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  • Does my use of the strategy pattern violate the fundamental MVC pattern in iOS?

    - by Goodsquirrel
    I'm about to use the 'strategy' pattern in my iOS app, but feel like my approach violates the somehow fundamental MVC pattern. My app is displaying visual "stories", and a Story consists (i.e. has @properties) of one Photo and one or more VisualEvent objects to represent e.g. animated circles or moving arrows on the photo. Each VisualEvent object therefore has a eventType @property, that might be e.g. kEventTypeCircle or kEventTypeArrow. All events have things in common, like a startTime @property, but differ in the way they are being drawn on the StoryPlayerView. Currently I'm trying to follow the MVC pattern and have a StoryPlayer object (my controller) that knows about both the model objects (like Story and all kinds of visual events) and the view object StoryPlayerView. To chose the right drawing code for each of the different visual event types, my StoryPlayer is using a switch statement. @implementation StoryPlayer // (...) - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { switch (event.eventType) { case kEventTypeCircle: [self showCircleEvent:event onStoryPlayerView:storyPlayerView]; break; case kEventTypeArrow: [self showArrowDrawingEvent:event onStoryPlayerView:storyPlayerView]; break; // (...) } But switch statements for type checking are bad design, aren't they? According to Uncle Bob they lead to tight coupling and can and should almost always be replaced by polymorphism. Having read about the "Strategy"-Pattern in Head First Design Patterns, I felt this was a great way to get rid of my switch statement. So I changed the design like this: All specialized visual event types are now subclasses of an abstract VisualEvent class that has a showOnStoryPlayerView: method. @interface VisualEvent : NSObject - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView; // abstract Each and every concrete subclass implements a concrete specialized version of this drawing behavior method. @implementation CircleVisualEvent - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView { [storyPlayerView drawCircleAtPoint:self.position color:self.color lineWidth:self.lineWidth radius:self.radius]; } The StoryPlayer now simply calls the same method on all types of events. @implementation StoryPlayer - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { [event showOnStoryPlayerView:storyPlayerView]; } The result seems to be great: I got rid of the switch statement, and if I ever have to add new types of VisualEvents in the future, I simply create new subclasses of VisualEvent. And I won't have to change anything in StoryPlayer. But of cause this approach violates the MVC pattern since now my model has to know about and depend on my view! Now my controller talks to my model and my model talks to the view calling methods on StoryPlayerView like drawCircleAtPoint:color:lineWidth:radius:. But this kind of calls should be controller code not model code, right?? Seems to me like I made things worse. I'm confused! Am I completely missing the point of the strategy pattern? Is there a better way to get rid of the switch statement without breaking model-view separation?

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  • Seizing the Moment with Mobility

    - by Kathryn Perry
    A guest post by Hernan Capdevila, Vice President, Oracle Fusion Apps Mobile devices are forcing a paradigm shift in the workplace – they’re changing the way businesses can do business and the type of cultures they can nurture. As our customers talk about their mobile needs, we hear them saying they want instant-on access to enterprise data so workers can be more effective at their jobs anywhere, anytime. They also are interested in being more cost effective from an IT point of view. The mobile revolution – with the idea of BYOD (bring your own device) – has added an interesting dynamic because previously IT was driving the employee device strategy and ecosystem. That's been turned on its head with the consumerization of IT. Now employees are figuring out how to use their personal devices for work purposes and IT has to figure out how to adapt. Blurring the Lines between Work and Personal Life My vision of where businesses will be five years from now is that our work lives and personal lives will be more interwoven together. In turn, enterprises will have to determine how to make employees’ work lives fit more into the fabric of their personal lives. And personal devices like smartphones are going to drive significant business value because they let us accomplish things very incrementally. I can be sitting on a train or in a taxi and be productive. At the end of any meeting, I can capture ideas and tasks or follow up with people in real time. Mobile devices enable this notion of seizing the moment – capitalizing on opportunities that might otherwise have slipped away because we're not connected. For the industry shapers out there, this is game changing. The lean and agile workforce is definitely the future. This notion of the board sitting down with the executive team to lay out strategic objectives for a three- to five-year plan, bringing in HR to determine how they're going to staff the strategic activities, kicking off the execution, and then revisiting the plan in three to five years to create another three- to five-year plan is yesterday's model. Businesses that continue to approach innovating in that way are in the dinosaur age. Today it's about incremental planning and incremental execution, which requires a lot of cohesion and synthesis within the workforce. There needs to be this interweaving notion within the workforce about how ideas cascade down, how people engage, how they stay connected, and how insights are shared. How to Survive and Thrive in Today’s Marketplace The notion of Facebook isn’t new. We lived it pre-Internet days with America Online and Prodigy – Facebook is just the renaissance of these services in a more viral and pervasive way. And given the trajectory of the consumerization of IT with people bringing their personal tooling to work, the enterprise has no option but to adapt. The sooner that businesses realize this from a top-down point of view the sooner that they will be able to really drive significant innovation and adapt to the marketplace. There are a small number of companies right now (I think it's closer to 20% rather than 80%, but the number is expanding) that are able to really innovate in this incremental marketplace. So from a competitive point of view, there's no choice but to be social and stay connected. By far the majority of users on Facebook and LinkedIn are mobile users – people on iPhones, smartphones, Android phones, and tablets. It's not the couch people, right? It's the on-the-go people – those people at the coffee shops. Usually when you're sitting at your desk on a big desktop computer, typically you have better things to do than to be on Facebook. This is a topic I'm extremely passionate about because I think mobile devices are game changing. Mobility delivers significant value to businesses – it also brings dramatic simplification from a functional point of view and transforms our work life experience. Hernan CapdevilaVice President, Oracle Applications Development

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  • Converting openGl code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run in to some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it rigth before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has diffrent coordinations systems, and functions that alters how you must implement to code abit. This is his code example: public Ray GetPickRay() { int mouseX = Mouse.getX(); int mouseY = WORLD.Byte56Game.getHeight() - Mouse.getY(); float windowWidth = WORLD.Byte56Game.getWidth(); float windowHeight = WORLD.Byte56Game.getHeight(); //get the mouse position in screenSpace coords double screenSpaceX = ((float) mouseX / (windowWidth / 2) - 1.0f) * aspectRatio; double screenSpaceY = (1.0f - (float) mouseY / (windowHeight / 2)); double viewRatio = Math.tan(((float) Math.PI / (180.f/ViewAngle) / 2.00f))* zoomFactor; screenSpaceX = screenSpaceX * viewRatio; screenSpaceY = screenSpaceY * viewRatio; //Find the far and near camera spaces Vector4f cameraSpaceNear = new Vector4f((float) (screenSpaceX * NearPlane), (float) (screenSpaceY * NearPlane), (float) (-NearPlane), 1); Vector4f cameraSpaceFar = new Vector4f((float) (screenSpaceX * FarPlane), (float) (screenSpaceY * FarPlane), (float) (-FarPlane), 1); //Unproject the 2D window into 3D to see where in 3D we're actually clicking Matrix4f tmpView = Matrix4f(view); Matrix4f invView = (Matrix4f) tmpView.invert(); Vector4f worldSpaceNear = new Vector4f(); Matrix4f.transform(invView, cameraSpaceNear, worldSpaceNear); Vector4f worldSpaceFar = new Vector4f(); Matrix4f.transform(invView, cameraSpaceFar, worldSpaceFar); //calculate the ray position and direction Vector3f rayPosition = new Vector3f(worldSpaceNear.x, worldSpaceNear.y, worldSpaceNear.z); Vector3f rayDirection = new Vector3f(worldSpaceFar.x - worldSpaceNear.x, worldSpaceFar.y - worldSpaceNear.y, worldSpaceFar.z - worldSpaceNear.z); rayDirection.normalise(); return new Ray(rayPosition, rayDirection); } All rigths reserved to him of course This is my DirectX 11 code : void GraphicEngine::pickRayVector(float mouseX, float mouseY,XMVECTOR& pickRayInWorldSpacePos, XMVECTOR& pickRayInWorldSpaceDir) { float PRVecX, PRVecY; float nearPlane = 0.1f; float farPlane = 200.0f; floar viewAngle = 0.4 * 3.14; PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); XMVECTOR cameraSpaceNear = XMVectorSet(PRVecX * nearPlane,PRVecY * nearPlane, -nearPlane, 1.0f); XMVECTOR cameraSpaceFar = XMVectorSet(PRVecX * farPlane,PRVecY * farPlane, -farPlane, 1.0f); // Transform 3D Ray from View space to 3D ray in World space XMMATRIX invMat; XMVECTOR matInvDeter; invMat = XMMatrixInverse(&matInvDeter, cam->getCameraView()); //Inverse of View Space matrix is World space matrix XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); pickRayInWorldSpacePos = worldSpaceNear; pickRayInWorldSpaceDir = worldSpaceFar-worldSpaceNear; pickRayInWorldSpaceDir = XMVector3Normalize(pickRayInWorldSpaceDir); } A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom rigth (800,600) ( or whatever resolution you would have) I hadn't used any far or near plane before, so i just made some arbitrary number up for them. To my understanding it shouldnt matter as long as the object you are trying to pick is in between the range of thoese numbers The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH , I just hadn't made it a member variable of my Camera class yet. I removed the variable aspectRation and zoomFactor because I assumed that they where related to some specific function of his game. Now I'm not sure, but I think the problems lies either withing the mouse to viewspace conversion, maby that we use diffrent coordinations systems. Either that or how i transform the matrixes in the the end, because i know order is important when it comes to matrixes. Any help is appriciated! Thanks in advance. Edit: One more note, my code is in c++

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  • How to give my user permission to add/edit files on local apache server? [duplicate]

    - by Logan
    Possible Duplicate: How to make Apache run as current user I'm setting up my local test server again, and I seem to have forgotten how to successfully set up the LAMP server. I have installed LAMP server via tasksel command and I have configured the /var/www directory according to a guide I've found: After the lamp server installation you will need write permissions to the /var/www directory. Follow these steps to configure permissions. Add your user to the www-data group sudo usermod -a -G www-data <your user name> now add the /var/www folder to the www-data group sudo chgrp -R www-data /var/www now give write permissions to the www-data group sudo chmod -R g+w /var/www So logan user is now part of www-data group and the file/folder permissions look like the output below: logan@computer:/var/www$ ls -lart total 172 -rw-r--r-- 1 www-data www-data 1997 Oct 23 2010 wp-links-opml.php -rw-r--r-- 1 www-data www-data 3177 Nov 1 2010 wp-config-sample.php -rw-r--r-- 1 www-data www-data 3700 Jan 8 2012 wp-trackback.php -rw-r--r-- 1 www-data www-data 271 Jan 8 2012 wp-blog-header.php -rw-r--r-- 1 www-data www-data 395 Jan 8 2012 index.php -rw-r--r-- 1 www-data www-data 3522 Apr 10 2012 wp-comments-post.php -rw-r--r-- 1 www-data www-data 19929 May 6 2012 license.txt -rw-r--r-- 1 www-data www-data 18219 Sep 11 08:27 wp-signup.php -rw-r--r-- 1 www-data www-data 2719 Sep 11 16:11 xmlrpc.php -rw-r--r-- 1 www-data www-data 2718 Sep 23 12:57 wp-cron.php -rw-r--r-- 1 www-data www-data 7723 Sep 25 01:26 wp-mail.php -rw-r--r-- 1 www-data www-data 2408 Oct 26 15:40 wp-load.php -rw-r--r-- 1 www-data www-data 4663 Nov 17 10:11 wp-activate.php -rw-r--r-- 1 www-data www-data 9899 Nov 22 04:52 wp-settings.php -rw-r--r-- 1 www-data www-data 9175 Nov 29 19:57 readme.html -rw-r--r-- 1 www-data www-data 29310 Nov 30 08:40 wp-login.php drwxr-xr-x 14 root root 4096 Dec 24 17:41 .. drwx------ 9 www-data www-data 4096 Dec 26 16:11 wp-admin drwx------ 9 www-data www-data 4096 Dec 26 16:11 wp-includes -rw-rw-rw- 1 www-data www-data 3448 Dec 26 16:14 wp-config.php drwxrwxr-x 5 www-data www-data 4096 Dec 26 16:14 . drwx------ 6 www-data www-data 4096 Dec 26 16:19 wp-content Things work perfectly at http://localhost, I can view the website fine. The thing with this is that I will be working on a plugin for wordpress and I don't want to deal with separate owners under www directory to create or modify files/folders. When I give my user the ownership of /var/www recursively as logan:www-data I can create/modify files but cannot view the http://localhost. I get a Forbidden error. I'm assuming that this is because of the Apache's configuration? Which one is healthier or easier considering this is just a local test website, configuring apache to give user logan to view website and chmod /var/www logan:logan so that I can create files etc. without any sudo commands; or is it easier to configure user groups to get www-data user to act like my logan user? (Idk how that's possible, maybe putting www-data user under logan group?) Please shed some light to this subject. All I want is to be able to create/modifiy files under my user, and yet to be able to successfully view http://localhost I appreciate the help!

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  • Simple MVVM Walkthrough – Refactored

    - by Sean Feldman
    JR has put together a good introduction post into MVVM pattern. I love kick start examples that serve the purpose well. And even more than that I love examples that also can pass the real world projects check. So I took the sample code and refactored it slightly for a few aspects that a lot of developers might raise a brow. Michael has mentioned model (entity) visibility from view. I agree on that. A few other items that don’t settle are using property names as string (magical strings) and Saver class internal casting of a parameter (custom code for each Saver command). Fixing a property names usage is a straight forward exercise – leverage expressions. Something simple like this would do the initial job: class PropertyOf<T> { public static string Resolve(Expression<Func<T, object>> expression) { var member = expression.Body as MemberExpression; return member.Member.Name; } } With this, refactoring of properties names becomes an easy task, with confidence that an old property name string will not get left behind. An updated Invoice would look like this: public class Invoice : INotifyPropertyChanged { private int id; private string receiver; public event PropertyChangedEventHandler PropertyChanged; private void OnPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } public int Id { get { return id; } set { if (id != value) { id = value; OnPropertyChanged(PropertyOf<Invoice>.Resolve(x => x.Id)); } } } public string Receiver { get { return receiver; } set { receiver = value; OnPropertyChanged(PropertyOf<Invoice>.Resolve(x => x.Receiver)); } } } For the saver, I decided to change it a little so now it becomes a “view-model agnostic” command, one that can be used for multiple commands/view-models. Updated Saver code now accepts an action at construction time and executes that action. No more black magic internal class Command : ICommand { private readonly Action executeAction; public Command(Action executeAction) { this.executeAction = executeAction; } public bool CanExecute(object parameter) { return true; } public event EventHandler CanExecuteChanged; public void Execute(object parameter) { // no more black magic executeAction(); } } Change in InvoiceViewModel is instantiation of Saver command and execution action for the specific command. public ICommand SaveCommand { get { if (saveCommand == null) saveCommand = new Command(ExecuteAction); return saveCommand; } set { saveCommand = value; } } private void ExecuteAction() { DisplayMessage = string.Format("Thanks for creating invoice: {0} {1}", Invoice.Id, Invoice.Receiver); } This way internal knowledge of InvoiceViewModel remains in InvoiceViewModel and Command (ex-Saver) is view-model agnostic. Now the sample is not only a good introduction, but also has some practicality in it. My 5 cents on the subject. Sample code MvvmSimple2.zip

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  • LUKOIL Overseas Holding Optimizes Oil Field Development Projects with Integrated Project Management

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} LUKOIL Overseas Group is a growing oil and gas company that is an integral part of the vertically integrated oil company OAO LUKOIL. It is engaged in the exploration, acquisition, integration, and efficient development of oil and gas fields outside the Russian Federation to promote transforming LUKOIL into a transnational energy company. In 2010, the company signed a 20-year development project for the giant, West Qurna 2 oil field in Iraq. Executing 10,000 to 15,000 project activities simultaneously on 14 major construction and drilling projects in Iraq for the West Qurna-2 project meant the company needed a clear picture, in real time, of dependencies between its capital construction, geologic exploration and sinking projects—required for its building infrastructure oil field development projects in Iraq. LUKOIL Overseas Holding deployed Oracle’s Primavera P6 Enterprise Project Portfolio Management to generate structured project management information and optimize planning, monitoring, and analysis of all engineering and commercial activities—such as tenders, and bulk procurement of materials and equipment—related to oil field development projects. A word from LUKOIL Overseas Holding Ltd. “Previously, we created project schedules on desktop computers and uploaded them to the project server to be merged into one big file for each project participant to access. This was not scalable, as we’ve grown and now run up to 15,000 activities in numerous projects and subprojects at any time. With Oracle’s Primavera P6 Enterprise Project Portfolio Management, we can now work concurrently on projects with many team members, enjoy absolute security, and issue new baselines for all projects and project participants once a week, with ease.” – Sergey Kotov, Head of IT and the Communication Office, LUKOIL Mid-East Ltd. Oracle Primavera Solutions: · Facilitated managing dependencies between projects by enabling the general scheduler to reschedule all projects and subprojects once a week, realigning 10,000 to 15,000 project activities that the company runs at any time · Replaced Microsoft Project and a paper-based system with a complete solution that provides structured project data · Enhanced data security by establishing project management security policies that enable only authorized project members to edit their project tasks, while enabling each project participant to view all project data that are relevant to that individual’s task · Enabled the company to monitor project progress in comparison to the projected plan, based on physical project assets to determine if each project is on track to conclude within its time and budget limitations To view the full list of solutions view here. “Oracle Gold Partner Parma Telecom was key to our successful Primavera deployment, implementing the software’s basic functionalities, such as project content, timeframes management, and cost management, in addition to performing its integration with our enterprise resource planning system and intranet portal within ten months and in accordance with budgets,” said Rafik Baynazarov, head of the master planning and control office, LUKOIL Mid-East Ltd. “ To read the full version of the customer success story, please view here.

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  • Refactoring existing PHP Project. I need some advices

    - by b0x
    i have a small SAS ERP that was written some years ago using PHP. At that time, it didn't used any framework, but the code isn't a mess as i will explain more detailed in the following lines. Nowadays, the project grow and I’m now working with 3 more programmers. Often, they ask to me why we don’t migrate to a framework such Laravel. Although I'd love trying Laravel, I’m a small business and i don't have time/money to stop and spend a whole year building everything from scratch. I need to live and pay the bills. So, I've read a lot about this matter, and I decided that doing a refactoring is the best way to do it. Also, I'm not so sure that a framework will make things easy. Business goals are: Make the code easier to new hired programmers I must separate the "view", because: I want to release different versions of this product (using the same code), but under different brands and websites at the minimum cost (just changing view) Release different versions to fit mobile/tablet. Make different types of this product, seeling packages as if it were plugins. Develop custom packages for some costumers (like plugins/addon's that they can buy to put on the main application). Code goals: Introduce best pratices, standards for everyone Try to build my own MVC structure Improve validation of data/forms (today they are mixed in both ajax and classes) Create automated testing rotines, to quality assurance. My actual structure project: class\ extra\ hd\ logs\ public_html\ public_html\includes\ public_html\css|js|images\ class\ There are three types of classes. They are all “autoloaded” with something similar with PSR-0, but I don’t use namespaces. 1. class.Something.php Connects to Database using specific methods. I.e: Costumer-list(); It uses “class.Db.php”, that it’s an abstraction of mysqli on every method. 2. class.SomethingProc.php Do things that “join” things that come from “class.Something.php”. Like IF/ELSE, math operations. 3. class.SomethingHTML.php The classes with “HTML” suffix implements only static methods and HTML code only. A real life example: All the programmers need to use $cSomething ($c to class) and $arrSomething (to array). Costumer.php (view) <?php $cCosumter = new Costumer(); $arrCostumer = $cCostumer->list(); echo CostumerHTML::table($arrCostumer); ?> Extra\ Store 3rdparty projects/classes from others, such MPDF, PHPMailer, etc. Hd\ Store user’s fies outsite wwwroot dir. Logs\ Store phplogs and the system itself logs (We have a static Log::error() method, that we put in every method of every class) Public_html\ Stores the files that people use. Public_html\includes\ Store the main “config.php” file and all files that do “ajax things” ajax.Costumer.php, for example. Help is needed ;) So, as you can see we have some standards, and also for database things. But i want to write a manual of our rules. Something that i can give to any new programmer at my companie and he can go on. This is not totally a mess, but It could be better seeing the new practices. What could I do to separate this as MVC, to have multiple VIEW’s. Could you gimme some tips considering my goals? Keep im mind the different products/custom things for specific costumers without breaking the main application. URL for tutorials, books, etc. It would be nice. Thanks!

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  • Seperation of project responsibilities in new project

    - by dreza
    We have very recently started a new project (MVC 3.0) and some of our early discussion has been around how the work and development will be split amongst the team members to ensure we get the least amount of overlap of work and so help make it a bit easier for each developer to get on and do their work. The project is expected to take about 6 months - 1 year (although not all developers are likely to be on and might filter off towards the end), Our team is going to be small so this will help out a bit I believe. The team will essentially consist of: 3 x developers (1 a slightly more experienced and will be the lead) 1 x project manager / product owner / tester An external company responsbile for doing our design work General project/development decisions so far have included: Develop in an Agile way using SCRUM techniques (We are still very much learning this approach as a company) Use MVVM archectecture Use Ninject and DI where possible Attempt to use as TDD as much as possible to drive development. Keep our controllers as skinny as possible Keep our views as simple as possible During our discussions two approaches have been broached as too how to seperate the workload given our objectives outlined above. OPTION 1: A framework seperation where each person is responsible for conceptual areas with overlap and discussion primarily in the integration areas. The integration areas would the responsibily of both developers as required. View prototypes (**Graphic designer**) | - Mockups | Views (Razor and view helpers etc) & Javascript (**Developer 1**) | - View models (Integration point) | Controllers and Application logic (**Developer 2**) | - Models (Integration point) | Domain model and persistence (**Developer 3**) PROS: Integration points are quite clear and so developers can work without dependencies on others fairly easily Code practices such as naming conventions and style is more easily managed in regards to consistancy as primarily only one developer will be handling an area CONS: Completion of an entire feature becomes a bit grey as no single person is responsible for an entire feature (story?) A person might not have a full appreciation for all areas of the project and so code overlap might be lacking if suddenly that person left. OPTION 2: A more task orientated approach where each person is responsible for the completion of the entire task from view - controller - model. PROS: A person is responsible for one entire feature so it's "complete" state can be clearly defined Code overlap into different areas will occur so each individual has good coverage over the entire application CONS: Overlap of development will occur in all the modules and developers can develop/extend without a true understanding of what the original code owner was intending. This could potentially lead more easily to code bloat? Following a convention might be harder as developers are adding to all areas of the project If a developer sets up a way of doing things would it be harder to enforce the other developers to follow that convention or even build on it (or even discuss it?). Dunno.. Bugs could more easily be introduced into areas not thought about by the developer It's easier to possibly to carry a team member in so far as one member just hacks code together to complete a task whilst another takes time to build a foundation that could be used by others and so help make future tasks easier i.e. starts building a framework? QUESTION: As it might appear I'm more in favor of option 1, however I'm interested to see how others might have approached this or what is the standard or best or preferred way of undertaking a project. Or indeed any different approach to handling this?

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  • Why do my pyramids fade black and then back to colour again

    - by geminiCoder
    I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, 0.5, 0, 1, 0 }; GLfloat norms[36] = { 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0.25, 0.5, -1, 0.25, 0.5, -1, 0.25, 0.5, 1, 0.25, -0.5, 1, 0.25, -0.5, 1, 0.25, -0.5, 0, -0.5, -1, 0, -0.5, -1, 0, -0.5, -1 }; I am writing my fists Open GL game, But I need to know for sure if my Normals are correct as the colours aren't rendering correctly. my Pyramids are coloured then fade to black every half rotation then back again. My app so far is based on the boiler plate code provided by apple. heres my modified setUp Method [EAGLContext setCurrentContext:self.context]; [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); glGenVertexArraysOES(1, &_vertexArray); //create vertex array glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(verts) + sizeof(norms), NULL, GL_STATIC_DRAW); //create vertex buffer big enough for both verts and norms and pass NULL as data.. uint8_t *ptr = (uint8_t *)glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES); //map buffer to pass data to it memcpy(ptr, verts, sizeof(verts)); //copy verts memcpy(ptr+sizeof(verts), norms, sizeof(norms)); //copy norms to position after verts glUnmapBufferOES(GL_ARRAY_BUFFER); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0)); //tell GL where verts are in buffer glEnableVertexAttribArray(GLKVertexAttribNormal); glVertexAttribPointer(GLKVertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(sizeof(verts))); //tell GL where norms are in buffer glBindVertexArrayOES(0); And the update method. - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } But providing I understand this correct one pyramid is using the GLKit base effect shaders and the other the shaders which are included in the project. So for both of them to have the same error, I thought it would be the Norms?

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  • JTF Tranlsation Festival 2011

    - by user13133135
    ?????????????????????? (MT) ??????????????????????? JTF ????????????????????????????????????????????????? ???5??!???21?JTF???????? ? ??:2011?11?29?(?)9:30~20:30(??9:00) ? ??:??????????(????)?(??) ? ??:(?)?????? ??:JTF?????????? ? http://www.jtf.jp/jp/festival/festival_top.html ????????????????????????????????MT ????????????????????????????????????????????????? 90 ???!??(!?)?????????????????????????????????????????????????????????????????????????????? ????????????????? http://www.jtf.jp/jp/festival/festival_program.html#koen_04 ?????????????????????????????? English:  It's been a while since the last post... I have been working on machine translation (MT) and post editing (PE) for Japanese.  Last year was my first step in MT+PE area, and I would take this year as an advanced step.  I plan to talk over Post editing 2011 (Advanced Step) on November 27 at JTF Translation Festival.  ?5 days before application due? 21st JTF Translation Festival ? Date:Nov 29, 2011 Tuesday 9:30~20:30(Gate open: 9:00) ? Place:Arcadia Ichigaya Tokyo ? http://www.jtf.jp/jp/festival/festival_top.html In this session, I would like to expand the thought on "how to best utilize MT and PE" either from the view of Client and Translator.  I will show some examples of post editing as a guideline to know what is the best way and most effective way to do post-edit for Japanese.  Also, I will discuss what is the best practice for MT users (Client). The session lasts 90 minutes... sound a little long for me, but I want to spend more time for discussion than last year.  It would be great to exchange thought or experiences about MT and PE.  What is your concerns or problems in the daily work with MT ?  If you have some, please bring them to my session at JTF Translation Festival.  Here is my session details (Japanese): http://www.jtf.jp/jp/festival/festival_program.html#koen_04 Here is the outline of my session: What is the advantage of MT ? Does it solve all the problems about cost, resource, and quality ?  Well, it is not a magic.  So, you cannot expect all at once.  When you have a problem, there are 3 options... 1. Be patient and wait until everything is ready, 2. Run a workaround using anything available now, 3. Find out something completely new and spend time and money. This time, I will focus Option 2 - do something with what we already have.  That is, I will discuss how we can best utilize MT in our daily business.  My view is two ways: From Client point of view, and From Translator point of view Looking forward to meeting many people and exchanging thoughts and information!

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  • Why RenderTarget2D overwrites other objects when trying to put some text in a model?

    - by cad
    I am trying to draw an object composited by two cubes (A & B) (one on top of the other, but for now I have them a little bit more open). I am able to do it and this is the result. (Cube A is the blue and Cube B is the one with brown text that comes from a png texture) But I want to have any text as parameter in the cube B. I have tried what @alecnash suggested in his question, but for some reason when I try to draw cube B, cube A dissapears and everything turns purple. This is my draw code: public void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Matrix viewMatrix, Matrix projectionMatrix) { graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; graphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; // CUBE A basicEffect.View = viewMatrix; basicEffect.Projection = projectionMatrix; basicEffect.World = Matrix.CreateTranslation(ModelPosition); basicEffect.VertexColorEnabled = true; foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); drawCUBE_TOP(graphicsDevice); drawCUBE_Floor(graphicsDevice); DrawFullSquareStripesFront(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesLeft(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesRight(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesBack(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); } // CUBE B // Set the World matrix which defines the position of the cube texturedCubeEffect.World = Matrix.CreateTranslation(ModelPosition); // Set the View matrix which defines the camera and what it's looking at texturedCubeEffect.View = viewMatrix; // Set the Projection matrix which defines how we see the scene (Field of view) texturedCubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model texturedCubeEffect.TextureEnabled = true; Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); texturedCubeEffect.Texture = a; //texturedCubeEffect.Texture = cubeTexture; // Enable some pretty lights texturedCubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in texturedCubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } private Texture2D SpriteFontTextToTexture(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, SpriteFont font, string text, Color backgroundColor, Color textColor) { Vector2 Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(graphicsDevice, (int)Size.X, (int)Size.Y); graphicsDevice.SetRenderTarget(renderTarget); graphicsDevice.Clear(Color.Transparent); spriteBatch.Begin(); //have to redo the ColorTexture //spriteBatch.Draw(ColorTexture.Create(graphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); spriteBatch.DrawString(font, text, Vector2.Zero, textColor); spriteBatch.End(); graphicsDevice.SetRenderTarget(null); return renderTarget; } The way I generate texture with dynamic text is: Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); After commenting several parts to see what caused the problem, it seems to be located in this line graphicsDevice.SetRenderTarget(renderTarget);

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  • Deploying MVC2 application to IIS7.5 - Ninject asked to provide controllers for content files

    - by Rune Jacobsen
    I have an application that started life as an MVC (1.0) app in Visual Studio 2008 Sp1 with a bunch of Silverlight 3 projects as part of the site. Nothing fancy at all. Using Ninject for dependency injection (first version 2 beta, now the released version 2 with the MVC extensions). With the release of .Net 4.0, VS2010, MVC2 etc., we decided to move the application to the newest platform. The conversion wizard in VS2010 apparently took care of everything, with one exception - it didn't change references to mvc1 to now point to mvc2, so I had to do that manually. Of course, this makes me think about other MVC2 things that could be missing from my app, that would be there if I did File - New Project... But that is not the focus of this question. When I deploy this application to the IIS 7.5 server (running on Win2008 R2 x64), the application as such works. However, images, scripts and other static content doesn't seem to exist. Of course they are there on disk on the server, but they don't show up in the client web browser. I am fairly new to IIS, so the only trick I knew is to try to open the web page in a browser on the server, as that could give me more information. And here, finally, we meet our enemy. If I try to go directly to the URL of one of the images (http://server/Content/someimage.jpg for instance), I get the following error in the browser: The IControllerFactory 'Ninject.Web.Mvc.NinjectControllerFactory' did not return a controller for a controller named 'Content'. Aha. The web server tries to feed this request to MVC, who with its' default routing setup assumes Content to be a controller, and fails. How can I get it to treat Content/ and Scripts/ (among others) as non-controllers and just pass through the static content? This of course works with Cassini on my developer machine, but as soon as I deploy, this problem hits. I am using the last version of Ninject MVC 2 where the IoC tool should pass missing controllers to the base controller factory, but this has apparently not helped. I have also tried to add ignore routes for Content etc., but this apparently has no effect either. I am not even sure I am addressing the problem on the right level. Does anyone know where to look to get this app going? I have full control of the web server so I can more or less do whatever I want to it, as long as it starts working. Thanks!

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  • glm matrix conversion for DirectX

    - by niktehpui
    For on of the coursework specification I need to work with DirectX, so I tried to implement a DirectX Renderer in my small cross-platform framework (to have it optionally available for Windows). Since I want to stick to my dependencies I want use glm for vector/matrix/quaternions math. The vectors seem to be fully compatible with DirectX, but the glm::mat4 is not working properly in DirectX Effects Framework. I assumed the reason is that DirectX uses row majors layouts and OpenGL column majors (although if I remember right internally in HLSL DX uses column major as well), so I transposed the matrix, but I still get no proper results compared to using XNA-Math. XNA-Version of the code (works): XMMATRIX world = XMMatrixIdentity(); XMMATRIX view = XMMatrixLookAtLH(XMVectorSet(5.0, 5.0, 5.0, 1.0f), XMVectorZero(), XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f)); XMMATRIX proj = XMMatrixPerspectiveFovLH(0.25f*3.14f, 1.25f, 1.0f, 1000.0f); XMMATRIX worldViewProj = world*view*proj; m_fxWorldViewProj->SetMatrix(reinterpret_cast<float*>(&worldViewProj)); This works flawlessly and displays the expected colored cube. GLM-Version (does not work): glm::mat4 world(1.0f); glm::mat4 view = glm::lookAt(glm::vec3(5.0f, 5.0f, 5.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f)); glm::mat4 proj = glm::perspective(0.25f*3.14f, 1.25f, 1.0f, 1000.0f); glm::mat4 worldViewProj = glm::transpose(world*view*proj); m_fxWorldViewProj->SetMatrix(glm::value_ptr(worldViewProj)); Displays nothing, screen stays black. I really would like to stick to glm on all platforms.

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  • Adding a UINavigationController as a subview of UIView

    - by eagle
    I'm trying to display a UILabel on top of a UINavigationController. The problem is that when I add the UILabel as a subview of UIWindow it will not automatically rotate since it is not a subview of UIViewController (UIViewController automatically handles updating subviews during rotations). This is the hierarchy I was using: UIWindow UILabel UINavigationController So I was thinking I could use the following hierarchy: UIWindow UIViewController UIView UILabel UINavigationController This way the label could be displayed on top of the UINavigationController's bar while also automatically being rotated since it is a subview of UIViewController. The problem is that when I try adding a UINavigationController as a subview of a view: [myViewController.view addSubview:myNavigationController.view]; it will appear 20 pixels downwards. Which I'm guessing is because it thinks it needs to make room for the status bar. But, since the UINavigationController is being placed inside a UIView which does not overlay on top of the status bar, it is incorrectly adding an additional 20 pixels. In other words, the top of the UINavigationBar is at the screen's 40 pixel mark instead of at 20 pixels. Is there any easy way to just shift the UINavigationController and all of its elements (e.g. navigation bar, tool bar, root view controller) up 20 pixels? Or to let it know that it shouldn't compensate for a status bar? If not, I guess I would need to use my first hierarchy mentioned above and figure out how to rotate the label so it is consistent with the navigation bar's rotation. Where can I find more information on how to do this? Note: by "displaying a label on top of the navigation bar", I mean it should overlay on top of the navigation bar... it can't simply be wrapped in a bar button item and placed as one of the items of the navigation bar.

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  • No route in the route table matches the supplied values

    - by Sadegh
    hi i defined some routes in global handler as below routes.MapRoute("Root", "", new { controller = "Root", action = "Default" }); also i created specific controller called RootController which have Default actionResult and return some string. this works fine in vs built-in web-server but An unhandled exception occurred when i sent request rom iis. i'm running this in windows7 ultimate and iis 7.5 integrated-mode and have vs 2008 professional and mvc2 preview2. please help. thank's in advance

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  • Android ListView: getTag() returns null

    - by TianDong
    Hallo all, I have a ListView which contains a Button in each line. The following code is part of the getView() Method public View getView(final int position, View convertView, ViewGroup parent) { View row = convertView; TextView tv; Button saveA_button; EditText edittext; FITB_ViewWrapper wrapper; if (row == null) { LayoutInflater li = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); if (ChooseMode_Act.modeInfo.equalsIgnoreCase("Training")) { row = li.inflate(R.layout.exercise_for_training_fitb,parent, false); }else { row = li.inflate(R.layout.exercise_for_exam_fitb,parent, false); } wrapper=new FITB_ViewWrapper(row); row.setTag(wrapper); if (ChooseMode_Act.modeInfo.equalsIgnoreCase("Exam")) { saveA_button=wrapper.getSaveAnswer_Button(); OnClickListener l=new OnClickListener() { @Override public void onClick(View v) { Integer mp=(Integer)v.getTag(); Log.i("mp","my Position is: "+mp); } }; saveA_button.setOnClickListener(l); } }else { wrapper=(FITB_ViewWrapper) row.getTag(); } For my App i need to known to which item the Button belongs to, so i try to detect it. The code Log.i("mp","my Position is: "+mp); puts out a message: mp myPosition is: null I can't understand, why do i get a "null" but not an Integer? How can i find out the Position of an Item in a ListView? Thanks a lot.

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  • PyQt4 and QTableView with spinbox and checkbox

    - by ekapek
    Hi, I have a QTableView with QSqlTableModel and with 3 columns, now I need to have: - second column: spinbox after clicked to edit - third column: checkbox (displayed center) My code: class SpinBoxDelegate(QtGui.QItemDelegate): def createEditor(self, parent, option, index): editor = QtGui.QSpinBox(parent) editor.setMinimum(0) editor.setMaximum(100) print 'spinbox' return editor def setEditorData(self, spinBox, index): value = index.model().data(index, QtCore.Qt.EditRole).toInt()[0] spinBox.setValue(value) def setModelData(self, spinBox, model, index): spinBox.interpretText() value = spinBox.value() model.setData(index, value, QtCore.Qt.EditRole) def updateEditorGeometry(self, editor, option, index): editor.setGeometry(option.rect) class myQSqlTableModel(QtSql.QSqlTableModel): def flags(self,index): result = QtSql.QSqlTableModel.flags(self,index); if index.column() == 2: result |= QtCore.Qt.ItemIsUserCheckable return result def data(self,index,role): if not index.isValid: return QtCore.QVariant() value = QtSql.QSqlTableModel.data(self, index, role) if index.column() == 2: if role == QtCore.Qt.CheckStateRole: return QtCore.Qt.Unchecked if QtSql.QSqlTableModel.data(self, index).toInt()[0] else QtCore.Qt.Checked elif role == QtCore.Qt.DisplayRole: return QtCore.QVariant() return value and self.model = myQSqlTableModel(self) self.model.setTable("person") self.model.setEditStrategy(QtSql.QSqlTableModel.OnManualSubmit) self.model.select(): self.model.setHeaderData(0, QtCore.Qt.Horizontal, self.tr("ID")) self.model.setHeaderData(1, QtCore.Qt.Horizontal, self.tr("A")) self.model.setHeaderData(2, QtCore.Qt.Horizontal, self.tr("B")) self.view = QtGui.QTableView() self.view.setModel(self.model) self.view.setSortingEnabled(True) spinDelegate = SpinBoxDelegate() self.view.setItemDelegateForColumn(1,spinDelegate) but it does't work: spinbox don't show after click and checkbox can't be clicked and is aligned to left Any help?

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  • Change the width of Master in UISplitViewController

    - by Raj
    Hi, The iPad programming guide says that the splitView's left pane is fixed to 320 points. But 320 pixels for my master view controller is too much. I would like to reduce it and give more space to detail view controller. Is it possible by anyway? Edit: Link to the document which speaks about fixed width - http://developer.apple.com/iphone/library/documentation/General/Conceptual/iPadProgrammingGuide/UserInterface/UserInterface.html#//apple_ref/doc/uid/TP40009370-CH3-SW1 Thanks and Regards, Raj

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  • Sharepoint Lists.GetListItems Method rowLimit problem

    - by Linda
    In SharePoint I am using the default view of a list. When I use GetListItems method I can pass into it the following: public XmlNode GetListItems ( string listName, string viewName, XmlNode query, XmlNode viewFields, string rowLimit, XmlNode queryOptions, string webID ) I am passing in "" for the viewName and am passing a rowLimit of 1000. By Default view only returns 100 items. 100 Items are still being returned not 1000. Can you use the rowLimit when not specifying a view? Is it possible to bring back 1000 items using the query instead? I do not really want to use a GUID for the viewName as I would have to look it up for each list and perform a big refactor. Update I am now using the guid of the view and my list still returns the incorrect number of items. I know the guid is being used as I sued an incorrect one and it errord out. Any ideas what could be wrong? The code that is being sent to the service is as follows: <GetListItems xmlns='http://schemas.microsoft.com/sharepoint/soap/'> <listName>Media Outlet</listName> <viewName>{2822F0D9-A905-44B5-8913-34E6497F1AAF}</viewName> <query><Query><Where><Eq><FieldRef Name='Outlet_x0020_Type' /><Value Type='Lookup'></Value></Eq></Where><OrderBy><FieldRef Name='Title' /></OrderBy></Query></query> <ViewFields></ViewFields> <RowLimit>10000</RowLimit> <QueryOptions></QueryOptions> <webID></webID> </GetListItems>

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  • ASP.NET MVC - Pass array object as a route value within Html.ActionLink(...)

    - by Mike
    I have a method that returns an array (string[]) and I'm trying to pass this array of strings into an Action Link so that it will create a query string similar to: /Controller/Action?str=val1&str=val2&str=val3...etc But when I pass new { str = GetStringArray() } I get the following url: /Controller/Action?str=System.String%5B%5D So basically it's taking my string[] and running .ToString() on it to get the value. Any ideas? Thanks!

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  • How to build a tracing log in asp.net mvc?

    - by John
    Is there an easy way to generate a log file that will trace at runtime the path through the code? I would like to see every controller, action, and view that was executed as my program runs. Can this be done without having to add logging code to every controller, action, and view?

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  • ASP.NET MVC search box: use modal popup or inline div or redirect to another page?

    - by JK
    I have a view with a textbox and a search button, eg CustomerTextBox and CustomerSearchButton. The list of customers is too long to display in a dropdown, and there has to be advanced search functions anyway. What is the best practice in MVC to handle this case? When the user clicks on the search button, should it: A. Load another view into a modal popup (eg /customers/search)? How would you do this in MVC, just set popupWindow.location.href = '/customers/search'? How would you return the value to the main view? B. Have the search form in a hidden div that expands when the search button is clicked? How would be done? a partial view maybe? C. Redirect the user to a search page by means of RedirectTo("/customers/search")? How would you return the value to the main class? I've only been doing MVC for 3 days so thanks to those who answer my questions that might have quite obvious answers that I cant see yet. :)

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  • How to hide UIStatusBar and show UINavigationBar at the top when UIView changes to LandscapeOrientat

    - by KayKay
    I am using two views (portraitView and landscapeView) loaded from xib in a viewcontroller for different InterfaceOrientation each for Portrait and Landscape mode. The view in portrait mode has statusbar and navigationbar and other one has just the navigationbar. The problem is that even i made statusbar hidden programatically the view in Landscape mode has blank space left at the position of statusbar and below is navigationbar which is for sure looking embarrassing. Is it possible to put the navigationbar at the top - replacing the statusbar position. I tried many options like. if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) { [[UIApplication sharedApplication] setStatusBarHidden:YES animated:NO]; self.navigationController.navigationBarHidden = NO; [[self view] setFrame:CGRectMake(0, 0, 480, 320)]; self.navigationController.wantsFullScreenLayout = YES; self.view = self.landscapeView; } But despite all this efforts it only lefts the same 20x480 pixels blank space and below it navigationbar. But here there is no end to trouble when I switch back to portraitView, the navigation bar hides behind the statusbar mere showing remaining 320x(44-20)px on top. Please help and thanks in advance.

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  • POST from edit/create partial views loaded into Twitter Bootstrap modal

    - by mare
    I'm struggling with AJAX POST from the form that was loaded into Twitter Bootstrap modal dialog. Partial view form goes like this: @using (Html.BeginForm()) { // fields // ... // submit <input type="submit" value="@ButtonsRes.button_save" /> } Now this is being used in non AJAX editing with classic postbacks. Is it possible to use the same partial for AJAX functionality? Or should I abstract away the inputs into it's own partial view? Like this: @using (Ajax.BeginForm()) { @Html.Partial("~/Views/Shared/ImageEditInputs.cshtml") // but what to do with this one then? <input type="submit" value="@ButtonsRes.button_save" /> } I know how to load this into Bootstrap modal but few changes should be done on the fly: the buttons in Bootstrap modal should be placed in a special container (the modal footer), the AJAX POST should be done when clicking Save which would first, validate the form and keep the modal opened if not valid (display the errors of course) second, post and close the modal if everything went fine in the view that opened the modal, display some feedback information at the top that save was succesful. I'm mostly struggling where to put what JS code. So far I have this within the List view, which wires up the modals: $(document).ready(function () { $('.openModalDialog').click(function (event) { event.preventDefault(); var url = $(this).attr('href'); $.get(url, function (data) { $('#modalContent').html(data); $('#modal').modal('show'); }); }); }); The above code, however, doesn't take into the account the special Bootstrap modal content placeholder (header, content, footer). Is it possible to achieve what I want without having multiple partial views with the same inputs but different @using and without having to do hacks with moving the Submit button around?

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  • Mapping and metadata information could not be found for EntityType Exception

    - by dcompiled
    I am trying out ASP.NET MVC Framework 2 with the Microsoft Entity Framework and when I try and save new records I get this error: Mapping and metadata information could not be found for EntityType 'WebUI.Controllers.PersonViewModel' My Entity Framework container stores records of type Person and my view is strongly typed with class PersonViewModel which derives from Person. Records would save properly until I tried to use the derived view model class. Can anyone explain why the metadata class doesnt work when I derive my view model? I want to be able to use a strongly typed model and also use data annotations (metadata) without resorting to mixing my storage logic (EF classes) and presentation logic (views). // Rest of the Person class is autogenerated by the EF [MetadataType(typeof(Person.Metadata))] public partial class Person { public sealed class Metadata { [DisplayName("First Name")] [Required(ErrorMessage = "Field [First Name] is required")] public object FirstName { get; set; } [DisplayName("Middle Name")] public object MiddleName { get; set; } [DisplayName("Last Name")] [Required(ErrorMessage = "Field [Last Name] is required")] public object LastName { get; set; } } } // From the View (PersonCreate.aspx) <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<WebUI.Controllers.PersonViewModel>" %> // From PersonController.cs public class PersonViewModel : Person { public List<SelectListItem> TitleList { get; set; } } // end class PersonViewModel

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