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  • custom validation does not seem to get registered.

    - by viet pham
    Hi, Inside a tab, I have a form that is dynamically loaded via ajax. Since the name of the field is dynamic too (e.g. ), I write a custom validation method inside the "on complete" like this. However, the custom code does not get executed (bolded alert never pops up) no matter what i try. $.ajax ( { url: 'index.php?func=trainingmgr&aAction=displayAddForm', type: 'GET', dataType: 'html', complete: function(req, err) { //Append response to the tab's body $(href, '#trainingTabs').append(req.responseText); $.validator.addMethod ( 'tRequired', function(value, element) { if(value == '') { **alert('I am empty');** return true; } else return false; }, '<br>Required field' ); $('#upload' + index).click ( function() { $('#addForm' + index).validate().numberOfInvalids(); } ); } } );

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  • WIX C++ Custom Action

    - by Adrian Faciu
    Hi, I have a basic WIX custom action: UINT __stdcall MyCustomAction(MSIHANDLE hInstaller) { DWORD dwSize=0; MsiGetProperty(hInstaller, TEXT("MyProperty"), TEXT(""), &dwSize); return ERROR_SUCCESS; } Added to the installer: <CustomAction Id="CustomActionId" FileKey="CustomDll" DllEntry="MyCustomAction"/> <InstallExecuteSequence> <Custom Action="CustomActionId" Before="InstallFinalize" /> </InstallExecuteSequence> The problem is that, no matter what i do, the handle hInstaller is not valid. I've set the action to commit, deferred, changed the place in InstallExecute sequence, hInstaller is always not valid. Any help would be appreciated. Thanks.

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  • C# Processing Enter Key on Custom Container

    - by tycobb
    I am currently building a custom container control. Everything was going along smoothly until I hit a snag during testing. I noticed that the Enter key is not getting processed to the control that has focus inside the container. Everything else works as expected though. I am able to click the button with either the mouse or space bar, but enter does not want to get processed. After doing endless searches on container controls and processing the enter key I have come up with no solution. I tried returning Enter as true in IsInputKey(Keys keyData) and that didn't work. Neither did setting KeyPreview on the form. I have tried it with my custom button and .NET's standard button. Like I mentioned earlier, spacebar will trigger the desired effect. Please tell me what I am missing. There has to be an easy / stupid simple way to get Enter to process over to the active child control.

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  • Cannot access implict object from within method in custom JSP tag file

    - by David Hamilton
    I'm attempting to create a custom jsp tag. Everything is working fine, except for the fact that I the request seems to be out-of-scope for my custom function. Here is the relevant bit from the .tag file: <%! private String process(String age, BigDecimal amount) { //Attempting to access request here results in an compile time error trying to: String url=request.getURL; } %> I'm very new to JSP so I'm sure I'm missing something obvious..but I can't seem to figure out what. Any help is appreciated.

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  • LinearLayout as custom button, OnClickListener never called

    - by ohra
    I've been using the common Android Button with both icon (drawableTop) and text. It works really poorly if you want to have a non-standard size button, so I decided to make a custom button with a LinearLayout having the following layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" style="@style/ButtonHoloDark" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:clickable="true" android:focusable="true" android:orientation="vertical" > <ImageView android:id="@+id/buttonIcon" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" /> <TextView android:id="@+id/buttonText" android:layout_width="fill_parent" android:layout_height="wrap_content" android:duplicateParentState="true" android:gravity="center" android:textColor="@color/white" /> </LinearLayout> The layout is used by a custom class: public class CustomIconButton extends LinearLayout { public CustomIconButton(Context context, AttributeSet attrs) { super(context, attrs); setAttributes(context, attrs); LayoutInflater.from(context).inflate(R.layout.custom_icon_button, this, true); } ... But when I set an OnClickListener on my button in its parent layout it never gets called. I can only receive clicks if a set the listener to the ImageView and/or TextView. This leads to two possible effects when the button is clicked: The click is inside the ImageView or the TextView. The click is registered ok, but the buttons state drawable doesn't change i.e. it doesn't appear depressed. The click is inside the "empty area" of the button. The click is not registered, but the state drawable works ok. Neither of these is feasible. I've played around with the following attributes on the LinearLayout or its children, but none really seem to have any effect whether true or false: duplicateParentState clickable focusable There doesn't seem to be any reasonable way to get the LinearLayout parent receive clicks instead of its children. I've seen some possible solutions overriding dispatchTouchEvent or onInterceptTouchEvent on the custom component itself, but that really seems like a big mess if I have to start analyzing touch events to identify proper clicks. So OnClickListener on a LinearLayout with children = no go?

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  • custom control in DataGridTemplateColumn

    - by Johnsonlu
    Hi all, I'd like to add my custom control into a template column of data grid. The custom control is very similar to a text box, but has an icon in it. The user can click the icon, and selects an item from a prompted window, then the selected item will be filled into the text box. My problem is when the text box is filled, after I click the second column, the text will disappear. If I replace the custom control with a simple text box, the result is the same. Here is the sample code: //Employee.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SimpleGridTest { public class Employee { public string Department { get; set; } public int ID { get; set; } public string Name { get; set; } } } Mainwindow.xaml <Window x:Class="SimpleGridTest.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Grid> <DataGrid x:Name="grid" Grid.Row="1" Margin="5" AutoGenerateColumns="False" RowHeight="25" RowHeaderWidth="10" ItemsSource="{Binding}" CanUserAddRows="True" CanUserSortColumns="False"> <DataGrid.Columns> <DataGridTemplateColumn Header="Department" Width="150"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBox Text="{Binding Department}" /> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> <DataGridTextColumn Header="ID" Binding="{Binding Path=ID}" Width="100"/> <DataGridTextColumn Header="Name" Binding="{Binding Path=Name}" Width="200"/> </DataGrid.Columns> </DataGrid> </Grid> </Window> MainWindow.xaml.cs using System.Windows; using System.Collections.ObjectModel; namespace SimpleGridTest { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private ObservableCollection<Employee> _employees = new ObservableCollection<Employee>(); public ObservableCollection<Employee> Employees { get { return _employees; } set { _employees = value; } } public MainWindow() { InitializeComponent(); grid.ItemsSource = Employees; } } } How can I fix this problem? Or I need to write a DataGrid***Column as DataGridTextColumn? Thanks in advance! Best Regards, Johnson

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  • Windows authetication with Silverlight custom binding.

    - by sfx
    Hello, I am trying to set up security within a web.config file for a WCF service hosted in IIS but keep getting the error message: Security settings for this service require 'Anonymous' Authentication but it is not enabled for the IIS application that hosts this service. I have read Nicholas Allen’s blog (link text) and it appears that this is the route that I need to take. However, I am using “binaryMessageEncoding” in a customBinding for my Silverlight service, and as such, I’m not sure how to apply this type of security to such an element. This is how my custom binding looks in config at present: <customBinding> <binding name="silverlightBinaryBinding"> <binaryMessageEncoding /> <httpTransport /> </binding> </customBinding> Has anyone had any experience getting Windows authentication to work with a custom binding using binaryMessageEncoding? Cheers, sfx

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  • iPhone - Custom Tab Icons, Remove Highlight

    - by user269737
    I am creating a custom tab bar for my iPhone app and I need to change the images. I have changed the actual tab bar background, but I need to know how to add custom images for the icons and their respective "selected" icons. I also need to remove the square highlight that is default. Pretty much, it just needs to be my icons. Also wondering if the images can be coloured or not. I've looked a lot of this, but no one seems to have the solution. Someone please help.

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  • Trouble Copying custom class initialization

    - by Parad0x13
    I have a custom class of type NSObject that contains a single NSMutableArray. This class is called Mutable2DArray and is designed to emulate a 2 dimensional array of type NSMutableArray. There is a custom init method - (id)initWithX:(int)x Y:(int)y that asks for the dimensions for the array and allocates the required arrays within the only array the class owns. My issue is when I try to copy an instance of Mutable2DArray I get an error saying the copyWithZone is an unrecognized selector. I thought copy was a base method of NSObject so I'm confused why I cant create a copy of the instance like this: Mutable2DArray *Array1 = [[Mutable2DArray alloc] initWithX:10 Y:10]; Mutable2DArray *Array2 = [Array1 copy]; Am I missing something so obvious here?

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  • Custom control packaging

    - by CSharpened
    Quick question: You are building a setup for your application. The application contains a custom control developed by you, which will be shared across multiple applications. How should you package the custom control? Package the control in a Merge Module (.msm) and add the .msm file to a Windows Installer project. Package the control into a cabinet project (.cab) and add the .cab file to a Windows Installer project. Create a separate directory for the control and then package it in a Windows Installer project along with the rest of the project files. Package the control as a Web setup project and create a link to that project from the Windows Installer project. Any ideas?

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  • Custom Attributes in Android

    - by Arun
    I'm trying to create a custom attribute called Tag for all editable elements. I added the following to attrs.xml <declare-styleable name="Spinner"> <attr name="tag" format="string" /> </declare-styleable> <declare-styleable name="EditText"> <attr name="tag" format="string" /> </declare-styleable> I get an error saying "Attribute tag has already been defined" for the EditText. Is it not possible to create a custom attribute of the same name on different elements?

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  • Modifying the Label Property(text and font) by a custom ComboBox

    - by BDotA
    I have created a custom combobox that has a LABEL property so when we drop it on a form, we can say the Label associated with this ComboBox is say Label2 this is what I wrote for its label property. The whole thing I want to do is that when I am assigning the Label property of my custom ComboBox to one of the labels on the form, I want that label to change its font to bold and also add an "*" to its Test property. thats it ... but it does not work! any ideas? private Label assignedLabelName; public Label AssignedLabelName { get { return assignedLabelName; } set { assignedLabelName = value; assignedLabelName.Text = "*" + assignedLabelName.Text; assignedLabelName.Font = new Font(AssignedLabelName.Font, FontStyle.Bold); } }

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  • JavaFX, Google Maps, and NetBeans Platform

    - by Geertjan
    Thanks to a great new article by Rob Terpilowski, and other work and research he describes in that article, it's now trivial to introduce a map component to a NetBeans Platform application. Making use of the GMapsFX library, as described in Rob's article, which provides a JavaFX API for Google Maps, you can very quickly knock this application together. Click to enlarge the image. Here's all the code (from Rob's article): @TopComponent.Description( preferredID = "MapTopComponent", persistenceType = TopComponent.PERSISTENCE_ALWAYS ) @TopComponent.Registration(mode = "editor", openAtStartup = true) @ActionID(category = "Window", id = "org.map.MapTopComponent") @ActionReference(path = "Menu/Window" /*, position = 333 */) @TopComponent.OpenActionRegistration( displayName = "#CTL_MapWindowAction", preferredID = "MapTopComponent" ) @NbBundle.Messages({ "CTL_MapWindowAction=Map", "CTL_MapTopComponent=Map Window", "HINT_MapTopComponent=This is a Map window" }) public class MapWindow extends TopComponent implements MapComponentInitializedListener { protected GoogleMapView mapComponent; protected GoogleMap map; private static final double latitude = 52.3667; private static final double longitude = 4.9000; public MapWindow() { setName(Bundle.CTL_MapTopComponent()); setToolTipText(Bundle.HINT_MapTopComponent()); setLayout(new BorderLayout()); JFXPanel panel = new JFXPanel(); Platform.setImplicitExit(false); Platform.runLater(() -> { mapComponent = new GoogleMapView(); mapComponent.addMapInializedListener(this); BorderPane root = new BorderPane(mapComponent); Scene scene = new Scene(root); panel.setScene(scene); }); add(panel, BorderLayout.CENTER); } @Override public void mapInitialized() { //Once the map has been loaded by the Webview, initialize the map details. LatLong center = new LatLong(latitude, longitude); MapOptions options = new MapOptions(); options.center(center) .mapMarker(true) .zoom(9) .overviewMapControl(false) .panControl(false) .rotateControl(false) .scaleControl(false) .streetViewControl(false) .zoomControl(false) .mapType(MapTypeIdEnum.ROADMAP); map = mapComponent.createMap(options); //Add a couple of markers to the map. MarkerOptions markerOptions = new MarkerOptions(); LatLong markerLatLong = new LatLong(latitude, longitude); markerOptions.position(markerLatLong) .title("My new Marker") .animation(Animation.DROP) .visible(true); Marker myMarker = new Marker(markerOptions); MarkerOptions markerOptions2 = new MarkerOptions(); LatLong markerLatLong2 = new LatLong(latitude, longitude); markerOptions2.position(markerLatLong2) .title("My new Marker") .visible(true); Marker myMarker2 = new Marker(markerOptions2); map.addMarker(myMarker); map.addMarker(myMarker2); //Add an info window to the Map. InfoWindowOptions infoOptions = new InfoWindowOptions(); infoOptions.content("<h2>Center of the Universe</h2>") .position(center); InfoWindow window = new InfoWindow(infoOptions); window.open(map, myMarker); } } Awesome work Rob, will be useful for many developers out there.

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  • Create Image Maps with GIMP

    - by SGWellens
    Having a clickable image in a web page is not a big deal. Having an image in a web page with clickable hotspots is a big deal. The powerful GIMP editor has a tool to make creating clickable hotspots much easier. GIMP stands for GNU Image Manipulation Program. Its home page and download links are here: http://www.gimp.org/ (it is completely free). Beware: GIMP is an extraordinarily advanced and powerful image editor. If you wish to use it for general image editing tasks, you have a steep learning curve to climb. FYI: I used it to create the shadows you see on the images below. Fortunately, the tool to make Image Maps is separate from the main program. To start, open an image with GIMP or, drag and drop an image onto the GIMP main window. I'm using the image of a bar graph. Next, we have to find the Image Map tool and launch it (Filters->Web->Image Map…): Why is the Image Map tool under Filters and not Tools? I don't know. It's mystery—much like the Loch Ness Monster, the Bermuda Triangle, or why my socks keep disappearing when I do laundry. I swear I've got twenty single unmatched socks. But I digress… Here is what the Image Map tool looks like: If we click the blue 'I' button, we can add information to the Image Map: Now we'll use the rectangle tool to create some clickable hotspots. Select the Blue Rectangle tool, drag a rectangle, click when done and you'll get something like this: You can also make circle/oval and polygon areas. You can edit all the parameters of an image map area after drawing it. Rectangle settings (for fine tweaking): JavaScript functions (it's up to you to write them): Here is a setup with two rectangles and one polygon area: When you hit save a map file is generated that looks something like this: Paste the contents into a web page and you are almost there. I made some tweaks before it became usable: Replaced &apos; with apostrophes in the javascript functions. Changed the image path so it would find the image in my images directory Tweaked the href urls. Added Title="Some Text" to get tool tips. Cleaned out the comments. Result: The final markup (with JavaScript function): function ImageMapMouseHover(Msg) { $("#Label1").html(Msg); } It may seem like a lot of bother but, the tool does the heavy lifting: i.e. the coordinates. Getting the regions positioned and sized is easy using a visual tool…much better than doing it by hand. This, of course, isn't a full treatise on the tool but it should give you enough information to decide if it's helpful. I hope someone finds this useful Steve Wellens

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  • Making a perfect map (not tile-based)

    - by Sri Harsha Chilakapati
    I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for every type of game and GameMaker uses tiles for a different purpose, I want to make a "Sprite Based" map. The major problem I had experienced was collision detection being slow for large maps. So I wrote a QuadTree class here and the collision detection is fine upto 50000 objects in the map without PixelPerfect collision detection and 30000 objects with PixelPerferct collisions enabled. Now I need to implement the method "isObjectCollisionFree(float x, float y, boolean solid, GObject obj)". The existing implementation is becoming slow in Platformer games and I need suggestions on improvement. The current Implementation: /** * Checks if a specific position is collision free in the map. * * @param x The x-position of the object * @param y The y-position of the object * @param solid Whether to check only for solid object * @param object The object ( used for width and height ) * @return True if no-collision and false if it collides. */ public static boolean isObjectCollisionFree(float x, float y, boolean solid, GObject object){ boolean bool = true; Rectangle bounds = new Rectangle(Math.round(x), Math.round(y), object.getWidth(), object.getHeight()); ArrayList<GObject> collidables = quad.retrieve(bounds); for (int i=0; i<collidables.size(); i++){ GObject obj = collidables.get(i); if (obj.isSolid()==solid && obj != object){ if (obj.isAlive()){ if (bounds.intersects(obj.getBounds())){ bool = false; if (Global.USE_PIXELPERFECT_COLLISION){ bool = !GUtil.isPixelPerfectCollision(x, y, object.getAnimation().getBufferedImage(), obj.getX(), obj.getY(), obj.getAnimation().getBufferedImage()); } break; } } } } return bool; } Thanks.

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  • Creating Custom validation rule and register it

    - by FormsEleven
    What is Validation Rule? A validation rule is a piece of code that performs some check ensuring that data meets given constraints.In an enterprise application development environment, often it might require developers to have validation be performed based on some logic at several places across projects. Instead of redundant validation creation, a custom validation rule provides a library with a validation rules that can be registered and used across applications.A custom Validation is encapsulated in a reusable component so that you do not have to write it every time when you need to do input validation. Here is how we can easily implement a custom validation that checks for name of an employee to be "KING" For creating a custom Validation , 1.         Create Generic Application Workspace "CustomValidator" with the project "Model" 2.         Create an BC4J based on emp table. 3.         Create a custom validation rule.In EmpNamerule class, update the validateValue(..) method as follows:  public boolean validateValue(Object value) { EntityImpl emp = (EntityImpl)value; if(emp.getAttribute("Ename").toString().equals("KING")){ return false; } return true; } Create ADF Library: Next step would be to create ADF library. Create ADF library with name lets say testADFLibrary1.jarRegister ADF Library Next step is to register the ADF library , so that its available across the applications. Invoke the menu "Tools -> Preferences"Select the option "Business Components -> Registered Rules" from left paneClick on button "Pick Library". The dialog "Select Library" comes up with  the user library addedAdd new library' that points to the above jarCheck the checkbox "Register" and set the name for the rule Sample UsageHere is how we can easily implement a validation rule that restrict the name of the employee not to be "KING".Create new Application with BC4J based on EMP table.Create new validation under Business rule tab for Ename & select the above custom validation rule.Run the AppModule tester.

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  • wpf custom control problem

    - by josika
    Hi! I have a problem, and I have not found the solution yet. I woud like to create a base custom control and use it in another custom control. The base control work fine when I use in a window, but when I use in the other custom control, the binding does not work. What's wrong with my code? Code: Model: public class ElementModel { public string Name { get; set; } public string FullName { get; set; } } The base control: public class ListControl : Control { static ListControl() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ListControl), new FrameworkPropertyMetadata(typeof(ListControl))); } public ListControl() { SetValue(ElementListProperty, new List<ElementModel>()); } public static readonly DependencyProperty ElementListProperty = DependencyProperty.Register( "ElementList", typeof(List<ElementModel>), typeof(ListControl), new FrameworkPropertyMetadata(new List<ElementModel>()) ); public List<ElementModel> ElementList { get { return (List<ElementModel>)GetValue(ElementListProperty); } set { SetValue(ElementListProperty, value); } } } The Wrapper Control: public class ListWrapper : Control { static ListWrapper() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ListWrapper), new FrameworkPropertyMetadata(typeof(ListWrapper))); } public ListWrapper() { SetValue(EMListProperty, new List<ElementModel>()); } public static readonly DependencyProperty EMListProperty = DependencyProperty.Register( "EMList", typeof(List<ElementModel>), typeof(ListWrapper), new FrameworkPropertyMetadata(new List<ElementModel>()) ); public List<ElementModel> EMList { get { return (List<ElementModel>)GetValue(EMListProperty); } set { SetValue(EMListProperty, value); } } } Generic.xaml <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:UIControl"> <Style TargetType="{x:Type local:ListControl}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ListControl}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <ListBox ItemsSource="{TemplateBinding ElementList}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <Label Content="Name:"/> <TextBlock Text="{Binding Path=Name}" /> <Label Content="Full name:"/> <TextBlock Text="{Binding Path=FullName}" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type local:ListWrapper}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ListWrapper}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <local:ListControl ElementList="{TemplateBinding EMList}" /> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> If I put the controls in the window and binding properties, than the ListControl works fine and shows the elements, but the WrapperList does not. <Window x:Class="MainApplication.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:ui="clr-namespace:UIControl;assembly=UIControl" Title="Window1" Height="304" Width="628"> <Grid> <ui:ListControl x:Name="listCtr" ElementList="{Binding Path=EList}" HorizontalAlignment="Left" Width="300" /> <ui:ListWrapper x:Name="listWrp" EMList="{Binding Path=EList}" HorizontalAlignment="Right" Width="300" Background="Gray"/> </Grid> Project archive

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  • Normal maps red in OpenGL?

    - by KaiserJohaan
    I am using Assimp to import 3d models, and FreeImage to parse textures. The problem I am having is that the normal maps are actually red rather than blue when I try to render them as normal diffuse textures. http://i42.tinypic.com/289ing3.png When I open the images in a image-viewing program they do indeed show up as blue. Heres when I create the texture; OpenGLTexture::OpenGLTexture(const std::vector<uint8_t>& textureData, uint32_t textureWidth, uint32_t textureHeight, TextureType textureType, Logger& logger) : mLogger(logger), mTextureID(gNextTextureID++), mTextureType(textureType) { glGenTextures(1, &mTexture); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, mTexture); CHECK_GL_ERROR(mLogger); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, glTextureFormat, GL_UNSIGNED_BYTE, &textureData[0]); CHECK_GL_ERROR(mLogger); glGenerateMipmap(GL_TEXTURE_2D); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR(mLogger); } Here is my fragment shader. You can see I just commented out the normal-map parsing and treated the normal map texture as the diffuse texture to display it and illustrate the problem. As for the rest of the code it interacts as expected with the diffuse textures so I dont see a obvious problem there. "#version 330 \n \ \n \ layout(std140) uniform; \n \ \n \ const int MAX_LIGHTS = 8; \n \ \n \ struct Light \n \ { \n \ vec4 mLightColor; \n \ vec4 mLightPosition; \n \ vec4 mLightDirection; \n \ \n \ int mLightType; \n \ float mLightIntensity; \n \ float mLightRadius; \n \ float mMaxDistance; \n \ }; \n \ \n \ uniform UnifLighting \n \ { \n \ vec4 mGamma; \n \ vec3 mViewDirection; \n \ int mNumLights; \n \ \n \ Light mLights[MAX_LIGHTS]; \n \ } Lighting; \n \ \n \ uniform UnifMaterial \n \ { \n \ vec4 mDiffuseColor; \n \ vec4 mAmbientColor; \n \ vec4 mSpecularColor; \n \ vec4 mEmissiveColor; \n \ \n \ bool mHasDiffuseTexture; \n \ bool mHasNormalTexture; \n \ bool mLightingEnabled; \n \ float mSpecularShininess; \n \ } Material; \n \ \n \ uniform sampler2D unifDiffuseTexture; \n \ uniform sampler2D unifNormalTexture; \n \ \n \ in vec3 frag_position; \n \ in vec3 frag_normal; \n \ in vec2 frag_texcoord; \n \ in vec3 frag_tangent; \n \ in vec3 frag_bitangent; \n \ \n \ out vec4 finalColor; " " \n \ \n \ void CalcGaussianSpecular(in vec3 dirToLight, in vec3 normal, out float gaussianTerm) \n \ { \n \ vec3 viewDirection = normalize(Lighting.mViewDirection); \n \ vec3 halfAngle = normalize(dirToLight + viewDirection); \n \ \n \ float angleNormalHalf = acos(dot(halfAngle, normalize(normal))); \n \ float exponent = angleNormalHalf / Material.mSpecularShininess; \n \ exponent = -(exponent * exponent); \n \ \n \ gaussianTerm = exp(exponent); \n \ } \n \ \n \ vec4 CalculateLighting(in Light light, in vec4 diffuseTexture, in vec3 normal) \n \ { \n \ if (light.mLightType == 1) // point light \n \ { \n \ vec3 positionDiff = light.mLightPosition.xyz - frag_position; \n \ float dist = max(length(positionDiff) - light.mLightRadius, 0); \n \ \n \ float attenuation = 1 / ((dist/light.mLightRadius + 1) * (dist/light.mLightRadius + 1)); \n \ attenuation = max((attenuation - light.mMaxDistance) / (1 - light.mMaxDistance), 0); \n \ \n \ vec3 dirToLight = normalize(positionDiff); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (attenuation * angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (attenuation * gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 2) // directional light \n \ { \n \ vec3 dirToLight = normalize(light.mLightDirection.xyz); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 4) // ambient light \n \ return diffuseTexture * Material.mAmbientColor * light.mLightIntensity * light.mLightColor; \n \ else \n \ return vec4(0.0); \n \ } \n \ \n \ void main() \n \ { \n \ vec4 diffuseTexture = vec4(1.0); \n \ if (Material.mHasDiffuseTexture) \n \ diffuseTexture = texture(unifDiffuseTexture, frag_texcoord); \n \ \n \ vec3 normal = frag_normal; \n \ if (Material.mHasNormalTexture) \n \ { \n \ diffuseTexture = vec4(normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0), 1.0); \n \ // vec3 normalTangentSpace = normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0); \n \ //mat3 tangentToWorldSpace = mat3(normalize(frag_tangent), normalize(frag_bitangent), normalize(frag_normal)); \n \ \n \ // normal = tangentToWorldSpace * normalTangentSpace; \n \ } \n \ \n \ if (Material.mLightingEnabled) \n \ { \n \ vec4 accumLighting = vec4(0.0); \n \ \n \ for (int lightIndex = 0; lightIndex < Lighting.mNumLights; lightIndex++) \n \ accumLighting += Material.mEmissiveColor * diffuseTexture + \n \ CalculateLighting(Lighting.mLights[lightIndex], diffuseTexture, normal); \n \ \n \ finalColor = pow(accumLighting, Lighting.mGamma); \n \ } \n \ else { \n \ finalColor = pow(diffuseTexture, Lighting.mGamma); \n \ } \n \ } \n"; Why is this? does normal-map textures need some sort of special treatment in opengl?

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  • Wordpress: Retriving posts of a specific custom category in a custom taxonomy

    - by Extrakun
    I am able to retrieve all the posts from a custom category with this call to WP_Query $q = new WP_Query(array( 'taxonomy' => 'jh-portfolio-category', 'term' => 0, 'post_type' => 'jh-portfolio' )); However, let say within the jh-portfolio-category taxonomy I have defined some sub-categories, how do I specify I wish to have posts from a specific sub-category? Changing the 'term' property to the term_id as presented in wp_term_taxonomy doesn't seem to work.

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  • Drupal Theming and custom variables in custom pages

    - by GaxZE
    hello, I have created a custom page which sits at site.com/user/me/soe now im trying to theme this page and have created a subsequent template file. however if i copy in any basic html into my template file, all it does is produce a white page with my text and abandons the sites structure i originally had. i was hoping somebody could help me understand preprocessing as i feel that is the way to solve this.

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  • Multiple choice list with custom view?

    - by Po
    I've seen example com.example.android.apis.view.List11 from ApiDemos. In that example, each row takes the view android.R.simple_list_item_multiple_choice. Each such view has a TextView and a CheckBox. Now I want each view to have 2 TextView's and 1 CheckBox, somewhat similar to the List3 example. I tried creating a custom layout file row.xml like this: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <CheckBox android:id="@+id/checkbox" android:layout_alignParentRight="true" android:layout_width="wrap_content" android:layout_height="fill_parent" /> <TextView android:id="@+id/text_name" android:textSize="13px" android:textStyle="bold" android:layout_toLeftOf="@id/checkbox" android:layout_alignParentLeft="true" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <TextView android:id="@+id/text_phone" android:textSize="9px" android:layout_toLeftOf="@id/checkbox" android:layout_below="@id/text_name" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </RelativeLayout> Then in Activity.onCreate(), I do like this: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Query the contacts mCursor = getContentResolver().query(Phones.CONTENT_URI, null, null, null, null); startManagingCursor(mCursor); ListAdapter adapter = new SimpleCursorAdapter(this, R.layout.row, mCursor, new String[] { Phones.NAME, Phones.NUMBER}, new int[] { R.id.text_name, R.id.text_phone }); setListAdapter(adapter); getListView().setChoiceMode(ListView.CHOICE_MODE_MULTIPLE); } The result kind of looks like what I want, but it looks like the list doesn't know which item of it is selected. Also, I need to click exactly on the checkbox. In the List11 example, I only need to click on the item row. So what do I need to do to make a multiple choice list with my custom view for each row? Many thanks.

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  • Custom IIdentity and passing data from an attribute to a controller

    - by DM
    Here's my scenario: I've successfully created a custom IIdentity that I pass to a GenericPrincipal. When I access that IIdentity in my controller I have to cast the IIdentity in order to use the custom properties. example: public ActionResult Test() { MyCustomIdentity identity = (MyCustomIdentity)User.Identity; int userID = identity.UserID; ...etc... } Since I need to do this casting for nearly every action I would like to wrap this functionality in an ActionFilterAttribute. I can't do it in the controller's constructor because the context isn't initialized yet. My thought would be to have the ActionFilterAttribute populate a private property on the controller that I can use in each action method. example: public class TestController : Controller { private MyCustomIdentity identity; [CastCustomIdentity] public ActionResult() { int userID = identity.UserID; ...etc... } } Question: Is this possible and how? Is there a better solution? I've racked my brain trying to figure out how to pass public properties that are populated in an attribute to the controller and I can't get it.

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