would be great if I could also move and resize this rectangle object in the picture. I have to display all regions (rectangles) on the picture also. Also - there will probably be a list of regions in a listview, so when you click a region in this listview, it should mark it on the picture in a green color for example. Do you know for a library, which I could use? Or a link with some tips how to create such objects?

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