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  • Skinning af:selectOneChoice

    - by Duncan Mills
    A question came in today about how to skin the selection button ()  of an <af:selectOneChoice>. If you have a delve in the ADF Skinning editor, you'll find that there are selectors for the selectOneChoice when in compact mode (af|selectOneChoice::compact-dropdown-icon-style), however, there is not a selector for the icon in the "normal" mode. I had a quick delve into the skinning source files that you can find in the adf-richclient-impl-11.jar and likewise there seemed to be no association there. However, a quick sample page and a peek with Chrome developer tools revealed the problem.  The af:selectOneChoice gets rendered in the browser as a good old <select> element (reasonable enough!). Herein lies the problem, and the reason why there is no skin selector. The <select> HTML element does not have a standard way of replacing the image used for the dropdown button.  If you have a search around with your favorite search engine, you can find various workarounds and solutions for this.  For example, using Chrome and Safari you can define the following for the select element: select {   -webkit-appearance: listbox;   background-image: url(blob.png);    background-position: center right;   background-repeat: no-repeat;   } Which gives a very exciting select box:  .

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  • Ajax-based data loading using jQuery.load() function in ASP.NET

    - by hajan
    In general, jQuery has made Ajax very easy by providing low-level interface, shorthand methods and helper functions, which all gives us great features of handling Ajax requests in our ASP.NET Webs. The simplest way to load data from the server and place the returned HTML in browser is to use the jQuery.load() function. The very firs time when I started playing with this function, I didn't believe it will work that much easy. What you can do with this method is simply call given url as parameter to the load function and display the content in the selector after which this function is chained. So, to clear up this, let me give you one very simple example: $("#result").load("AjaxPages/Page.html"); As you can see from the above image, after clicking the ‘Load Content’ button which fires the above code, we are making Ajax Get and the Response is the entire page HTML. So, rather than using (old) iframes, you can now use this method to load other html pages inside the page from where the script with load function is called. This method is equivalent to the jQuery Ajax Get method $.get(url, data, function () { }) only that the $.load() is method rather than global function and has an implicit callback function. To provide callback to your load, you can simply add function as second parameter, see example: $("#result").load("AjaxPages/Page.html", function () { alert("Page.html has been loaded successfully!") }); Since load is part of the chain which is follower of the given jQuery Selector where the content should be loaded, it means that the $.load() function won't execute if there is no such selector found within the DOM. Another interesting thing to mention, and maybe you've asked yourself is how we know if GET or POST method type is executed? It's simple, if we provide 'data' as second parameter to the load function, then POST is used, otherwise GET is assumed. POST $("#result").load("AjaxPages/Page.html", { "name": "hajan" }, function () { ////callback function implementation });   GET $("#result").load("AjaxPages/Page.html", function () { ////callback function implementation });   Another important feature that $.load() has ($.get() does not) is loading page fragments. Using jQuery's selector capability, you can do this: $("#result").load("AjaxPages/Page.html #resultTable"); In our Page.html, the content now is: So, after the call, only the table with id resultTable will load in our page.   As you can see, we have loaded only the table with id resultTable (1) inside div with id result (2). This is great feature since we won't need to filter the returned HTML content again in our callback function on the master page from where we have called $.load() function. Besides the fact that you can simply call static HTML pages, you can also use this function to load dynamic ASPX pages or ASP.NET ASHX Handlers . Lets say we have another page (ASPX) in our AjaxPages folder with name GetProducts.aspx. This page has repeater control (or anything you want to bind dynamic server-side content) that displays set of data in it. Now, I want to filter the data in the repeater based on the Query String parameter provided when calling that page. For example, if I call the page using GetProducts.aspx?category=computers, it will load only computers… so, this will filter the products automatically by given category. The example ASPX code of GetProducts.aspx page is: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="GetProducts.aspx.cs" Inherits="WebApplication1.AjaxPages.GetProducts" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <table id="tableProducts"> <asp:Repeater ID="rptProducts" runat="server"> <HeaderTemplate> <tr> <th>Product</th> <th>Price</th> <th>Category</th> </tr> </HeaderTemplate> <ItemTemplate> <tr> <td> <%# Eval("ProductName")%> </td> <td> <%# Eval("Price") %> </td> <td> <%# Eval("Category") %> </td> </tr> </ItemTemplate> </asp:Repeater> </ul> </div> </form> </body> </html> The C# code-behind sample code is: public partial class GetProducts : System.Web.UI.Page { public List<Product> products; protected override void OnInit(EventArgs e) { LoadSampleProductsData(); //load sample data base.OnInit(e); } protected void Page_Load(object sender, EventArgs e) { if (Request.QueryString.Count > 0) { if (!string.IsNullOrEmpty(Request.QueryString["category"])) { string category = Request.QueryString["category"]; //get query string into string variable //filter products sample data by category using LINQ //and add the collection as data source to the repeater rptProducts.DataSource = products.Where(x => x.Category == category); rptProducts.DataBind(); //bind repeater } } } //load sample data method public void LoadSampleProductsData() { products = new List<Product>(); products.Add(new Product() { Category = "computers", Price = 200, ProductName = "Dell PC" }); products.Add(new Product() { Category = "shoes", Price = 90, ProductName = "Nike" }); products.Add(new Product() { Category = "shoes", Price = 66, ProductName = "Adidas" }); products.Add(new Product() { Category = "computers", Price = 210, ProductName = "HP PC" }); products.Add(new Product() { Category = "shoes", Price = 85, ProductName = "Puma" }); } } //sample Product class public class Product { public string ProductName { get; set; } public decimal Price { get; set; } public string Category { get; set; } } Mainly, I just have sample data loading function, Product class and depending of the query string, I am filtering the products list using LINQ Where statement. If we run this page without query string, it will show no data. If we call the page with category query string, it will filter automatically. Example: /AjaxPages/GetProducts.aspx?category=shoes The result will be: or if we use category=computers, like this /AjaxPages/GetProducts.aspx?category=computers, the result will be: So, now using jQuery.load() function, we can call this page with provided query string parameter and load appropriate content… The ASPX code in our Default.aspx page, which will call the AjaxPages/GetProducts.aspx page using jQuery.load() function is: <asp:RadioButtonList ID="rblProductCategory" runat="server"> <asp:ListItem Text="Shoes" Value="shoes" Selected="True" /> <asp:ListItem Text="Computers" Value="computers" /> </asp:RadioButtonList> <asp:Button ID="btnLoadProducts" runat="server" Text="Load Products" /> <!-- Here we will load the products, based on the radio button selection--> <div id="products"></div> </form> The jQuery code: $("#<%= btnLoadProducts.ClientID %>").click(function (event) { event.preventDefault(); //preventing button's default behavior var selectedRadioButton = $("#<%= rblProductCategory.ClientID %> input:checked").val(); //call GetProducts.aspx with the category query string for the selected category in radio button list //filter and get only the #tableProducts content inside #products div $("#products").load("AjaxPages/GetProducts.aspx?category=" + selectedRadioButton + " #tableProducts"); }); The end result: You can download the code sample from here. You can read more about jQuery.load() function here. I hope this was useful blog post for you. Please do let me know your feedback. Best Regards, Hajan

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  • How can I find unused/unapplied CSS rules in a stylesheet?

    - by liori
    Hello, I've got a huge CSS file and an HTML file. I'd like to find out which rules are not used while displaying a HTML file. Are there tools for this? The CSS file has evolved over few years and from what I know no one has ever removed anything from it--people just wrote new overriding rules again and again. EDIT: It was suggested to use Dust-Me Selectors or Chrome's Web Page Performance tool. But they both work on level of selectors, and not individual rules. I've got lots of cases where a rule inside a selector is always overridden--and this is what I mostly want to get rid of. For example: body { color: white; padding: 10em; } h1 { color: black; } p { color: black; } ... ul { color: black; } All the text in my HTML is inside some wrapper element, so it is never white. body's padding always works, so of course the whole body selector cannot be removed. And I'd like to get rid of such useless rules too. EDIT: And another case of useless rule: when it duplicates existing one without changing anything: a { margin-left: 5px; color: blue; } a:hover { margin-left: 5px; color: red; } I'd happily get rid of the second margin-left... again it seems to me that those tools does not find such things. Thank you,

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  • Java ME SDK 3.0.5 Integrated with NetBeans 7.1.1

    - by SungmoonCho
    NetBeans 7.1.1 now integrates Java ME SDK 3.0.5, so you do not have to download them separately. Java ME SDK was packaged in NetBeans Mobility Pack, a mobile application development toolkit for NetBeans. Therefore, Java ME SDK is no longer a separate menu on NetBeans. For those who have not downloaded Java ME SDK yet, please simply visit NetBeans website and download the latest version. For those who already have Java ME SDK integrated with NetBeans 7.1 or earlier, and want to update NetBeans IDE to 7.1.1, don't worry. They can co-exist. To use NetBeans plug-ins such as Device Selector, profiler, and Internationalization Resource Manager, you have to install "Java ME SDK Tools" from NetBeans. Here is how. 1.  Go to "Tools - Plug-ins" from NetBeans menu. You can find all the plug-ins you can install into NetBeans. Locate "Java ME SDK Tools" from the list. 2. Follow the instruction to install Java ME SDK Plug-ins. 3. Once completed, you will see new menu options. For example, you can find Device Selector under Tools - Java ME. (If you used old version of Java ME, you will notice that there is not 'Java ME' menu any more. This is because all the sub-menus were integrated into appropriate places in NetBeans.) There is one thing to keep in mind; Since NetBeans 7.1.1 already includes Java ME SDK 3.0.5 and Java ME SDK 3.0.5 plug-ins must be installed through NetBeans plug-in menu, you should not download Java ME SDK 3.0.5 separately and try to integrate it with NetBeans. This may cause issues.

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  • how to stop the array of sprite in cocos2d?

    - by prakash s
    I am devoloping the bubble shooter game in cocos2d how to stop the sprite movement at the center of the game scene in my game bec i want to shoot the bubble after stopping the movenent at certain position here is my code -(void)addTarget { CGSize winSize = [[CCDirector sharedDirector] winSize]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png", @"6.png", @"7.png",@"8.png" ,nil]; for(int i = 0; i < images.count; ++i) { int index = (arc4random() % 8)+1; NSString *image = [NSString stringWithFormat:@"%d.png", index]; CCSprite*target = [CCSprite spriteWithFile:image]; // generate random number based on size of array (array size is larger than 10) float offsetFraction = ((float)(i+1))/(images.count+1); //target.position = ccp(winSize.width*offsetFraction, winSize.height/2); target.position = ccp(350*offsetFraction, 460); [self addChild:target]; [movableSprites addObject:target]; id actionMove = [CCMoveTo actionWithDuration:10 position:ccp(350*offsetFraction, 100)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; } here bubbles are moving from top to bottom but after 5 rows my bubble movement should be stop so please help me to get that logic

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  • how to generate random bubbles from array of sprites in cocos2d?

    - by prakash s
    I am devoloping the bubble shooter game in cocos2d how to generate random bubbles from array of sprites here is my code (void)addTarget { CGSize winSize = [[CCDirector sharedDirector] winSize]; //CCSprite *target = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0, 256, 256)]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png",@"1.png",@"5.png", @"3.png", nil]; for(int i = 0; i < images.count; ++i) { NSString *image = [images objectAtIndex:i]; // generate random number based on size of array (array size is larger than 10) CCSprite*target = [CCSprite spriteWithFile:image]; float offsetFraction = ((float)(i+1))/(images.count+1); target.position = ccp(winSize.width*offsetFraction, winSize.height/2); target.position = ccp(350*offsetFraction, 460); [self addChild:target]; [movableSprites addObject:target]; //[target runAction:]; id actionMove = [CCMoveTo actionWithDuration:10 position:ccp(winSize.width/2,winSize. height/2)]; This code generating bubbles with *.png colour bubbles but i want to generate randomly because for shooting the bubbles by shooter class help me please id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; } }

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  • how to give action to the CCArray which contain bubbles(sprites)

    - by prakash s
    I am making bubbles shooter game in cocos2d I have taken one array in that i have inserted number of different color bubbles and i showing on my game scene also , but if give some move action to that array ,it moving down but it displaying all the bubbles at one position and automatically destroying , what is the main reason behind this please help me here is my code: -(void)addTarget { CGSize winSize = [[CCDirector sharedDirector] winSize]; //CCSprite *target = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0, 256, 256)]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png",@"1.png",@"5.png", @"3.png", nil]; for(int i = 0; i < images.count; ++i) { NSString *image = [images objectAtIndex:i]; // generate random number based on size of array (array size is larger than 10) CCSprite*target = [CCSprite spriteWithFile:image]; float offsetFraction = ((float)(i+1))/(images.count+1); //target.position = ccp(winSize.width*offsetFraction, winSize.height/2); target.position = ccp(350*offsetFraction, 460); // [[CCActionManager sharedManager ] pauseAllActionsForTarget:target ] ; [self addChild:target]; [movableSprites addObject:target]; //[target runAction:[CCMoveTo actionWithDuration:20.0 position:ccp(0,0)]]; id actionMove = [CCMoveTo actionWithDuration:10 position:ccp(winSize.width/2,winSize. height/2)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; } } after the move at certain position i want to display all the bubbles in centre of my window

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  • Jenkins Paramerized Trigger + Copy Artifact

    - by Josh Kelley
    I'm working on setting up Jenkins to handle our release builds. A release build consists of a Windows installer that includes some binaries that must be built on Linux. Here's what I have so far: The Windows portion and Linux portion are set up as separate Jenkins projects. The Windows project is parameterized, taking the Subversion tag to build and release. As part of its build, the Windows project triggers a build of that same Subversion tag for the Linux project (using the Parameterized Trigger plugin) then copies the artifacts from the Linux project (using the Copy Artifact plugin) to the Windows project's workspace so that they can be included in the Windows installer. Where I'm stuck: Right now, Copy Artifact is set up to copy the last successful build. It seems more robust to configure Copy Artifact to copy from the exact build that Parameterized Trigger triggered, but I'm having trouble figuring out how to make that work. There's an option for a "build selector" parameter that I think is intended to help with this, but I can't figure out how it's supposed to be set up (and blindly experimenting with different possibilities is somewhat painful when the build takes an hour or two to find success or failure). How should I set this up? How does build selector work?

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  • Falling CCSprites

    - by Coder404
    Im trying to make ccsprites fall from the top of the screen. Im planning to use a touch delegate to determine when they fall. How could I make CCSprites fall from the screen in a way like this: -(void)addTarget { Monster *target = nil; if ((arc4random() % 2) == 0) { target = [WeakAndFastMonster monster]; } else { target = [StrongAndSlowMonster monster]; } // Determine where to spawn the target along the Y axis CGSize winSize = [[CCDirector sharedDirector] winSize]; int minY = target.contentSize.height/2; int maxY = winSize.height - target.contentSize.height/2; int rangeY = maxY - minY; int actualY = (arc4random() % rangeY) + minY; // Create the target slightly off-screen along the right edge, // and along a random position along the Y axis as calculated above target.position = ccp(winSize.width + (target.contentSize.width/2), actualY); [self addChild:target z:1]; // Determine speed of the target int minDuration = target.minMoveDuration; //2.0; int maxDuration = target.maxMoveDuration; //4.0; int rangeDuration = maxDuration - minDuration; int actualDuration = (arc4random() % rangeDuration) + minDuration; // Create the actions id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2, actualY)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; // Add to targets array target.tag = 1; [_targets addObject:target]; } This code makes CCSprites move from the right side of the screen to the left. How could I change this to make the CCSprites to move from the top of the screen to the bottom?

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  • cocos2d event handler not fired when reentering scene

    - by Adam Freund
    I am encountering a very strange problem with my cocos2d app. I add a sprite to the page and have an event handler linked to it which replaces the scene with another scene. On that page I have another button to take me back to the original scene. When I am back on the original scene, the eventHandler doesn't get fired when I click on the sprite. Below is the relevant code. Thanks for any help! CCMenuItemImage *backBtnImg = [CCMenuItemImage itemWithNormalImage:@"btn_back.png" selectedImage:@"btn_back_pressed.png" target:self selector:@selector(backButtonTapped:)]; backBtnImg.position = ccp(45, 286); CCMenu *backBtn = [CCMenu menuWithItems:backBtnImg, nil]; backBtn.position = CGPointZero; [self addChild:backBtn]; EventHandler method (doesn't get called when the scene is re-entered). (void)backButtonTapped:(id)sender { NSLog(@"backButtonTapped\n"); CCMenuItemImage *backButton = (CCMenuItemImage *)sender; [backButton setNormalImage:[CCSprite spriteWithFile:@"btn_back_pressed.png"]]; [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:.25 scene:[MenuView scene] withColor:ccBLACK]]; }

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  • Consecutive verse Parallel Nunit Testing

    - by Jacobm001
    My office has roughly ~300 webpages that should be tested on a fairly regular basis. I'm working with Nunit, Selenium, and C# in Visual Studio 2010. I used this framework as a basis, and I do have a few working tests. The problem I'm running into is is that when I run the entire suite. In each run, a random test(s) will fail. If they're run individually, they will all pass. My guess is that Nunit is trying to run all 7 tests at the same time and the browser can't support this for obvious reasons. Watching the browser visually, this does seem to be the case. Looking at the screenshot below, I need to figure out a way in which the tests under Index_Tests are run sequentially, not in parallel. errors: Selenium2.OfficeClass.Tests.Index_Tests.index_4: OpenQA.Selenium.NoSuchElementException : Unable to locate element: "method":"id","selector":"textSelectorName"} Selenium2.OfficeClass.Tests.Index_Tests.index_7: OpenQA.Selenium.NoSuchElementException : Unable to locate element: "method":"id","selector":"textSelectorName"} example with one test: using OpenQA.Selenium; using NUnit.Framework; namespace Selenium2.OfficeClass.Tests { [TestFixture] public class Index_Tests : TestBase { public IWebDriver driver; [TestFixtureSetUp] public void TestFixtureSetUp() { driver = StartBrowser(); } [TestFixtureTearDown] public void TestFixtureTearDown() { driver.Quit(); } [Test] public void index_1() { OfficeClass index = new OfficeClass(driver); index.Navigate("http://url_goeshere"); index.SendKeyID("txtFiscalYear", "input"); index.SendKeyID("txtIndex", ""); index.SendKeyID("txtActivity", "input"); index.ClickID("btnDisplay"); } } }

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  • My Sprite comes out the screen

    - by IlNero
    If i an action moves the sprite,how can i keep the CCSprite on the screen???? this is my code: [enemy runAction:[CCSequence actions:[CCMoveBy actionWithDuration:2.0 position:ccp(-winSize.width*0.4, 0)], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(winSize.width*0.2, -winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(winSize.width*0.2, -winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(winSize.width*0.2, -winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(winSize.width*0.2, -winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(winSize.width*0.2, -winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.3,winSize.width*0.3), randomValueBetween(winSize.height*0.3, -winSize.height*0.3))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.2,winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.3,winSize.width*0.3), randomValueBetween(winSize.height*0.3, -winSize.height*0.3))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.2,winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.3,winSize.width*0.3), randomValueBetween(winSize.height*0.3, -winSize.height*0.3))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:randomValueBetween(1.0, 0.3) position:ccp(randomValueBetween(-winSize.width*0.2,winSize.width*0.2), randomValueBetween(winSize.height*0.2, -winSize.height*0.2))], [CCDelayTime actionWithDuration:0.5], [CCMoveBy actionWithDuration:2.0 position:ccp(-winSize.width*1.5, 0)], [CCCallFuncN actionWithTarget:self selector:@selector(invisNode:)], nil]]; but whit this code the sprite sometimes comes out the screen, i need the sprite moves randomly in the screen without comes out..

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  • Bazaar (bzr) predefined locations

    - by mkotechno
    Bazaar has a Launchpad pseudo-protocol (lp:) that able the user to operate in remote branchs without write full Launchpad location, I'm searching a way to create my own pseudo-protocols in a way like this (similar to GIT): bzr remote my sftp://[email protected]/home/myuser/myrepo/ bzr push my:mybranch bzr push my:otherbranch bzr push my:anotherbranch ...instead of... bzr push sftp://[email protected]/home/myuser/myrepo/mybranch bzr push sftp://[email protected]/home/myuser/myrepo/otherbranch bzr push sftp://[email protected]/home/myuser/myrepo/anotherbranch ...that is a pain in the ass. I readed about bazaar.conf but it seems only able you to set a globals push locations for each branch/repo. Another way I saw is to use alias, but has the same problem, is very ugly when is needed to create new branches. Is posible to do this without modify the BZR code? This should be obvious...

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  • ServiceTracker in OSGi r4.1

    - by Schildmeijer
    Im using a org.osgi.util.tracker.ServiceTracker (PrintableServiceTracker implements ServiceTrackerCustomizer and simply prints when a new service is added). Filter filter = bc.createFilter("(objectClass=se.enea.print.Printable)"); tracker = new ServiceTracker(bc, filter, new PrintableServiceTracker(bc)); I've read about "pseudo registration" in the new ebook "OSGi in action" and I wonder if I have to do pseudo registration explicitly or if the framwork handles this automatically? (Will already installed Printable services be caught by the ServiceTracker. will ServiceTracker.addingService(ServiceReference) be called for each of the pre installed Printable services)

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  • JavaScript accordion effect won't work, something to do with pseudoclass?

    - by Dennis Hodapp
    I tried to make an accordion effect with JavaScript based off this video altering a few things like using an input button instead of a link for the selector. However for some reason it's not working. Firefox error console outputs unkown pseudo-class or pseudo-element "visible" everytime I try to use it. What's the problem? $("div.example").hide(); $("input.exampleButton").click(function(){ $("div.example:visible").slideUp("slow"); $(this).parent().next().slideDown("slow"); //return false; if you don't want the link to follow }); Here is the HTML input type="button" value="See An Example" class="exampleButton" /> <div class="example"> ...content </div> input type="button" value="See An Example" class="exampleButton" /> <div class="example"> ...content </div>

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  • Should entry level programmers be able to answer FizzBuzz?

    - by Bryan Rowe
    When interviewing entry level developers, I have used the FizzBuzz question as a type of acid test. Generally, I ask for a solution in pseudo-code or any language of their choice. If someone can't answer this question -- or get reasonably close, the interview generally ends shortly thereafter and we don't progress to more interesting code questions. In your opinion, is it fair/appropriate/accurate to filter entry-level staff in this manner? Should the average four year college graduate have a reasonable enough foundation to be able to throw up a pseudo-code solution of FizzBuzz?

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  • Interface Design Problem: Storing Result of Transactions

    - by jboyd
    Requirements: multiple sources of input (social media content) into a system multiple destinations of output (social media api's) sources and destinations WILL be added some pseudo: IContentProvider contentProvider = context.getBean("contentProvider"); List<Content> toPost = contentProvider.getContent(); for (Content c : toPost) { SocialMediaPresence smPresence = socialMediaService.getSMPresenceBySomeId(c.getDestId()); smPresence.hasTwitter(); smPresence.hasFacebook(); //just to show what this is smPresence.postContent(c); //post content could fail for some SM platforms, but shoulnd't be lost forever } So now I run out of steam, I need to know what content has been successfully posted, and if it hasn't gone too all platforms, or if another platform were added in the future that content needs to go out for it as well (therefore my content provider will need to not only know if content has gone out, but for what platforms). I'm not looking for code, although sample/pseudo is fine... I'm looking for an approach to this problem that I can implement

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  • x86 assembler question

    - by b-gen-jack-o-neill
    Hi, I have 2 simple, but maybe tricky questions. Let´s say I have assembler instruction: MOV EAX,[ebx+6*7] - what I am curious is, does this instruction really actually translates into opcode as it stands,so computation of code in brackets is encoded into opcode, or is this just pseudo intruction for compiler, not CPU, so that compiler before computes the value in brackets using add mul and so, store outcome in some reg and than uses MOV EAX,reg with computed value? Just to be clear, I know the output will be the same. I am interested in execution. Second is about LEA instruction. I know what it does, but I am more interested wheather its real instruction, so compiles does not further change it, just make it into opcode as it stands, or just pseudo code for compiler to, again, first compute adress and than store it.

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  • Sending SMTP e-mail at a high rate in .NET

    - by Martin Liversage
    I have a .NET service that processes a queue on a background thread and from the items in the queue sends out a large number of small e-mail messages at a very high rate (say 100 messages per second if that is even possible). Currently, I use SmtpClient.Send() but I'm afraid that it may hamper performance. Each call to Send() goes through a full cycle of opening the socket, performing the SMTP conversation (HELO, MAIL FROM, RCPT TO, DATA) and closing the socket. In pseudo code: for each message { open socket send HELO send MAIL FROM send RCPT TO send DATA close socket } I would think that the following pseudo code would be more optimal: open socket send HELO for each message { send MAIL FROM send RCPT TO send DATA } send QUIT close socket Should I be concerned about the performance of SmtpClient.Send() when sending e-mail at a high rate? What are my options for optimizing the performance?

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  • VB.net Enter Key

    - by Andrew
    I was given the following pseudo code in order to get the form that has focus and only allow the form I want to be submitted: <script> var currentForm = document.forms[0];</script> <form ...><input onfocus="currentForm = this.form;"/></form> <form ...><input onfocus="currentForm = this.form;"/></form> function globalKeyPressed(event) { if (event.keyCode == ENTER) { // This is pseudo-code, check how to really do it currentForm.submit(); } } How would I do this for VB.net because VB.net doesn't accept System.Windows.Forms.KeyPressEventArgs. I also wanted to add that I can't have multiple forms on my website as it disrupts the loginview. So my 2 seperate 'forms' are really just a loginview and then an asp:textbox and asp:button by themselves without a form.

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  • JavaScript - question regarding data structure

    - by orokusaki
    I'm trying to calculate somebody's bowel health based on a points system. I can edit the data structure, or logic in any way. I'm just trying to write a function and data structure to handle this ability. Pseudo calculator function: // Bowel health calculator var points = 0; If age is from 30 and 34: points += 1 If age is from 35 and 40: points += 2 If daily BMs is from 1 and 3: points -= 1 If daily BMs is from 4 and 6: points -= 2 return points; Pseudo data structure: var points_map = { age: { '30-34': 1, '35-40': 2 }, dbm: { '1-3': -1, '4-6': -2 } }; I have a full spreadsheet of data like this, and I am trying to write a DRY version of code and a DRY version of this data (ie, probably not a string for the '30-34', etc) in order to handle this sort of thing without a humongous number of switch statements.

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  • Multiple column subselect in mysql 5 (5.1.42)

    - by rubber boots
    This one seems to be a simple problem, but I can't make it work in a single select or nested select. Retrieve the authors and (if any) advisers of a paper (article) into one row. I order to explain the problem, here are the two data tables (pseudo) papers (id, title, c_year) persons (id, firstname, lastname) plus a link table w/one extra attribute (pseudo): paper_person_roles( paper_id person_id act_role ENUM ('AUTHOR', 'ADVISER') ) This is basically a list of written papers (table: papers) and a list of staff and/or students (table: persons) An article my have (1,N) authors. An article may have (0,N) advisers. A person can be in 'AUTHOR' or 'ADVISER' role (but not at the same time). The application eventually puts out table rows containing the following entries: TH: || Paper_ID | Author(s) | Title | Adviser(s) | TD: || 21334 |John Doe, Jeff Tucker|Why the moon looks yellow|Brown, Rayleigh| ... My first approach was like: select/extract a full list of articles into the application, eg.SELECT q.id, q.title FROM papers AS q ORDER BY q.c_year and save the results of the query into an array (in the application). After this step, loop over the array of the returned information and retrieve authors and advisers (if any), via prepared statement (? is the paper's id) from the link table like:APPLICATION_LOOP(paper_ids in array) SELECT p.lastname, p.firstname, r.act_role FROM persons AS p, paper_person_roles AS r WHERE p.id=r.person_id AND r.paper_id = ? # The application does further processing from here (pseudo): foreach record from resulting records if record.act_role eq 'AUTHOR' then join to author_column if record.act_role eq 'ADVISER' then join to avdiser_column end print id, author_column, title, adviser_column APPLICATION_LOOP This works so far and gives the desired output. Would it make sense to put the computation back into the DB? I'm not very proficient in nontrivial SQL and can't find a solution with a single (combined or nested) select call. I tried sth. like SELECT q.title (CONCAT_WS(' ', (SELECT p.firstname, p.lastname AS aunames FROM persons AS p, paper_person_roles AS r WHERE q.id=r.paper_id AND r.act_role='AUTHOR') ) ) AS aulist FROM papers AS q, persons AS p, paper_person_roles AS r in several variations, but no luck ... Maybe there is some chance? Thanks in advance r.b.

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  • Are there any well-known algorithms or computer models that computer scientists use to predict FIFA

    - by Khnle
    Occasionally I read news articles that mention about some computer models that computer scientists use to predict winners of some sporting events or the odds for betting which I think there must be a mathematical model behind it. I never bothered to think twice even though I am a "pseudo computer scientist" myself. With the 2010 FIFA World Cup just underway, and since I am also a "pseudo football/soccer player" myself, I just started to wonder about these calculations algorithms. For example, I know one factor is determining the strength of opponents, so that a win against a strong opponent can count more than a win against a weak opponent. But it now kind of gets in a circular loop, or at least how does one determine the strength of a team in the first place, before that team can be considered strong or weak? If it's based on a historical data then there's no way that could be accurate, because those players of the past are no longer on the fields so their impact is none (except maybe if they become coaches like Maradona) Anyway, long question short, if you're happen to be working in this field or have some knowledge, please shed some lights.

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  • Is it a bad idea to create tests that rely on each other within a test fixture?

    - by nbolton
    For example: // NUnit-like pseudo code (within a TestFixture) Ctor() { m_globalVar = getFoo(); } [Test] Create() { a(m_globalVar) } [Test] Delete() { // depends on Create being run b(m_globalVar) } … or… // NUnit-like pseudo code (within a TestFixture) [Test] CreateAndDelete() { Foo foo = getFoo(); a(foo); // depends on Create being run b(foo); } … I’m going with the later, and assuming that the answer to my question is: No, at least not with NUnit, because according to the NUnit manual: The constructor should not have any side effects, since NUnit may construct the class multiple times in the course of a session. ... also, can I assume it's bad practice in general? Since tests can usually be run separately. So the result of Create may never be cleaned up by Delete.

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