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  • why does .apk is not getting installed in android emulator ?

    - by Saravana
    I tried the following code with android 2.3.3 (AVD). When i run this code it waits saying Waiting for HOME ('android.process.acore') to be launched... but keeps on waiting. So i tried running second time .. this time it says [2011-03-04 12:28:39 - DialANumber] Uploading DialANumber.apk onto device 'emulator-5554' [2011-03-04 12:28:39 - DialANumber] Installing DialANumber.apk... [2011-03-04 12:29:14 - DialANumber] HOME is up on device 'emulator-5554' [2011-03-04 12:29:14 - DialANumber] Uploading DialANumber.apk onto device 'emulator-5554' [2011-03-04 12:29:14 - DialANumber] Installing DialANumber.apk... and after some time fails with [2011-03-04 12:31:37 - DialANumber] Failed to install DialANumber.apk on device 'emulator-5554! [2011-03-04 12:31:37 - DialANumber] (null) [2011-03-04 12:31:39 - DialANumber] Launch canceled! the code follows: package com.DialANumber; import android.app.Activity; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.view.KeyEvent; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.LinearLayout; public class DialANumber extends Activity { EditText mEditText_number = null; LinearLayout mLinearLayout_no_button = null; Button mButton_dial = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mLinearLayout_no_button = new LinearLayout(this); mEditText_number = new EditText(this); mEditText_number.setText("5551222"); mLinearLayout_no_button.addView(mEditText_number); mButton_dial = new Button(this); mButton_dial.setText("Dial!"); mLinearLayout_no_button.addView(mButton_dial); mButton_dial.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { performDial(); } }); setContentView(mLinearLayout_no_button); } public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_CALL) { performDial(); return true; } return false; } public void performDial(){ if(mEditText_number!=null){ try { startActivity(new Intent(Intent.ACTION_CALL, Uri.parse("tel:" + mEditText_number.getText()))); } catch (Exception e) { e.printStackTrace(); } }//if } } I am just starting to learn developing android apps. please help me out.. Thanks.

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  • How can a button click method find out which item is selected in a ListView?

    - by Ian Bayley
    I have a single screen with a bank of buttons below a ListView. Entries on the ListView light up in orange when I scroll so I assume that are selected. When I then press the "Delete" button I want the onClickListener to remove the currently selected entry. But getSelectedItemPosition() always gives me -1. If I can't hope to use the GUI controls in this way, please give me another way of getting the same result. I have even tried setting the onClickListener of the List View to store the index before the button is pressed (in case pressing the button unselects the entry) but even that is always -1 it seems. Here's the code (without the modification which didn't work) package com.bayley; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import java.util.ArrayList; /** * * @author p0074564 */ public class September extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); final ListView myListView = (ListView) findViewById(R.id.myListView); Button addButton = (Button) findViewById(R.id.AddButton); Button deleteButton = (Button) findViewById(R.id.DeleteButton); final EditText editText = (EditText) findViewById(R.id.myEditText); final ArrayList<String> todoItems = new ArrayList<String>(); todoItems.add("Monday"); todoItems.add("Tuesday"); todoItems.add("Wednesday"); final ArrayAdapter<String> aa = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, todoItems); myListView.setAdapter(aa); addButton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { todoItems.add(editText.getText().toString()); aa.notifyDataSetChanged(); } }); deleteButton.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { // always returns -1 unfortunately ie nothing is ever selected int index = myListView.getSelectedItemPosition(); if (index >= 0) { todoItems.remove(index); } aa.notifyDataSetChanged(); } }); } }

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  • How to refresh the textbox text when tabs are Changed in WPF

    - by StonedJesus
    Well in my WPF application I am using Tab Control which has around 5 tabs. The view of each tab is a user control which I add via a tool box. Main Xaml File: <Grid> <TabControl Height="Auto" HorizontalAlignment="Stretch" Margin="0" Name="tabControl1" VerticalAlignment="Stretch" Width="Auto"> <TabItem Header="Device Control" Name="Connect"> <ScrollViewer Height="Auto" Name="scrollViewer1" Width="Auto"> <my:ConnectView Name="connectView1" /> </ScrollViewer> </TabItem> <TabItem Header="I2C"> <ScrollViewer Height="Auto" Name="scrollViewer2" Width="Auto"> <my1:I2CControlView Name="i2CControlView1" /> </ScrollViewer> </TabItem> <TabItem Header="Voltage"> <ScrollViewer Height="Auto" Name="scrollViewer3" Width="Auto"> <my2:VoltageView Name="voltageView1" /> </ScrollViewer> </TabItem> </TabControl> </Grid> If you notice each view ie.e Connect, I2C and Voltage is a user control which has a view, viewmodel and model class :) Each of these views have set of textboxes in their respective xaml files. Connect.xaml: <Grid> <Textbox Text="{Binding Box}", Name="hello" /> // Some more textboxes </Grid> I2c.xaml: <Grid> <Textbox Text="{Binding I2CBox}", Name="helI2c" /> // Some more textboxes </Grid> Voltage.xaml: <Grid> <Textbox Text="{Binding VoltBox}", Name="heVoltllo" /> // Some more textboxes </Grid>** By default I have set the text of these textboxes to some value. Lets say "12" "13" "14" respectively in my view model classes. My main requirement is to set the text of these textboxes present in each user control to get refreshed when I change the tab. Description: Lets say Connect View is displayed: Value of Textbox is 12 and I edit it and change it to 16. Now I click on I2C tab and then I go back to Connect tab, I want the textbox value to get refreshed back to the initial value i.e. 12. To be precise, is their a method called visibilitychanged() which I can write in all my user control classes, where I can set the value of these Ui components whenever tabs are changed? Please help :)

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  • dialog.show() crashes my application, why?

    - by user1739462
    I'm new in adroid. I like to do things when the color reach a value. I like (for example) show the alert if r is bigger than 30, but the application go in crash. Thank for very simple answares. public class MainActivity extends Activity { private AlertDialog dialog; private AlertDialog.Builder builder; private BackgroundColors view; public class BackgroundColors extends SurfaceView implements Runnable { public int grand=0; public int step=0; private boolean flip=true; private Thread thread; private boolean running; private SurfaceHolder holder; public BackgroundColors(Context context) { super(context); } Inside this loop while running is true. is impossible to show dialogs ?? public void run() { int r = 0; while (running){ if (holder.getSurface().isValid()){ Canvas canvas = holder.lockCanvas(); if (r > 250) r = 0; r += 10; if (r>30 && flip){ flip=false; // ********************************* dialog.show(); // ********************************* // CRASH !! } try { Thread.sleep(300); } catch(InterruptedException e) { e.printStackTrace(); } canvas.drawARGB(255, r, 255, 255); holder.unlockCanvasAndPost(canvas); } } } public void start() { running = true; thread = new Thread(this); holder = this.getHolder(); thread.start(); } public void stop() { running = false; boolean retry = true; while (retry){ try { thread.join(); retry = false; } catch(InterruptedException e) { retry = true; } } } public boolean onTouchEvent(MotionEvent e){ dialog.show(); return false; } protected void onSizeChanged(int xNew, int yNew, int xOld, int yOld){ super.onSizeChanged(xNew, yNew, xOld, yOld); grand = xNew; step =grand/15; } } public void onCreate(Bundle b) { super.onCreate(b); view = new BackgroundColors(this); this.setContentView(view); builder = new AlertDialog.Builder(this); builder.setMessage("ciao"); builder.setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { Log.d("Basic", "It worked"); } }); dialog = builder.create(); } public void onPause(){ super.onPause(); view.stop(); } public void onResume(){ super.onResume(); view.start(); } }

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  • Sending tweets using Android

    - by Saranya.R
    I want to send a tweet from Android.I have executed the following code.But I am not bale to send any tweets.Avtually the button I created is not working.Can anybody tel me wats the prob? This is my code.. package samplecode.sampleapp.sampletwidgitpublicintent; import android.app.Activity; import android.content.ActivityNotFoundException; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.os.Bundle; public class TwidgitPublicIntent extends Activity implements OnClickListener { private static final int TWIDGIT_REQUEST_CODE = 2564; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ((Button)findViewById(R.id.tweet_button)).setOnClickListener(this); ((Button)findViewById(R.id.mention_button)).setOnClickListener(this); ((Button)findViewById(R.id.retweet_button)).setOnClickListener(this); ((Button)findViewById(R.id.message_button)).setOnClickListener(this); } public void onClick(View v) { switch(v.getId()) { case R.id.tweet_button: // Standard tweet Intent tIntent = new Intent("com.disretrospect.twidgit.TWEET"); tIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(tIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.mention_button: // Mention Intent mIntent = new Intent("com.disretrospect.twidgit.MENTION"); mIntent.putExtra("com.disretrospect.twidgit.extras.TO", "_username_to_xmention_"); mIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(mIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.retweet_button: // Retweet a tweet Intent rtIntent = new Intent("com.disretrospect.twidgit.RETWEET"); rtIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); rtIntent.putExtra("com.disretrospect.twidgit.extras.VIA", "_original_author_of_tweet_name_"); try { this.startActivityForResult(rtIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; case R.id.message_button: // Send DM Intent dmIntent = new Intent("com.disretrospect.twidgit.DIRECT_MESSAGE"); dmIntent.putExtra("com.disretrospect.twidgit.extras.TO", "_username_to_send_dm_to_"); dmIntent.putExtra("com.disretrospect.twidgit.extras.MESSAGE", "_message_in_here_"); try { this.startActivityForResult(dmIntent, TWIDGIT_REQUEST_CODE); } catch (ActivityNotFoundException e) { // If Twidgit is not installed } break; } } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); // Check result code if(resultCode == Activity.RESULT_OK) { // Check requestCode switch(requestCode) { case TWIDGIT_REQUEST_CODE: // Handle successful return break; } } else if(resultCode == Activity.RESULT_CANCELED){ // Handle canceled activity } } }

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  • How to retreive Bundle Version in a label from project test-Info.plist in iphone?

    - by aman-gupta
    Hi, Here I m pasting my codes where i want to retrive Bundle version from my test-Info.plist. // // testAppDelegate.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class testViewController; @interface testAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; testViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet testViewController *viewController; @end ////////////// // // testAppDelegate.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testAppDelegate.h" #import "testViewController.h" @implementation testAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////// // // testViewController.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface testViewController : UIViewController { UILabel *label; } @property(nonatomic,retain) IBOutlet UILabel *label; @end /////////////////////// // // testViewController.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testViewController.h" @implementation testViewController @synthesize label; /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"test-info" ofType:@"plist"]; NSString *versionString = [NSString stringWithFormat:@"v%d", [plistData objectForKey:@"Bundle version"]]; label.text = versionString; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end But still I got null value where i m wrong please help me out Thanks in advance

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  • Unfortunately App stopped when destroying SupportMapFragment

    - by user1408341
    I have the following problem. I have three fragments which are hosted in a TabHost. When I'm working with the app everything works fine. Now I like to end the app when the user hits the back button. Instead of terminating without errors I get the message Unfortunately App stopped. Then I said to myself something is wrong with the onDestroy() method of the FragmentActivity or with the onDestroyView method() of the Fragment. The problem is I cannot debug the point where the app crash. I get only the error:Fatal signal 11 (SIGSEGV). I then removed one by one each Fragment to identify which fragment causes the error. I could identify the fragment that I named BasicMapFragment. Something is wrong there. The code: public class BasicMapFragment extends SupportMapFragment implements LocationListener { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = super.onCreateView(inflater, container, savedInstanceState); //removeAllMarkers(); //setupGps(); //setupMap(); //setupMarkersFromModel(); //registerListeners(); return view; } } I commented out all my self written code to isolate the place where the error occurs. @Override public void onDestroy() { Log.d("ch.xxx.fragment.BasiceMapFragment", "On destroy called"); super.onDestroy(); } public void onDestroyView() { Log.d("ch.xxx.fragment.BasiceMapFragment", "On destroy view called"); super.onDestroyView(); } When I press the back button now the onDestroy() method of my FragmentActivity is first called like expected. Then the onDestroyView method is called on my BasicMapFragment class. At the end the onDestroy method is called - and then the application crash. Here is my layout file: <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <fragment android:id="@+id/map" android:layout_width="match_parent" android:layout_height="match_parent" class="com.google.android.gms.maps.SupportMapFragment"/> </FrameLayout> Resume: - Map is showed - I can work with the app. - When I leave out the BasicMapFragment the app finish without error. - When I add the BasicMapFragment the app returns an error when I press the back button Is there something that I have forgot to implement? Have somebody had the same trouble?

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  • Navigating to rootViewController of non-visible UINavigationController CRASH

    - by Bertie
    First off I'n not sure if this is exactly the issue... but it appears to be central to the problem. There are vast gaps in what I know and this may be something very obvious. I have a split view controller with various Master and Detail Views. From one 'menu' branch I want to return to the rootView of both the Master & Detail Navigation Controllers when the user taps a 'Done' button. Initially I had the button positioned on the navigation bar of the master view. This is the code I was using: - (IBAction)doneClicked:(id)sender { UINavigationController *detailNav = [self.splitViewController.viewControllers objectAtIndex:1]; NSArray *allDetailViewControllers = detailNav.viewControllers; HomePage *destinationDetailVC = [allDetailViewControllers objectAtIndex:0]; destinationDetailVC.splitViewBarButtonItem = self.splitViewButton; [detailNav popToRootViewControllerAnimated:NO]; [self.navigationController popToRootViewControllerAnimated:NO]; } That works fine but if the device is in portrait mode it means the user has to open the menus to access the button. So I decided to put the 'Done' button onto the detail view NavBar instead. Using a delegate declared in the detailVC and adopted by the masterVC I am now using this method: - (void)theUserClickedDoneInTheDetailView:(DetailVC *)controller withButton:(UIBarButtonItem *)splitViewButton { UINavigationController *detailNav = [self.splitViewController.viewControllers objectAtIndex:1]; NSArray *allDetailViewControllers = detailNav.viewControllers; HomePage *destinationDetailVC = [allDetailViewControllers objectAtIndex:0]; destinationDetailVC.splitViewBarButtonItem = splitViewButton; [detailNav popToRootViewControllerAnimated: NO]; [self.navigationController popToRootViewControllerAnimated:NO]; } Both methods are in the MasterVC.m file The only difference between the two is that on is passed a UIBarButtonItem to use and the other has already had it passed when it is set in the detail view. That seems to be working because I do get a button. When the device is in Landscape mode both methods work fine. All behaviour as expected. When the device is in Portrait the first method still works fine. The second appears to work fine and the detail view is the rootView, the button for the menus is there BUT, as soon as I turn the device to landscape it crashes. The only thing I can think of is that it is because the masterView is hidden. Can anyone help...?

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  • Handling Model Inheritance in ASP.NET MVC2

    - by enth
    I've gotten myself stuck on how to handle inheritance in my model when it comes to my controllers/views. Basic Model: public class Procedure : Entity { public Procedure() { } public int Id { get; set; } public DateTime ProcedureDate { get; set; } public ProcedureType Type { get; set; } } public ProcedureA : Procedure { public double VariableA { get; set; } public int VariableB { get; set; } public int Total { get; set; } } public ProcedureB : Procedure { public int Score { get; set; } } etc... many of different procedures eventually. So, I do things like list all the procedures: public class ProcedureController : Controller { public virtual ActionResult List() { IEnumerable<Procedure> procedures = _repository.GetAll(); return View(procedures); } } but now I'm kinda stuck. Basically, from the list page, I need to link to pages where the specific subclass details can be viewed/edited and I'm not sure what the best strategy is. I thought I could add an action on the ProcedureController that would conjure up the right subclass by dynamically figuring out what repository to use and loading the subclass to pass to the view. I had to store the class in the ProcedureType object. I had to create/implement a non-generic IRepository since I can't dynamically cast to a generic one. public virtual ActionResult Details(int procedureID) { Procedure procedure = _repository.GetById(procedureID, false); string className = procedure.Type.Class; Type type = Type.GetType(className, true); Type repositoryType = typeof (IRepository<>).MakeGenericType(type); var repository = (IRepository)DependencyRegistrar.Resolve(repositoryType); Entity procedure = repository.GetById(procedureID, false); return View(procedure); } I haven't even started sorting out how the view is going to determine which partial to load to display the subclass details. I'm wondering if this is a good approach? This makes determining the URL easy. It makes reusing the Procedure display code easy. Another approach is specific controllers for each subclass. It simplifies the controller code, but also means many simple controllers for the many procedure subclasses. Can work out the shared Procedure details with a partial view. How to get to construct the URL to get to the controller/action in the first place? Time to not think about it. Hopefully someone can show me the light. Thanks in advance.

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  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

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  • Why the only hidden field that is being filled from GET action is not being passed in model?

    - by user1807954
    Sorry for the long title, I didn't know how to make it any shorter. My code: My model: public class CarFilter { public String carMake { get; set; } public String carModel { get; set; } public String carEdition { get; set; } . . . public String SortBy { get; set; } } public class CarSearch : CarFilter { public List<Car> Car { get; set; } } My controller: public ActionResult SearchResult(CarSearch search) { var cars = from d in db.Cars select d; if (Request.HttpMethod == "POST") { search.SortBy = "Price"; } search.Car = new List<Car>(); search.Car.AddRange(cars); var temp = new List<CarSearch>(); temp.Add(search); return View(temp); } My Index view (where user filters results): @model IEnumerable<Cars.Models.CarSearch> @using (Html.BeginForm("SearchResult", "Home", FormMethod.Post)){..forms and other stuff..} My SearchResult view (where user sees the results of filtration): @model IEnumerable<Cars.Models.CarSearch> @using (Html.BeginForm("SearchResult", "Home", FormMethod.Get)) { @Html.Hidden("carMake") @Html.Hidden("carModel") @Html.Hidden("carEdition") . . . @Html.Hidden("SortBy", temp.SortBy) <input name="SortBy" class="buttons" type="submit" value="Make"/> My goal What I'm trying to do is when user clicked on sort by Make it will have to GET back all the variables in hidden field back to the SearchResult action in order to sort the result (same filtered results). Result Is: <input id="SortBy" name="SortBy" type="hidden" value=""/>. The value is null and it's not being passed but all the other hidden fields such as carMake and etc have value. But when I use foreach it works perfect. Question Why is this like this? the SortBy is in the same model class as other fields in the view. The only difference is that SortBy is not being filled in the Index view with other fields, instead it's being filled in controller action. What is the explanation for this? Am I missing any C# definition or something such as dynamic objects or something?

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  • making a queue program

    - by seventhief
    Hi can someone help me making a queue program. i want to set the array[0] to be array[1] just in display but in real i am adding value at array[0]. i got how to run the add function to it. but i can't do the view and delete command that will view from ex. array[0] to array[4], when displayed array[1] to array[5] with the value inserted. #include <stdio.h> #include <stdlib.h> #define p printf #define s scanf int rear = 0; int front = 0; int *q_array = NULL; int size = 0; main() { int num, opt; char cont[] = { 'y' }; clrscr(); p("Queue Program\n\n"); p("Queue size: "); s("%d", &size); p("\n"); if(size > 0) { q_array = malloc(size * sizeof(int)); if(q_array == NULL) { p("ERROR: malloc() failed\n"); exit(2); } } else { p("ERROR: size should be positive integer\n"); exit(1); } while((cont[0] == 'y') || (cont[0] == 'Y')) { clrscr(); p("Queue Program"); p("\n\nQueue size: %d\n\n", size); p("MAIN MENU\n1. Add\n2. Delete\n3. View"); p("\n\nYour choice: "); s("%d", &opt); p("\n"); switch(opt) { case 1: if(rear==size) { p("You can't add more data"); } else { p("Enter data for Queue[%d]: ", rear+1); s("%d", &num); add(num); } break; case 2: delt(); break; case 3: view(); break; } p("\n\nDo you want to continue? (Y\/N)"); s("%s", &cont[0]); } } add(int a) { q_array[rear]=a; rear++; } delt() { if(front==rear) { p("Queue Empty"); } else { p("Queue[%d] = %d removed.", front, q_array[front]); front++; } } view() { int i; for(i=front;i<=rear;i++) p("\nQueue[%d] = %d", i, q_array[i]); }

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Using Rich Text Editor (WYSIWYG) in ASP.NET MVC

    - by imran_ku07
       Introduction:          In ASP.NET MVC forum I found some question regarding a sample HTML Rich Text Box Editor(also known as wysiwyg).So i decided to create a sample ASP.NET MVC web application which will use a Rich Text Box Editor. There are are lot of Html Editors are available, but for creating a sample application, i decided to use cross-browser WYSIWYG editor from openwebware. In this article I will discuss what changes needed to work this editor with ASP.NET MVC. Also I had attached the sample application for download at http://www.speedfile.org/155076. Also note that I will only show the important features, not discuss every feature in detail.   Description:          So Let's start create a sample ASP.NET MVC application. You need to add the following script files,         jquery-1.3.2.min.js        jquery_form.js        wysiwyg.js        wysiwyg-settings.js        wysiwyg-popup.js          Just put these files inside Scripts folder. Also put wysiwyg.css in your Content Folder and add the following folders in your project        addons        popups          Also create a empty folder Uploads to store the uploaded images. Next open wysiwyg.js and set your configuration                  // Images Directory        this.ImagesDir = "/addons/imagelibrary/images/";                // Popups Directory        this.PopupsDir = "/popups/";                // CSS Directory File        this.CSSFile = "/Content/wysiwyg.css";              Next create a simple View TextEditor.aspx inside View / Home Folder and add the folllowing HTML.        <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage" %>            <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">        <html >            <head runat="server">                <title>TextEditor</title>                <script src="../../Scripts/wysiwyg.js" type="text/javascript"></script>                <script src="../../Scripts/wysiwyg-settings.js" type="text/javascript"></script>                <script type="text/javascript">                            WYSIWYG.attach('text', full);                            </script>            </head>            <body>                <% using (Html.BeginForm()){ %>                    <textarea id="text" name="test2" style="width:850px;height:200px;">                    </textarea>                    <input type="submit" value="submit" />                <%} %>            </body>        </html>                  Here i have just added a text area control and a submit button inside a form. Note the id of text area and WYSIWYG.attach function's first parameter is same and next to watch is the HomeController.cs        using System;        using System.Collections.Generic;        using System.Linq;        using System.Web;        using System.Web.Mvc;        using System.IO;        namespace HtmlTextEditor.Controllers        {            [HandleError]            public class HomeController : Controller            {                public ActionResult Index()                {                    ViewData["Message"] = "Welcome to ASP.NET MVC!";                    return View();                }                    public ActionResult About()                {                                return View();                }                        public ActionResult TextEditor()                {                    return View();                }                [AcceptVerbs(HttpVerbs.Post)]                [ValidateInput(false)]                public ActionResult TextEditor(string test2)                {                    Session["html"] = test2;                            return RedirectToAction("Index");                }                        public ActionResult UploadImage()                {                    if (Request.Files[0].FileName != "")                    {                        Request.Files[0].SaveAs(Server.MapPath("~/Uploads/" + Path.GetFileName(Request.Files[0].FileName)));                        return Content(Url.Content("~/Uploads/" + Path.GetFileName(Request.Files[0].FileName)));                    }                    return Content("a");                }            }        }          So simple code, just save the posted Html into Session. Here the parameter of TextArea action is test2 which is same as textarea control name of TextArea.aspx View. Also note ValidateInputAttribute is false, so it's up to you to defends against XSS. Also there is an Action method which simply saves the file inside Upload Folder.          I am uploading the file using Jquery Form Plugin. Here is the code which is found in insert_image.html inside addons folder,        function ChangeImage() {            var myform=document.getElementById("formUpload");                    $(myform).ajaxSubmit({success: function(responseText){                insertImage(responseText);                        window.close();                }            });        }          and here is the Index View which simply renders the html of Editor which was saved in Session        <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %>        <asp:Content ID="indexTitle" ContentPlaceHolderID="TitleContent" runat="server">            Home Page        </asp:Content>        <asp:Content ID="indexContent" ContentPlaceHolderID="MainContent" runat="server">            <h2><%= Html.Encode(ViewData["Message"]) %></h2>            <p>                To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>.            </p>            <%if (Session["html"] != null){                  Response.Write(Session["html"].ToString());            } %>                    </asp:Content>   Summary:          Hopefully you will enjoy this article. Just download the code and see the effect. From security point, you must handle the XSS attack your self. I had uploaded the sample application in http://www.speedfile.org/155076

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  • LSI RAID monitor reports "Consistency Check inconsistency logging disabled"

    - by carlpett
    I have a server with a LSI MegaRAID 9261-8i controller. Recently I started getting alerts like this one: Controller ID: 1 Consistency Check inconsistency logging disabled, too many inconsistencies on VD: 0 Generated on:Sat May 12 04:06:40 2012 SYSTEM DETAILS--- IP Address: 192.168.1.29 OS Name: Windows 7 x64 OS Version: 6.01 Driver Name: megasas.sys Driver Version: 4.5.1.64 IMAGE DETAILS--- BIOS Version: 2.120.33-1197 Firmware Package Version: 12.12.0-0045 Firmware Version: 3.21.00_4.11.05.00_0x05000000 VD 0 is a RAID mirror containing the system disk. I have searched and read, but cannot find any trace of how to actually do anything about this. I tried running a scandisk but that did not find anything (as I expected, since scandisk reads the disks as exposed by the controller, right?). The MegaRAID Storage Manager does not as far as I can see have any options for checking or fixing physical disks. The program claims the VD is "healty", and both disks have Error count 0. Also a bit strange is the System details in the message... The IP address is associated with the RAS (dial in) interface, and the OS should be Windows Server 2011 SBS. Has anyone else experienced this before? What can be done?

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  • certutil -ping fails with 30 seconds timeout - what to do?

    - by mark
    The certificate store on my Win7 box is constantly hanging. Observe: C:\1.cmd C:\certutil -? | findstr /i ping -ping -- Ping Active Directory Certificate Services Request interface -pingadmin -- Ping Active Directory Certificate Services Admin interface C:\set PROMPT=$P($t)$G C:\(13:04:28.57)certutil -ping CertUtil: -ping command FAILED: 0x80070002 (WIN32: 2) CertUtil: The system cannot find the file specified. C:\(13:04:58.68)certutil -pingadmin CertUtil: -pingadmin command FAILED: 0x80070002 (WIN32: 2) CertUtil: The system cannot find the file specified. C:\(13:05:28.79)set PROMPT=$P$G C:\ Explanations: The first command shows you that there are –ping and –pingadmin parameters to certutil Trying any ping parameter fails with 30 seconds timeout (the current time is seen in the prompt) This is a serious problem. It screws all the secure communication in my app. If anyone knows how this can be fixed - please share. Thanks. P.S. 1.cmd is simply a batch of these commands: certutil -? | findstr /i ping set PROMPT=$P($t)$G certutil -ping certutil -pingadmin set PROMPT=$P$G EDIT1 I have succeeded to pin down the single windows API that causes the problem - DsGetDcName According to the windbg, the certutil -ping invokes it like so: PDOMAIN_CONTROLLER_INFO pdci; DWORD ret = ::DsGetDcName(NULL, NULL, NULL, NULL, DS_DIRECTORY_SERVICE_PREFERRED, &pdci); On my workstation it times out for 30 seconds and then returns error code 1355, which is ERROR_NO_SUCH_DOMAIN No domain controller is available for the specified domain or the domain does not exist. On another machine, which is accidentally a windows server 2003, it returns almost immediately with the correct domain controller name inside the returned DOMAIN_CONTROLLER_INFO structure. Now the question is what is missing on my workstation for that API to find the correct domain controller?

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  • Desktop SATA drives in SATA <-> FC array

    - by chris
    Let's assume you've got a box like one of these with space for 24 SATA disks. What are the best bits of advice for deploying this? For instance, should you be greedy and go for the 1.5 or 2tb disks or are they just not reliable enough to be used in an array like this and you should stick with 640gb or 750gb disks instead? Also, I know that FC (or generically, "enterprise class") disks have a different error recovery strategy than desktop disks. An enterprise disk will fail a read quickly and report to the controller that it wasn't able to read that block, and the RAID controller will quickly regenerate the info from the parity disk and mark the block as bad. A desktop disk, on the other hand, will try and try and try again to get the data, and in pathological cases this may cause a raid controller to fail the whole disk because the read operation times out. So there are a couple aspects to this question: What's the best sort of disk to get today? (ie specific disks on the market in Feb 2010) Generically, what should someone look for when trying to buy something like this that kinda walks the line between enterprise and consumer? Lastly -- is there anything that can be done with current "consumer" disks to make them more suitable for array use? IE can you use a SMART configuration to change the error recovery strategy used by the disk? Thanks!

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  • IPMI not fucntioning with Network Bonding

    - by muhammed sameer
    Hey, I am having problems with running IPMI on my servers that have network bonding enabled. Platform: CentOS release 5.3 (Final) Kernel: 2.6.18-92.el5 64bit Dell PowerEdge 1950 Ethernet controller: Broadcom Corporation NetXtreme II BCM5708 Gigabit Ethernet I have bonded the interface eth0 and eth1 as active passive, with eth0 as the active interface, below is conf description from /proc Bonding Mode: fault-tolerance (active-backup) Primary Slave: eth0 Currently Active Slave: eth0 MII Status: up MII Polling Interval (ms): 30 Up Delay (ms): 0 Down Delay (ms): 0 Slave Interface: eth0 MII Status: up Link Failure Count: 0 Permanent HW addr: 00:22:19:56:b9:cd Slave Interface: eth1 MII Status: up Link Failure Count: 0 Permanent HW addr: 00:22:19:56:b9:cf My IPMI device is as follows IPMI Device Information Interface Type: KCS (Keyboard Control Style) Specification Version: 2.0 I2C Slave Address: 0x10 NV Storage Device: Not Present Base Address: 0x0000000000000CA8 (I/O) Register Spacing: 32-bit Boundaries I Have used openIPMI as well as freeipmi both to control the chassis via the IPMI card, but on servers which have bonding enabled, the command times out, below is the full run of the command with debug info. ipmi_lan_send_cmd:opened=[0], open=[4482848] IPMI LAN host 70.87.28.115 port 623 Sending IPMI/RMCP presence ping packet ipmi_lan_send_cmd:opened=[1], open=[4482848] No response from remote controller Get Auth Capabilities command failed ipmi_lan_send_cmd:opened=[1], open=[4482848] No response from remote controller Get Auth Capabilities command failed Error: Unable to establish LAN session Failed to open LAN interface Unable to get Chassis Power Status On the other hand I configured IPMI on a box with the same specs as mentioned above without bonding and IPMI works perfectly. Has anyone faced this problem with IPMI + Bonding ? I would be thankful is someone helps circumvent this issue. Muhammed Sameer

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  • SAS vs Near-line SAS vs SATA

    - by David
    I'm unsure about the differences in these storage interfaces. My Dell servers all have SAS RAID controllers in them and they seem to be cross-compatible to an extent. The Ultra-320 SCSI RAID controllers in my old servers were simple enough: One type of interface (SCA) with special drives with special controllers, humming at 10-15K RPM. But these SAS/SATA drives seem like the drives I have in my desktop, only more expensive. Also my old SCSI controllers have their own battery backup and DDR buffer - neither of these things are present on the SAS controllers. What's up with that? "Enterprise" SATA drives are compatible with my SAS RAID controller, but I'd like to know what advantage SAS drives have over SATA drives as they seem to have similar specs (but one is a lot cheaper). Also, how do SSDs fit into this? I remember when RAID controllers required HDDs to spin at the same rate (as if the controller card supplanted the controller in the drive) - so how does that work out now? And what's the deal with Near-line SATA? I apologise about the rambling tone in this message, it's 5am and I haven't slept much.

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  • Inter-vlan routing issues

    - by DKNUCKLES
    I've been brought in to help administer a network and I've run into an issue - I'm not sure why this one is beyond me, however I figure an extra set of eyes on the problem may help resolve the issue. I have an HP MSM720 controller and at the time I'm trying to set up a basic hotspot set up with access points. For the time being I'm just looking to have people authenticate with a PSK and access the internet and other resources (namely printers) on other vlans. The user authenticates and the DHCP server on the controller gives them a 192.168.1.0/24 address. They are able to successfully browse the internet and ping machines on other networks, however they are unable to print to network printers that sit on the same LANs as the very computers that wireless clients can ping. The (extremely simplified) topology is as follows Computers on the wireless 192.168.1.1 network are able to ping computers on the 192.168.0.0 network, however cannot ping or print to the printers on the same network. I'm baffled and I have no idea why this is the case. Can anyone shed some light on this for me? Can someone spot the error of my configuration? EDIT : It should be noted that for whatever reason other computers on the 10.0.100.0/24 network cannot even ping the gateway of the Wireless Access network (192.168.1.1) - I'm not sure if this is relevant. These are the VLANS listed on the controller.

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  • ZFS: Mirror vs. RAID-Z

    - by John Clayton
    I'm planning on building a file server using OpenSolaris and ZFS that will provide two primary services - be an iSCSI target for XenServer virtual machines & be a general home file server. The hardware I'm looking at includes 2x 4-port SATA controllers, 2x small boot drives (one on each controller), and 4x big drives for storage. This allows one free port per controller for upgrading the array down the road. Where I'm a little confused is how to setup the storage drives. For performance, mirroring appears to be king. I'm having a hard time seeing what the benefit would be of using RAIDZ over mirroring would be. With this setup I can see two options - two mirrored pools in one stripe, or RAIDZ2. Both should protect against 2 drive failures, and/or one controller failure...the only benefit of RAIDZ2 would be that any 2 drives could fail. The storage should be 50% of capacity in both cases, but the first should have much better performance, right? The other thing I'm trying to wrap my mind around is the benefit of mirrored arrays with more than two devices. For data integrity what, if any, would be the benefit of a RAIDZ over a three-way mirror? Since ZFS maintains file integrity what does RAIDZ bring to the table...doesn't ZFS's integrity checks negate the value of RAIDZ's parity?

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  • Raid-1 Western Digital Green AARS, cloning and WD Align Utility

    - by Jaguar
    Hello all, My current setup runs on top of 2x Western Digital 2500KS drives on Raid-1, using the motherboard's 780G raid controller, on WinXP. Everything is fine, but the drives are a bit noisy. I am considering buying 2x WD6400AARS disks which are the 640GB slower 'green' drives, but also feature the Advanced Formatting 4KB sectors. This means that for WinXP the partition will have to be aligned to work properly, else there is a performance penalty. There are 2 questions here: The Green drives from WD are all slower and are (according to WD) susceptible to drop-out's from the controller. Has anyone any experience in this matter? Is there a possibility the controller will drop a drive? If so, can i do anything about it? Secondly, western digital gives a utility to perform the alignment on the partition. The thing is, will the utility see the drives in question as the operating system only sees 1 logical disk? I will be making the transition using a cloning tool (most probably norton ghost) unless i don't find a solution or a clear answer, in which case i'll just buy a win 7 license and make a clean install... thx in advance

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  • Troubleshooting wireless connection problem / site survey?

    - by johnnyb10
    I just started in the IT department of a small company (200 users) and it's clear that one of the main problems that is driving everyone crazy is the spotty nature of the wireless connectivity throughout the office, particularly in certain conference rooms. This is a huge problem because the connection often drops during important presentations to clients. I was hired to help ease the load on the existing IT admin, who has done a great job, but is overloaded with many other tasks to deal with. So I would like to try to help out with this wireless issue. I am looking for advice on the best way to solve this problem--a realistic troubleshooting methodology that does not require me to spend any money. So far, I've experimented with Ekahau Heat Mapper, which is free and helps create a site survey. But I'm not exactly sure what I'm looking for or if there are other programs/tools/methods I should try as well. Any advice would be greatly appreciated. [Some background: The wireless setup consists of an HP ProCurve Mobility MSM (710?) controller that controls 10 access points throughout the building. There are three virtual wireless networks configured on the controller: one seems to be a default that cannot be changed, one is for internal employees and authenticates via Active Directory, and the third is a guest network for visitors. When I use HeatMapper, these show up as three different SSIDs, with different MAC addresses, all on the same channel. At first I thought maybe this would cause interference, but this seems to be the way the controller works;apparently, it automatically configures the channels to avoid interference from the other APs on the network.]

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  • can't access SATA card config screen on boot, nor access the disks

    - by Ronald
    We've just upgraded our file server using an ASUS P6T WS Pro board, running FreeBSD-RELEASE 8.2 and using zfs to manage 12 WD20EARS disks. Since our 3ware card has been giving us trouble we started using the six on-board SATA connectors and got a SuperMicro USAS2-L8i to provide eight more ports. Mechanically, the card is an awkward fit but electrically it all seems ok. Upon boot, the LSI controller shows up and states that pressing ctrl-c will bring up the LSI Config Utility. When doing that, the message changes to state that the utility will be started after initialization, however that never happens. There does seem to be an error message that's only displayed too briefly to read and seems to be about PCI and "not enough space". (That message is pushed off by a hardware summary and I've found no way to scroll back at this point.) The disks do not show up in any recognizable ways after booting, either. I found a hint in another discussion to check the address mapping on either the card or the motherboard BIOS, but have found no way to do that. So what I tried on a hunch is to disable everything that's on-board, including network adapters, Firewire controller and SATA. In fact, after doing that, I can successfully launch the LSI Config Utility. As far as I can tell, all looks well in there, and when booting in that configuration it also displays a list of the disks connected to it, which looks just fine as well. Only problem now is that I can't boot that way, because I need the on-board SATA controller and network adapters. As soon as I re-enable any of them I'm back to square one. That discussion I mentioned about mapping addresses said to try D000, then D7FF, then DFFF, in order. The LSI Config Utility shows the card address as D000 but offers no way of changing it. Any tips or insights would be appreciated.

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  • Installing Linux on an Asus p8z68-m PRO Motherboard

    - by Holland
    Here is a challenge: how is this done? I've tried disabling the ASM1061 controller in the Onboard Devices section, using Wubi, booting from USB (as I don't have a DVD drive, yet), and even booting from RAID/IDE (with AHCI as the default) to do this. Still, no dice. Google shows up virtually nothing related about Linux and this mobo, apart from a people just saying "disable ASMedia" (which, I assume is the ASM1061 controller, as that's all I see - apart from the USB 3.0, which I disabled already) and it hasn't really helped much. Thus, what is wrong here? Edit My problem is that I cannot boot Linux via USB or a simple Windows installer such as Wubi (for Ubuntu). I wind up getting error messages along the lines of write cache failed, along with many other cryptic error messages similar to the following: [ 1400.351374] sd 4:0:0:0: [sdb] Test WP failed, assume Write Enabled [ 1400.353433] sd 4:0:0:0: [sdb] Asking for cache data failed [ 1400.356601] sd 4:0:0:0: [sdb] Assuming drive cache: write through This seems to be common for Asus P8Z68-M Pro motherboards, with the only notable solution being to "disable ASMedia", which, as I said before, I'm guessing is the ASM1061 controller on the motherboard. Despite already disabling this, I have tried this with both Fedora and Ubuntu without any success. I need to know what I can do about this; has anyone ran into something similar or heard about this issue before? I know these motherboards are relatively new...

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