Search Results

Search found 31501 results on 1261 pages for 'event log'.

Page 314/1261 | < Previous Page | 310 311 312 313 314 315 316 317 318 319 320 321  | Next Page >

  • Javascript WebGL error

    - by Chris
    Hi I can load 400 textured cylinders using o3d webl, as soon as I push the test upto 600 cylinders I get the following.. uncaught exception: [Exception... "Could not convert JavaScript argument arg 0 [nsIDOMWebGLRenderingContext.getShaderInfoLog" nsresult: "0x80570009 (NS_ERROR_XPC_BAD_CONVERT-JS)" location: "JS frame :: file:///d:/o3d-webgl/effect.js :: :: line 181" data: no) This is the error from minefield, does anyone know what this means? This is the function: o3d.Effect.prototype.bindAttributesAndLinkIfReady = function() { if (this.vertexShaderLoaded_ && this.fragmentShaderLoaded_) { var semanticMap = o3d.Effect.semanticMap_; for (var name in semanticMap) { this.gl.bindAttribLocation( this.program_, semanticMap[name].gl_index, name); } this.gl.linkProgram(this.program_); if (!this.gl.getProgramParameter(this.program_, this.gl.LINK_STATUS)) { var log = this.gl.getShaderInfoLog(this.program_); this.gl.client.error_callback( 'Program link failed with error log:\n' + log); } this.getUniforms_(); this.getAttributes_(); } }; It falls over on ... var log = this.gl.getShaderInfoLog(this.program_);

    Read the article

  • Load external script dynamic, and access it, so I can trigger its domready function

    - by Didier
    I am trying to load the Zopim chat client. Normally it is included with a document write action. This causes it to be loaded before the domReady function is triggered, as it needs this to start itself. I want to load it later, and this works by using prototype (framework determined by Magento) to create a new script element and attaching it to the head. The script is loaded perfectly, but the domReady doesn't fire, so the script is never started. The script is a nameless class, by this I mean that all its functions are encapsulated in {} UPDATE: Sorry, I got it wrong, it is as self invoking function, the same syntax as the first answer suggest. (function C(){ })(); This function call when run sets up listening events for the domReady event under various browsers and then waits. When the domready event fires, it calls a function (that is within the self-invoked function) that starts everything. What I need, is a way to access this function somehow. END UPDATE Within that is a function named C. How can I call this function directly? Or put another way, how can I start an external javascript file that depends on domready going off, when that event doesn't happen? Can I load an external javascript file into a variable, so I can name the class? Can I access the nameless class {} somehow maybe via the script tag? Is there a way to alter the external file/javascript so I can have it look for another event, one that I can trigger? About the only solution I can think of at the moment is to create a iframe and load the script in that.

    Read the article

  • Async ignored on AJAX requests on Nginx server

    - by eComEvo
    Despite sending an async request to the server over AJAX, the server will not respond until the previous unrelated request has finished. The following code is only broken in this way on Nginx, but runs perfectly on Apache. This call will start a background process and it waits for it to complete so it can display the final result. $.ajax({ type: 'GET', async: true, url: $(this).data('route'), data: $('input[name=data]').val(), dataType: 'json', success: function (data) { /* do stuff */} error: function (data) { /* handle errors */} }); The below is called after the above, which on Apache requires 100ms to execute and repeats itself, showing progress for data being written in the background: checkStatusInterval = setInterval(function () { $.ajax({ type: 'GET', async: false, cache: false, url: '/process-status?process=' + currentElement.attr('id'), dataType: 'json', success: function (data) { /* update progress bar and status message */ } }); }, 1000); Unfortunately, when this script is run from nginx, the above progress request never even finishes a single request until the first AJAX request that sent the data is done. If I change the async to TRUE in the above, it executes one every interval, but none of them complete until that very first AJAX request finishes. Here is the main nginx conf file: #user nobody; worker_processes 1; #error_log logs/error.log; #error_log logs/error.log notice; #error_log logs/error.log info; #pid logs/nginx.pid; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; server_names_hash_bucket_size 64; # configure temporary paths # nginx is started with param -p, setting nginx path to serverpack installdir fastcgi_temp_path temp/fastcgi; uwsgi_temp_path temp/uwsgi; scgi_temp_path temp/scgi; client_body_temp_path temp/client-body 1 2; proxy_temp_path temp/proxy; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; #access_log logs/access.log main; # Sendfile copies data between one FD and other from within the kernel. # More efficient than read() + write(), since the requires transferring data to and from the user space. sendfile on; # Tcp_nopush causes nginx to attempt to send its HTTP response head in one packet, # instead of using partial frames. This is useful for prepending headers before calling sendfile, # or for throughput optimization. tcp_nopush on; # don't buffer data-sends (disable Nagle algorithm). Good for sending frequent small bursts of data in real time. tcp_nodelay on; types_hash_max_size 2048; # Timeout for keep-alive connections. Server will close connections after this time. keepalive_timeout 90; # Number of requests a client can make over the keep-alive connection. This is set high for testing. keepalive_requests 100000; # allow the server to close the connection after a client stops responding. Frees up socket-associated memory. reset_timedout_connection on; # send the client a "request timed out" if the body is not loaded by this time. Default 60. client_header_timeout 20; client_body_timeout 60; # If the client stops reading data, free up the stale client connection after this much time. Default 60. send_timeout 60; # Size Limits client_body_buffer_size 64k; client_header_buffer_size 4k; client_max_body_size 8M; # FastCGI fastcgi_connect_timeout 60; fastcgi_send_timeout 120; fastcgi_read_timeout 300; # default: 60 secs; when step debugging with XDEBUG, you need to increase this value fastcgi_buffer_size 64k; fastcgi_buffers 4 64k; fastcgi_busy_buffers_size 128k; fastcgi_temp_file_write_size 128k; # Caches information about open FDs, freqently accessed files. open_file_cache max=200000 inactive=20s; open_file_cache_valid 30s; open_file_cache_min_uses 2; open_file_cache_errors on; # Turn on gzip output compression to save bandwidth. # http://wiki.nginx.org/HttpGzipModule gzip on; gzip_disable "MSIE [1-6]\.(?!.*SV1)"; gzip_http_version 1.1; gzip_vary on; gzip_proxied any; #gzip_proxied expired no-cache no-store private auth; gzip_comp_level 6; gzip_buffers 16 8k; gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript application/javascript; # show all files and folders autoindex on; server { # access from localhost only listen 127.0.0.1:80; server_name localhost; root www; # the following default "catch-all" configuration, allows access to the server from outside. # please ensure your firewall allows access to tcp/port 80. check your "skype" config. # listen 80; # server_name _; log_not_found off; charset utf-8; access_log logs/access.log main; # handle files in the root path /www location / { index index.php index.html index.htm; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root www; } # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9100 # location ~ \.php$ { try_files $uri =404; fastcgi_pass 127.0.0.1:9100; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } # add expire headers location ~* ^.+.(gif|ico|jpg|jpeg|png|flv|swf|pdf|mp3|mp4|xml|txt|js|css)$ { expires 30d; } # deny access to .htaccess files (if Apache's document root concurs with nginx's one) # deny access to git & svn repositories location ~ /(\.ht|\.git|\.svn) { deny all; } } # include config files of "enabled" domains include domains-enabled/*.conf; } Here is the enabled domain conf file: access_log off; access_log C:/server/www/test.dev/logs/access.log; error_log C:/server/www/test.dev/logs/error.log; # HTTP Server server { listen 127.0.0.1:80; server_name test.dev; root C:/server/www/test.dev/public; index index.php; rewrite_log on; default_type application/octet-stream; #include /etc/nginx/mime.types; # Include common configurations. include domains-common/location.conf; } # HTTPS server server { listen 443 ssl; server_name test.dev; root C:/server/www/test.dev/public; index index.php; rewrite_log on; default_type application/octet-stream; #include /etc/nginx/mime.types; # Include common configurations. include domains-common/location.conf; include domains-common/ssl.conf; } Contents of ssl.conf: # OpenSSL for HTTPS connections. ssl on; ssl_certificate C:/server/bin/openssl/certs/cert.pem; ssl_certificate_key C:/server/bin/openssl/certs/cert.key; ssl_session_timeout 5m; ssl_protocols SSLv3 TLSv1 TLSv1.1 TLSv1.2; ssl_ciphers HIGH:!aNULL:!MD5; ssl_prefer_server_ciphers on; # Pass the PHP scripts to FastCGI server listening on 127.0.0.1:9100 location ~ \.php$ { try_files $uri =404; fastcgi_param HTTPS on; fastcgi_pass 127.0.0.1:9100; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } Contents of location.conf: # Remove trailing slash to please Laravel routing system. if (!-d $request_filename) { rewrite ^/(.+)/$ /$1 permanent; } location / { try_files $uri $uri/ /index.php?$query_string; } # We don't need .ht files with nginx. location ~ /(\.ht|\.git|\.svn) { deny all; } # Added cache headers for images. location ~* \.(png|jpg|jpeg|gif)$ { expires 30d; log_not_found off; } # Only 3 hours on CSS/JS to allow me to roll out fixes during early weeks. location ~* \.(js|css)$ { expires 3h; log_not_found off; } # Add expire headers. location ~* ^.+.(gif|ico|jpg|jpeg|png|flv|swf|pdf|mp3|mp4|xml|txt)$ { expires 30d; } # Pass the PHP scripts to FastCGI server listening on 127.0.0.1:9100 location ~ \.php$ { try_files $uri /index.php =404; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; fastcgi_pass 127.0.0.1:9100; } Any ideas where this is going wrong?

    Read the article

  • AMF data is incomplete with Flex Service

    - by Tom
    Hello everybody. I am bussy with a Flex Project with a data services. Flash builder installed Zend Framework with Zend_Amf. When i run the project i get the error NetConnection.Call.Failed: HTTP: Failed. With chalers i say that Zend_Amf give the error: AMF data is incomplete (0 bytes of 0 bytes). Please check the recording limits in the Recording Settings. I don't know what the problem means. I have searched on google, but i haven't found a good result. The Flex project code is: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" xmlns:authservice="services.authservice.*"> <fx:Script> <![CDATA[ import mx.controls.Alert; protected function click_me_clickHandler(event:MouseEvent):void { text.text += "Test started"; testmeResult.token = authService.testme(); text.text += testmeResult.lastResult text.text += "Test ended"; } ]]> </fx:Script> <fx:Declarations> <s:CallResponder id="testmeResult"/> <authservice:AuthService id="authService" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" showBusyCursor="true"/> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:Button x="124" y="85" label="Click Me!" id="click_me" click="click_me_clickHandler(event)"/> <s:RichText x="58" y="114" width="238" height="182" id="text"/> </s:Application> The php code is: <?php class AuthService { public function testme() { return 'ik ben getest op'+date('d-m-Y H:i:s', time()); } }?> Please, help me!

    Read the article

  • touchesBegin & touchesMove Xcode Obj C Question

    - by AndrewDK
    So I have my app working good when you press and drag along. I also have UIButtons set to Touch Down in Interface Builder. As well when you drag you need to drag from the outside of the UIButton. You cannot click on the UIButton and drag to the other. TOUCHES MOVED: Code: -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event touchesForView:self.view] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(CGRectContainsPoint(oneButton.frame, location)) { if (!oneButton.isHighlighted){ [self oneFunction]; [oneButton setHighlighted:YES]; } }else { [oneButton setHighlighted:NO]; } // if(CGRectContainsPoint(twoButton.frame, location)) { if (!twoButton.isHighlighted){ [self twoFunction]; [twoButton setHighlighted:YES]; } }else { [twoButton setHighlighted:NO]; } } TOUCHES BEGAN: Code: - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event touchesForView:self.view] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(CGRectContainsPoint(oneButton.frame, location)) { [self oneFunction]; [oneButton setHighlighted:YES]; } if(CGRectContainsPoint(twoButton.frame, location)) { [self twoFunction]; [twoButton setHighlighted:YES]; } } I want to be able to click on any of the button fire the function & also be able to drag from one button on to the other and fire that function. So basically just being able to click on a button and slide your finger over and activate the other button without having to press and slide from outside of the button. I think I'm close, need a bit of help. Hope thats clear enough. Thanks.

    Read the article

  • In .net what are the difference between Eventlog and ManagementObject for retriving logs from remote

    - by Mitesh Patel
    I have found out following two ways for getting Application Event log entries from remote server. 1. Using EventLog object string logType = "Application"; EventLog ev = new EventLog(logType,"rspl200"); EventLogEntryCollection evColl = ev.Entries 2. Using ManagementObjectSearcher object ConnectionOptions co = new ConnectionOptions(); co.Username = "testA"; co.Password = "testA"; ManagementScope scope = new ManagementScope(@"\" + "machineName"+ @"\root\cimv2", co); scope.Connect(); SelectQuery query = new SelectQuery(@"select * from Win32_NtLogEvent"); EnumerationOptions opt = new EnumerationOptions(); opt.BlockSize = 1000; using (ManagementObjectSearcher searcher = new ManagementObjectSearcher(scope, query,opt)) { foreach (ManagementObject mo in searcher.Get()) { // write down log entries Console.Writeline(mo["EventCode"]); } } I can easily get remote eventlog using method #1 (Using EventLog object) without any security access denied exception. But using method #2 (Using ManagementObjectSearcher object) i get access denied exception. Actually I want remote event log (only application and also latest log not all application logs) to be displayed in treeview like below - ServerName - Logs + Error + Information + Warning Can anybody help me in this to find out best way from this or any other? Also the main thing is that user who reads remote logs may be in different domain than server. Thanks Mitesh Patel

    Read the article

  • JNI: Long-object created with wrong value

    - by Torbjörn Eklund
    Hi! I am writing a c-jni function in Android, and I am having problems with creating a Long-object. I have succeeded in calling the constructor, but when I read the value of the object with longValue, I get the wrong result. jmethodID longConstructor; jmethodID longGetLongValue; jclass cls; jobject obj; // Create a object of type Long. cls = (*env)->FindClass(env,"java/lang/Long"); longConstructor = (*env)->GetMethodID(env,cls,"<init>","(J)V"); obj = (*env)->NewObject(env, cls, longConstructor, 4242); // Get the value by calling the function longValue. longGetLongValue= (*env)->GetMethodID(env,cls,"longValue","()J"); long return_long_value = (*env)->CallLongMethod(env, obj, longGetLongValue); // Log the result. LOGD("%li", return_long_value); I would expect that the above code would print 4242 in the log, however the value that is printed in the log is 1691768. Does anybody have an idea on why 4242 is not written in the log?

    Read the article

  • WPF binding fails with custom add and remove accessors for INotifyPropertyChanged.PropertyChanged

    - by emddudley
    I have a scenario which is causing strange behavior with WPF data binding and INotifyPropertyChanged. I want a private member of the data binding source to handle the INotifyPropertyChanged.PropertyChanged event. I get some exceptions which haven't helped me debug, even when I have "Enable .NET Framework source stepping" checked in Visual Studio's options: A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.InvalidOperationException' occurred in PresentationCore.dll Here's the source code: XAML <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TestApplication.MainWindow" DataContext="{Binding RelativeSource={RelativeSource Self}}" Height="100" Width="100"> <StackPanel> <CheckBox IsChecked="{Binding Path=CheckboxIsChecked}" Content="A" /> <CheckBox IsChecked="{Binding Path=CheckboxIsChecked}" Content="B" /> </StackPanel> </Window> Normal implementation works public partial class MainWindow : Window, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public bool CheckboxIsChecked { get { return this.mCheckboxIsChecked; } set { this.mCheckboxIsChecked = value; PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs("CheckboxIsChecked")); } } private bool mCheckboxIsChecked = false; public MainWindow() { InitializeComponent(); } } Desired implementation doesn't work public partial class MainWindow : Window, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged { add { lock (this.mHandler) { this.mHandler.PropertyChanged += value; } } remove { lock (this.mHandler) { this.mHandler.PropertyChanged -= value; } } } public bool CheckboxIsChecked { get { return this.mHandler.CheckboxIsChecked; } set { this.mHandler.CheckboxIsChecked = value; } } private HandlesPropertyChangeEvents mHandler = new HandlesPropertyChangeEvents(); public MainWindow() { InitializeComponent(); } public class HandlesPropertyChangeEvents : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public bool CheckboxIsChecked { get { return this.mCheckboxIsChecked; } set { this.mCheckboxIsChecked = value; PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs("CheckboxIsChecked")); } } private bool mCheckboxIsChecked = false; } }

    Read the article

  • Keys and terminology

    - by nabbed
    I have a predicament related to terminology. Our system processes events. Events are dispatched to a node based on the value of some field (or set of fields). We call this set of fields the key. We call the value of that set of fields the key value. What adds confusion is that each event is essentially a bag of key-value pairs (i.e., a hash map). So the word key is used for two different purposes: 1) to describe the set of fields on which the event is dispatched, and 2) as a field name. So if you had a collection of key-value pairs, and a set of those key-value pairs made up a database-style key, what terminology would you use to distinguish those two? (One further complication is that the key on which the event is dispatched is not always unique. For instance, if we dispatch on userid, and that user performs multiple actions, we will process multiple events with the same userid value. So maybe key is the wrong word to describe the set of fields on which we dispatch an event).

    Read the article

  • iPhone Objective-C service handlers

    - by Xavi Colomer
    Hello community! I am a as3 developer, I am used to use handlers everytime I launch an event and I am wondering which is the best way / practice to do that in Objective C. Let's say I want to call a diferent services from my backend. In as3 would be something like this to listent to the finish event: service.addEventListener( Event.COMPLETE, handler_serviceDidFinished ) service2.addEventListener( Event.COMPLETE, handler_serviceDidFinished2 ) But how can I do the same in Objective C? The problem is I already created the protocols and delegates, but how can I separate each response from the server? For example: -(void)callService:( NSString * )methodName withParameters:(NSMutableDictionary *) parameters { ... if (self.delegate != NULL && [self.delegate respondsToSelector:@selector(serviceDidFinishSuccessfully:)]) { [delegate serviceDidFinishSuccessfully:data]; } } Well I'm trying to create a generic delegate here, so how can I separate each response for every service? My first idea is that maybe I should return the name of the service method in the delegate call to identify each service. Maybe I should create a UID for each service and pass it the same way... Any idea?

    Read the article

  • Unable to load images into each MC?

    - by Hwang
    The images only loads into the last MC, how to make it load into each MC? private function imageHandler():void { imageBox=new MovieClip(); imageBox.graphics.lineStyle(5, 0xFFFFFF); imageBox.graphics.beginFill(0xFF0000); imageBox.graphics.drawRect(0,0,150,225); imageBox.graphics.endFill(); allImage.addChild(imageBox); } private function getPhoto():void { for (i=0; i<myXMLList.length(); i++) { placePhoto(); imageHandler(); imagesArray.push(imageBox); imagesArray[i].x=20+(200*i); } addChild(allImage); allImage.x=-(allImage.width+20); allImage.y=-(allImage.height+50); } private function placePhoto():void { loadedPic=myXMLList[i].@PIC; galleryLoader = new Loader(); galleryLoader.load(new URLRequest(loadedPic)); galleryLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,picLoaded); } private function picLoaded(event:Event):void { bmp=new Bitmap(event.target.content.bitmapData); bmp.smoothing=true; imageBox.addChild(bmp); }

    Read the article

  • jquery - radio button not checked on page load, but checked on same function call later

    - by Bill Zimmerman
    Hi, I'm having a strange problem with jquery. When my page loads, I dynamically create some simple radio buttons in a special i've created. However, the default radio button is not checked. It is checked however when the change() event is triggered later, but is never checked the first time. Can someone help? I am certain that the change() event is triggered on the page load, because the rest of the HTML is added dynamically and I can see it. The basic idea is when the page loads, I bind an event handler, and then immediately call it to make sure that the default options are loaded. $(document).ready(function() { $(".options select[name=App]").change(onAppChange); //trigger the change function in the dropdown to populate default options $(".options select[name=App]").change() } Here is the simple onAppChange() function: function onAppChange() { var val = $(this).val(); var app_options = $(this).closest(".options").find(".app_options"); //clear the app_options app_options.empty(); var newOptions = ''; switch(val) { case 'testapp': newOptions='\ <fieldset>\ <legend>TestApp</legend>\ Option 1:\ <label>\ <input type="radio" name="option1" value="value1" checked>\ Value1\ </label>\ \ <label>\ <input type="radio" name="option1" value="value2">\ value2\ </label>\ \ </fieldset>'; break; case 'todo': //for testing newOptions='FOO'; break; } app_options.append(newOptions); } Yes, I am aware that I could use javascript to automatically select a radio button again, but I asked this question because I wanted to understand why this is happening. When using and , there doesn't seem to be any problem. Only with radio buttons. Why does the behavior differ when the same change() event is triggered? What is going on behind the scenes?

    Read the article

  • why Geocoder.getFromLocationName(...) returns an empty list?

    - by urobo
    I'm using the android.location.Geocoder for the first time. The Idea is: I have a Listener on a button which takes input from an EditText and resolve the location. Up to now it's debugging phase, so I have no handler taking messages from the thread, only geocoding and write to logcat. Q: Why this method always returns an empty list of Address objects? private View.OnClickListener checkLocation = new View.OnClickListener() { @Override public void onClick(View v) { location = ((EditText)findViewById(R.id.getLocation)).getText().toString(); Thread thr = new Thread(){ public void run (){ Log.d("Looking for", location); Geocoder gc = new Geocoder(ctx,Locale.ITALY); try { fa= gc.getFromLocationName(location, 3); if (fa.isEmpty())Log.d("getFromLocationName", "NothingFound"); else { int size= fa.size(); for (int i = 0; i<size ;i++) Log.d("getFromLocationName.at("+ String.valueOf(i) +")", fa.get(i).getAddressLine(0)+", "+fa.get(0).getAddressLine(1)); } } catch (IOException e) { Log.e("IOException", e.getMessage()); } } }; thr.start(); } }; manifest: <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> Somebody knows why? (btw I am using 1.6 sdk) Input tried

    Read the article

  • Embedding two slideshows

    - by Jennifer Heidelberg
    Hello, I am trying to embedd two slideshows into my flash file. I already managed to integrate one, but I can't integrate another since my knowledge of actionscript is very limited. For people that know Flash well it is a really easy question. What do I have to rename in this script so that I can create a second slideshow, without always calling on the first one. Here is the script for the first slideshow: (I got it from the website where I bought the template for the slideshow from) var loader:Loader = new Loader(); var monoslideshow:Object; loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, onLoadComplete); addChild(loader); loader.load(new URLRequest("monoslideshow.swf")); function onLoadComplete(event:Event):void { monoslideshow = event.target.content; monoslideshow.showLogo = false; monoslideshow.setViewport(new Rectangle(730, 20, 700, 660)); var xml:XML = monoslideshow.loadXML(xml); } Thank you very much in advance!! Aylin

    Read the article

  • Get "term is undefined” error when trying to assign arrayList to List component dataSource

    - by user1814467
    I'm creating an online game where people log in and then have the list of current players displayed. When the user enters a "room" it dispatches an SFSEvent which includes a Room object with the list of users as User objects in that room. As that event's callback function, I get the list of current users which is an Array, switch the View Stack child index, and then I wrap the user list array in an ArrayList before I assign it to the MXML Spark List component's dataSource. Here's my code: My Actionscript Code Section (PreGame.as): private function onRoomJoin(event:SFSEvent):void { const room:Room = this._sfs.getRoomByName(PREGAME_ROOM); this.selectedChild = waitingRoom; /** I know I should be using event listeners * but this is a temporary fix, otherwise * I keep getting null object errors * do to the li_users list not being * created in time for the dataProvider assignment **/ setTimeout(function ():void { const userList:ArrayList = new ArrayList(room.userList); this.li_users.dataProvider = userList; // This is where the error gets thrown },1000); } My MXML Code: <?xml version="1.0" encoding="utf-8"?> <mx:ViewStack xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" initialize="preGame_initializeHandler(event)" > <fx:Script source="PreGame.as"/> <s:NavigatorContent id="nc_loginScreen"> /** Login Screen Code **/ </s:NavigatorContent> /** Start of Waiting Room code **/ <s:NavigatorContent id="waitingRoom"> <s:Panel id="pn_users" width="400" height="400" title="Users"> /** This is the List in question **/ <s:List id="li_users" width="100%" height="100%"/> </s:Panel> </s:NavigatorContent> </mx:ViewStack> However, I keep getting this error: TypeError: Error #1010: A term is undefined and has no properties Any ideas what I'm doing wrong? The arrayList has data, so I know it's not empty/null.

    Read the article

  • HttpModule.Init - safely add HttpApplication.BeginRequest handler in IIS7 integrated mode

    - by Paul Smith
    My question is similar but not identical to: http://stackoverflow.com/questions/1123741/why-cant-my-host-softsyshosting-com-support-beginrequest-and-endrequest-event (I've also read the mvolo blog referenced therein) The goal is to successfully hook HttpApplication.BeginRequest in the IHttpModule.Init event (or anywhere internal to the module), using a normal HttpModule integrated via the system.webServer config, i.e. one that doesn't: invade Global.asax or override the HttpApplication (the module is intended to be self-contained & reusable, so e.g. I have a config like this): <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules> <remove name="TheHttpModule" /> <add name="TheHttpModule" type="Company.HttpModules.TheHttpModule" preCondition="managedHandler" /> So far, any strategy I've tried to attach a listener to HttpApplication.BeginRequest results in one of two things, symptom 1 is that BeginRequest never fires, or symptom 2 is that the following exception gets thrown on all managed requests, and I cannot catch & handle it from user code: Stack Trace: [NullReferenceException: Object reference not set to an instance of an object.] System.Web.PipelineModuleStepContainer.GetEventCount(RequestNotification notification, Boolean isPostEvent) +30 System.Web.PipelineStepManager.ResumeSteps(Exception error) +1112 System.Web.HttpApplication.BeginProcessRequestNotification(HttpContext context, AsyncCallback cb) +113 System.Web.HttpRuntime.ProcessRequestNotificationPrivate(IIS7WorkerRequest wr, HttpContext context) +616 Commenting out app.BeginRequest += new EventHandler(this.OnBeginRequest) in Init stops the exception of course. Init does not reference the Context or Request objects at all. I have tried: Removed all references to HttpContext.Current anywhere in the project (still symptom 1) Tested removing all code from the body of my OnBeginRequest method, to ensure the problem wasn't internal to the method (= exception) Sniffing the stack trace and only calling app.BeginRequest+=... when if the stack isn't started by InitializeApplication (= BeginRequest not firing) Only calling app.BeginRequest+= on the second pass through Init (= BeginRequest not firing) Anyone know of a good approach? Is there some indirect strategy for hooking Application_Start within the module (seems unlikely)? Another event which a) one can hook from a module's constructor or Init method, and b) which is subsequently a safe place to attach BeginRequest event handlers? Thanks much

    Read the article

  • Flash gets XML but the values are wrong, as3

    - by VideoDnd
    Flash receives the XML, but the values are wrong. How do I fix this? Problem I can see the XML loaded with no errors, but my output is way off. It's as though it's not receiving any values. Numbers in the output window and animation move rapidly. The Flash file runs as if it's variables where set to zero. I changed the order of my code, but that didn't help with this. Please explain how I can correct this. SWF //load xml var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //parse XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML); //receive values from XML delay = parseInt(myXML.DELAY.text()); trace(delay); repeat = parseInt(myXML.REPEAT.text()); trace(repeat); } //variables var delay:uint = 0; var repeat:uint = 0; //timer and event var timer:Timer = new Timer(uint(delay),uint(repeat)); timer.addEventListener(TimerEvent.TIMER, countdown); //counter function countdown(event:TimerEvent) { myText.text = String(0 + timer.currentCount); trace(0 + timer.currentCount); } timer.start(); XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <DELAY TITLE="starting position">1000</DELAY> <REPEAT TITLE="starting position">60</REPEAT> </SESSION>

    Read the article

  • Exporting/Importing events to Outlook 2007 calendar - problem

    - by iandisme
    I work on a web app that involves scheduling. A user can view his schedule, and then download a meeting request file for a particular event. In Outlook 2003, simply opening this event would cause a meeting request to pop up and the user could accept, which would either add or update the event in their calendar. However, in Outlook 2007, the meeting request Accept function is disabled, and the reason given is that the user is the organizer and can't accept his own event request. The ICS file clearly shows that this is not the case. Has anyone experienced this same problem? Does anyone know how to work around it? (Using Outlook's import function is scarcely an option because it causes duplicate events to be created; the import function doesn't seem to care that the events have the same UID) Here is the ICS file: BEGIN:VCALENDAR PRODID:#{my app} VERSION:2.0 CALSCALE:GREGORIAN METHOD:REQUEST BEGIN:VEVENT DTSTAMP:20100324T150236Z UID:eeb639a1-f8e5-4eab-ab3c-232ad91364c6 SEQUENCE:2 ORGANIZER:#{myApp}.#{myDomain}.com DESCRIPTION: DTSTART;TZID=Europe/London:20110620T120010 DTEND;TZID=Europe/London:20110620T133010 SUMMARY:BREAK:Breakfast LOCATION:Room 101 END:VEVENT BEGIN:VTIMEZONE //Timezone info edited for brevity END:VTIMEZONE END:VCALENDAR

    Read the article

  • Python with Wiimote using pywiiuse module

    - by Anon
    After seeing the abilities and hackibility of wiimotes I really want to use it in my 'Intro to programming' final. Everyone must make a python program and present it to the class. I want to make a game with pygame incorporating a wiimote. I found pywiiuse which is a very basic wrapper for the wiiuse library using c types. I can NOT get anything beyond LEDs and vibrating to work. Buttons, IR, motion sensing, nothing. I've tried different versions of wiiuse, pywiiuse, even python. I can't even get the examples that came with it to run. Here's the code I made as a simple test. I copied some of the example C++ code. from pywiiuse import * from time import sleep #Init wiimotes = wiiuse_init() #Find and start the wiimote found = wiiuse_find(wiimotes,1,5) #Make the variable wiimote to the first wiimote init() found wiimote = wiimotes.contents #Set Leds wiiuse_set_leds(wiimote,WIIMOTE_LED_1) #Rumble for 1 second wiiuse_rumble(wiimote,1) sleep(1) wiiuse_rumble(wiimote,0) #Turn motion sensing on(supposedly) wiiuse_motion_sensing(wiimote,1) while 1: #Poll the wiimotes to get the status like pitch or roll if(wiiuse_poll(wiimote,1)): print 'EVENT' And here's the output when I run it. wiiuse version 0.9 wiiuse api version 8 [INFO] Found wiimote [assigned wiimote id 1]. EVENT EVENT Traceback (most recent call last): File "C:\Documents and Settings\Nick\Desktop\wiimotetext.py", line 26, in <mod ule> if(wiiuse_poll(wiimote,1)): WindowsError: exception: access violation reading 0x00000004 It seems each time I run it, it prints out EVENT 2-5 times until the trace back. I have no clue what to do at this point, I've been trying for the past two days to get it working. Thanks!

    Read the article

  • adding one time options to items

    - by rap-uvic
    Hello, I'm building an Event Registration site. For any given event, we'll have a handful of items to choose from. I have a table for these items. For each event we might have special options for users. For example, for one of the events new users get to buy an item which is not available to other users. This may not apply to all the events. For other events we might have some other restriction on items. I will obviously be checking this programmatically on application side. I would like to though, set up a column containing flag in the items table. But I don't find it feasible because this condition may only apply to one particular event. I don't want all the future items to have this column. What is a good approach to take in such a situation? Should I create a special "restrictions" table and just do a join? How would I handle this on the application side?

    Read the article

  • In C#, what thread will Events be handled in?

    - by Ben
    Hi, I have attempted to implement a producer/consumer pattern in c#. I have a consumer thread that monitors a shared queue, and a producer thread that places items onto the shared queue. The producer thread is subscribed to receive data...that is, it has an event handler, and just sits around and waits for an OnData event to fire (the data is being sent from a 3rd party api). When it gets the data, it sticks it on the queue so the consumer can handle it. When the OnData event does fire in the producer, I had expected it to be handled by my producer thread. But that doesn't seem to be what is happening. The OnData event seems as if it's being handled on a new thread instead! Is this how .net always works...events are handled on their own thread? Can I control what thread will handle events when they're raised? What if hundreds of events are raised near-simultaneously...would each have its own thread? Thank in advance! Ben

    Read the article

  • MXML composite canvas component initialization error

    - by mkorpela
    I'm getting an odd error from my composite canvas component: An ActionScript error has occurred: Error: null at mx.core::Container/initialize()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2560] at -REMOVED THIS FOR STACK OVERFLOW-.view::EditableCanvas/initialize()[.../view/EditableCanvas .... It seems to be related to the fact that my composite component has a child and I'm trying to add one in the place I'm using the component. So how can I do this correctly? Component code looks like this (EditableCanvas.mxml): <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="{init()}"> <mx:Script> <![CDATA[ private var _editable:Boolean; public function set editable(edit:Boolean):void { _editable = edit; } private function init():void { if(_editable){ addEventListener(MouseEvent.MOUSE_OVER, showEdit); addEventListener(MouseEvent.MOUSE_OUT, hideEdit); } } private function showEdit(event:Event):void { editTextImage.visible = true; } private function hideEdit(event:Event):void { editTextImage.visible = false; } ]]> </mx:Script> <mx:Image id="editTextImage" source="@Embed('/../assets/icons/small/process.png')" click="{dispatchEvent(EditPoiEvent.text())}" visible="false"/> </mx:Canvas> The code that is using the code looks like this: <view:EditableCanvas width="290" height="120" backgroundColor="#FFFFFF" horizontalScrollPolicy="off" borderStyle="solid" cornerRadius="3" editable="{_editable}"> <mx:Text id="textContentBox" width="270" fontFamily="nautics" fontSize="12" text="{_text}"/> </view:EditableCanvas>

    Read the article

  • Getting each loaded image

    - by Hwang
    The images only loads into the last MC, how to make it load into each MC? private function imageHandler():void { imageBox=new MovieClip(); imageBox.graphics.lineStyle(5, 0xFFFFFF); imageBox.graphics.beginFill(0xFF0000); imageBox.graphics.drawRect(0,0,150,225); imageBox.graphics.endFill(); allImage.addChild(imageBox); } private function getPhoto():void { for (i=0; i<myXMLList.length(); i++) { placePhoto(); imageHandler(); imagesArray.push(imageBox); imagesArray[i].x=20+(200*i); } addChild(allImage); allImage.x=-(allImage.width+20); allImage.y=-(allImage.height+50); } private function placePhoto():void { loadedPic=myXMLList[i].@PIC; galleryLoader = new Loader(); galleryLoader.load(new URLRequest(loadedPic)); galleryLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,picLoaded); } private function picLoaded(event:Event):void { var bmpD=event.target.content.bitmapData for (j; j<myXMLList.length(); j++) { bmp=new Bitmap(bmpD); bmp.smoothing=true; bmp.name="bmp"+j; imagesArray[j].addChild(bmp); } }

    Read the article

  • storing and retrieving socket

    - by Trevor Newhook
    From what I can understand, once I create a socket, I can then create an array to store it with userArray[socket.nickname]=socket; I can then send a message to it with: io.sockets.socket(userArray[data.to]).emit('private message', tstamp(), socket.nickname, message); The basic logic is to store a copy of each socket in an object, identified by nickname. When I want to send a message to that socket, I use the copy of the socket, and send the message via io.sockets.socket(id).emit(). The entire server code is below: io.sockets.on('connection', function (socket) { socket.on('user message', function (msg) { socket.broadcast.emit('user message', tstamp(), socket.nickname, msg); updateLog('user message', socket.nickname, msg); }); socket.on('private message', function(data) { socket.get(data.nickname, function (err, name) { console.log('Chat message by ', name); }); updateLog('private message', socket.nickname, data.message); message=data.message; io.sockets.socket(userArray[data.to]).emit('private message', tstamp(), socket.nickname, message); }); socket.on('get log', function () { updateLog(); // Ensure old entries are cleared out before sending it. io.sockets.emit('chat log', log); }); socket.on('nickname', function (nick, fn) { var i = 1; var orignick = nick; while (nicknames[nick]) { nick = orignick+i; i++; } fn(nick); nicknames[nick] = socket.nickname = nick; userArray[socket.nickname]=socket; socket.set('nickname', nick, function () { socket.emit('ready'); }); socket.broadcast.emit('announcement', nick + ' connected'); // io.sockets.socket(userArray[nick]).emit('newID', 'Your name is: ' + nick, '. Your ID is: '+ userArray[nick]); io.sockets.emit('nicknames', nicknames); });

    Read the article

  • Android, FragmentActivity and prevent Swipe

    - by FIG-GHD742
    I use android.support.v4.app.FragmentActivity for create a app with multi fragment/panels that can be access by drag/swipe between different part of the app. In one of my fragment I has a zoomable view and my problem is in case I is on the zoomable view I will prevent the use for drag/swipe to a other fragment. I has try to hack into android.support.v4.view.ViewPager for get the action from on Touch event but not work. I has try all of this case but not work: (All code is a a part of subclass to android.support.v4.view.ViewPager) Case 1: // Not working @Override protected void onPageScrolled(int position, float offset, int offsetPixels) { if (isPreventDrag()) { super.onPageScrolled(position, 1, 0); } else { super.onPageScrolled(position, offset, offsetPixels); } } Case 2: // Work but stop all event include the event to the target image view. @Override public boolean onInterceptTouchEvent(MotionEvent ev) { switch (ev.getAction()) { case MotionEvent.ACTION_DOWN: lastX = ev.getX(); // float lockScroll = false; return super.onInterceptTouchEvent(ev); case MotionEvent.ACTION_MOVE: this.lockScroll = this.isPreventDrag(); break; } if (lockScroll) { ev.setLocation(lastX, ev.getY()); return super.onInterceptTouchEvent(ev); } else { return super.onInterceptTouchEvent(ev); } } Case 3: // Work good, but by some unknown error I can drag the screen // some pixels before this stop the event. @Override public boolean onTouchEvent(MotionEvent ev) { if (this.isPreventDrag()) { return true; } else { return super.onTouchEvent(ev); } } I want a easy way to deactivate stop or deactivate if the use is allow to switch to a other Fragment. Here is a working code for me, I don't know what error I do before. // This work for me, @Override public boolean onInterceptTouchEvent(MotionEvent ev) { if (this.isPreventDrag()) { return false; } else { return super.onInterceptTouchEvent(ev); } }

    Read the article

< Previous Page | 310 311 312 313 314 315 316 317 318 319 320 321  | Next Page >