Search Results

Search found 33640 results on 1346 pages for 'java generics'.

Page 321/1346 | < Previous Page | 317 318 319 320 321 322 323 324 325 326 327 328  | Next Page >

  • Java Timer not working

    - by Jacob
    I have an Image named worldImageToUse and I have a Timer that is supposed to toggle worldImageToUse between two images every 1 second. But it does not seem to work. Help Please? public void startWorldImageFlash() { worldImageFlashTimer = new Timer(); TimerTask task = new TimerTask() { @Override public void run() { if(worldImageToUse == worldImage) setWorldImageBW(); if(worldImageToUse == worldImageBW) setWorldImageColor(); } }; worldImageFlashTimer.scheduleAtFixedRate(task, 0, 1000); } public void stopWorldImageFlash() { worldImageFlashTimer.cancel(); setWorldImageColor(); }

    Read the article

  • Java application on windows server possibility?

    - by Shawn Mclean
    I'd like to know if it is possible to have this application (neo4j) running on windows server 2008 alongside an asp.net mvc application. Reason for this, I need to access the graph database (neo4j) which provides a RESTful service from my mvc application. How would I go about setting up this architecture?

    Read the article

  • java for loop not working

    - by Steve
    I hope this isn't a stupid question but I have looked up every example I can find and it still seems like I have this code right and it still isn't working... I enter one number and it moves on to the next line of code instead of looping. I'm using this to fill an array with user input numbers. I appreciate any help, thanks. for(i=0; i<9; i++); { System.out.println ("Please enter a number:"); Num[i] = keyboard.nextDouble(); Sum += Num[i]; Product *= Num[i]; }

    Read the article

  • can the keyword 'this' be used in an abstract class in java

    - by Reddy
    I tried with below example, it is working fine. I expected it to pick sub-class's value since object won't be created for super class (as it is abstract). But it is picking up super class's field value only. Please help me understand what is the concepts behind this? abstract class SuperAbstract { private int a=2; public void funA() { System.out.println("In SuperAbstract: this.a "+a); } } class SubClass extends SuperAbstract { private int a=34; } I am calling new SubClass.funA(); I am expecting it to print 34, but it is printing 2.

    Read the article

  • Set the amount of rows JList show (Java)

    - by Alex Cheng
    Hi all. Problem: I have a method that creates a list from the parsed ArrayList. I manage to show the list in the GUI, without scrollbar. However, I am having problem setting it to show only the size of ArrayList. Meaning, say if the size is 6, there should only be 6 rows in the shown List. Below is the code that I am using. I tried setting the visibleRowCount as below but it does not work. I tried printing out the result and it shows that the change is made. private void createSuggestionList(ArrayList<String> str) { int visibleRowCount = str.size(); System.out.println("visibleRowCount " + visibleRowCount); listForSuggestion = new JList(str.toArray()); listForSuggestion.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); listForSuggestion.setSelectedIndex(0); listForSuggestion.setVisibleRowCount(visibleRowCount); System.out.println(listForSuggestion.getVisibleRowCount()); listScrollPane = new JScrollPane(listForSuggestion); MouseListener mouseListener = new MouseAdapter() { @Override public void mouseClicked(MouseEvent mouseEvent) { JList theList = (JList) mouseEvent.getSource(); if (mouseEvent.getClickCount() == 2) { int index = theList.locationToIndex(mouseEvent.getPoint()); if (index >= 0) { Object o = theList.getModel().getElementAt(index); System.out.println("Double-clicked on: " + o.toString()); } } } }; listForSuggestion.addMouseListener(mouseListener); textPane.add(listScrollPane); repaint(); } To summarize: I want the JList to show as many rows as the size of the parsed ArrayList, without a scrollbar. Any ideas? Please help. Thanks. Please let me know if a picture of the problem is needed in case I did not phrase my question correctly.

    Read the article

  • What is Java Message Service (JMS) for?

    - by Daniel
    I am currently evaluating JMS and I don't get what I could use it for. Currently, I believe this would be a Usecase: I want to create a SalesInvoice PDF and print it when an SalesOrder leaves the Warehouse, so during the Delivery transaction I could send a transactional print request which just begins when the SalesOrder transaction completes successfully. Now I found out most JMS products are standalone server. Why would a need a Standalone Server for Message Processing, vs. e.g. some simple inproc processing with Quartz scheduler? How does it interact with my application? Isn't it much too slow? What are Usecases you already implemented successfully?

    Read the article

  • Java Days & Bookings

    - by sys_debug
    Ok this is an extension of a question I asked about earlier yet this is the next step that is unclear to me. Everything else will be ready and this part is driving me mad! some members provided great help and I already made progress with that info, but this is just another obstacle. I am creating a booking object (as was suggested) that will have a start date and end date. each booking will also have a number of seats associated with it (that I require to reserve). The total available number of seats any given day 46 (as the total capacity of the hall is 46 seats). so in assumption that I have a booking to be made in the system, and start date is 1st jan and end date is 10th jan. The question is how can I check the remaining seats in all those days between the range to see if requested number could be hosted or not? and then when the second booking is made, it will have to see that the days in this range already have less than 46 and decrement further if possible to host the reservation. one of the members, and I appreciate his effort, gladly contributed a method to compare if this booking is after or before the existing bookings. The code provided is here: public boolean overlapsWithExisting(Booking booking) { final Date early = booking.getStart(); final Date late = booking.getEnd(); for(Booking existing : existingBookings) { if(!(early.isAfter(existing.getEnd() || late.isBefore(existing.getStart())) return true; } return false; } I just want to know how to associate 46 with each day and keep record of days that are decremented by bookings. Thanks and reallllllly appreciated :D

    Read the article

  • Java: Friendlier way to get an instance of FontMetrics

    - by Martijn Courteaux
    Hi people, Is there a friendlier way to get an instance of FontMetrics than FontMetrics fm = Graphics.getFontMetrics(Font); I hate this way because of the following example: If you want to create in a game a menu and you want all the menuitems in the center of the screen you need fontmetrics. But, mostly, menuitems are clickable. So I create an array of Rectangles and all the rectangles fits around the items, so when the mouse is pressed, I can simply use for (int i = 0; i < rects.length; i++) if (rects[i].contains(mouseX, mouseY)) { ... } But to create the rects I also need FontMetrics for their coordinates. So this mean that I have to construct all my rectangles in the paint-method of my menu. So I want a way to get the FontMetrics so I can construct the Rectangles in a method called by the constructor. Hope you understand. Thanks in advance.

    Read the article

  • Why is Java String indexOf failing?

    - by Binaryrespawn
    Hi all, this must be quite simple but I am having great difficulty. You see I am trying to find a string within another string as follows. e = input.indexOf("-->"); s = input.indexOf("<!--"); input = input.replace(input.substring(s, e + 3), " "); The integers e and s are returning -1 in that it was not found and this is causing the replace method to fail. The test string I am using is "Chartered Certified<!--lol--> Accountants (ACCA)". I tried to creat a new string object and pass in the string as an argument as follows e=input.indexOf(new String("<!--")); This yielded the same result. Any ideas ?

    Read the article

  • java objects, shared variables

    - by raven
    hello, I have a simple question here. If I declare a variable inside an object which was made [declared] in the main class, like this: public static int number; ( usually I declare it like this : private int number; ) can it be used in a different object which was also made [declared] in the main class? btw I do not care about security atm, I just want to make something work, don't care about protection)

    Read the article

  • Proper usage of Java Weak Reference in case of nested collections

    - by Tong Wang
    I need to define a weak reference Map, whose value is a Set. I use Google collections' MapMaker, like this: Map<Class<? extends Object>, Set<Foo>> map = new MapMaker().weakKeys().weakValues().makeMap(); So, for Set<Foo>, can I use a normal HashSet? Or, do I have to create a weak HashSet, like this: Collections.newSetFromMap(new WeakHashMap<Foo, Boolean>()); And why? Another question, the key of my map is Class objects, when will a Class object become weakly reachable? In other words, what is the lifetime of a Class object? Thanks.

    Read the article

  • permute data for a HashMap in Java

    - by tuxou
    hi i have a linkedhashmap and i need to permute (change the key of the values) between 2 random values example : key 1 value 123 key 2 value 456 key 3 value 789 after random permutation of 2 values key 1 value 123 key 2 value 789 key 3 value 456 so here I permuted values between key 2 and key 3 thank you; sample of the code of my map : Map map = new LinkedHashMap(); map =myMap.getLinkedHashMap(); Set key = map.keySet(); for(Iterator it = cles.iterator(); it.hasNext();) { Integer cle = it.next(); ArrayList values = (ArrayList)map.get(cle);//an arrayList of integers int i = 0; while(i < values.size()) { //i donno what to do here i++; } }

    Read the article

  • Java Swing UI Changing Method

    - by vigilant
    I would like to use Swing to program a simple learning game. I am wondering what would be best way to switch between UI screens. For example, I would have a screen for the Main Menu, and then when the user presses a button on that screen, I would swap out the whole screen for a completely different one. Then, arbitrary screens can be swapped in at any moment, and all of their event handlers would be reactivated while the inactive screen's event handlers will be deactivated. What type of Swing component/control would I use for each of the 'screens'. Is this even doable?

    Read the article

  • Regular expressions in java

    - by rookie
    String s= "(See <a href=\"/wiki/Grass_fed_beef\" title=\"Grass fed beef\" " + "class=\"mw-redirect\">grass fed beef.) They have been used for " + "<a href=\"/wiki/Paper\" title=\"Paper\">paper-making since " + "2400 BC or before."; In the string above I have inter-mixed html with text. Well the requirement is that the output looks like:- They have been used for paper-making since 2400 BC or before. Could some one help me with a generic regular expression that would produce the desired output from the given input? Thanks in advance!

    Read the article

  • Implementing Clonable in Java

    - by Artium
    In which cases should I use this way: public A clone() throws CloneNotSupportedException { A clone = (A)super.clone(); clone.x= this.x; return clone; } And in which cases should I use that way: public ShiftedStack clone() throws CloneNotSupportedException { return new A(this.x); } What should I do if x is final and I want to use the first way? Regarding the first way, I understand it like this: we clone the super class and up-cast it, leading to some members uninitialized. After this initialize these members. Is my understanding correct? Thank you.

    Read the article

  • Java Flow Control Problem

    - by Kyle_Solo
    I am programming a simple 2d game engine. I've decided how I'd like the engine to function: it will be composed of objects containing "events" that my main game loop will trigger when appropriate. A little more about the structure: Every GameObject has an updateEvent method. objectList is a list of all the objects that will receive update events. Only objects on this list have their updateEvent method called by the game loop. I’m trying to implement this method in the GameObject class (This specification is what I’d like the method to achieve): /** * This method removes a GameObject from objectList. The GameObject * should immediately stop executing code, that is, absolutely no more * code inside update events will be executed for the removed game object. * If necessary, control should transfer to the game loop. * @param go The GameObject to be removed */ public void remove(GameObject go) So if an object tries to remove itself inside of an update event, control should transfer back to the game engine: public void updateEvent() { //object's update event remove(this); System.out.println("Should never reach here!"); } Here’s what I have so far. It works, but the more I read about using exceptions for flow control the less I like it, so I want to see if there are alternatives. Remove Method public void remove(GameObject go) { //add to removedList //flag as removed //throw an exception if removing self from inside an updateEvent } Game Loop for(GameObject go : objectList) { try { if (!go.removed) { go.updateEvent(); } else { //object is scheduled to be removed, do nothing } } catch(ObjectRemovedException e) { //control has been transferred back to the game loop //no need to do anything here } } // now remove the objects that are in removedList from objectList 2 questions: Am I correct in assuming that the only way to implement the stop-right-away part of the remove method as described above is by throwing a custom exception and catching it in the game loop? (I know, using exceptions for flow control is like goto, which is bad. I just can’t think of another way to do what I want!) For the removal from the list itself, it is possible for one object to remove one that is farther down on the list. Currently I’m checking a removed flag before executing any code, and at the end of each pass removing the objects to avoid concurrent modification. Is there a better, preferably instant/non-polling way to do this?

    Read the article

< Previous Page | 317 318 319 320 321 322 323 324 325 326 327 328  | Next Page >