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  • How to call a WCF service using soap2 on android?

    - by Qing
    Hi all, Here is my code import org.ksoap2.; import org.ksoap2.serialization.; import org.ksoap2.transport.*; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class ksop2test extends Activity { /** Called when the activity is first created. */ private static final String METHOD_NAME = "SayHello"; // private static final String METHOD_NAME = "HelloWorld"; private static final String NAMESPACE = "http://tempuri.org"; // private static final String NAMESPACE = "http://tempuri.org"; private static final String URL = "http://192.168.0.2:8080/HelloWCF/Service1.svc"; // private static final String URL = "http://192.168.0.2:8080/webservice1/Service1.asmx"; final String SOAP_ACTION = "http://tempuri.org/IService1/SayHello"; // final String SOAP_ACTION = "http://tempuri.org/HelloWorld"; TextView tv; StringBuilder sb; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tv = new TextView(this); sb = new StringBuilder(); call(); tv.setText(sb.toString()); setContentView(tv); } public void call() { try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); request.addProperty("name", "Qing"); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope( SoapEnvelope.VER11); envelope.dotNet = true; envelope.setOutputSoapObject(request); HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); androidHttpTransport.call(SOAP_ACTION, envelope); sb.append(envelope.toString() + "\n");//cannot get the xml request send SoapPrimitive result = (SoapPrimitive)envelope.getResponse(); //to get the data String resultData = result.toString(); // 0 is the first object of data sb.append(resultData + "\n"); } catch (Exception e) { sb.append("Error:\n" + e.getMessage() + "\n"); } } } I can successfully access .asmx service, but when I try to call a wcf service the virtual machine said : Error: expected:END_TAG{http://schemas.xmlsoap.org/soap/envelope/}Body(position:END_TAG@1:712 in java.io.InputStreamReader@43ba6798 How to print what the request send? Here is the wcf wsdl: <wsdl:definitions name="Service1" targetNamespace="http://tempuri.org/"> - - - - - - - - - - - - It uses in tag and the asmx uses in tag what's the difference? Thanks. -Qing

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  • Help with Boost Spirit ASTs

    - by Decmac04
    I am writing a small tool for analyzing simple B Machine substitutions as part of a college research work. The code successfully parse test inputs of the form mySubst := var1 + var2. However, I get a pop-up error message saying "This application has requested the Runtime to terminate it in an unusual way. " In the command prompt window, I get an "Assertion failed message". The main program is given below: // BMachineTree.cpp : Defines the entry point for the console application. // /*============================================================================= Copyright (c) 2010 Temitope Onunkun =============================================================================*/ /////////////////////////////////////////////////////////////////////////////// // // UUsing Boost Spririt Trees (AST) to parse B Machine Substitutions. // /////////////////////////////////////////////////////////////////////////////// #define BOOST_SPIRIT_DUMP_PARSETREE_AS_XML #include <boost/spirit/core.hpp> #include <boost/spirit/tree/ast.hpp> #include <boost/spirit/tree/tree_to_xml.hpp> #include "BMachineTreeGrammar.hpp" #include <iostream> #include <stack> #include <functional> #include <string> #include <cassert> #include <vector> #if defined(BOOST_SPIRIT_DUMP_PARSETREE_AS_XML) #include <map> #endif // Using AST to parse B Machine substitutions //////////////////////////////////////////////////////////////////////////// using namespace std; using namespace boost::spirit; typedef char const* iterator_t; typedef tree_match<iterator_t> parse_tree_match_t; typedef parse_tree_match_t::tree_iterator iter_t; //////////////////////////////////////////////////////////////////////////// string evaluate(parse_tree_match_t hit); string eval_machine(iter_t const& i); vector<string> dx; string evaluate(tree_parse_info<> info) { return eval_machine(info.trees.begin()); } string eval_machine(iter_t const& i) { cout << "In eval_machine. i->value = " << string(i->value.begin(), i->value.end()) << " i->children.size() = " << i->children.size() << endl; if (i->value.id() == substitution::leafValueID) { assert(i->children.size() == 0); // extract string tokens string leafValue(i->value.begin(), i->value.end()); dx.push_back(leafValue.c_str()); return leafValue.c_str(); } // else if (i->value.id() == substitution::termID) { if ( (*i->value.begin() == '*') || (*i->value.begin() == '/') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + " " + eval_machine(i->children.begin()+1); } // else assert(0); } else if (i->value.id() == substitution::expressionID) { if ( (*i->value.begin() == '+') || (*i->value.begin() == '-') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + " " + eval_machine(i->children.begin()+1); } else assert(0); } // else if (i->value.id() == substitution::simple_substID) { if (*i->value.begin() == (':' >> '=') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + "|->" + eval_machine(i->children.begin()+1); } else assert(0); } else { assert(0); // error } return 0; } //////////////////////////////////////////////////////////////////////////// int main() { // look in BMachineTreeGrammar for the definition of BMachine substitution BMach_subst; cout << "/////////////////////////////////////////////////////////\n\n"; cout << "\t\tB Machine Substitution...\n\n"; cout << "/////////////////////////////////////////////////////////\n\n"; cout << "Type an expression...or [q or Q] to quit\n\n"; string str; while (getline(cin, str)) { if (str.empty() || str[0] == 'q' || str[0] == 'Q') break; tree_parse_info<> info = ast_parse(str.c_str(), BMach_subst, space_p); if (info.full) { #if defined(BOOST_SPIRIT_DUMP_PARSETREE_AS_XML) // dump parse tree as XML std::map<parser_id, std::string> rule_names; rule_names[substitution::identifierID] = "identifier"; rule_names[substitution::leafValueID] = "leafValue"; rule_names[substitution::factorID] = "factor"; rule_names[substitution::termID] = "term"; rule_names[substitution::expressionID] = "expression"; rule_names[substitution::simple_substID] = "simple_subst"; tree_to_xml(cout, info.trees, str.c_str(), rule_names); #endif // print the result cout << "Variables in Vector dx: " << endl; for(vector<string>::iterator idx = dx.begin(); idx < dx.end(); ++idx) cout << *idx << endl; cout << "parsing succeeded\n"; cout << "result = " << evaluate(info) << "\n\n"; } else { cout << "parsing failed\n"; } } cout << "Bye... :-) \n\n"; return 0; } The grammar, defined in BMachineTreeGrammar.hpp file is given below: /*============================================================================= Copyright (c) 2010 Temitope Onunkun http://www.dcs.kcl.ac.uk/pg/onun Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef BOOST_SPIRIT_BMachineTreeGrammar_HPP_ #define BOOST_SPIRIT_BMachineTreeGrammar_HPP_ using namespace boost::spirit; /////////////////////////////////////////////////////////////////////////////// // // Using Boost Spririt Trees (AST) to parse B Machine Substitutions. // /////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// // // B Machine Grammar // //////////////////////////////////////////////////////////////////////////// struct substitution : public grammar<substitution> { static const int identifierID = 1; static const int leafValueID = 2; static const int factorID = 3; static const int termID = 4; static const int expressionID = 5; static const int simple_substID = 6; template <typename ScannerT> struct definition { definition(substitution const& ) { // Start grammar definition identifier = alpha_p >> (+alnum_p | ch_p('_') ) ; leafValue = leaf_node_d[ lexeme_d[ identifier | +digit_p ] ] ; factor = leafValue | inner_node_d[ ch_p( '(' ) >> expression >> ch_p(')' ) ] ; term = factor >> *( (root_node_d[ch_p('*') ] >> factor ) | (root_node_d[ch_p('/') ] >> factor ) ); expression = term >> *( (root_node_d[ch_p('+') ] >> term ) | (root_node_d[ch_p('-') ] >> term ) ); simple_subst= leaf_node_d[ lexeme_d[ identifier ] ] >> root_node_d[str_p(":=")] >> expression ; // End grammar definition // turn on the debugging info. BOOST_SPIRIT_DEBUG_RULE(identifier); BOOST_SPIRIT_DEBUG_RULE(leafValue); BOOST_SPIRIT_DEBUG_RULE(factor); BOOST_SPIRIT_DEBUG_RULE(term); BOOST_SPIRIT_DEBUG_RULE(expression); BOOST_SPIRIT_DEBUG_RULE(simple_subst); } rule<ScannerT, parser_context<>, parser_tag<simple_substID> > simple_subst; rule<ScannerT, parser_context<>, parser_tag<expressionID> > expression; rule<ScannerT, parser_context<>, parser_tag<termID> > term; rule<ScannerT, parser_context<>, parser_tag<factorID> > factor; rule<ScannerT, parser_context<>, parser_tag<leafValueID> > leafValue; rule<ScannerT, parser_context<>, parser_tag<identifierID> > identifier; rule<ScannerT, parser_context<>, parser_tag<simple_substID> > const& start() const { return simple_subst; } }; }; #endif The output I get on running the program is: ///////////////////////////////////////////////////////// B Machine Substitution... ///////////////////////////////////////////////////////// Type an expression...or [q or Q] to quit mySubst := var1 - var2 parsing succeeded In eval_machine. i->value = := i->children.size() = 2 Assertion failed: 0, file c:\redmound\bmachinetree\bmachinetree\bmachinetree.cpp , line 114 I will appreciate any help in resolving this problem.

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  • Ip address of the client machine

    - by Zerotoinfinite
    Hi, Please let me know how to get the client IP address, I have tried all of the below things , but I am getting the same output 127.0.0.1 string strClientIP; strClientIP = Request.UserHostAddress.ToString(); string strHostName = System.Net.Dns.GetHostName(); string clientIPAddress = System.Net.Dns.GetHostAddresses(strHostName).GetValue(0).ToString(); string ipaddress = string.Empty ; ipaddress = Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; if (ipaddress == "" || ipaddress == null) ipaddress = Request.ServerVariables["REMOTE_ADDR"]; Please tel me how can I get the correct IP !

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  • Web browser.navigate("www.somesite.com") Load page in window but Webbrowser.Document returns Null

    - by Waseem
    Hi.. I am using Web browser control in a window form. Here i am navigating to some site with 1 parameter. It is loading the page into web browser but when i am looking for webbrowser.document to find some html tags so it is showing NULL for it. I want to find out All Anchor tags in webbrowse Loaded page. Following is my code. webChatPage.Navigate(ConfigurationManager.AppSettings["ServerURL"].ToString() + "/somepage.php?someparameter=" + sessionId); HtmlDocument hDoc = webChatPage.Document; //hDoc = NULL in debugging HtmlElementCollection aTag = hDoc.Links; MessageBox.Show(aTag.Count.ToString()); If there is any solution then help me out.

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  • OutOfMemoryError what to increase and how?

    - by Pentium10
    I have a really long collection with 10k items, and when running a toString() on the object it crashes. I need to use this output somehow. 05-21 12:59:44.586: ERROR/dalvikvm-heap(6415): Out of memory on a 847610-byte allocation. 05-21 12:59:44.636: ERROR/dalvikvm(6415): Out of memory: Heap Size=15559KB, Allocated=12932KB, Bitmap Size=613KB 05-21 12:59:44.636: ERROR/AndroidRuntime(6415): Uncaught handler: thread main exiting due to uncaught exception 05-21 12:59:44.636: ERROR/AndroidRuntime(6415): java.lang.OutOfMemoryError 05-21 12:59:44.636: ERROR/AndroidRuntime(6415): at java.lang.AbstractStringBuilder.enlargeBuffer(AbstractStringBuilder.java:97) 05-21 12:59:44.636: ERROR/AndroidRuntime(6415): at java.lang.AbstractStringBuilder.append0(AbstractStringBuilder.java:155) 05-21 12:59:44.636: ERROR/AndroidRuntime(6415): at java.lang.StringBuilder.append(StringBuilder.java:202) 05-21 12:59:44.636: ERROR/AndroidRuntime(6415): at java.util.AbstractCollection.toString(AbstractCollection.java:384) I need step by step guide how to increase the heap for and Android application. I don't run the command line.

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  • asp.net mvc form add comment

    - by Pinu
    I have a page where a product appears on the right side and the user can add comment so i have a user control which gets all the comments and a small text area where user can add new comment for that product. the link of the page is like http://localhost/Product/TestComment/1 Where 1 indicates the id of the product and I have been hard coding my AddNote function below and fourth argument you see has been hard coded, but i need to pass that as the id of the product. How do i do this AddNote(HttpContext.User.Identity.ToString(), txtComment, 1, DateTime.Now, true); [AcceptVerbs(HttpVerbs.Post)] public ActionResult AddComment(string txtComment) { bool rst = _NotesService.AddNote(HttpContext.User.Identity.ToString(), txtComment, 1, DateTime.Now, true); return RedirectToAction("TestComment"); }

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  • How can I get the error/warning messages out of the parsed HTML using JTidy?

    - by chetu
    I am able to parse the HTML but I want to extract the warning messages from the parsed HTML and show them to the user. Here is my code: Tidy tidy = new Tidy(); StringBuffer StringBuffer1 = new StringBuffer("<b>Hello<u><b>I am tsting another one.....<i>another....."); InputStream in = new ByteArrayInputStream(StringBuffer1.toString().getBytes("UTF-8")); Writer stringWriter = new StringWriter(); tidy.setPrintBodyOnly(true); tidy.setQuiet(true); tidy.setShowWarnings(true); tidy.setTidyMark(false); tidy.setXHTML(true); tidy.setXmlTags(false); Node parsedNode = tidy.parse(in, stringWriter); System.out.print(stringWriter.toString());

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  • assign logon scripts to local users

    - by user311130
    Hello, I wrote a c# code that creates new local user DirectoryEntry localMachine = new DirectoryEntry("WinNT://" + Environment.MachineName + ",computer"); DirectoryEntry group = localMachine.Children.Find("administrators", "group"); DirectoryEntry user = localMachine.Children.Find(accountName, "user"); Console.WriteLine(user.Properties.ToString()); I tried to set the logon script for that user by doing: localMachine.Properties["scriptPath"].Insert(0, "logonScript.vbs"); localMachine.CommitChanges(); same with group or user instances.but the property doesn't exist in any of theses instances (localMachine, group or user). I know that because I did: System.Collections.ICollection col = localMachine.Properties.PropertyNames; foreach (Object ob in col) { Console.WriteLine(ob.ToString()); } Any idea of how to do that in other way?Cheers,

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  • List local administrators with System.DirectoryServices.AccountManagement doesn't retrieve domain us

    - by yajohn
    I'm trying to remotely list members of the local Administrators group. The following code returns only local accounts which are members of the admin group - no domain groups or individual accounts are returned at all (BLAH\Domain Admins or BLAH\yajohn, for instance). Anyone have an idea? Public Function listLocalAdmins(ByVal machinename As String, ByVal creduname As String, ByVal credpass As String) As String Try Dim mctx As New PrincipalContext(ContextType.Machine, machinename, creduname, credpass) Dim lcladmins As GroupPrincipal = GroupPrincipal.FindByIdentity(mctx, IdentityType.Name, "Administrators") Dim pc As PrincipalCollection = lcladmins.Members Dim r As New StringBuilder For Each p As Principal In pc r.Append("Name:->" & p.Name.ToString & vbCrLf) Next Return r.ToString Catch ex As Exception Return ex.Message End Try End Function Thanks for any feedback.

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  • How do I sort an array of Person Objects by using compareto()?

    - by Adam
    Here is my code: > import java.util.Scanner; import java.util.Arrays; /** This class tests the Person class. */ public class PersonDemo { public static void main(String[] args) { int count = 0; Scanner in = new Scanner(System.in); boolean more = false; Person first = null; Person last = null; while (more) { System.out.println( "Please enter the person's name or a blank line to quit"); String name = in.nextLine(); if (name.equals("")) more = false; else { Person p = new Person(name); //new person object created with inputted name Person[] people = new Person[10]; //new array of 10 person objects people[count] = p; //declare person object with index of variable count as the new person object first = people[count]; // I have no idea what to do here. This is where I'm stuck. last = people[count]; // I can't figure out what to do with this either. first.compareTo(p); //call compareTo method on first and new person object last.compareTo(p); //call compareTo method on last and new person object count++; // increase count variable } } System.out.println("First: " + first.toString()); System.out.println("Last: " + last.toString()); } } And the Person class: /** A person with a name. */ public class Person implements Comparable { /** * Constructs a Person with a name. * @param aName the person's name */ public Person(String aName) { name = aName; } public String getName() { return name; } @Override public int compareTo(Object otherObject) { Person other = (Person)otherObject; if (name.compareTo(other.name) < 0) return -1; if (name.compareTo(other.name) > 0) return 1; return 0; } /** Returns a string representation of the object. @return name of Person */ public String toString() { return "[name=" + name + "]"; } private String name; }

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  • Problem with FlowLayout

    - by atch
    public class MyFrame extends JFrame { public MyFrame(String title) { setSize(200, 200); setTitle(Integer.toString(super.getSize().width)); setLayout(new FlowLayout()); for (int i = 0; i < 5; ++i) { JButton b = new JButton(); b.setSize(90,50); b.setText(Integer.toString(b.getSize().width)); this.add(b);![alt text][1] } this.setVisible(true); } } why if having button widht 90 I'm getting window where three buttons are in one row instead of two?

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  • C# DirectSound - Capture buffers not continuous

    - by Wizche
    Hi, I'm trying to capture raw data from my line-in using DirectSound. My problem is that, from a buffer to another the data are just inconsistent, if for example I capture a sine I see a jump from my last buffer and the new one. To detected this I use a graph widget to draw the first 500 elements of the last buffer and the 500 elements from the new one: Snapshot I initialized my buffer this way: format = new WaveFormat { SamplesPerSecond = 44100, BitsPerSample = (short)bitpersample, Channels = (short)channels, FormatTag = WaveFormatTag.Pcm }; format.BlockAlign = (short)(format.Channels * (format.BitsPerSample / 8)); format.AverageBytesPerSecond = format.SamplesPerSecond * format.BlockAlign; _dwNotifySize = Math.Max(4096, format.AverageBytesPerSecond / 8); _dwNotifySize -= _dwNotifySize % format.BlockAlign; _dwCaptureBufferSize = NUM_BUFFERS * _dwNotifySize; // my capture buffer _dwOutputBufferSize = NUM_BUFFERS * _dwNotifySize / channels; // my output buffer I set my notifications one at half the buffer and one at the end: _resetEvent = new AutoResetEvent(false); _notify = new Notify(_dwCapBuffer); bpn1 = new BufferPositionNotify(); bpn1.Offset = ((_dwCapBuffer.Caps.BufferBytes) / 2) - 1; bpn1.EventNotifyHandle = _resetEvent.SafeWaitHandle.DangerousGetHandle(); bpn2 = new BufferPositionNotify(); bpn2.Offset = (_dwCapBuffer.Caps.BufferBytes) - 1; bpn2.EventNotifyHandle = _resetEvent.SafeWaitHandle.DangerousGetHandle(); _notify.SetNotificationPositions(new BufferPositionNotify[] { bpn1, bpn2 }); observer.updateSamplerStatus("Events listener initialization complete!\r\n"); And here is how I process the events. /* Process thread */ private void eventReceived() { int offset = 0; _dwCaptureThread = new Thread((ThreadStart)delegate { _dwCapBuffer.Start(true); while (isReady) { _resetEvent.WaitOne(); // Notification received /* Read the captured buffer */ Array read = _dwCapBuffer.Read(offset, typeof(short), LockFlag.None, _dwOutputBufferSize - 1); observer.updateTextPacket("Buffer: " + count.ToString() + " # " + read.GetValue(read.Length - 1).ToString() + " # " + read.GetValue(0).ToString() + "\r\n"); /* Print last/new part of the buffer to the debug graph */ short[] graphData = new short[1001]; Array.Copy(read, graphData, 1000); db.SetBufferDebug(graphData, 500); observer.updateGraph(db.getBufferDebug()); offset = (offset + _dwOutputBufferSize) % _dwCaptureBufferSize; /* Out buffer not used */ /*_dwDevBuffer.Write(0, read, LockFlag.EntireBuffer); _dwDevBuffer.SetCurrentPosition(0); _dwDevBuffer.Play(0, BufferPlayFlags.Default);*/ } _dwCapBuffer.Stop(); }); _dwCaptureThread.Start(); } Any advise? I'm sure I'm failing somewhere in the event processing, but I cant find where. I had developed the same application using the WaveIn API and it worked well. Thanks a lot...

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  • Convert From Custom List to List of String

    - by Paul Johnson
    Hi all I have the following code: Public Shared Function ConvertToString(ByVal list As IList) As String Dim strBuilder = New System.Text.StringBuilder() Dim item As Object For Each item In list strBuilder.Append(obj.ToString()) strBuilder.Append(",") Next Return strBuilder.ToString(strBuilder.Length - 1) End Function The intention is to convert an IList of custom objects to a string equivalent comprising each element in the Ilist. Unfortunately I can't seem to find a way to get the underlying data of the custom object, and of course as in the above example, using object simply gives me a string of types definitions, rather than access to the underlying data. Any assistance much appreciated. Paul.

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  • MS Chart control with WPF

    - by Birgir Hrafn Sigurðsson
    Ive got a MS Chart control and it works just fine except that I can't figure out how to "format" the Y-Axis. I am adding a lot of double numbers into a Serie but when the double numb are actually whole numbers (20.000000.....) the Y-Axis on my chart shows 20. example: this serie : 12.32 11.00 10.13 would actually show up like this: 12.32 11 10.13 I have tried formatting the data as I insert it into the serie like this: serie.Points.AddXY(date.ToString(),double[i].ToString("##.##")); but that doesn't seem to work. I've tried to search for a place to format it in Chart.Series[0].* and Chart.ChartAreas[0].* but I didn't find it there.

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  • Subsonic 3 Simple Repository And Transactions

    - by ChrisKolenko
    Hey everyone, So this is what I have so far. Am I doing something wrong or is there a bug in 3.0.0.3? var Repository = new SimpleRepository("DBConnectionName"); using (TransactionScope ts = new TransactionScope()) { using (SharedDbConnectionScope scs = new SharedDbConnectionScope("connstring", "providerName")) { try { for (int i = 0; i < 5; i++) { Supplier s = new Supplier(); s.SupplierCode = i.ToString(); s.SupplierName = i.ToString(); Repository.Add<Supplier>(s); } ts.Complete(); } catch { } } } I'm getting an error in SubSonic DbDataProvider public DbConnection CurrentSharedConnection { get { return __sharedConnection; } protected set { if(value == null) { __sharedConnection.Dispose(); etc.. __sharedConnection == null :( Object Null Reference Exception :(

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  • Android - Calling getJSONArray throwing JSONException with no stack trace

    - by Agathron
    Hi all, I'm currently working on an android app that pulls a list of forums from a JSON feed. I'm trying to parse the feed and immediately upon calling getJSONArray a JSON exception is being thrown with no stack trace. The JSON being returned is stored in an JSONObject jobj with the format as follows: { "Forum": [ {"ForumName":"CEC Employee Communications Forum","ForumId":"105"}, {"ForumName":"CEC External Stakeholder Relations Forum","ForumId":"109"}, {"ForumName":"See All...","ForumId":"0"} ] } However when running the following code, I get an immediate exception without a stack trace: JSONArray jarray = new JSONArray(); jarray = jobj.getJSONArray("Forum"); Running jobj.GetJSONArray("Forum").toString(); returns what looks to be a correct array of the format: [ {"ForumName":"CEC Employee Communications Forum","ForumId":"105"}, {"ForumName":"CEC External Stakeholder Relations Forum","ForumId":"109"}, {"ForumName":"See All...","ForumId":"0"} ] I also tried JSONArray jarray = new JSONArray(jobj.GetJSONArray("Forum").toString()); and had the exception thrown immediately. Any help would be greatly appreciated. Thanks!

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  • javascript date and loop check

    - by StealthRT
    Hey all, this is the code i have to check for a day thats equal to the list of days in the comma seperated list: for(var i = 0; i < daysHidden.length; i++){ if (daysHidden[i] == d.getDate()); { alert(daysHidden[i] + '=' + d.getDate()); } } the daysHidden = 1 (its the only thing in the list April 1st is already gone and todays the 2nd so 1 is the only one in the list) and d.getDate() has 1-30 (for april) When i run the code, however, it keeps looping through the if code when it should only loop once (when it finds that 1=1 However, i keep getting the alert box that says: 1=1 1=2 1=3 etc.... 1=30 So i do not know what i am doing incorrect? I already tried putting them as strings: if (daysHidden[i].ToString == d.getDate().ToString); But that doesnt seem to work.... Any help would be great :) David

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Javas Math.sin() produces NaN all the time

    - by milan1612
    Forgive me if this is a dumb beginners problem, but I really don't get it. I have a member variable declared like so: public Double Value; When I assign 3.14159265 to Value and try to compute the sine of it, this happens: system.out.println(Value.toString()); //outputs 3.14159265 Value = Math.sin(Value); system.out.println(Value.toString()); //outputs NaN In fact, this happens with every single value I tried - even with 0! Math.sin() seems to always produce NaN as a result, regardless of the arguments value. The docs say: If the argument is NaN or an infinity, then the result is NaN. But my argument is clearly not NaN or infinity! What the heck is happening there?

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  • ASP.NET Dynamic Radiobutton - How to add validation

    - by Velnias
    At the moment I have something like this ` <%# Eval("orderBy").ToString()%) <%# Eval("question").ToString()% " type="radio" id="True" value="True" class="styled" / " type="radio" id="False" value="False" class="styled" / ` And in the code behind I caputure the values as Request.Form("question1") for example and this all works fine Now I am wondering how to add validation to this, I think i have to change to asp Radio Button control but i cant see how i could add my dynamic radiobutton names in there with my id from stored procedure. Also I would like to add the validation to the top of the screen as a validation summary Any Ideas ?

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  • Managing Lotus Notes Mail Format using C#

    - by Pari
    Hi, I am accessing mail body and fetching it in another mail. But i am not getting original format of previous mail in new mail. Problem i am facing in this situation are: Not getting images in destination mail. Font is also varying. I am accessing mail body as follows: NotesRichTextItem rtItem = (NotesRichTextItem)docInbox.GetFirstItem("Body"); String Body = rtItem.GetFormattedText(false , 0); String bodyFormat = rtItem.type.ToString(); also tried this code: NotesItem itemBody = docInbox.GetFirstItem("Body"); String bodyFormat = itemBody.type.ToString(); String Body = itemBody.Text; But not getting solution in both case.

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  • how to show attached files on a TMS WebGrid ???

    - by ahmed
    hi, i have a TMS WebGrid , I would like to attach some files ad show them on a Tms WebGrid. How can I do that in vb.net ? For now I am simply attaching like this on a attach file button ?? If Len(FileUpload1.PostedFile.FileName) > 5 Then length = FileUpload1.PostedFile.InputStream.Length() My_Img_Path = "Attachments/" k_upload_dir = "~/Attachments/" virtualPath = k_upload_dir + my_img_srno.ToString + Path.GetFileName(FileUpload1.PostedFile.FileName) My_Img_Path = My_Img_Path + my_img_srno.ToString + Path.GetFileName(FileUpload1.PostedFile.FileName) phyiscalPath = Server.MapPath(virtualPath) FileUpload1.PostedFile.SaveAs(phyiscalPath) my_html_code = "" lbl_AttahcmnetStatus.Text = "Sucessfully file attached..." end if

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  • How to access drop down list from EditItemTemplate of FormView

    - by IrfanRaza
    Hello friends, I have a formview on my aspx page containing various controls arranged using table. There is a DDL "cboClients" which i need to enable or disabled depending upon role within Edit mode. The problem here is that i am not able to get that control using FindControl() method. I have tried following code - DropDownList ddl = null; if (FormView1.Row != null) { ddl = (DropDownList)FormView1.Row.FindControl("cboClients"); ddl.Enabled=false; } Even I ave used the DataBound event of the same control - protected void cboClients_DataBound(object sender, EventArgs e) { if (FormView1.CurrentMode == FormViewMode.Edit) { if ((Session["RoleName"].ToString().Equals("Clients")) || (Session["RoleName"].ToString().Equals("Suppliers"))) { DropDownList ddl = (DropDownList)sender; ddl.Enabled = false; } } } But this databound event occurs only once, but not when formview mode is changed. Can anyone provide me proper solution? Thanks for sharing your time.

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  • Asynchronous Silverlight WCF callback

    - by Matt
    I've created my own WCF service and I've successfully been able to talk to it via my Silverlight client. I ran into an interesting problem on my asynchronous callbacks though. When my callback is invoked, I can't update any UI controls with the dreaded invalid cross thread access Here's what my callback function looks like private void GetTimeCallBack( object sender, Talk.ClientBase<IService>.ClientEventArgs e ) { lblDisplay.Text = e.Object.ToString(); } A quick google search showed me that I have to do this instead. private void GetTimeCallBack( object sender, Talk.ClientBase<IService>.ClientEventArgs e ) { Dispatcher.BeginInvoke( () => lblDisplay.Text = e.Object.ToString() ); } Now everything works fine, but I wasn't expecting my callback to be running on a different thread. Will I always have to use the Dispatcher class in order to modify anything within my class or is this just limited to UI elements? I've not familiar with the Dispatcher class at all so I'm looking to understand it more.

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  • WebOrb - Serializing an object as a string

    - by Robert Wagner
    We have an Adobe Flex client talking to a .NET server using WebORB. Simplifying things, on the .NET side of things we have a struct that wraps a ulong like this: public struct MyStruct { private ulong _val; public override string ToString() { return _val.ToString("x16"); } // Parse method } I want the Flex client to treat this as a string. So that for the following server method: public void DoStuff(int i, MyStruct b); It can call it as DoStuff(1, "1234567890ABCDEF") I've tried playing with custom WebORB serializers, but the documentation is a bit scarce. Is this possible? If so how?

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