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  • Change the Way Google Search Results Display in Firefox

    - by Asian Angel
    Are you tired of the default look for search results at Google? If you want a different and customized pleasing look for them, then join us as we look at the GoogleMonkeyR User Script. Note: User Style Scripts & User Scripts can be added to most browsers but we are using Firefox & the Greasemonkey extension for our example here. Before Here is the standard look for search results at Google…not bad but it really does not stand out that well either. Installing the User Script You may be asking yourself what makes this particular user script different from others. Take a look at the list of goodies that you get access to and you will understand: Multiple columns of results Removes “Sponsored Links” Add numbers to the results Auto-load more results Removes web search dialogues Open links in a new tab Favicons GooglePreview Self updating Can be configured from a simple user dialogue To get started click on the Webpage Install Button. Once you click on the Webpage Install Button you will see the following window asking for confirmation to add the user script to Firefox. Click Install to complete the process. GoogleMonkeyR in Action Refreshing the same search page shown above shows a noticeable difference already. The light blue background makes the search results stand out a bit better. This is an improvement from before but you will definitely want to have a look to see just how far you can go… Right click on the Greasemonkey Status Bar Icon, go to User Script Commands, and select GoogleMonkeyR Preferences. Once you have clicked on GoogleMonkeyR Preferences the search page will be shaded out and you will have access to the user script’s preferences. This is where you can really make your search results unique looking! Here are the changes that we started out with… After refreshing our search results things looked even better. A look at the entire page of results with our browser maximized and set for two columns. If you have the Auto load more results Option enabled new results will be added very quickly as you scroll down. Our set of search results after adding Favicons & GooglePreview Images. Conclusion If you have been wanting a more dramatic and pleasing look for the search results at Google then you can not go wrong with the GoogleMonkeyR User Script. Change as little or as much as you want to get that perfect look in your browser. Link Install the GoogleMonkeyR User Script Download the Greasemonkey extension for Firefox (Mozilla Add-ons) Similar Articles Productive Geek Tips Make Firefox Quick Search Use Google’s Beta Search KeysMake Firefox Built-In Search Box Use Google’s Experimental Search KeysMake Firefox Show Google Results for Default Address Bar SearchesCombine Wolfram Alpha & Google Search Results in FirefoxHow To Run 4 Different Google Searches at Once In the Same Tab TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Explorer++ is a Worthy Windows Explorer Alternative Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam Boot Windows Faster With Boot Performance Diagnostics

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  • Access Music from Amie Street in Boxee

    - by Mysticgeek
    One of our favorite sites for discovering new music is Amie Street. Today we take a look at the Amie Street app for Boxee that allows you to access your favorite tunes from the Boxee interface. Amie Street is a cool site that allows you to discover a lot of cool music from independent artists. What makes Amie Street unique is that most of the music starts out free, then the price goes up incrementally as its popularity grows. The Amie Street App for Boxee let’s you access music and playlists you’ve created on the site, with more features are on the way. For this example we’re using the mouse and keyboard, but of course you can also get to each section using your remote if you have one. Or you can turn your iPod touch into a Boxee remote too. Amie Street in Boxee To access the Amie Street app, launch Boxee and click on Apps from the main menu. Under the Search Sidebar type in Amie Street and select it from the results field.   Then you can add it to the My Apps section…and double-click on the icon. Click on Start to begin using it. You’ll be be presented with a Welcome screen where you can sign into your account. If you don’t have an account yet, there is also an option to go to the Amie Street site and create one. Enter in your account credentials… Now you’ll be able to access your Library, Playlists, Search for new tunes, and check out your Recommended bands and artists. Hover the pointer over an album to get a bit more info about it such as the music genre. You’ll be able to play the songs from the playlists you created on the Amie Street site. You can browse through the history of the music you’ve played as well. Not all the features of this app seem to work as you’d expect them to, and some of the features are not yet available like the Browse feature.   Conclusion At the time of this writing we weren’t able to purchase music or get additional information about the artists. As development continues on Boxee and this app, you can expect more of a full user experience and the ability to purchase music. Even though some of the features are a bit buggy or not available, if you’re a Boxee user and a fan of Amie Street, this is cool app to add to your collection. Download Boxee for Windows, Mac, and Ubuntu Learn more about Amie Street on Boxee Similar Articles Productive Geek Tips Amie Street Downloader Makes Purchasing Music EasierFind Free or Cheap Indie Music at Amie StreetIntegrate Boxee with Media Center in Windows 7Using Pandora in BoxeeGetting Started with Boxee TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Watch World Cup Online On These Sites Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like)

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  • SQL SERVER – Shard No More – An Innovative Look at Distributed Peer-to-peer SQL Database

    - by pinaldave
    There is no doubt that SQL databases play an important role in modern applications. In an ideal world, a single database can handle hundreds of incoming connections from multiple clients and scale to accommodate the related transactions. However the world is not ideal and databases are often a cause of major headaches when applications need to scale to accommodate more connections, transactions, or both. In order to overcome scaling issues, application developers often resort to administrative acrobatics, also known as database sharding. Sharding helps to improve application performance and throughput by splitting the database into two or more shards. Unfortunately, this practice also requires application developers to code transactional consistency into their applications. Getting transactional consistency across multiple SQL database shards can prove to be very difficult. Sharding requires developers to think about things like rollbacks, constraints, and referential integrity across tables within their applications when these types of concerns are best handled by the database. It also makes other common operations such as joins, searches, and memory management very difficult. In short, the very solution implemented to overcome throughput issues becomes a bottleneck in and of itself. What if database sharding was no longer required to scale your application? Let me explain. For the past several months I have been following and writing about NuoDB, a hot new SQL database technology out of Cambridge, MA. NuoDB is officially out of beta and they have recently released their first release candidate so I decided to dig into the database in a little more detail. Their architecture is very interesting and exciting because it completely eliminates the need to shard a database to achieve higher throughput. Each NuoDB database consists of at least three or more processes that enable a single database to run across multiple hosts. These processes include a Broker, a Transaction Engine and a Storage Manager.  Brokers are responsible for connecting client applications to Transaction Engines and maintain a global view of the network to keep track of the multiple Transaction Engines available at any time. Transaction Engines are in-memory processes that client applications connect to for processing SQL transactions. Storage Managers are responsible for persisting data to disk and serving up records to the Transaction Managers if they don’t exist in memory. The secret to NuoDB’s approach to solving the sharding problem is that it is a truly distributed, peer-to-peer, SQL database. Each of its processes can be deployed across multiple hosts. When client applications need to connect to a Transaction Engine, the Broker will automatically route the request to the most available process. Since multiple Transaction Engines and Storage Managers running across multiple host machines represent a single logical database, you never have to resort to sharding to get the throughput your application requires. NuoDB is a new pioneer in the SQL database world. They are making database scalability simple by eliminating the need for acrobatics such as sharding, and they are also making general administration of the database simpler as well.  Their distributed database appears to you as a user like a single SQL Server database.  With their RC1 release they have also provided a web based administrative console that they call NuoConsole. This tool makes it extremely easy to deploy and manage NuoDB processes across one or multiple hosts with the click of a mouse button. See for yourself by downloading NuoDB here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: CodeProject, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology Tagged: NuoDB

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  • Exposed: Fake Social Marketing

    - by Mike Stiles
    Brands and marketers who want to build their social popularity on a foundation of lies are starting to face more of an uphill climb. Fake social is starting to get exposed, and there are a lot of emperors getting caught without any clothes. Facebook is getting ready to do a purge of “Likes” on Pages that were a result of bots, fake accounts, and even real users who were duped or accidentally Liked a Page. Most of those accidental Likes occur on mobile, where it’s easy for large fingers to hit the wrong space. Depending on the degree to which your Page has been the subject of such activity, you may see your number of Likes go down. But don’t sweat it, that’s a good thing. The social world has turned the corner and assessed the value of a Like. And the verdict is that a Like is valuable as an opportunity to build a real relationship with a real customer. Its value pales immensely compared to a user who’s actually engaged with the brand. Those fake Likes aren’t doing you any good. Huge numbers may once have impressed, but it’s not fooling anybody anymore. Facebook’s selling point to marketers is the ability to use a brand’s fans to reach friends of those fans. Consequently, there has to be validity and legitimacy to a fan count. Speaking of mobile, Trademob recently reported 40% of clicks are essentially worthless, because 22% of them are accidental (again with the fat fingers), while 18% are trickery. Publishers will but huge banner ads next to tiny app buttons to increase the odds of an accident. Others even hide a banner behind another to score 2 clicks instead of 1. Pontiflex and Harris Interactive last year found 47% of users were more likely to click a mobile ad accidentally than deliberately. Beyond that, hijacked devices are out there manipulating click data. But to what end for a marketer? What’s the value of a click on something a user never even saw? What’s the value of a seen but accidentally clicked ad if there’s no resulting transaction? Back to fake Likes, followers and views; they’re definitely for sale on numerous sites, none of which I’ll promote. $5 can get you 1,000 Twitter followers. You can even get followers targeted by interests. One site was set up by an unemployed accountant out of his house in England. He gets them from a wholesaler in Brooklyn, who gets them from a 19-year-old supplier in India. The unemployed accountant is making $10,000 a day. That means a lot of brands, celebrities and organizations are playing the fake social game, apparently not coming to grips with the slim value of the numbers they’re buying. But now, in addition to having paid good money for non-ROI numbers, there’s the embarrassment factor. At least a couple of sites have popped up allowing anyone to see just how many fake and inactive followers you have. Britain’s Fake Follower Check and StatusPeople are the two getting the most attention. Enter any Twitter handle and the results are there for all to see. Fake isn’t good, period. “Inactive” could be real followers, but if they’re real, they’re just watching, not engaging. If someone runs a check on your Twitter handle and turns up fake followers, does that mean you’re suspect or have purchased followers? No. Anyone can follow anyone, so most accounts will have some fakes. Even account results like Barack Obama’s (70% fake according to StatusPeople) and Lady Gaga’s (71% fake) don’t mean these people knew about all those fakes or initiated them. Regardless, brands should realize they’re now being watched, and users are judging the legitimacy of their social channels. Use one of any number of tools available to assess and clean out fake Likes and followers so that your numbers are as genuine as possible. And obviously, skip the “buying popularity” route of social marketing strategy. It doesn’t work and it gets you busted…a losing combination.

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  • Visual Studio Little Wonders: Quick Launch / Quick Access

    - by James Michael Hare
    Once again, in this series of posts I look at features of Visual Studio that may seem trivial, but can help improve your efficiency as a developer. The index of all my past little wonders posts can be found here. Well, my friends, this post will be a bit short because I’m in the middle of a bit of a move at the moment.  But, that said, I didn’t want to let the blog go completely silent this week, so I decided to add another Little Wonder to the list for the Visual Studio IDE. How often have you wanted to change an option or execute a command in Visual Studio, but can’t remember where the darn thing is in the menu, settings, etc.?  If so, Quick Launch in VS2012 (or Quick Access in VS2010 with the Productivity Power Tools extension) is just for you! Quick Launch / Quick Access – find a command or option quickly For those of you using Visual Studio 2012, Quick Launch is built right into the IDE at the top of the title bar, near the minimize, maximize, and close buttons: But do not despair if you are using Visual Studio 2010, you can get Quick Access from the Productivity Power Tools extension.  To do this, you can go to the extension manager: And then go to the gallery and search for Productivity Power Tools and install it.  If you don’t have VS2012 yet, then the Productivity Power Tools is the next best thing.  This extension updates VS2010 with features such as Quick Access, the Solution Navigator, searchable Add Reference Dialog, better tab wells, etc.  I highly recommend it! But back to the topic at hand!  In VS2012 Quick Launch is built into the IDE and can be accessed by clicking in the Quick Launch area of the title bar, or by pressing CTRL+Q.  If you have VS2010 with the PPT installed, though, it is called Quick Access and is accessible through View –> Quick Access: Regardless of which IDE you are using, the feature behaves mostly the same.  It allows you to search all of Visual Studio’s commands and options for a particular topic.  For example, let’s say you want to change from tabs to tabs expanded to spaces, but don’t remember where that option is buried.  You can bring up Quick Launch / Quick Access and type in “tabs”: And it brings up a list of all options on tabs, you can then choose the one appropriate to you and click on it and it will take you right there! A lot easier than diving through the options tree to find what you are looking for!  It also works on menu commands, for example if you can’t remember how to open the Output window: It shows you the menu items that will get you to the Output window, and (if applicable) the keyboard shortcuts.  Again, clicking on one of these will perform the action for you as well. There are also some tasks you can perform directly from Quick Launch / Quick Access.  For example, perhaps you are one of those people who like to have the line numbers in your editor (I do), so let’s bring up Quick Launch / Quick Access and type “line numbers”: And let’s select Turn Line Numbers On, and now our editor looks like: And Voila!  We have line numbers in VS2010.  You can do this in VS2012 too, but it takes you to the option settings instead of directly turning them off and on.  There are bound to be differences between the way the two editors organize settings and commands, but you get the point. So, as you can see, the Quick Launch / Quick Access feature in Visual Studio makes it easy to jump right to the options, commands, or tasks you are interested in without all the digging. Summary An IDE as powerful as Visual Studio has so many options and commands that it can be confusing to remember how to find and invoke them.  Quick Launch (Quick Access in VS2010 with Productivity Power Tools extension) is a quick and handy way to jump to any of these options, commands, or tasks quickly without having to remember in what menu or screen they are buried!  Technorati Tags: C#,CSharp,.NET,Little Wonders,Visual Studio,Quick Access,Quick Launch

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  • T-SQL Tuesday - the swag

    - by Rob Farley
    This month’s T-SQL Tuesday is hosted by Kendal van Dyke (@SQLDBA), and is on the topic of swag. He asks about the best SQL Server swag that we’ve ever received from a conference. I can’t say I ever focus on getting the swag at conferences, as I see some people doing. I know there are plenty of people that get around all the sponsors as soon as they’ve arrived, collecting whatever goodies they can, sometimes as token gifts for those at home, sometimes as giveaways for the user groups they attend. I remember a few years ago at my first PASS Summit, the SQLCAT team gave me a large pile of leftover SQL Server swag to give away to my user group – piles of branded things to stop your phone sliding off your car dashboard, and other things. The user group members thought it was great, and over the course of a few months, happily cleared me out of it all. I tend to consider swag to be something that you haven’t earned except by being at a conference, and there was no winning associated with it, it was simply a giveaway item at a sponsor booth. That means I don’t include the HP Mini laptop that was given away at TechEd Australia a few years ago to every attendee, or the SQL Server bag and Camelbak bottle that I was given as a thank-you for writing a guest blog post (which I use as my regular laptop bag and water bottle for work). I don’t even include the copy of Midtown Madness that I got as a door prize at my vey first TechEd event in 1999 (that was a really good game, and even meant that when I went to Chicago last year, I felt a strange familiarity about the place). I don’t want to include shirts in the mix either. I was given a nice SQL Server shirt about five years ago TechEd Australia. It’s a business shirt (buttons, cuffs, pocket on the chest), black with the SQL Server logo on it. It was such a nice shirt that I commented about it to the Product Marketing Manager for Australia (Christine, at the time), who unexpectedly arranged for me to get another one. That was certainly an improvement on the tent I was given at one of the MVP conference I attended. So when I consider these ‘rules’, two pieces of swag come to mind, and I think both were at PASS Summits (although I can’t be sure). One was a hand-warmer from HP, one of the “crystallisation-type” ones, which proved extremely popular when I got home, until one day when it didn’t survive being recharged – not overly SQL related, but still it was good swag. The other was an umbrella, from expressor, which was from the PASS Summit in 2010, my first PASS Summit. I remember it well – Blythe Morrow (now Gietz) (@blythemorrow) was working the booth, having stopped working for PASS some time before, but she’d been on my list of people to meet, as I’d had plenty of contact with her while she’d worked at PASS, my being a chapter leader and general volunteer. There had been an expressor dinner on one of the first evenings, which I’d been asked to be at, which is when I’d met lots of SQL people in person for the first time, including Ted Krueger (@onpnt), Jessica Moss (@jessicamoss) and Blythe. Anyway, at some point the next day I swung by their booth to say hello and thank them for the dinner, and Blythe says “Oh, we have the best swag – here!” and handed me an umbrella. And she was right. It’s excellent. @rob_farley

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  • How to Use Sparklines in Excel 2010

    - by DigitalGeekery
    One of the cool features of Excel 2010 is the addition of Sparklines. A Sparkline is basically a little chart displayed in a cell representing your selected data set that allows you to quickly and easily spot trends at a glance. Inserting Sparklines on your Spreadsheet You will find the Sparklines group located on the Insert tab.   Select the cell or cells where you wish to display your Sparklines. Select the type of Sparkline you’d like to add to your spreadsheet. You’ll notice there are three types of Sparklines, Line, Column, and Win/Loss. We’ll select Line for our example. A Create Sparklines pops up and will prompt you to enter a Data Range you are using to create the Sparklines. You’ll notice that the location range (the range where the Sparklines will appear) is already filled in. You can type in the data range manually, or click and drag with your mouse across to select the data range. This will auto-fill the data range for you. Click OK when you are finished.   You will see your Sparklines appear in the desired cells.   Customizing Sparklines Select the one of more of the Sparklines to reveal the Design tab. You can display certain value points like high and low points, negative points, and first and last points by selecting the corresponding options from the Show group. You can also mark all value points by selecting  Markers. Select your desired Sparklines and click one of the included styles from the Style group on the Design tab. Click the down arrow on the lower right corner of the box to display additional pre-defined styles…   or select Sparkline Color or Marker Color options to fully customize your Sparklines. The Axis options allow additional options such as Date Axis Type, Plotting Data Left to Right, and displaying an axis point to represent the zero line in your data with Show Axis. Column Sparklines Column Sparklines display your data in individual columns as opposed to the Line view we’ve been using for our examples. Win/Loss Sparklines Win/Loss shows a basic positive or negative representation of your data set.   You can easily switch between different Sparkline types by simply selecting the current cells (individually or the entire group), and then clicking the desired type on the Design tab. For those that may be more visually oriented, Sparklines can be a wonderful addition to any spreadsheet. Are you just getting started with Office 2010? Check out some of our other great Excel posts such as how to copy worksheets, print only selected areas of a spreadsheet, and how to share data with Excel in Office 2010. Similar Articles Productive Geek Tips Convert a Row to a Column in Excel the Easy WayShare Access Data with Excel in Office 2010Make Excel 2007 Print Gridlines In Workbook FileMake Excel 2007 Always Save in Excel 2003 FormatConvert Older Excel Documents to Excel 2007 Format TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7

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  • Five geeky things you must do with your Android Smartphone

    - by Gopinath
    Android is the Windows of next generation. Its open, free, widely adopted and smart enough to outsmart Apple’s iOS. It’s a stolen product and cheap imitation of iOS, but Steve Job’s once quoted saying good artists copy and great artists steal. Alright, this post is not about Android vs iOS or is it really stolen or not. Android is a great OS for mobile devices and it lets you do amazing through mobiles.  In this post I want to write about the geeky things we can do with an Android Smartphone. Control your computer using mobile Assume that it is a lazy weekend and you are on a couch watching movies on a laptop which is a meter away. Now you want to adjust volume or skip a scene/song. How to control your laptop without moving out of couch? Just install Universal Remote free app on your smartphone and start control your computer using phone. Universal Remove app controls computers over Wifi or Bluetooth networks with dedicated remote controls for various media players and applications like YouTube, VLC & Spotify.  The application is very easy to use and works amazingly well in controlling computers. Few of the remote controls provided in the app are – Mouse, Keyboard, Media Controls, Power, Start, Windows Media Player, VLC Player,  YouTube. There is also paid version of this app with additional remotes, but for most of the users Free version is good enough. Stream YouTube videos playing on you mobile to computer You can stream YouTube videos playing on your mobile to computer/smart tv. This is something similar to Apple’s most popular AirPlay feature, but works only with YouTube videos. To start streaming videos install Google’s YouTube Remote on your smartphone, open youtube.com/leanback on your computer  and pair up mobile with computer. Once the pairing is done, videos played on YouTube Remote app will be streamed on to your computer. Access your mobile using any web browser – send/receive SMS, view photos/call logs, etc. Want to control your mobile phone using a computer? Install AirDroid app on your phone and start controlling your phone using computer browser – send and receive messages, view call logs, play music, upload/download files, edit contacts and many more. At times it’s lot of fun to access mobile using a big screen devices like laptops. Launch a webpage on your mobile browser using your computer With Google Chrome to Phone installed on your computer and mobile, you can send links and other information from Chrome browser to your Android device. With a click on Chrome browser, the current webpage of Chrome browser will be automatically launched on Android device. This is very handy when you want to send links, send driving direction to mobile using Google Maps and launch phone dialer with number selected on webpage. Install Apps on mobile using computer To install apps on your smartphone you really don’t need to touch it. Open any web browser, sing in to Google Play with your Google id that is associated with smartphone and start installing apps on to your phone right from the browser. As you browse apps on Google Play store, you find Install button and all you need to do is to just click Install. Google will automatically installs app on your mobile within few seconds.

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  • Tip on Reusing Classes in Different .NET Project Types

    - by psheriff
    All of us have class libraries that we developed for use in our projects. When you create a .NET Class Library project with many classes, you can use that DLL in ASP.NET, Windows Forms and WPF applications. However, for Silverlight and Windows Phone, these .NET Class Libraries cannot be used. The reason is Silverlight and Windows Phone both use a scaled down version of .NET and thus do not have access to the full .NET framework class library. However, there are many classes and functionality that will work in the full .NET and in the scaled down versions that Silverlight and Windows Phone use.Let’s take an example of a class that you might want to use in all of the above mentioned projects. The code listing shown below might be something that you have in a Windows Form or an ASP.NET application. public class StringCommon{  public static bool IsAllLowerCase(string value)  {    return new Regex(@"^([^A-Z])+$").IsMatch(value);  }   public static bool IsAllUpperCase(string value)  {    return new Regex(@"^([^a-z])+$").IsMatch(value);  }} The StringCommon class is very simple with just two methods, but you know that the System.Text.RegularExpressions namespace is available in Silverlight and Windows Phone. Thus, you know that you may reuse this class in your Silverlight and Windows Phone projects. Here is the problem: if you create a Silverlight Class Library project and you right-click on that project in Solution Explorer and choose Add | Add Existing Item… from the menu, the class file StringCommon.cs will be copied from the original location and placed into the Silverlight Class Library project. You now have two files with the same code. If you want to change the code you will now need to change it in two places! This is a maintenance nightmare that you have just created. If you then add this to a Windows Phone Class Library project, you now have three places you need to modify the code! Add As LinkInstead of creating three separate copies of the same class file, you want to leave the original class file in its original location and just create a link to that file from the Silverlight and Windows Phone class libraries. Visual Studio will allow you to do this, but you need to do one additional step in the Add Existing Item dialog (see Figure 1). You will still right mouse click on the project and choose Add | Add Existing Item… from the menu. You will still highlight the file you want to add to your project, but DO NOT click on the Add button. Instead click on the drop down portion of the Add button and choose the “Add As Link” menu item. This will now create a link to the file on disk and will not copy the file into your new project. Figure 1: Add as Link will create a link, not copy the file over. When this linked file is added to your project, there will be a different icon next to that file in the Solution Explorer window. This icon signifies that this is a link to a file in another folder on your hard drive.   Figure 2: The Linked file will have a different icon to show it is a link. Of course, if you have code that will not work in Silverlight or Windows Phone -- because the code has dependencies on features of .NET that are not supported on those platforms – you  can always wrap conditional compilation code around the offending code so it will be removed when compiled in those class libraries. SummaryIn this short blog entry you learned how to reuse one of your class libraries from ASP.NET, Windows Forms or WPF applications in your Silverlight or Windows Phone class libraries. You can do this without creating a maintenance nightmare by using the “Add a Link” feature of the Add Existing Item dialog. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free video on Silverlight entitled Silverlight XAML for the Complete Novice - Part 1.

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  • Bose USB audio: crackling popping sound, eventually die

    - by Richard Barrett
    I've been trying to troubleshoot this issue for a while now. Any help would be much appreciated. I'm having trouble getting my Bose "Companion 5 multimedia speakers" working with my installation of Ubuntu 12.04 (link to Bose product here: http://www.bose.com/controller?url=/shop_online/digital_music_systems/computer_speakers/companion_5/index.jsp ). The issue seems to be low level (not just Ubuntu). What happens: When I boot into Ubuntu, I can get Rhythm box to play ok. However, if I try anything else (an .avi file, a webpage, or Clementine player with mp3 files) I get crackling, popping, or choppy sounds. If I move the mouse around, especially if it seems graphic intensive, the problem gets worse (more crackling noises). The more taxing it appears to be, the more likely it is that the sound will just die altogether until I reboot. For some reason the videos at www.bloomberg.com seem especially bad for it (my sound normally goes dead in under 45 seconds and won't work until reboot). Both my desktop running Ubuntu 12.04 and my laptop (running the same) have the same crackling problem. Troubleshooting so far: A friend of mine who knows linux well tried to solve it for me without any luck. He took pulseaudio out of the equation, but still had the problem just using AlSA. Among the many things he tried was adjusting the latency, but that didn't help either. I've also tried things like adjusting the USB device settings in the config file from -2 to -1 so that it will use my USB sound and I also commented out the lines that would stop that. These don't do anything. (That really seems like it's for someone who is getting no sound at all, so it's not surprising this won't work.) My friend's laptop running his Archlinux could play my Bose USB speakers without any problems. I also tried setting my daemon.conf file to use 6 channels (based on this http://lotphelp.com/lotp/configure-ubuntu-51-surround-sound ) but that didn't work either. I recently used a DVD to boot into Ubuntu Studio 12.04 (because it uses a live audio kernel) and this happened: I got perfect sound for a minute or two When I started moving windows around while sound was playing, the sound died again. Perhaps more interesting: There is a headphone out jack on the Bose system. When I use it, the audio is perfect for all applications (even the deadly bloomberg.com videos with .avi playing at the same time and moving around windows). Also, there is an audio-in jack on the Bose system. I can use a male-to-male mini jack to go from my soundcard's output to the Bose input and then all sound works perfectly. -However, it still requires the Bose to be plugged in to USB, otherwise I lose all sound. Any thoughts? Any suggestions for trouble shooting? (Or any suggestions for somewhere else to post to solve this?) Any logs or other files I can provide to help someone help me work this out? Your help is much appreciated! Rick BTW: I sometimes get people posting responses like "My Bose USB system works great with Ubuntu 12.04," without any more details. Is there anything I should ask such people to narrow down my problem? (It's kind of annoying to hear such a response because it doesn't help solve my problem.)

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  • Collisions not working as intended

    - by Stan
    I'm making a game, it's a terraria-like game, with 20x20 blocks, and you can place and remove those blocks. Now, I am trying to write collisions, but it isn't working as I want, the collision succesfully stops the player from going through the ground, but, when I press a key like A + S, that means if I walk down and left (Noclip is on atm), my player will go into the ground, bug up, and exit the ground somewhere else in the level. I made a video of it. The red text means which buttons I am pressing. http://www.youtube.com/watch?v=mo4frZyNwOs You see, if I press A and S together, I go into the ground. Here is my collision code: Vector2 collisionDist, normal; private bool IsColliding(Rectangle body1, Rectangle body2) { normal = Vector2.Zero; Vector2 body1Centre = new Vector2(body1.X + (body1.Width / 2), body1.Y + (body1.Height / 2)); Vector2 body2Centre = new Vector2(body2.X + (body2.Width / 2), body2.Y + (body2.Height / 2)); Vector2 distance, absDistance; float xMag, yMag; distance = body1Centre - body2Centre; float xAdd = ((body1.Width) + (body2.Width)) / 2.0f; float yAdd = ((body1.Height) + (body2.Height)) / 2.0f; absDistance.X = (distance.X < 0) ? -distance.X : distance.X; absDistance.Y = (distance.Y < 0) ? -distance.Y : distance.Y; if (!((absDistance.X < xAdd) && (absDistance.Y < yAdd))) return false; xMag = xAdd - absDistance.X; yMag = yAdd - absDistance.Y; if (xMag < yMag) normal.X = (distance.X > 0) ? xMag : -xMag; else normal.Y = (distance.Y > 0) ? yMag : -yMag; return true; } private void PlayerCollisions() { foreach (Block blocks in allTiles) { collisionDist = Vector2.Zero; if (blocks.Texture != airTile && blocks.Texture != stoneDarkTexture && blocks.Texture != stoneDarkTextureSelected && blocks.Texture != airTileSelected && blocks.Texture != doorTexture && blocks.Texture != doorTextureSelected) { if (IsColliding(player.plyRect, blocks.tileRect)) { if (normal.Length() > collisionDist.Length()) { collisionDist = normal; } player.Position.X += collisionDist.X; player.Position.Y += collisionDist.Y; break; } } } } I got PlayerCollisions() running in my Update method. As you can see it works partly, but if it runs perfectly, it would be awesome, though I have no idea how to fix this problem. Help would be greatly appreciated. EDIT: If I remove the break; it works partly, then it is just the thing that it spasms when it hits two or more blocks at once, like, if I touch 2/3 blocks at once, it does twice the force up. How can I make it so that it only does the force for one block, so it stays correct, and does not spasm? Thanks.

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  • Retail CEO Interviews

    - by David Dorf
    Businessweek's 2012 Interview Issue has interviews with three retail CEOs that are worth a quick read.  I copied some excerpts below, but please follow the links to the entire interviews. Ron Johnson, CEO JCPenney Take me through your merchandising. One of the things I learned from Steve [Jobs]—Steve said three times in his life he had the chance to be part of the change of an interface. If you change the interface, you can dramatically change the entire experience of the product. For Steve, that was the mouse, the scroll wheel on the iPod, and then the [touch]screen. What we’re trying to do here is change the interface of retail. What we call that is the street, and you’re standing in the middle of it. When you walk into a store today, you’re overwhelmed by merchandise. There is a narrow aisle. Typically, it’s filled with product on tables and you’re overwhelmed with the noise of signs and promotions. Especially in the age of the Internet, the idea of going to a very large store and having so much abundance is actually not very appealing. The first thing you find here is you’re inspired. I have used the mannequins. The street is actually this new navigation path for a retail store. So if you come in here—you’ll notice that these aisles are 14 feet wide. These are wider than Nordstrom’s (JWN). Slide show of JCPenney store. Walter Robb, co-CEO Whole Foods What did you learn from the recent recession about selling groceries?It was a lot of humble pie, because our sales experienced a drop that I have never seen in 32 years of retail. Customers left us in droves. We also learned that there were some very loyal customers who loved Whole Foods (WFM), people who said, “I like what you stand for. I like coming here. I like this experience.” That was very affirming. I think the realization was that we’ve got some customers, and we need to make sure we know who they are. So instead of chasing every customer out there, we started doing customer discussion groups. We were growing for growth’s sake, which is not a good strategy. We were chasing the rainbow. We cut the growth in half overnight and said, “All right, slow down. Let’s make sure we’re doing this better and more thoroughly and more thoughtfully.” This company is a mission-based company. This company started to change the world by bringing healthier food to the world. It’s not about the money, it’s about the impact, and this company is back on track as a result of those experiences. Video of Whole Foods store tour. Kay Krill, CEO Ann Taylor You’ve worked in retail all your life. What drew you to it?I graduated from college, and I did not know what I wanted to do. Macy’s (M) came to campus to interview for their training program, and I thought, “Let me give it a try.” I got the job and fell in love with the industry. The president of Macy’s at the time said, “If you don’t wake up every morning dying to go to work, then retailing is not for you; it has to be in your blood.” It was in my blood. I love the fact that every day is different. You can get to be creative one day, financial the next day, marketing the next. I love going to stores. I love talking to associates. I love talking to clients. There’s not a predictable day.

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  • How to Get Windows 7 Theme Wallpapers Without Installing Them

    - by Mysticgeek
    Are you using an older version of Windows but like the Windows 7 theme wallpapers? What if you have Windows 7 but you don’t want to install the themes just to get the wallpapers? Here is how to get them without having to install themes. This guest article was written by Ryan Dozier from the Doztech tech blog. Getting the Wallpaper on XP, Vista, or Windows 7 First download and install 7-zip on your machine (link below). After you’ve installed 7-zip, download a Windows 7 theme (link below) and right-click on the theme, select 7-Zip, and Extract to “Theme Name”… A new folder will appear with the theme name on it. When you open it, there will be a folder called DesktopBackground or something similar.   Open the folder to get the wallpapers to view the wallpapers for the theme. You can delete the extra files and just keep the wallpapers!   Getting the Wallpaper on Ubuntu Extracting the wallpaper on Ubuntu can be a little tricky. Just follow these steps and you will be able to do it. First go to the Ubuntu Software Center under the Applications menu. Search for 7zip and click on the arrow to go to the applications menu. Find the Install button and click it. It will take a couple of minutes for 7zip to install. After 7zip installs, close the Ubuntu Software Center and download a Windows 7 theme. Store it somewhere you can access it quickly. Right-click on the theme and select Rename and get rid of the themepack extension and replace it with zip. The file should be “Theme Name.zip” after you rename it. Right-click on the theme and click Extract Here. After  the extracting you will have a new folder with the theme name. Open it and go into the DesktopBackground folder to get the wallpapers. You can delete the extra files and just keep the wallpapers. If you want to get the new Windows 7 Themes Wallpapers, but don’t want to search and install them separately, this is a nice workaround. Links Get 7 zip for Windows  here Get Windows 7 Themes here Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Forest Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam Boot Windows Faster With Boot Performance Diagnostics Create Ringtones For Your Android Phone With RingDroid Enhance Your Laptop’s Battery Life With These Tips Easily Search Food Recipes With Recipe Chimp

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  • Moving the Oracle User Experience Forward with the New Release 7 Simplified UI for Oracle Sales Cloud

    - by mvaughan
    By Kathy Miedema, Oracle Applications User ExperienceIn September 2013, Release 7 for Oracle Cloud Applications became generally available for Oracle Sales Cloud and HCM Cloud. This significant release allowed the Oracle Applications User Experience (UX) team to finally talk freely about Simplified UI, a user experience project in the works since Oracle OpenWorld 2012. Simplified UI represents the direction that the Oracle user experience – for all of its enterprise applications – is heading. Oracle’s Apps UX team began by building a Simplified UI for sales representatives. You can find that today in Release 7, and it was demoed extensively during OpenWorld 2013 in San Francisco. This screenshot shows how Opportunities appear in the new Simplified UI for Oracle Sales Cloud, a user interface built for sales reps.Analyst Rebecca Wettemann, vice president of Nucleus Research, saw Simplified UI at Oracle Openworld 2013 and talked about it with CRM Buyer in “Oracle Revs Its Cloud Engines for a Better Customer Experience.” Wettemann said there are distinct themes to the latest release: "One is usability. Oracle Sales Cloud, for example, is designed to have zero training for onboarding sales reps, which it does," she explained. "It is quite impressive, actually -- the intuitive nature of the application and the design work they have done with this goal in mind."The software uses as few buttons and fields as possible, she pointed out. "The sales rep doesn't have to ask, 'what is the next step?' because she can see what it is."In fact, there are three themes driving the usability that Wettemann noted. They are simplicity, mobility, and extensibility, and we write more about them on the Usable Apps web site. These three themes embody the strategy for Oracle’s cloud applications user experiences.  Simplified UI for Oracle Sales CloudIn developing a Simplified UI for Oracle Sales Cloud, Oracle’s UX team concentrated on the tasks that sales reps need to do most frequently, and are most important. “Knowing that the majority of their work lives are spent on the road and on the go, they need to be able to quickly get in and qualify and convert their leads, monitor and progress their opportunities, update their customer and contact information, and manage their schedule,” Jeremy Ashley, Vice President of the Applications UX team, said.Ashley said the Apps UX team has a good reason for creating a Simplified UI that focuses on self-service. “Sales people spend the day selling stuff,” he said. “The only reason they use software is because the company wants to track what they’re doing.” Traditional systems of tracking that information include filling in a spreadsheet of leads or sales. Oracle wants to automate this process for the salesperson, and enable that person to keep everyone who needs to know up-to-date easily and quickly. Simplified UI addresses that problem by providing light-touch input.  “It has to be useful to the salesperson,” Ashley said about the Sales Cloud user experience. Simplified UI can tell sales reps about key opportunities, or provide information about a contact in just a click or two. Customer information is accessible quickly and easily with Simplified UI for the Oracle Sales Cloud.Simplified UI for Sales Cloud can also be extended easily, Ashley said. Users usually just need to add various business fields or create and modify analytical reports. The way that Simplified UI is constructed allows extensibility to happen by hiding or showing a few necessary fields. The Settings user interface, starting in release 7, allows for the simple configuration of the most important visual elements. “With Sales cloud, we identified a need to make the application useful and very simple,” Ashley said. Simplified UI meets that need. Where can you find out more?To find out more about the simplified UI and Oracle’s ongoing investment in applications user experience innovations, come to one of our sessions at a user group conference near you. Stay tuned to the Voice of User Experience (VoX) blog – the next post will be about Simplified UI and HCM Cloud.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • With 2 superposed cameras at different depths and switching their culling masks between layers to implement object-selective antialising:

    - by user36845
    We superposed two cameras, one of which uses AA as post-processing effect (AA filtering is cancelled). The camera with the AA effect has depth 0 and the camera with no effect has depth 1 as can be seen in the 5th and 6th Picture. The objects seen on the left are in layer 1 and the ones on the right are in layer 2. We then wrote a script that switches the culling masks of the cameras between the two layers at the push of buttons 1 and 2 respectively, and accomplishes object-selective antialiasing as seen in the first the three pictures. (The way two cameras separately switch culling masks between layers is illustrated in pictures 7,8 & 9.) HOWEVER, after making the environment 3D (see pictures 1-4), by parenting the 2 cameras under First-Person Controller, we started moving around in the environment and stumbled upon a big issue: When we look at the objects from such an angle as in the 4th Picture and we want to apply antialiasing to the first object (object on the left) which stands closer to our cameras now, the culling mask of 1st camera which is at depth 0, has to be switched to that object’s layer while the second object has to be in the culling mask of the 2nd camera at depth 1. And since the two image outputs of two superposed cameras are laid on top of one another; we obtain the erroneous/unrealistic result of the object farther in the back appearing closer to the camera than the front object (see 4th Picture). We already tried switching depths of cameras so that the 1st camera –with AA- now has depth 1 and the second has depth 0; BUT the camera with the AA effect Works in such a way that it applies the AA effect to its full view. So; the camera with the AA effect always has to remain at the lowest depth and the layer of the object to be antialiased has to be then assigned to the culling mask of the AA camera; otherwise all objects in the AA camera’s view (the two cubes in our case) become antialised, which we don’t want. So; how can we resolve this? The pictures are below and in the comments since each post can have 2 pics: Pic 1. No button is pushed: Both objects seem aliased. Pic 2. Button 1 is pushed: Left (1st) object is antialiased. 2nd object remains aliased. Pic 3. Button 2 is pushed: Right (2nd) object is antialiased. 1st object remains aliased. Pic 4. The problematic result in 3D, when using two superposed cameras with different depths Pic 5. Camera 1’s properties can be seen: using AA post-processing and its depth is 0 Pic 6. Camera 2’s properties can be seen: NOT using AA post-processing and its depth is 1 Pic 7. When no button is pushed, both objects are in the culling mask of Camera 2 and are aliased Pic 8. When pushed 1, camera 1 (bottom) shows the 1st object and camera 2 (top) shows the 2nd Pic 9. When pushed 2, camera 1 (bottom) shows the 2nd object and camera 2 (top) shows the 1st

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  • Encode two integers into colour values and compare them in a HLSL shader

    - by Ben Slinger
    I am writing a 2D point and click adventure game in Monogame, and I'd like to be able to create an image mask for every room which defines which parts of the background a character can walk behind, and at which Y value a character needs to be at for the background to be drawn above the character. I haven't done any shader work before but after doing some reading I thought the following solution should work: Create a mask for the room with different walk behind areas painted in a colour that defines the baseline Y value (Walk Behind Mask) Render all objects to a RenderTarget2D (Base Texture) Render all objects to a different RenderTarget2D, but changing every pixel of each object to a colour that defines its Y value (Position Mask) Pass these two textures plus the image mask into the shader, and for each pixel compare the colour of the image mask to the colour of the Position Mask to the Walk Behind Mask - if the Position Mask pixel is larger (thus lower on the screen and closer to the camera) than the Walk Behind Mask, draw the pixel from the Base Texture, otherwise draw a transparent pixel (allowing the background to show through). I've got it mostly working, but I'm having trouble packing and unpacking the Y values into colours and retrieving them correctly in the shader. Here are some code examples of how I'm doing it so far: (When drawing to the Position Mask RenderTarget2D) Color posColor = new Color(((int)Position.Y >> 16) & 255, ((int)Position.Y >> 8) & 255, (int)Position.Y & 255); So as far as I can tell, this should be taking the first 3 bytes of the position integer and encoding them into a 4 byte colour (ignoring the alpha as the 4th byte). This seems to work fine, as when my character is at Y = 600, the resulting Color from this is: {[Color: R=0, G=2, B=88, A=255, PackedValue=4283957760]}. I then have an area in my Walk Behind Mask that I only want the character to be displayed behind if his Y value is lower than 655, so I've painted it with R=0, G=2, B=143, A=255. Now, I think I have the shader OK as well, here's what I have: sampler BaseTexture : register(s0); sampler MaskTexture : register(s1); sampler PositionTexture : register(s2); float4 mask( float2 coords : TEXCOORD0 ) : COLOR0 { float4 color = tex2D(BaseTexture, coords); float4 maskColor = tex2D(MaskTexture, coords); float4 positionColor = tex2D(PositionTexture, coords); float maskCompare = (maskColor.r * pow(2,24)) + (maskColor.g * pow(2,16)) + (maskColor.b * pow(2,8)); float positionCompare = (positionColor.r * pow(2,24)) + (positionColor.g * pow(2,16)) + (positionColor.b * pow(2,8)); return positionCompare < maskCompare ? float4(0,0,0,0) : color; } technique Technique1 { pass NoEffect { PixelShader = compile ps_3_0 mask(); } } This isn't working, however - currently all characters are displayed behind the walk behind area, regardless of their Y value. I tried printing out some debug info by grabbing the pixel from both the Position Mask and the Walk Under Mask under the current mouse position, and it seems like maybe the colours aren't being rendered to the Position Mask correctly? When calculating the colour in that code above I'm getting R=0, G=2, B=88, A=255, but when I mouseover my character I get R=0, G=0, B=30, A=255. Any ideas what I'm doing wrong? It seems like maybe I'm losing some information when rendering to the RenderTarget2D, but I'm now knowledgeable enough to figure out what's happening. Also, I should probably ask, is this an efficient way to do this? Will there be a performance impact? Edit: Whoops, turns out there was a bug that I'd introduced myself, I was drawing out the Position Mask with the position Color, left over from some early testing I was doing. So this solution is working perfectly, though I'm still interested in whether this is an efficient solution performance wise.

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  • Change The Windows 7 Start Orb the Easy Way

    - by Matthew Guay
    Want to make your Windows 7 PC even more unique and personalized?  Then check out this easy guide on how to change your start orb in Windows 7. Getting Started First, download the free Windows 7 Start Button Changer (link below), and extract the contents of the folder.  It contains the app along with a selection of alternate start button orbs you can try out.   Before changing the start button, we advise creating a system restore point in case anything goes wrong.  Enter System Restore in your Start menu search, and select “Create a restore point”. Please note:  We tested this on both the 32 bit and 64 bit editions of Windows 7, and didn’t encounter any problems or stability issues.  That said, it is always prudent to make a restore point just in case a problem did happen. Click the Create button… Then enter a name for the restore point, and click Create. Changing the Start Orb. Once this is finished, run the Windows 7 Start Button Changer as administrator by right-clicking on it and selecting “Run as administrator”.  Accept the UAC prompt that will appear. If you don’t run it as an administrator, you may see the following warning.  Click Quit, and then run again as administrator. You should now see the Windows 7 Start Button Changer.  On the left it shows what your current (default) start orb looks like inactive, when hovered over, and when selected.  Click the orb on the right to select a new start button. Here we browsed to the sample orbs folder, and selected one of them.  Let’s give Windows the Media Center orb for a start orb.  Click the orb you want, and then select open. When you click Open, your screen will momentarily freeze and your taskbar will disappear.  When it reappears, your computer will have gone from having the old, default Start orb style… …to your new, exciting Start orb!  Here it is default, and glowing when hovered over. Now, the Windows 7 Start Orb Changer will change, and show your new Start orb on the left side.  If you would like to revert to the default orb, simply click the folder icon to restore it.  Or, if you would like to change the orb again, restore the original first and then select a new one. The orbs don’t have to be round; here’s a fancy Windows 7 logo as the start button. The start orb change will work in the Aero and Aero basic (which Windows 7 Start uses) themes, but will not show up in the classic, Windows 2000 style themes.  Here’s how the new start button looks with the Aero Classic theme: There are tons of orbs available, including this cute smiley, so choose one that you like to make your computer uniquely yours. Conclusion This is a cute way to make your desktop unique, and can be a great way to make a truly personalized theme.  Let us know your favorite Start orb! Link Download the Windows 7 Start Button Changer Find more Start orbs at deviantART Similar Articles Productive Geek Tips Change the Windows 7 or Vista Power Buttons to Shut Down/Sleep/HibernateQuick Tip: Change the Registered Owner in WindowsSpeed up Windows Vista Start Menu Search By Limiting ResultsWhy Does My Password Expire in Windows?Change Your Computer Name in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Quickly Schedule Meetings With NeedtoMeet Share Flickr Photos On Facebook Automatically Are You Blocked On Gtalk? Find out Discover Latest Android Apps On AppBrain The Ultimate Guide For YouTube Lovers Will it Blend? iPad Edition

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  • Is there an IDE that can simplify the process of creating a game matchmaking website?

    - by Scott
    Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be "online". Sounds simple. I'm sure I can use the thousands of lines of "C" code that I've already written. Right? So my initial investigation begins. First, I think I'll need a server program that lives on a dedicated server (or a VPS probably) that talks to a bunch of client applications that live on individual devices around the world. I can certainly handle that! (I think to myself). I'll break up my existing game into two pieces, a client piece that is just the game displays and buttons, and a server piece that does everything else. Piece of cake, right? But that means that the "server piece" must be executed on a remote machine somewhere and run 24/7. Can I do that? [apparently, that question is so basic, so uneducated, and so lame, that nobody has ever posed it before. Because hours of Googling does not yield an answer. Fine. I'll assume I can do that and move on.] I'll need a "game room", which to me means a website where you log in and then go to a lobby of some kind where you can setup your preferences, see if any of your friends are connected, and create or join games. Should be easy, but it's not. No way. Can I do all this with my local website builder? (which happens to be 90 Second Website Builder, a nice product, btw). It turns out, I can not. I can start with that, but must modify each page, so I can interact with my sql database. So I begin making each page a "PHP" page and dynamically modifying the HTML code with PHP code. I'm already starting to get a headache. Because the resulting web pages looked terrible, I began looking at using JQuery. I want to user a JQuery dialog on my website to display a list of friends and allow the user to select one to invite to the game. [google search for "how to populate a JQuery dialog from a sql database" yields nothing but more confusion.] Javascript? Java? HTML? XML? HTML5? PHP? JQuery? Flash? Sockets? Forms? CSS? Learning about each one of these, and how they interact with each other and/or depend on each other is too much for my feeble old brain. Can anyone simplify this process for me? Is there an IDE that will help me do all this without having to go back to college for a few years? Thanks, Scott

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  • Too Clever for My Own Good

    - by AjarnMark
    Yesterday I caught myself being a little too clever for my own good with some ASP.NET code.  It seems that I have forgotten some of my good old classic HTML and JavaScript skills, and become too dependent on the .NET Framework and WebControls to do the work for me.  Here’s the scenario… In order to improve the User Interface and better communicate to the user when something is happening that they need to wait for, we have started to modify some of our larger (slower) pages to display messages like Processing… or Reloading… while they are cycling through a postback.  (Yes, I understand this could be improved by using AJAX / Callbacks and so on, but even then, you need to let your user know that they need to wait for that section to be re-rendered, so for the moment these pages will continue to use good ol’ Postbacks.)  It’s a very simple trick, really.  All I want to do is when some control triggers a postback, first run a little client-side JavaScript to hide the main contents of the page (such as a GridView) and display the appropriate message.  This lets the user know, “Hey, we’re doing something, don’t click another link or scroll and try to take action right now.” The first places I hooked this up were easy.  Most common cause of a postback:  Buttons.  And when you’re writing the markup or declarative code for an ASP:Button control, there is the handy OnClientClick property which is designed for just this purpose…to run client-side JavaScript before the postback occurs.  This is distinguished from the OnClick property which tells the control what Server-side code to run.  Great!  Done!  Easy! But then there are other controls like DropDownLists and CheckBoxes that we use on our pages with the AutoPostback=True setting which cause postbacks.  And these don’t have OnClientClick or OnClientSelectedIndexChanged events.  So I started getting creative, using an ASP:CustomValidator control in conjunction with setting the CausesValidation and ValidationGroup settings on these controls, which basically caused the action on the control to fire the Custom Validator, which was defined with a Client Side validation function which then did the hide content/show message code (and return a meaningless IsValid setting).  This also caused me to define a different ValidationGroup setting for my real data entry validator controls so that I could control them separately and only have them fire when I really wanted validation, and not just my show/hide trick. For a little while I was pretty proud of myself for coming up with this clever approach to get around what I considered to be a serious oversight on the DropDownList and CheckBox controls declarative syntax.  Then, in the midst of my smugness, just as I was about to commit my changes to the source code repository, it dawned on me that there is a much simpler and much more appropriate way to accomplish this.  All that I really needed to do was to put in my server-side code (I used the Page_Init section) a call to MyControl.Attributes.Add(“onClick”, “myJavaScriptFunctionName()”) for the checkboxes, and for the DropDownLists (which become select tags) use “onChange” instead of “onClick”.  This is exactly the type of thing that the Attributes collection is there for…so you can add attributes to be rendered with the control that you would have otherwise stuck right into the HTML markup if you had been doing this by hand in the first place. Ugh!  A few hours wasted on clever tricks that I ended up completely removing, but I did learn a lot more about custom validators and validation groups in the process.  And got a good reminder that all that stuff (HTML, JavaScript, and CSS) I learned back when I wrote classic ASP pages is still valuable today.  Oh, and one more thing…don’t get lulled into too much reliance on the the whiz-bang tool to do it for you.  After all, WebControls are just another layer of abstraction, and sometimes you need to dig down through the layers and get a little closer to the native language.

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  • surviveFocusChange=true

    - by Geertjan
    Here's a very cool thing that I keep forgetting about but that Jesse reminded me of in the recent blog entries on Undo/Redo: "surviveFocusChange=true". Look at the screenshot below. You see two windows with a toolbar button. The toolbar button is enabled whenever an object named "Bla" is in the Lookup. The "Demo" window has a "Bla" object in its Lookup and hence the toolbar button is enabled when the focus is in the "Demo" window, as shown below: Now the focus is in the "Output" window, which does not have a "Bla" object in its Lookup and hence the button is disabled: However, there are scenarios where you might like the button to remain enabled even when the focus changes. (One such scenario is the Undo/Redo scenario in this blog a few days ago, i.e., even when the Properties window has the focus the Undo/Redo buttons should be enabled.) Here you can see that the button is enabled even though the focus has switched to the "Output" window: How to achieve this? Well, you need to register your Action to have "surviveFocusChange" set to "true". It is, by default, set to "false": import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionRegistration; import org.openide.util.NbBundle.Messages; @ActionID(category = "File", id = "org.mymodule.BlaAction") @ActionRegistration(surviveFocusChange=true, iconBase = "org/mymodule/Datasource.gif", displayName = "#CTL_BlaAction") @ActionReferences({     @ActionReference(path = "Toolbars/Bla", position = 0) }) @Messages("CTL_BlaAction=Bla") public final class BlaAction implements ActionListener {     private final Bla context;     public BlaAction(Bla context) {         this.context = context;     }     @Override     public void actionPerformed(ActionEvent ev) {         // TODO use context     } } That's all. Now folders and files will be created in the NetBeans Platform filesystem from the annotations above when the module is compiled such that the NetBeans Platform will automatically keep the button enabled even when the user switches focus to a window that does not contain a "Bla" object in its Lookup. Hence, the same "Bla" object will remain available when switching from one window to another, until a new "Bla" object will be made available in the Lookup.

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  • View AccuWeather Forecasts in Google Chrome

    - by Asian Angel
    Being able to keep an eye on the weather while at work or browsing the Internet is definitely helpful. If you like detailed forecasts then join us as we take a look at the Forecastfox Weather extension for Google Chrome. Getting Started As soon as the Forecastfox Weather extension has finished installing you will automatically be presented with the “Customize Forecastfox Page”. The default setting is for New York with English measurement units. Enter your location into the blank and hit “Enter” to display the listing for your city/area. If you are presented multiple options to choose from simply click on the appropriate listing. Once you have your city/area displayed you will notice that it is possible to have access to weather forecasts for multiple locations. You can easily remove any unneeded listings with the “Remove Link”. For our example we removed the New York listing. Note: Click on desired locations and measurement units to automatically set them as defaults (no save button required). Forecastfox Weather in Action You can hover your mouse over the “Toolbar Button” to see the current weather conditions. Clicking on the “Toolbar Button” opens a popup window with the current conditions, 7 day forecast, and a static satellite image. If desired you can access additional details for the current weather conditions. Clicking on “details” opens a new tab with a nice bit of information such as UV Index, Moon Phases, Cloud Ceiling, etc. Note: AccuWeather.com webpages will have some ads displayed. Perhaps you need the Hourly Forecast… Once again a new tab will be opened with the predicted hourly weather conditions for the current day. Going back to the popup window you may also select a specific day from the 7 day forecast. You will be presented with a “Day & Night” forecast for the chosen day with links to view “Additional Details & Hourly” information. Interested in the satellite image instead? You can click on either of the available links for larger images. Once the new tab is open you can choose from a variety of different satellite images. Conclusion If you have been wanting a solid weather forecast extension for your Chrome browser then Forecastfox Weather is definitely a recommended install. Links Download the Forecastfox Weather extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Add Weather Forecasts to Google ChromeView Weather Underground Forecasts in Google ChromeView the Time & Date in Chrome When Hiding Your TaskbarView Maps and Get Directions in Google ChromeGoogle Image Search Quick Fix TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar

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  • Webcast Q&A: Demystifying External Authorization

    - by B Shashikumar
    Thanks to everyone who joined us on our webcast with SANS Institute on "Demystifying External Authorization". Also a special thanks to Tanya Baccam from SANS for sharing her experiences reviewing Oracle Entitlements Server. If you missed the webcast, you can catch a replay of the webcast here.  Here is a compilation of the slides that were used on today's webcast.  SANS Institute Product Review: Oracle Entitlements Server We have captured the Q&A from the webcast for those who couldn't attend. Q: Is Oracle ADF integrated with Oracle Entitlements Server (OES) ? A:  In Oracle Fusion Middleware 11g and later, Oracle ADF, Oracle WebCenter, Oracle SOA Suite and other middleware products are all built on Oracle Platform Security Services (OPSS). OPSS privodes many security functions like authentication, audit, credential stores, token validaiton, etc. OES is the authorization solution underlying OPSS. And OES 11g unifies different authorization mechanisms including Java2/ABAC/RBAC.  Q: Which portal frameworks support the use of OES policies for portal entitlement decisions? A:  Many portals including Oracle WebCenter 11g  run natively on top of OES. The authorization engine in WebCenter is OES. Besides, OES offers out of the box integration with Microsoft SharePoint. So SharePoint sites, sub sites, web parts, navigation items, document access control can all be secured with OES. Several other portals have also been secured with OES ex: IBM websphere portal Q:  How do we enforce Seperation of Duties (SoD) rules using OES (also how does that integrate with a product like OIA) ? A:  A product like OIM or OIA can be used to set up and govern SoD policies. OES enforces these policies at run time. Role mapping policies in OES can assign roles dynamically to users under certain conditions. So this makes it simple to enforce SoD policies inside an application at runtime. Q:  Our web application has objects like buttons, text fields, drop down lists etc. is there any ”autodiscovery” capability that allows me to use/see those web page objects so you can start building policies over those objects? or how does it work? A:  There ae few different options with OES. When you build an app, and make authorization calls with the app in the test environment, you can put OES in discovery mode and have OES register those authorization calls and decisions. Instead of doing  this after the fact, an application like Oracle iFlex has built-in UI controls where when the app is running, a script can intercept authorization calls and migrate those over to OES. And in Oracle ADF, a lot of resources are protected so pages, task flows and other resources be registered without OES knowing about them. Q: Does current Oracle Fusion application use OES ? The documentation does not seem to indicate it. A:  The current version of Fusion Apps is using a preview version of OES. Soon it will be repalced with OES 11g.  Q: Can OES secure mobile apps? A: Absolutely. Nowadays users are bringing their own devices such as a a smartphone or tablet to work. With the Oracle IDM platform, we can tie identity context into the access management stack. With OES we can make use of context to enforce authorization for users accessing apps from mobile devices. For example: we can take into account different elements like authentication scheme, location, device type etc and tie all that information into an authorization decision.  Q:  Does Oracle Entitlements Server (OES) have an ESAPI implementation? A:  OES is an authorization solution. ESAPI/OWASP is something we include in our platform security solution for all oracle products, not specifically in OES Q:  ESAPI has an authorization API. Can I use that API to access OES? A:  If the API supports an interface / sspi model that can be configured to invoke an external authz system through some mechanism then yes

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  • How To Customize Wallpaper in Windows 7 Starter Edition

    - by Asian Angel
    If you have the Starter Edition of Windows 7 installed on your netbook you may be sick of looking at the default wallpaper. With Starter Background Changer you can access other customization options with ease. Before There is not a lot that you can say about the singular default wallpaper included with the Starter Edition…it just kind of sits there all boring like. Installing Starter Background Changer Since the installer part of the program is in French we have the entire set of install windows shown here with the appropriate buttons highlighted to get you through the whole process without any problems. Using Starter Background Changer Once the installation process has finished you will simply see a quiet screen with no desktop icons or Start Menu entries visible. Now if you are wondering at this point “Did the program finish installing or did it install at all?” the answer is yes. Right click on your desktop and you will notice a new entry on the Context Menu…the same one that is included in the other editions but not Starter. Time to have some fun… The Personalization Window will open maximized but we have reduced it here for our screenshots. You have four regular categories to choose from in the lower part of the window: Wallpaper, Colors, Sounds, & Screensavers. The first category that we chose for our example was Wallpaper. As you can see here the main display area (My Collection) has no wallpapers showing at the moment. You can use the drop-down menu to access your My Pictures Folder or browse for a different location. Notice that you can choose how the image fills the screen and set up a timed wallpaper slideshow at the bottom. Any picture (or pictures) selected will be added to the My Collection display for easy access the next time you open the window. Once you choose a picture click on Validate the modification to set the wallpaper for your desktop and return to the main window. When you return to the main window you will see a preview for your selection. At this point you can simply close the window or make further adjustments in the other categories. Starter Background Changer provides easy one-stop access to other customization areas. We started off with Colors… Followed by Sounds… And finally Screensavers. Before you do close the main window you can take a quick look at the Options if desired. We did set Optimization of the images to High on our system. Quick and easy wallpaper satisfaction. We did pin the Program Window to our Taskbar…nice if you prefer this method as opposed to the Desktop Context Menu. Conclusion If you have been longing for a way to change the wallpaper in Windows 7 Starter Edition then you will definitely want to give this program a try. Goodbye boring default wallpaper! For more wonderful ways to customize your Windows 7 Started Edition be sure to read our article here. Links Download Starter Background Changer Similar Articles Productive Geek Tips Awesome Desktop Wallpapers: The Windows 7 EditionWindows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Starscape Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7

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