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  • Expression Tree with Property Inheritance causes an argument exception

    - by Adam Driscoll
    Following this post: link text I'm trying to create an expression tree that references the property of a property. My code looks like this: public interface IFoo { void X {get;set;} } public interface IBar : IFoo { void Y {get;set;} } public interface IFooBarContainer { IBar Bar {get;set;} } public class Filterer { //Where T = "IFooBarContainer" public IQueryable<T> Filter<T>(IEnumerable<T> collection) { var argument = Expression.Parameter(typeof (T), "item"); //... //where propertyName = "IBar.X"; PropertyOfProperty(argument, propertyName); } private static MemberExpression PropertyOfProperty(Expression expr, string propertyName) { return propertyName.Split('.').Aggregate<string, MemberExpression>(null, (current, property) => Expression.Property(current ?? expr, property)); } } I receive the exception: System.ArgumentException: Instance property 'X' is not defined for type 'IBar' ReSharper turned the code in the link above into the condensed statement in my example. Both forms of the method returned the same error. If I reference IBar.Y the method does not fail.

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  • CSS styles are not applied to elements added to JavaFX component tree

    - by pazabo
    I have applied CSS style to JavaFX components and it looks like everything is working fine except one situation: when I add JavaFX components to component tree on-the-fly their CSS styles are not applied. For example following code: package test; import javafx.stage.Stage; import javafx.scene.Scene; import javafx.scene.shape.Rectangle; import javafx.scene.input.MouseEvent; import javafx.util.Math; import javafx.scene.paint.Color; function getRect(): Rectangle { return Rectangle { x: 230 * Math.random() y: 60 * Math.random() width: 20, height: 20 styleClass: "abc" } } def stage: Stage = Stage { scene: Scene { width: 250, height: 80 stylesheets: "{__DIR__}main.css" content: [ Rectangle { x: 0, y: 0, width: 250, height: 80 fill: Color.WHITE onMouseClicked: function (evt: MouseEvent): Void { insert getRect() into stage.scene.content; } } getRect() ] } } with following stylesheet: .abc { fill: red; } in main.css file (both in test package) display red square on white background, but after clicking the main rectangle black (not red) squares are added to scene. I noticed that: Components added dynamically look just like style information was not applied. If you set their style in JavaFX code then everything works fine. After changing stylesheets property (so that it points to another valid stylesheet) the objects already added render properly. Does anyone know the solution to this problem? I could of course put all the properties into JavaFX code or provide another stylesheet (for every existing stylesheed) that would contain the same data and change stylesheet right after adding any component, but I would like to find some elegant solution. Thanks in advance.

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  • Using JavaCC to infer semantics from a Composite tree

    - by Skice
    Hi all, I am programming (in Java) a very limited symbolic calculus library that manages polynomials, exponentials and expolinomials (sums of elements like "x^n * e^(c x)"). I want the library to be extensible in the sense of new analytic forms (trigonometric, etc.) or new kinds of operations (logarithm, domain transformations, etc.), so a Composite pattern that represent the syntactic structure of an expression, together with a bunch of Visitors for the operations, does the job quite well. My problem arise when I try to implement operations that depends on the semantics more than on the syntax of the Expression (like integrals, for instance: there are a lot of resolution methods for specific classes of functions, but these same classes can be represented with more than a single syntax). So I thought I need something to "parse" the Composite tree to infer its semantics in order to invoke the right integration method (if any). Someone pointed me to JavaCC, but all the examples I've seen deal only with string parsing; so, I don't know if I'm digging in the right direction. Some suggestions? (I hope to have been clear enough!)

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  • Displaying tree path of record in SQL Server 2005

    - by jskiles1
    An example of my tree table is: ([id] is an identity) [id], [parent_id], [path] 1, NULL, 1 2, 1, 1-2 3, 1, 1-3 4, 3, 1-3-4 My goal is to query quickly for multiple rows of this table and view the full path of the node from its root, through its superiors, down to itself. The ultimate question is, should I generate this path on inserts and maintain it in its own column or generate this path on query to save disk space? I guess it depends if this table is write heavy or read heavy. I've been contemplating several approaches to using the "path" characteristic of this parent/child relationship and I just can't seem to settle on one. This "path" is simply for display purposes and serves absolutely no purpose other than that. Here is what I have done to implement this "path." AFTER INSERT TRIGGER - requires passing a NULL path to the insert and updating the path for the record at the inserted rows identity INSTEAD OF INSERT TRIGGER - does not require insert to have NULL path passed, but does require the trigger to insert with a NULL path and updating the path for the record at SCOPE_IDENTITY() STORED PROCEDURE - requiring all inserts into this table to be done through the stored procedure implementing the trigger logic VIEW - requires building the path in the view 1 and 2 seem annoying if massive amounts of data are entered at once. 3 seems annoying because all inserts must go through the procedure in order to have a valid path populated. 1, 2, and 3 require maintaining a path column on the table. 4 removes all the limitations of the above but require the view to perform the path logic and requires use of the view if a path is to be displayed. I have successfully implemented all of the above approaches and I'm mainly looking for some advice. Am I way off the mark here or are any of the above acceptable? Each has it's advantages and disadvantages.

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  • WPF, notify a child in the element tree about an event in a parent

    - by jester
    I am developing a WPF app and I want an event in a parent to be notified to several of its children in the element tree, so that each of them can take an action accordingly. I know that a custom RoutedEvent can be used to signal in the other direction from a child to one of its ancestors by bubbling the event upwards, so that any of the ancestor elements can handle the event. What I want is the children to be notified about an event in the parent and they handle them appropriately. What is the best strategy to achieve this? EDIT: Clarifying the comments : Say I have a parent UserControl. It has a TabControl and its contents are several nested child UserControls. Now consider a scenario where I want the TabControl.SelectionChanged() event to cause some changes in each of the child UserControl. How to achieve this? (The contents of each tab is a UserControl which themselves may contain another few levels of children UserControls. I want the UserControl in the bottom level to know about the SelectionChanged() event and respond accordingly).

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  • Using recursion to to trim a binary tree based on a given min and max value

    - by Justin
    As the title says, I have to trim a binary tree based on a given min and max value. Each node stores a value, and a left/right node. I may define private helper methods to solve this problem, but otherwise I may not call any other methods of the class nor create any data structures such as arrays, lists, etc. An example would look like this: overallRoot _____[50]____________________ / \ __________[38] _______________[90] / \ / _[14] [42] [54]_____ / \ \ [8] [20] [72] \ / \ [26] [61] [83] trim(52, 65); should return: overallRoot [54] \ [61] My attempted solution has three methods: public void trim(int min, int max) { rootFinder(overallRoot, min, max); } First recursive method finds the new root perfectly. private void rootFinder(IntTreeNode node, int min, int max) { if (node == null) return; if (overallRoot.data < min) { node = overallRoot = node.right; rootFinder(node, min, max); } else if (overallRoot.data > max) { node = overallRoot = node.left; rootFinder(node, min, max); } else cutter(overallRoot, min, max); } This second method should eliminate any further nodes not within the min/max, but it doesn't work as I would hope. private void cutter(IntTreeNode node, int min, int max) { if (node == null) return; if (node.data <= min) { node.left = null; } if (node.data >= max) { node.right = null; } if (node.data < min) { node = node.right; } if (node.data > max) { node = node.left; } cutter(node.left, min, max); cutter(node.right, min, max); } This returns: overallRoot [54]_____ \ [72] / [61] Any help is appreciated. Feel free to ask for further explanation as needed.

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  • How can I recurse up a DOM tree?

    - by smartdirt
    So I have a series of nested ul elements as part of a tree like below: <ul> <li> <ul> <li>1.1</li> <li>1.2</li> </ul> <ul> <li>2.1</li> <li> <ul> <li>2.2</li> </ul> </li> </ul> <ul> <li>3.1</li> <li>3.2</li> </ul> </li> </ul> Let's say when 3.1 is the selected node and when the user clicks previous the selected node should then be 2.2. The bad news is that there could be any number of levels deep. How can I find the previous node (li) in relationship to the currently selected node using jquery?

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  • Populate a tree from Hierarchical data using 1 LINQ statement

    - by Midhat
    Hi. I have set up this programming exercise. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication2 { class DataObject { public int ID { get; set; } public int ParentID { get; set; } public string Data { get; set; } public DataObject(int id, int pid, string data) { this.ID = id; this.ParentID = pid; this.Data = data; } } class TreeNode { public DataObject Data {get;set;} public List<DataObject> Children { get; set; } } class Program { static void Main(string[] args) { List<DataObject> data = new List<DataObject>(); data.Add(new DataObject(1, 0, "Item 1")); data.Add(new DataObject(2, 0, "Item 2")); data.Add(new DataObject(21, 2, "Item 2.1")); data.Add(new DataObject(22, 2, "Item 2.2")); data.Add(new DataObject(221, 22, "Item 2.2.1")); data.Add(new DataObject(3, 0, "Item 3")); } } } The desired output is a List of 3 treenodes, having items 1, 2 and 3. Item 2 will have a list of 2 dataobjects as its children member and so on. I have been trying to populate this tree (or rather a forest) using just 1 SLOC using LINQ. A simple group by gives me the desired data but the challenge is to organize it in TreeNode objects. Can someone give a hint or an impossibility result for this?

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  • Recursion through a directory tree in PHP

    - by phphelpplz
    I have a set of folders that has a depth of at least 4 or 5 levels. I'm looking to recurse through the directory tree as deep as it goes, and iterate over every file. I've gotten the code to go down into the first sets of subdirectories, but no deeper, and I'm not sure why. Any ideas? $count = 0; $dir = "/Applications/MAMP/htdocs/idahohotsprings.com"; function recurseDirs($main, $count){ $dir = "/Applications/MAMP/htdocs/idahohotsprings.com"; $dirHandle = opendir($main); echo "here"; while($file = readdir($dirHandle)){ if(is_dir($file) && $file != '.' && $file != '..'){ echo "isdir"; recurseDirs($file); } else{ $count++; echo "$count: filename: $file in $dir/$main \n<br />"; } } } recurseDirs($dir, $count); ?

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  • Tree-like queues

    - by Rehno Lindeque
    I'm implementing a interpreter-like project for which I need a strange little scheduling queue. Since I'd like to try and avoid wheel-reinvention I was hoping someone could give me references to a similar structure or existing work. I know I can simply instantiate multiple queues as I go along, I'm just looking for some perspective by other people who might have better ideas than me ;) I envision that it might work something like this: The structure is a tree with a single root. You get a kind of "insert_iterator" to the root and then push elements onto it (e.g. a and b in the example below). However, at any point you can also split the iterator into multiple iterators, effectively creating branches. The branches cannot merge into a single queue again, but you can start popping elements from the front of the queue (again, using a kind of "visitor_iterator") until empty branches can be discarded (at your discretion). x -> y -> z a -> b -> { g -> h -> i -> j } f -> b Any ideas? Seems like a relatively simple structure to implement myself using a pool of circular buffers but I'm following the "think first, code later" strategy :) Thanks

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  • breadth-first traversal of directory tree is not lazy

    - by user855443
    I try to traverse the diretory tree. A naive depth-first traversal seems not to produce the data in a lazy fashion and runs out of memory. I next tried a breadth first approach, which shows the same problem - it uses all the memory available and then crashes. the code i have is: getFilePathBreadtFirst :: FilePath -> IO [FilePath] getFilePathBreadtFirst fp = do fileinfo <- getInfo fp res :: [FilePath] <- if isReadableDirectory fileinfo then do children <- getChildren fp lower <- mapM getFilePathBreadtFirst children return (children ++ concat lower) return (children ++ concat () else return [fp] -- should only return the files? return res getChildren :: FilePath -> IO [FilePath] getChildren path = do names <- getUsefulContents path let namesfull = map (path </>) names return namesfull testBF fn = do -- crashes for /home/frank, does not go to swap fps <- getFilePathBreadtFirst fn putStrLn $ unlines fps I think all the code is either linear or tail recursive, and I would expect that the listing of filenames starts immediately, but in fact it does not. Where is the error in my code and my thinking? where have I lost lazy evaluation?

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  • Optimizing C++ Tree Generation

    - by cam
    Hi, I'm generating a Tic-Tac-Toe game tree (9 seconds after the first move), and I'm told it should take only a few milliseconds. So I'm trying to optimize it, I ran it through CodeAnalyst and these are the top 5 calls being made (I used bitsets to represent the Tic-Tac-Toe board): std::_Iterator_base::_Orphan_me std::bitset<9::test std::_Iterator_base::_Adopt std::bitset<9::reference::operator bool std::_Iterator_base::~_Iterator_base void BuildTreeToDepth(Node &nNode, const int& nextPlayer, int depth) { if (depth > 0) { //Calculate gameboard states int evalBoard = nNode.m_board.CalculateBoardState(); bool isFinished = nNode.m_board.isFinished(); if (isFinished || (nNode.m_board.isWinner() > 0)) { nNode.m_winCount = evalBoard; } else { Ticboard tBoard = nNode.m_board; do { int validMove = tBoard.FirstValidMove(); if (validMove != -1) { Node f; Ticboard tempBoard = nNode.m_board; tempBoard.Move(validMove, nextPlayer); tBoard.Move(validMove, nextPlayer); f.m_board = tempBoard; f.m_winCount = 0; f.m_Move = validMove; int currPlay = (nextPlayer == 1 ? 2 : 1); BuildTreeToDepth(f,currPlay, depth - 1); nNode.m_winCount += f.m_board.CalculateBoardState(); nNode.m_branches.push_back(f); } else { break; } }while(true); } } } Where should I be looking to optimize it? How should I optimize these 5 calls (I don't recognize them=.

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  • B-trees that use redistribution on insertion

    - by Phenom
    If I insert the following keys into a B-tree of order 4 (meaning 4 pointers and 3 elements in each node), I get the following B-tree. G / \ A IY Would it look any different if redistribution on insertion were used? How does redistribution on insertion work?

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  • C++ vector and segmentation faults

    - by Headspin
    I am working on a simple mathematical parser. Something that just reads number = 1 + 2; I have a vector containing these tokens. They store a type and string value of the character. I am trying to step through the vector to build an AST of these tokens, and I keep getting segmentation faults, even when I am under the impression my code should prevent this from happening. Here is the bit of code that builds the AST: struct ASTGen { const vector<Token> &Tokens; unsigned int size, pointer; ASTGen(const vector<Token> &t) : Tokens(t), pointer(0) { size = Tokens.size() - 1; } unsigned int next() { return pointer + 1; } Node* Statement() { if(next() <= size) { switch(Tokens[next()].type) { case EQUALS : Node* n = Assignment_Expr(); return n; } } advance(); } void advance() { if(next() <= size) ++pointer; } Node* Assignment_Expr() { Node* lnode = new Node(Tokens[pointer], NULL, NULL); advance(); Node* n = new Node(Tokens[pointer], lnode, Expression()); return n; } Node* Expression() { if(next() <= size) { advance(); if(Tokens[next()].type == SEMICOLON) { Node* n = new Node(Tokens[pointer], NULL, NULL); return n; } if(Tokens[next()].type == PLUS) { Node* lnode = new Node(Tokens[pointer], NULL, NULL); advance(); Node* n = new Node(Tokens[pointer], lnode, Expression()); return n; } } } }; ... ASTGen AST(Tokens); Node* Tree = AST.Statement(); cout << Tree->Right->Data.svalue << endl; I can access Tree->Data.svalue and get the = Node's token info, so I know that node is getting spawned, and I can also get Tree->Left->Data.svalue and get the variable to the left of the = I have re-written it many times trying out different methods for stepping through the vector, but I always get a segmentation fault when I try to access the = right node (which should be the + node) Any help would be greatly appreciated.

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  • Binary Trees in Scheme

    - by Javier
    Consider the following BNF defining trees of numbers. Notice that a tree can either be a leaf, a node-1 with one subtrees, or a node-2 with two subtrees. tree ::= (’leaf number) | (’node-1 tree) | (’node-2 tree tree) a. Write a template for recursive procedures on these trees. b. Define the procedure (leaf-count t) that returns the number of leaves in t > (leaf-count ’(leaf 5)) 1 > (leaf-count ’(node-2 (leaf 25) (leaf 17))) 2 > (leaf-count ’(node-1 (node-2 (leaf 4) (node-2 (leaf 2) (leaf 3))))) 3 Here's what I have so far: ;define what a leaf, node-1, and node-2 is (define leaf list) (define node-1 list) (define node-2 list) ;procedure to decide if a list is a leaf or a node (define (leaf? tree) (number? (car tree))) (define (node? tree) (pair? (car tree))) (define (leaf-count tree) (cond ((null? tree) 0) ((number? tree) 0) ((leaf? tree) 1) (else (+ (leaf-count (car tree)) (leaf-count (cdr tree)))))) It looks like it should run just fine, but when I try to run it using a simple test case like (leaf-count '(leaf 5)) I get the following error message: car: expects argument of type pair; given leaf What does this error message mean? I am defining a leaf as a list. But for some reason, it's not seeing that and gives me that error message.

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  • How to make a tree view from MySQL and PHP and jquery

    - by Mac Taylor
    hey guys i need to show a treeview of my categories , saved in my mysql database . Database table : table : cats : columns: id,name,parent Here is a sample of what I want the markup to be like: <ul id="browser" class="filetree"> <li><span class="folder">Folder 1</span> <ul> <li><span class="file">Item 1.1</span></li> </ul> </li> <li><span class="folder">Folder 2</span> <ul> <li><span class="folder">Subfolder 2.1</span> <ul id="folder21"> <li><span class="file">File 2.1.1</span></li> <li><span class="file">File 2.1.2</span></li> </ul> </li> <li><span class="file">File 2.2</span></li> </ul> </li> <li><span class="file">File 4</span></li> </ul> i used this script to show treeview : http://www.dynamicdrive.com/dynamicindex1/treeview now problem is in php part : //function to build tree menu from db table test1 function tree_set($index) { global $menu; $q=mysql_query("select * from cats where parent='$index'"); if(!mysql_num_rows($q)) return; $menu .= '<ul>'."\n"; while($arr=mysql_fetch_assoc($q)) { $menu .= '<li>'; $menu .= '<span class="file">'.$arr['name'].'</span>';//you can add another output there $menu .=tree_set("".$arr['id'].""); $menu .= '</li>'."\n"; } $menu.= '</ul>'."\n"; return $menu; } //variable $menu must be defined before the function call $menu = ' <link rel="stylesheet" href="modules/Topics/includes/jquery.treeview.css" /> <script src="modules/Topics/includes/lib/jquery.cookie.js" type="text/javascript"></script> <script src="modules/Topics/includes/jquery.treeview.js" type="text/javascript"></script> <script type="text/javascript" src="modules/Topics/includes/demo/demo.js"></script> <ul id="browser" class="filetree">'."\n"; $menu .= tree_set(0); $menu .= '</ul>'; echo $menu; i even asked in this forum : http://forums.tizag.com/showthread.php?p=60649 problem is in php part of my codes that i mentioned . i cant show sub menus , i mean , really i dont know how to show sub menus is there any chance of a pro php coder helping me here ?

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  • How to put a div above flash file ?

    - by Mostafa
    Hi , I used jquery tools tooltip and i positioned icons 30 px under flash banner . The problem is when i hover icons , tooltips hide under flash banner , I gave high z-index to the tooltip div or other parent div in order position that above flash banner, but no difference . Is there any way to overcome this problem ? At the bottom picture , The green section is flash file and as you can see part of tooltip is hidden

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  • What are the differences between GIT and SVN when it comes to merge conflicts solving.

    - by chalup
    I keep hearing that branching in git is so much easier than in SVN, because it's easier to merge the branch back to trunk/master. I've read some tutorials, but they only covered basic merge conflicts ("Alice changed line 8 of code.cpp and at the same time Bob changed line 8 of code.cpp...") and there are no differences between SVN and all other distributed source control systems. Can you give me the examples of changes in branch that would cause troubles in SVN repository, but would be handled gracefully by git?

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  • How to get jQuery to work with Prototype

    - by thinkfuture
    Ok so here is the situation. Been pulling my hair out on this one. I'm a noob at this. Only been using rails for about 6 weeks. I'm using the standard setup package, and my code leverages prototype helpers heavily. Like I said, noob ;) So I'm trying to put in some jQuery effects, like PrettyPhoto. But what happens is that when the page is first loaded, PrettyPhoto works great. However, once someone uses a Prototype helper, like a link created with link_to_remote, Prettyphoto stops working. I've tried jRails, all of the fixes proposed on the JQuery site to stop conflicts... http://docs.jquery.com/Using_jQuery_with_Other_Libraries ...even done some crazy things likes renaming all of the $ in prototype.js to $$$ to no avail. Either the prototype helpers break, or jQuery breaks. Seems nothing I do can get these to work together. Any ideas? Here is part of my application.html.erb <%= javascript_include_tag 'application' %> <%= javascript_include_tag 'tooltip' %> <%= javascript_include_tag 'jquery' %> <%= javascript_include_tag 'jquery-ui' %> <%= javascript_include_tag "jquery.prettyPhoto" %> <%= javascript_include_tag 'prototype' %> <%= javascript_include_tag 'scriptalicious' %> </head> <body> <script type="text/javascript" charset="utf-8"> jQuery(document).ready( function() { jQuery("a[rel^='prettyPhoto']").prettyPhoto(); }); </script> If I put prototype before jquery, the prototype helpers don't work If I put the noconflict clause in, neither works. Thanks in advance! Chris BTW: when I try this, from the jQuery site: <script> jQuery.noConflict(); // Use jQuery via jQuery(...) jQuery(document).ready(function(){ jQuery("div").hide(); }); // Use Prototype with $(...), etc. $('someid').hide(); </script> my page disappears!

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  • Which SCM/VCS cope well with moving text between files?

    - by pfctdayelise
    We are having havoc with our project at work, because our VCS is doing some awful merging when we move information across files. The scenario is thus: You have lots of files that, say, contain information about terms from a dictionary, so you have a file for each letter of the alphabet. Users entering terms blindly follow the dictionary order, so they will put an entry like "kick the bucket" under B if that is where the dictionary happened to list it (or it might have been listed under both B, bucket and K, kick). Later, other users move the terms to their correct files. Lots of work is being done on the dictionary terms all the time. e.g. User A may have taken the B file and elaborated on the "kick the bucket" entry. User B took the B and K files, and moved the "kick the bucket" entry to the K file. Whichever order they end up getting committed in, the VCS will probably lose entries and not "figure out" that an entry has been moved. (These entries are later automatically converted to an SQL database. But they are kept in a "human friendly" form for working on them, with lots of comments, examples etc. So it is not acceptable to say "make your users enter SQL directly".) It is so bad that we have taken to almost manually merging these kinds of files now, because we can't trust our VCS. :( So what is the solution? I would love to hear that there is a VCS that could cope with this. Or a better merge algorithm? Or otherwise, maybe someone can suggest a better workflow or file arrangement to try and avoid this problem?

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  • Ruby is already using the class name of my model

    - by Octopus Inc
    I'm making a forum application with various levels of authorization, one of which is a Monitor. I am doing this by extending my User class, and I plan on fine tuning this with "-ship" classes (e.g. administratorship, authorship, moderatorship, etc.). Apparently the Monitor class is part of ruby mixin. How do I keep my resource name without the collisions?

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  • How to force rebase when same changes applied to both branches manually?

    - by Dmitry
    My repository looks like: X - Y- A - B - C - D - E branch:master \ \ \ \ merge master -> release \ \ M --- BCDE --- N branch:release Here "M - BCDE - N" are manually (unfortunately!) applied changes approximately same as separate commits "A - B - C - D - E" (but seems GIT does not know that these changes are the same). I'd like to rebase and get the following structure: X - Y- A - B - C - D - E branch:master \ * branch:release I.e. I want to make branch:release to be exactly the same as branch:master and fork it from the master's HEAD. But when I run "git rebase master" sitting at the branch release, GIT reports about lots of conflicts and refuces rebasing. How could I solve this? Other explaination of this: I'd like to "re-create" branch:release from scratch from master's HEAD. And there are a lot of other people who had already made "git pull" for the branch:release, so I cannot use git reset + git push -f.

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