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  • Keyboard in HTML text-input disappear when WebView call 'loadUrl' again

    - by Jr.
    Hi there, I use WebView for my Androind App. I got a problem and request a solution for help. There is a textfield in the HTML page. When it gets 'focus' and then I call mWebView.setFocusableInTouchMode(true); in Java code so that the Android soft-keyboard will pop-up to let me key in. The problem is I need using multi-thread for some processes in Java and call mWebView.loadUrl(strJSCall); as callback to execute JavaScript function, but the keyboard gets hidden! The way I try is to force the keyboard to show again. But how can the keyboard always show when 'loadUrl' is called? Dose anyone meet the same issue and solve it already? Sincerely, Jr.

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  • How to use Selector when click a item in list

    - by notenking
    I occur a problem when develop a application on android. There have two image which can be download from server in a list item, it will show one image and will show another image when user select or click this item . if I try to download another image from server when user click it,the user will never have time to see it, for this time is shorter than download image form server, so i want to download two of them,and when I click it again,the app can invoke another image from local. but I do not know how to invoke this image ? Any suggestion will be appreciate. thx

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  • Should I use multiple ListViews?

    - by janfsd
    Hi to everybody! I have a RelativeLayout with different elements. I was planning to have two ListViews on it, but I have noticed there are some problems with scrolling. Since each ListView only shows a maximum of 5 rows should I try to make some kind of custom adapter to merge those ListViews? Or is it better to replace the ListView with a LinearLayout/RelativeLayout and add the rows as I get them manually? (like the first answer in here: http://stackoverflow.com/questions/1778485/android-listview-display-all-available-items-without-scroll-with-static-header ). Which should be the proper way on doing this? or is there another way? Also, each row will have an OnClickListener.

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  • Memory leak - debugger and memory analyzer disagreeing

    - by Joe
    There is a memory leak in my android game - I've managed to narrow it down to a certain object, which has a list of objects to render on a texture. This object clears the list every time it draws though - so I can't work out how its managed to get thousands of elements in the list. I checked in the debugger and it doesn't have all these thousands of elements - usually about 2-20 which is what I'd expect... The game definitely slows down progressively only if I have rendering to texturing on. Here is a picture of Memory Analyzer showing 6,111 items: Memory Analyzer Here is a picture of the debugger showing 2: Debugger Can anyone help me find out whats wrong?

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  • Looking for Suggestion on Multi-Consumer Service Development

    - by DaveDev
    How would I model a system that needs to be able to provide content in a format that would be consumable by iphone, Android or web browser (or whatever). All a new consumer would have to do is build a UI with rules on how to handle the data. I'm thinking something RESTful returning JSON or something. I'm really looking for suggestions on the kinds of things I'd need to learn in order to be able to implement a system on this scale. As an ASP.NET MVC developer, would that be the best framework/archetectrue to go with? Thanks

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  • Best Approach to process images in Django

    - by primalpop
    I've have an application with Android front end and Django as the back end. As part of the answers here, I'm confused over the approach which I should take to send images to Django Server. I've 2 options at my disposal as Piro pointed out there. 1) Sending images as Multi Part entity 2) Send image as a String after encoding it using Base 64. So I am considering the approach that would make it easy to be processed by Django. The images are small in size (<200kb) and number (<10). Any suggestions or pointers are most welcome.

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  • How to always run a service in the background

    - by Thomas H
    Hi I am in the process of creating an app that is similar to the build-in SMS app. What I need: - a service that is always running in the background - every 5 min. the service checks the current location of the device and calls a web service - if certain criteria are meet, the service should generate a notification (just like the SMS app) - when the notification is clicked, the user is taken to the app (just like the SMS app) - when the app is installed the service should be started - when the device is rebooted, the service should be started What I have tried: - running a regular service which worked just fine until android kills the service - using the AlarmManager the make the 5 min. interval call to a service. But I was not able to make this work. Any help would be greatly appreciated... -Thomas

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  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about designing this! This is for simple 2D top-down tile based rendering. No real 3D except what's inherent in OpenGL ES itself. Would anyone be able to get me started on the right path? Are there options that might scale nicely when I decide to start tilting my perspective and doing 3D?

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  • problem in displaying list using array adapters

    - by Rahul Varma
    Hi, I am trying to display the list of songs using array adapters. But the problem is i couldnt display the list and only empty screen with preset background is showing up. Here's the code...All the thee are seperate classes... Plz help me... public class SongsAdapter extends ArrayAdapter<SongsList>{ private Context context; TextView tvTitle; TextView tvMovie; TextView tvSinger; String s; public SongsAdapter(Context context, int resource, int textViewResourceId, String title) { super(context, resource, textViewResourceId); this.context=context; } public View getView(int position, View convertView, ViewGroup parent) { final int i=position; List<SongsList> listSongs = new ArrayList<SongsList>(); String title = listSongs.get(i).gettitleName().toString(); String album = listSongs.get(i).getmovieName().toString(); String artist = listSongs.get(i).getsingerName().toString(); String imgal = listSongs.get(i).gettitleName().toString(); LayoutInflater inflater = ((Activity) context).getLayoutInflater(); View v = inflater.inflate(R.layout.row, null); tvTitle=(TextView)v.findViewById(R.id.text2); tvMovie=(TextView)v.findViewById(R.id.text3); tvSinger=(TextView)v.findViewById(R.id.text1); tvTitle.setText(title); tvMovie.setText(album); tvSinger.setText(artist); final ImageView im=(ImageView)v.findViewById(R.id.image); s="http://www.gorinka.com/"+imgal; String imgPath=s; AsyncImageLoaderv asyncImageLoaderv=new AsyncImageLoaderv(); Bitmap cachedImage = asyncImageLoaderv.loadDrawable(imgPath, new AsyncImageLoaderv.ImageCallback() { public void imageLoaded(Bitmap imageDrawable, String imageUrl) { im.setImageBitmap(imageDrawable); } }); im.setImageBitmap(cachedImage); return v; } public class imageloader implements Runnable{ private String ss; private ImageView im; public imageloader(String s, ImageView im) { this.ss=s; this.im=im; Thread thread = new Thread(this); thread.start(); } public void run(){ try { HttpGet httpRequest = null; httpRequest = new HttpGet(ss); HttpClient httpclient = new DefaultHttpClient(); HttpResponse response = (HttpResponse) httpclient.execute(httpRequest); HttpEntity entity = response.getEntity(); BufferedHttpEntity bufHttpEntity = new BufferedHttpEntity(entity); InputStream is = bufHttpEntity.getContent(); Bitmap bm = BitmapFactory.decodeStream(is); Log.d("img","img"); is.close(); im.setImageBitmap(bm); } catch (Exception t) { Log.e("bitmap url", "Exception in updateStatus()", t); } } } } public class SongsList { private String titleName; private String movieName; private String singerName; private String imagePath; private String mediaPath; // Constructor for the SongsList class public SongsList(String titleName, String movieName, String singerName,String imagePath,String mediaPath ) { super(); this.titleName = titleName; this.movieName = movieName; this.singerName = singerName; this.imagePath = imagePath; this.mediaPath = mediaPath; } public String gettitleName() { return titleName; } public void settitleName(String titleName) { this.titleName = titleName; } public String getmovieName() { return movieName; } public void setmovieName(String movieName) { this.movieName = movieName; } public String getsingerName() { return singerName; } public void setsingerName(String singerName) { this.singerName = singerName; } public String getimagePath() { return imagePath; } public void setimagePath(String imagePath) { this.imagePath = imagePath; } public String getmediaPath() { return mediaPath; } public void setmediaPath(String mediaPath) { this.mediaPath = mediaPath; } } public class MusicListActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.openadiuofile); ListView list = (ListView)findViewById(R.id.list1); SongsAdapter adapter = new SongsAdapter(this,R.layout.row, R.id.text2, null); list.setAdapter(adapter); } }

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  • Which thread invokes SensorEventListener.onSensorChanged

    - by Christoph Heindl
    From my records it seems that SensorEventListener.onSensorChanged callback is called by the same thread that registered the callback. I.e there must be some message-queue synchronization going on in the background which allows the activitys UI-Thread to handle the callbacks. That leads to my question: Is there a need to synchronize SensorEventListener.onSensorChanged with the activitys UI-thread, assuming that the activitys UI-thread registered the SensorEventListener? I cannot find any documentation references, but can see various examples calling invalidate() unsychronized or synchronize the entire callback. I used something along the lines of Log.i(TAG, "" + Thread.currentThread().getId()); to retrieve threading information. I'm running android 2.1 update1. Best regards, Christoph

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  • A simple free MIDI implementation in Java besides javax.sound.midi: Are there any?

    - by Peterdk
    The problem is: Android doesn't implement javax.sound.midi. I need a simple free library that allows me to create simple 1-track midi files. I searched the net for it, but can't really find anything, since everything uses javax.sound.midi . The license needs to be one where I don't need to opensource my linked app. Any ideas? I also looked into the fileformat itself. However, I am totally not familiar with working with bytes, hexidecimal stuff etc. So, other option is: are there any simple midi implementations that I can use as reference?

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  • To make the drawn text clear

    - by user1758835
    I have written the code to draw text on the image and to save the image,But the text which I am drawing is looking blur on the image.What modifications need to do to make it clear,Or if there is any other way to draw text on image in android Canvas canvas = new Canvas(photo); Typeface tf = Typeface.create(topaste, Typeface.BOLD); Paint paint = new Paint(); paint.setStyle(Style.FILL); paint.setTypeface(tf); paint.setColor(Color.WHITE); paint.setStrokeWidth(12); canvas.drawBitmap(photo, 0, 0, paint); canvas.drawText(topaste, 15, 120, paint); image.setImageBitmap(photo);

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  • View Animation (Resizing a Ball)

    - by user270811
    hi, i am trying to do this: 1) user long touches the screen, 2) a circle/ball pops up (centered around the user's finger) and grows in size as long as the user is touching the screen 3) once the user lets go of the finger, the ball (now in its final size) will bounce around. i think i have the bouncing around figure out from the DivideAndConquer example, but i am not sure how to animate the ball's growth. i looked at various view flipper examples such as this: http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html but it seems like view flipper is best for swapping two static pictures. i wasn't able to find a good view animator example other than the flippers. also, i would prefer to use images as opposed to just a circle. can someone point me in the right direction? thanks.

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  • Open source VideoPlayer / AudioPlayer / MediaPlayer GUI / UI resource available?

    - by steff
    Hi, I'm looking for a user interface for a MediaPlayer which should be able to play video as well as audio files. Furthermore it needs the following things (nothing fancy): TextView for playing time Progress Bar for progress visulization Play/Pause/Stop buttons NO playlist functionality required, the player will only play a single item (that's why I don't need next/previous buttons). It sounds pretty much like the standard audio-player of Android = 2.0. Sure, I could try to find its source code but that would require to tediously check out the entire source. I'm just asking for a more efficient way. Thanks in advance, steff

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  • Deleting SQLite rows automatically/periodically

    - by anselmophil
    Hi guys! So, i have a application that displays tasks and i created an option in the Settings menu that lets you choose in how many days all (Never, 10 days, 20 days or 30 days) these tasks should be automatically deleted. So when i open up the app there will be a method that will be called and check if theres any tasks to be deleted. I did that to challenge myself, but i'm hitting the wall with my head and i cant come up with something. So here i am in need of help! A little more information: i was trying to do something with java/android code, but from past searches i saw people dealing with it using SQL functions. Is it better? Thanks in advance guys!

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  • What is best way to remove ProgressDialog

    - by Sunil Kumar Sahoo
    I have created a progress dialog by ProgressDialog progressDialog = null; // create instance variable of ProgressDialog int dialogID = 1; //to create progress dialog protected Dialog onCreateDialog(int id) { progressDialog = new ProgressDialog(context); progressDialog.setMessage(message); progressDialog.setIcon(android.R.id.icon); return progressDialog; } // to show progressdialog showDialog(dialogID); To remove the dialog I am able to use any of the following three approaches approach-1 if(progressDialog != null){ progressDialog.dismiss(); } approach-2 if(progressDialog != null){ progressDialog.cancel(); } approach-3 removeDialog(dialogID); I found second approach is more effective than first approach. and if I have to use with more than one progressdialog it is easier to use approach-3. But what is the best way to destroy a progressdialog and How?

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  • How to get real-time status notification with Facebook SDK via listener

    - by Mathias Lin
    I'm using Twitter4j and the Android Facebook SDK to fetch status messages. With Twitter4J I get real-time notifications whenever a new status has been added to the stream via StatusListener (Twitter4J). In the Facebook SDK I cannot find a similar way, I can only fetch entire streams over and over again in a fixed time interval using RequestListener (Facebook SDK) as far as I see it. Is there any way to get notified of new statuses in realtime with the Facebook SDK in a similar way as with Twitter4J? (Found a similar but unanswered question here: Facebook real-time updated application wall)

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  • How can I use the paid version of my app as a "key" to the free version?

    - by Bryan Denny
    Let's say for example that I have some Android app that does X. The free version has ads or basic features. I want to have a paid version that removes the ads and adds extra features. How can I use the paid app as a "license key" to unlock the features in the free app? So the user would install the free app, then install the paid app to get the extra features, but they would still run the free app (which would now be unlocked). What's the best approach to doing this?

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  • how to apply Discrete wavelet transform on image

    - by abuasis
    I am implementing an android application that will verify signature images , decided to go with the Discrete wavelet transform method (symmlet-8) the method requires to apply the discrete wavelet transform and separate the image using low-pass and high-pass filter and retrieve the wavelet transform coefficients. the equations show notations that I cant understand thus can't do the math easily , also didn't know how to apply low-pass and high-pass filters to my x and y points. is there any tutorial that shows you how to apply the discrete wavelet transform to my image easily that breaks it out in numbers? thanks alot in advance.

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  • Get th lat and lon using address

    - by sairam333
    Hi I use below code for getting the lattitude and longitude Using the given address try { List<Address> foundAdresses = gc.getFromLocationName(addressInput, 5); //Search addresses for (int j = 0; j < foundAdresses.size(); ++j) { //Save results as Longitude and Latitude //@todo: if more than one result, then show a selected-list Address x = foundAdresses.get(j); lat = x.getLatitude(); lon = x.getLongitude(); } } catch(Exception e) { } But the above code does not return any values into lat,lon(double variables), and i sue the uses-permissions in android manifest file also But the lat,lon variables does not getting any values.Please give me some suggestions.Thanks in advance.

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  • Where do I find API key and API secret for Facebook?

    - by Sara
    Trying to connect to Facebook to make a statusupdate through my Android application. Got the whole thing running but I need API key + secret. Where can I create/get a hold of these? private static final String apiKey = "<YOUR API KEY>"; private static final String apiSecret = "<YOUR SECRET KEY>"; Tried the same thing with Twitter and then I just "created" an application and recieved "ConsumerKEY" and "ConsumerSECRET", but what is the deal with Facebook?

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  • How to Compile Sample Code

    - by James L
    I'm breaking into GUI programming with android, trying to compile and analyze Lunar Lander sample program. The instructions for using Eclipse say to select "Create project from existing source" but that option doesn't exist. If I select File-New-Project I can select "Java project from Existing Ant Buildfile". Using that I've tried selecting various xml files as "Ant Buildfile" but all give me the "The file selected is not a valid Ant buildfile" error. I just want to run GUI sample projects, preferably with Eclipse. Any useful tips will be appreciated.

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  • savedInstanceState cannot be resolved to a variable

    - by Hector
    I'm currently working through "The Android Developers Cookbook" and one of the tutorials involves multiple activities in an app. To give a bit of background right now I have to .java files, a "menu screen" and a "game screen". The menu screen simply has a button that leads to the game screen which is currently empty except for a button that takes you back to the menu screen. Currently the game.java file is giving me a "savedInstanceState error" this is the code I am working on. public void onCreate(Bundle savedInsanceState) { // below is where the error comes up super.onCreate(savedInstanceState); setContentView(R.layout.game); Button startButton = (Button) findViewById(R.id.end_game); startButton.setOnClickListener(new OnClickListener() { public void onClick(View view) { finish(); } }); } I'm not sure why the error is coming up because on the first java file that same "public void...setContentView..." bit of code compiled perfectly fine... Please help!

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  • Can you decode a mutable Bitmap from an InputStream?

    - by Daniel Lew
    Right now I've got an Android application that: Downloads an image. Does some pre-processing to that image. Displays the image. The dilemma is that I would like this process to use less memory, so that I can afford to download a higher-resolution image. However, when I download the image now, I use BitmapFactory.decodeStream(), which has the unfortunate side effect of returning an immutable Bitmap. As a result, I'm having to create a copy of the Bitmap before I can start operating on it, which means I have to have 2x the size of the Bitmap's memory allocated (at least for a brief period of time; once the copy is complete I can recycle the original). Is there a way to decode an InputStream into a mutable Bitmap?

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  • Show/hide views with checkbox

    - by DixieFlatline
    Hi! I want to show or hide some elements (textviews and edittexts) with checkbox. I set their visibility to gone in layout file. Showing them when user checks the box works, but the when user unchecks it, they don't hide. (android 1.5 and 1.6) My code: cb=(CheckBox)findViewById(R.id.cek); cb.setOnClickListener(new OnClickListener() { // checkbox listener public void onClick(View v) { // Perform action on clicks, depending on whether it's now checked if (((CheckBox) v).isChecked()) { tv1.setVisibility(0); //visible==0 et3.setVisibility(0); } else if (((CheckBox) v).isChecked() == false) { tv1.setVisibility(2); //gone=2 et3.setVisibility(2); } } });

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