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  • accessing view controller's view

    - by Mike
    I am inside a class on a view-based app, one that was creating with one view controller. WHen I am inside the view controller I can access its view using self.view, but how do I access the same view if I am inside a class? [[UIApplication sharedApplication] delegate]... //??? what do I put here? thanks

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  • NSData release is not reclaiming memory

    - by ctpenrose
    iPhoneOS 3.2 I use NSKeyedUnarchiver's unarchiveObjectWithFile: to load a custom object that contains a single large NSData and another much smaller object. The dealloc method in my custom object gets called, the NSData object is released, its retainCount == 1 just before. Physical memory does not decrement by any amount, let alone a fraction of the NSData size, and with repetition memory warnings are reliably generated: I have test until I actually received level 2 warnings. =( NSString *archivePath = [[[NSBundle mainBundle] pathForResource:@"lingering"] ofType:@"data"] retain]; lingeringDataContainer = [[NSKeyedUnarchiver unarchiveObjectWithFile:archivePath] retain]; [archivePath release]; [lingeringDataContainer release]; and now the dealloc.... - (void) dealloc { [releasingObject release]; [lingeringData release]; [super dealloc]; } Before release: (gdb) p (int) [(NSData *) lingeringData retainCount] $1 = 1 After: (gdb) p (int) [(NSData *) lingeringData retainCount] Target does not respond to this message selector.

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  • How do I [legally] get the current first responder on the screen on an iPhone?

    - by Anthony D
    I submitted my app a little over a week ago and got the dreaded rejection email today. It reads as follows: Dear -----------, Thank you for submitting --------- to the App Store. Unfortunately it cannot be added to the App Store because it is using a private API. Use of non-public APIs, which as outlined in the iPhone Developer Program License Agreement section 3.3.1 is prohibited: "3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs." The non-public API that is included in your application is firstResponder. Regards, iPhone Developer Program Now, the offending API call is actually a solution I found here on SO: UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow]; UIView *firstResponder = [keyWindow performSelector:@selector(firstResponder)]; So this is my question; How do I get the current first responder on the screen? I'm looking for a legal way that won't get my app rejected. Thanks. I figured this out based on the solution provided by Thomas below. Here is what the final code looks like: @implementation UIView (FindFirstResponder) - (UIView *)findFirstResonder { if (self.isFirstResponder) { return self; } for (UIView *subView in self.subviews) { UIView *firstResponder = [subView findFirstResonder]; if (firstResponder != nil) { return firstResponder; } } return nil; } @end

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  • Problem in displaying custom UITableViewCell

    - by Vin
    Hi All, I have a tableview displaying data using a custom UITableViewCell(say cell1). On touch of a row, I change the custom cell to another custom UITableViewCell(say cell2). Also I increase the size of row of the selected cell to accomodate, more items of cell2. My problem is that the approach works fine when the number of rows in table view is less. When the number of rows increses, the rows expand on touching, but the data displayed is same as that of cell1. Cell2 doesn't seem to be loaded at all. Looking forward for a reply soon....Thanks in advance.

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  • DTGridView losting content while scrolling

    - by Wim Haanstra
    I am using DTGridView from the DTKit by Daniel Tull. I implemented it in a very simple ViewController and the test I am doing is to place a button in the last row of the grid, which should add another row to the grid (and therefor moving the button to a row beneath it). The problem is, when I click the button a couple of times and then start scrolling, the grid seems to lose its content. As I am not completly sure this is a bug in the grid, but more in my code, I hope you guys can help me out and track down the bug. First I have my header file, which is quite simple, because this is a test: #import <UIKit/UIKit.h> #import "DTGridView.h" @interface TestController : UIViewController <DTGridViewDelegate, DTGridViewDataSource> { DTGridView* thumbGrid; } @end I declare a DTGridView, which will be my grid, where I want to put content in. Now, my code file: #import "TestController.h" @implementation TestController int rows = 1; - (NSInteger)numberOfRowsInGridView:(DTGridView *)gridView { return rows; } - (NSInteger)numberOfColumnsInGridView:(DTGridView *)gridView forRowWithIndex:(NSInteger)index { if (index == rows - 1) return 1; else return 3; } - (CGFloat)gridView:(DTGridView *)gridView heightForRow:(NSInteger)rowIndex { return 57.0f; } - (CGFloat)gridView:(DTGridView *)gridView widthForCellAtRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { if (rowIndex == rows - 1) return 320.0f; else return 106.6f; } - (DTGridViewCell *)gridView:(DTGridView *)gridView viewForRow:(NSInteger)rowIndex column:(NSInteger)columnIndex { DTGridViewCell *view = [[gridView dequeueReusableCellWithIdentifier:@"thumbcell"] retain]; if (!view) view = [[DTGridViewCell alloc] initWithReuseIdentifier:@"thumbcell"]; if (rowIndex == rows - 1) { UIButton* btnLoadMoreItem = [[UIButton alloc] initWithFrame:CGRectMake(10, 0, 301, 57)]; [btnLoadMoreItem setTitle:[NSString stringWithFormat:@"Button %d", rowIndex] forState:UIControlStateNormal]; [btnLoadMoreItem.titleLabel setFont:[UIFont boldSystemFontOfSize:20]]; [btnLoadMoreItem setBackgroundImage:[[UIImage imageNamed:@"big-green-button.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [btnLoadMoreItem addTarget:self action:@selector(selectLoadMoreItems:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:btnLoadMoreItem]; [btnLoadMoreItem release]; } else { UILabel* label = [[UILabel alloc] initWithFrame:CGRectMake(10,0,100,57)]; label.text = [NSString stringWithFormat:@"%d x %d", rowIndex, columnIndex]; [view addSubview:label]; [label release]; } return [view autorelease]; } - (void) selectLoadMoreItems:(id) sender { rows++; [thumbGrid setNeedsDisplay]; } - (void)viewDidLoad { [super viewDidLoad]; thumbGrid = [[DTGridView alloc] initWithFrame:CGRectMake(0,0, 320, 320)]; thumbGrid.dataSource = self; thumbGrid.gridDelegate = self; [self.view addSubview:thumbGrid]; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)dealloc { [super dealloc]; } @end I implement all the methods for the DataSource, which seem to work. The grid is filled with as many rows as my int 'rows' ( +1 ) has. The last row does NOT contain 3 columns, but just one. That cell contains a button which (when pressed) adds 1 to the 'rows' integer. The problem starts, when it starts reusing cells (I am guessing) and content start disappearing. When I scroll back up, the UILabels I am putting in the cells are gone. Is there some bug, code error, mistake, dumb-ass-move I am missing here? Hope anyone can help.

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  • iPhone KeyBoard Reposition

    - by NIL
    Hi all, I want to set position of keyboard when it appears. Can i set this using any API? I didn't want to use private API for that. Actually I want to display tab bar which is place d at bottom of screen.When keyboard appears then it hide the tab bar.So i want to set keyboard position at top of tab bar. Thanks in Advance.

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  • Why is my UIWebView not scrollable?

    - by Thomas
    In my most frustrating roadblock to date, I've come across a UIWebView that will NOT scroll! I call it via this IBAction: -(IBAction)session2ButtonPressed:(id)sender { Session2ViewController *session2View = [[Session2ViewController alloc]initWithNibName:@"Session2ViewController" bundle:nil]; self.addictionViewController = session2View; [self.view insertSubview:addictionViewController.view atIndex:[self.view.subviews count]]; [session2View release]; } In the viewDidLoad of Session2ViewController.m, I have - (void)viewDidLoad { [super viewDidLoad]; // TRP - Grab data from plist // TRP - Build file path to the plist NSString *filePath = [[NSBundle mainBundle] pathForResource:@"Addiction" ofType:@"plist"]; // TRP - Create NSDictionary with contents of the plist NSDictionary *addictionDict = [NSDictionary dictionaryWithContentsOfFile:filePath]; // TRP - Create an array with contents of the dictionary NSArray *addictionData = [addictionDict objectForKey:@"Addiction1"]; NSLog(@"addictionData (array): %@", addictionData); // TRP - Create a string with the contents of the array NSString *addictionText = [NSString stringWithFormat:@"<DIV style='font-family:%@;font-size:%d;'>%@</DIV>", @"Helvetica", 18, [addictionData objectAtIndex:1]]; addictionInfo.backgroundColor = [UIColor clearColor]; // TRP - Load the string created and stored into addictionText and display in the UIWebView [addictionInfo loadHTMLString:addictionText baseURL:nil]; // TODO: MAKE THIS WEBVIEW SCROLL!!!!!! } In the nib, I connected my web view to the delegate and to the outlet. When I run my main project, the plist with my HTML code shows up, but does not scroll. I copied and pasted this code into a new project, wired the nib the exact same way, and badda-boom badda-bing. . . it works. I even tried to create a new nib from scratch in this project, and the exact same code would not work. Whiskey Tango Foxtrot Any ideas?? Thanks! Thomas

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  • Adding subview, gets delayed?

    - by user289510
    Hi, i didn't really know how to title this question, but here's a thing that really kills me: In my app i have a UITableView, UISegmentedControl and UINavigationBar. Once UISegmentedControl gets one of its segments selected i want to show a UIActivityIndicatorView on the UINavigationBar and then parse an xml file and present the results in a table. Everything works almost as i want it to, except one thing, the activity indicator view gets added to the uinavigationbar after the parser finishes, even though the method showLoading that adds UIIndicatorView to UINavigationBar gets before parser is initialised. Can anyone explain it? is there something i might be missing? maybe the ui needs to get redrawn? thanks peter

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  • How do I open iPhone camera and restrict to a frame?

    - by Thomas
    Hello All: I'd like to know how to open the camera inside of a pre-defined frame (not the entire screen). When the view loads, I have a box, and inside it, I want to display what the camera sees. I don't want to snap a picture, just basically use the camera as a viewfinder. I have searched this site and have not yet found what I'm looking for. Please help. Thanks! Thomas

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  • How to write test cases for drawing text / string in a box ?

    - by Madhup
    Hi, I am drawing strings in a rectangular frame. The string is drawing perfectly. Now I need to write test cases using sentesting kit. I have no ideas from where I should start. For help I have also seen the iPhone sample calculator application But still out of sorts. Any body having ideas please help. Thanks, Madhup

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  • Button outside view... how to make it work

    - by Mike
    I have a UIImageView based class that creates objects with the following characteristics: a small image square and a UITextView below. If the user drags the object by the image it can drag it around. If the user taps on the UITextView the keyboard has to appear and the user can change the text on it. The objects created by the class are like this: 1) the object creates a 60x60 pixels frame 2) puts an image inside that frame 3) creates a UITextView and puts it below that 60x60 frame. So, as the class is a UIImageView based and it creates an image with 60x60 pixels and the UITextView is located outside that area, in theory the text view is outside the area the tapping are for that object. Obviously I could make the class create a big square to encompass the image and the text view, but that frame would be too big and I have the objects created by this class to be as close as possible when I add them to another view. I could also create the text views from the same view I created the objects, but I would have to manage each object and each correspondent text view and I need them to move together... so, I have a problem. Any ideas on a simplest way to do that?

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  • I need to display users current location as text

    - by Taylor Satula
    Hi, I am new to iPhone development and really have no idea how to do what I am trying to implement. Here is my problem, I need to display the users current street and city as text in my iPhone app (See picture). I have seen many posts on stack overflow and other websites about how to do this but they are all just code examples. As I said before, I am a extreme beginner. I just need to show the MKReverseGeocoder and its output as text in my application. If someone could walk me through how/where to create the ReverseGeocoder and how to make it show up in my application I would be extremely grateful. I have searched for hours trying to find a beginner example but alas I cannot find one that lays it out step by step. I hope this can help me out.

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  • wrong interface orientation or unknown

    - by Mike
    The problem is this: I put the simulator in landscape I start the app The app is unable to detect the correct orientation, always unknown! I have created a sample project that demonstrates the problem I have. Take it here How can I solve that? thanks

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  • Nike + iPod app like customisation ?

    - by Madhup
    Hi, I am very much curious about Nike + iPod app look and feel. They have selected uitabbar buttons red in color The tableviewcell selection style as red in color. The disclosure indicator is also red in color. The solution in my mind for two of these is: I can use a red colored arrow image to use it as accessory view. I can flip between a red colored and white colored view with animation for having the selection style But I am clueless of how the tabbar thing is to be done. I am very curious to know the tricks behind this, I also accept that I may be wrong with my other two solutions. So please suggest the solution for any of the problems. I think all are worth knowing for the developers. Thanks, Madhup

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  • Looping through values in NSDictionary throws fault

    - by jud
    I have a plist file that I am loading into an NSDictionary *setDictionary that contains a set of fields, pictureDesc1, pictureDesc2, etc. Once the NSDictionary is loaded, I can retrieve a value using [setDictionary objectForKey:@"pictureDesc1"]; But I cannot do a loop like this: for (int i=1; i<=numberOfPictures; i++) { NSString *keyName = [NSString stringWithFormat:@"pictureDesc%d",i]; NSString *description = [NSString stringWithFormat:@"%@", [setDictionary objectForKey:keyName]]; } Is there a different way to dynamically call keys from within an NSDictionary?

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  • Passing ArrayList<String> between tabs

    - by Christophe
    Hi all, I'm not very clear about the Intent object and how to use it to pass data between Activities. In my application I have several tabs between which I want to pass ArrayList. Here is a sample code I plan to use, but I'm missing the part where the main activity catches the Intent and passes it to the new activity on start : 1. myTabs.java == This is where I think I need to add some code to pass the data between TabOne and TabTwo. For now it is just using the sample code of the TabActivity sample. public class myTabs extends TabActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Resources res = getResources(); // Resource object to get Drawables TabHost tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Reusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, TabPeopleActivity.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("TabOne").setIndicator("TabOne", res.getDrawable(R.drawable.ic_tab_one)) .setContent(intent); tabHost.addTab(spec); // Do the same for the other tabs intent = new Intent().setClass(this, TabTransactionActivity.class); spec = tabHost.newTabSpec("TabTwo").setIndicator("TabTwo", res.getDrawable(R.drawable.ic_tab_two)) .setContent(intent); tabHost.addTab(spec); tabHost.setCurrentTab(0); } } 2. TabOne.java == I added a piece of code in the onStop procedure to fill in the Intent data with the array I want to pass to TabTwo. Not sure it is the right way to do though. public class TabOne extends Activity { [...] private ArrayList<String> arrayPeople; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.tabone); arrayPeople = new ArrayList<String>(); [... here we modify arrayPeople ...] } /** Called when the activity looses focus **/ @Override public void onStop(){ Intent myIntent = new Intent(); myIntent.putStringArrayListExtra("arrayPeople", arrayPeople); this.setIntent(myIntent); } } 3. TabTwo.java == Here I am trying to fetch the ArrayList from the Intent that is supposed to be passed when the Activity starts. But how to do this? public class TabTwo extends Activity { private ArrayList<String> arrayPeople; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.transaction); Intent myIntent = new Intent(); myIntent = this.getIntent(); arrayPeople = myIntent.getStringArrayListExtra("arrayPeople"); } } Thanks for your ideas !

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  • grabbing layer contents in a class

    - by Mike
    I have a custom UIImageView class that creates thumbnails (UIImageView) and each thumbnail has a label. The label is created by another class. The label class creates a UIImageView and a UITextView on top of it. This is the init object class' init method: - (id)initWithFrame:(CGRect)frame { if ([super initWithFrame:frame] == nil) { return nil; } CGRect myFrame = CGRectMake(0, 0, 100, 100); myLabel = [[myLabelClass alloc] initWithFrame: myFrame]; //myLabelClass is a UIImageView based class [myLabel setCenter:CGPointMake(50, 50)]; [self addSubview: myLabel]; return self; } So, I have this MAIN VIEW CONTROLLER | |___ UIImageView WITH LABEL | |____ label background (UIView) |____ UITEXTVIEW (text) Now I want to write the contents of all these 3 components to a quartz context. I need to write using drawInRect, because I need to write the full object to a precise location. I expected object.layer.contents to be the image equivalent to these 3 "layers" flattened, in other words, the object's image, the label background and the label text, as it would if I created these 3 objects in Photoshop and flatten the composition. I also expect object.myLabel.layer.contents to contains the rendered contents of the UITextView over the label background. The problem is that when I use UIImage *myImage = [UIImage imageWithCGImage:objecto.myLabel.layer.contents]; [myImage drawInRect:CGRectMake(0, 0, 100, 100)]; I get nothing. How can I obtain a "flattened" image resultant to the full object (including its subviews)? thanks

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  • If array is thread safe, what the issue with this function?

    - by Ajay Sharma
    I am totally lost with the things that is happening with my code.It make me to think & get clear with Array's thread Safe concept. Is NSMutableArray OR NSMutableDictionary Thread Safe ? While my code is under execution, the values for the MainArray get's changes although, that has been added to Array. Please try to execute this code, onyour system its very much easy.I am not able to get out of this Trap. It is the function where it is returning Array. What I am Looking to do is : -(Array) (Main Array) --(Dictionary) with Key Value (Multiple Dictionary in Main Array) ----- Above dictionary has 9 Arrays in it. This is the structure I am developing for Array.But even before #define TILE_ROWS 3 #define TILE_COLUMNS 3 #define TILE_COUNT (TILE_ROWS * TILE_COLUMNS) -(NSArray *)FillDataInArray:(int)counter { NSMutableArray *temprecord = [[NSMutableArray alloc] init]; for(int i = 0; i <counter;i++) { if([temprecord count]<=TILE_COUNT) { NSMutableDictionary *d1 = [[NSMutableDictionary alloc]init]; [d1 setValue:[NSString stringWithFormat:@"%d/2011",i+1] forKey:@"serial_data"]; [d1 setValue:@"Friday 13 Sep 12:00 AM" forKey:@"date_data"]; [d1 setValue:@"Description Details " forKey:@"details_data"]; [d1 setValue:@"Subject Line" forKey:@"subject_data"]; [temprecord addObject:d1]; d1= nil; [d1 release]; if([temprecord count]==TILE_COUNT) { NSMutableDictionary *holderKey = [[NSMutableDictionary alloc]initWithObjectsAndKeys:temprecord,[NSString stringWithFormat:@"%d",[casesListArray count]+1],nil]; [self.casesListArray addObject:holderKey]; [holderKey release]; holderKey =nil; [temprecord removeAllObjects]; } } else { [temprecord removeAllObjects]; NSMutableDictionary *d1 = [[NSMutableDictionary alloc]init]; [d1 setValue:[NSString stringWithFormat:@"%d/2011",i+1] forKey:@"serial_data"]; [d1 setValue:@"Friday 13 Sep 12:00 AM" forKey:@"date_data"]; [d1 setValue:@"Description Details " forKey:@"details_data"]; [d1 setValue:@"Subject Line" forKey:@"subject_data"]; [temprecord addObject:d1]; d1= nil; [d1 release]; } } return temprecord; [temprecord release]; } What is the problem with this Code ? Every time there are 9 records in Array, it just replaces the whole Array value instead of just for specific key Value.

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