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  • what is the error in this script?

    - by coderex
    <html> <body> <script language="javascript"> document.getElementById('myfileId').onchange = function(e) { alert('change'); } </script> <form action="" > <input type="file" id="myfileId" name="myfile"> </form> </body> </html> How can I call the JavaScript function after a file selection.

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  • How to automate testing of a browser-based app?

    - by mawg
    If it were a windows program, I would use Auto it to automate testing. Is there something similar for browser-based apps? Nothing too complex, it should just allow scripting (preferable for me to macro-recording) to simulate human interaction with the browser, which means being able to identify fields of a form by name, inject text into some, simulate mouse-click on others, etc and then, after submitting a form, should be able to read text certain named controls, check the status of others (checked, radio group index, read-only, etc). While I do appreciate a full featured product, I don't appreciate a steep learning curve. so something as simple as the scripting of Auto It woudl be fine. I don't know if it makes a difference which browser is used, but I could live with MSIE 6 or higher (maybe 7 or higher at a push).

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  • In a web farm environment, should we base the system date/time to the web servers or the database se

    - by leypascua
    Assuming there are a number of load-balanced web servers in a web farm, is it safe to use DateTime.Now in the application code for getting the system date/time or should we leave this responsibility to the database server? Would there be a chance that machine date/time settings on all servers in the webfarm are out of sync? If date/time will be the responsible of the DBMS, how will this strategy work if we have load-balanced replicated DBs?

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  • Displaying "broken" sprites?

    - by Roman
    I'm quite new to the world of 2D-Engines. I figured out how to load images and display those as sprites and stuff, but theres one question that bugs me. For instance, when a "rocket" hits an object it will deal damage to it and leave a crater behind. I'd like to have the crater shown on that object. That would require "skipping" some of the pixels of that image when rendering, doesn't it? My question is, how would you do such a thing? What data strcture would you use to save this? How to display a "broken" sprite?

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  • Actionscript 2.0 Functions problem

    - by Joshua
    I have two problems. The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work: onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } function guardSightCollision(guardName, guardSightName) { if (_root.guardName.guardSightName.hitTest(_x, _y+radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x, _y-radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x-radius, _y, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x+radius, _y, true)) { failwhale(1); } } } onClipEvent (enterFrame) { guardSightCollision(guard1, guard1Sight); } Why doesn't it work?... The second problem lies in the failFrom variable: function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".

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  • Can I reuse my existing TCP-Server?

    - by Helper Method
    At the moment I have an existing application which basically consists of a desktop GUI and a TCP server. The client connects to the server, and the server notifies the client if something interesting happens. Now I'm supposed to replace the desktop GUI by a web GUI, and I'm wondering if I have to rewrite the server to send http packets instead of tcp packets or if I can somehow use some sort of proxy to grab the tcp packets and forward them to the web client? Do I need some sort of comet server?

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  • What is the preferred way of loading browser-specific CSS files?

    - by Yuval A
    What is the best way to handle browser-specific CSS file loading? Assume you are running in the context of a proper MVC framework. Here are some options, you are free to discuss the pros and cons of these options as well as any other methods you know of, and prefer: Server-side solution: use the controller (e.g. servlet) to analyze the user-agent header in the request and return the proper CSS file in the view. Use browser specific hacks to load files, such as: <!--[if IE]> ... <![endif]--> Load CSS files asynchronously in client side by inspecting user-agent and adding respective files Use a client side framework to handle browser-specifics (such as jQuery browser-specific css rules)

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  • Need a good way to store data in a DB from a table on a webpage that can have N columns.

    - by Abe Miessler
    Users need to be able to add a specific type of column to an otherwise static table on my web page and then save the information they enter in there to the database. I've been told that in reality they will almost never go over 5 columns but I would rather support N. The columns will all be of the same datatype. My first thought was to have an XML column with the values from all added columns in there but I was curious if anyone else had come up with a better solution. Suggestions?

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  • What are the most likely reasons an application would fail on only one of my servers?

    - by Rising Star
    I have several servers to test new code on. I primarily push out asp.NET web applications. Last week, I had an issue where I installed a newly developed web application on three servers. The three servers all run in separate environments. The application worked fine on two of them, but consistently crashed on the third server with each web request. The problem was eventually traced to an in-house developed .dll file being out of date on the third server. I'm certain that this kind of thing happens all the time. However, there are numerous things that could go wrong to cause this kind of behavior. I spent quite a bit of time tracing this problem. I would like to make a list of things to be suspicious of next time this happens? What are the most likely reasons that a web application would crash on one of my servers while identical code runs fine on another server.

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  • if a JAR is placed on app servers's classpath how do we reference it from JSP

    - by Omnipresent
    On our application we are getting an error saying: PWC6117: File "/struts-tags" not found code in the file thats giving error is: <%@ taglib prefix="s" uri="/struts-tags" %> This file is in struts2-core.jar which is placed on the classpath of the app server (Sun 9.1). The code will work fine and not complain when the jar is actually in WEB-INF/lib of the application, compared to being on classpath of the appserver. But we can not change that. it has to be on appservers classpath. But how should we change our code so that this error goes away? I can create mapping in my web.xml so that tag uri's are change. but what should taglib-location be changed to? so that it references to app servers classpath? <taglib> <taglib-uri>/WEB-INF/struts-tags.tld</taglib-uri> <taglib-location>/WEB-INF/struts-tags.tld</taglib-location> </taglib>

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  • Is there a table of OpenGL extensions, versions, and hardware support somewhere?

    - by Thomas
    I'm looking for some resource that can help me decide what OpenGL version my game needs at minimum, and what features to support through extensions. Ideally, a table of the following format: 1.0 1.1 1.2 1.2.1 1.3 ... multitexture - ARB ARB core core texture_float - EXT EXT ARB ARB ... (Not sure about the values I put in, but you get the idea.) The extension specs themselves, at opengl.org, list the minimum OpenGL version they need, so that part is easy. However, many extensions have been accepted and became core standard in subsequent OpenGL versions, but it is very hard to find when that happened. The only way I could find is to compare the full OpenGL standards document for each version. On a related note, I would also very much like to know which extensions/features are supported by which hardware, to help me decide what features I can safely use in my game, and which ones I need to make optional. For example, a big honkin' table like this: MAX_TEXTURE_IMAGE_UNITS MAX_VERTEX_TEXTURE_IMAGE_UNITS ... GeForce 6xxx 8 4 GeForce 7xxx 16 8 ATi x300 8 4 ... (Again, I'm making the values up.) The table could list hardware limitations from glGet but also support for particular extensions, and limitations of such extension support (e.g. what floating-point texture formats are supported in hardware). Any pointers to these or similar resources would be hugely appreciated!

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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  • Where to go from PHP?

    - by dabito
    I'm a seasoned PHP programmer and I really like the way it works and find it very fun to work with (performance could be improved and some functions renamed, but nothing too serious). However, I took a java seminar and now Im very interested in using GWT for upcomming projects, although I think the learning curve can be steep. Should I really go through with this change (PHP JAVA)? Where to begin?

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  • PHP Session variable isset(..)=1 after session_start()

    - by Nicsoft
    Hello! I guess I am not understanding the scope of session variables, or the session itself, in PHP, hence this question: This is my code if(!session_id()==""){ echo "Getting rid of session"."</br>"; session_destroy(); } echo "Before session_start(): ".isset($_SESSION["first_date_of_week"])."</br>"; session_start(); echo "After session_start(): ".isset($_SESSION["first_date_of_week"])." ".$_SESSION["first_date_of_week"]->format("Y-m-d")."</br>"; The output is: Before session_start(): After session_start(): 1 2011-01-09 How come that when doing the isset(..) on the session variable it is set directly after starting the session, even though I haven't even used it or set it yet? It does, however, still have the same value as before. Also, session_id()="" since the if-clause is never triggered. I never kill the session, how come it is set to ""? I.e. I refresh the page and expects the session to still be alive. Using the isset(..) function is then pretty useless testing if it has been set already... Thanks in advance! /Niklas

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  • Language/Framework support for Interacting With CouchDB

    - by Gordon
    I am interested in knowing if there are any server-side web application frameworks which integrate nicely with CouchDB? Does anyone have any experience in doing this? It seems like a dynamic language would be well-suited for playing with the JSON, but I am more interested in hearing about how it would fit in with the framework and the application's design.

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  • How is the "click to view more" function implemented?

    - by bobo
    We often see websites that display first few lines of an article and then append ... [More] so that people who are interested in can click on it to view the full article. To implement this functionality, we first need to find out where the article text should be cut to append the ... [More]. Since there must be some HTML/ CSS coupled with the article text, we must remember to ignore them when calculating the length of the text. But there is something I just can't figure it out, if more than one language is mixed in the first few lines of the article text, the length of the text will be very difficult to calculate since the characters can be of variable length. How should we solve this problem?

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  • Grab remaining text after last "/" in a php string.

    - by Roeland
    So, lets say I have a $somestring thats holds the value "main/physician/physician_view". I want to grab just "physician_view". I want it to also work if the passed string was "main/physician_view" or "site/main/physician/physician_view". Hopefully my question makes sense. Any help would be appreciated!

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  • Floating images with multiple sizes in CSS

    - by Jamie Chapman
    I'm wanting to be able to create a banner of floating images based on what are uploaded via users. The tool needs to have images of 50x50 and 100x100. At the moment, I just want to randomly display the images and tried to apply float:left. However, as you can see below - it leaves gaps. Is there an easy way to do this without programatically positioning the images? If you want the code so far, it's here: .wall { width: 300px; background-color: red; display: table; } .wall img { float: left; } and <div class="wall"> <img src="man1.png" alt=""/> <!-- ETC... !--> </div>

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  • Level editor for 3D games with open format or API?

    - by furtelwart
    I would like to experiment with machine generated levels for a 3D game. I'm very open which game this will be. I just like the idea to run through a generated map. For this approach, it would be great if I can use an API or an open format for level designs. Is there an open source level system that can be used in several game engines (ego shooter or whatever)? I don't know if I explained my point clearly, so please add a comment with your question. I will try to clearify my point.

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  • Integrate ClickOnce update in a setup

    - by Erick
    As recent decision in my team we decided to deploy a software we develop for some time now in ClickOnce. Previously it was deployed with a merge module in a setup project. We had in mind to actually deploy the ClickOnce setup/updater in the web server setup. The problem here would not exactly to integrate it but to make sure to limit the human work to integrate it. Normally I guess it would be necessary to "add - file" and select the folder containing the setup.exe + publish.htm + application files + .application, but I fear that for each time we publish a new version to the hard drive we have to update the setup project as well. Would someone have some insight to help that ? (especially to not have to add the program_[version] folder inside application files that is created each time a new publish is done).

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  • JavaScript/HTML: How do I display an IMG with a set dimension and if the image is wider or taller th

    - by NickNick
    I have a bunch of images that are guaranteed to have: minimum width = 200px maximum width = 250px minimum height = 150px maximum height = 175px What I want to do is display a consist 200px by 150px rectangle of the image while maintaining scale (no stretching or shrinking). Which means, I might have some overflow. How can I display the image so that it keeps porpotions to the original image size, yet displayed inside a 200x150 px window and hiding any overflow?

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