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  • Why can't I pass self as a named argument to an instance method in Python?

    - by Joseph Garvin
    This works: >>> def bar(x, y): ... print x, y ... >>> bar(y=3, x=1) 1 3 And this works: >>> class foo(object): ... def bar(self, x, y): ... print x, y ... >>> z = foo() >>> z.bar(y=3, x=1) 1 3 And even this works: >>> foo.bar(z, y=3, x=1) 1 3 But why doesn't this work? >>> foo.bar(self=z, y=3, x=1) Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unbound method bar() must be called with foo instance as first argument (got nothing instead) This makes metaprogramming more difficult, because it requires special case handling. I'm curious if it's somehow necessary by Python's semantics or just an artifact of implementation.

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  • Replace some column values depending on a condition, MATLAB

    - by darkcminor
    I have a matrix like A= 4.0000 120.0000 92.0000 0 0 37.6000 0.1910 30.0000 10.0000 168.0000 74.0000 0 0 38.0000 0.5370 34.0000 10.0000 139.0000 80.0000 0 0 27.1000 1.4410 57.0000 1.0000 139.0000 60.0000 23.0000 846.0000 30.1000 0.3980 59.0000 5.0000 136.0000 72.0000 19.0000 175.0000 25.8000 0.5870 51.0000 7.0000 121.0000 0 0 0 30.0000 0.4840 32.0000 I want to replace the values of the first column that are greater than '5' to 0, also in the second column if the values are in range 121-130 replace them by 0, if they are in range 131-140 replece by 1, 141-150 by 2, 151-160 by 3... so the result matrix would be A= 4.0000 0.0000 92.0000 0 0 37.6000 0.1910 30.0000 0.0000 4.0000 74.0000 0 0 38.0000 0.5370 34.0000 0.0000 1.0000 80.0000 0 0 27.1000 1.4410 57.0000 1.0000 1.0000 60.0000 23.0000 846.0000 30.1000 0.3980 59.0000 5.0000 1.0000 72.0000 19.0000 175.0000 25.8000 0.5870 51.0000 0.0000 0.0000 0 0 0 30.0000 0.4840 32.0000 How to acomplish this? I was trying something like counter=1; for i = 1: rows if A(i,1) > 5 A(i ,1) = 0; end if A(i,2) > 120 && A(i,2) < 130 A(i ,2) = 0; end counter = counter+1; end Using a case could do the trick?

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  • I've been told that Exceptions should only be used in exceptional cases. How do I know if my case is exceptional?

    - by tieTYT
    My specific case here is that the user can pass in a string into the application, the application parses it and assigns it to structured objects. Sometimes the user may type in something invalid. For example, their input may describe a person but they may say their age is "apple". Correct behavior in that case is roll back the transaction and to tell the user an error occurred and they'll have to try again. There may be a requirement to report on every error we can find in the input, not just the first. In this case, I argued we should throw an exception. He disagreed, saying, "Exceptions should be exceptional: It's expected that the user may input invalid data, so this isn't an exceptional case" I didn't really know how to argue that point, because by definition of the word, he seems to be right. But, it's my understanding that this is why Exceptions were invented in the first place. It used to be you had to inspect the result to see if an error occurred. If you failed to check, bad things could happen without you noticing. Without exceptions every level of the stack needs to check the result of the methods they call and if a programmer forgets to check in one of these levels, the code could accidentally proceed and save invalid data (for example). Seems more error prone that way. Anyway, feel free to correct anything I've said here. My main question is if someone says Exceptions should be exceptional, how do I know if my case is exceptional?

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  • Is this a decent use-case for goto in C?

    - by Robz
    I really hesitate to ask this, because I don't want to "solicit debate, arguments, polling, or extended discussion" but I'm new to C and want to gain more insight into common patterns used in the language. I recently heard some distaste for the goto command, but I've also recently found a decent use-case for it. Code like this: error = function_that_could_fail_1(); if (!error) { error = function_that_could_fail_2(); if (!error) { error = function_that_could_fail_3(); ...to the n-th tab level! } else { // deal with error, clean up, and return error code } } else { // deal with error, clean up, and return error code } If the clean-up part is all very similar, could be written a little prettier (my opinion?) like this: error = function_that_could_fail_1(); if(error) { goto cleanup; } error = function_that_could_fail_2(); if(error) { goto cleanup; } error = function_that_could_fail_3(); if(error) { goto cleanup; } ... cleanup: // deal with error if it exists, clean up // return error code Is this a common or acceptable use-case of goto in C? Is there a different/better way to do this?

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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  • org-sort multi: date/time (?d ?t) | priority (?p) | title (?a)

    - by lawlist
    Is anyone aware of an org-sort function / modification that can refile / organize a group of TODO so that it sorts them by three (3) criteria: first sort by due date, second sort by priority, and third sort by by title of the task? EDIT: I believe that org-sort by deadline (?d) has a bug that cannot properly handle undated tasks. I am working on a workaround (i.e., moving the undated todo to a different heading before the deadline (?d) sort occurs), but perhaps the best thing to do would be to try and fix the original sorting function. Development of the workaround can be found in this thread (i.e., moving the undated tasks to a different heading in one fell swoop): How to automate org-refile for multiple todo EDIT: Apparently, the following code (ancient history) that I found on the internet was eventually modified and included as a part of org-sort-entries. Unfortunately, undated todo are not properly sorted when sorting by deadline -- i.e., they are mixed in with the dated todo. ;; multiple sort (defun org-sort-multi (&rest sort-types) "Multiple sorts on a certain level of an outline tree, or plain list items. SORT-TYPES is a list where each entry is either a character or a cons pair (BOOL . CHAR), where BOOL is whether or not to sort case-sensitively, and CHAR is one of the characters defined in `org-sort-entries-or-items'. Entries are applied in back to front order. Example: To sort first by TODO status, then by priority, then by date, then alphabetically (case-sensitive) use the following call: (org-sort-multi '(?d ?p ?t (t . ?a)))" (interactive) (dolist (x (nreverse sort-types)) (when (char-valid-p x) (setq x (cons nil x))) (condition-case nil (org-sort-entries (car x) (cdr x)) (error nil)))) ;; sort current level (defun lawlist-sort (&rest sort-types) "Sort the current org level. SORT-TYPES is a list where each entry is either a character or a cons pair (BOOL . CHAR), where BOOL is whether or not to sort case-sensitively, and CHAR is one of the characters defined in `org-sort-entries-or-items'. Entries are applied in back to front order. Defaults to \"?o ?p\" which is sorted by TODO status, then by priority" (interactive) (when (equal mode-name "Org") (let ((sort-types (or sort-types (if (or (org-entry-get nil "TODO") (org-entry-get nil "PRIORITY")) '(?d ?t ?p) ;; date, time, priority '((nil . ?a)))))) (save-excursion (outline-up-heading 1) (let ((start (point)) end) (while (and (not (bobp)) (not (eobp)) (<= (point) start)) (condition-case nil (outline-forward-same-level 1) (error (outline-up-heading 1)))) (unless (> (point) start) (goto-char (point-max))) (setq end (point)) (goto-char start) (apply 'org-sort-multi sort-types) (goto-char end) (when (eobp) (forward-line -1)) (when (looking-at "^\\s-*$") ;; (delete-line) ) (goto-char start) ;; (dotimes (x ) (org-cycle)) ))))) EDIT: Here is a more modern version of multi-sort, which is likely based upon further development of the above-code: (defun org-sort-all () (interactive) (save-excursion (goto-char (point-min)) (while (re-search-forward "^\* " nil t) (goto-char (match-beginning 0)) (condition-case err (progn (org-sort-entries t ?a) (org-sort-entries t ?p) (org-sort-entries t ?o) (forward-line)) (error nil))) (goto-char (point-min)) (while (re-search-forward "\* PROJECT " nil t) (goto-char (line-beginning-position)) (ignore-errors (org-sort-entries t ?a) (org-sort-entries t ?p) (org-sort-entries t ?o)) (forward-line)))) EDIT: The best option will be to fix sorting of deadlines (?d) so that undated todo are moved to the bottom of the outline, instead of mixed in with the dated todo. Here is an excerpt from the current org.el included within Emacs Trunk (as of July 1, 2013): (defun org-sort (with-case) "Call `org-sort-entries', `org-table-sort-lines' or `org-sort-list'. Optional argument WITH-CASE means sort case-sensitively." (interactive "P") (cond ((org-at-table-p) (org-call-with-arg 'org-table-sort-lines with-case)) ((org-at-item-p) (org-call-with-arg 'org-sort-list with-case)) (t (org-call-with-arg 'org-sort-entries with-case)))) (defun org-sort-remove-invisible (s) (remove-text-properties 0 (length s) org-rm-props s) (while (string-match org-bracket-link-regexp s) (setq s (replace-match (if (match-end 2) (match-string 3 s) (match-string 1 s)) t t s))) s) (defvar org-priority-regexp) ; defined later in the file (defvar org-after-sorting-entries-or-items-hook nil "Hook that is run after a bunch of entries or items have been sorted. When children are sorted, the cursor is in the parent line when this hook gets called. When a region or a plain list is sorted, the cursor will be in the first entry of the sorted region/list.") (defun org-sort-entries (&optional with-case sorting-type getkey-func compare-func property) "Sort entries on a certain level of an outline tree. If there is an active region, the entries in the region are sorted. Else, if the cursor is before the first entry, sort the top-level items. Else, the children of the entry at point are sorted. Sorting can be alphabetically, numerically, by date/time as given by a time stamp, by a property or by priority. The command prompts for the sorting type unless it has been given to the function through the SORTING-TYPE argument, which needs to be a character, \(?n ?N ?a ?A ?t ?T ?s ?S ?d ?D ?p ?P ?o ?O ?r ?R ?f ?F). Here is the precise meaning of each character: n Numerically, by converting the beginning of the entry/item to a number. a Alphabetically, ignoring the TODO keyword and the priority, if any. o By order of TODO keywords. t By date/time, either the first active time stamp in the entry, or, if none exist, by the first inactive one. s By the scheduled date/time. d By deadline date/time. c By creation time, which is assumed to be the first inactive time stamp at the beginning of a line. p By priority according to the cookie. r By the value of a property. Capital letters will reverse the sort order. If the SORTING-TYPE is ?f or ?F, then GETKEY-FUNC specifies a function to be called with point at the beginning of the record. It must return either a string or a number that should serve as the sorting key for that record. Comparing entries ignores case by default. However, with an optional argument WITH-CASE, the sorting considers case as well." (interactive "P") (let ((case-func (if with-case 'identity 'downcase)) (cmstr ;; The clock marker is lost when using `sort-subr', let's ;; store the clocking string. (when (equal (marker-buffer org-clock-marker) (current-buffer)) (save-excursion (goto-char org-clock-marker) (looking-back "^.*") (match-string-no-properties 0)))) start beg end stars re re2 txt what tmp) ;; Find beginning and end of region to sort (cond ((org-region-active-p) ;; we will sort the region (setq end (region-end) what "region") (goto-char (region-beginning)) (if (not (org-at-heading-p)) (outline-next-heading)) (setq start (point))) ((or (org-at-heading-p) (condition-case nil (progn (org-back-to-heading) t) (error nil))) ;; we will sort the children of the current headline (org-back-to-heading) (setq start (point) end (progn (org-end-of-subtree t t) (or (bolp) (insert "\n")) (org-back-over-empty-lines) (point)) what "children") (goto-char start) (show-subtree) (outline-next-heading)) (t ;; we will sort the top-level entries in this file (goto-char (point-min)) (or (org-at-heading-p) (outline-next-heading)) (setq start (point)) (goto-char (point-max)) (beginning-of-line 1) (when (looking-at ".*?\\S-") ;; File ends in a non-white line (end-of-line 1) (insert "\n")) (setq end (point-max)) (setq what "top-level") (goto-char start) (show-all))) (setq beg (point)) (if (>= beg end) (error "Nothing to sort")) (looking-at "\\(\\*+\\)") (setq stars (match-string 1) re (concat "^" (regexp-quote stars) " +") re2 (concat "^" (regexp-quote (substring stars 0 -1)) "[ \t\n]") txt (buffer-substring beg end)) (if (not (equal (substring txt -1) "\n")) (setq txt (concat txt "\n"))) (if (and (not (equal stars "*")) (string-match re2 txt)) (error "Region to sort contains a level above the first entry")) (unless sorting-type (message "Sort %s: [a]lpha [n]umeric [p]riority p[r]operty todo[o]rder [f]unc [t]ime [s]cheduled [d]eadline [c]reated A/N/P/R/O/F/T/S/D/C means reversed:" what) (setq sorting-type (read-char-exclusive)) (and (= (downcase sorting-type) ?f) (setq getkey-func (org-icompleting-read "Sort using function: " obarray 'fboundp t nil nil)) (setq getkey-func (intern getkey-func))) (and (= (downcase sorting-type) ?r) (setq property (org-icompleting-read "Property: " (mapcar 'list (org-buffer-property-keys t)) nil t)))) (message "Sorting entries...") (save-restriction (narrow-to-region start end) (let ((dcst (downcase sorting-type)) (case-fold-search nil) (now (current-time))) (sort-subr (/= dcst sorting-type) ;; This function moves to the beginning character of the "record" to ;; be sorted. (lambda nil (if (re-search-forward re nil t) (goto-char (match-beginning 0)) (goto-char (point-max)))) ;; This function moves to the last character of the "record" being ;; sorted. (lambda nil (save-match-data (condition-case nil (outline-forward-same-level 1) (error (goto-char (point-max)))))) ;; This function returns the value that gets sorted against. (lambda nil (cond ((= dcst ?n) (if (looking-at org-complex-heading-regexp) (string-to-number (match-string 4)) nil)) ((= dcst ?a) (if (looking-at org-complex-heading-regexp) (funcall case-func (match-string 4)) nil)) ((= dcst ?t) (let ((end (save-excursion (outline-next-heading) (point)))) (if (or (re-search-forward org-ts-regexp end t) (re-search-forward org-ts-regexp-both end t)) (org-time-string-to-seconds (match-string 0)) (org-float-time now)))) ((= dcst ?c) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward (concat "^[ \t]*\\[" org-ts-regexp1 "\\]") end t) (org-time-string-to-seconds (match-string 0)) (org-float-time now)))) ((= dcst ?s) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward org-scheduled-time-regexp end t) (org-time-string-to-seconds (match-string 1)) (org-float-time now)))) ((= dcst ?d) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward org-deadline-time-regexp end t) (org-time-string-to-seconds (match-string 1)) (org-float-time now)))) ((= dcst ?p) (if (re-search-forward org-priority-regexp (point-at-eol) t) (string-to-char (match-string 2)) org-default-priority)) ((= dcst ?r) (or (org-entry-get nil property) "")) ((= dcst ?o) (if (looking-at org-complex-heading-regexp) (- 9999 (length (member (match-string 2) org-todo-keywords-1))))) ((= dcst ?f) (if getkey-func (progn (setq tmp (funcall getkey-func)) (if (stringp tmp) (setq tmp (funcall case-func tmp))) tmp) (error "Invalid key function `%s'" getkey-func))) (t (error "Invalid sorting type `%c'" sorting-type)))) nil (cond ((= dcst ?a) 'string<) ((= dcst ?f) compare-func) ((member dcst '(?p ?t ?s ?d ?c)) '<))))) (run-hooks 'org-after-sorting-entries-or-items-hook) ;; Reset the clock marker if needed (when cmstr (save-excursion (goto-char start) (search-forward cmstr nil t) (move-marker org-clock-marker (point)))) (message "Sorting entries...done"))) (defun org-do-sort (table what &optional with-case sorting-type) "Sort TABLE of WHAT according to SORTING-TYPE. The user will be prompted for the SORTING-TYPE if the call to this function does not specify it. WHAT is only for the prompt, to indicate what is being sorted. The sorting key will be extracted from the car of the elements of the table. If WITH-CASE is non-nil, the sorting will be case-sensitive." (unless sorting-type (message "Sort %s: [a]lphabetic, [n]umeric, [t]ime. A/N/T means reversed:" what) (setq sorting-type (read-char-exclusive))) (let ((dcst (downcase sorting-type)) extractfun comparefun) ;; Define the appropriate functions (cond ((= dcst ?n) (setq extractfun 'string-to-number comparefun (if (= dcst sorting-type) '< '>))) ((= dcst ?a) (setq extractfun (if with-case (lambda(x) (org-sort-remove-invisible x)) (lambda(x) (downcase (org-sort-remove-invisible x)))) comparefun (if (= dcst sorting-type) 'string< (lambda (a b) (and (not (string< a b)) (not (string= a b))))))) ((= dcst ?t) (setq extractfun (lambda (x) (if (or (string-match org-ts-regexp x) (string-match org-ts-regexp-both x)) (org-float-time (org-time-string-to-time (match-string 0 x))) 0)) comparefun (if (= dcst sorting-type) '< '>))) (t (error "Invalid sorting type `%c'" sorting-type))) (sort (mapcar (lambda (x) (cons (funcall extractfun (car x)) (cdr x))) table) (lambda (a b) (funcall comparefun (car a) (car b))))))

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  • Why only the constant expression can be used as case expression in Switch statement?

    - by sinec
    Hi, what is bothering me is that I can't found an info regarding the question from the title. I found that assembly form the Switch-case statement is compiled into bunch of (MS VC 2008 compiler) cmp and je calls: 0041250C mov eax,dword ptr [i] 0041250F mov dword ptr [ebp-100h],eax 00412515 cmp dword ptr [ebp-100h],1 0041251C je wmain+52h (412532h) 0041251E cmp dword ptr [ebp-100h],2 00412525 je wmain+5Bh (41253Bh) 00412527 cmp dword ptr [ebp-100h],3 0041252E je wmain+64h (412544h) 00412530 jmp wmain+6Bh (41254Bh) where for above code will in case that if condition (i) is equal to 2, jump to address 41253Bh and do execution form there (at 41253Bh starts the code for 'case 2:' block) What I don't understand is why in case that,for instance, function is used as 'case expression', why first function couldn't be evaluated and then its result compared with the condition? Am I missing something? Thank you in advance

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  • Can the Abstract Factory pattern be considered as a case of polymorphism?

    - by rogcg
    I was looking for a pattern/solution that allows me call a method as a runtime exception in a group of different methods without using Reflection. I've recently become aware of the Abstract Factory Pattern. To me, it looks so much like polymorphism, and I thought it could be a case of polymorphism but without the super class WidgetFactory, as you can see in the example of the link above. Am I correct in this assumption?

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  • Fogbugz Duplicate Cases

    - by LeeHull
    I am using FogBugz free hosting to manage my project bugs, I also have several customers I create custom software for, been using FogBugz to keep everything organized. Question I have is, there are times where they send me an email with a bug, so I report it in my system and they create it as well, instead of having 2 cases of same bug, would like to merge or link them together, rather not just delete the duplicate. Is there a way to link them together, maybe like a cross reference or even merge them together?

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  • Few Google Checkout Questions

    - by Richard Knop
    I am planning to integrate a Google Checkout payment system on a social networking website. The idea is that members can buy "tokens" for real money (which are sort of the website currency) and then they can buy access to some extra content on the website etc. What I want to do is create a Google Checkout button that takes a member to the checkout page where he pays with his credit or debit card. What I want is the Google Checkout to notify notify my server whether the purchase of tokens was successful (if the credit/debit card was charged) so I can update the local database. The website is coded in PHP/MySQL. I have downloaded the sample PHP code from here: code.google.com/p/google-checkout-php-sample-code/wiki/Documentation I know how to create a Google checkout button and I have also placed the responsehandlerdemo.php file on my server. This is the file the Google Checkout is supposed to send response to (of course I set the path to the file in Google merchant account). Now in the response handler file there is a switch block with several case statements. Which one means that the payment was successful and I can add tokens to the member account in the local database? switch ($root) { case "request-received": { break; } case "error": { break; } case "diagnosis": { break; } case "checkout-redirect": { break; } case "merchant-calculation-callback": { // Create the results and send it $merchant_calc = new GoogleMerchantCalculations($currency); // Loop through the list of address ids from the callback $addresses = get_arr_result($data[$root]['calculate']['addresses']['anonymous-address']); foreach($addresses as $curr_address) { $curr_id = $curr_address['id']; $country = $curr_address['country-code']['VALUE']; $city = $curr_address['city']['VALUE']; $region = $curr_address['region']['VALUE']; $postal_code = $curr_address['postal-code']['VALUE']; // Loop through each shipping method if merchant-calculated shipping // support is to be provided if(isset($data[$root]['calculate']['shipping'])) { $shipping = get_arr_result($data[$root]['calculate']['shipping']['method']); foreach($shipping as $curr_ship) { $name = $curr_ship['name']; //Compute the price for this shipping method and address id $price = 12; // Modify this to get the actual price $shippable = "true"; // Modify this as required $merchant_result = new GoogleResult($curr_id); $merchant_result->SetShippingDetails($name, $price, $shippable); if($data[$root]['calculate']['tax']['VALUE'] == "true") { //Compute tax for this address id and shipping type $amount = 15; // Modify this to the actual tax value $merchant_result->SetTaxDetails($amount); } if(isset($data[$root]['calculate']['merchant-code-strings'] ['merchant-code-string'])) { $codes = get_arr_result($data[$root]['calculate']['merchant-code-strings'] ['merchant-code-string']); foreach($codes as $curr_code) { //Update this data as required to set whether the coupon is valid, the code and the amount $coupons = new GoogleCoupons("true", $curr_code['code'], 5, "test2"); $merchant_result->AddCoupons($coupons); } } $merchant_calc->AddResult($merchant_result); } } else { $merchant_result = new GoogleResult($curr_id); if($data[$root]['calculate']['tax']['VALUE'] == "true") { //Compute tax for this address id and shipping type $amount = 15; // Modify this to the actual tax value $merchant_result->SetTaxDetails($amount); } $codes = get_arr_result($data[$root]['calculate']['merchant-code-strings'] ['merchant-code-string']); foreach($codes as $curr_code) { //Update this data as required to set whether the coupon is valid, the code and the amount $coupons = new GoogleCoupons("true", $curr_code['code'], 5, "test2"); $merchant_result->AddCoupons($coupons); } $merchant_calc->AddResult($merchant_result); } } $Gresponse->ProcessMerchantCalculations($merchant_calc); break; } case "new-order-notification": { $Gresponse->SendAck(); break; } case "order-state-change-notification": { $Gresponse->SendAck(); $new_financial_state = $data[$root]['new-financial-order-state']['VALUE']; $new_fulfillment_order = $data[$root]['new-fulfillment-order-state']['VALUE']; switch($new_financial_state) { case 'REVIEWING': { break; } case 'CHARGEABLE': { //$Grequest->SendProcessOrder($data[$root]['google-order-number']['VALUE']); //$Grequest->SendChargeOrder($data[$root]['google-order-number']['VALUE'],''); break; } case 'CHARGING': { break; } case 'CHARGED': { break; } case 'PAYMENT_DECLINED': { break; } case 'CANCELLED': { break; } case 'CANCELLED_BY_GOOGLE': { //$Grequest->SendBuyerMessage($data[$root]['google-order-number']['VALUE'], // "Sorry, your order is cancelled by Google", true); break; } default: break; } switch($new_fulfillment_order) { case 'NEW': { break; } case 'PROCESSING': { break; } case 'DELIVERED': { break; } case 'WILL_NOT_DELIVER': { break; } default: break; } break; } case "charge-amount-notification": { //$Grequest->SendDeliverOrder($data[$root]['google-order-number']['VALUE'], // <carrier>, <tracking-number>, <send-email>); //$Grequest->SendArchiveOrder($data[$root]['google-order-number']['VALUE'] ); $Gresponse->SendAck(); break; } case "chargeback-amount-notification": { $Gresponse->SendAck(); break; } case "refund-amount-notification": { $Gresponse->SendAck(); break; } case "risk-information-notification": { $Gresponse->SendAck(); break; } default: $Gresponse->SendBadRequestStatus("Invalid or not supported Message"); break; } I guess that case 'CHARGED' is the one, am I right? Second question, do I need an SSL certificate to receive response from Google Checkout? According to this I do: groups.google.com/group/google-checkout-api-php/browse_thread/thread/10ce55177281c2b0 But I don's see it mentioned anywhere in the official documentation. Thank you.

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  • uppercase to lowercase in bash on a mac

    - by Mala
    Hi I'm writing a bash script which needs to convert a string to lowercase. The problem is I'm doing it on a mac so 'tr' is not available. How can I go about doing this on a mac? The problem I'm trying to tackle is that my script needs to recognize an if an extension is a .gif or a .jpg - and I don't want to have to check for .jpeg, .jPeg, .JPEG, .JPeg, etc etc etc... if there's a smarter way of doing this than just converting to lowercase and testing for gif, jpg and jpeg, i'm all ears :)

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  • var undefined = true;

    - by Andreas Grech
    I'm doing some experimenting with this malicious JavaScript line: var undefined = true; Every uninitialized variable in JavaScript has the value of undefined which is just a variable that holds the special value of 'undefined', so the following should execute the alert: var undefined = true, x; if (x) { alert('ok'); } But it doesn't, and my question is why? On further experimentation, I tried the following: var undefined = true, x = undefined; if (x) { alert('ok'); } This time, the alert is executed. So my question is...since in the first snippet x holds undefined (because it is not initialized), why didn't the alert execute? The strange thing is that when explicitly stating that x is undefined (x = undefined), the alert executed...

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  • WPF: Editable ComboBox; how to make search/auto-fill functionality case sensitive?

    - by unforgiven3
    Say I have a ComboBox, like so: <ComboBox IsEditable="True" Height="30"> <ComboBoxItem>robot</ComboBoxItem> <ComboBoxItem>Robot</ComboBoxItem> </ComboBox> If a user comes along and starts by typing a lower-case 'r' into that ComboBox when it is empty, the ComboBox predictably auto-fills itself with the word 'robot'. Great. Now the same user comes along and starts typing an upper-case 'R' into that ComboBox when it is again empty. Unpredictable, the ComboBox auto-fills itself with the lower-case word 'robot'. Not great. I desperately want it to auto-fill itself with 'Robot', but WPF does not seem to want to smile down upon me. No matter what you do (CAPS lock, shift+key), the ComboBox will always auto-fill with the lower case 'robot', provided that the lower case 'robot' precedes the upper case 'Robot' in the ComboBox's items collection. Is there any way to prevent this? This behavior is maddening and makes for an absolutely abysmal user experience.

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  • What are the worst examples of moral failure in the history of software engineering?

    - by Amanda S
    Many computer science curricula include a class or at least a lecture on disasters caused by software bugs, such as the Therac-25 incidents or Ariane 5 Flight 501. Indeed, Wikipedia has a list of software bugs with serious consequences, and a question on StackOverflow addresses some of them too. We study the failures of the past so that we don't repeat them, and I believe that rather than ignoring them or excusing them, it's important to look at these failures squarely and remind ourselves exactly how the mistakes made by people in our profession cost real money and real lives. By studying failures caused by uncaught bugs and bad process, we learn certain lessons about rigorous testing and accountability, and we make sure that our innocent mistakes are caught before they cause major problems. There are kinds of less innocent failure in software engineering, however, and I think it's just as important to study the serious consequences caused by programmers motivated by malice, greed, or just plain amorality. Thus we can learn about the ethical questions that arise in our profession, and how to respond when we are faced with them ourselves. Unfortunately, it's much harder to find lists of these failures--the only one I can come up with is that apocryphal "DOS ain't done 'til Lotus won't run" story. What are the worst examples of moral failure in the history of software engineering?

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  • Apache rewrite_mod: RewriteRule path and query string

    - by 1ace
    I currently have a website with a standard web interface on index.php, and I made an iPhone-friendly version in iphone.php. Both pages handle the same arguments. It works fine when I manually go to .../iphone.php, but I'd like to rewrite anything on .../path/ and .../path/index.php to iphone.php if %{HTTP_USER_AGENT} contains mobile, and optionally add the query string (not sure if/when I'd need to add it). So far, this is what I have in my .../path/.htaccess: RewriteEngine On RewriteCond %{HTTP_USER_AGENT} ^.+mobile.+$ [NC] RewriteRule index.php?(.*) iphone.php?$1 [L] RewriteRule index.php iphone.php [L] The problems are, it matches index.php in any subfolder, and it won't match .../path/?args… Special thanks to anyone who can correct/simplify/optimize anything =)

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  • PostgreSQL + Rails citext

    - by glebm
    I am trying to move to heroku which uses PostgreSQL 8.4 which has a citext column type which is nice since the app was written for MySQL. Is there any way to use :citext with rails (so that if the migrations are run on MySQL the citext would just use string/text? I found this ticket, but it seems like it isn't going to be a part of rails for a while: https://rails.lighthouseapp.com/projects/8994/tickets/3174-add-support-for-postgresql-citext-column-type

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  • sql count conditions

    - by user1311030
    there! I have this question, hope you guys can help me out. So i have this table with two fields: type and authorization in type i have 2 different values: Raid and Hold in authorization i have 2 different values: Accepted or Denied I need to make a view that returns values like this: TYPE:RAID ACCEPTED:5 DENIED:7 Basically i need to know how many of the values in TYPE are Raid, and then how many of them are Accepted and Denied. Thank you in advance!!

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  • Determine an elements position in a variable length grid of elements

    - by gaoshan88
    I have a grid of a variable number of elements. Say 5 images per row and a variable number of images. I need to determine which column (for lack of a better word) each image is in... i.e. 1, 2, 3, 4 or 5. In this grid, images 1, 6, 12 and 17 would be in column 1 while 4, 9 and 15 would be in column 4. 1 2 3 4 5 6 7 8 9 10 12 13 14 15 16 17 18 19 What I am trying to do is apply a background image to each element based on it's column position. An example of this hard coded and inflexible (and if I'm barking up the wrong tree here by all means tell me how you'd ideally accomplish this as it always bugs me when I see someone ask "How do I build a gold plated, solar powered jet pack to get to the top of this building?" when they really should be asking "Where's the elevator?"): switch (imgnum){ case "1" : case "6" : case "11" : value = "1"; break; case "2" : case "7" : case "12" : value = "2"; break; case "3" : case "8" : case "13" : value = "3"; break; case "4" : case "9" : case "14" : value = "4"; break; case "5" : case "10" : case "15" : value = "5"; break; default : value = ""; } $('.someclass > ul').css('background','url("/img/'+value+'.png") no-repeat');

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  • Is there a mean to specify specialization-genralization (inheritance) of actors in UML?

    - by Ivan
    I am just starting to use UML and have came to the following question: Some actors clearly are specialized versions of a natural entity. For example I've got Administrator and User actors which are clearly nothing but different roles of a user, Authorizer and Dispatcher which are services (and are going to be implemented this way). Should I just ignore these facts while modelling actors and use cases or specify it some way? I think I could make good use of such a specification to facilitate code generation.

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  • Use Java and RegEx to convert casing in a string

    - by Andreas
    Problem: Turn "my testtext TARGETSTRING my testtext" into "my testtext targetstring my testtext" Perl supports the "\L"-operation which can be used in the replacement-string. The Pattern-Class does not support this operation: Perl constructs not supported by this class: [...] The preprocessing operations \l \u, \L, and \U. http://java.sun.com/j2se/1.4.2/docs/api/java/util/regex/Pattern.html

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