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  • How to sort a list in Scala by two fields?

    - by Twistleton
    how to sort a list in Scala by two fields, in this example I will sort by lastName and firstName? case class Row(var firstName: String, var lastName: String, var city: String) var rows = List(new Row("Oscar", "Wilde", "London"), new Row("Otto", "Swift", "Berlin"), new Row("Carl", "Swift", "Paris"), new Row("Hans", "Swift", "Dublin"), new Row("Hugo", "Swift", "Sligo")) rows.sortBy(_.lastName) I try things like this rows.sortBy(_.lastName + _.firstName) but it doesn't work. So I be curious for a good and easy solution. Thanks in advance! Pongo

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  • What software development process do you use and how do you implement it?

    - by clyfe
    Post only what you do use not what you would like to use, so we can see what is the most popular in real life. I am interested only in theese issues: Project Model (waterfall, agile...) How are requirements gathered (and stored)? Revision control - what software, what workflow Build automation, what software, where does it fit ? How is the testing done ? How is the documentation done ? How is the quality assurance done ? Please provide short objective answers, don't speak from the books. EXAMPLE: In my company we are a small team of 5 people and we develop webapps using ruby. agile PM cucumber requirements git SCM - Integration Manager Workflow integrity CI rspec automated tests the project lead creats the documentation skeleton then it is filled by the developers ensure quality by peer reviewing code and manual peer-testing

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  • User Mode Linux - Installing a module error

    - by Zach
    I am trying to run 'make' on a module in User Mode Linux to install a simple makefile. Here is my make file: obj-m := hello.o KDIR := /lib/modules/$(shell uname -r)/build PWD := $(shell pwd) default: $(MAKE) -C $(KDIR) SUBDIRS=$(PWD) modules When I run this in User Mode Linux I get the following error: make[1]: Entering directory /lib/modules/2.6.28/build' make[1]: *** No rule to make targetmodules'. Stop. make[1]: Leaving directory `/lib/modules/2.6.28/build' make: * [default] Error 2 The problem is that no files are present under /lib/modules/. There's no directory for 2.6.28 or build. From what I've read, these should be symlinks to /usr/src, but under /usr/src, I don't see any files under that either.

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  • packet mmap send packet format

    - by SeregASM
    I want to improve packet transmitting performance. Before that I used raw sockets and now I study packet_mmap. I have packets(frames) which I already captured from kernel module from another PC, put to current PC and now I want to retransmit them to local interface with following forwarding. I have got example of packet_mmap, integrated it to my project, but I send fd_socket = socket(PF_PACKET, SOCK_RAW, htons(ETH_P_ALL)); memset(&my_addr, 0, sizeof(struct sockaddr_ll)); my_addr.sll_family = PF_PACKET; my_addr.sll_protocol = htons(ETH_P_ALL); strcpy(str_devname, "eth0"); strncpy(s_ifr.ifr_name, str_devname, sizeof(s_ifr.ifr_name)); ec = ioctl(fd_socket, SIOCGIFINDEX, &s_ifr); i_ifindex = s_ifr.ifr_ifindex; memset(&my_addr, 0, sizeof(struct sockaddr_ll)); my_addr.sll_family = AF_PACKET; my_addr.sll_protocol = ETH_P_ALL; my_addr.sll_ifindex = i_ifindex; bind(fd_socket, (struct sockaddr *) &my_addr, sizeof(struct sockaddr_ll) s_packet_req.tp_block_size = c_buffer_sz; s_packet_req.tp_frame_size = c_buffer_sz; s_packet_req.tp_block_nr = c_buffer_nb; s_packet_req.tp_frame_nr = c_buffer_nb; size = s_packet_req.tp_block_size * s_packet_req.tp_block_nr; if (setsockopt(fd_socket, SOL_PACKET, PACKET_TX_RING, (char *) &s_packet_req, sizeof(s_packet_req)) < 0) { perror("setsockopt: PACKET_TX_RING"); return; } if (c_sndbuf_sz) { printf("send buff size = %d\n", c_sndbuf_sz); if (setsockopt(fd_socket, SOL_SOCKET, SO_SNDBUF, &c_sndbuf_sz, sizeof(c_sndbuf_sz)) < 0){ perror("getsockopt: SO_SNDBUF"); exit(1); } } data_offset = TPACKET_HDRLEN - sizeof(struct sockaddr_ll); printf("data offset = %d bytes\n", data_offset); ps_header_start = (tpacket_hdr *) mmap(0, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd_socket, 0); if (ps_header_start == (void*) -1) { perror("mmap"); exit(1); } Then I fill data ps_header = ((struct tpacket_hdr *) ((char *) ps_header_start + (c_buffer_sz * i_index))); if (!ps_header) { perror("ps_header") ; return NULL; } data = ((char*) ps_header) + data_offset; switch ((volatile uint32_t) ps_header->tp_status) { case TP_STATUS_AVAILABLE: printf("TP_STATUS_AVAILABLE, index=%d\n",i_index) ; memcpy(data, packet_data, size); pthread_mutex_lock(&index_locker) ; i_index++; pthread_mutex_unlock(&index_locker) ; if (i_index >= c_buffer_nb) { i_index = 0; first_loop = 0; } /* update packet len */ ps_header->tp_len = size; /* set header flag to USER (trigs xmit)*/ ps_header->tp_status = TP_STATUS_SEND_REQUEST; then I send ec_send = sendto(fd_socket, NULL, 0, 0, (struct sockaddr *) ps_sockaddr, sizeof(struct sockaddr_ll)); I have got no errors, ec_send=not null size of sended data. But there are no data routed to destination host. So, I ask - what data I should pass to ring buffer, now I include headers ip,tcp, should I include MAC header? - May be I have to set additional flags to route my packets.

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  • Unix Piping using Fork and Dup

    - by Jacob
    Lets say within my program I want to execute two child processes, one to to execute a "ls -al" command and then pipe that into "wc" command and display the output on the terminal. How can I do this using pipe file descriptors so far the code I have written: An example would be greatly helpful int main(int argc, char *argv[]) { int pipefd[2] pipe(pipefd2); if ((fork()) == 0) { dup2(pipefd2[1],STDOUT_FILENO); close(pipefd2[0]); close(pipefd2[1]); execl("ls", "ls","-al", NULL); exit(EXIT_FAILURE); } if ((fork()) == 0){ dup2(pipefd2[0],STDIN_FILENO); close(pipefd2[0]); close(pipefd2[1]); execl("/usr/bin/wc","wc",NULL); exit(EXIT_FAILURE); } close(pipefd[0]); close(pipefd[1]); close(pipefd2[0]); close(pipefd2[1]); }

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  • What is a great tool for remote pair development?

    - by Haim Bender
    I'm looking for something like VNC, but with some extra features: The server should send only the part of the screen the client is looking at. It would be great if we could have 2 mice on the client's desktop. Or at least if the client could point to somthing without interrupting the server's mouse. A shared whiteboard would be great. Some extra notes: My friend lives far away, and we are using WinXP.

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  • How do I program hardware?

    - by Arlen Beiler
    What would I need to program a piece of hardware to do something for me? Let's say I have something with 15 relays (or equivalent) and I want to tell it to turn off relay 10. Or better yet, when sensor 10 is activated, toggle relay 10.

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  • How to counter the "one true language" perspective?

    - by Rob Wells
    How do you work with someone when they haven't been able to see that there is a range of other languages out there beyond "The One True Path"? I mean someone who hasn't realised that the modern software professional has a range of tools in his toolbox. The person whose knee jerk reaction is, for example, "We must do this is C++!" "Everything must be done in C++!" What's the best approach to open people up to the fact that "not everything is a nail"? How may I introduce them to having a well-equipped toolbox, selecting the best tool for the job at hand?

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  • Writing to Socket outputStream w/o closing it

    - by Eyal
    Hi, I'd like to write some messages to the server. Each time, for the tramsmitting only, I'm closing the outputStream and reopen it when I have to send the next message. os.write(msgBytes); os.write("\r\n".getBytes()); os.flush(); os.close(); How Can I keep this Socket's OutputStream, os, open and still be able to send the message? Thanks.

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  • F# exercise help - Beginner

    - by bobjink
    I hope you can help me with these exercises I have been stuck with. I am not in particular looking for the answers. Tips that help me solve them myself are just as good :) 1. Write a function implode : char list - string so that implode s returns the characters concatenated into a string: let implode (cArray:char list) = List.foldBack (+) 0 cArray;; Error. I am thinking that i need to cast every char to strings before I do the above. I bet however, that there is a much simpler and better solution. 2. Write a function palindrome : string - bool, so that palindrome s returns true if the string s is a palindrome let isIdentical cArray1 cArray2 = (cArray1 = cArray2);; let palinDrome (word:string) = isIdentical(word.ToCharArray(), Array.rev(word.ToCharArray()));; I get the value: val palinDrome : string - (char [] * char [] - bool), which is not what I want. 3. Write a function combinePair : int list - int list so that combinePair xs returns the list with elements from xs combined into pairs. If xs contains an odd number of elements, then the last element is thrown away: I have no idea for this one.

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  • Parallel computing for integrals

    - by Iman
    I want to reduce the calculation time for a time-consuming integral by splitting the integration range. I'm using C++, Windows, and a quad-core Intel i7 CPU. How can I split it into 4 parallel computations?

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  • Pattern Matching in Scheme

    - by kunjaan
    How do I accept the following input? (list of 0 or more charcters and ends with 3) or (list of 1 or more characters 4 and 0 or more characters after 4) something like (match ( list 3)) -> #t (match ( list 1 2 3)) -> #t (match (list 1 2 3 4)) -> #t (match (list 1 2 3 4 5)) -> #t (match (list 4)) -> #f EDIT: THIS IS NOT MY HOMEWORK. I trying to write something like ELIZA from PAIP but I know only how to write a pattern that begins with a word.

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  • How to handle Socket Exception ideally?

    - by cbz
    Hi, I'm using socket for chat application and I get SocketException unexpectedly. How this exception should ideally be handled? I'm currently simply reconnecting socket. How to make sure my socket is live on application level? I'm aware of method setKeepAlive

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  • What is the best algorithm for this problem?

    - by mark
    What is the most efficient algorithm to solve the following problem? Given 6 arrays, D1,D2,D3,D4,D5 and D6 each containing 6 numbers like: D1[0] = number D2[0] = number ...... D6[0] = number D1[1] = another number D2[1] = another number .... ..... .... ...... .... D1[5] = yet another number .... ...... .... Given a second array ST1, containing 1 number: ST1[0] = 6 Given a third array ans, containing 6 numbers: ans[0] = 3, ans[1] = 4, ans[2] = 5, ......ans[5] = 8 Using as index for the arrays D1,D2,D3,D4,D5 and D6, the number that goes from 0, to the number stored in ST1[0] minus one, in this example 6, so from 0 to 6-1, compare each res array against each D array My algorithm so far is: I tried to keep everything unlooped as much as possible. EML := ST1[0] //number contained in ST1[0] EML1 := 0 //start index for the arrays D While EML1 < EML if D1[ELM1] = ans[0] goto two if D2[ELM1] = ans[0] goto two if D3[ELM1] = ans[0] goto two if D4[ELM1] = ans[0] goto two if D5[ELM1] = ans[0] goto two if D6[ELM1] = ans[0] goto two ELM1 = ELM1 + 1 return 0 //bad row of numbers, if while ends two: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[1] goto two if D2[ELM1] = ans[1] goto two if D3[ELM1] = ans[1] goto two if D4[ELM1] = ans[1] goto two if D5[ELM1] = ans[1] goto two if D6[ELM1] = ans[1] goto two ELM1 = ELM1 + 1 return 0 three: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[2] goto two if D2[ELM1] = ans[2] goto two if D3[ELM1] = ans[2] goto two if D4[ELM1] = ans[2] goto two if D5[ELM1] = ans[2] goto two if D6[ELM1] = ans[2] goto two ELM1 = ELM1 + 1 return 0 four: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[3] goto two if D2[ELM1] = ans[3] goto two if D3[ELM1] = ans[3] goto two if D4[ELM1] = ans[3] goto two if D5[ELM1] = ans[3] goto two if D6[ELM1] = ans[3] goto two ELM1 = ELM1 + 1 return 0 five: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[4] goto two if D2[ELM1] = ans[4] goto two if D3[ELM1] = ans[4] goto two if D4[ELM1] = ans[4] goto two if D5[ELM1] = ans[4] goto two if D6[ELM1] = ans[4] goto two ELM1 = ELM1 + 1 return 0 six: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[0] return 1 //good row of numbers if D2[ELM1] = ans[0] return 1 if D3[ELM1] = ans[0] return 1 if D4[ELM1] = ans[0] return 1 if D5[ELM1] = ans[0] return 1 if D6[ELM1] = ans[0] return 1 ELM1 = ELM1 + 1 return 0 As language of choice, it would be pure c

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  • Naming Suggestions For A Function Providing Chaining In A Different Way

    - by sid3k
    I've coded an experimental function which makes passed objects chainable by using high order functions. It's name is "chain" for now, and here is a usage example; chain("Hello World") (print) // evaluates print function by passing "Hello World" object. (console.log,"Optional","Parameters") (returnfrom) // returns "Hello World" It looks lispy but behaves very different since it's coded in a C based language, I don't know if there is a name for this idiom and I couldn't any name more suitable than "chain". Any ideas, suggestions?

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  • Function overloading by return type?

    - by dsimcha
    Why don't more mainstream statically typed languages support function/method overloading by return type? I can't think of any that do. It seems no less useful or reasonable than supporting overload by parameter type. How come it's so much less popular?

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  • seperating interface and implemention with normal functions

    - by ace
    this seems like it should be pretty simple, im probably leaving something simple out. this is the code im trying to run. it is 3 files, 2*cpp and 1*header. -------------lab6.h ifndef LAB6_H_INCLUDED define LAB6_H_INCLUDED int const arraySize = 10; int array1[arraySize]; int array2[arraySize]; void generateArray(int[], int ); void displayArray(int[], int[], int ); void reverseOrder(int [],int [], int); endif // LAB6_H_INCLUDED -----------------lab6.cpp include using std::cout; using std::endl; include using std::rand; using std::srand; include using std::time; include using std::setw; include "lab6.h" void generateArray(int array1[], int arraySize) { srand(time(0)); for (int i=0; i<10; i++) { array1[i]=(rand()%10); } } void displayArray(int array1[], int array2[], int arraySize) { cout<<endl<<"Array 1"<<endl; for (int i=0; i<arraySize; i++) { cout<<array1[i]<<", "; } cout<<endl<<"Array 2"<<endl; for (int i=0; i<arraySize; i++) { cout<<array2[i]<<", "; } } void reverseOrder(int array1[],int array2[], int arraySize) { for (int i=0, j=arraySize-1; i<arraySize;j--, i++) { array2[j] = array1[i]; } } ------------and finally main.cpp include "lab6.h" int main() { generateArray(array1, arraySize); reverseOrder(array1, array2, arraySize); displayArray(array1, array2, arraySize); return 0; }

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  • How do I write to a file and print to a terminal cuncurrently in Unix?

    - by bias
    I have a little bash function to log my Macports outputs to a file (since installs often spew little tidbits that are easy to lose in terminal noise), then I just cat the file to the terminal: function porti { command sudo port install $@ >> $1.log 2>&1; cat $1.log } Is there a way to do this concurrently? I don't care about it being in Bash, that's just how I started it. BTW I pass $@ to install but only $1 for the file name so that I can do something like: porti git-gore +bash_completion and only get the file git-core.log however someone else might prefer to include variants in the file name ...

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  • How to handle activity life cycle involving sockets in Android?

    - by Henrik
    Hello all, I have an Android activity which in turn starts a thread. In the thread I open a persistent TCP socket connection. When the socket connects to the server dynamic data is downloaded. The thread sends messages using Handler-class to the activity when data has been received. Now if the user happens to switch from portrait to landscape mode the activity gets an onDestroy call. At this moment I close the socket and stop the thread. When Android has switched landscape mode it calls onCreate yet again and I have to do a socket re-connect. Also, all of the data the activity received needs to be downloaded once more because the server does not have the ability to know what has been sent before, i.e. there is no "resume" feature. Thus the problem is that there is alot of data which is resent all the time when landscape mode is changed. What are my options here? Should I create a service which handles the socket traffic towards the server thus I always got all the data which the server has sent in the service. Or should I disable landscape mode all together perhaps? Or would my best bet be to rewrite my server which is a VERY BIG job :-) All input is welcome :-) / Henrik

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  • Self Assesstment Tests for Programmers

    - by THX1138.6
    I want to help the Dev team identify areas of knowledge (practical and theoretical) that they can work on. Though I am big believer in focusing on people's strengths being a good programmer requires (I think) being challenged by concepts and ideas that don't always come naturally. We work largely in the web app space using PHP & MySQL but better skills in data modelling, query optimisation, use of MVC and OOP etc. would help the team and the company a lot. I want to help the Dev team manage their careers, explore and expand their skills sets. Be all they can be and better than they were previously. I know its an idealistic goal but work must be about more than simply getting the work done. There should be some time to review, to learn, to grow and get better. Any thoughts, ideas, opinions and directions to tests or similar resources would be greatly appreciated.

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  • SocketTimeOutException while creating socket, java

    - by Sunil Kumar Sahoo
    Hi All, I have created a sample java socket application. I used Socket s = new Socket(ip, port) Now it works fine. but when my internet connection is very slow that time after a long interval (even if sometimes after 2 minutes) i used to get SocketTimeOutException in that line. means it gives that error while creating socket. I want the exception should be handled properly means if internet connection is very slow then if that error occurs it happens very late now . I want if this type of error occurs then it should be caught very fast means the error should not come at such a delay interval of time rather it should come immediately. How to achieve this. Thanks Sunil Kumar Sahoo

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  • Graphics.MeasureCharacterRanges giving wrong size calculations in C#.Net?

    - by Owen Blacker
    I'm trying to render some text into a specific part of an image in a Web Forms app. The text will be user entered, so I want to vary the font size to make sure it fits within the bounding box. I have code that was doing this fine on my proof-of-concept implementation, but I'm now trying it against the assets from the designer, which are larger, and I'm getting some odd results. I'm running the size calculation as follows: StringFormat fmt = new StringFormat(); fmt.Alignment = StringAlignment.Center; fmt.LineAlignment = StringAlignment.Near; fmt.FormatFlags = StringFormatFlags.NoClip; fmt.Trimming = StringTrimming.None; int size = __startingSize; Font font = __fonts.GetFontBySize(size); while (GetStringBounds(text, font, fmt).IsLargerThan(__textBoundingBox)) { context.Trace.Write("MyHandler.ProcessRequest", "Decrementing font size to " + size + ", as size is " + GetStringBounds(text, font, fmt).Size() + " and limit is " + __textBoundingBox.Size()); size--; if (size < __minimumSize) { break; } font = __fonts.GetFontBySize(size); } context.Trace.Write("MyHandler.ProcessRequest", "Writing " + text + " in " + font.FontFamily.Name + " at " + font.SizeInPoints + "pt, size is " + GetStringBounds(text, font, fmt).Size() + " and limit is " + __textBoundingBox.Size()); I then use the following line to render the text onto an image I'm pulling from the filesystem: g.DrawString(text, font, __brush, __textBoundingBox, fmt); where: __fonts is a PrivateFontCollection, PrivateFontCollection.GetFontBySize is an extension method that returns a FontFamily RectangleF __textBoundingBox = new RectangleF(150, 110, 212, 64); int __minimumSize = 8; int __startingSize = 48; Brush __brush = Brushes.White; int size starts out at 48 and decrements within that loop Graphics g has SmoothingMode.AntiAlias and TextRenderingHint.AntiAlias set context is a System.Web.HttpContext (this is an excerpt from the ProcessRequest method of an IHttpHandler) The other methods are: private static RectangleF GetStringBounds(string text, Font font, StringFormat fmt) { CharacterRange[] range = { new CharacterRange(0, text.Length) }; StringFormat myFormat = fmt.Clone() as StringFormat; myFormat.SetMeasurableCharacterRanges(range); using (Graphics g = Graphics.FromImage(new Bitmap( (int) __textBoundingBox.Width - 1, (int) __textBoundingBox.Height - 1))) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; Region[] regions = g.MeasureCharacterRanges(text, font, __textBoundingBox, myFormat); return regions[0].GetBounds(g); } } public static string Size(this RectangleF rect) { return rect.Width + "×" + rect.Height; } public static bool IsLargerThan(this RectangleF a, RectangleF b) { return (a.Width > b.Width) || (a.Height > b.Height); } Now I have two problems. Firstly, the text sometimes insists on wrapping by inserting a line-break within a word, when it should just fail to fit and cause the while loop to decrement again. I can't see why it is that Graphics.MeasureCharacterRanges thinks that this fits within the box when it shouldn't be word-wrapping within a word. This behaviour is exhibited irrespective of the character set used (I get it in Latin alphabet words, as well as other parts of the Unicode range, like Cyrillic, Greek, Georgian and Armenian). Is there some setting I should be using to force Graphics.MeasureCharacterRanges only to be word-wrapping at whitespace characters (or hyphens)? This first problem is the same as post 2499067. Secondly, in scaling up to the new image and font size, Graphics.MeasureCharacterRanges is giving me heights that are wildly off. The RectangleF I am drawing within corresponds to a visually apparent area of the image, so I can easily see when the text is being decremented more than is necessary. Yet when I pass it some text, the GetBounds call is giving me a height that is almost double what it's actually taking. Using trial and error to set the __minimumSize to force an exit from the while loop, I can see that 24pt text fits within the bounding box, yet Graphics.MeasureCharacterRanges is reporting that the height of that text, once rendered to the image, is 122px (when the bounding box is 64px tall and it fits within that box). Indeed, without forcing the matter, the while loop iterates to 18pt, at which point Graphics.MeasureCharacterRanges returns a value that fits. The trace log excerpt is as follows: Decrementing font size to 24, as size is 193×122 and limit is 212×64 Decrementing font size to 23, as size is 191×117 and limit is 212×64 Decrementing font size to 22, as size is 200×75 and limit is 212×64 Decrementing font size to 21, as size is 192×71 and limit is 212×64 Decrementing font size to 20, as size is 198×68 and limit is 212×64 Decrementing font size to 19, as size is 185×65 and limit is 212×64 Writing VENNEGOOR of HESSELINK in DIN-Black at 18pt, size is 178×61 and limit is 212×64 So why is Graphics.MeasureCharacterRanges giving me a wrong result? I could understand it being, say, the line height of the font if the loop stopped around 21pt (which would visually fit, if I screenshot the results and measure it in Paint.Net), but it's going far further than it should be doing because, frankly, it's returning the wrong damn results. Any and all help gratefully received. Thanks!

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