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  • "Invalid Object Format Name" in Crystal Reports

    - by cmays90
    When working with Crystal Report Field Objects and attempting to set "EnableSuppress" to False or alter the position or width of a field object is generating an "Invalid Object Format Name" error. The debugger shows all my code running without error until attempting to actually load the report. At that point, it will run the first couple without problem, then it fails when messing with a field object, and none of the rest will run. The code is shown below. Everything that generates an error is a FieldObject, but not all fieldObjects generate errors. In the code below, everything in Section2 is a TextObject and everything in Section3 is a FieldObject. If condition = True Then 'Lines marked as runs ok, only run when a line that generates an error is not present before it. Report.Section2.ReportObjects("Text7").Left = 7830 'Runs ok Report.Section3.ReportObjects("Field4").Left = 8085 'Runs ok Report.Section2.ReportObjects("Text13").ObjectFormat.EnableSuppress = False 'Runs ok Report.Section3.ReportObjects("Field28").ObjectFormat.EnableSuppress = False 'error Report.Section2.ReportObjects("Text9").Left = 10830 'Runs ok Report.Section3.ReportObjects("Field23").Left = 10830 'error Report.Section3.ReportObjects("Field23").Width = 615 'error Report.Section2.ReportObjects("Text10").Left = 11445 'Runs ok Report.Section3.ReportObjects("Field25").Left = 11445 'Runs ok End If

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  • How can I get sIFR to render the .sIFR-alternate correctly with FlashBlock enabled?

    - by berkleebassist
    So I've looked this up in a few different places, and the only answer I've seen is "style the span.sIFR-alternate element". Problem is, if I apply any styles to that element that will actually have it appear & be placed correctly, it shows up alongside the sIFR text when FlashBlock isn't present (e.g. in Safari/IE) or is disabled. Here's the default styles for .sIFR-alternate: .sIFR-alternate { position: absolute; left: 0; top: 0; width: 0; height: 0; display: block; overflow: hidden; } And I'm adding these: span.sIFR-alternate { font-family: Helvetica, Arial, sans-serif; text-transform: uppercase; font-size: 24px; line-height: 14px; color: #000000; padding: 0; margin-top:12px; margin-bottom:7px; } What am I missing? Otherwise though, sIFR is working well.

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  • An array problem in C++

    - by manugupt1
    To access the array indice at the xth position we can use some sort of illustration as shown below #include<iostream> using namespace std; int main(){ float i[20]; for(int j=0;j<=20;j++) i[j]=0; } However the following piece of code does not work #include<iostream> using namespace std; float oldrand[55]; int jrand; void advance_random(){ int j1; float new_random; for(j1=0;j1<=23;j1++){ int temp = j1+30; new_random = (oldrand[j1]) - (oldrand[temp]); if(new_random <0.0) new_random = new_random+1; oldrand[j1] = new_random; } for(j1=24;j1<=54;j1++){ new_random[j1] = oldrand[j1] - oldrand[j1-23]; if(new_random[j1]<0.0) new_random[j1] = new_random + 1; oldrand[j1]=new_random; } } I recieve the following error ga.cpp:20: error: invalid types ‘float[int]’ for array subscript ga.cpp:21: error: invalid types ‘float[int]’ for array subscript ga.cpp:22: error: invalid types ‘float[int]’ for array subscript I am not able to find a mistake in my code please help me

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  • java label setText and setBounds clashing?

    - by java
    I would like to have a JLabel changint color to a random one, while jumping to a random position, and while changing its text. but the setText and setBounds seem to clash and i don't know why. if you comment out the setText then the setBounds will work, but they won't work together. import java.awt.*; import java.util.*; import javax.swing.*; public class test2 extends JFrame { private static JLabel label = new JLabel("0"); private static Random gen = new Random(); public test2() { JPanel panel = new JPanel(); panel.add(label); this.add(panel); } public static void move() { for (int i = 0; i < 10; i++) { int n = gen.nextInt(254)+1; int nn = gen.nextInt(254)+1; int nnn = gen.nextInt(254)+1; label.setText(""+i); //the setBounds command will not work with the setText command. why? label.setBounds(n*2, nn*2, 20, 20); label.setForeground(new Color(n, nn, nnn)); try { Thread.sleep(200); } catch (Exception e) {} } } public static void main(String[] args) { test2 frame = new test2(); frame.setVisible(true); frame.setSize(600, 600); frame.setResizable(true); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); move(); } }

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  • Google Maps Controls panel size is displayed wrong

    - by Andrea Giachetto
    I have a weird problem with Google Maps Control. I've tested in a blank page my custom maps with custom markers and everything seems to be ok, also with the control panel. When I tried to import all my code in the page I'm working with ( I use a full screen fluid grid system ) the control panel is displayed with strange size. I tried everything for disable/enable the ui of the Google Maps but the problem remain. The code of my maps are exactly the same, both in my blank page and in my site, but in the site the ui control panel is displayed very strange. Here's the code: <div id="map_canvas2" style="height: 580px; width: 100%;"></div> <script> var image = 'path/to/your/image.png'; var mapOptions = { zoom: 17, center: new google.maps.LatLng(45.499290, 12.621510), mapTypeId: google.maps.MapTypeId.ROADMAP, scrollwheel: false } var map = new google.maps.Map(document.getElementById('map_canvas2'), mapOptions); var myPos = new google.maps.LatLng(45.499290,12.621510); var myMarker = new google.maps.Marker({position: myPos, map: map, icon: 'http://www.factory42.it/jtaca/wordpress/wp-content/uploads/2014/06/pin-map.png' }); </script> </div> Here's an img: http://www.factory42.it/jtaca/wordpress/wp-content/uploads/2014/06/img-maps.png

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  • How to convert Vector Layer coordinates into Map Latitude and Longitude in Openlayers.

    - by Jenny
    I'm pretty confused. I have a point: x= -12669114.702301 y= 5561132.6760608 That I got from drawing a square on a vector layer with the DrawFeature controller. The numbers seem...erm...awfull large, but they seem to work, because if I later draw a square with all the same points, it's in the same position, so I figure they have to be right. The problem is when I try to convert this point to latitude and longitude. I'm using: map.getLonLatFromPixel(pointToPixel(points[0])); Where points[0] is a geometry Point, and the pointToPixel function takes any point and turns it into a pixel (since the getLonLatFromPixel needs a pixel). It does this by simply taking the point's x, and making it the pixels x, and so on. The latitude and longitude I get is on the order of: lat: -54402718463.864 lng: -18771380.353223 This is very clearly wrong. I'm left really confused. I try projecting this object, using: .transform(new OpenLayers.Projection("EPSG:4326"), map.getProjectionObject()); But I don't really get it and am pretty sure I did it incorrectly, anyways. My code is here: http://pastie.org/909644 I'm sort of at a loss. The coordinates seem consistent, because I can reuse them to get the same result...but they seem way larger than any of the examples I'm seeing on the openLayers website...

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  • Waiting until one event has happened before moving onto the next.

    - by jaasum
    I currently have a scrolling anchor animation that also adds an "active" class to the anchor clicked. I am trying to fit the below function into the works as well, so say someone clicks "anchor 1", "anchor 1" will get an active class and the window will scroll to that location. But, after that has happened say the user manually begins scrolling down the page, I want the active class to be removed. The problem I am running up against now is that the below function will happen when the scrolling animation from a clicked anchor is taking place. How can I disable this only when the window is being scrolled from a clicked anchor? $(window).scroll(function() { $('a[href^=#]').removeClass('active'); }); Here is the scrolling anchor script I am working with. /******* *** Anchor Slider by Cedric Dugas *** *** Http://www.position-absolute.com *** Never have an anchor jumping your content, slide it. Don't forget to put an id to your anchor ! You can use and modify this script for any project you want, but please leave this comment as credit. *****/ jQuery.fn.anchorAnimate = function(settings) { settings = jQuery.extend({ speed : 500 }, settings); return this.each(function(){ var caller = this $(caller).click(function (event) { event.preventDefault() var locationHref = window.location.href var elementClick = $(caller).attr("href") var destination = $(elementClick).offset().top; $("html:not(:animated),body:not(:animated)").animate({ scrollTop: destination}, settings.speed, 'easeOutCubic', function() { window.location.hash = elementClick }); return false; }) }) } And lastly, my jQuery // Scrolling Anchors $('[href^=#]').anchorAnimate(); // Active Class For Clicked Anchors var anchorscroll = $('a[href^=#]') anchorscroll.click(function(){ var anchorlocation = $(this).attr("href"); anchorscroll.removeClass('active'); $(this).addClass('active'); $('a[href='+anchorlocation+']').addClass('active'); });

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  • inserting time delay with cocos2d

    - by KDaker
    I am trying to add several labels that appear sequentially with a time delay between each. The labels will display either 0 or 1 and the value is calculated randomly. I am running the following code: for (int i = 0; i < 6; i++) { NSString *cowryString; int prob = arc4random()%10; if (prob > 4) { count++; cowryString = @"1"; } else { cowryString = @"0"; } [self runAction:[CCSequence actions:[CCDelayTime actionWithDuration:0.2] ,[CCCallFuncND actionWithTarget:self selector:@selector(cowryAppearWithString:data:) data:cowryString], nil]]; } the method that makes the labels appear is this: -(void)cowryAppearWithString:(id)sender data:(NSString *)string { CCLabelTTF *clabel = [CCLabelTTF labelWithString:string fontName:@"arial" fontSize:70]; CGSize screenSize = [[CCDirector sharedDirector] winSize]; clabel.position = ccp(200.0+([cowries count]*50),screenSize.height/2); id fadeIn = [CCFadeIn actionWithDuration:0.5]; [clabel runAction:fadeIn]; [cowries addObject:clabel]; [self addChild:clabel]; } The problem with this code is that all the labels appear at the same moment with the same delay. I understand that if i use [CCDelayTime actionWithDuration:0.2*i] the code will work. But the problem is that i might also need to iterate this entire for loop and have the labels appear again after they have appeared the first time. how is it possible to have actions appear with delay and the actions dont always follow the same order or iterations???

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  • Problem in displaying image in FireFox

    - by Param-Ganak
    Hello friends, I have a JSP page on which I have a div tag in which there is a a IMG tag. Using this IMG tag I want to show an image in it. Here the source path of an image is comes from database so I assigned a JSP variable using JSP scriplet. This JSP variable have the source path of an image. This path of image may be of different machine or of same machine i.e. images are stored on different machine or on same machine i.e. on local machine on different drive. The problem is that how to give path of image stored on different machine as well as on same machine. I have tried different ways like by giving ip address of that machine. Here is the path that of local machine where the image is stored img src= file:\localhost\D:\ScannedSheets\testproj/batch1/IMG001.jpg style="z-index:1; position:absolute; top:0; left:0; width:850; height:1099" With this syntax the image is visible in Internet Explorer but With the same syntax Its not visible in FireFox, Google Chrome etc. Please Guide me in friends. Also tell me that how to give path of the image stored on different machine which works In Internet Explorer, FireFox, Google chrome etc.

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  • Making a visual bar timer for iPhone

    - by Ohmnastrum
    I've looked up all results for progress bars and changing the width of an image but it only refers to scaling, and the progress bars aren't customizable so that they fit other functions or design schemes... unless I missed that part. I'm trying to make a bar timer that crops off of the right over a period of time. I tried using an NStimer so that it would subtract from a value each time its function is called. the Timerbar function gets called as a result of another timer invalidating and it works. What doesn't work is that the width isn't changing just the position. further more I keep getting values like Inf and 0 for power and pwrBarWidth I was sure that the changes would occur when Mult was plugged into the equation. it seems like casting mult as an int is causing problems but i'm not sure exactly how. int pwrBarMaxWidth = 137; int pwrBarWidth 0; int limit = 1; float mult; float power = 0; -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.001 * [colorChoices count]; if(mult < 0.0) { mult = 0.0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; // causes the bar to repeat after it reaches a certain point //At this point however the variable Power is always "inf" and PwrBarWidth is always 0. [powerBar setBounds:CGRectMake(powerBar.frame.origin.x, powerBar.frame.origin.y,pwrBarWidth,20)]; //supposed to change the crop of the bar } Any reason why I'm getting inf as a value for power, 0 as a value for pwrBarWidth, and the bar itself isn't cropping? if this question is a bit vague i'll provide more information as needed.

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Change Sequence to Choice

    - by Gordon
    In my Schema File I defined a Group with a Sequence of possible Elements. <group name="argumentGroup"> <sequence> <element name="foo" type="double" /> <element name="bar" type="string" /> <element name="baz" type="integer" /> </sequence> </group> I then reference this Group like this: <element name="arguments"> <complexType> <group ref="my:argumentGroup"/> </complexType> </element> Is it possible to reference the Group at some other point but restrict it so it's a Choice instead of a Sequence. The position where I want to reuse it would only allow one of the Elements within. <element name="argument" minOccurs="0" maxOccurs="1"> <complexType> <group name="my:argumentGroup"> <! -- Somehow change argumentGroup sequence to choice here --> </group> <complexType> </element>

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  • Jquery animate negative top and back to 0 - starts messing up after 3rd click

    - by Daniel Takyi
    The site in question is this one: http://www.pickmixmagazine.com/wordpress/ When you click on one of the posts (any of the boxes) an iframe will slide down from the top with the content in it. Once the "Home" button in the top left hand corner of the iframe is clicked, the iframe slides back up. This works perfectly the first 2 times, on the 3rd click on of a post, the content will slide down, but when the home button is clicked, the content slides back up normally but once it has slid all the way up to the position it should be in, the iframe drops straight back down to where it was before the home button was clicked, I click it again and then it works. Here is the code I've used for both sliding up and sliding down functions: /* slide down function */ var $div = $('iframe.primary'); var height = $div.height(); var width = parseInt($div.width()); $div.css({ height : height }); $div.css('top', -($div.width())); $('.post').click(function () { $('iframe.primary').load(function(){ $div.animate({ top: 0 }, { duration: 1000 }); }) return false; }); /* slide Up function */ var elm = parent.document.getElementsByTagName('iframe')[0]; var jelm = $(elm);//convert to jQuery Element var htmlElm = jelm[0];//convert to HTML Element $('.homebtn').click(function(){ $(elm).animate({ top: -height }, { duration: 1000 }); return false; })

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  • JSON datas not loaded into content page

    - by Chelseawillrecover
    I am trying to append my JSON datas into the content page but the datas are not loaded. When I use console.log I can see the data appearing. JS: $(document).on('pagebeforeshow', '#blogposts', function() { //$.mobile.showPageLoadingMsg(); $.ajax({ url: "http://howtodeployit.com/category/daily-devotion/?json=recentstories&callback=", dataType: "json", jsonpCallback: 'successCallback', async: true, beforeSend: function() { $.mobile.showPageLoadingMsg(true); }, complete: function() { $.mobile.hidePageLoadingMsg(); }, success:function(data){ $.each(data.posts, function(i, val) { console.log(val.title); $('<li/>').append([$("<h3>", {html: val.title}),$("<p>", {html: val.excerpt})]).wrapInner('<a href="#devotionpost" onclick="showPost(' + val.id + ')"></a>').appendTo('#postList'); return (i !== 4); console.log('#postlist'); }); }, error: function(data) { alert("Data not found"); } }); }); HTML: <!-- Page: Blog Posts --> <div id="blogposts" data-role="page"> <div data-role="header" data-position="fixed"> <h2>My Blog Posts</h2> </div><!-- header --> <div data-role="content"> <ul id="postlist"> </ul><!-- content --> </div> <div class="load-more">Load More Posts...</div> </div><!-- page -->

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  • Reading and writing in parallel

    - by Malfist
    I want to be able to read and write a large file in parallel, or if not in parallel, at least in blocks so that I don't use up so much memory. This is my current code: // Define memory stream which will be used to hold encrypted data. MemoryStream memoryStream = new MemoryStream(); // Define cryptographic stream (always use Write mode for encryption). CryptoStream cryptoStream = new CryptoStream(memoryStream, encryptor, CryptoStreamMode.Write); //start encrypting using (BinaryReader reader = new BinaryReader(File.Open(fileIn, FileMode.Open))) { byte[] buffer = new byte[1024 * 1024]; int read = 0; do { read = reader.Read(buffer, 0, buffer.Length); cryptoStream.Write(buffer, 0, read); } while (read == buffer.Length); } // Finish encrypting. cryptoStream.FlushFinalBlock(); // Convert our encrypted data from a memory stream into a byte array. //byte[] cipherTextBytes = memoryStream.ToArray(); //write our memory stream to a file memoryStream.Position = 0; using (BinaryWriter writer = new BinaryWriter(File.Open(fileOut, FileMode.Create))) { byte[] buffer = new byte[1024 * 1024]; int read = 0; do { read = memoryStream.Read(buffer, 0, buffer.Length); writer.Write(buffer, 0, read); } while (read == buffer.Length); } // Close both streams. memoryStream.Close(); cryptoStream.Close(); As you can see, it reads the entire file into memory, encrypts it, then writes it out. If I happen to be encrypting files that are very large (2GB+) it tends not to work, or at the very least, consumes ~97% of my memory. How could I do it in a more effective manner?

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  • Scroll table upwards or downwards using up and down button

    - by Psinyee
    I want to create a banner scrolling function for my homepage. I am not too sure of which programming language to use here. I want to code something similar to: http://www.squidfaceandthemeddler.com/. But I want the footer to remain at the same position while the user scroll the table. Is it possible to get that result? I have create a simple tables and 2 images for the user to click on here is my code for the tables: <div id="banner" style="height:750px; width:600px; overflow:scroll;" > <table width="750px" height="600px"> <tr> <td><a href="sale_1.php"><img src="banner1.png"/></a></td> </tr> </table> <table width="750px" height="600px"> <tr> <td><a href="sale_2.php"><img src="banner2.png"/></a></td> </tr> </table> <table width="750px" height="600px"> <tr> <td><a href="sale_3.php"><img src="banner3.png"/></a></td> </tr> </table> </div> and this is the upwards and downwards button for the scrolling: <table width="750px" height="30px"> <tr> <td align="right"><img src="images/up_arrow.png"/><img src="images/down_arrow.png"/></td> </tr> </table>

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  • jQuery and executing code until mouseout is called

    - by Tomaszewski
    Good day all, I am tasked with building a slider for our site. Here is my goal: <div id="abc"> <div id="slider">...</div> </div> I need to move "slider" left 30px at a time when a button is hovered over, and right 30px when another button is hovered over. My problem is that there doesn't seem to be a reliable method for telling the code that the mouse hasn't left the are in question, unless there is something I did not think about or read yet. In other words, when the mouse is OVER the a button, the code to move "slider" left is executed until the mouseout is called. I'm not really sure how to do this. The only way I can think of is to look at the offsetTop and offsetLeft and offsetTop DOM properties and compare them to the mouse position, than run checks to see if the mouse is within the bounds of the box, and if not than it will stop the execution of code. Is there a better way to do this?

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  • IE7 Debug Issue - Word Breaks in <li>

    - by JCHASE11
    Hello, I am having a very basic problem in IE7 that I cannot seem to fix. If you look at this page: http://vitaminjdesign.com/IAM/company/ you will notice that the vertical nav (ul id="leftcol") is displaying incorrectly in IE7. Each word appears on its own line. Here is my HTML /. CSS: <ul id="leftcol"> <li><a class="active" href="#">Company Overview</a></li> <li><a href="#">Why Choose Parker?</a></li> <li><a href="#">Testimonials</a></li> <li><a href="#">Financing Promotions</a></li> <li><a href="#">Licensing & Credentials</a></li> </ul> ul#leftcol{float:left; width:185px; position:relative; z-index:10;} ul#leftcol li{float:right; clear:right; margin-bottom:14px; list-style:none; list-style-image:none; text-align:right; line-height:1.3; } ul#leftcol li a{color:#505050; text-decoration:none; font-size:15px; float:right;} ul#leftcol li a.active,ul#leftcol li a:hover{color:#89b060;} Any ideas?

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  • View isn't scrolling back down after I dismiss the keyboard

    - by fmi
    I have a Tab Bar app. One of the views has a UITextView that is hidden by the keyboard when touched. I've set the view to scroll to account for the keyboard but it the view doesn't always return to it's original position after I dismiss the keyboard. Here is my code: //Scroll the view for keyboard - (void)viewWillAppear:(BOOL)animated { void (^keyBoardWillShow) (NSNotification *)= ^(NSNotification * notif) { NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardFrameEndUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; float bottomPoint = (additionalView.frame.origin.y + additionalView.frame.size.height + 10); scrollAmount = keyboardSize.height - (self.view.frame.size.height - bottomPoint); if (scrollAmount > 0) { moveViewUp =YES; [self scrollTheView:YES]; } else moveViewUp = NO; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillShowNotification object:self.view.window queue:nil usingBlock:keyBoardWillShow]; void (^keyBoardWillHide) (NSNotification *)= ^(NSNotification * notif) { if (moveViewUp) [self scrollTheView:NO]; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillHideNotification object:self.view.window queue:nil usingBlock:keyBoardWillHide]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [super viewWillDisappear:animated]; } (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; }

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  • Background image css opera issue

    - by user356243
    Am having an issue in opera. I have a series on hyperlinnks in a ul li with backgorund images applied. The pointer cursor isnt displaying when I hover over the links. Is this a know bug, code below /cricket" title="Cricket" id="cricket-link" style="background-image:url(/wp-content/themes/blank2L/images/sidebar-cricket-bg.jpg);" onmouseover="$().hoverSidebarImage('/wp-content/themes/blank2L/images/sidebar-cricket-bghover.jpg', 'cricket'); return false;" onmouseout="$().originalSidebarImage('/wp-content/themes/blank2L/images/sidebar-cricket-bg.jpg', 'cricket'); return false;"Cricket #sidebar ul { margin: 0; padding: 0 0 27px 16px; display: block; float: left; width: 180px; } #sidebar ul li { background-image: url(images/left-nav-bg.jpg); background-repeat: no-repeat; margin: 0; margin-bottom: 10px; padding: 0; display: block; float: left; width: 180px; height: 40px; list-style-type: none; cursor:pointer !important; } #sidebar ul li a { background-repeat: no-repeat; background-position: 2px 2px; margin: 0; padding: 8px 8px 0 4px; display: block; float: left; width: 168px; height: 32px; color: #ffffff; font-family: Helvetica, Arial, sans-serif; font-size: 18px; font-weight: bold; text-align: right; cursor:pointer !important; }

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  • CSS Drop Down Menu

    - by cvandal
    I'm trying to make a simple CSS drop down menu that when you mouse over a link, the sub menu appears. I've managed to achieve this when you mouse over an li but can't figure out how to do it using a link. The reason why I'm trying to do this using a link rather than the li is that my menu width is 100% and the li spans a greater area than the link so if you mouse over that area, the sub menu appears when you don't want it to. My CSS is as follows: .menu { border: solid 1px red; font-size: 5em; font-family: 'Raleway', arial, serif; } .menu ul { } .menu ul.children { display: none; } .menu ul li { margin: 20px 0 10px 0; } .menu ul li:hover ul.children { display: block; position: absolute; } .menu ul li a { padding: 10px 10px 0 40px; background: rgba(0,0,0,0.5); color: #fff; text-decoration: none; }

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  • CSS Sprite for images which have vertical as well as horizontal repeats

    - by Rachel
    I have four images, one of which has background repeat property in horizontal direction and three of which have background repeat in vertical direction. I have different CSS classes which currently uses this images as under: .sb_header_dropdown { background: url(images/shopping_dropdown_bg.gif) repeat-y top left; padding: 8px 3px 8px 15px; } .shopping_basket_dropdown .sb_body { background: url(images/shopping_dropdown_body_bg.png) repeat-y top left; margin: 0; padding: 5px 9px 5px 8px; position: relative; z-index: 99999; } .checkout_cart .co_header_left { background: url(images/bg.gif) repeat-x 0 -150px; overflow: hidden; padding-left: 3px; } .sb_dropdown_footer { background: url(images/shopping_dropdown_footer_bg.png) repeat-y top left; clear: both; height: 7px; font-size: 0; } So here am making 4 HTTP Request and I want to implement CSS Sprite for all 4 images such that I can reduce the number of HTTP Request from 4 to 1, also thing to keep in mind is that here we have background repeat for all 4 images, either on x-direction or on y-direction and so how should sprite be created and how it can be used in the CSS to reduce the number of HTTP request. I hope this question is clear.

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  • Failed to create a 'System.Windows.RoutedEventHandler' from the text 'Button_Click'

    - by ay89
    In my windows phone 8 application, while trying to create a dependency property I am always getting this exception. what I am doing wrong, plz guide me. {System.Windows.Markup.XamlParseException: Failed to create a 'System.Windows.RoutedEventHandler' from the text 'Button_Click'. [Line: 108 Position: 66] at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator) at com.sap.View.HomePage.InitializeComponent() at com.sap.View.HomePage..ctor()} this is code-behind of Header public static readonly DependencyProperty MenuClickProperty = DependencyProperty.Register("MenuClick", typeof(RoutedEventHandler), typeof(Header), new PropertyMetadata(OnMenuClickHandlerChanged)); public RoutedEventHandler MenuClick { get { return (RoutedEventHandler)GetValue(MenuClickProperty); } set { SetValue(MenuClickProperty, new RoutedEventHandler(value)); } } private static void OnMenuClickHandlerChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { Header header = d as Header; header.OnMenuClickHandlerPropertyChanged(e); } private void OnMenuClickHandlerPropertyChanged(DependencyPropertyChangedEventArgs e) { MenuButton.Click += MenuClick; } this is in my user control (Header) <Button Click="{Binding Path=MenuClick, Source={RelativeSource Mode=Self}}" /> this is how i am including control on my Page: <myControls:Header Title="{Binding Title}" MenuClick="Button_Click" /> this is in code-behind: public void Button_Click(object sender, RoutedEventArgs e) { OpenSettings(); }

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  • (HTML) PNG on top of another PNG - possible to eliminate full transparency?

    - by MHTri
    I'd like to put a logo png onto of another coloured png. They both have transparent backgrounds. When I try this the images blend together. Curiously, in Photoshop the logo retains its opaque-ness - I put colours on the layers underneath it, another image, etc etc, the logo is still opaque. I'd like to do it this way so I can rotate the background images. How do I fix this? [edit]I've cooked up an example image: http://i.imgur.com/XtoGn.png The left is what I want to happen, the right is what happens on all browsers (I know the background isn't transparent but bear with me - they're both transparent pngs, with the background having a gradient layer mask). I've put the images like this <div> <img id="backgroundImg" style="position: absolute; top: 0;" src="/Images/background.png" /> <img id="logoImg" src="/Images/logo.png" /> </div> I'm not entirely sure what blending mode I'm using in PS.

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  • Assigning Object to View, big MySQL resultset.

    - by A Finn
    Hello (Sorry for my bad English) Is it bad practice to assign object to view and call its methods in there? I use smarty as my template engine. In my controller I could do like this 1# $this->view->assign("name", $this->model->getName); and in my view <p>{$name}</p> OR 2# $this->view->assign("Object", $this->model); and in my view <p>{$Report->getName()}</p> Well my biggest problem is that I have to handle a big amount of data coming out from the MySQL and I thought that if I would made a method that would print out the data while looping mysql_fetch_row. Well at least I know that using html-tags in the model is a bad thing to do. So I would assign the object to the view to get the result to the right position on the page.. Reading a mysql-result to an array first may cause memory problems am I right? So what is the solution doing things MVC style.. And yes Im using a framework of my own.

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