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  • jQuery datepicker causes page overflow

    - by nc3b
    I am using the datepicker control from jQuery-ui 1.8. from-date is a text input. I am attaching a very simple datepicker: $('#from-date').datepicker(); This causes the page to overflow (vertical scrollbar), which I am trying to avoid. As soon as I click the from-date, the datepicker control appears, and the scrollbar dissapears. After dismissing the datepicker, the scrollbar doesn't appear anymore. The text field is inside a div that has overflow:auto and a fixed height and width. I suspect it's a z-index issue. What am I doing wrong ? How would I debug this ?

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  • Howto bind a RoutedCommand in a child?

    - by Wouter
    I am having trouble binding a Command that is generated up the UI tree to a control. The following example illustrates my point, the CommandBinding in Grid does not act on the InputBindings in Window. Maybe I do not understand the point of commands, but I would like to have a nice solution for child controls to act on user input on the Window (any control on the Window). <Window x:Class="SilverFit.Menu.Wpf.WpfWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Window.InputBindings> <KeyBinding Command="Close" Key="Escape"/> <MouseBinding Command="Close" MouseAction="RightClick" /> </Window.InputBindings> <Grid Name="grid"> <Grid.CommandBindings> <CommandBinding Command="Close" Executed="Close"/> </Grid.CommandBindings> </Grid> </Window>

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  • Modal MessageBox for ASP.NET without jQuery

    - by Joe
    I have an assembly with custom ASP.NET server controls that is used in several, mostly in-house, ASP.NET 2.0 applications. The server controls use simple modal popup messageboxes, which are currently implemented using the javascript alert and confirm functions. I want to release a new version of this assembly that uses a better solution for messageboxes, including support for Yes/No buttons. The appearance would be something like a simplified version of the Ajax Control Toolkit ModalPopup extender (sample here). My constraints are that this should be as easy as possible to integrate into existing ASP.NET 2.0 applications without introducing new dependencies: ideally just drop in a new version of the assembly, that contains all the javascript it needs as an embedded resource, and possibly a CSS file. Because of this constraint, I am not considering solutions I've seen that use jquery, or the ASP.NET Ajax Control Toolkit, which appears to require adding elements to pages that use the extenders (ScriptManagers and the like). Any recommendations?

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  • VB.NET - 'Title' is not a member of 'Calendar.Appointment'

    - by Daniel
    I am having a problem with my code. I am using VB.NET and Visual Studio 2010 to write my program. The source of the control that I am using can be found here. First, I imported the Calendar.DayView.dll file into my toolbox to use as a control. Then I added the following code to my existing code: Private Sub DayView1_NewAppointment(ByVal sender As System.Object, ByVal args As Calendar.NewAppointmentEventArgs) Dim appointment As New Calendar.Appointment() appointment.StartDate = args.StartDate appointment.EndDate = args.EndDate appointment.Title = args.Title appointments.Add(appointment) End Sub I get this error 'Title' is not a member of 'Calendar.Appointment'. I have no access to the Calendar namespace or the Appointment class. I am able to view the properties of both in the Object Browser but I can't edit any of them. Any suggestions?

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  • openvpn: after changing to server mode, client does not create TUN device

    - by lurscher
    i had a previously working configuration with the config files used in a previous question However, i've changed this now to the following configuration using server mode, everything on the logs seem fine, however the client doesn't create any tun interface, so i don't have anything to connect to, presumably, i need to add or push some route commands, but i don't have any idea at this point what i need to do. I am posting all my relevant configuration files server.conf: dev tun server 10.8.117.0 255.255.255.0 ifconfig-pool-persist ipp.txt tls-server dh /home/lurscher/keys/dh1024.pem ca /home/lurscher/keys/ca.crt cert /home/lurscher/keys/vpnCh8TestServer.crt key /home/lurscher/keys/vpnCh8TestServer.key status openvpn-status.log log openvpn.log comp-lzo verb 3 and client.conf: dev tun remote my.server.com tls-client ca /home/chuckq/keys/ca.crt cert /home/chuckq/keys/vpnCh8TestClient.crt key /home/chuckq/keys/vpnCh8TestClient.key ns-cert-type server ; port 1194 ; user nobody ; group nogroup status openvpn-status.log log openvpn.log comp-lzo verb 3 the server ifconfig shows a tun device: tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.117.1 P-t-P:10.8.117.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) However the client ifconfig does not show any tun interface! $ ifconfig tun0 tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 POINTOPOINT NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) the client log says: Tue May 17 23:27:09 2011 OpenVPN 2.1.0 i686-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Jul 12 2010 Tue May 17 23:27:09 2011 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue May 17 23:27:09 2011 NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Tue May 17 23:27:09 2011 /usr/bin/openssl-vulnkey -q -b 1024 -m <modulus omitted> Tue May 17 23:27:09 2011 LZO compression initialized Tue May 17 23:27:09 2011 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:27:09 2011 TUN/TAP device tun0 opened Tue May 17 23:27:09 2011 TUN/TAP TX queue length set to 100 Tue May 17 23:27:09 2011 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:27:09 2011 Local Options hash (VER=V4): '41690919' Tue May 17 23:27:09 2011 Expected Remote Options hash (VER=V4): '530fdded' Tue May 17 23:27:09 2011 Socket Buffers: R=[114688->131072] S=[114688->131072] Tue May 17 23:27:09 2011 UDPv4 link local (bound): [undef] Tue May 17 23:27:09 2011 UDPv4 link remote: [AF_INET]192.168.0.101:1194 Tue May 17 23:27:09 2011 TLS: Initial packet from [AF_INET]192.168.0.101:1194, sid=8e8bdc33 f4275407 Tue May 17 23:27:09 2011 VERIFY OK: depth=1, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:09 2011 VERIFY OK: nsCertType=SERVER Tue May 17 23:27:09 2011 VERIFY OK: depth=0, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=vpnCh8TestServer/name=lurscher/[email protected] Tue May 17 23:27:09 2011 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:09 2011 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:09 2011 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:09 2011 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:09 2011 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Tue May 17 23:27:09 2011 [vpnCh8TestServer] Peer Connection Initiated with [AF_INET]192.168.0.101:1194 Tue May 17 23:27:10 2011 Initialization Sequence Completed the client status log: OpenVPN STATISTICS Updated,Tue May 17 23:30:09 2011 TUN/TAP read bytes,0 TUN/TAP write bytes,0 TCP/UDP read bytes,5604 TCP/UDP write bytes,4244 Auth read bytes,0 pre-compress bytes,0 post-compress bytes,0 pre-decompress bytes,0 post-decompress bytes,0 END and the server log says: Tue May 17 23:18:25 2011 OpenVPN 2.1.0 x86_64-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Jul 12 2010 Tue May 17 23:18:25 2011 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Tue May 17 23:18:25 2011 WARNING: --keepalive option is missing from server config Tue May 17 23:18:25 2011 NOTE: your local LAN uses the extremely common subnet address 192.168.0.x or 192.168.1.x. Be aware that this might create routing conflicts if you connect to the VPN server from public locations such as internet cafes that use the same subnet. Tue May 17 23:18:25 2011 NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Tue May 17 23:18:25 2011 Diffie-Hellman initialized with 1024 bit key Tue May 17 23:18:25 2011 /usr/bin/openssl-vulnkey -q -b 1024 -m <modulus omitted> Tue May 17 23:18:25 2011 TLS-Auth MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:18:25 2011 ROUTE default_gateway=192.168.0.1 Tue May 17 23:18:25 2011 TUN/TAP device tun0 opened Tue May 17 23:18:25 2011 TUN/TAP TX queue length set to 100 Tue May 17 23:18:25 2011 /sbin/ifconfig tun0 10.8.117.1 pointopoint 10.8.117.2 mtu 1500 Tue May 17 23:18:25 2011 /sbin/route add -net 10.8.117.0 netmask 255.255.255.0 gw 10.8.117.2 Tue May 17 23:18:25 2011 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:18:25 2011 Socket Buffers: R=[126976->131072] S=[126976->131072] Tue May 17 23:18:25 2011 UDPv4 link local (bound): [undef] Tue May 17 23:18:25 2011 UDPv4 link remote: [undef] Tue May 17 23:18:25 2011 MULTI: multi_init called, r=256 v=256 Tue May 17 23:18:25 2011 IFCONFIG POOL: base=10.8.117.4 size=62 Tue May 17 23:18:25 2011 IFCONFIG POOL LIST Tue May 17 23:18:25 2011 vpnCh8TestClient,10.8.117.4 Tue May 17 23:18:25 2011 Initialization Sequence Completed Tue May 17 23:27:22 2011 MULTI: multi_create_instance called Tue May 17 23:27:22 2011 192.168.0.104:1194 Re-using SSL/TLS context Tue May 17 23:27:22 2011 192.168.0.104:1194 LZO compression initialized Tue May 17 23:27:22 2011 192.168.0.104:1194 Control Channel MTU parms [ L:1542 D:138 EF:38 EB:0 ET:0 EL:0 ] Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel MTU parms [ L:1542 D:1450 EF:42 EB:135 ET:0 EL:0 AF:3/1 ] Tue May 17 23:27:22 2011 192.168.0.104:1194 Local Options hash (VER=V4): '530fdded' Tue May 17 23:27:22 2011 192.168.0.104:1194 Expected Remote Options hash (VER=V4): '41690919' Tue May 17 23:27:22 2011 192.168.0.104:1194 TLS: Initial packet from [AF_INET]192.168.0.104:1194, sid=8972b565 79323f68 Tue May 17 23:27:22 2011 192.168.0.104:1194 VERIFY OK: depth=1, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:22 2011 192.168.0.104:1194 VERIFY OK: depth=0, /C=CA/ST=Out/L=There/O=Ubuntu/OU=Home/CN=Ubuntu_CA/name=lurscher/[email protected] Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Encrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Encrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Decrypt: Cipher 'BF-CBC' initialized with 128 bit key Tue May 17 23:27:22 2011 192.168.0.104:1194 Data Channel Decrypt: Using 160 bit message hash 'SHA1' for HMAC authentication Tue May 17 23:27:22 2011 192.168.0.104:1194 Control Channel: TLSv1, cipher TLSv1/SSLv3 DHE-RSA-AES256-SHA, 1024 bit RSA Tue May 17 23:27:22 2011 192.168.0.104:1194 [vpnCh8TestClient] Peer Connection Initiated with [AF_INET]192.168.0.104:1194 Tue May 17 23:27:22 2011 vpnCh8TestClient/192.168.0.104:1194 MULTI: Learn: 10.8.117.6 -> vpnCh8TestClient/192.168.0.104:1194 Tue May 17 23:27:22 2011 vpnCh8TestClient/192.168.0.104:1194 MULTI: primary virtual IP for vpnCh8TestClient/192.168.0.104:1194: 10.8.117.6 finally, the server status log: OpenVPN CLIENT LIST Updated,Tue May 17 23:36:25 2011 Common Name,Real Address,Bytes Received,Bytes Sent,Connected Since vpnCh8TestClient,192.168.0.104:1194,4244,5604,Tue May 17 23:27:22 2011 ROUTING TABLE Virtual Address,Common Name,Real Address,Last Ref 10.8.117.6,vpnCh8TestClient,192.168.0.104:1194,Tue May 17 23:27:22 2011 GLOBAL STATS Max bcast/mcast queue length,0 END

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  • exporting bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    I'm having a hard time trying to understand how exactly Blender's concept of bone transforms maps to the usual math of skinning (which I'm implementing in an OpenGL-based engine of sorts). Or I'm missing out something in the math.. It's gonna be long, but here's as much background as I can think of. First, a few notes and assumptions: I'm using column-major order and multiply from right to left. So for instance, vertex v transformed by matrix A and then further transformed by matrix B would be: v' = BAv. This also means whenever I export a matrix from blender through python, I export it (in text format) in 4 lines, each representing a column. This is so I can then I can read them back into my engine like this: if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[0], &skeleton.joints[currentJointIndex].inverseBindTransform.m[1], &skeleton.joints[currentJointIndex].inverseBindTransform.m[2], &skeleton.joints[currentJointIndex].inverseBindTransform.m[3])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[4], &skeleton.joints[currentJointIndex].inverseBindTransform.m[5], &skeleton.joints[currentJointIndex].inverseBindTransform.m[6], &skeleton.joints[currentJointIndex].inverseBindTransform.m[7])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[8], &skeleton.joints[currentJointIndex].inverseBindTransform.m[9], &skeleton.joints[currentJointIndex].inverseBindTransform.m[10], &skeleton.joints[currentJointIndex].inverseBindTransform.m[11])) { if (fscanf(fileHandle, "%f %f %f %f", &skeleton.joints[currentJointIndex].inverseBindTransform.m[12], &skeleton.joints[currentJointIndex].inverseBindTransform.m[13], &skeleton.joints[currentJointIndex].inverseBindTransform.m[14], &skeleton.joints[currentJointIndex].inverseBindTransform.m[15])) { I'm simplifying the code I show because otherwise it would make things unnecessarily harder (in the context of my question) to explain / follow. Please refrain from making remarks related to optimizations. This is not final code. Having said that, if I understand correctly, the basic idea of skinning/animation is: I have a a mesh made up of vertices I have the mesh model-world transform W I have my joints, which are really just transforms from each joint's space to its parent's space. I'll call these transforms Bj meaning matrix which takes from joint j's bind pose to joint j-1's bind pose. For each of these, I actually import their inverse to the engine, Bj^-1. I have keyframes each containing a set of current poses Cj for each joint J. These are initially imported to my engine in TQS format but after (S)LERPING them I compose them into Cj matrices which are equivalent to the Bjs (not the Bj^-1 ones) only that for the current spacial configurations of each joint at that frame. Given the above, the "skeletal animation algorithm is" On each frame: check how much time has elpased and compute the resulting current time in the animation, from 0 meaning frame 0 to 1, meaning the end of the animation. (Oh and I'm looping forever so the time is mod(total duration)) for each joint: 1 -calculate its world inverse bind pose, that is Bj_w^-1 = Bj^-1 Bj-1^-1 ... B0^-1 2 -use the current animation time to LERP the componets of the TQS and come up with an interpolated current pose matrix Cj which should transform from the joints current configuration space to world space. Similar to what I did to get the world version of the inverse bind poses, I come up with the joint's world current pose, Cj_w = C0 C1 ... Cj 3 -now that I have world versions of Bj and Cj, I store this joint's world- skinning matrix K_wj = Cj_w Bj_w^-1. The above is roughly implemented like so: - (void)update:(NSTimeInterval)elapsedTime { static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.jointPoses[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.jointPoses[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4Multiply(currentTransform, GLKMatrix4MakeTranslation(LERPTranslation.x, LERPTranslation.y, LERPTranslation.z)); currentTransform = GLKMatrix4Multiply(currentTransform, GLKMatrix4MakeScale(LERPScaling.x, LERPScaling.y, LERPScaling.z)); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = aSkeleton.joints[i].inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(aSkeleton.joints[i].inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } } At this point, I should have my skinning palette. So on each frame in my vertex shader, I do: uniform mat4 modelMatrix; uniform mat4 projectionMatrix; uniform mat3 normalMatrix; uniform mat4 skinningPalette[6]; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { vec3 eyeNormal = normalize(normalMatrix * normal); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } gl_Position = projectionMatrix * modelMatrix * skinnedVertexPosition; } The result: The mesh parts that are supposed to animate do animate and follow the expected motion, however, the rotations are messed up in terms of orientations. That is, the mesh is not translated somewhere else or scaled in any way, but the orientations of rotations seem to be off. So a few observations: In the above shader notice I actually did not multiply the vertices by the mesh modelMatrix (the one which would take them to model or world or global space, whichever you prefer, since there is no parent to the mesh itself other than "the world") until after skinning. This is contrary to what I implied in the theory: if my skinning matrix takes vertices from model to joint and back to model space, I'd think the vertices should already be premultiplied by the mesh transform. But if I do so, I just get a black screen. As far as exporting the joints from Blender, my python script exports for each armature bone in bind pose, it's matrix in this way: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: poseJoint = skeleton.pose.bones[joint.name] jointTransform = poseJoint.matrix.inverted() file.write('Joint ' + joint.name + ' Transform {\n') for col in jointTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') And for current / keyframe poses (assuming I'm in the right keyframe): def exportAnimations(filepath): # Only one skeleton per scene objList = [object for object in bpy.context.scene.objects if object.type == 'ARMATURE'] if len(objList) == 0: return elif len(objList) > 1: return #raise exception? dialog box? skeleton = objList[0] jointNames = [bone.name for bone in skeleton.data.bones] for action in bpy.data.actions: # One animation clip per action in Blender, named as the action animationClipFilePath = filepath[0 : filepath.rindex('/') + 1] + action.name + ".aClip" file = open(animationClipFilePath, 'w') file.write('target skeleton: ' + skeleton.name + '\n') file.write('joints count: {:d}'.format(len(jointNames)) + '\n') skeleton.animation_data.action = action keyframeNum = max([len(fcurve.keyframe_points) for fcurve in action.fcurves]) keyframes = [] for fcurve in action.fcurves: for keyframe in fcurve.keyframe_points: keyframes.append(keyframe.co[0]) keyframes = set(keyframes) keyframes = [kf for kf in keyframes] keyframes.sort() file.write('keyframes count: {:d}'.format(len(keyframes)) + '\n') for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) joint = skeleton.pose.bones[i] jointCurrentPoseTransform = joint.matrix translationV = jointCurrentPoseTransform.to_translation() rotationQ = jointCurrentPoseTransform.to_3x3().to_quaternion() scaleV = jointCurrentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') file.close() Which I believe follow the theory explained at the beginning of my question. But then I checked out Blender's directX .x exporter for reference.. and what threw me off was that in the .x script they are exporting bind poses like so (transcribed using the same variable names I used so you can compare): if joint.parent: jointTransform = poseJoint.parent.matrix.inverted() else: jointTransform = Matrix() jointTransform *= poseJoint.matrix and exporting current keyframe poses like this: if joint.parent: jointCurrentPoseTransform = joint.parent.matrix.inverted() else: jointCurrentPoseTransform = Matrix() jointCurrentPoseTransform *= joint.matrix why are they using the parent's transform instead of the joint in question's? isn't the join transform assumed to exist in the context of a parent transform since after all it transforms from this joint's space to its parent's? Why are they concatenating in the same order for both bind poses and keyframe poses? If these two are then supposed to be concatenated with each other to cancel out the change of basis? Anyway, any ideas are appreciated.

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  • Freeze the indent of a row group in DevExpress GridControl

    - by brader
    I am required to display a DevExpress WinForms GridControl where the rows must be grouped by a date column. When horizontally scrolling the grid, I am required to keep the group row and group indents fixed to the left of the control (so they do not scroll with the columns). I have so far been unable to find any built-in capability for this. There is the ability to fix a column to the left or right side of the control, but the indent is not a true column. FYI, the group row portion is staying "fixed" by handling the drawing of it to always position it at the left. I do not see a way of controlling the drawing of the indent however. Attempts to custom draw an indent have been unsuccessful so far. We are using version 9.3.2.0 of the DevExpress XtraGrid controls for WinForms. Does anyone have any solutions or workarounds that might allow us to at least give the appearance that the group indents are fixed? Thank you!

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  • How do you debug a XamlParseException?

    - by Craig Shearer
    I'm trying to use a 3rd party component in my Silverlight application and when I try to create an instance of the control, I get a XamlParseException: {System.Windows.Markup.XamlParseException: Set property 'System.Windows.FrameworkElement.Style' threw an exception. [Line: 0 Position: 0] --- System.Windows.Markup.XamlParseException: Elements in the same ResourceDictionary cannot have the same x:Key [Line: 1739 Position: 47] at MS.Internal.XcpImports.CreateFromXaml(UnmanagedMemoryStream stream, String sourceAssemblyName, Boolean createNamescope, Boolean requireDefaultNamespace, Boolean allowEventHandlers) at System.Windows.Controls.Control.GetBuiltInStyle(IntPtr nativeTarget, IntPtr& nativeStyle) --- End of inner exception stack trace --- at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator) at SpellCheckerSample.StandardSpellDialog.InitializeComponent() at SpellCheckerSample.StandardSpellDialog..ctor()} How can I debug this? How do I know what file line 1739, Position 47 is in?

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  • How to detect touches on MPMoviePlayerController window and still having the standard playback cont

    - by gkedmi
    Hello I have the MPMoviePlayerController set up to play a movie.I want to detect a touch on the movie for bringing up few buttons.I used the code : // The movie's window is the one that is active UIWindow* moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Now we create an invisible control with the same size as the window UIControl* overlay = [[[UIControl alloc] initWithFrame:moviePlayerWindow.frame]autorelease]; // We want to get notified whenever the overlay control is touched [overlay addTarget:self action:@selector(movieWindowTouched:) forControlEvents:UIControlEventTouchDown]; // Add the overlay to the window's subviews [moviePlayerWindow addSubview:overlay]; but then the play back controllers doesn't appear , I guess because the player window doesn't get the touch.how can I keep the player controllers and still detects touches? thanks

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  • Are there alternatives to UltraWinGrid (for C#)?

    - by MPelletier
    I've been using the Infragistics UltraWinGrid for a while in a C# project, and while it's very spiffy, it is sometimes a bit heavy to run (and editing it in Visual Studio can be hazardous). I'm looking for a lighter alternative. Looks (always a big plus with Infragistics) are not as important as functionality. Namely, I'm looking for a beefed up DataGridView which: has data binding (duh!) has lock control over editing allows for sub-tables on opening a row can have multiple headers to group columns together (say header 1 is composed of "Group A" and "Group B", and header 2 has various columns under each group) has sorting by column (and can sort numbers properly, even if it does not have a stock method at first) has filtering by column (perhaps the most demanding spec) à la UltraWinGrid/Excel (text field with a way to specify if the filter is equal, not equal, greater, lesser, starts with, ends with, etc). supports check box, text box or data bound list/combo box cells allows cells to be merged (not the control cells of course!) can have events bound to each row (say double click)

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  • Pass or Get a value from Parent ViewModel down to Sub-ViewModel?

    - by mkmurray
    I am using the MVVM Light framework as well as Unity for DI. I have some nested Views, each bound to a corresponding ViewModel. The ViewModels are bound to each View's root control DataContext via the ViewModelLocator idea that Laurent Bugnion has put into MVVM Light. This allows for finding ViewModels via a static resource and for controlling the lifetime of ViewModels via a Dependency Injection framework, in this case Unity. It also allows for Expression Blend to see everything in regard to ViewModels and how to bind them. As I stated the Views have a healthy dose of nesting, but the ViewModels don't really know anything about each other. A parent view binds to its corresponding ViewModel via the static resource ViewModelLocator (which uses Unity to control the construction and lifetime of the ViewModel object). That parent view contains a user control in it that is another sub-view, which then goes and gets its corresponding ViewModel via the ViewModelLocator as well. The ViewModels don't have references to each other or know any hierarchy in regard to each other. So here's an example of how the ViewModels do interact via messaging. I've got a parent View that has a ComboBox databound to an ObservableCollection in its ViewModel. The ComboBox's SelectedItem is also bound (two-way) to a property on the ViewModel. When the selection of the ComboBox changes, this is to trigger updates in other Views and sub-Views. Currently I am accomplishing this via the Messaging system that is found in MVVM Light. So I'm wondering what the best practice would be to get information from one ViewModel to another? In this case, what I need to pass down to sub-ViewModels is basically a user Guid representing the currently logged in user. The top-most parent View (well, ViewModel) will know this information, but I'm not sure how to get it down into the sub-ViewModels. Some possible approaches I can think of: Should the sub-ViewModel ask the static resource ViewModelLocator for a reference to the same object the parent View is using and access the property that way? It seems like ViewModels going through each other's properties is not very clean and couples them together unnecessarily. I'm already using messaging to notify the sub-Views that the user selected a new item in the ComboBox and to update accordingly. But the object type that is being selected in the ComboBox is not really directly related to this data value that the sub-Views need.

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  • An unspecified error occurred on the render thread. (NotifyPartitionIsZombie)

    - by red-X
    oke heres the problem, I have a ContentControl3D object from thriple in that im creating a LibraryStack with images it runs fine, until i run the function where the LibraryStack gets created and filled. when i click on any of the objects inside i get the following error An unspecified error occurred on the render thread. with stacktrace at System.Windows.Media.MediaContext.NotifyPartitionIsZombie(Int32 failureCode) at System.Windows.Media.MediaContext.NotifyChannelMessage() at System.Windows.Interop.HwndTarget.HandleMessage(Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at WelkoMap.App.Main() in F:\MediaGarde\Surface\Development\WelkoMap\WelkoMap\obj\Debug\App.g.cs:line 0 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() heres the code that adds and creates the LibraryStack and fills it public void ReplaceBackContent(List<Image> images, List<MediaElement> videos) { ContentControl3D control = this.TryFindParent<ContentControl3D>(); if (control == null) { return; } LibraryStack stack = new LibraryStack(); foreach (Image image in images) { if (image.Parent != null) { continue; } LibraryStackItem item = new LibraryStackItem(); item.Content = image; stack.Items.Add(item); } control.BackContent = stack; } Since it has the NotifyPartitionIsZombie error i already installed windows update KB967634 which had absolutely no effect at all

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  • Dynamically resizing CMFCPropertySheet with PropSheetLook_OneNoteTabs style

    - by Ryan
    Hi everybody, I'm trying to resize dynamically a CMFCPropertySheet to add a custom control at the bottom of each page. As all Property Pages are not of the same height, I have a mechanism to increase the size if necessary. For this, I have overridden the OnActivatePage method and by using SetWindowPos, I can resize the sheet, first, then the tab control, then the page and finally I can move the OK/Cancel/Help buttons. It works fine with PropSheetLook_OutlookBar and PropSheetLook_Tabs styles but not with PropSheetLook_OneNoteTabs style. The page (or the tab) is not correctly resized (the lighter grey color of the page does not fill the sheet. OneNote style Outlook style Any idea? A MFC Feature Pack bug?

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  • How do I present Prism module views?

    - by Maciek
    Heya, I'm writing a prism application, I've just created my 1st module, fired it all up and amazingly - it works. The application is going to grow soon(TM), and I'll be facing the need to host those modules in separate GUI elements. What type of GUI elements would you recommend to host the modules? Is it possible to data-bind a module to some control like a tab-control? How is it done? Is there some kind of a dock manager (similiar to AvalonDock) for Silverlight?

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  • An Object reference is required for the non-static field

    - by Muhammad Akhtar
    I have make my existing method to static method to get access in javascript, like.. [WebMethod(EnableSession = true), ScriptMethod()] public static void Build(String ID) { Control releaseControl = LoadControl("~/Controls/MyControl.ascx"); //An Object reference is required for the non-static field, mthod or property // 'System.Web.UI.TemplateControl.LoadControl(string)' plc.Controls.Add(releaseControl); // where plc is place holder control //object reference is required for the nonstatic field, method, or property '_Default.pl' } When I build I am getting error and I have posted these in comments below each line before converted it to static method, it working perfectly. Please suggest me the solution of my issue. Thanks

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  • .NET 1.0 ThreadPool Question

    - by dotnet-practitioner
    I am trying to spawn a thread to take care of DoWork task that should take less than 3 seconds. Inside DoWork its taking 15 seconds. I want to abort DoWork and transfer the control back to main thread. I have copied the code as follows and its not working. Instead of aborting DoWork, it still finishes DoWork and then transfers the control back to main thread. What am I doing wrong? class Class1 { /// <summary> /// The main entry point for the application. /// </summary> /// private static System.Threading.ManualResetEvent[] resetEvents; [STAThread] static void Main(string[] args) { resetEvents = new ManualResetEvent[1]; int i = 0; resetEvents[i] = new ManualResetEvent(false); ThreadPool.QueueUserWorkItem(new WaitCallback(DoWork),(object)i); Thread.CurrentThread.Name = "main thread"; Console.WriteLine("[{0}] waiting in the main method", Thread.CurrentThread.Name); DateTime start = DateTime.Now; DateTime end ; TimeSpan span = DateTime.Now.Subtract(start); //abort dowork method if it takes more than 3 seconds //and transfer control to the main thread. do { if (span.Seconds < 3) WaitHandle.WaitAll(resetEvents); else resetEvents[0].Set(); end = DateTime.Now; span = end.Subtract(start); }while (span.Seconds < 2); Console.WriteLine(span.Seconds); Console.WriteLine("[{0}] all done in the main method",Thread.CurrentThread.Name); Console.ReadLine(); } static void DoWork(object o) { int index = (int)o; Thread.CurrentThread.Name = "do work thread"; //simulate heavy duty work. Thread.Sleep(15000); //work is done.. resetEvents[index].Set(); Console.WriteLine("[{0}] do work finished",Thread.CurrentThread.Name); } }

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  • Visual Studio Windows Forms Designer keyboard shortcuts

    - by Dan Tao
    Extremely basic question. Are there common actions I can perform using keyboard shortcuts in the Windows Forms designer in Visual Studio (2008)? Alternately, could I add my own keyboard shortcuts (either through settings or macros)? It'd really be nice if I could, for example, set a control to dock/undock in its parent container by typing Alt+D. Or if I could set a control's name just by typing Alt+N and typing the name. Things like that. It's just kind of tedious to click on the item, scroll in the Properties grid to the property I want to change, type the new value, scroll to the next property I want to change, etc. Which is why I have a feeling this functionality is in there already, or is easily configurable, and I just don't know about it.

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  • PHP and SwfUpload

    - by balanza
    Hi, I'm trying to implement SwfUpload in my web page, and I'm using php to save files on server. As is the first time I use this component, I choose to run the algoritm is suggested from the SwfUpload team (http://swfupload.org/forum/generaldiscussion/214): I've put it in a file and I've said the control to use it as code file. It didn't work, as I'm asking help, but what really drives me crazy is that i really don't know how to debug that stuff! The request to the file is encapsulated into the flash object, and i can't get any feedback from it if something goes wrong. Anyone is more experienced than me about this control? Thanks

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  • IEnumerable<T>.Concat -- A replacement that can work without changing the reference?

    - by Earlz
    Hello, I've recently been bitten by the (way too commmon in my opinion) gotcha of Concat returns it's result, rather than appending to the list itself. For instance. List<Control> mylist=new List<Control>; //.... after adding Controls into mylist MyPanel.Controls.Concat(mylist); //This will not affect MyPanel.Controls at all. MyPanel.Controls=MyPanel.Controls.Concat(mylist); //This is what is needed, but the Controls reference can not be reassigned (for good reason) So is there some other way of combining two lists that will work when the collection reference is read-only? Is the only way to do this with a foreach? foreach(var item in mylist){ MyPanel.Controls.Add(item); } Is there a better way without the foreach?

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  • Robotics Simulator

    - by Arkapravo
    Which is the best robotics simulator ? Player Project (simulator + control interface) Microsoft Robotics Studio (simulator + control interface) KiKS (in Matlab, only for Khepera) MobotSim (for point like robots ) ROS (I have only heard about it) URBI (also, only heard about it) Any other As of now, I am just looking to get simple simulations of Potential Field method, Bug Algorithms, A* Algorithm etc ! This article gives a number of such softwares etc, however I was looking for a first hand view from fellow stackoverflowers. Anyone who has worked with any other software etc is most welcome to share his/her experience !

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  • C# NotifyIcon ShowBalloonTip timeout

    - by Dubila
    Hi, In my c# (2.0 framework) application I'm using notify Icon control. I want to show from this control a balloon tip. but the "showBalloonTip" event i slimite to a timeout and I want to show this balloon forever. I've tried to use a timer that will show the balloon again and again but in vista there is a fading effect for balloons and if it is not disabled every 25-30 seconds the balloon will fade in. Any idea? Thanks.

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  • Problem with Twitter basic authentication using AJAX

    - by jelford
    I'm developing a javascript App that needs, as part of its functionality, for users to be able to update their Twitter status. The App is designed to work on mobiles, and as such I don't really want to be sending users all the way over to the Twitter site to sign in; they should just be able to pass their credentials to the app, and I'll handle all the signin. So I'm trying to use the Basic Auth with the restful API. My code looks like: function postTweet(input){ $.ajax( { type: "POST", url: "http://twitter.com/statuses/update.json", data: {status: input}, dataType: "json", error: function() { alert("Some error occured"); }, success: function() { alert("Success!"); }, beforeSend: function(request) { request.setRequestHeader("Authorization", "Basic BASE64OFMYCREDENTIALS");} } ) ; } So, as far as I'm aware, this should perform the authentication from the XMLHttpRequest header, and then post the status. However, whenever I call this code, I get a "401 Unauthorized" error from Twitter. Below are the request & response headers from firebug: Request: OPTIONS /statuses/update.json HTTP/1.1 Host: twitter.com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-GB; rv:1.9.2) Gecko/20100115 Firefox/3.6 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-gb,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Origin: null Access-Control-Request-Method: POST Access-Control-Request-Headers: authorization Response: HTTP/1.1 401 Unauthorized Date: Sat, 13 Mar 2010 11:08:58 GMT Server: hi Status: 401 Unauthorized WWW-Authenticate: Basic realm="Twitter API" X-Runtime: 0.00204 Content-Type: application/json; charset=utf-8 Cache-Control: no-cache, max-age=300 Set-Cookie: guest_id=1268478538488; path=/ _twitter_sess=BAh7CDoPY3JlYXRlZF9hdGwrCPlyNlcnAToHaWQiJWUyN2YzYjc3OTk2NGQ3%250ANzJkYTA4MjYzOWJmYTQyYmUyIgpmbGFzaElDOidBY3Rpb25Db250cm9sbGVy%250AOjpGbGFzaDo6Rmxhc2hIYXNoewAGOgpAdXNlZHsA--d687808459872da0aa6a89cab35fd347300b4d07; domain=.twitter.com; path=/ Expires: Sat, 13 Mar 2010 11:13:58 GMT Vary: Accept-Encoding Content-Encoding: gzip Content-Length: 88 Connection: close Any help with this would be much appreciated, Thanks, jelford ps. I should mention I'm using JQuery, incase it's not clear.

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  • What's viewport mean to the jQuery guys?

    - by justSteve
    I came here intent on asking a 'how do i' type question focused on a particular UI problem i have to solve and i started using the term 'viewport'. Seems there's lots of contexts that tag evokes. Before i outline mine i should ask - is there a generally recognized consensus as to what a 'viewport' is? Any gallery or object browser that focuses on a UI principle where multiple frames/panes show feeds of different graphs where each feed might be a complex grid/graph? I'm imagining something where my page may open with a half dozen different grids (tabular data) stay updated via ajax interactions with various servers. UI elements provide control scale up or down a given grid with a quasi accordion slide kinda thingie. For example, one click on a scale up-or-down control would rescale the other viewports in the opposite direction. More clicks - more pronounced effect. So my 'how do i' question morphs into a 'how have others...' thx

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