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  • Django: How do I get logging working?

    - by swisstony
    I've added the following to my settings.py file: import logging ... logging.basicConfig(level=logging.DEBUG, format='%(asctime)s %(levelname)s %(message)s', filename=os.path.join(rootdir, 'django.log'), filemode='a+') And in views.py, I've added: import logging log = logging.getLogger(__name__) ... log.info("testing 123!") Unfortunately, no log file is being created. Any ideas what I am doing wrong? And also is their a better method I should be using for logging? I am doing this on Webfaction.

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  • Actionscript 2.0 Functions problem and somewhat "global" variable

    - by Joshua
    I have two problems. The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work: onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } function guardSightCollision(guardName, guardSightName) { if (_root.guardName.guardSightName.hitTest(_x, _y+radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x, _y-radius, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x-radius, _y, true)) { failwhale(1); } if (_root.guardName.guardSightName.hitTest(_x+radius, _y, true)) { failwhale(1); } } } onClipEvent (enterFrame) { guardSightCollision(guard1, guard1Sight); } Why doesn't it work?... The second problem lies in the failFrom variable: function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; } How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".

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  • Is a full html page needed when loading a page with jQuery mobile?

    - by Vincent Hiribarren
    I am currently looking at jQuery mobile and its system of loading web pages with XmlHttpRequest. Thanks to that it is possible to automatically perform transition animations between two pages, for instance. However, something is not clear to me. If I understand correctly, each new page of a jQuery mobile powered website is injected in the DOM of the initial web page. The documentation of jQuery mobile even tells that because of this mechanism, the <title> tag of new webpages are not taken into account. So, in a way, if my initial webpage A.html loads a page B.html, I would tend to think that the webpage B.html does not need to have a full HTML grammar with the <html>, <head> or <body> tags. My page B.html could directly begin with a <div> element. Am I right?Is a full html page needed when loading a HTML page with jQuery mobile?What are the pros and cons about having a webpage with a wrong/truncated HTML syntax (appart that this page should not be accessed directly but through the main page)?

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  • What issues carry the highest risk in a software project?

    - by Mehrdad Afshari
    Clearly, software projects are different from other industries in terms of many things like for instance, quality assurance, project progress measurement, and many other things. Unique characteristics of software projects also makes the risk management process unique. Lots of issues in a project might lead it to unacceptable delay or failure to deliver business value. They might even make a complete disaster in the project. What are the deadliest risk factors in a software project? How to analyze, prevent and handle them? Particularly, I'm interested in the issues that you can detect from the beginning and you should keep an eye on (for example, you might be told about a third-party API that the current application uses and lacks documentation). Please share your experiences if they are relevant.

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  • How to bring the parent element with floated child elements to the center of the document?

    - by Starx
    I have organized a menu. Its HTML is as follows: <ul class="topmenu"> <li><a href="sample.html">Text 1</a></li> <li><a href="sample.html">Text 2</a></li> <li><a href="sample.html">Text 3</a></li> <li><a href="sample.html">Text 4</a></li> <ul> This is a horizontal menu, so I have floated the list items to left to appear them in a horizontal line. I could have used display:inline to appear them in a single line, but since IE does not support it and I don't know any other way to do so, I used float:left;. It's css is: .topmenu { list-style:none; margin:0; padding:0; } .topmenu li { float:left; } This brings the menu in a perfect horizontal line, but the entire list is floated to the left. I want to bring the .topmenu to appear in the center of the document and keep the listitem inside it floated towards the left. I found that this is achievable by defining width property of the .topmenu, but I dont want to fix its width as the list-items are dynamically generated and thus could increase and decrease. Any one know of any solution?

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  • Is there a way to dynamically define how an image appear in a page or in certain layout?

    - by Starx
    For so many time, I have encountered problems with managing image having abnormally long height or width. If I fixed their height and widht, they will appear streched? If I fixed their width, and if the height of the image is very long then also it will mess up the overall website. If I fixed their height, and if the width of the image is very long then also it will mess up the overall website. The images I save in the local drive are saved maintaining the ratio? Let say user decides to upload image 1(height)*32(width). When he uploads this image, the script is made to resize the user uploaded image to height:1000px(just an example) So the resulting image in 1000px(height)*32000(widht), you see now the image is abnormally large. Now while displaying this image in a box of 1000px * 1000px, what is the best way to display this image?

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  • Will sharpening my sword eventually lead to it cutting my head off?

    - by Achilles
    Sharpening the sword: All I've read in the developer community suggests that I should keep learning and studying to become the best developer I can. This will make me better at my job and more valuable as an employee. Cutting my head off: However there seems to be an influx of cheap programming labor constantly coming int to the market(college, foreign countries, etc.) I was part of that influx when I graduated. So my question is, What is the likely outcome? Will there always be a job where a skilled-programmer(Grey-Beard) will have a place to work and contribute, or will he eventually price himself out of the market by having such great knowledge and skill?

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  • How do games move around objects (in general)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • 2D platformer gravity physics with slow-motion

    - by DD
    Hi all, I fine tuned my 2d platformer physics and when I added slow-motion I realized that it is messed up. The problem I have is that for some reason the physics still depends on framerate. So when I scale down time elapsed, every force is scaled down as well. So the jump force is scaled down, meaning in slow-motion, character jumps vertically smaller height and gravity force is scaled down as well so the character goes further in the air without falling. I'm sending update function in hopes that someone can help me out here (I separated vertical (jump, gravity) and walking (arbitrary walking direction on a platform - platforms can be of any angle) vectors): characterUpdate:(float)dt { //Compute walking velocity walkingAcceleration = direction of platform * walking acceleration constant * dt; initialWalkingVelocity = walkingVelocity; if( isWalking ) { if( !isJumping ) walkingVelocity = walkingVelocity + walkingAcceleration; else walkingVelocity = walkingVelocity + Vector( walking acceleration constant * dt, 0 ); } // Compute jump/fall velocity if( !isOnPlatform ) { initialVerticalVelocity = verticalVelocity; verticalVelocity = verticalVelocity + verticalAcceleration * dt; } // Add walking velocity position = position + ( walkingVelocity + initialWalkingVelocity ) * 0.5 * dt; //Add jump/fall velocity if not on a platform if( !isOnPlatform ) position = position + ( verticalVelocity + initialVerticalVelocity ) * 0.5 * dt; verticalAcceleration.y = Gravity * dt; }

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  • What's the best way to monetize Android Game ?

    - by zed_0xff
    I'm developing an Android game, it has 20k downloads so far. But I'm not in US region, so I can't just SELL it via Android Market, so it's free. So, I'm looking for a best legal way to earn some money from my game. PS: Game already has AdMob ads, and I'm looking for something better.

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  • Creating a Java platform game as easily as possible

    - by directx
    I need to create a Java-based platformer game for a high school project (not computer science related), and I want to spend as little time on technical stuff as possible. I'm already experienced in Java, and I already have most of the gameplay, graphics, etc. All I need to do is code it. I've looked and I'm considering one of two options that do not involving coding a game from scratch: Copy an existing Java platformer (best option, but I can't find an open source Java platformer) Use a Java game engine to avoid coding from scratch. I've looked at JGame but I'm not sure if it's the best bet for a platformer.

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  • web applications tend to have a admin panel?

    - by ajsie
    i wonder if large web applications like twitter and facebook have admin panels to handle CRUD for users, posts, images, themes and so on just like in CMS like drupal? so programmers have to code the front for the regular users AND back for the administrators? if i develop an web application is it recommended that i also code the admin part? or is it unnecessary since i can handle all directly in mysql and by editing php scripts directly? share your thoughts! thanks

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  • Defeating a Poker Bot.

    - by The Rook
    There is a new Open Source poker bot called PokerPirate. I am interested in any creative ways in which a web application could detect/thwart/defeat a poker bot. (This is a purely academic discussion, in the same spirit that PokerPirate was written.)

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  • Code Colorer Being Used

    - by Sarfraz
    Hello, I visited this site and i really liked the code colorer used by it (apart from that CSS3 article on speech bubbles). I went through the source code of that page but could not find which syntax highlighter is being used there. Does any one have an idea?

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  • Debugging a Browser Redirect Loop

    - by just_wes
    Hi all, I am using CakePHP with the Auth and ACL components. My page loads fine for non-registered users, but if I try to log in as a registered user I get an infinite redirect loop in the browser. I am sure that this is some sort of permissions problem, but the problem exists even for users who have permissions for everything. The only way to prevent this behavior is to allow '*' in my AppController's beforeFilter method. What is the best way to debug this sort of problem? Thanks!

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • How to properly implement the Strategy pattern in a web MVC framework?

    - by jboxer
    In my Django app, I have a model (lets call it Foo) with a field called "type". I'd like to use Foo.type to indicate what type the specific instance of Foo is (possible choices are "Number", "Date", "Single Line of Text", "Multiple Lines of Text", and a few others). There are two things I'd like the "type" field to end up affecting; the way a value is converted from its normal type to text (for example, in "Date", it may be str(the_date.isoformat())), and the way a value is converted from text to the specified type (in "Date", it may be datetime.date.fromtimestamp(the_text)). To me, this seems like the Strategy pattern (I may be completely wrong, and feel free to correct me if I am). My question is, what's the proper way to code this in a web MVC framework? In a client-side app, I'd create a Type class with abstract methods "serialize()" and "unserialize()", override those methods in subclasses of Type (such as NumberType and DateType), and dynamically set the "type" field of a newly-instantiated Foo to the appropriate Type subclass at runtime. In a web framework, it's not quite as straightforward for me. Right now, the way that makes the most sense is to define Foo.type as a Small Integer field and define a limited set of choices (0 = "Number", 1 = "Date", 2 = "Single Line of Text", etc.) in the code. Then, when a Foo object is instantiated, use a Factory method to look at the value of the instance's "type" field and plug in the correct Type subclass (as described in the paragraph above). Foo would also have serialize() and unserialize() methods, which would delegate directly to the plugged-in Type subclass. How does this design sound? I've never run into this issue before, so I'd really like to know if other people have, and how they've solved it.

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  • Cross-browser method for hiding page elements until all content is loaded to prevent layout from appearing broken during load?

    - by Ryan
    I have an issue where due to some elements loading faster than others, the page looks broken for a few seconds at the start. An example is the CSS Pie behavior that allows me to do curved corners in IE, it appears before it becomes curved which looks bad. What would be ideal would be it somehow knowing when everything is loaded and then appear all at once, possibly including some kind of elegant visual way of not making the user feel impatient... any ideas or common tricks for doing this?

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  • Capture form fields and repopulate the form with them

    - by Joel Cunningham
    I am currently testing a large web form and would like to be able to easily populate the form with several different lots of test data without having to type them each time. Is there a generic way to capture form inputs on a web page and have them repopulated on a different page load? I thought a tool like greasemonkey might be able to do something like this.

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  • Events on controls in web server control

    - by MarkyMarc
    Hi All, I'm creating a web server control that has an image button on it. The html for the control is done in the RenderControls of the code, the control devrives from WebControl, IScriptControl, INamingContainer. The button is coded as follow in the RenderControls: System.Web.UI.WebControls.ImageButton img = new System.Web.UI.WebControls.ImageButton(); img.ImageUrl = "Url of the image"; img.Click += new ImageClickEventHandler(img_Click); img.ID = this.ClientID + "_img"; img.CausesValidation = false; imgLock.RenderControl(output); The button apreas in the browser but when i click on it, the page postsback but the event handler for the button doesn't get fired, from what i can figure out, since the control goes throught RenderControls eachtime the page is posted back, the button gets redrawn and the event handling disapears. This server control is in a master page. Anyone can help me on this? Thanks

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  • Getting batch_action functionality in Symfony 1.0

    - by Alex Ciminian
    I'm currently working on a web app written in Symfony. I'm supposed to add an "export to CSV" feature in the backend/administration part of the app for some modules. In the list view, there should be an "Export" button which should provide the user with a csv file of the elements that are displayed (considering filtering criteria). I've created a method in the actions class of the module that takes a comma separated list of ids and generates the CSV, but I'm not really sure how to add the link to it in the view. The problem is that the view doesn't exist anywhere, it's generated on the fly from the data in the generator.yml configuration file. I've posted the relevant part of the file below. I'm new to Symfony, so any help would be appreciated :). Thanks, Alex Update list: display: [id, =name, indemn, _status, _participants, _approved_, created_at] title: Lista actiuni object_actions: _edit: ~ _delete: ~ actions: _create: ~ export_csv: name: Export to CSV action: CSVExport params: id=csvActionSubmit filters: [name, county_id, _status_filter, activity_id] fields: id: name: Nr. crt. ... Thanks to your advice, I've managed to add a button that is linked to my action. The problem is that I also need to send some parameters to the action, because I may not want all the elements - filters may have been used. Unfortunately, the project is using Symfony 1.0, which doesn't support batch_actions. Currently, I'm working around this with Javascript (I parse the DOM to get the numeric ids (from the display table) and then build the link for the button. I really think there could be a better way for this.

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  • what is the error in this script?

    - by coderex
    <html> <body> <script language="javascript"> document.getElementById('myfileId').onchange = function(e) { alert('change'); } </script> <form action="" > <input type="file" id="myfileId" name="myfile"> </form> </body> </html> How can I call the JavaScript function after a file selection.

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  • Will a Ph. D. in Computer Science help?

    - by Francisco Garcia
    I am close to my 30s and still learning about programming and software engineering. Like most people who like their profession I truly believe that I should aim to improve and keep updated. One of the things I do is reading technical papers from professional publications (IEEE and ACM) but I admit there are very good bloggers out there too. Lately I started to think (should I say realize?) that Ph. D people actually are expected to expand constantly their knowledge, but little is expected from lower classes once they know enough This made me think that maybe having a Ph. D will help to have more... respect? but I also believe that I am already getting old for that. Futhermore I see many master and doctor programs that does not seem to add any value over hard experience and self learning. I belive that a degree in computer science, althought not necessary, can lay out a good base for programming work. However: What can a Ph. D. degree give you that you cannot learn on your own? (if you are not into something VERY specific and want to work in a non academic environment)

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  • Proper way to use multiple stylesheets...so it WORKS?

    - by thatryan
    I am making a site where I need to have styles separated for layout, colors and typography. So basically I took my main style sheet and just copied it 3 times, and in removed everything but coloring from one, everything but type related in another and etc. But when I link to them now there must be some cascade issue or something, because a lot of the type stuff is not being applied. Is there a proper way to do this?

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