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  • using ontouch to zoom in

    - by user357032
    i have used some sample code and am trying to tweak it to let me allow the user to touch the screen and zoom in the code runs fine with no errors but when i touch the screen nothing happens package com.thomas.zoom; import android.content.Context; import android.graphics.Canvas; import android.graphics.drawable.Drawable; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; public class Zoom extends View { private Drawable image; private int zoomControler=20; public Zoom(Context context) { super(context); image=context.getResources().getDrawable(R.drawable.icon); setFocusable(true); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); //here u can control the width and height of the images........ this line is very important image.setBounds((getWidth()/2)-zoomControler, (getHeight()/2)-zoomControler, (getWidth()/2)+zoomControler, (getHeight()/2)+zoomControler); image.draw(canvas); } public boolean onTouch(int action, MotionEvent event) { action= event.getAction(); if(action == MotionEvent.ACTION_DOWN){ zoomControler+=10; } invalidate(); return true; } }

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  • Redraw and flicker issues

    - by AngryHacker
    I have an Outlook style app. So basically I have a sidebar on the left and on the right I have a panel control (pnlMainBody) that hosts content. The content is typically a user control that I add to the panel when user clicks appropriate button in the side bar. The way I add the user control to the panel is as follows: // _pnlEmails is the User Control that I am adding to the panel _pnlEmails = new pnlEmails(); _pnlEmails.Dock = DockStyle.Fill; this.pnlMainBody.Controls.Add(_pnlEmails); Some of the user controls that I add to the main panel are quite complex UI-wise. So when this.pnlMainBody.Controls.Add(_pnlEmails); fires, I see the control appear on the screen, then it resizes itself to fill the body of the panel control. It's quite ugly actually, so I was wondering whether there is a way to not show the resizing until it's actually done resizing? I've tried setting the user control's .Visible to false. I've tried doing .SuspendLayout, all to no avail. Is there a way to do this so the screen transitions are smooth?

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  • Android Layout: Display as much ImageViews as possible without scrolling

    - by Toni4780
    I am working on an app which should display several same size images on the screen. But it should only display only so much images as possible without offering scrolling. E.g. On a "big" tablet it could display 10x10 Imageviews (screen is large, so there is much space for pictures) On a "big" phone there might be enough space to display 6x6 ImageViews, so it should only display a 6x6 array of images. On a small phone there is propably only space for 4x4 ImageViews, so it should only display this. How can I make this in Android? I know about "layout-large", ... but if i make a special fixed xml-layout for a "large" device, it would not fit all devices correct. E.g. a Galaxy Nexus is a "normal" device and so is a Nexus One, but there would be at least be space for one or two more imageview rows on a Galaxy Nexus than on a Nexus One. So do I have to measure in code somehow how big the resolution is and display some TableRows accordingly? Or is there a special way how I can manage this?

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  • CQRS - The query side

    - by mattcodes
    A lot of the blogsphere articles related to CQRS (command query repsonsibility) seperation seem to imply that all screens/viewmodels are flat. e.g. Name, Age, Location Of Birth etc.. and thus the suggestion that implementation wise we stick them into fast read source etc.. single table per view mySQL etc.. and pull them out with something like primitive SqlDataReader, kick that nasty nhibernate ORM etc.. However, whilst I agree that domain models dont mapped well to most screens, many of the screens that I work with are more dimensional, and Im sure this is pretty common in LOB apps. So my question is how are people handling screen where by for example it displays a summary of customer details and then a list of their orders with a [more detail] link etc.... I thought about keeping with the straight forward SQL query to the Query Database breaking off the outer join so can build a suitable ViewModel to View but it seems like overkill? Alternatively (this is starting to feel yuck) in CustomerSummaryView table have a text/big (whatever the type is in your DB) column called Orders, and the columns for the Order summary screen grid are seperated by , and rows by |. Even with XML datatype it still feeel dirty. Any thoughts on an optimal practice?

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  • Flex 3 - Scroll bar issue

    - by Emma
    Im currently learning Flex, and Im having the hardest time getting scroll bars to work. In short Im pretty much just making a giant form for users to fill out, contained within a viewstack component, the user will type up information in one view, and it will be displayed in the other. But right now in the first canvas i have components that run of the screen and flex doesnt seem to automate a scroll bar, so i added in 'verticalScrollPolicy="on"' to my canvas, now while it gives me a scroll bar, it gives me an empty scroll bar, I still cannot move it up or down, meaning components are still trapped off the bottom of my screen. Im I missing something amazingly simple? Edit - Sorry, Im using Adobe Flex Builder 3, and the components it lets you drag in. http://img12.imageshack.us/img12/218/problem1f.jpg This is a picture of the problem, and i guess relavent code would be. <mx:Application xmlns:mx="adobe.com/2006/mxml"; layout="absolute" width="830" height="835"> <mx:ViewStack x="10" y="72" id="viewstack1" width="790" height="751" > <mx:Canvas label="Design Mode" width="100%" height="100%" verticalScrollPolicy="on" horizontalScrollPolicy="on" > (Components inside) </mx:Canvas> Sorry if Im using this site wrong, still very new

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  • VLC desktop streaming

    - by StackedCrooked
    Edit I stopped using VLC and switched to GMax FLV Encoder. It does a much better job IMO. Original post I am sending my desktop (screen) as an H264 video stream to another machine that saves it to a file using the follwoing command lines: Sender of the stream: vlc -I dummy --sout='#transcode{vcodec=h264,vb=512,scale=0.5} :rtp{mux=ts,dst=192.168.0.1,port=4444}' Receiver of the stream: vlc -I rc rtp://@:4444 --sout='#std{access=file,mux=ps,dst=/home/user/output.mp4}' --ipv4 This works, but there are a few issues: The file is not playable with most players. VLC is able to playback the file but with some weirdness: = it takes about 10 seconds before the playback actually begins. = seeking doesn't work. Can someone point me in the right direction on how to fix these issues? EDIT: I made a little progress. The initial delay in playback is because the player is waiting for a keyframe. By forcing the sender of the stream to create a new key-frame every 4 seconds I could decrease the delay: :screen-fps=10 --sout='#transcode{vcodec=h264,venc=x264{keyint=40},vb=512,scale=0.5} :rtp{mux=ts,dst=192.168.0.1,port=4444}' The seeking problem is not solved however, but I understand it a little better. The RTP stream is saved as a file in its original streaming format, which is normally not playable as a regular video file. VLC manages to play this file, but most other players don't. So I need to convert it to a regular video file. I am currently investigating whether I can do this with ffmpeg if I provide it with an SDP file for the recorded stream. All help is welcome!

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  • TextRenderer.DrawText renders Arial differently on XP vs Vista

    - by Michael
    I have a c# application that does text rendering, something on par with a simple wysiwyg text editor. I'm using TextRenderer.DrawText to render the text to the screen and GetTextExtentPoint32 to measure text so I can position different font styles/sizes on the same line. In Vista this all works fine. In XP however, Arial renders differently, certain characters like 'o' and 'b' take up more width than in Vista. GetTextExtentPoint32 seems to be measuring the string as it would in Vista though, with the smaller widths. The end result is that every now and then a run of text will overlap the text preceding it because the preceding text gets measured as smaller than it actually is on the screen. Also, my text rendering code mimics ie's text rendering exactly (for simple formatting and english language only) and ie text rendering seems to be consistent between vista and xp - that's how I noticed the change in size of the different characters. Anyone have any ideas about what's going on? In short, TextRenderer.DrawText and GetTextExtentPoint32 don't match up in xp for Arial. DrawText seems to draw certain characters larger and/or smaller than it does in Vista but GetTextExtentPoint32 seems to be measuring the text as it would in Vista (which seems to match the text rendering in ie on both xp and vista). Hope that makes sense. Note: unfortunately TextRenderer.MeasureString isn't fast or accurate enough to meet my requirements. I tried using it and had to rip it out.

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  • Bare-metal virtualisation for the desktop

    - by Andrew Taylor
    Hi, Does anyone have any knowledge about bare-metal virtualisation products? I'm interested in building a new desktop machine for home, I've been looking at the Intel Quad Core processors and I'd like to put 8GB of RAM in there, but, it got me thinking about making the most out of the available resources. I thought if I could get a good 64bit machine, put some bare-metal virtualisation on, then have a primary system, I'd also be able to bring up some extra virtualised systems as and when I needed. I know most of the bare metal systems are designed for the server market, but, is there anything out there that works well for a desktop. What are the caveats? I presume I won't be able to make the most out of any video cards I could buy, what about just getting a decent screen resolution, will this be a problem? I run a single 24" screen. What about DVD/CD writing, is this possible? I'd like to re-rip my CD collection, I was hoping the quad 64Bit goodness would help me out with the encoding. I currently use a Mac and couldn't go back to windows so that leaves Linux, I was thinking a primary OS of ubuntu. Does this make a difference? Thanks Andrew

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • how to insert multiple rows using cakephp

    - by Paul
    In the cakePHP project I'm building, I want to insert a defined number of identical records. These will serve as placeholders records that will have additional data added later. Each record will insert the IDs taken from two belongs_to relationships as well as two other string values. What I want to do is be able to enter a value for the number of records I want created, which would equate to how many times the data is looped during save. What I don't know is: 1) how to setup a loop to handle a set number of inserts 2) how to define a form field in cakePHP that only sets the number of records to create. What I've tried is the following: function massAdd() { $inserts_required = 1; while ($inserts_required <= 10) { $this->Match->create(); $this->Match->save($this->data); echo $inserts_required++; } $brackets = $this->Match->Bracket->find('list'); $this->set(compact('brackets')); } What happens is: 1) at the top of the screen, above the doc type, the string 12345678910 is displayed, this is displayed on screen 2) a total of 11 records are created, and only the last record has the values passed in the form. I don't know why 11 records as opposed to 10 are created, and why only the last records has the entered form data? As always, your help and direction is appreciated. -Paul

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  • Embedded Vimeo Video Callbacks

    - by Andrew
    This post is kind of a follow up to a post I made earlier in regards to HTML5 video callbacks. In that thread, I was given a great piece of code that would allow for the browser to be informed of when the video stops playing and then fire off an action (with jQuery). This is the code I'm currently using: $('video.normal').bind('ended', function(){ $(this).fadeOut().queue(function(){ $(this).siblings('.post-video').fadeIn(); $(this).dequeue(); }); }); Which basically fades the video out when it's completed and brings a poster frame of the video (or similar image) back into view. Well, the scope of the project has changed and now the client is asking for true full screen video and different size videos to be delivered based on user connection speed, something that's a little over my head and a lot over budget. So I've been researching and a Vimeo Plus player seems like a great alternative for visitors using a desktop browser (HD embeds, true full screen, and more). Thing is, I need that above code to continue working in some capacity or another, so does the embedded Vimeo player offer a similar callback that I can utilize? Or am I SOL here? Thanks in advance!

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  • how would you debug this javascript problem?

    - by pedalpete
    I've been travelling and developing for the past few weeks. The site I'm developing was running well. Then, the other day, i connected to a network and the page 'looked' fine, but it turns out the javascript wasn't running. I checked firebug, and there were no errors, as I was suspecting that maybe a script didn't load (I'm using the google api for jQuery and jQuery UI, as well as loading google maps api and fbconnect). I would suspect that if the issue was with one of these pages not loading I would get an error, and yet there was nothing. Thinking maybe i didn't connect properly or something, i reconnected to the network and even restarted my computer, as well as trying to run the local version. I got nothing. The local version not running also hinted to me that it was the loading of an external javascript which caused the problem. I let it pass as something strange with that one network. Unfortunately now I'm 100s of miles away. Today my brother sent me an e-mail that the network he was on at the airport wouldn't load my page. Same issue. Everything is laid out properly, and part of the layout is set in Javascript, so clearly javascript is running. he too got no errors. Of course, he got on his plane, and now he is no longer at the airport. Now the site works on his computer (and i haven't changed anything). How on earth would you go about figuring out what happened in this situation? That is two of maybe 12 or so networks. But I have no idea how i would find a network that doesn't work (and living in a small town, it could be difficult for me to find a network that doesn't work). Any ideas? The site is still in Dev, so I'd rather not post a link just yet (but could in a few days). What I can see not working is the javascript functions which are called on load, and on click. So i do think it is a javascript issue, but no errors. This wouldn't be as HUGE an issue if I could find and sit on one of these networks, but I can't. So what would you do? EDIT ---------------------------------------------------------- the first function(s - their linked) that doesn't get called is below. I've cut the code of at the .ajax call as the call wasn't being made. function getResultsFromForm(){ jQuery('form#filterList input.button').hide(); var searchAddress=jQuery('form#filterList input#searchTxt').val(); if(searchAddress=='' || searchAddress=='<?php echo $searchLocation; ?>'){ mapShow(20, -40, 0, 'areaMap', 2); jQuery('form#filterList input.button').show(); return; } if (GBrowserIsCompatible()) { var geo = new GClientGeocoder(); geo.setBaseCountryCode(cl.address.country); geo.getLocations(searchAddress, function (result) { if(!result.Placemark && searchAddress!='<?php echo $searchLocation; ?>'){ jQuery('span#addressNotFound').text('<?php echo $addressNotFound; ?>').slideDown('slow'); jQuery('form#filterList input.button').show(); } else { jQuery('span#addressNotFound').slideUp('slow').empty(); jQuery('span#headerLocal').text(searchAddress); var date = new Date(); date.setTime(date.getTime() + (8 * 24 * 60 * 60 * 1000)); jQuery.cookie('address', searchAddress, { expires: date}); var accuracy= result.Placemark[0].AddressDetails.Accuracy; var lat = result.Placemark[0].Point.coordinates[1]; var long = result.Placemark[0].Point.coordinates[0]; lat=parseFloat(lat); long=parseFloat(long); var getTab=jQuery('div#tabs div#active').attr('class'); jQuery('div#tabs').show(); loadForecast(lat, long, getTab, 'true', 0); var zoom=zoomLevel(); mapShow(lat, long, accuracy, 'areaMap', zoom ); } }); } } function zoomLevel(){ var zoomarray= new Array(); zoomarray=jQuery('span.viewDist').attr('id'); zoomarray=zoomarray.split("-"); var zoom=zoomarray[1]; if(zoom==''){ zoom=5; } zoom=parseFloat(zoom); return(zoom); } function loadForecast(lat, long, type, loadForecast, page){ jQuery('div#holdForecast').empty(); var date = new Date(); var d = date.getDate(); var day = (d < 10) ? '0' + d : d; var m = date.getMonth() + 1; var month = (m < 10) ? '0' + m : m; var year='2009'; toDate=year+'-'+month+'-'+day; var genre=jQuery('span.genreblock span#updateGenre').html(); var numDays=''; var numResults=''; var range=jQuery('span.viewDist').attr('id'); var dateRange = jQuery('.updateDate').attr('id'); jQuery('div#holdShows ul.showList').html('<li class="show"><div class="showData"><center><img src="../hwImages/loading.gif"/></center></div></li>'); jQuery('div#holdShows ul.'+type+'List').livequery(function(){ jQuery.ajax({ type: "GET", url: "processes/formatShows.php", data: "output=&genre="+genre+"&numResults="+numResults+"&date="+toDate+"&dateRange="+dateRange+"&range="+range+"&lat="+lat+"&long="+long+'&page='+page, success: function(response){ EDIT 2 ----------------------------------------------------------------------------- Please keep in mind that the problem is not that I can't load the site, the site works fine on most connections, but there are times when the site doesn't work, and no errors are thrown, and nothing changes. My brother couldn't run it earlier today while I had no problems, so it was something to do with his location/network. HOWEVER, the page loads, he had a connection, it was his first time visiting the site, so nothing could have been cashed. Same with when I had the issue a few days before. I didn't change anything, and I got to a different network and everything worked fine.

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  • Resizing video best practices (frame size)

    - by undefined
    I have read the following which is from Best Practices for Encoding Video with the VP6 Codec on the Adobe website here - http://www.adobe.com/devnet/flash/articles/encoding_video_print.html. It is talking about common video ratios (320x240, 640x480) Although these ratios are standard, and should be used to avoid distorting the video, the size of the encoded video is not set in stone. The original web video sizes used heights and widths that were evenly divisible by 16. This was mandatory for many early codecs. Although this is not necessary for modern codecs, you should stick to even heights and widths. What do they mean by 'even heights and widths'. I am thinking about encoding my video at 400x300 to make it slightly bigger, this is still 4x3 format but should I just stick at 320x240 and resize it on the screen? Clearly there are benefits to this in terms of storage size and delivery costs. In some places on my site I want to show the video at 400x300 but in others I want it to play full screen so this is why I am wondering if a larger original size (400x300) will give better results when blown up. Any thoughts?

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • Textured Primitives in XNA with a first person camera

    - by 131nary
    So I have a XNA application set up. The camera is in first person mode, and the user can move around using the keyboard and reposition the camera target with the mouse. I have been able to load 3D models fine, and they appear on screen no problem. Whenever I try to draw any primitive (textured or not), it does not show up anywhere on the screen, no matter how I position the camera. In Initialize(), I have: quad = new Quad(Vector3.Zero, Vector3.UnitZ, Vector3.Up, 2, 2); quadVertexDecl = new VertexDeclaration(this.GraphicsDevice, VertexPositionNormalTexture.VertexElements); In LoadContent(), I have: quadTexture = Content.Load<Texture2D>(@"Textures\brickWall"); quadEffect = new BasicEffect(this.GraphicsDevice, null); quadEffect.AmbientLightColor = new Vector3(0.8f, 0.8f, 0.8f); quadEffect.LightingEnabled = true; quadEffect.World = Matrix.Identity; quadEffect.View = Matrix.CreateLookAt(cameraPosition, cameraTarget, Vector3.Up); quadEffect.Projection = this.Projection; quadEffect.TextureEnabled = true; quadEffect.Texture = quadTexture; And in Draw() I have: this.GraphicsDevice.VertexDeclaration = quadVertexDecl; quadEffect.Begin(); foreach (EffectPass pass in quadEffect.CurrentTechnique.Passes) { pass.Begin(); GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionNormalTexture>( PrimitiveType.TriangleList, quad.Vertices, 0, 4, quad.Indexes, 0, 2); pass.End(); } quadEffect.End(); I think I'm doing something wrong in the quadEffect properties, but I'm not quite sure what.

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  • iPhone multitouch - Some touches dispatch touchesBegan: but not touchesMoved:

    - by zkarcher
    I'm developing a multitouch application. One touch is expected to move, and I need to track its position. For all other touches, I need to track their beginnings and endings, but their movement is less critical. Sometimes, when 3 or more touches are active, my UIView does not receive touchesMoved: events for the moving touch. This problem is intermittent, and can always be reproduced after a few attempts: Touch the screen with 2 fingers. Touch the screen with another finger, and move this finger around. The moving finger always dispatches touchesBegan: and touchesEnded:, but sometimes does not dispatch any touchesMoved: events. Whenever the moving touch does not dispatch touchesMoved: events, I can force it to dispatch touchesMoved: if I move one of the other touches. This seems to "force" every touch to recheck its position, and I successfully receive a touchesMoved: event. However, this is clumsy. This bug is reproducible on both the iPhone 2G and 3GS models. My question is: How do I ensure that my moving touch dispatches touchesMoved: events? Does anyone have any experience with this issue? I've spent few fruitless days searching the web for answers. I found a post describing how to sync touch events with the VBL: http://www.71squared.com/2009/04/maingameloop-changes/ . However, this has not solved the problem. I really don't know how to proceed. Any help is appreciated!

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  • when compiling,I write " gcc -g -Wall dene2 dene2.c", then gcc emits some trace

    - by gcc
    when I compile my code,I write " gcc -g -Wall dene2 dene2.c" in the console. then gcc emits some things on the screen. I havenot understand what it is and I cannot consturct any meaning. I have sorted in google but I havenot seen any information about thing which gcc emits on screen I am not saying examining all of the things which is at below,just show me "how to catch fish". (I couldnot find meaningful title ,for that reason ,sorry,) dene2: In function `_start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/i386/elf/start.S:65: multiple definition of `_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:/build/buildd/eglibc-2.10.1 /csu/../sysdeps/i386/elf/start.S:65: first defined here dene2:(.rodata+0x0): multiple definition of `_fp_hw' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata+0x0): first defined here dene2: In function `_fini': (.fini+0x0): multiple definition of `_fini' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.fini+0x0): first defined here dene2:(.rodata+0x4): multiple definition of `_IO_stdin_used' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata.cst4+0x0): first defined here dene2: In function `__data_start': (.data+0x0): multiple definition of `__data_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.data+0x0): first defined here dene2: In function `__data_start': (.data+0x4): multiple definition of `__dso_handle' /usr/lib/gcc/i486-linux-gnu/4.4.1/crtbegin.o:(.data+0x0): first defined here dene2: In function `_init': (.init+0x0): multiple definition of `_init' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.init+0x0): first defined here /tmp/ccMlGkkV.o: In function `main': /home/fatih/Desktop/dene2.c:5: multiple definition of `main' dene2:(.text+0xb4): first defined here /usr/lib/gcc/i486-linux-gnu/4.4.1/crtend.o:(.dtors+0x0): multiple definition of `__DTOR_END__' dene2:(.dtors+0x4): first defined here collect2: ld returned 1 exit status

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  • Clear UITextField when standard number pad is pressed

    - by Manu
    Hi all, I'm sorry if I didn't explain my problem well enough in the title. In my application, I'm using a small subview to create a very basic calculator on the top side of the screen (I just have an UITextField to show the operations and two buttons). Instead of using a custom keyboard for it, I want to use the standard iPhone number pad. My problem is that after doing an operation (e.g. adding two numbers) and showing the result, I cannot figure out how to clear the screen when the user enters a new number. So, for example: User enters "6" - Number 6 is shown in UITextField User selects "+" - UITextField is cleared to make room for the next number User enters "10" - Number 10 is shown in UITextField User selects "+" - 16 is shown as the result of the previous operation, and should stay there until another number is pressed (he wants to continue adding more numbers) User enters "5" At this point, if I was using a custom keyboard, I could clear the UITextField as soon as the button "5" is pressed by the user, but I cannot figure out how to do so when using the standard number pad. So, the result I get at the moment is "165". Is there a way to detect when a key is pressed in the standard number pad so that I can clear the UITextField before the new number appears? I thought there may be a NSNotification for that, but I couldn't find it. I'm aware that I could solve my problem if I created a custom keyboard or if I used two separated UITextFields (one for the operations and another one for the total), but I would like to use the standard number pad if it's possible. Thanks very much!

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  • Flexible design - customizable entity model, UI and workflow

    - by Ngm
    Hi All, I want to achieve the following aspects in the software I am building: 1. Customizable entity model 2. Customizable UI 3. Customizable workflow I have thought about an approach to achieve this, I want you to review this and make suggestions: Entity objects should be plain objects and will hold just data Separate Entity model and DB Schema by using an framework (like NHibernate?). This will allow easy modification of entity objects. Business logic to fetch/modify entities has to be granular enough so that they can be invoked as part of the workflow. Business objects should not hold any state, and hence will contain only static methods The workflow will decide depending upon the "state" of an entity/entities which methods on business object/objects to invoke. The workflow should obtain the results of the processing and then pass on the business objects to the appropriate UI screen. The UI screen has to contain instructions about how to display a given entity/entites. Possibly the UI has to be generated dynamically based on a set of UI instructions. (like XUL) What do you think about this approach? Suggest which existing frameworks (like NHiberante, Window Workflow) fit into this model, so that I will not spend time on coding these frameworks Also suggest is there any asp.net framework that can generate dynamic asp.net ajax pages based on a set of UI instructions (like Mozilla XUL)? I have recently been exploring Apache Ofbiz and was impressed by its ability to customize most areas of the application: UI, workflow, entities. Is there any similar (not necessarily an ERP system) application developed in C#/.Net which offers a similar level of customization? I am looking for examples of applications developed in C# that are highly customizable in terms of UI, Workflow and Entity Model

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  • BlackBerry:Reduce space between 2 buttons in HorizontalFieldManager

    - by user469999
    hi In blackberry i have created a horizontal field managar and added some buttons of small size to it to display toolbar at the bottom of the screen.But my problem is there is too much space between the 2 buttons.I have to reduce this space between 2 buttons so that i can manage to place atleast 6 buttons at the bottom of the screen.I am using the BFmsg.setMargin(305,0,0,40) statement. can anyone please help me on this. Following is my code : BFcontacts = new ButtonField("Cnt") { protected void paint(Graphics graphics) { //Bitmap contactsbitmap = Bitmap.getBitmapResource("contacts.jpg"); //graphics.drawBitmap(0, 0, contactsbitmap.getWidth(), contactsbitmap.getHeight(), contactsbitmap, 0, 0); graphics.setColor(Color.WHITE); graphics.drawText("Cnt",0,0); } }; BFcontacts.setMargin(305,0,0,10);//vertical pos,0,0,horizontal pos HFM.add(BFcontacts); BFmsg = new ButtonField("Msgs") { protected void paint(Graphics graphics) { //Bitmap msgsbitmap = Bitmap.getBitmapResource("messages.jpg"); //graphics.drawBitmap(0, 0, msgsbitmap.getWidth(), msgsbitmap.getHeight(), msgsbitmap, 0, 0); graphics.setColor(Color.WHITE); graphics.drawText("Msgs",0,0); } }; BFmsg.setMargin(305,0,0,40);//vertical pos,0,0,horizontal pos : original HFM.add(BFmsg); add(HFM) Thanks in advance

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  • Looping HTML5 audio on the iPhone

    - by Peeps
    I'm trying to make a HTML5 webapp that simply plays a sound over and over and over again, on my iPhone. I don't know any Obj-C to do it natively. What I have works fine, but the sound only plays once: <!DOCTYPE html> <html> <head> <title>noisemaker!</title> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <meta name="viewport" content="maximum-scale=1, minimum-scale=1, width=device-width, user-scalable=no" /> <meta name="apple-mobile-web-app-capable" content="yes" /> </head> <body> <audio src="noise.mp3" autoplay controls loop></audio> </body> </html> Is there a way to either bypass the QuickTime audio screen and loop it in the webpage, or get the QuickTime audio screen to loop the sound?

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  • Password Protect for fun

    - by WaZ
    Hi there, I am working on a blog for my friend. I want to gift him the blog on his birthday. Just for some fun I want to restrict access to the blog. e.g. The website. www.myfriend.com opens with a splash screen. The screen has his picture and a question regarding him. these questions can be. If you know me.... What is my nickname? Whats my fav. sport? etc etc This restriction should not be based on the default user management offered by Wordpress and should involve a simple answer to a question which is randomly generated from list of questions once the visior gives a correct answer the page redirects to the blog please note even if the user types www.myfriend.com/blog they should be able to see it. this restriction is not a restriction in true sense but just involves some user interaction. Its just for fun but adds a bit of spice. Much appreciated. Thanks.

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  • iPad: Cannot load facebook page wall in UIWebview

    - by geekay
    Its already too long i am struggling with this issue. After searching a lot I decided to post a question here. What my app does Captures photo Uploads the photo on the wall of the page Displays the facebook page wall in a UIWebview after upload is complete Everything was working as expected 4 days back :) Suddenly something went wrong :( Code NSString *facebookPageURL =@"https://m.facebook.com/pages/<myPageName>/<myPageID>?v=wall" UIWebView *webView = [[UIWebView alloc] initWithFrame:kAppFrame]; [webView setUserInteractionEnabled:NO]; [webView setBackgroundColor:[UIColor clearColor]]; webView.delegate = self; [webView setHidden: YES]; NSURL *url = [NSURL URLWithString:[facebookPageURL stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding] relativeToURL:[NSURL URLWithString:@"http://login.facebook.com"]]; NSMutableURLRequest *request = nil; if(url) request = [NSMutableURLRequest requestWithURL:url]; [webView loadRequest:request]; [self.view addSubview:webView]; [webView reload]; [self.view bringSubviewToFront:webView]; webView = nil; Scenario If I open the url facebookPageURL in Safari in iOS Simulator it works well If I open the url in any browser on Mac it works well In webView I see a white screen If I change the facebookPageURL to remove ?v=wall to ?v=info I am stil able to see the page.(not blank screen atleast). Note 1. My facebook Page is NOT unpublished and is visible. 2. I have cross checked the facebook page permissions. I suspect there is something changed on facebook side overnight. Please guide.

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  • MS Surface Tag Visualizer steals contact events

    - by Isak Savo
    I'm struggling with the TagVisualizer control on an MS Surface project. In theory the control seems great, allowing you to respond to input from real world physical objects The problem is that the control will cover the entire screen (since I want to capture tags on the entire screen) and as such, no other controls in my app will receive the touch events. (Unless, they are direct ascendants in the visual tree). In my app, I want to have a "layer" type of a approach, where each layer can respond to (contact) input: Window `- Grid `- LayersPanel `- TagVisualizer `- Layer 1 `- Layer 2 `- Layer 3 `- Layer 4 Now it doesn't matter where I put the tag visualizer, it's always going to steal contact events from all or some of the other layers. (due to the nature of RoutedEvents) To me, it seems like the control is completely useless in practice as it will always interfere with your application's other controls. What am I missing here? So my questions are: Any suggestions on how to work around this? Has anyone used TagVisualizers in a similar scenario? If so, how did you solve this? By the way, the layers all work fine, since they will only steal events that are directly on top of their sub elements (the rest of the layer is invisible to hit testing)

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  • emacs: x-popup-menu max size constraints?

    - by Cheeso
    I'm working on an intellisense or code-completion capability for C#. So far, so good. Right now I have basic completion working. There are 2 ways to request completion. The first cycles through all the potential matches. The second presents a popup menu of the matches. It works for types: And also for local variables: I'm confronting two problems with x-popup-menu: the popup menu can expand to consume all available screen space, when the number of choices is large. Literally it can obscure the entire screen. The silly thing is, it's scrollable. First it expands to consume all available space, then it also becomes scrollable. Is there a way I can limit the maximum size of x-popup-menu? To specify the position of the popup menu, I pass in a position, and x-popup-menu uses that as the *middle*, not the left, of the top line of the menu. Why middle? who knows. What this means is, if I specify (40 . 60) for the location of the menu, and the menu happens to be 100 pixels wide, the menu will extend beyond the left border of the emacs window. You can see this in the 2nd image above. If I knew how wide the popup would be before specifying the position, I could compensate. But I don't. Is there a workaround? Is there a way to get x-popup-menu to take its position as the LEFT rather than the middle.

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